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CCollision done and fixes
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6b7a8f96a6
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@ -23,6 +23,8 @@
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#include "Camera.h"
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#include "ColStore.h"
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//--MIAMI: file done
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enum Direction
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{
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DIR_X_POS,
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@ -36,7 +38,6 @@ enum Direction
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eLevelName CCollision::ms_collisionInMemory;
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CLinkList<CColModel*> CCollision::ms_colModelCache;
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//--MIAMI: done
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void
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CCollision::Init(void)
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{
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@ -45,7 +46,6 @@ CCollision::Init(void)
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CColStore::Initialise();
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}
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//--MIAMI: done
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void
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CCollision::Shutdown(void)
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{
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@ -53,7 +53,6 @@ CCollision::Shutdown(void)
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CColStore::Shutdown();
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}
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//--MIAMI: done
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void
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CCollision::Update(void)
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{
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@ -97,13 +96,11 @@ GetCollisionInSector(CSector §)
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return (eLevelName)level;
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}
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//--MIAMI: done
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void
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CCollision::LoadCollisionWhenINeedIt(bool forceChange)
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{
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}
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//--MIAMI: done
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void
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CCollision::SortOutCollisionAfterLoad(void)
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{
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@ -111,7 +108,6 @@ CCollision::SortOutCollisionAfterLoad(void)
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CStreaming::LoadAllRequestedModels(false);
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}
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//--MIAMI: done
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void
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CCollision::LoadCollisionScreen(eLevelName level)
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{
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@ -426,7 +422,6 @@ CCollision::TestSphereTriangle(const CColSphere &sphere,
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return dist < sphere.radius;
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}
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//--MIAMI: DONE
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bool
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CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough)
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{
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@ -1075,7 +1070,6 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere,
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return true;
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}
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//--MIAMI: TODO
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bool
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CCollision::ProcessLineOfSight(const CColLine &line,
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const CMatrix &matrix, CColModel &model,
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@ -1121,7 +1115,6 @@ CCollision::ProcessLineOfSight(const CColLine &line,
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return false;
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}
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//--MIAMI: TODO
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bool
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CCollision::ProcessVerticalLine(const CColLine &line,
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const CMatrix &matrix, CColModel &model,
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