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script6
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parent
19505b664c
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c28ed42617
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@ -1231,7 +1231,7 @@ const tScriptCommandData commands[] = {
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REGISTER_COMMAND(COMMAND_IS_CAR_PASSENGER_SEAT_FREE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
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REGISTER_COMMAND(COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
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REGISTER_COMMAND(COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_START_CREDITS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_START_CREDITS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_STOP_CREDITS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_ARE_CREDITS_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
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REGISTER_COMMAND(COMMAND_CREATE_SINGLE_PARTICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
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@ -1319,7 +1319,7 @@ const tScriptCommandData commands[] = {
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REGISTER_COMMAND(COMMAND_SHUT_CHAR_UP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_SET_ENABLE_RC_DETONATE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_SET_CAR_RANDOM_ROUTE_SEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_IS_ANY_PICKUP_AT_COORDS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
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REGISTER_COMMAND(COMMAND_IS_ANY_PICKUP_AT_COORDS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
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REGISTER_COMMAND(COMMAND_GET_FIRST_PICKUP_COORDS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
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REGISTER_COMMAND(COMMAND_GET_NEXT_PICKUP_COORDS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
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REGISTER_COMMAND(COMMAND_REMOVE_ALL_CHAR_WEAPONS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
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File diff suppressed because it is too large
Load diff
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@ -9447,8 +9447,10 @@ CPed::SetRadioStation(void)
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// --MIAMI: Done
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void
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CPed::WarpPedIntoCar(CVehicle *car)
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CPed::WarpPedIntoCar(CVehicle *car) // LCS TODO: remove passenger logic
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{
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if (GetPedState() == PED_FACE_PHONE)
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QuitEnteringCar();
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bInVehicle = true;
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m_pMyVehicle = car;
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m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
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@ -9513,6 +9515,77 @@ CPed::WarpPedIntoCar(CVehicle *car)
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bChangedSeat = true;
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}
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void
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CPed::WarpPedIntoCarAsPassenger(CVehicle* pVehicle, int32 position)
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{
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if (GetPedState() == PED_FACE_PHONE)
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QuitEnteringCar();
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bInVehicle = true;
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m_pMyVehicle = pVehicle;
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m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle);
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m_carInObjective = pVehicle;
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m_carInObjective->RegisterReference((CEntity**)&m_carInObjective);
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SetPedState(PED_DRIVING); // TODO: this is PED_PASSENGER, but it needs to have some logic applied first
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bUsesCollision = false;
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bIsInTheAir = false;
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bVehExitWillBeInstant = true;
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if (pVehicle->IsBike() && !pVehicle->pPassengers[0]) {
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pVehicle->pPassengers[0] = this;
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pVehicle->pPassengers[0]->RegisterReference((CEntity**)&pVehicle->pPassengers[0]);
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}
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if (position >= 0) {
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if (!pVehicle->pPassengers[position]) {
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pVehicle->pPassengers[position] = this;
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pVehicle->pPassengers[position]->RegisterReference((CEntity**)&pVehicle->pPassengers[position]);
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}
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}
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else {
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for (int i = 0; i < 4; i++) {
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if (!pVehicle->pPassengers[i]) {
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pVehicle->pPassengers[i] = this;
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pVehicle->pPassengers[i]->RegisterReference((CEntity**)&pVehicle->pPassengers[i]);
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break;
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}
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}
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}
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if (IsPlayer()) {
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pVehicle->SetStatus(STATUS_PLAYER);
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AudioManager.PlayerJustGotInCar();
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CCarCtrl::RegisterVehicleOfInterest(pVehicle);
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}
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else {
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pVehicle->SetStatus(STATUS_PHYSICS);
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}
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CWorld::Remove(this);
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SetPosition(pVehicle->GetPosition());
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CWorld::Add(this);
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if (pVehicle->bIsAmbulanceOnDuty) {
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pVehicle->bIsAmbulanceOnDuty = false;
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--CCarCtrl::NumAmbulancesOnDuty;
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}
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if (pVehicle->bIsFireTruckOnDuty) {
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pVehicle->bIsFireTruckOnDuty = false;
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--CCarCtrl::NumFiretrucksOnDuty;
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}
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if (!pVehicle->bEngineOn) {
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pVehicle->bEngineOn = true;
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DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
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}
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RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
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AddInCarAnims(pVehicle, pVehicle->pDriver == this);
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RemoveWeaponWhenEnteringVehicle();
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if (pVehicle->bIsBus)
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bRenderPedInCar = false;
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bChangedSeat = true;
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}
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// --MIAMI: Done
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bool
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CPed::HasAttractor(void)
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@ -888,6 +888,7 @@ public:
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void SetSolicit(uint32 time);
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void ScanForInterestingStuff(void);
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void WarpPedIntoCar(CVehicle*);
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void WarpPedIntoCarAsPassenger(CVehicle*, int32);
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void SetCarJack(CVehicle*);
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bool WarpPedToNearLeaderOffScreen(void);
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void Solicit(void);
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@ -1042,6 +1043,16 @@ public:
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{
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return m_pMyVehicle != nil && ((CEntity*)m_pMyVehicle)->GetStatus() != STATUS_WRECKED;
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}
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bool CanStartMission() // used in CAN_PLAYER_START_MISSION and can looks like inlined function
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{
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if (m_nPedState >= PED_WANDER_RANGE && m_nPedState < PED_STATES_NO_AI && m_nPedState != PED_ANSWER_MOBILE)
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return false;
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if (m_nPedState >= PED_JUMP && m_nPedState < PED_STATES_NO_ST)
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return false;
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if (m_nPedState >= PED_ENTER_TRAIN && m_nPedState < PED_DEPLOY_STINGER)
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return false;
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return !bIsInTheAir && !bIsLanding && m_fHealth > 0.0f;
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}
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// My names. Inlined in VC
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AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) {
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