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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami

This commit is contained in:
erorcun 2020-12-09 06:34:04 +03:00
commit ba0c9e8b29
59 changed files with 73623 additions and 350 deletions

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@ -1,54 +0,0 @@
version: 1.0.{build}
image: Visual Studio 2019
configuration:
- Debug
- Release
platform:
- win-x86-librw_d3d9-mss
- win-x86-librw_gl3_glfw-mss
environment:
APPVEYOR_SAVE_CACHE_ON_ERROR: true
GLEW_VER: "2.1.0"
GLFW_VER: "3.3.2"
GLEW_BASE: glew-%GLEW_VER%
GLFW_BASE: glfw-%GLFW_VER%.bin.WIN32
GLEW_FILE: "%GLEW_BASE%-win32.zip"
GLFW_FILE: "%GLFW_BASE%.zip"
GLEW_URL: https://github.com/nigels-com/glew/releases/download/%GLEW_BASE%/%GLEW_FILE%
GLFW_URL: https://github.com/glfw/glfw/releases/download/%GLFW_VER%/%GLFW_FILE%
install:
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLEW_FILE% appveyor DownloadFile %GLEW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%"
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%"
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLFW_FILE% appveyor DownloadFile %GLFW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%"
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%"
- cmd: >-
git submodule update --init --recursive
premake5 vs2019 --with-librw --glewdir=%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE% --glfwdir32=%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%
build:
project: build/reVC.sln
verbosity: minimal
after_build:
- 7z a "reVC_%configuration%_%platform%_%APPVEYOR_BUILD_VERSION%.zip" bin/%PLATFORM%/%CONFIGURATION%/reVC.exe bin/%PLATFORM%/%CONFIGURATION%/reVC.pdb
artifacts:
- path: "reVC_%configuration%_%platform%_%APPVEYOR_BUILD_VERSION%.zip"
name: reVC
deploy:
- provider: BinTray
username: shfil119
api_key:
secure: xWnYDfNWM87iPoBFbz6L1XAduxijJRWSpQLhMDOjznmzbMCsORtdx2tmWmFLTwf6
subject: gtamodding
repo: revc
package: "%configuration%_%platform%"
version: "%APPVEYOR_BUILD_VERSION%"
artifact: reVC
publish: true
on:
branch: miami
APPVEYOR_REPO_TAG: true
cache:
- "%GLEW_FILE%"
- "%GLFW_FILE%"

28
.clang-format Normal file
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@ -0,0 +1,28 @@
---
AllowShortBlocksOnASingleLine: 'true'
AllowShortCaseLabelsOnASingleLine: 'true'
AllowShortIfStatementsOnASingleLine: 'true'
AllowShortLoopsOnASingleLine: 'true'
AlwaysBreakAfterReturnType: TopLevel
AccessModifierOffset: -8
BreakBeforeBraces: Linux
ColumnLimit: 160
IndentCaseLabels: 'false'
IndentWidth: '8'
Language: Cpp
PointerAlignment: Right
SpaceAfterCStyleCast: 'false'
SpaceBeforeAssignmentOperators: 'true'
SpaceBeforeCtorInitializerColon: 'true'
SpaceBeforeInheritanceColon: 'true'
SpaceBeforeParens: Never
SpaceInEmptyParentheses: 'false'
SpacesInAngles: 'false'
SpacesInCStyleCastParentheses: 'false'
SpacesInContainerLiterals: 'false'
SpacesInParentheses: 'false'
SpacesInSquareBrackets: 'false'
TabWidth: '8'
UseTab: ForIndentation
...

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@ -1,10 +1,6 @@
# reVC # reVC
[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg/branch/miami?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/miami) [![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami)
<a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> <a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
| Platform | Debug | Release |
|------------------|-------------|-------------|
| Windows Direct3D9 | [![Download](https://api.bintray.com/packages/gtamodding/revc/Debug_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/revc/Debug_win-x86-librw_d3d9-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/revc/Release_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/revc/Release_win-x86-librw_d3d9-mss/_latestVersion) |
| Windows OpenGL3.3 | [![Download](https://api.bintray.com/packages/gtamodding/revc/Debug_win-x86-librw_gl3_glfw-mss/images/download.svg)](https://bintray.com/gtamodding/revc/Debug_win-x86-librw_gl3_glfw-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/revc/Release_win-x86-librw_gl3_glfw-mss/images/download.svg)](https://bintray.com/gtamodding/revc/Release_win-x86-librw_gl3_glfw-mss/_latestVersion) |
## Intro ## Intro

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@ -47,8 +47,8 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1; const int policeChannel = channels + 1;
const int allChannels = channels + 2; const int allChannels = channels + 2;
enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
void void
cAudioManager::PreInitialiseGameSpecificSetup() const cAudioManager::PreInitialiseGameSpecificSetup() const
@ -9020,7 +9020,7 @@ cAudioManager::ProcessGarages()
const float SOUND_INTENSITY = 80.0f; const float SOUND_INTENSITY = 80.0f;
CEntity *entity; CEntity *entity;
eGarageState state; uint8 state;
uint32 sampleIndex; uint32 sampleIndex;
uint8 j; uint8 j;
float distSquared; float distSquared;

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@ -149,7 +149,7 @@ public:
class cVehicleParams class cVehicleParams
{ {
public: public:
eVehicleType m_VehicleType; uint8 m_VehicleType;
bool m_bDistanceCalculated; bool m_bDistanceCalculated;
float m_fDistance; float m_fDistance;
CVehicle *m_pVehicle; CVehicle *m_pVehicle;

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@ -2,7 +2,7 @@
#include "common.h" #include "common.h"
enum eSfxSample : uint32 { enum eSfxSample {
SFX_CAR_HORN_JEEP = 0, SFX_CAR_HORN_JEEP = 0,
SFX_CAR_HORN_BMW328, SFX_CAR_HORN_BMW328,
SFX_CAR_HORN_BUS, SFX_CAR_HORN_BUS,

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@ -1274,7 +1274,7 @@ enum AudioEntityHandle {
AEHANDLE_ERROR_BADAUDIOTYPE = -1, AEHANDLE_ERROR_BADAUDIOTYPE = -1,
}; };
enum eAudioType : int32 enum eAudioType
{ {
AUDIOTYPE_PHYSICAL = 0, AUDIOTYPE_PHYSICAL = 0,
AUDIOTYPE_EXPLOSION, AUDIOTYPE_EXPLOSION,

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@ -1,6 +1,6 @@
#pragma once #pragma once
enum eSound : uint16 enum eSound
{ {
SOUND_CAR_DOOR_CLOSE_BONNET = 0, SOUND_CAR_DOOR_CLOSE_BONNET = 0,
SOUND_CAR_DOOR_CLOSE_BUMPER, SOUND_CAR_DOOR_CLOSE_BUMPER,
@ -208,7 +208,7 @@ enum eSound : uint16
}; };
enum eScriptSounds : uint16 { enum eScriptSounds {
SCRIPT_SOUND_BANK_ALARM_LOOP = 0, SCRIPT_SOUND_BANK_ALARM_LOOP = 0,
SCRIPT_SOUND_PART_MISSION_COMPLETE, SCRIPT_SOUND_PART_MISSION_COMPLETE,
SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP, SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP,

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@ -109,9 +109,9 @@ void CAutoPilot::Load(uint8*& buf)
m_nNextDirection = ReadSaveBuf<int8>(buf); m_nNextDirection = ReadSaveBuf<int8>(buf);
m_nCurrentLane = ReadSaveBuf<int8>(buf); m_nCurrentLane = ReadSaveBuf<int8>(buf);
m_nNextLane = ReadSaveBuf<int8>(buf); m_nNextLane = ReadSaveBuf<int8>(buf);
m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf); m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf); m_nCarMission = ReadSaveBuf<uint8>(buf);
m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf); m_nTempAction = ReadSaveBuf<uint8>(buf);
m_nTimeTempAction = ReadSaveBuf<uint32>(buf); m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf); m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf); m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);

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@ -4,7 +4,7 @@
class CVehicle; class CVehicle;
struct CPathNode; struct CPathNode;
enum eCarMission : uint8 enum eCarMission
{ {
MISSION_NONE, MISSION_NONE,
MISSION_CRUISE, MISSION_CRUISE,
@ -35,7 +35,7 @@ enum eCarMission : uint8
MISSION_BLOCKPLAYER_FORWARDANDBACK MISSION_BLOCKPLAYER_FORWARDANDBACK
}; };
enum eCarTempAction : uint8 enum eCarTempAction
{ {
TEMPACT_NONE, TEMPACT_NONE,
TEMPACT_WAIT, TEMPACT_WAIT,
@ -50,7 +50,7 @@ enum eCarTempAction : uint8
TEMPACT_SWERVERIGHT TEMPACT_SWERVERIGHT
}; };
enum eCarDrivingStyle : uint8 enum eCarDrivingStyle
{ {
DRIVINGSTYLE_STOP_FOR_CARS, DRIVINGSTYLE_STOP_FOR_CARS,
DRIVINGSTYLE_SLOW_DOWN_FOR_CARS, DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
@ -76,9 +76,9 @@ public:
int8 m_nNextDirection; int8 m_nNextDirection;
int8 m_nCurrentLane; int8 m_nCurrentLane;
int8 m_nNextLane; int8 m_nNextLane;
eCarDrivingStyle m_nDrivingStyle; uint8 m_nDrivingStyle;
eCarMission m_nCarMission; uint8 m_nCarMission;
eCarTempAction m_nTempAction; uint8 m_nTempAction;
uint32 m_nTimeTempAction; uint32 m_nTimeTempAction;
float m_fMaxTrafficSpeed; float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed; uint8 m_nCruiseSpeed;

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@ -634,7 +634,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
} }
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
{ {
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
case 0: case 0:
@ -648,7 +648,7 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
} }
} }
eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel() uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
{ {
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
case 0: case 0:

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@ -22,8 +22,8 @@ public:
static void TellOccupantsToFleeCar(CVehicle*); static void TellOccupantsToFleeCar(CVehicle*);
static void TellCarToRamOtherCar(CVehicle*, CVehicle*); static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*); static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
static eCarMission FindPoliceCarMissionForWantedLevel(); static uint8 FindPoliceCarMissionForWantedLevel();
static eCarMission FindPoliceBoatMissionForWantedLevel(); static uint8 FindPoliceBoatMissionForWantedLevel();
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*); static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
static void MellowOutChaseSpeed(CVehicle*); static void MellowOutChaseSpeed(CVehicle*);
static void MellowOutChaseSpeedBoat(CVehicle*); static void MellowOutChaseSpeedBoat(CVehicle*);

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@ -442,6 +442,11 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->GetRight() = CVector(forwardY, -forwardX, 0.0f); pVehicle->GetRight() = CVector(forwardY, -forwardX, 0.0f);
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
#ifdef FIX_BUGS #ifdef FIX_BUGS
CCarPathLink* pCurrentLink; CCarPathLink* pCurrentLink;
CCarPathLink* pNextLink; CCarPathLink* pNextLink;
@ -452,10 +457,6 @@ CCarCtrl::GenerateOneRandomCar()
float directionNextLinkX; float directionNextLinkX;
float directionNextLinkY; float directionNextLinkY;
if (positionBetweenNodes < 0.5f) { if (positionBetweenNodes < 0.5f) {
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
@ -486,11 +487,6 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
(uint32)((positionBetweenNodes - 0.5f) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); (uint32)((positionBetweenNodes - 0.5f) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
positionOnCurrentLinkIncludingLane = CVector( positionOnCurrentLinkIncludingLane = CVector(
@ -1907,7 +1903,6 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
} }
if (pVehicle->AutoPilot.m_bStayInFastLane) if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0; pVehicle->AutoPilot.m_nNextLane = 0;
#ifdef FIX_BUGS
CVector positionOnCurrentLinkIncludingLane( CVector positionOnCurrentLinkIncludingLane(
pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH)
#ifdef FIX_BUGS #ifdef FIX_BUGS
@ -1922,16 +1917,6 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
#endif #endif
,pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, ,pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f); 0.0f);
#else
CVector positionOnCurrentLinkIncludingLane(
pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH),
pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
#endif
float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;

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@ -4,9 +4,7 @@
#include "main.h" #include "main.h"
#include "Bike.h" #include "Bike.h"
#ifdef FIX_BUGS
#include "Boat.h" #include "Boat.h"
#endif
#include "DMAudio.h" #include "DMAudio.h"
#include "General.h" #include "General.h"
#include "Font.h" #include "Font.h"
@ -192,7 +190,7 @@ void CGarages::Update(void)
aGarages[GarageToBeTidied].TidyUpGarage(); aGarages[GarageToBeTidied].TidyUpGarage();
} }
int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, eGarageType type, int32 targetId) int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId)
{ {
if (NumGarages >= NUM_GARAGES) { if (NumGarages >= NUM_GARAGES) {
assert(0); assert(0);
@ -293,7 +291,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
return NumGarages++; return NumGarages++;
} }
void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
{ {
CGarage* pGarage = &aGarages[garage]; CGarage* pGarage = &aGarages[garage];
pGarage->m_eGarageType = type; pGarage->m_eGarageType = type;
@ -1468,7 +1466,7 @@ static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex
bool bNeedToFindDoorEntities = false; bool bNeedToFindDoorEntities = false;
if (pDoor) { if (pDoor) {
if (bIsDummy) { if (bIsDummy) {
if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor))) if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)pDoor)))
return true; return true;
if (nIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)pDoor) & 0x7F)) if (nIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)pDoor) & 0x7F))
bNeedToFindDoorEntities = true; bNeedToFindDoorEntities = true;
@ -1476,7 +1474,7 @@ static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex
return true; return true;
} }
else { else {
if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor))) if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)pDoor)))
return true; return true;
if (nIndex != (CPools::GetObjectPool()->GetIndex((CObject*)pDoor) & 0x7F)) if (nIndex != (CPools::GetObjectPool()->GetIndex((CObject*)pDoor) & 0x7F))
bNeedToFindDoorEntities = true; bNeedToFindDoorEntities = true;
@ -2074,7 +2072,7 @@ void CGarages::CloseHideOutGaragesBeforeSave()
} }
} }
int32 CGarages::CountCarsInHideoutGarage(eGarageType type) int32 CGarages::CountCarsInHideoutGarage(uint8 type)
{ {
int32 total = 0; int32 total = 0;
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {

View file

@ -7,7 +7,7 @@
class CVehicle; class CVehicle;
class CCamera; class CCamera;
enum eGarageState : int8 enum eGarageState
{ {
GS_FULLYCLOSED, GS_FULLYCLOSED,
GS_OPENED, GS_OPENED,
@ -18,7 +18,7 @@ enum eGarageState : int8
GS_AFTERDROPOFF, GS_AFTERDROPOFF,
}; };
enum eGarageType : int8 enum eGarageType
{ {
GARAGE_NONE, GARAGE_NONE,
GARAGE_MISSION, GARAGE_MISSION,
@ -93,8 +93,8 @@ VALIDATE_SIZE(CStoredCar, 0x28);
class CGarage class CGarage
{ {
eGarageType m_eGarageType; uint8 m_eGarageType;
eGarageState m_eGarageState; uint8 m_eGarageState;
uint8 m_nMaxStoredCars; uint8 m_nMaxStoredCars;
bool field_2; // unused bool field_2; // unused
bool m_bClosingWithoutTargetCar; bool m_bClosingWithoutTargetCar;
@ -148,8 +148,8 @@ class CGarage
return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE || return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE; Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
#else #else
return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE || return Abs(TheCamera.GetPosition().x - m_fInfX) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE; Abs(TheCamera.GetPosition().y - m_fInfY) > SWITCH_GARAGE_DISTANCE_CLOSE;
#endif #endif
} }
void TidyUpGarageClose(); void TidyUpGarageClose();
@ -227,8 +227,8 @@ public:
#endif #endif
static void Update(void); static void Update(void);
static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, eGarageType type, int32 targetId); static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId);
static void ChangeGarageType(int16, eGarageType, int32); static void ChangeGarageType(int16, uint8, int32);
static void PrintMessages(void); static void PrintMessages(void);
static void TriggerMessage(const char* text, int16, uint16 time, int16); static void TriggerMessage(const char* text, int16, uint16 time, int16);
static void SetTargetCarForMissonGarage(int16, CVehicle*); static void SetTargetCarForMissonGarage(int16, CVehicle*);
@ -265,9 +265,9 @@ private:
static bool IsCarSprayable(CVehicle*); static bool IsCarSprayable(CVehicle*);
static float FindDoorHeightForMI(int32); static float FindDoorHeightForMI(int32);
static void CloseHideOutGaragesBeforeSave(void); static void CloseHideOutGaragesBeforeSave(void);
static int32 CountCarsInHideoutGarage(eGarageType); static int32 CountCarsInHideoutGarage(uint8);
static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; } static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
static int32 GetCarsCollectedIndexForGarageType(eGarageType type) static int32 GetCarsCollectedIndexForGarageType(uint8 type)
{ {
switch (type) { switch (type) {
case GARAGE_COLLECTCARS_1: return 0; case GARAGE_COLLECTCARS_1: return 0;
@ -278,7 +278,7 @@ private:
} }
return 0; return 0;
} }
static int32 FindSafeHouseIndexForGarageType(eGarageType type) static int32 FindSafeHouseIndexForGarageType(uint8 type)
{ {
switch (type) { switch (type) {
case GARAGE_HIDEOUT_ONE: return 0; case GARAGE_HIDEOUT_ONE: return 0;
@ -296,7 +296,7 @@ private:
} }
return -1; return -1;
} }
static bool IsThisGarageTypeSafehouse(eGarageType type) { return FindSafeHouseIndexForGarageType(type) >= 0; } static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
friend class cAudioManager; friend class cAudioManager;
friend class CReplay; friend class CReplay;

View file

@ -308,7 +308,7 @@ INITSAVEBUF
// Convert entity pointer to building pool index while saving // Convert entity pointer to building pool index while saving
if (phone->m_pEntity) { if (phone->m_pEntity) {
phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex((CBuilding*)phone->m_pEntity) + 1); phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)phone->m_pEntity) + 1);
} }
} }
VALIDATESAVEBUF(*size) VALIDATESAVEBUF(*size)

View file

@ -852,7 +852,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
if (slot >= NUMPICKUPS) return -1; if (slot >= NUMPICKUPS) return -1;
aPickUps[slot].m_eType = (ePickupType)type; aPickUps[slot].m_eType = type;
aPickUps[slot].m_bRemoved = false; aPickUps[slot].m_bRemoved = false;
aPickUps[slot].m_nQuantity = quantity; aPickUps[slot].m_nQuantity = quantity;
aPickUps[slot].m_nMoneySpeed = rate; aPickUps[slot].m_nMoneySpeed = rate;
@ -1458,9 +1458,9 @@ INITSAVEBUF
CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]); CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
if (buf_pickup->m_eType != PICKUP_NONE) { if (buf_pickup->m_eType != PICKUP_NONE) {
if (buf_pickup->m_pObject != nil) if (buf_pickup->m_pObject != nil)
buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1); buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pObject) + 1);
if (buf_pickup->m_pExtraObject != nil) if (buf_pickup->m_pExtraObject != nil)
buf_pickup->m_pExtraObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pExtraObject) + 1); buf_pickup->m_pExtraObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pExtraObject) + 1);
} }
} }

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
#include "Weapon.h" #include "Weapon.h"
enum ePickupType : uint8 enum ePickupType
{ {
PICKUP_NONE = 0, PICKUP_NONE = 0,
PICKUP_IN_SHOP, PICKUP_IN_SHOP,
@ -43,7 +43,7 @@ public:
int16 m_eModelIndex; int16 m_eModelIndex;
uint16 m_nIndex; uint16 m_nIndex;
char m_sTextKey[8]; char m_sTextKey[8];
ePickupType m_eType; uint8 m_eType;
bool m_bRemoved; bool m_bRemoved;
uint8 m_bWasAmmoCollected:1; uint8 m_bWasAmmoCollected:1;
uint8 m_bWasControlMessageShown:1; uint8 m_bWasControlMessageShown:1;

View file

@ -57,9 +57,7 @@ public:
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*); static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool); static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
static void ProcessControlCars(void); static void ProcessControlCars(void);
#if (defined(GTA_PS2) || defined(FIX_BUGS))
static bool ShouldThisPadBeLeftAlone(uint8 pad); static bool ShouldThisPadBeLeftAlone(uint8 pad);
#endif
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8); static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
static void StartChaseScene(float); static void StartChaseScene(float);
static void CleanUpChaseScene(void); static void CleanUpChaseScene(void);

View file

@ -17,6 +17,9 @@
#include "FileMgr.h" #include "FileMgr.h"
#include "Frontend.h" #include "Frontend.h"
#include "General.h" #include "General.h"
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
#include "HandlingMgr.h" #include "HandlingMgr.h"
#include "Heli.h" #include "Heli.h"
#include "Hud.h" #include "Hud.h"
@ -93,6 +96,10 @@ uint32 CTheScripts::LastMissionPassedTime;
uint16 CTheScripts::NumberOfExclusiveMissionScripts; uint16 CTheScripts::NumberOfExclusiveMissionScripts;
bool CTheScripts::bPlayerHasMetDebbieHarry; bool CTheScripts::bPlayerHasMetDebbieHarry;
bool CTheScripts::bPlayerIsInTheStatium; bool CTheScripts::bPlayerIsInTheStatium;
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
int16 CTheScripts::CardStack[CARDS_IN_DECK * MAX_DECKS];
int16 CTheScripts::CardStackPosition;
#endif
#ifdef MISSION_REPLAY #ifdef MISSION_REPLAY
@ -123,6 +130,9 @@ float oldTargetX;
float oldTargetY; float oldTargetY;
int missionRetryScriptIndex; int missionRetryScriptIndex;
bool doingMissionRetry; bool doingMissionRetry;
bool gbTryingPorn4Again;
int IsInAmmunation;
int MissionSkipLevel;
#endif #endif
@ -1568,6 +1578,39 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_REGISTER_FIRE_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_REGISTER_FIRE_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_AUSTRALIAN_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_AUSTRALIAN_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_DISARM_CAR_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_DISARM_CAR_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
REGISTER_COMMAND(COMMAND_IS_JAPANESE_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
#elif (!defined GTA_PS2)
REGISTER_COMMAND(COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
#endif
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
REGISTER_COMMAND(COMMAND_SHUFFLE_CARD_DECKS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_FETCH_NEXT_CARD, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
REGISTER_COMMAND(COMMAND_GET_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_DEBUG_CAMERA_ON, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_OBJECT_STATIC, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
REGISTER_COMMAND(COMMAND_DO_2D_RECTANGLES_COLLIDE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_GET_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
REGISTER_COMMAND(COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_GET_OBJECT_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
#endif
#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT)
REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_START, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_END, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_CUTSCENE_SCROLL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
REGISTER_COMMAND(COMMAND_IS_MISSION_SKIP, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
REGISTER_COMMAND(COMMAND_SET_IN_AMMUNATION, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_DO_SAVE_GAME, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_RETRY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
REGISTER_COMMAND(COMMAND_DUMMY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_START, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_END, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_CUTSCENE_SCROLL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
#endif
}; };
#undef REGISTER_COMMAND #undef REGISTER_COMMAND
#undef INPUT_ARGUMENTS #undef INPUT_ARGUMENTS
@ -3995,7 +4038,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CollectParameters(&m_nIp, 2); CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car); script_assert(car);
car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1]; car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
return 0; return 0;
} }
case COMMAND_SET_CAR_MISSION: case COMMAND_SET_CAR_MISSION:
@ -4003,7 +4046,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CollectParameters(&m_nIp, 2); CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car); script_assert(car);
car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1]; car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
car->bEngineOn = true; car->bEngineOn = true;
return 0; return 0;
@ -4802,7 +4845,7 @@ void RetryMission(int type, int unk)
{ {
if (type == 0) { if (type == 0) {
doingMissionRetry = true; doingMissionRetry = true;
FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY; FrontEndMenuManager.m_nCurrScreen = 57; // MENUPAGE_MISSION_RETRY
FrontEndMenuManager.RequestFrontEndStartUp(); FrontEndMenuManager.RequestFrontEndStartUp();
} }
else if (type == 2) { else if (type == 2) {

View file

@ -306,6 +306,15 @@ class CTheScripts
static uint16 ScriptsUpdated; static uint16 ScriptsUpdated;
static uint32 LastMissionPassedTime; static uint32 LastMissionPassedTime;
static uint16 NumberOfExclusiveMissionScripts; static uint16 NumberOfExclusiveMissionScripts;
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
#define CARDS_IN_SUIT (13)
#define NUM_SUITS (4)
#define MAX_DECKS (6)
#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS)
#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
static int16 CardStack[CARDS_IN_STACK];
static int16 CardStackPosition;
#endif
public: public:
static bool bPlayerIsInTheStatium; static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity; static uint8 RiotIntensity;
@ -547,12 +556,16 @@ private:
extern int scriptToLoad; extern int scriptToLoad;
#endif #endif
#ifdef MISSION_REPLAY #ifdef MISSION_REPLAY
static_assert(false, "Mission replay is not supported");
extern int AllowMissionReplay; extern int AllowMissionReplay;
extern uint32 WaitForMissionActivate; extern uint32 WaitForMissionActivate;
extern uint32 WaitForSave; extern uint32 WaitForSave;
extern uint32 MissionStartTime; extern uint32 MissionStartTime;
extern int missionRetryScriptIndex; extern int missionRetryScriptIndex;
extern bool doingMissionRetry; extern bool doingMissionRetry;
extern bool gbTryingPorn4Again;
extern int IsInAmmunation;
extern int MissionSkipLevel;
uint32 AddExtraDeathDelay(); uint32 AddExtraDeathDelay();
void RetryMission(int, int); void RetryMission(int, int);

View file

@ -286,7 +286,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
float supX = *(float*)&ScriptParams[5]; float supX = *(float*)&ScriptParams[5];
float supY = *(float*)&ScriptParams[6]; float supY = *(float*)&ScriptParams[6];
float supZ = *(float*)&ScriptParams[7]; float supZ = *(float*)&ScriptParams[7];
ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], 0); ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, ScriptParams[8], 0);
StoreParameters(&m_nIp, 1); StoreParameters(&m_nIp, 1);
return 0; return 0;
} }
@ -302,7 +302,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
float supX = *(float*)&ScriptParams[5]; float supX = *(float*)&ScriptParams[5];
float supY = *(float*)&ScriptParams[6]; float supY = *(float*)&ScriptParams[6];
float supZ = *(float*)&ScriptParams[7]; float supZ = *(float*)&ScriptParams[7];
ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], ScriptParams[9]); ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, ScriptParams[8], ScriptParams[9]);
StoreParameters(&m_nIp, 1); StoreParameters(&m_nIp, 1);
return 0; return 0;
} }
@ -1848,7 +1848,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
} }
case COMMAND_CHANGE_GARAGE_TYPE: case COMMAND_CHANGE_GARAGE_TYPE:
CollectParameters(&m_nIp, 2); CollectParameters(&m_nIp, 2);
CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0); CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0);
return 0; return 0;
/* /*
case COMMAND_ACTIVATE_CRUSHER_CRANE: case COMMAND_ACTIVATE_CRUSHER_CRANE:

View file

@ -1513,7 +1513,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 2); CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle); script_assert(pVehicle);
pVehicle->SetStatus((eEntityStatus)ScriptParams[1]); pVehicle->SetStatus(ScriptParams[1]);
return 0; return 0;
} }
case COMMAND_IS_CHAR_MALE: case COMMAND_IS_CHAR_MALE:
@ -1537,7 +1537,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL: case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
{ {
CollectParameters(&m_nIp, 3); CollectParameters(&m_nIp, 3);
CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], ScriptParams[2]); CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
return 0; return 0;
} }
case COMMAND_FIND_DRUG_PLANE_COORDINATES: case COMMAND_FIND_DRUG_PLANE_COORDINATES:

View file

@ -1784,10 +1784,10 @@ INITSAVEBUF
handle = 0; handle = 0;
} else if (pBuilding->GetIsATreadable()) { } else if (pBuilding->GetIsATreadable()) {
type = 1; type = 1;
handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding) + 1; handle = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pBuilding) + 1;
} else { } else {
type = 2; type = 2;
handle = CPools::GetBuildingPool()->GetJustIndex(pBuilding) + 1; handle = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pBuilding) + 1;
} }
WriteSaveBuf(buf, type); WriteSaveBuf(buf, type);
WriteSaveBuf(buf, handle); WriteSaveBuf(buf, handle);
@ -1805,19 +1805,19 @@ INITSAVEBUF
case ENTITY_TYPE_BUILDING: case ENTITY_TYPE_BUILDING:
if (((CBuilding*)pEntity)->GetIsATreadable()) { if (((CBuilding*)pEntity)->GetIsATreadable()) {
type = 1; type = 1;
handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pEntity) + 1; handle = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pEntity) + 1;
} else { } else {
type = 2; type = 2;
handle = CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pEntity) + 1; handle = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)pEntity) + 1;
} }
break; break;
case ENTITY_TYPE_OBJECT: case ENTITY_TYPE_OBJECT:
type = 3; type = 3;
handle = CPools::GetObjectPool()->GetJustIndex((CObject*)pEntity) + 1; handle = CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)pEntity) + 1;
break; break;
case ENTITY_TYPE_DUMMY: case ENTITY_TYPE_DUMMY:
type = 4; type = 4;
handle = CPools::GetDummyPool()->GetJustIndex((CDummy*)pEntity) + 1; handle = CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)pEntity) + 1;
default: break; default: break;
} }
} }

View file

@ -1409,7 +1409,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 3); CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle); script_assert(pVehicle);
pVehicle->AutoPilot.m_nTempAction = (eCarTempAction)ScriptParams[1]; pVehicle->AutoPilot.m_nTempAction = (uint8)ScriptParams[1];
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2]; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
return 0; return 0;
} }

View file

@ -4,8 +4,18 @@
#include "ScriptCommands.h" #include "ScriptCommands.h"
#include "DMAudio.h" #include "DMAudio.h"
#if ((defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) && defined MORE_LANGUAGES)
#include "Frontend.h"
#endif
#include "GameLogic.h" #include "GameLogic.h"
#include "Garages.h" #include "Garages.h"
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
#include "General.h"
#include "maths.h"
#endif
#include "Hud.h" #include "Hud.h"
#include "Pad.h" #include "Pad.h"
#include "PedAttractor.h" #include "PedAttractor.h"
@ -373,6 +383,228 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
} }
return 0; return 0;
} }
#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
case COMMAND_IS_JAPANESE_GAME:
#ifdef MORE_LANGUAGES
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
#elif (defined GTAVC_JP_PATCH)
UpdateCompareFlag(true);
#else
UpdateCompareFlag(false);
#endif
return 0;
#elif (!defined GTA_PS2)
case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED:
script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
//CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]);
break;
#endif
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
case COMMAND_SHUFFLE_CARD_DECKS:
{
CollectParameters(&m_nIp, 1);
script_assert(ScriptParams[0] >= 0 && ScriptParams[0] <= 6);
for (int i = 0; i < CARDS_IN_STACK; i++)
CTheScripts::CardStack[i] = 0;
int16 seq[CARDS_IN_STACK];
for (int i = 0; i < MAX_DECKS * CARDS_IN_DECK; i++)
seq[i] = i;
int cards_left = CARDS_IN_DECK * ScriptParams[0];
for (int k = 1; k < CARDS_IN_DECK + 1; k++) {
for (int deck = 0; deck < ScriptParams[0]; deck++) {
int index = CGeneral::GetRandomNumberInRange(0, cards_left);
CTheScripts::CardStack[seq[index]] = k;
for (int l = index; l < cards_left; l++) {
if (l + 1 < CARDS_IN_STACK)
seq[l] = seq[l + 1];
else
seq[l] = 0;
}
--cards_left;
}
}
CTheScripts::CardStackPosition = 0;
return 0;
}
case COMMAND_FETCH_NEXT_CARD:
{
if (CTheScripts::CardStack[CTheScripts::CardStackPosition] == 0)
CTheScripts::CardStackPosition = 0;
ScriptParams[0] = CTheScripts::CardStack[CTheScripts::CardStackPosition++];
if (CTheScripts::CardStackPosition == CARDS_IN_DECK * MAX_DECKS)
CTheScripts::CardStackPosition = 0;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_OBJECT_VELOCITY:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
*(CVector*)ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_IS_DEBUG_CAMERA_ON:
UpdateCompareFlag(TheCamera.WorldViewerBeingUsed);
return 0;
case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
if (pObject->bIsStatic) {
pObject->SetIsStatic(false);
pObject->AddToMovingList();
}
pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
return 0;
}
case COMMAND_SET_OBJECT_ROTATION_VELOCITY:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CVector newSpeed = *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
if (pObject->bIsStatic) {
pObject->SetIsStatic(false);
pObject->AddToMovingList();
}
pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
return 0;
}
case COMMAND_IS_OBJECT_STATIC:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(pObject->GetIsStatic());
return 0;
}
case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
{
CollectParameters(&m_nIp, 4);
CVector2D v1 = *(CVector2D*)ScriptParams[0];
CVector2D v2 = *(CVector2D*)ScriptParams[2];
float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
*(float*)ScriptParams[0] = RADTODEG(Acos(c));
#else
*(float*)ScriptParams[0] = Acos(c);
#endif
return 0;
}
case COMMAND_DO_2D_RECTANGLES_COLLIDE:
{
CollectParameters(&m_nIp, 8);
float infX1 = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[2] * 0.5; // NB: not float
float supX1 = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2] * 0.5;
float infX2 = *(float*)&ScriptParams[4] - *(float*)&ScriptParams[6] * 0.5;
float supX2 = *(float*)&ScriptParams[4] + *(float*)&ScriptParams[6] * 0.5;
float infY1 = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[3] * 0.5;
float supY1 = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3] * 0.5;
float infY2 = *(float*)&ScriptParams[5] - *(float*)&ScriptParams[7] * 0.5;
float supY2 = *(float*)&ScriptParams[5] + *(float*)&ScriptParams[7] * 0.5;
bool collide = true;
if (infY2 > supY1)
collide = false;
if (infY1 > supY2)
collide = false;
if (infX2 > supX1)
collide = false;
if (infX1 > supX2)
collide = false;
UpdateCompareFlag(collide);
return 0;
}
case COMMAND_GET_OBJECT_ROTATION_VELOCITY:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
*(CVector*)ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CVector vecAddition = *(CVector*)&ScriptParams[1] * CTimer::GetTimeStep() / GAME_SPEED_TO_METERS_PER_SECOND;
if (!pObject->bIsStatic) {
CVector vecCurrSpeed = pObject->GetSpeed();
vecCurrSpeed.Normalise();
if (vecCurrSpeed.z != 1.0) { // NB: not float!
CVector vx = CrossProduct(vecCurrSpeed, CVector(0.0f, 0.0f, 1.0f));
vx.Normalise();
CVector vz = CrossProduct(vx, vecCurrSpeed);
vz.Normalise();
CVector vecNewSpeed = pObject->GetSpeed() + vecAddition.x * vx + vecAddition.y * vecCurrSpeed + vecAddition.z * vecCurrSpeed;
if (pObject->bIsStatic) {
pObject->SetIsStatic(false);
pObject->AddToMovingList();
}
pObject->SetMoveSpeed(vecNewSpeed);
}
}
return 0;
}
case COMMAND_GET_OBJECT_SPEED:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
*(float*)ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
StoreParameters(&m_nIp, 1);
return 0;
}
#endif
#if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
case COMMAND_IS_MISSION_SKIP:
#ifdef MISSION_REPLAY
ScriptParams[0] = MissionSkipLevel;
#else
ScriptParams[0] = 0;
#endif
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_IN_AMMUNATION:
CollectParameters(&m_nIp, 1);
#ifdef MISSION_REPLAY
IsInAmmunation = ScriptParams[0];
#endif
return 0;
case COMMAND_DO_SAVE_GAME:
CollectParameters(&m_nIp, 1);
#ifdef MISSION_REPLAY
SaveGameForPause(ScriptParams[0]);
#endif
return 0;
case COMMAND_IS_RETRY:
#ifdef MISSION_REPLAY
if (strcmp(m_abScriptName, "porno4") != 0)
ScriptParams[0] = AllowMissionReplay;
#ifdef FIX_BUGS
else
ScriptParams[0] = gbTryingPorn4Again;
#else
else if (gbTryingPorn4Again)
ScriptParams[0] = 1;
#endif
#else
ScriptParams[0] = 0;
#endif
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_DUMMY:
return 0;
#endif
#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
// it is unknown what these commands do but they don't take parameters
case COMMAND_MARK_CUTSCENE_START:
return 0;
case COMMAND_MARK_CUTSCENE_END:
return 0;
case COMMAND_CUTSCENE_SCROLL:
return 0;
#endif
default: default:
script_assert(0); script_assert(0);
} }

View file

@ -1437,6 +1437,39 @@ enum {
COMMAND_REGISTER_FIRE_LEVEL, COMMAND_REGISTER_FIRE_LEVEL,
COMMAND_IS_AUSTRALIAN_GAME, COMMAND_IS_AUSTRALIAN_GAME,
COMMAND_DISARM_CAR_BOMB, COMMAND_DISARM_CAR_BOMB,
#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
COMMAND_IS_JAPANESE_GAME,
#elif (!defined GTA_PS2)
COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED,
#endif
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
COMMAND_SHUFFLE_CARD_DECKS,
COMMAND_FETCH_NEXT_CARD,
COMMAND_GET_OBJECT_VELOCITY,
COMMAND_IS_DEBUG_CAMERA_ON,
COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY,
COMMAND_SET_OBJECT_ROTATION_VELOCITY,
COMMAND_IS_OBJECT_STATIC,
COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS,
COMMAND_DO_2D_RECTANGLES_COLLIDE,
COMMAND_GET_OBJECT_ROTATION_VELOCITY,
COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY,
COMMAND_GET_OBJECT_SPEED,
#endif
#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT)
COMMAND_MARK_CUTSCENE_START,
COMMAND_MARK_CUTSCENE_END,
COMMAND_CUTSCENE_SCROLL,
#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
COMMAND_IS_MISSION_SKIP,
COMMAND_SET_IN_AMMUNATION,
COMMAND_DO_SAVE_GAME,
COMMAND_IS_RETRY,
COMMAND_DUMMY,
COMMAND_MARK_CUTSCENE_START,
COMMAND_MARK_CUTSCENE_END,
COMMAND_CUTSCENE_SCROLL,
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LAST_SCRIPT_COMMAND LAST_SCRIPT_COMMAND
#endif #endif

View file

@ -29,7 +29,7 @@ void CSetPieces::AddOne(uint8 type, CVector2D vTriggerInf, CVector2D vTriggerSup
{ {
if (NumSetPieces >= NUM_SETPIECES) if (NumSetPieces >= NUM_SETPIECES)
return; return;
aSetPieces[NumSetPieces].m_nType = (eSetPieceType)type; aSetPieces[NumSetPieces].m_nType = type;
aSetPieces[NumSetPieces].m_vTriggerInf.x = Min(vTriggerInf.x, vTriggerSup.x); aSetPieces[NumSetPieces].m_vTriggerInf.x = Min(vTriggerInf.x, vTriggerSup.x);
aSetPieces[NumSetPieces].m_vTriggerInf.y = Min(vTriggerInf.y, vTriggerSup.y); aSetPieces[NumSetPieces].m_vTriggerInf.y = Min(vTriggerInf.y, vTriggerSup.y);
aSetPieces[NumSetPieces].m_vTriggerSup.x = Max(vTriggerInf.x, vTriggerSup.x); aSetPieces[NumSetPieces].m_vTriggerSup.x = Max(vTriggerInf.x, vTriggerSup.x);

View file

@ -5,7 +5,7 @@
class CVehicle; class CVehicle;
class CCopPed; class CCopPed;
enum eSetPieceType : uint8 enum eSetPieceType
{ {
SETPIECE_NONE = 0, SETPIECE_NONE = 0,
SETPIECE_TWOCOPCARSINALLEY, SETPIECE_TWOCOPCARSINALLEY,
@ -20,7 +20,7 @@ enum eSetPieceType : uint8
class CSetPiece class CSetPiece
{ {
public: public:
eSetPieceType m_nType; uint8 m_nType;
uint32 m_nLastTimeCreated; uint32 m_nLastTimeCreated;
CVector2D m_vTriggerInf; CVector2D m_vTriggerInf;
CVector2D m_vTriggerSup; CVector2D m_vTriggerSup;

View file

@ -3621,6 +3621,8 @@ CCamera::LoadPathSplines(int file)
m_arrPathArray[i].m_arr_PathData[j] = atof(token); m_arrPathArray[i].m_arr_PathData[j] = atof(token);
i++; i++;
j = 0; j = 0;
if (i == MAX_NUM_OF_SPLINETYPES)
reading = false;
memset(token, 0, 32); memset(token, 0, 32);
n = 0; n = 0;
} }

View file

@ -10,7 +10,7 @@ enum eWastedBustedState
WBSTATE_FAILED_CRITICAL_MISSION, WBSTATE_FAILED_CRITICAL_MISSION,
}; };
enum eBustedAudioState : uint8 enum eBustedAudioState
{ {
BUSTEDAUDIO_NONE, BUSTEDAUDIO_NONE,
BUSTEDAUDIO_LOADING, BUSTEDAUDIO_LOADING,
@ -82,7 +82,7 @@ public:
bool m_bGetOutOfJailFree; bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree; bool m_bGetOutOfHospitalFree;
bool m_bDriveByAllowed; bool m_bDriveByAllowed;
eBustedAudioState m_nBustedAudioStatus; uint8 m_nBustedAudioStatus;
int16 m_nCurrentBustedAudio; int16 m_nCurrentBustedAudio;
char m_aSkinName[32]; char m_aSkinName[32];
RwTexture *m_pSkinTexture; RwTexture *m_pSkinTexture;

View file

@ -35,7 +35,7 @@
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
CPtrList CWorld::ms_bigBuildingsList[4]; CPtrList CWorld::ms_bigBuildingsList[NUM_LEVELS];
CPtrList CWorld::ms_listMovingEntityPtrs; CPtrList CWorld::ms_listMovingEntityPtrs;
CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X]; CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
uint16 CWorld::ms_nCurrentScanCode; uint16 CWorld::ms_nCurrentScanCode;
@ -1164,8 +1164,8 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v
const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X - 1); const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X - 1);
const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y - 1); const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y - 1);
#else #else
const int32 nEndX = Min(GetSectorIndexX(vecSectorPos.x), NUMSECTORS_X); const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X);
const int32 nEndY = Min(GetSectorIndexY(vecSectorPos.y), NUMSECTORS_Y); const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y);
#endif #endif
for(int32 y = nStartY; y <= nEndY; y++) { for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) { for(int32 x = nStartX; x <= nEndX; x++) {
@ -1580,7 +1580,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
if(pVehicle->m_scanCode != GetCurrentScanCode()) { if(pVehicle->m_scanCode != GetCurrentScanCode()) {
pVehicle->m_scanCode = GetCurrentScanCode(); pVehicle->m_scanCode = GetCurrentScanCode();
const CVector &vehiclePos = pVehicle->GetPosition(); const CVector &vehiclePos = pVehicle->GetPosition();
eCarMission carMission = pVehicle->AutoPilot.m_nCarMission; uint8 carMission = pVehicle->AutoPilot.m_nCarMission;
if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX && if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer && vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE || (carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||
@ -1781,21 +1781,29 @@ CWorld::ShutDown(void)
CWorld::Remove(pEntity); CWorld::Remove(pEntity);
delete pEntity; delete pEntity;
} }
#ifndef FIX_BUGS
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
#endif
} }
for(int32 i = 0; i < 4; i++) { for(int32 i = 0; i < NUM_LEVELS; i++) {
for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) { for(CPtrNode *pNode = ms_bigBuildingsList[i].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item; CEntity *pEntity = (CEntity *)pNode->item;
// Maybe remove from world here? // Maybe remove from world here?
delete pEntity; delete pEntity;
} }
GetBigBuildingList((eLevelName)i).Flush(); ms_bigBuildingsList[i].Flush();
} }
for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
#ifdef FIX_BUGS
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
#endif
if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) { if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) {
sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();

View file

@ -55,7 +55,7 @@ struct CStoredCollPoly;
class CWorld class CWorld
{ {
static CPtrList ms_bigBuildingsList[4]; static CPtrList ms_bigBuildingsList[NUM_LEVELS];
static CPtrList ms_listMovingEntityPtrs; static CPtrList ms_listMovingEntityPtrs;
static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X]; static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
static uint16 ms_nCurrentScanCode; static uint16 ms_nCurrentScanCode;

View file

@ -311,6 +311,12 @@ enum Config {
#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm #define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script #define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
#define SUPPORT_JAPANESE_SCRIPT
//#define SUPPORT_XBOX_SCRIPT
//#define SUPPORT_MOBILE_SCRIPT
#if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT)
static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive");
#endif
#ifdef PC_MENU #ifdef PC_MENU
//#define MISSION_REPLAY // mobile feature //#define MISSION_REPLAY // mobile feature
#endif #endif

View file

@ -124,12 +124,18 @@ public:
(T*)&m_entries[handle >> 8] : nil; (T*)&m_entries[handle >> 8] : nil;
} }
int GetIndex(T *entry){ int GetIndex(T *entry){
int i = GetJustIndex(entry); int i = GetJustIndex_NoFreeAssert(entry);
return m_flags[i].u + (i<<8); return m_flags[i].u + (i<<8);
} }
int GetJustIndex(T *entry){ int GetJustIndex(T *entry){
// TODO: the cast is unsafe int index = GetJustIndex_NoFreeAssert(entry);
return (int)((U*)entry - m_entries); assert(!IsFreeSlot(index));
return index;
}
int GetJustIndex_NoFreeAssert(T* entry){
int index = ((U*)entry - m_entries);
assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
return index;
} }
int GetNoOfUsedSpaces(void) const { int GetNoOfUsedSpaces(void) const {
int i; int i;

View file

@ -6,7 +6,7 @@
struct CReference; struct CReference;
class CPtrList; class CPtrList;
enum eEntityType : uint8 enum eEntityType
{ {
ENTITY_TYPE_NOTHING = 0, ENTITY_TYPE_NOTHING = 0,
ENTITY_TYPE_BUILDING, ENTITY_TYPE_BUILDING,
@ -16,7 +16,7 @@ enum eEntityType : uint8
ENTITY_TYPE_DUMMY, ENTITY_TYPE_DUMMY,
}; };
enum eEntityStatus : uint8 enum eEntityStatus
{ {
STATUS_PLAYER, STATUS_PLAYER,
STATUS_PLAYER_PLAYBACKFROMBUFFER, STATUS_PLAYER_PLAYBACKFROMBUFFER,
@ -99,10 +99,10 @@ public:
CReference *m_pFirstReference; CReference *m_pFirstReference;
public: public:
eEntityType GetType() const { return (eEntityType)m_type; } uint8 GetType() const { return m_type; }
void SetType(eEntityType type) { m_type = type; } void SetType(uint8 type) { m_type = type; }
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; } uint8 GetStatus() const { return m_status; }
void SetStatus(eEntityStatus status) { m_status = status; } void SetStatus(uint8 status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
bool GetIsStatic(void) const { return bIsStatic || bIsStaticWaitingForCollision; } bool GetIsStatic(void) const { return bIsStatic || bIsStaticWaitingForCollision; }
void SetIsStatic(bool state) { bIsStatic = state; } void SetIsStatic(bool state) { bIsStatic = state; }

View file

@ -4,7 +4,7 @@
#define MAX_MODEL_NAME (21) #define MAX_MODEL_NAME (21)
enum ModelInfoType : uint8 enum ModelInfoType
{ {
MITYPE_NA, MITYPE_NA,
MITYPE_SIMPLE, MITYPE_SIMPLE,
@ -17,7 +17,6 @@ enum ModelInfoType : uint8
MITYPE_XTRACOMPS, // unused but still in enum MITYPE_XTRACOMPS, // unused but still in enum
MITYPE_HAND // xbox and mobile MITYPE_HAND // xbox and mobile
}; };
VALIDATE_SIZE(ModelInfoType, 1);
class C2dEffect; class C2dEffect;
@ -25,7 +24,7 @@ class CBaseModelInfo
{ {
protected: protected:
char m_name[MAX_MODEL_NAME]; char m_name[MAX_MODEL_NAME];
ModelInfoType m_type; uint8 m_type;
uint8 m_num2dEffects; uint8 m_num2dEffects;
bool m_bOwnsColModel; bool m_bOwnsColModel;
CColModel *m_colModel; CColModel *m_colModel;
@ -47,7 +46,7 @@ public:
virtual int GetAnimFileIndex(void) { return -1; } virtual int GetAnimFileIndex(void) { return -1; }
// one day it becomes virtual // one day it becomes virtual
ModelInfoType GetModelType() const { return m_type; } uint8 GetModelType() const { return m_type; }
bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; } bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; } bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; }
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; } bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; }

View file

@ -24,7 +24,7 @@ enum {
ATOMIC_FLAG_NOCULL = 0x800, ATOMIC_FLAG_NOCULL = 0x800,
}; };
enum eVehicleType : uint8{ enum eVehicleType {
VEHICLE_TYPE_CAR, VEHICLE_TYPE_CAR,
VEHICLE_TYPE_BOAT, VEHICLE_TYPE_BOAT,
VEHICLE_TYPE_TRAIN, VEHICLE_TYPE_TRAIN,

View file

@ -14,6 +14,12 @@
#include "soundlist.h" #include "soundlist.h"
#include "WaterLevel.h" #include "WaterLevel.h"
#include "Timecycle.h" #include "Timecycle.h"
#include "Stats.h"
#include "SpecialFX.h"
#define BEACHBALL_MAX_SCORE 250
// the proportion of the ball speed compared to the player speed when it hits the player
#define BEACHBALL_SPEED_PROPORTION 0.4f
int16 CObject::nNoTempObjects; int16 CObject::nNoTempObjects;
//int16 CObject::nBodyCastHealth = 1000; //int16 CObject::nBodyCastHealth = 1000;
@ -33,8 +39,8 @@ CObject::CObject(void)
m_bCameraToAvoidThisObject = false; m_bCameraToAvoidThisObject = false;
ObjectCreatedBy = UNKNOWN_OBJECT; ObjectCreatedBy = UNKNOWN_OBJECT;
m_nEndOfLifeTime = 0; m_nEndOfLifeTime = 0;
// m_nRefModelIndex = -1; // duplicate // m_nRefModelIndex = -1; // duplicate
// bUseVehicleColours = false; // duplicate // bUseVehicleColours = false; // duplicate
m_colour2 = 0; m_colour2 = 0;
m_colour1 = m_colour2; m_colour1 = m_colour2;
m_nBonusValue = 0; m_nBonusValue = 0;
@ -47,7 +53,7 @@ CObject::CObject(void)
bHasBeenDamaged = false; bHasBeenDamaged = false;
m_nRefModelIndex = -1; m_nRefModelIndex = -1;
bUseVehicleColours = false; bUseVehicleColours = false;
// bIsStreetLight = false; // duplicate // bIsStreetLight = false; // duplicate
m_pCurSurface = nil; m_pCurSurface = nil;
m_pCollidingEntity = nil; m_pCollidingEntity = nil;
m_nBeachballBounces = 0; m_nBeachballBounces = 0;
@ -84,10 +90,10 @@ CObject::~CObject(void)
{ {
CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this)); CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
if(m_nRefModelIndex != -1) if (m_nRefModelIndex != -1)
CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef(); CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0) if (ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
nNoTempObjects--; nNoTempObjects--;
} }
@ -107,7 +113,8 @@ CObject::ProcessControl(void)
m_vecMoveSpeed *= fTimeStep; m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep; m_vecTurnSpeed *= fTimeStep;
} }
if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible int16 mi = GetModelIndex();
if ((mi == MI_EXPLODINGBARREL || mi == MI_PETROLPUMP || mi == MI_PETROLPUMP2) && bHasBeenDamaged && bIsVisible
&& (CGeneral::GetRandomNumber() & 0x1F) == 10) { && (CGeneral::GetRandomNumber() & 0x1F) == 10) {
bExplosionProof = true; bExplosionProof = true;
bIsVisible = false; bIsVisible = false;
@ -115,6 +122,68 @@ CObject::ProcessControl(void)
bAffectedByGravity = false; bAffectedByGravity = false;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
} }
if (mi == MI_RCBOMB) {
float fTurnForce = -(m_fTurnMass / 20.0f);
CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward());
float fScalar = 1.0f - m_vecMoveSpeed.MagnitudeSqr() / 5.0f;
float fScalarTimed = Pow(fScalar, CTimer::GetTimeStep());
m_vecMoveSpeed *= fScalarTimed;
}
if (mi == MI_BEACHBALL) {
float fTimeStep = Pow(0.95f, CTimer::GetTimeStep());
float fPreviousVecSpeedMag = m_vecMoveSpeed.Magnitude2D();
m_vecMoveSpeed.x *= fTimeStep;
m_vecMoveSpeed.y *= fTimeStep;
m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D();
if (!FindPlayerVehicle()) {
CVector distance;
distance.x = FindPlayerCoors().x - GetPosition().x;
distance.y = FindPlayerCoors().y - GetPosition().y;
distance.z = FindPlayerCoors().z - GetPosition().z;
if (distance.z > 0.0 && distance.z < 1.5f && distance.Magnitude2D() < 1.0f) {
CVector playerSpeed = FindPlayerSpeed();
if (fPreviousVecSpeedMag < 0.05f && playerSpeed.Magnitude() > 0.1f) {
playerSpeed.z = 0.0f;
playerSpeed.Normalise();
playerSpeed.z = 0.3f;
m_vecMoveSpeed = CVector(
playerSpeed.x * BEACHBALL_SPEED_PROPORTION,
playerSpeed.y * BEACHBALL_SPEED_PROPORTION,
0.3f * BEACHBALL_SPEED_PROPORTION
);
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
m_vecTurnSpeed += CVector(
((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
0.0f);
if (m_nBeachballBounces > 0) {
m_nBeachballBounces++;
}
if (m_nBeachballBounces > 0) {
sprintf(gString, "%d", m_nBeachballBounces);
CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
CStats::RegisterHighestScore(3, m_nBeachballBounces);
}
}
}
if (distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f && distance.Magnitude2D() < 0.9f) {
m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f);
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
m_vecTurnSpeed.x += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
m_vecTurnSpeed.y += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
m_nBeachballBounces++;
m_nBeachballBounces = Min(m_nBeachballBounces, BEACHBALL_MAX_SCORE);
sprintf(gString, "%d", m_nBeachballBounces);
CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
CStats::RegisterHighestScore(3, m_nBeachballBounces);
}
}
}
if (bIsBIGBuilding) {
bIsInSafePosition = true;
}
} }
void void
@ -245,7 +314,7 @@ CObject::Render(void)
bool bool
CObject::SetupLighting(void) CObject::SetupLighting(void)
{ {
if(bRenderScorched){ if (bRenderScorched) {
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
return true; return true;
} else if (bIsPickup) { } else if (bIsPickup) {
@ -262,7 +331,7 @@ CObject::SetupLighting(void)
void void
CObject::RemoveLighting(bool reset) CObject::RemoveLighting(bool reset)
{ {
if(reset) { if (reset) {
SetAmbientColours(); SetAmbientColours();
DeActivateDirectional(); DeActivateDirectional();
} }
@ -287,85 +356,147 @@ CObject::ObjectDamage(float amount)
} }
#endif #endif
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
const CVector& vecPos = m_matrix.GetPosition(); const CVector &vecPos = m_matrix.GetPosition();
const float fDirectionZ = 0.0002f * amount; const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect) switch (m_nCollisionDamageEffect) {
{
case DAMAGE_EFFECT_CHANGE_MODEL: case DAMAGE_EFFECT_CHANGE_MODEL:
bRenderDamaged = true; bRenderDamaged = true;
break; return;
case DAMAGE_EFFECT_SPLIT_MODEL: case DAMAGE_EFFECT_SPLIT_MODEL:
return;
case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS:
{
static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
if (bRenderDamaged) {
break; break;
case DAMAGE_EFFECT_SMASH_COMPLETELY: }
bIsVisible = false; bRenderDamaged = true;
bUsesCollision = false; CVector min = 0.85f * GetColModel()->boundingBox.min;
SetIsStatic(true); CVector max = 0.85f * GetColModel()->boundingBox.max;
bExplosionProof = true; min.z = max.z;
SetMoveSpeed(0.0f, 0.0f, 0.0f); min = GetMatrix() * min;
SetTurnSpeed(0.0f, 0.0f, 0.0f); max = GetMatrix() * max;
CVector temp = (max - min) * 0.02f;
for (int32 i = 0; i < 50; i++) {
CVector vecDir = CVector(
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f)
);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
CVector pos = min + temp * (float)i;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
RwRGBA color = debrisColor;
color.red *= fColorFactor;
color.green *= fColorFactor;
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
break; break;
case DAMAGE_EFFECT_CHANGE_THEN_SMASH: }
case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
if (!bRenderDamaged) { if (!bRenderDamaged) {
bRenderDamaged = true; bRenderDamaged = true;
return;
} }
else { // fall through
}
case DAMAGE_EFFECT_SMASH_COMPLETELY: {
bIsVisible = false; bIsVisible = false;
bUsesCollision = false; bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true); SetIsStatic(true);
bExplosionProof = true; bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f); SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f);
}
break; break;
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: { }
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY:
{
bIsVisible = false; bIsVisible = false;
bUsesCollision = false; bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true); SetIsStatic(true);
bExplosionProof = true; bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f); SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 96, 48, 0, 255 }; const RwRGBA color = { 96, 48, 0, 255 };
for (int32 i = 0; i < 25; i++) { for (int32 i = 0; i < 25; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CVector vecDir = CVector(
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
);
++nFrameGen; ++nFrameGen;
int32 currentFrame = nFrameGen & 3; int32 currentFrame = nFrameGen & 3;
RwRGBA randomColor = color;
switch (m_nCollisionDamageEffect) {
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha }; randomColor.red *= fRandom;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); randomColor.green *= fRandom;
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); randomColor.blue *= fRandom;
break;
}
case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
randomColor.red = 0xff;
randomColor.green = 0xfc;
break;
}
}
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
} }
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
break; break;
} }
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY:
{
bIsVisible = false; bIsVisible = false;
bUsesCollision = false; bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true); SetIsStatic(true);
bExplosionProof = true; bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f); SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 128, 128, 128, 255 }; static const RwRGBA color = { 128, 128, 128, 255 };
CVector position = GetPosition();
for (int32 i = 0; i < 45; i++) { for (int32 i = 0; i < 45; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CVector vecDir = CVector(
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
);
++nFrameGen; ++nFrameGen;
int32 currentFrame = nFrameGen & 3; int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
} }
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos); PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
break; break;
} }
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
case DAMAGE_EFFECT_BURST_BEACHBALL:
{
bIsVisible = false; bIsVisible = false;
bUsesCollision = false; bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true); SetIsStatic(true);
bExplosionProof = true; bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f); SetMoveSpeed(0.0f, 0.0f, 0.0f);
@ -373,46 +504,213 @@ CObject::ObjectDamage(float amount)
const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 10; i++) { for (int32 i = 0; i < 10; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CVector vecDir = CVector(
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
);
++nFrameGen; ++nFrameGen;
int32 currentFrame = nFrameGen & 3; int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2; RwRGBA color = color2;
if (nFrameGen & 1) if (nFrameGen & 1)
color = color1; color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
} }
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
} else {
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos); PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
}
break; break;
} }
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY:
{
bIsVisible = false; bIsVisible = false;
bUsesCollision = false; bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true); SetIsStatic(true);
bExplosionProof = true; bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f); SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 };
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
for (int32 i = 0; i < 32; i++) { for (int32 i = 0; i < 32; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CVector vecDir = CVector(
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
);
++nFrameGen; ++nFrameGen;
int32 currentFrame = nFrameGen & 3; int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2; const RwRGBA &color = nFrameGen & 1 ? color1 : color2;
if (nFrameGen & 1) float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
color = color1; int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
} }
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
break; break;
} }
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
{
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
CRGBA possibleColor1;
CRGBA possibleColor2;
switch (m_nCollisionDamageEffect) {
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF);
possibleColor2 = possibleColor1;
break;
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF);
possibleColor2 = possibleColor1;
break;
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF);
possibleColor2 = possibleColor1;
break;
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF);
possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF);
break;
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF);
possibleColor2 = possibleColor1;
break;
}
for (int32 i = 0; i < 16; i++) {
CVector vecDir(
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ
);
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
++nFrameGen;
int32 nCurFrame = nFrameGen & 0x3;
CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
if (!(i % 7)) {
static CRGBA secondParticleColors[4] = {
CRGBA(0xA0, 0x60, 0x60, 0xFF),
CRGBA(0x60, 0xA0, 0x60, 0xFF),
CRGBA(0x60, 0x60, 0xA0, 0xFF),
CRGBA(0xA0, 0xA0, 0xA0, 0xFF)
};
vecDir *= 0.5f;
CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3];
int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
}
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_VEGPALM:
{
static RwRGBA primaryColor1 = { 0x39, 0x4D, 0x29, 0xff };
static RwRGBA primaryColor2 = { 0x94, 0x7D, 0x73, 0xff };
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
float fRadius = GetColModel()->boundingSphere.radius;
for (int32 i = 0; i < 32; i++) {
CVector particleDir = CVector(
CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
CGeneral::GetRandomNumberInRange(-0.05f, 0.05f) + fDirectionZ
);
CVector particlePos = vecPos;
particlePos.z += CGeneral::GetRandomNumberInRange(0.0f, 1.0f) * fRadius;
++nFrameGen;
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
int32 nCurFrame = nFrameGen & 0x3;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
RwRGBA& particleColor = nFrameGen & 1 ? primaryColor1 : primaryColor2;
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, particlePos, particleDir, nil, fSize, particleColor, nRotationSpeed, 0, nCurFrame, 0);
if ((i % 7) == 0) {
static RwRGBA secondaryColor = { 0x9A, 0x99, 0x99, 0x3E };
CParticle::AddParticle(PARTICLE_DEBRIS, particlePos, particleDir, nil, 0.3, secondaryColor, nRotationSpeed, 0, 0, 0);
}
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_BLACKBAG:
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
{
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
CRGBA possibleColor1;
CRGBA possibleColor2;
switch (m_nCollisionDamageEffect) {
case DAMAGE_EFFECT_SMASH_BLACKBAG:
possibleColor1 = CRGBA(0, 0, 0, 0xFF);
possibleColor2 = possibleColor1;
break;
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF);
possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF);
break;
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF);
possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF);
break;
}
for (int32 i = 0; i < 16; i++) {
CVector vecDir(
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
);
++nFrameGen;
int32 nCurFrame = nFrameGen & 0x3;
CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
}
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) {
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
} else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) {
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
}
break;
}
default:
DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect);
return;
} }
} }
} }
@ -447,8 +745,8 @@ CObject::Init(void)
m_nCostValue = 0; m_nCostValue = 0;
m_pCollidingEntity = nil; m_pCollidingEntity = nil;
CColPoint point; CColPoint point;
CEntity* outEntity = nil; CEntity *outEntity = nil;
const CVector& vecPos = m_matrix.GetPosition(); const CVector &vecPos = m_matrix.GetPosition();
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil)) if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
m_pCurSurface = outEntity; m_pCurSurface = outEntity;
else else
@ -457,7 +755,7 @@ CObject::Init(void)
if (GetModelIndex() == MI_BUOY) if (GetModelIndex() == MI_BUOY)
bTouchingWater = true; bTouchingWater = true;
if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON) if (CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
bIsWeapon = true; bIsWeapon = true;
bIsStreetLight = IsLightObject(GetModelIndex()); bIsStreetLight = IsLightObject(GetModelIndex());
@ -486,9 +784,9 @@ CObject::CanBeDeleted(void)
void void
CObject::DeleteAllMissionObjects() CObject::DeleteAllMissionObjects()
{ {
CObjectPool* objectPool = CPools::GetObjectPool(); CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) { for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject* pObject = objectPool->GetSlot(i); CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) { if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
CWorld::Remove(pObject); CWorld::Remove(pObject);
delete pObject; delete pObject;
@ -499,9 +797,9 @@ CObject::DeleteAllMissionObjects()
void void
CObject::DeleteAllTempObjects() CObject::DeleteAllTempObjects()
{ {
CObjectPool* objectPool = CPools::GetObjectPool(); CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) { for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject* pObject = objectPool->GetSlot(i); CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) { if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
CWorld::Remove(pObject); CWorld::Remove(pObject);
delete pObject; delete pObject;
@ -515,7 +813,7 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
CObjectPool *objectPool = CPools::GetObjectPool(); CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) { for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject *pObject = objectPool->GetSlot(i); CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) { if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && (point - pObject->GetPosition()).MagnitudeSqr() < SQR(fRadius)) {
CWorld::Remove(pObject); CWorld::Remove(pObject);
delete pObject; delete pObject;
} }
@ -523,7 +821,7 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
} }
bool bool
IsObjectPointerValid(CObject* pObject) IsObjectPointerValid(CObject *pObject)
{ {
if (!pObject) if (!pObject)
return false; return false;

View file

@ -32,23 +32,23 @@ enum CollisionDamageEffect
DAMAGE_EFFECT_CHANGE_THEN_SMASH, DAMAGE_EFFECT_CHANGE_THEN_SMASH,
DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50, DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50,
DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY, DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY = 51,
DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60, DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70, DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80, DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91, DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW21, DAMAGE_EFFECT_SMASH_NEWSTANDNEW2 = 92,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW31, DAMAGE_EFFECT_SMASH_NEWSTANDNEW3 = 93,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW41, DAMAGE_EFFECT_SMASH_NEWSTANDNEW4 = 94,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW51, DAMAGE_EFFECT_SMASH_NEWSTANDNEW5 = 95,
DAMAGE_EFFECT_SMASH_BLACKBAG = 100, DAMAGE_EFFECT_SMASH_BLACKBAG = 100,
DAMAGE_EFFECT_SMASH_VEGPALM = 110, DAMAGE_EFFECT_SMASH_VEGPALM = 110,
DAMAGE_EFFECT_BURST_BEACHBALL = 120, DAMAGE_EFFECT_BURST_BEACHBALL = 120,
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131, DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131,
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL, DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL = 132,
}; };
class CVehicle; class CVehicle;
@ -76,7 +76,7 @@ public:
uint8 m_nCollisionDamageEffect; uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases; uint8 m_nSpecialCollisionResponseCases;
bool m_bCameraToAvoidThisObject; bool m_bCameraToAvoidThisObject;
int8 m_nBeachballBounces; uint8 m_nBeachballBounces;
uint32 m_obj_unused1; uint32 m_obj_unused1;
uint32 m_nEndOfLifeTime; uint32 m_nEndOfLifeTime;
int16 m_nRefModelIndex; int16 m_nRefModelIndex;

View file

@ -52,7 +52,7 @@ enum eFormation
FORMATION_FRONT FORMATION_FRONT
}; };
enum FightState : int8 { enum FightState {
FIGHTSTATE_MOVE_FINISHED = -2, FIGHTSTATE_MOVE_FINISHED = -2,
FIGHTSTATE_JUST_ATTACKED, FIGHTSTATE_JUST_ATTACKED,
FIGHTSTATE_NO_MOVE, FIGHTSTATE_NO_MOVE,
@ -187,7 +187,7 @@ enum eWaitState {
WAITSTATE_PLAYANIM_HANDSUP_SIMPLE, WAITSTATE_PLAYANIM_HANDSUP_SIMPLE,
}; };
enum eObjective : uint32 { enum eObjective {
OBJECTIVE_NONE, OBJECTIVE_NONE,
OBJECTIVE_WAIT_ON_FOOT, OBJECTIVE_WAIT_ON_FOOT,
OBJECTIVE_WAIT_ON_FOOT_FOR_COP, OBJECTIVE_WAIT_ON_FOOT_FOR_COP,
@ -271,7 +271,7 @@ enum PedOnGroundState {
PED_DEAD_ON_THE_FLOOR PED_DEAD_ON_THE_FLOOR
}; };
enum PointBlankNecessity : uint8 { enum PointBlankNecessity {
NO_POINT_BLANK_PED, NO_POINT_BLANK_PED,
POINT_BLANK_FOR_WANTED_PED, POINT_BLANK_FOR_WANTED_PED,
POINT_BLANK_FOR_SOMEONE_ELSE POINT_BLANK_FOR_SOMEONE_ELSE
@ -598,7 +598,7 @@ public:
uint32 m_curFightMove; uint32 m_curFightMove;
uint32 m_lastFightMove; uint32 m_lastFightMove;
uint8 m_fightButtonPressure; uint8 m_fightButtonPressure;
FightState m_fightState; int8 m_fightState;
bool m_takeAStepAfterAttack; bool m_takeAStepAfterAttack;
uint8 m_bleedCounter; uint8 m_bleedCounter;
CFire *m_pFire; CFire *m_pFire;
@ -729,7 +729,7 @@ public:
CPed *CheckForDeadPeds(void); CPed *CheckForDeadPeds(void);
bool CheckForExplosions(CVector2D &area); bool CheckForExplosions(CVector2D &area);
CPed *CheckForGunShots(void); CPed *CheckForGunShots(void);
PointBlankNecessity CheckForPointBlankPeds(CPed*); uint8 CheckForPointBlankPeds(CPed*);
bool CheckIfInTheAir(void); bool CheckIfInTheAir(void);
void ClearAll(void); void ClearAll(void);
void SetPointGunAt(CEntity*); void SetPointGunAt(CEntity*);

View file

@ -367,7 +367,7 @@ CPed::SetAttack(CEntity *victim)
if (IsPlayer()) if (IsPlayer())
CPad::GetPad(0)->ResetAverageWeapon(); CPad::GetPad(0)->ResetAverageWeapon();
PointBlankNecessity pointBlankStatus; uint8 pointBlankStatus;
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
@ -611,7 +611,7 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
} }
// --MIAMI: Done // --MIAMI: Done
PointBlankNecessity uint8
CPed::CheckForPointBlankPeds(CPed *pedToVerify) CPed::CheckForPointBlankPeds(CPed *pedToVerify)
{ {
float pbDistance = 1.1f; float pbDistance = 1.1f;

View file

@ -374,7 +374,11 @@ CFont::PrintChar(float x, float y, wchar c)
if(Details.style == FONT_BANK || Details.style == FONT_STANDARD){ if(Details.style == FONT_BANK || Details.style == FONT_STANDARD){
if (bDontPrint) return; if (bDontPrint) return;
if (RenderState.slant == 0.0f) { if (RenderState.slant == 0.0f) {
#ifdef FIX_BUGS
if (c < 192) {
#else
if (c < 193) { if (c < 193) {
#endif
CSprite2d::AddToBuffer( CSprite2d::AddToBuffer(
CRect(x, y, CRect(x, y,
x + 32.0f * RenderState.scaleX * 1.0f, x + 32.0f * RenderState.scaleX * 1.0f,
@ -390,9 +394,9 @@ CFont::PrintChar(float x, float y, wchar c)
x + 32.0f * RenderState.scaleX * 1.0f, x + 32.0f * RenderState.scaleX * 1.0f,
y + 33.0f * RenderState.scaleY * 0.5f), y + 33.0f * RenderState.scaleY * 0.5f),
RenderState.color, RenderState.color,
xoff / 16.0f, yoff / 12.8f, xoff / 16.0f, yoff / 12.8f + 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f, (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f, xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.017f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f); (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f);
} }
} else } else

View file

@ -202,7 +202,7 @@ CVector vecTestResistance(0.9995f, 0.9f, 0.95f);
float fDAxisX = 1.0f; float fDAxisX = 1.0f;
float fDAxisXExtra = 100.0f; float fDAxisXExtra = 100.0f;
float fDAxisY = 1000.0f; float fDAxisY = 1000.0f;
float fInAirXRes = 0.88f; float fInAirXRes = 0.98f;
float fFlySpeedMult = -0.6f; float fFlySpeedMult = -0.6f;
void void
@ -1213,7 +1213,8 @@ CBike::ProcessControl(void)
// Balance bike // Balance bike
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){ if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f); float onSideness = DotProduct(GetRight(), m_vecAvgSurfaceNormal);
onSideness = clamp(onSideness, -1.0f, 1.0f);
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass); CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
// Keep bike upright // Keep bike upright
if(bBalancedByRider){ if(bBalancedByRider){

View file

@ -629,11 +629,11 @@ void CCranes::Save(uint8* buf, uint32* size)
for (int i = 0; i < NUM_CRANES; i++) { for (int i = 0; i < NUM_CRANES; i++) {
CCrane *pCrane = WriteSaveBuf(buf, aCranes[i]); CCrane *pCrane = WriteSaveBuf(buf, aCranes[i]);
if (pCrane->m_pCraneEntity != nil) if (pCrane->m_pCraneEntity != nil)
pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex(pCrane->m_pCraneEntity) + 1); pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pCrane->m_pCraneEntity) + 1);
if (pCrane->m_pHook != nil) if (pCrane->m_pHook != nil)
pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex(pCrane->m_pHook) + 1); pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pCrane->m_pHook) + 1);
if (pCrane->m_pVehiclePickedUp != nil) if (pCrane->m_pVehiclePickedUp != nil)
pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex(pCrane->m_pVehiclePickedUp) + 1); pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(pCrane->m_pVehiclePickedUp) + 1);
} }
VALIDATESAVEBUF(*size); VALIDATESAVEBUF(*size);

View file

@ -11,7 +11,7 @@ class CBuilding;
class CCrane class CCrane
{ {
public: public:
enum CraneState : uint8 { enum CraneState {
IDLE = 0, IDLE = 0,
GOING_TOWARDS_TARGET = 1, GOING_TOWARDS_TARGET = 1,
LIFTING_TARGET = 2, LIFTING_TARGET = 2,
@ -19,7 +19,7 @@ public:
ROTATING_TARGET = 4, ROTATING_TARGET = 4,
DROPPING_TARGET = 5 DROPPING_TARGET = 5
}; };
enum CraneStatus : uint8 { enum CraneStatus {
NONE = 0, NONE = 0,
ACTIVATED = 1, ACTIVATED = 1,
DEACTIVATED = 2 DEACTIVATED = 2
@ -46,8 +46,8 @@ public:
CVector2D m_vecHookVelocity; CVector2D m_vecHookVelocity;
CVehicle *m_pVehiclePickedUp; CVehicle *m_pVehiclePickedUp;
uint32 m_nTimeForNextCheck; uint32 m_nTimeForNextCheck;
CraneStatus m_nCraneStatus; uint8 m_nCraneStatus;
CraneState m_nCraneState; uint8 m_nCraneState;
uint8 m_nVehiclesCollected; uint8 m_nVehiclesCollected;
bool m_bIsCrusher; bool m_bIsCrusher;
bool m_bIsMilitaryCrane; bool m_bIsMilitaryCrane;

View file

@ -281,7 +281,7 @@ public:
int8 m_comedyControlState; int8 m_comedyControlState;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
float m_fSteerInput; float m_fSteerInput;
eVehicleType m_vehType; uint8 m_vehType;
static void *operator new(size_t); static void *operator new(size_t);
static void *operator new(size_t sz, int slot); static void *operator new(size_t sz, int slot);

View file

@ -1457,7 +1457,8 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
#ifndef FIX_BUGS #ifndef FIX_BUGS
CVector dist = point->point - (*source); CVector dist = point->point - (*source);
CVector smokePos = point->point - Max(0.1f * dist.Magnitude(), 0.2f) / dist.Magnitude(); float distMagnitude = dist.Magnitude();
CVector smokePos = point->point - Max(distMagnitude / 10.0f, 0.2f) * dist / distMagnitude;
#else #else
CVector smokePos = point->point; CVector smokePos = point->point;
#endif // !FIX_BUGS #endif // !FIX_BUGS
@ -1486,9 +1487,9 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal * 0.05f); CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal * 0.05f);
#ifndef FIX_BUGS #ifndef FIX_BUGS
CVector dist = point.point - (*fireSource); CVector dist = point->point - (*source);
CVector offset = dist - Max(0.2f * dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f); CVector offset = dist - Max(0.2f * dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f);
CVector smokePos = *fireSource + offset; CVector smokePos = *source + offset;
#else #else
CVector smokePos = point->point; CVector smokePos = point->point;
#endif #endif

14400
utils/gxt/american.txt Normal file

File diff suppressed because it is too large Load diff

View file

@ -1,7 +1,5 @@
gxt -g III -i "american.txt" -o "../../gamefiles/TEXT/american.gxt" gxt -g VC -i "american.txt" -o "../../gamefiles/TEXT/american.gxt"
gxt -g III -i "english.txt" -o "../../gamefiles/TEXT/english.gxt" gxt -g VC -i "french.txt" -o "../../gamefiles/TEXT/french.gxt"
gxt -g III -i "french.txt" -o "../../gamefiles/TEXT/french.gxt" gxt -g VC -i "german.txt" -o "../../gamefiles/TEXT/german.gxt"
gxt -g III -i "german.txt" -o "../../gamefiles/TEXT/german.gxt" gxt -g VC -i "italian.txt" -o "../../gamefiles/TEXT/italian.gxt"
gxt -g III -i "italian.txt" -o "../../gamefiles/TEXT/italian.gxt" gxt -g VC -i "spanish.txt" -o "../../gamefiles/TEXT/spanish.gxt"
gxt -g III -i "spanish.txt" -o "../../gamefiles/TEXT/spanish.gxt"
gxt -g III -r -i "russian.txt" -o "../../gamefiles/TEXT/russian.gxt"

14562
utils/gxt/french.txt Normal file

File diff suppressed because it is too large Load diff

14562
utils/gxt/german.txt Normal file

File diff suppressed because it is too large Load diff

14571
utils/gxt/italian.txt Normal file

File diff suppressed because it is too large Load diff

14583
utils/gxt/spanish.txt Normal file

File diff suppressed because it is too large Load diff