diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index ff11600b..07fc0612 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -179,10 +179,8 @@ void CGarages::Shutdown(void) void CGarages::Update(void) { static int GarageToBeTidied = 0; -#ifndef GTA_PS2 if (CReplay::IsPlayingBack()) return; -#endif bCamShouldBeOutisde = false; TheCamera.pToGarageWeAreIn = nil; TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil; diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index b27d96c8..21e00725 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -203,6 +203,10 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist) return ret; } +// can't increase this yet unfortunately... +// probably have to fix fading for this so material alpha isn't overwritten +#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier) + void CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) { @@ -215,11 +219,11 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) else ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f); - ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier); - ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier); - ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier); - ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier); - ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier); + ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER); ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier); ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); @@ -311,7 +315,12 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic) m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); len = RwV3dLength(&view); +#ifdef FIX_BUGS + // from VC + lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER); +#else lodatm = mi->GetAtomicFromDistance(len); +#endif if(lodatm){ if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);