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pc radar fix
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parent
7687ce84ed
commit
bb66028e74
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@ -778,7 +778,7 @@ void CRadar::DrawRadarMask()
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CVector2D(-1.0, -1.0f)
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};
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
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@ -358,7 +358,11 @@ CSprite2d::SetMaskVertices(int n, float *positions)
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RwIm2DVertexSetScreenZ(&maVertices[i], screenz);
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RwIm2DVertexSetCameraZ(&maVertices[i], z);
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RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
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RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
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#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
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RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
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#else
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RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255);
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#endif
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}
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}
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