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more tidy water sync

This commit is contained in:
aap 2020-12-16 13:32:13 +01:00
parent c4c92c357f
commit c42463bf4e

View file

@ -221,8 +221,8 @@ CWaterLevel::Initialise(Const char *pWaterDat)
int32 slot = CTxdStore::FindTxdSlot("particle");
CTxdStore::SetCurrentTxd(slot);
if ( gpWaterTex == NULL )
gpWaterTex = RwTextureRead("water_old", NULL);
if ( gpWaterTex == nil )
gpWaterTex = RwTextureRead("water_old", nil);
gpWaterRaster = RwTextureGetRaster(gpWaterTex);
CTxdStore::PopCurrentTxd();
@ -239,10 +239,10 @@ CWaterLevel::Shutdown()
FreeBoatWakeArray();
DestroyWavyAtomic();
if ( gpWaterTex != NULL )
if ( gpWaterTex != nil )
{
RwTextureDestroy(gpWaterTex);
gpWaterTex = NULL;
gpWaterTex = nil;
}
}
@ -264,15 +264,15 @@ CWaterLevel::CreateWavyAtomic()
|rpGEOMETRYPRELIT
|rpGEOMETRYMODULATEMATERIALCOLOR);
ASSERT(wavyGeometry != NULL);
ASSERT(wavyGeometry != nil);
}
{
wavyMaterial = RpMaterialCreate();
ASSERT(wavyMaterial != NULL);
ASSERT(gpWaterTex != NULL);
ASSERT(wavyMaterial != nil);
ASSERT(gpWaterTex != nil);
RpMaterialSetTexture(wavyMaterial, gpWaterTex);
}
@ -280,7 +280,7 @@ CWaterLevel::CreateWavyAtomic()
{
wavyTriangles = RpGeometryGetTriangles(wavyGeometry);
ASSERT(wavyTriangles != NULL);
ASSERT(wavyTriangles != nil);
/*
[B] [C]
***********
@ -311,9 +311,9 @@ CWaterLevel::CreateWavyAtomic()
{
wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0);
ASSERT(wavyMorphTarget != NULL);
ASSERT(wavyMorphTarget != nil);
wavyVert = RpMorphTargetGetVertices(wavyMorphTarget);
ASSERT(wavyVert != NULL);
ASSERT(wavyVert != nil);
for ( int32 i = 0; i < 9; i++ )
{
@ -333,10 +333,10 @@ CWaterLevel::CreateWavyAtomic()
{
wavyFrame = RwFrameCreate();
ASSERT( wavyFrame != NULL );
ASSERT( wavyFrame != nil );
ms_pWavyAtomic = RpAtomicCreate();
ASSERT( ms_pWavyAtomic != NULL );
ASSERT( ms_pWavyAtomic != nil );
RpAtomicSetGeometry(ms_pWavyAtomic, wavyGeometry, 0);
RpAtomicSetFrame(ms_pWavyAtomic, wavyFrame);
@ -535,7 +535,7 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
if ( nBlock == NO_WATER )
return false;
ASSERT( pfOutLevel != NULL );
ASSERT( pfOutLevel != nil );
*pfOutLevel = ms_aWaterZs[nBlock];
float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f);
@ -574,7 +574,7 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
if ( nBlock == NO_WATER )
return false;
ASSERT( pfOutLevel != NULL );
ASSERT( pfOutLevel != nil );
*pfOutLevel = ms_aWaterZs[nBlock];
return true;
@ -1247,19 +1247,19 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
CBoat::FillBoatList();
ASSERT( ms_pWavyAtomic != NULL );
ASSERT( ms_pWavyAtomic != nil );
RpGeometry *geometry = RpAtomicGetGeometry(ms_pWavyAtomic);
ASSERT( geometry != NULL );
ASSERT( geometry != nil );
RwRGBA *wavyPreLights = RpGeometryGetPreLightColors(geometry);
RwTexCoords *wavyTexCoords = RpGeometryGetVertexTexCoords(geometry, rwTEXTURECOORDINATEINDEX0);
RwV3d *wavyVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(geometry, 0));
ASSERT( wavyPreLights != NULL );
ASSERT( wavyTexCoords != NULL );
ASSERT( wavyVertices != NULL );
ASSERT( wavyPreLights != nil );
ASSERT( wavyTexCoords != nil );
ASSERT( wavyVertices != nil );
RpGeometryLock(geometry, rpGEOMETRYLOCKVERTICES
| rpGEOMETRYLOCKPRELIGHT
@ -1282,7 +1282,7 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
RpGeometryUnlock(geometry);
}
static CBoat *apBoatList[4] = { NULL };
static CBoat *apBoatList[4] = { nil };
if ( apGeomArray[0]
&& nGeomUsed < MAX_BOAT_WAKES
@ -1296,16 +1296,16 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
RpGeometry *geom = apGeomArray[nGeomUsed++];
ASSERT( wavyGeometry != NULL );
ASSERT( geom != NULL );
ASSERT( wavyGeometry != nil );
ASSERT( geom != nil );
RpAtomic *atomic = RpAtomicCreate();
ASSERT( atomic != NULL );
ASSERT( atomic != nil );
RpAtomicSetGeometry(atomic, geom, 0);
RwFrame *frame = RwFrameCreate();
ASSERT( frame != NULL );
ASSERT( frame != nil );
RwMatrixCopy(RwFrameGetMatrix(frame), RwFrameGetMatrix(RpAtomicGetFrame(ms_pWavyAtomic)));
RpAtomicSetFrame(atomic, frame);
@ -1316,11 +1316,11 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
RwV3d *geomVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(geom, 0));
RwV3d *wavyVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(wavyGeometry, 0));
ASSERT( geomTexCoords != NULL );
ASSERT( wavyTexCoord != NULL );
ASSERT( geomPreLights != NULL );
ASSERT( geomVertices != NULL );
ASSERT( wavyVertices != NULL );
ASSERT( geomTexCoords != nil );
ASSERT( wavyTexCoord != nil );
ASSERT( geomPreLights != nil );
ASSERT( geomVertices != nil );
ASSERT( wavyVertices != nil );
RpGeometryLock(geom, rpGEOMETRYLOCKVERTICES | rpGEOMETRYLOCKPRELIGHT | rpGEOMETRYLOCKTEXCOORDS);
@ -1337,7 +1337,7 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
for ( int32 k = 0; k < 4; k++ )
{
if ( apBoatList[k] != NULL )
if ( apBoatList[k] != nil )
fDistMult += CBoat::IsVertexAffectedByWake(CVector(fVertexX, fVertexY, 0.0f), apBoatList[k]);
}
@ -1386,7 +1386,7 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
pos.y = fY;
pos.z = fZ;
ASSERT( ms_pWavyAtomic != NULL );
ASSERT( ms_pWavyAtomic != nil );
RwFrameTranslate(RpAtomicGetFrame(ms_pWavyAtomic), &pos, rwCOMBINEREPLACE);
@ -1441,7 +1441,7 @@ CWaterLevel::RenderAndEmptyRenderBuffer()
{
LittleTest();
if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, NULL, rwIM3D_VERTEXUV) )
if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV) )
{
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
RwIm3DEnd();
@ -1459,29 +1459,29 @@ CWaterLevel::AllocateBoatWakeArray()
PUSH_MEMID(MEMID_STREAM);
ASSERT(ms_pWavyAtomic != NULL );
ASSERT(ms_pWavyAtomic != nil );
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
ASSERT(wavyGeometry != NULL );
ASSERT(wavyGeometry != nil );
RpMorphTarget *wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0);
RpMaterial *wavyMaterial = RpGeometryGetMaterial(wavyGeometry, 0);
ASSERT(wavyMorphTarget != NULL );
ASSERT(wavyMaterial != NULL );
ASSERT(wavyMorphTarget != nil );
ASSERT(wavyMaterial != nil );
for ( int32 geom = 0; geom < MAX_BOAT_WAKES; geom++ )
{
if ( apGeomArray[geom] == NULL )
if ( apGeomArray[geom] == nil )
{
apGeomArray[geom] = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP
| rpGEOMETRYPRELIT
| rpGEOMETRYMODULATEMATERIALCOLOR
| rpGEOMETRYTEXTURED);
ASSERT(apGeomArray[geom] != NULL);
ASSERT(apGeomArray[geom] != nil);
RpTriangle *geomTriangles = RpGeometryGetTriangles(apGeomArray[geom]);
ASSERT( geomTriangles != NULL );
ASSERT( geomTriangles != nil );
for ( int32 i = 0; i < 8; i++ )
{
@ -1515,8 +1515,8 @@ CWaterLevel::AllocateBoatWakeArray()
RpMorphTarget *geomMorphTarget = RpGeometryGetMorphTarget(apGeomArray[geom], 0);
RwV3d *geomVertices = RpMorphTargetGetVertices(geomMorphTarget);
ASSERT( geomMorphTarget != NULL );
ASSERT( geomVertices != NULL );
ASSERT( geomMorphTarget != nil );
ASSERT( geomVertices != nil );
for ( int32 i = 0; i < 9; i++ )
{
@ -1541,10 +1541,10 @@ CWaterLevel::FreeBoatWakeArray()
{
for ( int32 i = 0; i < MAX_BOAT_WAKES; i++ )
{
if ( apGeomArray[i] != NULL )
if ( apGeomArray[i] != nil )
{
RpGeometryDestroy(apGeomArray[i]);
apGeomArray[i] = NULL;
apGeomArray[i] = nil;
}
}