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Font fixes

This commit is contained in:
Sergeanur 2021-01-30 20:46:37 +02:00
parent 8b08098d4e
commit c193ade58b
2 changed files with 11 additions and 6 deletions

View file

@ -406,16 +406,19 @@ CFont::DrawButton(float x, float y)
if (PS2Symbol != BUTTON_NONE) {
CRect rect;
rect.left = x;
rect.top = Details.scaleY + Details.scaleY + y;
rect.right = Details.scaleY * 17.0f + x;
rect.bottom = Details.scaleY * 19.0f + y;
rect.top = RenderState.scaleY + RenderState.scaleY + y;
rect.right = RenderState.scaleY * 17.0f + x;
rect.bottom = RenderState.scaleY * 19.0f + y;
int vertexAlphaState;
void *raster;
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
if (RenderState.bIsShadow)
ButtonSprite[PS2Symbol].Draw(rect, RenderState.color);
else
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, RenderState.color.a));
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
}
@ -585,7 +588,7 @@ CFont::RenderFontBuffer()
#ifdef BUTTON_ICONS
if(PS2Symbol != BUTTON_NONE) {
DrawButton(textPosX, textPosY);
textPosX += Details.scaleY * 17.0f;
textPosX += RenderState.scaleY * 17.0f;
PS2Symbol = BUTTON_NONE;
}
#endif

View file

@ -1173,8 +1173,10 @@ void CHud::Draw()
CFont::SetCentreOn();
CFont::SetPropOn();
#ifdef CUTSCENE_BORDERS_SWITCH
if (!FrontEndMenuManager.m_PrefsCutsceneBorders)
if (!FrontEndMenuManager.m_PrefsCutsceneBorders) {
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(2);
}
else
#endif
CFont::SetDropShadowPosition(0);