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Add NUMONSCREENTIMERENTRIES in config.h

This commit is contained in:
Filip Gawin 2019-06-12 11:08:56 +02:00
parent ecd70a5f17
commit bcf44d361d
3 changed files with 19 additions and 18 deletions

View file

@ -16,7 +16,7 @@ char* CTheScripts::ScriptSpace = (char*)0x74B248;
int COnscreenTimer::Init() { int COnscreenTimer::Init() {
m_bDisabled = false; m_bDisabled = false;
for(uint32 i = 0; i < 1; i++) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sEntries[i].m_nTimerOffset = 0; m_sEntries[i].m_nTimerOffset = 0;
m_sEntries[i].m_nCounterOffset = 0; m_sEntries[i].m_nCounterOffset = 0;
@ -34,7 +34,7 @@ int COnscreenTimer::Init() {
void COnscreenTimer::Process() { void COnscreenTimer::Process() {
if(CReplay::Mode != 1 && !m_bDisabled) { if(CReplay::Mode != 1 && !m_bDisabled) {
for(uint32 i = 0; i < 1; i++) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sEntries[i].Process(); m_sEntries[i].Process();
} }
} }
@ -43,7 +43,7 @@ void COnscreenTimer::Process() {
void COnscreenTimer::ProcessForDisplay() { void COnscreenTimer::ProcessForDisplay() {
if(CHud::m_Wants_To_Draw_Hud) { if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false; m_bProcessed = false;
for(uint32 i = 0; i < 1; i++) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sEntries[i].ProcessForDisplay()) { if(m_sEntries[i].ProcessForDisplay()) {
m_bProcessed = true; m_bProcessed = true;
} }
@ -52,7 +52,7 @@ void COnscreenTimer::ProcessForDisplay() {
} }
void COnscreenTimer::ClearCounter(uint32 offset) { void COnscreenTimer::ClearCounter(uint32 offset) {
for(uint32 i = 0; i < 1; i++) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(offset == m_sEntries[i].m_nCounterOffset) { if(offset == m_sEntries[i].m_nCounterOffset) {
m_sEntries[i].m_nCounterOffset = 0; m_sEntries[i].m_nCounterOffset = 0;
m_sEntries[i].m_aCounterText[0] = 0; m_sEntries[i].m_aCounterText[0] = 0;
@ -63,7 +63,7 @@ void COnscreenTimer::ClearCounter(uint32 offset) {
} }
void COnscreenTimer::ClearClock(uint32 offset) { void COnscreenTimer::ClearClock(uint32 offset) {
for(uint32 i = 0; i < 1; i++) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(offset == m_sEntries[i].m_nTimerOffset) { if(offset == m_sEntries[i].m_nTimerOffset) {
m_sEntries[i].m_nTimerOffset = 0; m_sEntries[i].m_nTimerOffset = 0;
m_sEntries[i].m_aTimerText[0] = 0; m_sEntries[i].m_aTimerText[0] = 0;
@ -74,7 +74,7 @@ void COnscreenTimer::ClearClock(uint32 offset) {
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) { void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) {
uint32 i = 0; uint32 i = 0;
for(uint32 i = 0; i < 1; i++) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sEntries[i].m_nCounterOffset == 0) { if(m_sEntries[i].m_nCounterOffset == 0) {
break; break;
} }
@ -93,7 +93,7 @@ void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) {
void COnscreenTimer::AddClock(uint32 offset, char* text) { void COnscreenTimer::AddClock(uint32 offset, char* text) {
uint32 i = 0; uint32 i = 0;
for(uint32 i = 0; i < 1; i++) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sEntries[i].m_nTimerOffset == 0) { if(m_sEntries[i].m_nTimerOffset == 0) {
break; break;
} }

View file

@ -32,7 +32,7 @@ public:
class COnscreenTimer class COnscreenTimer
{ {
public: public:
COnscreenTimerEntry m_sEntries[1]; COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
bool m_bProcessed; bool m_bProcessed;
bool m_bDisabled; bool m_bDisabled;
char field_119[2]; char field_119[2];

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
enum Config { enum Config {
NUMCDIMAGES = 50, // was 12 NUMCDIMAGES = 50, // was 12
MODELINFOSIZE = 5500, MODELINFOSIZE = 5500,
TXDSTORESIZE = 850, TXDSTORESIZE = 850,
@ -14,17 +14,17 @@ enum Config {
VEHICLEMODELSIZE = 120, VEHICLEMODELSIZE = 120,
TWODFXSIZE = 2000, TWODFXSIZE = 2000,
NUMOBJECTINFO = 168, // object.dat NUMOBJECTINFO = 168, // object.dat
// Pool sizes // Pool sizes
NUMPTRNODES = 30000, // 26000 on PS2 NUMPTRNODES = 30000, // 26000 on PS2
NUMENTRYINFOS = 5400, // 3200 on PS2 NUMENTRYINFOS = 5400, // 3200 on PS2
NUMPEDS = 140, // 90 on PS2 NUMPEDS = 140, // 90 on PS2
NUMVEHICLES = 110, // 70 on PS2 NUMVEHICLES = 110, // 70 on PS2
NUMBUILDINGS = 5500, // 4915 on PS2 NUMBUILDINGS = 5500, // 4915 on PS2
NUMTREADABLES = 1214, NUMTREADABLES = 1214,
NUMOBJECTS = 450, NUMOBJECTS = 450,
NUMDUMMIES = 2802, // 2368 on PS2 NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256, NUMAUDIOSCRIPTOBJECTS = 256,
// Link list lengths // Link list lengths
@ -42,7 +42,6 @@ enum Config {
NUMATTRIBZONES = 288, NUMATTRIBZONES = 288,
NUMZONEINDICES = 55000, NUMZONEINDICES = 55000,
NUMPEDSTATS = 35, NUMPEDSTATS = 35,
NUMHANDLINGS = 57, NUMHANDLINGS = 57,
@ -54,7 +53,9 @@ enum Config {
NUMEXTRADIRECTIONALS = 4, NUMEXTRADIRECTIONALS = 4,
NUMANTENNAS = 8, NUMANTENNAS = 8,
NUMCORONAS = 56, NUMCORONAS = 56,
NUMPOINTLIGHTS = 32 NUMPOINTLIGHTS = 32,
NUMONSCREENTIMERENTRIES = 1
}; };
#define GTA3_1_1_PATCH #define GTA3_1_1_PATCH