1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-11-05 10:55:54 +00:00

sync readme with master

This commit is contained in:
withmorten 2021-02-03 21:40:04 +01:00 committed by GitHub
parent ca48ebcb6e
commit bba01a42e1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -13,27 +13,69 @@ The aim of this project is to reverse GTA Vice City for PC.
- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder. - (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
- Move reVC.exe to GTA VC directory and run it. - Move reVC.exe to GTA VC directory and run it.
## Preparing the environment for building ## Latest standalone executables to download
You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script. (Put content of selected archive into gamedir)
- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) - [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip)
- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) - [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip)
- For Windows, assuming you have Visual Studio: - [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip)
- Clone the repo using the argument `--recursive`. - [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-latest-gl3.zip)
- Run one of the `premake-vsXXXX.cmd` variants on root folder. - [MacOS 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip)
- Open the project via Visual Studio
## Building from Source
When using premake, you may want to point GTA_VC_RE_DIR environment variable to GTA Vice City root folder, if you want executable to be moved there via post-build script.
<details><summary>Linux Premake</summary>
For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
</details>
<details><summary>Linux Conan</summary>
Obtain source code.
```
git clone https://github.com/GTAmodding/re3.git reVC -b miami
cd reVC
git submodule init
git submodule update --recursive
```
Install python and conan, and then run build.
```
conan export vendor/librw librw/master@
mkdir build
cd build
conan install .. reVC/master@ -if build -o reVC:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s reVC:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
conan build .. -if build -bf build -pf package
```
</details>
<details><summary>FreeBSD</summary>
For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
</details>
<details><summary>Windows</summary>
Assuming you have Visual Studio:
- Clone the repo using the argument `--recursive`.
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
- Open the project via Visual Studio
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
</details>
> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). > :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw. > :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
## Contributing ## Contributing
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/miami/CODING_STYLE.md) Document
### Unreversed / incomplete classes ### Unreversed / incomplete classes