diff --git a/src/core/main.cpp b/src/core/main.cpp index 5a31ad22..b39a9c8b 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -740,12 +740,14 @@ DisplayGameDebugText() static bool bDisplayRate = false; static bool bDisplayCheatStr = false; +#ifndef FINAL { SETTWEAKPATH("GameDebugText"); TWEAKBOOL(bDisplayPosn); TWEAKBOOL(bDisplayRate); TWEAKBOOL(bDisplayCheatStr); } +#endif char str[200]; @@ -1091,6 +1093,7 @@ Idle(void *arg) #endif #ifdef FIX_BUGS + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this // This has to be done BEFORE RwCameraBeginUpdate RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());