From c1bd90c7ddcb28c0ba5ebe66ab90319ffeee6d8b Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?eray=20or=C3=A7unus?= <erayorcunus@gmail.com>
Date: Sun, 16 Jun 2019 21:39:48 +0300
Subject: [PATCH] CPed fixes and needed functions for further commits
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

Signed-off-by: eray orçunus <erayorcunus@gmail.com>
---
 src/PedStat.h            |  20 +++++
 src/Sounds.h             | 174 +++++++++++++++++++++++++++++++++++++++
 src/entities/Ped.cpp     | 140 ++++++++++++++++++-------------
 src/entities/Ped.h       |  29 +++++--
 src/entities/PedIK.h     |   2 +-
 src/entities/PlayerPed.h |  34 +++++++-
 6 files changed, 330 insertions(+), 69 deletions(-)
 create mode 100644 src/PedStat.h
 create mode 100644 src/Sounds.h

diff --git a/src/PedStat.h b/src/PedStat.h
new file mode 100644
index 00000000..23c75a2b
--- /dev/null
+++ b/src/PedStat.h
@@ -0,0 +1,20 @@
+#pragma once
+#include "common.h"
+
+struct PedStat {
+	uint32 m_id;
+	char m_name[24];
+	int32 m_fleeDistance;
+	int32 m_headingChangeRate;
+	int8 m_fear;
+	int8 m_temper;
+	int8 m_lawfulness;
+	int8 m_sexiness;
+	int32 m_attackStrength;
+	int32 m_defendWeakness;
+	int16 m_flags;
+	uint8 unknown1;
+	uint8 unknown2;
+};
+
+static_assert(sizeof(PedStat) == 0x34, "PedStat: error");
\ No newline at end of file
diff --git a/src/Sounds.h b/src/Sounds.h
new file mode 100644
index 00000000..f4f64e0e
--- /dev/null
+++ b/src/Sounds.h
@@ -0,0 +1,174 @@
+#pragma once
+#include "common.h"
+
+enum eSound : int16
+{
+	SOUND_CAR_DOOR_CLOSE_BONNET = 0,
+	SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
+	SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
+	SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
+	SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
+	SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
+	SOUND_CAR_DOOR_OPEN_BONNET = 6,
+	SOUND_CAR_DOOR_OPEN_BUMPER = 7,
+	SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
+	SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
+	SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
+	SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
+	SOUND_CAR_WINDSHIELD_CRACK = 12,
+	SOUND_CAR_JUMP = 13,
+	SOUND_E = 14,
+	SOUND_F = 15,
+	SOUND_CAR_ENGINE_START = 16,
+	SOUND_CAR_LIGHT_BREAK = 17,
+	SOUND_CAR_HYDRAULIC_1 = 18,
+	SOUND_CAR_HYDRAULIC_2 = 19,
+	SOUND_CAR_HYDRAULIC_3 = 20,
+	SOUND_CAR_JERK = 21,
+	SOUND_CAR_SPLASH = 22,
+	SOUND_17 = 23,
+	SOUND_18 = 24,
+	SOUND_19 = 25,
+	SOUND_CAR_TANK_TURRET_ROTATE = 26,
+	SOUND_CAR_BOMB_TICK = 27,
+	SOUND_PLANE_ON_GROUND = 28,
+	SOUND_STEP_START = 29,
+	SOUND_STEP_END = 30,
+	SOUND_FALL_LAND = 31,
+	SOUND_FALL_COLLAPSE = 32,
+	SOUND_21 = 33,
+	SOUND_22 = 34,
+	SOUND_23 = 35,
+	SOUND_24 = 36,
+	SOUND_25 = 37,
+	SOUND_26 = 38,
+	SOUND_WEAPON_PUNCH_ATTACK = 39,
+	SOUND_28 = 40,
+	SOUND_29 = 41,
+	SOUND_2A = 42,
+	SOUND_2B = 43,
+	SOUND_2C = 44,
+	SOUND_2D = 45,
+	SOUND_WEAPON_BAT_ATTACK = 46,
+	SOUND_WEAPON_SHOT_FIRED = 47,
+	SOUND_WEAPON_RELOAD = 48,
+	SOUND_31 = 49,
+	SOUND_32 = 50,
+	SOUND_33 = 51,
+	SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
+	SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
+	SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
+	SOUND_WEAPON_HIT_PED = 55,
+	SOUND_WEAPON_HIT_VEHICLE = 56,
+	SOUND_GARAGE_NO_MONEY = 57,
+	SOUND_GARAGE_BAD_VEHICLE = 58,
+	SOUND_GARAGE_OPENING = 59,
+	SOUND_3C = 60,
+	SOUND_GARAGE_BOMB1_SET = 61,
+	SOUND_GARAGE_BOMB2_SET = 62,
+	SOUND_GARAGE_BOMB3_SET = 63,
+	SOUND_40 = 64,
+	SOUND_41 = 65,
+	SOUND_GARAGE_VEHICLE_DECLINED = 66,
+	SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
+	SOUND_GARAGE_DOOR_CLOSED = 68,
+	SOUND_GARAGE_DOOR_OPENED = 69,
+	SOUND_CRANE_PICKUP = 70,
+	SOUND_PICKUP_WEAPON_BOUGHT = 71,
+	SOUND_PICKUP_WEAPON = 72,
+	SOUND_PICKUP_HEALTH = 73,
+	SOUND_4A = 74,
+	SOUND_4B = 75,
+	SOUND_PICKUP_ADRENALINE = 76,
+	SOUND_PICKUP_ARMOUR = 77,
+	SOUND_PICKUP_BONUS = 78,
+	SOUND_PICKUP_MONEY = 79,
+	SOUND_PICKUP_HIDDEN_PACKAGE = 80,
+	SOUND_PICKUP_PACMAN_PILL = 81,
+	SOUND_PICKUP_PACMAN_PACKAGE = 82,
+	SOUND_PICKUP_FLOAT_PACKAGE = 83,
+	SOUND_BOMB_TIMED_ACTIVATED = 84,
+	SOUND_55 = 85,
+	SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
+	SOUND_BOMB_TICK = 87,
+	SOUND_RAMPAGE_START = 88,
+	SOUND_RAMPAGE_ONGOING = 89,
+	SOUND_RAMPAGE_PASSED = 90,
+	SOUND_RAMPAGE_FAILED = 91,
+	SOUND_RAMPAGE_KILL = 92,
+	SOUND_RAMPAGE_CAR_BLOWN = 93,
+	SOUND_EVIDENCE_PICKUP = 94,
+	SOUND_UNLOAD_GOLD = 95,
+	SOUND_PAGER = 96,
+	SOUND_PED_DEATH = 97,
+	SOUND_PED_DAMAGE = 98,
+	SOUND_PED_63 = 99,
+	SOUND_PED_LAND = 100,
+	SOUND_PED_BULLET_HIT = 101,
+	SOUND_PED_BOMBER = 102,
+	SOUND_PED_BURNING = 103,
+	SOUND_PED_ARREST_FBI = 104,
+	SOUND_PED_ARREST_SWAT = 105,
+	SOUND_PED_ARREST_COP = 106,
+	SOUND_PED_HELI_PLAYER_FOUND = 107,
+	SOUND_PED_HANDS_UP = 108,
+	SOUND_PED_HANDS_COWER = 109,
+	SOUND_PED_FLEE_SPRINT = 110,
+	SOUND_PED_CAR_JACKING = 111,
+	SOUND_PED_MUGGING = 112,
+	SOUND_PED_CAR_JACKED = 113,
+	SOUND_PED_ROBBED = 114,
+	SOUND_PED_TAXI_WAIT = 115,
+	SOUND_PED_ATTACK = 116,
+	SOUND_PED_DEFEND = 117,
+	SOUND_PED_PURSUIT_ARMY = 118,
+	SOUND_PED_PURSUIT_FBI = 119,
+	SOUND_PED_PURSUIT_SWAT = 120,
+	SOUND_PED_PURSUIT_COP = 121,
+	SOUND_PED_HEALING = 122,
+	SOUND_PED_7B = 123,
+	SOUND_PED_LEAVE_VEHICLE = 124,
+	SOUND_PED_EVADE = 125,
+	SOUND_PED_FLEE_RUN = 126,
+	SOUND_PED_CAR_COLLISION = 127,
+	SOUND_PED_SOLICIT = 128,
+	SOUND_PED_EXTINGUISHING_FIRE = 129,
+	SOUND_PED_WAIT_DOUBLEBACK = 130,
+	SOUND_PED_CHAT_SEXY = 131,
+	SOUND_PED_CHAT_EVENT = 132,
+	SOUND_PED_CHAT = 133,
+	SOUND_PED_BODYCAST_HIT = 134,
+	SOUND_PED_TAXI_CALL = 135,
+	SOUND_INJURED_PED_MALE_OUCH = 136,
+	SOUND_INJURED_PED_FEMALE = 137,
+	SOUND_8A = 138,
+	SOUND_RACE_START_3 = 139,
+	SOUND_RACE_START_2 = 140,
+	SOUND_RACE_START_1 = 141,
+	SOUND_RACE_START_GO = 142,
+	SOUND_SPLASH = 143,
+	SOUND_WATER_FALL = 144,
+	SOUND_SPLATTER = 145,
+	SOUND_CAR_PED_COLLISION = 146,
+	SOUND_CLOCK_TICK = 147,
+	SOUND_PART_MISSION_COMPLETE = 148,
+	SOUND_FRONTEND_MENU_STARTING = 149,
+	SOUND_FRONTEND_MENU_COMPLETED = 150,
+	SOUND_FRONTEND_MENU_DENIED = 151,
+	SOUND_FRONTEND_MENU_SUCCESS = 152,
+	SOUND_FRONTEND_EXIT = 153,
+	SOUND_9A = 154,
+	SOUND_9B = 155,
+	SOUND_FRONTEND_AUDIO_TEST = 156,
+	SOUND_FRONTEND_FAIL = 157,
+	SOUND_FRONTEND_NO_RADIO = 158,
+	SOUND_FRONTEND_RADIO_CHANGE = 159,
+	SOUND_A0 = 160,
+	SOUND_AMMUNATION_WELCOME_1 = 161,
+	SOUND_AMMUNATION_WELCOME_2 = 162,
+	SOUND_AMMUNATION_WELCOME_3 = 163,
+	SOUND_LIGHTNING = 164,
+	SOUND_A5 = 165,
+	SOUND_TOTAL_SOUNDS = 166,
+	SOUND_TOTAL_PED_SOUNDS = 167,
+};
\ No newline at end of file
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index 00e7ecb7..cb7d7923 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -2,9 +2,9 @@
 #include "patcher.h"
 #include "Ped.h"
 #include "Pools.h"
-#include <render\Particle.h>
-#include <render\ParticleMgr.h>
-#include <Stats.h>
+#include "Particle.h"
+#include "Stats.h"
+#include "World.h"
 
 Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
 Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
@@ -14,7 +14,7 @@ void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New();  }
 void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
 
 WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
-WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
+WRAPPER void CPed::Say(eSound audio) { EAXJMP(0x4E5A10); }
 WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
 WRAPPER void CPed::SpawnFlyingComponent(int, signed char) { EAXJMP(0x4EB060); }
 
@@ -201,7 +201,6 @@ CPed::AimGun()
 {
 	RwV3d pos;
 	CVector vector;
-	uint8 newFlag;
 
 	if (m_pSeekTarget) {
 		if (m_pSeekTarget->m_status == STATUS_PHYSICS) {
@@ -210,9 +209,9 @@ CPed::AimGun()
 			vector.y = pos.y;
 			vector.z = pos.z;
 		} else {
-			vector = *(m_pSeekTarget->GetMatrix().GetPosition());
+			vector = *(m_pSeekTarget->GetPosition());
 		}
-		CPed::Say(0x74);
+		CPed::Say(SOUND_PED_ATTACK);
 
 		m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector);
 		if (m_pPedFight != m_pSeekTarget) {
@@ -221,12 +220,10 @@ CPed::AimGun()
 
 	} else {
 		if (CPed::IsPlayer()) {
-			newFlag = m_pedIK.PointGunInDirection(m_fLookDirection, m_vecMoveSpeedAvg.y);
+			m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
 		} else {
-			newFlag = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0);
+			m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
 		}
-
-		m_ped_flagB2 = newFlag;
 	}
 }
 
@@ -238,16 +235,15 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
 	CVector pos2 = CVector(
 		pos.x,
 		pos.y,
-		pos.z + 0.1
+		pos.z + 0.1f
 	);
 
-	if (!CPed::IsPlayer() || evenOnPlayer)
-	{
+	if (!CPed::IsPlayer() || evenOnPlayer) {
 		++CStats::HeadShots;
 
-		// yes. decompiled by hand.
+		// BUG: This condition will always return true.
 		if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
-			CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0, 0.0);
+			CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
 		}
 
 		m_ped_flagC20 = 1;
@@ -255,30 +251,29 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
 
 		CParticle::AddParticle(PARTICLE_TEST, pos2,
 								CVector(
-									0.0,
-									0.0,
-									0.0
+									0.0f,
+									0.0f,
+									0.0f
 								), NULL, 0.2f, 0, 0, 0, 0);
 
-		if (CEntity::GetIsOnScreen())
-		{
-			for(int i=0; i<0x20; i++) {
+		if (CEntity::GetIsOnScreen()) {
+			for(int i=0; i < 32; i++) {
 				CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
 										pos2,
 										CVector(
-											0.0,
-											0.0,
-											0.03
+											0.0f,
+											0.0f,
+											0.03f
 										), NULL, 0.0f, 0, 0, 0, 0);
 			}
 
-			for (int i = 0; i < 0x10; i++) {
+			for (int i = 0; i < 16; i++) {
 				CParticle::AddParticle(PARTICLE_DEBRIS2,
 										pos2,
 										CVector(
-											0.0,
-											0.0,
-											0.0099999998
+											0.0f,
+											0.0f,
+											0.01f
 										), NULL, 0.0f, 0, 0, 0, 0);
 			}
 		}
@@ -293,45 +288,40 @@ CPed::RemoveBodyPart(PedNode nodeId, char arg4)
 	RwV3d zero;
 
 	frame = GetNodeFrame(nodeId);
-	if (frame)
-	{
-		if (CGame::nastyGame)
-		{
+	if (frame) {
+		if (CGame::nastyGame) {
 			if (nodeId != PED_HEAD)
 				CPed::SpawnFlyingComponent(nodeId, arg4);
 
 			RecurseFrameChildrenVisibilityCB(frame, 0);
-			zero.x = 0.0;
-			zero.z = 0.0;
-			zero.y = 0.0;
+			zero.x = 0.0f;
+			zero.z = 0.0f;
+			zero.y = 0.0f;
 			for (fp = RwFrameGetParent(frame); fp; fp = RwFrameGetParent(frame))
 				RwV3dTransformPoints(&zero, &zero, 1, &fp->modelling);
 
-			if (CEntity::GetIsOnScreen())
-			{
+			if (CEntity::GetIsOnScreen()) {
 				CParticle::AddParticle(PARTICLE_TEST, zero,
 					CVector(
-						0.0,
-						0.0,
-						0.0
+						0.0f,
+						0.0f,
+						0.0f
 					), NULL, 0.2f, 0, 0, 0, 0);
 
-				for (int i = 0; i < 0x10; i++) {
+				for (int i = 0; i < 16; i++) {
 					CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
 						zero,
 						CVector(
-							0.0,
-							0.0,
-							0.03
+							0.0f,
+							0.0f,
+							0.03f
 						), NULL, 0.0f, 0, 0, 0, 0);
 				}
 			}
 			m_ped_flagC20 = 1;
 			m_bodyPartBleeding = nodeId;
 		}
-	}
-	else
-	{
+	} else {
 		printf("Trying to remove ped component");
 	}
 }
@@ -341,7 +331,7 @@ CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
 {
 	RwObject *result = object;
 	if (!data)
-		object->flags = 0;
+		RpAtomicSetFlags(object, 0);
 
 	return result;
 }
@@ -357,18 +347,16 @@ CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data)
 void
 CPed::SetLookFlag(CPed *to, bool set)
 {
-	if (m_lookTimer < CTimer::GetTimeInMilliseconds())
-	{
+	if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
 		m_ped_flagA10 = 1;
 		m_ped_flagA40 = 0;
 		m_pPedFight = to;
 		m_pPedFight->RegisterReference((CEntity**)&m_pPedFight);
-		m_fLookDirection = 999999;
+		m_fLookDirection = 999999.0f;
 		m_lookTimer = 0;
 		m_ped_flagA20_look = set;
 		if (m_nPedState != PED_DRIVING) {
-			// Resets second right most bit
-			m_pedIK.m_flags &= 0xFFFFFFFD;
+			m_pedIK.m_flags &= ~(1 << 2);
 		}
 	}
 }
@@ -376,8 +364,7 @@ CPed::SetLookFlag(CPed *to, bool set)
 void
 CPed::SetLookFlag(float angle, bool set)
 {
-	if (m_lookTimer < CTimer::GetTimeInMilliseconds())
-	{
+	if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
 		m_ped_flagA10 = 1;
 		m_ped_flagA40 = 0;
 		m_pPedFight = 0;
@@ -385,12 +372,47 @@ CPed::SetLookFlag(float angle, bool set)
 		m_lookTimer = 0;
 		m_ped_flagA20_look = set;
 		if (m_nPedState != PED_DRIVING) {
-			// Resets second right most bit
-			m_pedIK.m_flags &= 0xFFFFFFFD;
+			m_pedIK.m_flags &= ~(1 << 2);
 		}
 	}
 }
 
+void
+CPed::SetLookTimer(int time)
+{
+	if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
+		m_lookTimer = CTimer::GetTimeInMilliseconds() + time;
+	}
+}
+
+bool
+CPed::OurPedCanSeeThisOne(CEntity* who)
+{
+	float xDiff;
+	float yDiff;
+	float distance;
+	CColPoint colpoint;
+	CEntity* ent;
+	CVector ourPos;
+	CVector itsPos;
+
+	ourPos = this->GetPosition();
+	itsPos = who->GetPosition();
+
+	xDiff = itsPos.x - ourPos.x;
+	yDiff = itsPos.y - ourPos.y;
+
+	if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f)
+		return 0;
+
+	distance = sqrt(yDiff * yDiff + xDiff * xDiff);
+
+	if (distance < 40.0f)
+		return 0;
+
+	ourPos.z += 1.0f;
+	return CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0) == 0;
+}
 
 STARTPATCHES
 	InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
@@ -399,4 +421,6 @@ STARTPATCHES
 	InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP);
 	InjectHook(0x4C6460, (void (CPed::*)(CPed*, bool)) &CPed::SetLookFlag, PATCH_JUMP);
 	InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
+	InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
+	InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
 ENDPATCHES
\ No newline at end of file
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 2f0f67f0..dfefeddf 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -2,9 +2,12 @@
 
 #include "Physical.h"
 #include "Weapon.h"
+#include "PathFind.h"
 #include "PedIK.h"
-#include <animation\AnimManager.h>
-#include <animation\AnimBlendClumpData.h>
+#include "AnimManager.h"
+#include "AnimBlendClumpData.h"
+#include "PedStat.h"
+#include "Sounds.h"
 
 enum {
 	PED_MAX_WEAPONS = 13
@@ -162,7 +165,9 @@ public:
 	uint8 m_ped_flagI20 : 1;
 	uint8 m_ped_flagI40 : 1;
 	uint8 m_ped_flagI80 : 1;
-	uint8 stuff10[60];
+	uint8 stuff10[15];
+	int32 m_field_16C;
+	uint8 stuff12[44];
 	int32 m_pEventEntity;
 	float m_fAngleToEvent;
 	AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
@@ -172,7 +177,7 @@ public:
 	CVector m_vecOffsetSeek;
 	CPedIK m_pedIK; 
 	uint8 stuff1[8];
-	int32 m_nPedStateTimer;
+	uint32 m_nPedStateTimer;
 	int32 m_nPedState;
 	int32 m_nLastPedState;
 	int32 m_nMoveState;
@@ -186,8 +191,8 @@ public:
 	bool bInVehicle;
 	uint8 stuff4[23];
 	int32 m_nPedType;
-
-	uint8 stuff5[28];
+	PedStat *m_pedStats;
+	uint8 stuff5[24];
 	CEntity *m_pCollidingEntity;
 	uint8 stuff6[12];
 	CWeapon m_weapons[PED_MAX_WEAPONS];
@@ -205,7 +210,9 @@ public:
 	uint32 m_lookTimer;
 	uint8 stuff9[34];
 	uint8 m_bodyPartBleeding;
-	uint8 stuff11[73];
+	uint8 m_field_4F3;
+	CPed *m_nearPeds[10];
+	uint8 stuff11[32];
 
 	static void *operator new(size_t);
 	static void operator delete(void*, size_t);
@@ -215,19 +222,21 @@ public:
 	void AddWeaponModel(int id);
 	void AimGun();
 	void KillPedWithCar(CVehicle *veh, float impulse);
-	void Say(uint16 audio);
+	void Say(eSound audio);
 	void SetLookFlag(CPed *to, bool set);
 	void SetLookFlag(float angle, bool set);
+	void SetLookTimer(int time);
 	void SetDie(AnimationId anim, float arg1, float arg2);
 	void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
 	void RemoveBodyPart(PedNode nodeId, char arg4);
 	void SpawnFlyingComponent(int, signed char);
+	bool OurPedCanSeeThisOne(CEntity* who);
 	static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
 	static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
 
 	CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
 	RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
-	
+
 	static Bool &bNastyLimbsCheat;
 	static Bool &bPedCheat2;
 	static Bool &bPedCheat3;
@@ -241,4 +250,6 @@ static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
 static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
 static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
 static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
+static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
+static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
 static_assert(sizeof(CPed) == 0x53C, "CPed: error");
\ No newline at end of file
diff --git a/src/entities/PedIK.h b/src/entities/PedIK.h
index 5e873bf5..ecb17777 100644
--- a/src/entities/PedIK.h
+++ b/src/entities/PedIK.h
@@ -1,5 +1,5 @@
 #pragma once
-#include <common.h>
+#include "common.h"
 
 struct LimbOrientation
 {
diff --git a/src/entities/PlayerPed.h b/src/entities/PlayerPed.h
index 35128f46..08892277 100644
--- a/src/entities/PlayerPed.h
+++ b/src/entities/PlayerPed.h
@@ -5,7 +5,39 @@
 class CPlayerPed : public CPed
 {
 public:
+	// All credits goes to DK22Pac
 	// 0x53C
-	uint8 stuff[180];
+	int *m_pWanted;			//	CWanted *
+	int *m_pArrestingCop;	//	CCopPed *m_pArrestingCop;
+	float m_fMoveSpeed;
+	float m_fCurrentStamina;
+	float m_fMaxStamina;
+	float m_fStaminaProgress;
+	char m_bWeaponSlot;
+	uint8 m_bSpeedTimerFlag;
+	bool m_bShouldEvade;
+	char field_1367;
+	uint32 m_nSpeedTimer;
+	uint32 m_nShotDelay;
+	float field_1376;
+	char field_1380;
+	char field_1381;
+	char field_1382;
+	char field_1383;
+	CEntity *m_pEvadingFrom;
+	int m_nTargettableObjects[4];
+	bool m_bAdrenalineActive;
+	bool m_bHasLockOnTarget;
+	char field_1406;
+	char field_1407;
+	uint32 m_bAdrenalineTime;
+	bool m_bCanBeDamaged;
+	char field_1413;
+	char field_1414;
+	char field_1415;
+	CVector field_1416[6];
+	int field_1488[6];
+	float field_1512;
+	float m_fFPSMoveHeading;
 };
 static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");