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CRadar::Initialise() + fixes
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74ca8bb608
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@ -15,7 +15,7 @@
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#include "World.h"
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#include "Streaming.h"
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float &CRadar::m_RadarRange = *(float*)0x8E281C;
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float &CRadar::m_radarRange = *(float*)0x8E281C;
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CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
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CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
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int *gRadarTxdIds = (int*)0x6299C0;
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@ -288,7 +288,7 @@ void CRadar::DrawBlips()
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CVector2D vec2d;
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vec2d.x = vec2DRadarOrigin.x;
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vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y;
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vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
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TransformRealWorldPointToRadarSpace(in, vec2d);
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LimitRadarPoint(in);
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TransformRadarPointToScreenSpace(out, in);
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@ -527,14 +527,14 @@ void CRadar::DrawMap()
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if (FindPlayerVehicle()) {
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float speed = FindPlayerSpeed().Magnitude();
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if (speed < RADAR_MIN_SPEED)
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m_RadarRange = RADAR_MIN_RANGE;
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m_radarRange = RADAR_MIN_RANGE;
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else if (speed < RADAR_MAX_SPEED)
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m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
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m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
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else
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m_RadarRange = RADAR_MAX_RANGE;
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m_radarRange = RADAR_MAX_RANGE;
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}
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else
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m_RadarRange = RADAR_MIN_RANGE;
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m_radarRange = RADAR_MIN_RANGE;
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vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
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DrawRadarMap();
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@ -795,12 +795,89 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
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}
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#endif
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#if 1
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const char* gRadarTexNames[] = {
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"radar00",
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"radar01",
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"radar02",
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"radar03",
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"radar04",
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"radar05",
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"radar06",
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"radar07",
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"radar08",
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"radar09",
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"radar10",
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"radar11",
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"radar12",
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"radar13",
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"radar14",
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"radar15",
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"radar16",
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"radar17",
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"radar18",
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"radar19",
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"radar20",
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"radar21",
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"radar22",
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"radar23",
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"radar24",
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"radar25",
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"radar26",
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"radar27",
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"radar28",
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"radar29",
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"radar30",
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"radar31",
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"radar32",
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"radar33",
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"radar34",
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"radar35",
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"radar36",
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"radar37",
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"radar38",
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"radar39",
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"radar40",
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"radar41",
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"radar42",
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"radar43",
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"radar44",
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"radar45",
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"radar46",
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"radar47",
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"radar48",
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"radar49",
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"radar50",
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"radar51",
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"radar52",
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"radar53",
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"radar54",
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"radar55",
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"radar56",
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"radar57",
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"radar58",
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"radar59",
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"radar60",
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"radar61",
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};
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#if 0
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WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
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#else
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void CRadar::Initialise()
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void
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CRadar::Initialise()
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{
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for (int i = 0; i < NUMRADARBLIPS; i++) {
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ms_RadarTrace[i].m_BlipIndex = 1;
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SetRadarMarkerState(i, false);
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ms_RadarTrace[i].m_bInUse = false;
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ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
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ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
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ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
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}
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m_radarRange = 350.0f;
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for (int i = 0; i < 64; i++)
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gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
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}
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#endif
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@ -1102,7 +1179,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
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out.x = s * in.y + c * in.x;
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out.y = c * in.y - s * in.x;
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out = out * m_RadarRange + vec2DRadarOrigin;
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out = out * m_radarRange + vec2DRadarOrigin;
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}
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#endif
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@ -1142,8 +1219,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
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c = Cos(forward.Heading());
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}
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float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);
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float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange);
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float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
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float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
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out.x = s * y + c * x;
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out.y = c * y - s * x;
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@ -55,7 +55,7 @@ enum
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struct CBlip
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{
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uint32 m_nColor;
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uint16 m_eBlipType; // eBlipType
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uint32 m_eBlipType; // eBlipType
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int32 m_nEntityHandle;
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CVector2D m_vec2DPos;
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CVector m_vecPos;
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@ -78,7 +78,7 @@ static_assert(sizeof(CBlip) == 0x30, "CBlip: error");
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class CRadar
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{
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public:
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static float &m_RadarRange;
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static float &m_radarRange;
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static CBlip (&ms_RadarTrace)[NUMRADARBLIPS];
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static CSprite2d *AsukaSprite;
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static CSprite2d *BombSprite;
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