mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 05:40:00 +00:00
lcs WaterCannon
This commit is contained in:
parent
c8236d0dd2
commit
ba4028b9dd
|
@ -13,7 +13,15 @@
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "Particle.h"
|
#include "Particle.h"
|
||||||
|
|
||||||
// --MIAMI: file done
|
// --LCS: file done
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
//PSP:
|
||||||
|
#define WATER_COLOR 255
|
||||||
|
#else
|
||||||
|
//PS2:
|
||||||
|
#define WATER_COLOR 127
|
||||||
|
#endif
|
||||||
|
|
||||||
#define WATERCANNONVERTS 4
|
#define WATERCANNONVERTS 4
|
||||||
#define WATERCANNONINDEXES 12
|
#define WATERCANNONINDEXES 12
|
||||||
|
@ -117,24 +125,34 @@ void CWaterCannon::Update_NewInput(CVector *pos, CVector *dir)
|
||||||
m_abUsed[m_nCur] = true;
|
m_abUsed[m_nCur] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static float fWaterCannonU = 0.0f;
|
||||||
void CWaterCannon::Render(void)
|
void CWaterCannon::Render(void)
|
||||||
{
|
{
|
||||||
|
extern RwRaster *gpFireHoseRaster;
|
||||||
|
|
||||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
|
||||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster);
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpFireHoseRaster);
|
||||||
|
|
||||||
float v = float(CGeneral::GetRandomNumber() & 255) / 256;
|
fWaterCannonU += CTimer::GetTimeStepInSeconds() * 6.0f;
|
||||||
|
|
||||||
RwIm3DVertexSetV(&WaterCannonVertices[0], v);
|
|
||||||
RwIm3DVertexSetV(&WaterCannonVertices[1], v);
|
|
||||||
RwIm3DVertexSetV(&WaterCannonVertices[2], v);
|
|
||||||
RwIm3DVertexSetV(&WaterCannonVertices[3], v);
|
|
||||||
|
|
||||||
|
while ( fWaterCannonU >= 1.0f )
|
||||||
|
fWaterCannonU -= 1.0f;
|
||||||
|
|
||||||
|
RwIm3DVertexSetU(&WaterCannonVertices[0], -fWaterCannonU);
|
||||||
|
RwIm3DVertexSetV(&WaterCannonVertices[0], 0.0f);
|
||||||
|
RwIm3DVertexSetU(&WaterCannonVertices[1], -fWaterCannonU);
|
||||||
|
RwIm3DVertexSetV(&WaterCannonVertices[1], 1.0f);
|
||||||
|
RwIm3DVertexSetU(&WaterCannonVertices[2], 1.0f - fWaterCannonU);
|
||||||
|
RwIm3DVertexSetV(&WaterCannonVertices[2], 0.0f);
|
||||||
|
RwIm3DVertexSetU(&WaterCannonVertices[3], 1.0f - fWaterCannonU);
|
||||||
|
RwIm3DVertexSetV(&WaterCannonVertices[3], 1.0f);
|
||||||
|
|
||||||
int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
|
int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
|
||||||
|
|
||||||
int16 pointB = pointA - 1;
|
int16 pointB = pointA - 1;
|
||||||
if ( (pointA - 1) < 0 )
|
int16 pointC = pointA;
|
||||||
|
if ( pointB < 0 )
|
||||||
pointB += NUM_SEGMENTPOINTS;
|
pointB += NUM_SEGMENTPOINTS;
|
||||||
|
|
||||||
bool bInit = false;
|
bool bInit = false;
|
||||||
|
@ -144,6 +162,10 @@ void CWaterCannon::Render(void)
|
||||||
{
|
{
|
||||||
if ( m_abUsed[pointA] && m_abUsed[pointB] )
|
if ( m_abUsed[pointA] && m_abUsed[pointB] )
|
||||||
{
|
{
|
||||||
|
bool bFirst = false;
|
||||||
|
if ( i == 0 || m_abUsed[pointA] && !m_abUsed[pointC] )
|
||||||
|
bFirst = true;
|
||||||
|
|
||||||
if ( !bInit )
|
if ( !bInit )
|
||||||
{
|
{
|
||||||
CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward());
|
CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward());
|
||||||
|
@ -151,26 +173,25 @@ void CWaterCannon::Render(void)
|
||||||
bInit = true;
|
bInit = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
float dist = float(i*i*i) / 300.0f + 1.0f;
|
|
||||||
float brightness = float(i) / NUM_SEGMENTPOINTS;
|
float brightness = float(i) / NUM_SEGMENTPOINTS;
|
||||||
|
|
||||||
int32 color = (int32)((1.0f - brightness*brightness) * 255.0f);
|
int32 color = (int32)((1.0f - brightness*brightness) * 255.0f);
|
||||||
CVector offset = dist * norm;
|
|
||||||
|
|
||||||
RwIm3DVertexSetRGBA(&WaterCannonVertices[0], color, color, color, color);
|
CVector offset = (float(i)+1.0f) * norm;
|
||||||
|
|
||||||
|
RwIm3DVertexSetRGBA(&WaterCannonVertices[0], WATER_COLOR, WATER_COLOR, WATER_COLOR, bFirst ? 0 : color);
|
||||||
RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z);
|
RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z);
|
||||||
|
|
||||||
RwIm3DVertexSetRGBA(&WaterCannonVertices[1], color, color, color, color);
|
RwIm3DVertexSetRGBA(&WaterCannonVertices[1], WATER_COLOR, WATER_COLOR, WATER_COLOR, bFirst ? 0 : color);
|
||||||
RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z);
|
RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z);
|
||||||
|
|
||||||
RwIm3DVertexSetRGBA(&WaterCannonVertices[2], color, color, color, color);
|
offset = (float(i+1)+1.0f) * norm;
|
||||||
|
|
||||||
|
RwIm3DVertexSetRGBA(&WaterCannonVertices[2], WATER_COLOR, WATER_COLOR, WATER_COLOR, color);
|
||||||
RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z);
|
RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z);
|
||||||
|
|
||||||
RwIm3DVertexSetRGBA(&WaterCannonVertices[3], color, color, color, color);
|
RwIm3DVertexSetRGBA(&WaterCannonVertices[3], WATER_COLOR, WATER_COLOR, WATER_COLOR, color);
|
||||||
RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z);
|
RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z);
|
||||||
|
|
||||||
LittleTest();
|
|
||||||
|
|
||||||
if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) )
|
if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) )
|
||||||
{
|
{
|
||||||
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES);
|
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES);
|
||||||
|
@ -178,6 +199,7 @@ void CWaterCannon::Render(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pointC = pointA;
|
||||||
pointA = pointB--;
|
pointA = pointB--;
|
||||||
if ( pointB < 0 )
|
if ( pointB < 0 )
|
||||||
pointB += NUM_SEGMENTPOINTS;
|
pointB += NUM_SEGMENTPOINTS;
|
||||||
|
|
|
@ -14,6 +14,7 @@ public:
|
||||||
int32 m_nId;
|
int32 m_nId;
|
||||||
int16 m_nCur;
|
int16 m_nCur;
|
||||||
uint32 m_nTimeCreated;
|
uint32 m_nTimeCreated;
|
||||||
|
int32 field_C;
|
||||||
CVector m_avecPos[NUM_SEGMENTPOINTS];
|
CVector m_avecPos[NUM_SEGMENTPOINTS];
|
||||||
CVector m_avecVelocity[NUM_SEGMENTPOINTS];
|
CVector m_avecVelocity[NUM_SEGMENTPOINTS];
|
||||||
bool m_abUsed[NUM_SEGMENTPOINTS];
|
bool m_abUsed[NUM_SEGMENTPOINTS];
|
||||||
|
@ -25,7 +26,7 @@ public:
|
||||||
void PushPeds(void);
|
void PushPeds(void);
|
||||||
};
|
};
|
||||||
|
|
||||||
VALIDATE_SIZE(CWaterCannon, 412);
|
VALIDATE_SIZE(CWaterCannon, 0x1A0);
|
||||||
|
|
||||||
class CWaterCannons
|
class CWaterCannons
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue