From ba34d7218359ceb76dd525bdffbee5974505b425 Mon Sep 17 00:00:00 2001 From: withmorten Date: Wed, 20 Jan 2021 13:57:03 +0100 Subject: [PATCH] free cam inversion fix --- src/core/Cam.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 47c944a5..63d8b30b 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5064,7 +5064,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA float stickX = -(pad->GetCarGunLeftRight()); - float stickY = pad->GetCarGunUpDown(); + float stickY = -pad->GetCarGunUpDown(); // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead