From c124e7381c7f356efd1dc95592710b144bfd5e89 Mon Sep 17 00:00:00 2001 From: majestic Date: Wed, 28 Oct 2020 05:03:05 -0700 Subject: [PATCH] CObject::Render --- src/objects/Object.cpp | 106 ++++++++++++++++++++++++++++++++++++++++- 1 file changed, 104 insertions(+), 2 deletions(-) diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 8b78bdbd..293e5274 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -12,6 +12,8 @@ #include "World.h" #include "Floater.h" #include "soundlist.h" +#include "WaterLevel.h" +#include "Timecycle.h" int16 CObject::nNoTempObjects; //int16 CObject::nBodyCastHealth = 1000; @@ -128,15 +130,115 @@ CObject::Teleport(CVector vecPos) void CObject::Render(void) { - if(bDoNotRender) + if (bDoNotRender) return; - if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){ + if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) { CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex); assert(mi->GetModelType() == MITYPE_VEHICLE); mi->SetVehicleColour(m_colour1, m_colour2); } + float red = (0.8f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj()) * 165.75f; + float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f; + float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f; + + red = clamp(red, 0.0f, 255.0f); + green = clamp(green, 0.0f, 255.0f); + blue = clamp(blue, 0.0f, 255.0f); + + int alpha = CGeneral::GetRandomNumberInRange(196, 225); + + RwRGBA color = { (uint8)red, (uint8)green, (uint8)blue, (uint8)alpha }; + + if (this->GetModelIndex() == MI_YT_MAIN_BODY) { + float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude(); + if (moveSpeedMagnitude > 0.0f) { + float scaleMax = GetColModel()->boundingBox.max.y * 0.85f; + + CVector dir = this->GetMoveSpeed() + 0.3f * this->GetRight() - 0.5f * this->GetForward(); + dir.z += 0.05f * moveSpeedMagnitude; + + CVector pos = scaleMax * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition(); + + float fWaterLevel; + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.75f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + + float scaleMin = GetColModel()->boundingBox.min.y; + + dir = this->GetMoveSpeed() - 0.5f * this->GetForward(); + dir.z += 0.05f * moveSpeedMagnitude; + + pos = scaleMin * this->GetForward() + 4.5f * this->GetRight() + this->GetPosition(); + + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.55f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + + pos = scaleMin * 1.1f * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition(); + + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.55f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + + pos = scaleMin * 1.1f * this->GetForward() - 0.05f * this->GetRight() + this->GetPosition(); + + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.55f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + } + } + + if (this->GetModelIndex() == MI_YT_MAIN_BODY2) { + float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude(); + if (moveSpeedMagnitude > 0.0f) { + float scaleMax = GetColModel()->boundingBox.max.y * 0.85f; + + CVector dir = this->GetMoveSpeed() - 0.3f * this->GetRight() - 0.5f * this->GetForward(); + dir.z += 0.05f * moveSpeedMagnitude; + + CVector pos = scaleMax * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition(); + + float fWaterLevel; + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.75f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + + float scaleMin = GetColModel()->boundingBox.min.y; + + dir = this->GetMoveSpeed() - 0.5f * this->GetForward(); + dir.z += 0.05f * moveSpeedMagnitude; + + pos = scaleMin * this->GetForward() - 4.5f * this->GetRight() + this->GetPosition(); + + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.55f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + + pos = scaleMin * 1.1f * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition(); + + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.55f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + } + } + CEntity::Render(); }