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Move CRunningScript
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parent
785bd8ebcc
commit
c21e5f5e79
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@ -289,6 +289,173 @@ struct script_corona
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int flareType;
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};
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class CRunningScript
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{
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enum {
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ANDOR_NONE = 0,
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ANDS_1 = 1,
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ANDS_2,
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ANDS_3,
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ANDS_4,
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ANDS_5,
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ANDS_6,
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ANDS_7,
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ANDS_8,
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ORS_1 = 21,
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ORS_2,
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ORS_3,
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ORS_4,
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ORS_5,
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ORS_6,
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ORS_7,
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ORS_8
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};
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enum {
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STACKVALUE_IP_BITS = 22,
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STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS,
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STACKVALUE_IS_FUNCTION_CALL_BIT,
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STACKVALUE_IP_PARAMS_OFFSET,
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STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1)
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};
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public:
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CRunningScript* next;
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CRunningScript* prev;
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int32 m_nId;
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char m_abScriptName[8];
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uint32 m_nIp;
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uint32 m_anStack[MAX_STACK_DEPTH];
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uint16 m_nStackPointer;
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int32 m_anLocalVariables[NUM_LOCAL_VARS + 8 + NUM_TIMERS]; // TODO(LCS): figure out why 106
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int32 m_nLocalsPointer;
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bool m_bIsActive;
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bool m_bCondResult;
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bool m_bIsMissionScript;
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bool m_bSkipWakeTime;
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uint32 m_nWakeTime;
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uint16 m_nAndOrState;
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bool m_bNotFlag;
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bool m_bDeatharrestEnabled;
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bool m_bDeatharrestExecuted;
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bool m_bMissionFlag;
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public:
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void SetIP(uint32 ip) { m_nIp = ip; }
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CRunningScript* GetNext() const { return next; }
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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void UpdateTimers(float timeStep) {
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for (int i = 0; i < NUM_TIMERS; i++)
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m_anLocalVariables[NUM_LOCAL_VARS + 8 + i] += timeStep;
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}
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void Init();
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void Process();
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void RemoveScriptFromList(CRunningScript**);
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void AddScriptToList(CRunningScript**);
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static const uint32 nSaveStructSize;
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void CollectParameters(uint32*, int16, int* pParams = (int*)&ScriptParams);
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
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int32* GetPointerToScriptVariable(uint32*, int16);
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void StoreParameters(uint32*, int16);
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int8 ProcessOneCommand();
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void DoDeatharrestCheck();
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void UpdateCompareFlag(bool flag)
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{
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if (m_bNotFlag)
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flag = !flag;
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if (m_nAndOrState == ANDOR_NONE) {
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m_bCondResult = flag;
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return;
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}
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if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
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m_bCondResult &= flag;
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if (m_nAndOrState == ANDS_1) {
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m_nAndOrState = ANDOR_NONE;
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return;
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}
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}
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else {
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m_bCondResult |= flag;
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if (m_nAndOrState <= ORS_1) {
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m_nAndOrState = ANDOR_NONE;
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return;
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}
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}
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m_nAndOrState--;
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}
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int16 GetPadState(uint16, uint16);
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int8 ProcessCommands0To99(int32);
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int8 ProcessCommands100To199(int32);
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int8 ProcessCommands200To299(int32);
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int8 ProcessCommands300To399(int32);
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int8 ProcessCommands400To499(int32);
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int8 ProcessCommands500To599(int32);
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int8 ProcessCommands600To699(int32);
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int8 ProcessCommands700To799(int32);
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int8 ProcessCommands800To899(int32);
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int8 ProcessCommands900To999(int32);
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int8 ProcessCommands1000To1099(int32);
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int8 ProcessCommands1100To1199(int32);
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int8 ProcessCommands1200To1299(int32);
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int8 ProcessCommands1300To1399(int32);
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int8 ProcessCommands1400To1499(int32);
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int8 ProcessCommands1500To1599(int32);
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int8 ProcessCommands1600To1699(int32);
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uint32 CollectLocateParameters(uint32*, bool);
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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void LocatePlayerCarCommand(int32, uint32*);
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void LocateCharCommand(int32, uint32*);
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void LocateCharCharCommand(int32, uint32*);
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void LocateCharCarCommand(int32, uint32*);
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void LocateCharObjectCommand(int32, uint32*);
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void LocateCarCommand(int32, uint32*);
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void LocateSniperBulletCommand(int32, uint32*);
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void PlayerInAreaCheckCommand(int32, uint32*);
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void PlayerInAngledAreaCheckCommand(int32, uint32*);
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void CharInAreaCheckCommand(int32, uint32*);
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void CarInAreaCheckCommand(int32, uint32*);
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void LocateObjectCommand(int32, uint32*);
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void ObjectInAreaCheckCommand(int32, uint32*);
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#ifdef GTA_SCRIPT_COLLECTIVE
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void LocateCollectiveCommand(int32, uint32*);
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void LocateCollectiveCharCommand(int32, uint32*);
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void LocateCollectiveCarCommand(int32, uint32*);
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void LocateCollectivePlayerCommand(int32, uint32*);
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void CollectiveInAreaCheckCommand(int32, uint32*);
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#endif
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#ifdef MISSION_REPLAY
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bool CanAllowMissionReplay();
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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int CollectParameterForDebug(char* buf, bool& var);
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void GetStoredParameterForDebug(char* buf);
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#endif
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
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bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
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bool CheckDamagedWeaponType(int32 actual, int32 type);
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void ReturnFromGosubOrFunction();
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};
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enum {
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VAR_LOCAL = 1,
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@ -494,173 +661,6 @@ extern int ScriptParams[32];
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VALIDATE_SIZE(uStackReturnValue, 4);
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class CRunningScript
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{
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enum {
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ANDOR_NONE = 0,
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ANDS_1 = 1,
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ANDS_2,
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ANDS_3,
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ANDS_4,
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ANDS_5,
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ANDS_6,
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ANDS_7,
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ANDS_8,
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ORS_1 = 21,
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ORS_2,
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ORS_3,
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ORS_4,
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ORS_5,
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ORS_6,
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ORS_7,
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ORS_8
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};
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enum {
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STACKVALUE_IP_BITS = 22,
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STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS,
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STACKVALUE_IS_FUNCTION_CALL_BIT,
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STACKVALUE_IP_PARAMS_OFFSET,
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STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1)
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};
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public:
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CRunningScript* next;
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CRunningScript* prev;
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int32 m_nId;
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char m_abScriptName[8];
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uint32 m_nIp;
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uint32 m_anStack[MAX_STACK_DEPTH];
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uint16 m_nStackPointer;
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int32 m_anLocalVariables[NUM_LOCAL_VARS + 8 + NUM_TIMERS]; // TODO(LCS): figure out why 106
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int32 m_nLocalsPointer;
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bool m_bIsActive;
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bool m_bCondResult;
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bool m_bIsMissionScript;
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bool m_bSkipWakeTime;
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uint32 m_nWakeTime;
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uint16 m_nAndOrState;
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bool m_bNotFlag;
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bool m_bDeatharrestEnabled;
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bool m_bDeatharrestExecuted;
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bool m_bMissionFlag;
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public:
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void SetIP(uint32 ip) { m_nIp = ip; }
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CRunningScript* GetNext() const { return next; }
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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void UpdateTimers(float timeStep) {
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for (int i = 0; i < NUM_TIMERS; i++)
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m_anLocalVariables[NUM_LOCAL_VARS + 8 + i] += timeStep;
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}
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void Init();
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void Process();
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void RemoveScriptFromList(CRunningScript**);
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void AddScriptToList(CRunningScript**);
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static const uint32 nSaveStructSize;
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void CollectParameters(uint32*, int16, int* pParams = (int*)&ScriptParams);
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
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int32* GetPointerToScriptVariable(uint32*, int16);
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void StoreParameters(uint32*, int16);
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int8 ProcessOneCommand();
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void DoDeatharrestCheck();
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void UpdateCompareFlag(bool flag)
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{
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if (m_bNotFlag)
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flag = !flag;
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if (m_nAndOrState == ANDOR_NONE) {
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m_bCondResult = flag;
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return;
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}
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if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
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m_bCondResult &= flag;
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if (m_nAndOrState == ANDS_1) {
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m_nAndOrState = ANDOR_NONE;
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return;
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}
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}
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else {
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m_bCondResult |= flag;
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if (m_nAndOrState <= ORS_1) {
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m_nAndOrState = ANDOR_NONE;
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return;
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}
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}
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m_nAndOrState--;
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}
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int16 GetPadState(uint16, uint16);
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int8 ProcessCommands0To99(int32);
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int8 ProcessCommands100To199(int32);
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int8 ProcessCommands200To299(int32);
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int8 ProcessCommands300To399(int32);
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int8 ProcessCommands400To499(int32);
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int8 ProcessCommands500To599(int32);
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int8 ProcessCommands600To699(int32);
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int8 ProcessCommands700To799(int32);
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int8 ProcessCommands800To899(int32);
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int8 ProcessCommands900To999(int32);
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int8 ProcessCommands1000To1099(int32);
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int8 ProcessCommands1100To1199(int32);
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int8 ProcessCommands1200To1299(int32);
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int8 ProcessCommands1300To1399(int32);
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int8 ProcessCommands1400To1499(int32);
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int8 ProcessCommands1500To1599(int32);
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int8 ProcessCommands1600To1699(int32);
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uint32 CollectLocateParameters(uint32*, bool);
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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void LocatePlayerCarCommand(int32, uint32*);
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void LocateCharCommand(int32, uint32*);
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void LocateCharCharCommand(int32, uint32*);
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void LocateCharCarCommand(int32, uint32*);
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void LocateCharObjectCommand(int32, uint32*);
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void LocateCarCommand(int32, uint32*);
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void LocateSniperBulletCommand(int32, uint32*);
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void PlayerInAreaCheckCommand(int32, uint32*);
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void PlayerInAngledAreaCheckCommand(int32, uint32*);
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void CharInAreaCheckCommand(int32, uint32*);
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void CarInAreaCheckCommand(int32, uint32*);
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void LocateObjectCommand(int32, uint32*);
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void ObjectInAreaCheckCommand(int32, uint32*);
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#ifdef GTA_SCRIPT_COLLECTIVE
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void LocateCollectiveCommand(int32, uint32*);
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void LocateCollectiveCharCommand(int32, uint32*);
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void LocateCollectiveCarCommand(int32, uint32*);
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void LocateCollectivePlayerCommand(int32, uint32*);
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void CollectiveInAreaCheckCommand(int32, uint32*);
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#endif
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#ifdef MISSION_REPLAY
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bool CanAllowMissionReplay();
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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int CollectParameterForDebug(char* buf, bool& var);
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void GetStoredParameterForDebug(char* buf);
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#endif
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
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bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
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bool CheckDamagedWeaponType(int32 actual, int32 type);
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void ReturnFromGosubOrFunction();
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};
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern int scriptToLoad;
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#endif
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