diff --git a/README.md b/README.md index 6e8f717c..3f98c9a5 100644 --- a/README.md +++ b/README.md @@ -38,27 +38,18 @@ to reverse at the time, calling the original functions is acceptable. ### Unreversed / incomplete classes (at least the ones we know) ``` -cAudioManager - being worked on +cAudioManager - WIP CBoat CBrightLights CBulletInfo -CBulletTraces -CCam -CCamera -CCopPed CCrane CCranes CCullZone CCullZones CExplosion CFallingGlassPane -CFire -CFireManager -CGame -CGarage -CGarages CGlass -CMenuManager +CMenuManager - WIP CMotionBlurStreaks CObject CPacManPickups @@ -68,15 +59,10 @@ CRoadBlocks CRubbish CSceneEdit CSkidmarks -CShotInfo CSpecialFX CStats CTrafficLights -CWanted -CWaterCannon -CWaterCannons CWeapon -CWeaponEffects CWeather CWorld ``` diff --git a/gamefiles/JAPANESE.gxt b/gamefiles/JAPANESE.gxt new file mode 100644 index 00000000..d4b54383 Binary files /dev/null and b/gamefiles/JAPANESE.gxt differ diff --git a/gamefiles/fonts_j.txd b/gamefiles/fonts_j.txd new file mode 100644 index 00000000..437e13f9 Binary files /dev/null and b/gamefiles/fonts_j.txd differ diff --git a/gamefiles/fonts_r.txd b/gamefiles/fonts_r.txd new file mode 100644 index 00000000..4b89e449 Binary files /dev/null and b/gamefiles/fonts_r.txd differ diff --git a/gamefiles/russian.gxt b/gamefiles/russian.gxt new file mode 100644 index 00000000..41c4cec8 Binary files /dev/null and b/gamefiles/russian.gxt differ diff --git a/rwsdk/include/d3d8/rwplcore.h b/rwsdk/include/d3d8/rwplcore.h index 152261cc..b0ff7dfa 100644 --- a/rwsdk/include/d3d8/rwplcore.h +++ b/rwsdk/include/d3d8/rwplcore.h @@ -3906,8 +3906,8 @@ MACRO_STOP #pragma warning( disable : 344 ) #endif /* (defined(__ICL)) */ - -#include +//nobody needed that - AAP +//#include #if (defined(RWDEBUG)) #if (defined(RWMEMDEBUG) && !defined(_CRTDBG_MAP_ALLOC)) diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp index ec42191b..246322ba 100644 --- a/src/animation/AnimBlendAssociation.cpp +++ b/src/animation/AnimBlendAssociation.cpp @@ -203,6 +203,15 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta) return true; } +#include + +class CAnimBlendAssociation_ : public CAnimBlendAssociation +{ +public: + CAnimBlendAssociation *ctor1(void) { return ::new (this) CAnimBlendAssociation(); } + CAnimBlendAssociation *ctor2(CAnimBlendAssociation &other) { return ::new (this) CAnimBlendAssociation(other); } + void dtor(void) { this->CAnimBlendAssociation::~CAnimBlendAssociation(); } +}; STARTPATCHES InjectHook(0x4016A0, &CAnimBlendAssociation::AllocateAnimBlendNodeArray, PATCH_JUMP); @@ -219,7 +228,7 @@ STARTPATCHES InjectHook(0x4031F0, &CAnimBlendAssociation::UpdateTime, PATCH_JUMP); InjectHook(0x4032B0, &CAnimBlendAssociation::UpdateBlend, PATCH_JUMP); - InjectHook(0x401460, &CAnimBlendAssociation::ctor1, PATCH_JUMP); - InjectHook(0x4014C0, &CAnimBlendAssociation::ctor2, PATCH_JUMP); - InjectHook(0x401520, &CAnimBlendAssociation::dtor, PATCH_JUMP); + InjectHook(0x401460, &CAnimBlendAssociation_::ctor1, PATCH_JUMP); + InjectHook(0x4014C0, &CAnimBlendAssociation_::ctor2, PATCH_JUMP); + InjectHook(0x401520, &CAnimBlendAssociation_::dtor, PATCH_JUMP); ENDPATCHES diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index aec28f56..d35db1db 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -85,9 +85,5 @@ public: static CAnimBlendAssociation *FromLink(CAnimBlendLink *l) { return (CAnimBlendAssociation*)((uint8*)l - offsetof(CAnimBlendAssociation, link)); } - - CAnimBlendAssociation *ctor1(void) { return ::new (this) CAnimBlendAssociation(); } - CAnimBlendAssociation *ctor2(CAnimBlendAssociation &other) { return ::new (this) CAnimBlendAssociation(other); } - void dtor(void) { this->CAnimBlendAssociation::~CAnimBlendAssociation(); } }; static_assert(sizeof(CAnimBlendAssociation) == 0x40, "CAnimBlendAssociation: error"); diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp index 06625eb5..cc4281d6 100644 --- a/src/animation/AnimBlendClumpData.cpp +++ b/src/animation/AnimBlendClumpData.cpp @@ -36,9 +36,19 @@ CAnimBlendClumpData::ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void * cb(&frames[i], arg); } +#include + +class CAnimBlendClumpData_ : public CAnimBlendClumpData +{ +public: + CAnimBlendClumpData *ctor(void) { return ::new (this) CAnimBlendClumpData(); } + void dtor(void) { this->CAnimBlendClumpData::~CAnimBlendClumpData(); } +}; + + STARTPATCHES - InjectHook(0x401880, &CAnimBlendClumpData::ctor, PATCH_JUMP); - InjectHook(0x4018B0, &CAnimBlendClumpData::dtor, PATCH_JUMP); + InjectHook(0x401880, &CAnimBlendClumpData_::ctor, PATCH_JUMP); + InjectHook(0x4018B0, &CAnimBlendClumpData_::dtor, PATCH_JUMP); InjectHook(0x4018F0, &CAnimBlendClumpData::SetNumberOfFrames, PATCH_JUMP); InjectHook(0x401930, &CAnimBlendClumpData::ForAllFrames, PATCH_JUMP); ENDPATCHES diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h index df2fbc56..1c8c391d 100644 --- a/src/animation/AnimBlendClumpData.h +++ b/src/animation/AnimBlendClumpData.h @@ -49,9 +49,5 @@ public: void SetNumberOfBones(int n) { SetNumberOfFrames(n); } #endif void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg); - - - CAnimBlendClumpData *ctor(void) { return ::new (this) CAnimBlendClumpData(); } - void dtor(void) { this->CAnimBlendClumpData::~CAnimBlendClumpData(); } }; static_assert(sizeof(CAnimBlendClumpData) == 0x14, "CAnimBlendClumpData: error"); diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 539c9e91..8e8d024a 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -20,6 +20,7 @@ #include "MusicManager.h" #include "Pad.h" #include "Ped.h" +#include "Fire.h" #include "Physical.h" #include "Placeable.h" #include "Plane.h" @@ -67,6 +68,7 @@ const int molotovVolume = 50; const int rainOnVehicleIntensity = 22; const int reverseGearIntensity = 30; +const int engineDamageIntensity = 40; const bool hornPatternsArray[8][44] = { @@ -416,7 +418,7 @@ cAudioManager::AddReleasingSounds() } sample.field_56 = 0; } - memcpy(&m_sQueueSample, &sample, sizeof(sample)); + memcpy(&m_sQueueSample, &sample, sizeof(tSound)); AddSampleToRequestedQueue(); } } @@ -2742,11 +2744,215 @@ cAudioManager::PreTerminateGameSpecificShutdown() } } -WRAPPER void cAudioManager::ProcessActiveQueues() { - EAXJMP(0x57BA60); + bool flag; + float position2; + float position1; + + uint32 v28; + uint32 v29; + + float x; + float usedX; + float usedY; + float usedZ; + + uint8 vol; + uint8 emittingVol; + CVector position; + + for (int32 i = 0; i < m_bActiveSamples; i++) { + m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0; + m_asActiveSamples[i].m_bIsProcessed = 0; + } + + for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { + tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; + if (sample.m_nSampleIndex != NO_SAMPLE) { + for (int32 j = 0; j < m_bActiveSamples; ++j) { + if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && + sample.m_counter == m_asActiveSamples[j].m_counter && + sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { + if (sample.m_nLoopCount) { + if (m_FrameCounter & 1) { + flag = !!(j & 1); + } + else { + flag = !(j & 1); + } + if (flag && !SampleManager.GetChannelUsedFlag(j)) { + sample.m_bLoopEnded = 1; + m_asActiveSamples[j].m_bLoopEnded = 1; + m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE; + m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; + continue; + } + } + sample.m_bIsProcessed = 1; + m_asActiveSamples[j].m_bIsProcessed = 1; + sample.field_88 = -1; + if (!sample.field_56) { + if (sample.m_bIsDistant) { + if (field_4) { + emittingVol = 2 * min(63, sample.m_bEmittingVolume); + } + else { + emittingVol = sample.m_bEmittingVolume; + } + SampleManager.SetChannelFrequency(j, sample.m_nFrequency); + SampleManager.SetChannelEmittingVolume(j, emittingVol); + } + else { + m_asActiveSamples[j].m_fDistance = sample.m_fDistance; + position2 = sample.m_fDistance; + position1 = m_asActiveSamples[j].m_fDistance; + sample.m_nFrequency = ComputeDopplerEffectedFrequency( + sample.m_nFrequency, position1, position2, sample.field_48); + if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { + int32 freq; + if (sample.m_nFrequency <= + m_asActiveSamples[j].m_nFrequency) { + freq = max(sample.m_nFrequency, + m_asActiveSamples[j].m_nFrequency - + 6000); + } + else { + freq = min(sample.m_nFrequency, + m_asActiveSamples[j].m_nFrequency + + 6000); + } + m_asActiveSamples[j].m_nFrequency = freq; + SampleManager.SetChannelFrequency(j, freq); + } + + if (sample.m_bEmittingVolume != + m_asActiveSamples[j].m_bEmittingVolume) { + if (sample.m_bEmittingVolume <= + m_asActiveSamples[j].m_bEmittingVolume) { + vol = max( + m_asActiveSamples[j].m_bEmittingVolume - 10, + sample.m_bEmittingVolume); + } + else { + vol = min( + m_asActiveSamples[j].m_bEmittingVolume + 10, + sample.m_bEmittingVolume); + } + + uint8 emittingVol; + if (field_4) { + emittingVol = 2 * min(63, vol); + } + else { + emittingVol = vol; + } + SampleManager.SetChannelEmittingVolume(j, emittingVol); + m_asActiveSamples[j].m_bEmittingVolume = vol; + } + TranslateEntity(&sample.m_vecPos, &position); + SampleManager.SetChannel3DPosition(j, position.x, position.y, + position.z); + SampleManager.SetChannel3DDistances( + j, sample.m_fSoundIntensity, + 0.25f * sample.m_fSoundIntensity); + } + SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); + continue; + } + sample.m_bIsProcessed = 0; + m_asActiveSamples[j].m_bIsProcessed = 0; + break; + } + } + } + } + for (int32 i = 0; i < m_bActiveSamples; i++) { + if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) { + SampleManager.StopChannel(i); + m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; + m_asActiveSamples[i].m_nEntityIndex = -5; + } + } + for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { + + tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; + if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && + m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { + if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) { + --sample.m_bLoopsRemaining; + sample.field_76 = 1; + } + else { + for (int32 j = 0; j < m_bActiveSamples; ++j) { + if (!m_asActiveSamples[j].m_bIsProcessed) { + if (sample.m_nLoopCount) { + v28 = sample.m_nFrequency / field_19192; + v29 = sample.m_nLoopCount * + SampleManager.GetSampleLength(sample.m_nSampleIndex); + if (v28 == 0) continue; + sample.field_76 = v29 / v28 + 1; + } + memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); + if (!m_asActiveSamples[j].m_bIsDistant) + TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); + if (field_4) { + emittingVol = + 2 * min(63, m_asActiveSamples[j].m_bEmittingVolume); + } + else { + emittingVol = m_asActiveSamples[j].m_bEmittingVolume; + } + if (SampleManager.InitialiseChannel(j, + m_asActiveSamples[j].m_nSampleIndex, + m_asActiveSamples[j].m_bBankIndex)) { + SampleManager.SetChannelFrequency( + j, m_asActiveSamples[j].m_nFrequency); + SampleManager.SetChannelEmittingVolume(j, emittingVol); + SampleManager.SetChannelLoopPoints( + j, m_asActiveSamples[j].m_nLoopStart, + m_asActiveSamples[j].m_nLoopEnd); + SampleManager.SetChannelLoopCount( + j, m_asActiveSamples[j].m_nLoopCount); + SampleManager.SetChannelReverbFlag( + j, m_asActiveSamples[j].m_bReverbFlag); + if (m_asActiveSamples[j].m_bIsDistant) { + uint8 offset = m_asActiveSamples[j].m_bOffset; + if (offset == 63) { + x = 0.f; + } + else if (offset >= 63) { + x = (offset - 63) * 1000.f / 63; + } + else { + x = -(63 - offset) * 1000.f / 63; + } + usedX = x; + usedY = 0.f; + usedZ = 0.f; + m_asActiveSamples[j].m_fSoundIntensity = 100000.0f; + } + else { + usedX = position.x; + usedY = position.y; + usedZ = position.z; + } + SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ); + SampleManager.SetChannel3DDistances( + j, m_asActiveSamples[j].m_fSoundIntensity, + 0.25f * m_asActiveSamples[j].m_fSoundIntensity); + SampleManager.StartChannel(j); + } + m_asActiveSamples[j].m_bIsProcessed = 1; + sample.m_bIsProcessed = 1; + sample.field_88 = -1; + break; + } + } + } + } + } } bool @@ -3056,7 +3262,7 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 1; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; + m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; @@ -3127,7 +3333,7 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; - m_sQueueSample.m_nSampleIndex = 457; + m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; @@ -3153,7 +3359,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) { CAutomobile *automobile; - if(params->m_fDistance >= 1600.f) return false; + if(params->m_fDistance >= SQR(40.f)) return false; automobile = (CAutomobile *)params->m_pVehicle; if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); @@ -3410,11 +3616,11 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) uint8 engineStatus; uint8 emittingVolume; - if(params->m_fDistance >= 1600.f) return false; + if(params->m_fDistance >= SQR(engineDamageIntensity)) return false; veh = (CAutomobile *)params->m_pVehicle; if(veh->bEngineOn) { engineStatus = veh->Damage.GetEngineStatus(); - if(engineStatus > 250u || engineStatus < 100) return true; + if(engineStatus > 250 || engineStatus < 100) return true; if(engineStatus < 225) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; emittingVolume = 6; @@ -3427,7 +3633,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 28; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -3438,7 +3644,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_fSoundIntensity = engineDamageIntensity; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; @@ -3534,7 +3740,7 @@ cAudioManager::ProcessExplosions(int32 explosion) CVector *pos; float distSquared; - for(uint8 i = 0; i < 48; i++) { + for(uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) { if(CExplosion::GetExplosionActiveCounter(i) == 1) { CExplosion::ResetExplosionActiveCounter(i); type = CExplosion::GetExplosionType(i); @@ -3732,7 +3938,7 @@ cAudioManager::ProcessFrontEnd() break; case SOUND_GARAGE_NO_MONEY: case SOUND_GARAGE_BAD_VEHICLE: - case SOUND_3C: + case SOUND_GARAGE_BOMB_ALREADY_SET: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; stereo = true; break; @@ -3889,7 +4095,7 @@ cAudioManager::ProcessGarages() CalculateDistance(distCalculated, distSquared); \ m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \ if(m_sQueueSample.m_bVolume) { \ - if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) { \ + if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ m_sQueueSample.m_nFrequency = 6735; \ } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \ @@ -3905,7 +4111,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_bEmittingVolume = 60; \ m_sQueueSample.field_48 = 0.0f; \ m_sQueueSample.m_fSoundIntensity = 80.0f; \ - m_sQueueSample.field_16 = 4; \ + /*m_sQueueSample.field_16 = 4;*/ \ m_sQueueSample.m_bReverbFlag = true; \ /*m_sQueueSample.m_bReverbFlag = true;*/ \ m_sQueueSample.m_bIsDistant = false; \ @@ -3915,7 +4121,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nLoopEnd = -1; \ m_sQueueSample.m_counter = iSound++; \ if(iSound < 32) iSound = 32; \ - m_sQueueSample.m_bRequireReflection = 1; \ + m_sQueueSample.m_bRequireReflection = true; \ AddSampleToRequestedQueue(); \ } \ } \ @@ -3925,20 +4131,20 @@ cAudioManager::ProcessGarages() } for(uint32 i = 0; i < CGarages::NumGarages; ++i) { - if(CGarages::Garages[i].m_eGarageType == GARAGE_NONE) continue; - entity = CGarages::Garages[i].m_pDoor1; + if(CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) continue; + entity = CGarages::aGarages[i].m_pDoor1; if(!entity) continue; m_sQueueSample.m_vecPos = entity->GetPosition(); distCalculated = false; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < 6400.f) { - state = CGarages::Garages[i].m_eGarageState; + state = CGarages::aGarages[i].m_eGarageState; if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(90u, 80.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) { - if(CGarages::Garages[i].m_eGarageState == GS_AFTERDROPOFF) { + if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { + if(CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) { if(!(m_FrameCounter & 1)) { LOOP_HELPER continue; @@ -3955,11 +4161,11 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nSampleIndex) >> 1; m_sQueueSample.m_nFrequency += - RandomDisplacement((int32)m_sQueueSample.m_nFrequency >> 4); + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.m_counter = iSound++; - if(iSound < 32u) iSound = 32; + if(iSound < 32) iSound = 32; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; @@ -4001,9 +4207,9 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); - LOOP_HELPER } } + LOOP_HELPER } } #undef LOOP_HELPER @@ -4183,11 +4389,8 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) void cAudioManager::ProcessJumboDecel(CPlane *plane) { - float modificator; - if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { - modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; - if(modificator > 1.0f) modificator = 1.0f; + const float modificator = min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f); SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000); SetupJumboWhineSound(18, 29500); } @@ -4202,7 +4405,7 @@ cAudioManager::ProcessJumboFlying() void cAudioManager::ProcessJumboLanding(CPlane *plane) { - float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f; + const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f; if(SetupJumboFlySound(107.f * modificator + 20)) { if(SetupJumboTaxiSound(75.f * (1.f - modificator))) { SetupJumboEngineSound(maxVolume, 22050); @@ -4214,7 +4417,7 @@ cAudioManager::ProcessJumboLanding(CPlane *plane) void cAudioManager::ProcessJumboTakeOff(CPlane *plane) { - float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; + const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100); @@ -5003,13 +5206,11 @@ cAudioManager::ProcessMissionAudio() void cAudioManager::ProcessModelCarEngine(cVehicleParams *params) { - cAudioManager *v2; CAutomobile *automobile; float allowedVelocity; int32 emittingVol; float velocityChange; - v2 = this; if(params->m_fDistance < 900.f) { automobile = (CAutomobile *)params->m_pVehicle; if(automobile->bEngineOn) { @@ -5311,13 +5512,13 @@ cAudioManager::ProcessPed(CPhysical *ped) { cPedParams params; - params.m_pPed = 0; - params.m_bDistanceCalculated = 0; + params.m_pPed = nil; + params.m_bDistanceCalculated = false; params.m_fDistance = 0.0f; m_sQueueSample.m_vecPos = ped->GetPosition(); - params.m_bDistanceCalculated = 0; + //params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(¶ms); @@ -5328,7 +5529,7 @@ void cAudioManager::ProcessPedHeadphones(cPedParams *params) { CPed *ped; - CVehicle *veh; + CAutomobile *veh; uint8 emittingVol; if(params->m_fDistance < 49.f) { @@ -5337,9 +5538,9 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { emittingVol = 10; - veh = ped->m_pMyVehicle; + veh = (CAutomobile*)ped->m_pMyVehicle; if(veh && veh->IsCar()) { - for(int32 i = 2; i < 6; i++) { + for(int32 i = 2; i < ARRAYSIZE(veh->Doors); i++) { if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) { emittingVol = 42; break; @@ -7234,11 +7435,224 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) return true; } -WRAPPER -bool -cAudioManager::ProcessVehicleEngine(cVehicleParams *params) +void +cAudioManager::ProcessVehicleEngine(cVehicleParams* params) { - EAXJMP(0x56A610); + CVehicle* playerVeh; + CVehicle* veh; + CAutomobile* automobile; + float relativeGearChange; + float relativeChange; + float reverseRelativechange; + uint8 volume; + eSfxSample accelerationSample; + int32 freq; + uint8 emittingVol; + cTransmission* transmission; + uint8 currentGear; + float modificator; + float traction = 0.f; + + if (params->m_fDistance < SQR(50.f)) { + playerVeh = FindPlayerVehicle(); + veh = params->m_pVehicle; + if (playerVeh == veh && veh->m_status == STATUS_WRECKED) { + SampleManager.StopChannel(m_bActiveSamples); + return; + } + if (veh->bEngineOn) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + automobile = (CAutomobile*)params->m_pVehicle; + if (params->m_nIndex == DODO) { + ProcessCesna(params); + return; + } + if (FindPlayerVehicle() == veh) { + ProcessPlayersVehicleEngine(params, automobile); + return; + } + transmission = params->m_pTransmission; + if (transmission) { + currentGear = params->m_pVehicle->m_nCurrentGear; + if (automobile->m_nWheelsOnGround) { + if (automobile->bIsHandbrakeOn) { + if (0.f == params->m_fVelocityChange) traction = 0.9f; + } + else if (params->m_pVehicle->m_status == STATUS_SIMPLE) { + traction = 0.f; + } + else { + switch (transmission->nDriveType) { + case '4': + for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) + traction += 0.05f; + } + break; + case 'F': + if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING) + traction += 0.1f; + if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING) + traction += 0.1f; + break; + case 'R': + if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING) + traction += 0.1f; + if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING) + traction += 0.1f; + break; + } + } + if (transmission->fMaxVelocity <= 0.f) { + relativeChange = 0.f; + } + else if (currentGear) { + if ((params->m_fVelocityChange - + transmission->Gears[currentGear].fShiftDownVelocity) / + transmission->fMaxVelocity * 2.5f <= + 1.f) + relativeGearChange = + (params->m_fVelocityChange - + transmission->Gears[currentGear].fShiftDownVelocity) / + transmission->fMaxVelocity * 2.5f; + else + relativeGearChange = 1.f; + if (0.f == traction && automobile->m_status != STATUS_SIMPLE && + params->m_fVelocityChange >= + transmission->Gears[1].fShiftUpVelocity) { + traction = 0.7f; + } + relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + + (1.f - traction) * relativeGearChange; + } + else { + reverseRelativechange = + Abs((params->m_fVelocityChange - + transmission->Gears[0].fShiftDownVelocity) / + transmission->fMaxReverseVelocity); + if (1.f - reverseRelativechange <= 1.f) { + relativeChange = 1.f - reverseRelativechange; + } + else { + relativeChange = 1.f; + } + } + } + else { + if (automobile->m_nDriveWheelsOnGround) + automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; + relativeChange = automobile->m_fGasPedalAudio; + } + modificator = relativeChange; + if (currentGear || !automobile->m_nWheelsOnGround) + freq = 1200 * currentGear + 18000.f * modificator + 14000; + else + freq = 13000.f * modificator + 14000; + if (modificator >= 0.75f) { + emittingVol = 120; + volume = ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance); + } + else { + emittingVol = modificator * 4 / 3 * 40.f + 80.f; + volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + } + } + else { + modificator = 0.f; + emittingVol = 80; + volume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); + } + m_sQueueSample.m_bVolume = volume; + if (m_sQueueSample.m_bVolume) { + if (automobile->m_status == STATUS_SIMPLE) { + if (modificator < 0.02f) { + m_sQueueSample.m_nSampleIndex = + CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10; + freq = 10000.f * modificator + 22050; + m_sQueueSample.m_counter = 52; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nFrequency = + freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || + m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + return; + } + accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; + } + else { + if (automobile->m_fGasPedal < 0.05f) { + m_sQueueSample.m_nSampleIndex = + CarSounds[params->m_nIndex].m_bEngineSoundType + + SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later + freq = 10000.f * modificator + 22050; + m_sQueueSample.m_counter = 52; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nFrequency = + freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || + m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + return; + } + accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; + } + m_sQueueSample.m_nSampleIndex = accelerationSample; + m_sQueueSample.m_counter = 2; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || + m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + return; + } + } + } } void @@ -7358,7 +7772,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) freq = 6050 * emittingVol / 30 + 16000; } else { m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; - modificator = m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f; + modificator = m_sQueueSample.m_fDistance / 190.f; sampleFreq = SampleManager.GetSampleBaseFrequency( SFX_ROAD_NOISE); freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2); @@ -7533,8 +7947,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) void cAudioManager::ProcessWaterCannon(int32) { for(int32 i = 0; i < NUM_WATERCANNONS; i++) { - if(aCannons[i].m_nId) { - m_sQueueSample.m_vecPos = aCannons[0].m_avecPos[aCannons[i].m_wIndex]; + if(CWaterCannons::aCannons[i].m_nId) { + m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < 900.f) { m_sQueueSample.m_fDistance = Sqrt(distSquared); @@ -7647,7 +8061,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; - modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f; + modificator = m_sQueueSample.m_fDistance / 6.f; freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * modificator; m_sQueueSample.m_nLoopCount = 0; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 70281237..0be1e38a 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -489,7 +489,7 @@ public: void PreloadMissionAudio(const char *name); /// ok void PreTerminateGameSpecificShutdown(); /// ok /// processX - main logic of adding new sounds - void ProcessActiveQueues(); // todo + void ProcessActiveQueues(); /// ok bool ProcessAirBrakes(cVehicleParams *params); /// ok void ProcessAirportScriptObject(uint8 sound); /// ok bool ProcessBoatEngine(cVehicleParams *params); /// ok @@ -544,7 +544,7 @@ public: bool ProcessTrainNoise(cVehicleParams *params); /// ok void ProcessVehicle(CVehicle *vehicle); /// ok bool ProcessVehicleDoors(cVehicleParams *params); /// ok - bool ProcessVehicleEngine(cVehicleParams *params); // todo + void ProcessVehicleEngine(cVehicleParams *params); /// ok void ProcessVehicleHorn(cVehicleParams *params); /// ok void ProcessVehicleOneShots(void *); // todo bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp index 796cd88b..0ae3834a 100644 --- a/src/audio/AudioScriptObject.cpp +++ b/src/audio/AudioScriptObject.cpp @@ -2,13 +2,12 @@ #include "patcher.h" #include "AudioScriptObject.h" #include "Pools.h" - -WRAPPER void cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size) { EAXJMP(0x57c460); } +#include "DMAudio.h" void cAudioScriptObject::Reset() { - AudioId = 125; + AudioId = SCRSOUND_INVALID; Posn = CVector(0.0f, 0.0f, 0.0f); AudioEntity = AEHANDLE_NONE; } @@ -18,22 +17,66 @@ cAudioScriptObject::operator new(size_t sz) { return CPools::GetAudioScriptObjectPool()->New(); } + void * cAudioScriptObject::operator new(size_t sz, int handle) { return CPools::GetAudioScriptObjectPool()->New(handle); } + void cAudioScriptObject::operator delete(void *p, size_t sz) { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p); } + void cAudioScriptObject::operator delete(void *p, int handle) { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p); } +void +cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size) +{ + INITSAVEBUF + + CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE); + + int32 pool_size = ReadSaveBuf(buf); + for (int32 i = 0; i < pool_size; i++) { + int handle = ReadSaveBuf(buf); + cAudioScriptObject *p = new(handle) cAudioScriptObject; + assert(p != nil); + *p = ReadSaveBuf(buf); + p->AudioEntity = DMAudio.CreateLoopingScriptObject(p); + } + + VALIDATESAVEBUF(size); +} + +void +cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size) +{ + INITSAVEBUF + + int32 pool_size = CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(); + *size = SAVE_HEADER_SIZE + pool_size * (sizeof(cAudioScriptObject) + sizeof(int32)); + WriteSaveHeader(buf, 'A', 'U', 'D', '\0', *size - SAVE_HEADER_SIZE); + WriteSaveBuf(buf, pool_size); + + int32 i = CPools::GetAudioScriptObjectPool()->GetSize(); + while (i--) { + cAudioScriptObject *p = CPools::GetAudioScriptObjectPool()->GetSlot(i); + if (p != nil) { + WriteSaveBuf(buf, CPools::GetAudioScriptObjectPool()->GetIndex(p)); + WriteSaveBuf(buf, *p); + } + } + + VALIDATESAVEBUF(*size); +} + void PlayOneShotScriptObject(uint8 id, CVector const &pos) { @@ -47,4 +90,6 @@ PlayOneShotScriptObject(uint8 id, CVector const &pos) STARTPATCHES InjectHook(0x57C430, &cAudioScriptObject::Reset, PATCH_JUMP); InjectHook(0x57C5F0, &PlayOneShotScriptObject, PATCH_JUMP); +InjectHook(0x57C560, &cAudioScriptObject::LoadAllAudioScriptObjects, PATCH_JUMP); +InjectHook(0x57c460, &cAudioScriptObject::SaveAllAudioScriptObjects, PATCH_JUMP); ENDPATCHES \ No newline at end of file diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h index 1db19865..4308faee 100644 --- a/src/audio/AudioScriptObject.h +++ b/src/audio/AudioScriptObject.h @@ -2,130 +2,132 @@ enum { - SCRSOUND_TEST_1 = 0, - _SCRSOUND_UNK_1 = 1, - _SCRSOUND_UNK_2 = 2, - _SCRSOUND_UNK_3 = 3, - _SCRSOUND_CLUB_1_S = 4, - _SCRSOUND_CLUB_1_L = 5, - _SCRSOUND_CLUB_2_S = 6, - _SCRSOUND_CLUB_2_L = 7, - _SCRSOUND_CLUB_3_S = 8, - _SCRSOUND_CLUB_3_L = 9, - _SCRSOUND_CLUB_4_S = 10, - _SCRSOUND_CLUB_4_L = 11, - _SCRSOUND_CLUB_5_S = 12, - _SCRSOUND_CLUB_5_L = 13, - _SCRSOUND_CLUB_6_S = 14, - _SCRSOUND_CLUB_6_L = 15, - _SCRSOUND_CLUB_7_S = 16, - _SCRSOUND_CLUB_7_L = 17, - _SCRSOUND_CLUB_8_S = 18, - _SCRSOUND_CLUB_8_L = 19, - _SCRSOUND_CLUB_9_S = 20, - _SCRSOUND_CLUB_9_L = 21, - _SCRSOUND_CLUB_10_S = 22, - _SCRSOUND_CLUB_10_L = 23, - _SCRSOUND_CLUB_11_S = 24, - _SCRSOUND_CLUB_11_L = 25, - _SCRSOUND_CLUB_12_S = 26, - _SCRSOUND_CLUB_12_L = 27, - _SCRSOUND_CLUB_RAGGA_S = 28, - _SCRSOUND_CLUB_RAGGA_L = 29, - SCRSOUND_STRIP_CLUB_LOOP_1_S = 30, - _SCRSOUND_STRIP_CLUB_LOOP_1_L = 31, - SCRSOUND_STRIP_CLUB_LOOP_2_S = 32, - _SCRSOUND_STRIP_CLUB_LOOP_2_L = 33, - _SCRSOUND_SFX_WORKSHOP_1 = 34, - _SCRSOUND_SFX_WORKSHOP_2 = 35, - _SCRSOUND_SAWMILL_LOOP_S = 36, - SCRSOUND_SAWMILL_LOOP_L = 37, - _SCRSOUND_DOG_FOOD_FACTORY_S = 38, - _SCRSOUND_DOG_FOOD_FACTORY_L = 39, - _SCRSOUND_LAUNDERETTE_1 = 40, - _SCRSOUND_LAUNDERETTE_2 = 41, - _SCRSOUND_RESTAURANT_CHINATOWN_S = 42, - _SCRSOUND_RESTAURANT_CHINATOWN_L = 43, - _SCRSOUND_RESTAURANT_ITALY_S = 44, - _SCRSOUND_RESTAURANT_ITALY_L = 45, - _SCRSOUND_RESTAURANT_GENERIC_1_S = 46, - _SCRSOUND_RESTAURANT_GENERIC_1_L = 47, - _SCRSOUND_RESTAURANT_GENERIC_2_S = 48, - _SCRSOUND_RESTAURANT_GENERIC_2_L = 49, - _SCRSOUND_AIRPORT_ANNOUNCEMENT_S = 50, - _SCRSOUND_AIRPORT_ANNOUNCEMENT_L = 51, - _SCRSOUND_SHOP_LOOP_1 = 52, - _SCRSOUND_SHOP_LOOP_2 = 53, - _SCRSOUND_CINEMA_S = 54, - _SCRSOUND_CINEMA_L = 55, - _SCRSOUND_DOCKS_FOGHORN_S = 56, - _SCRSOUND_DOCKS_FOGHORN_L = 57, - _SCRSOUND_HOME_S = 58, - _SCRSOUND_HOME_L = 59, - _SCRSOUND_PIANO_BAR = 60, - _SCRSOUND_CLUB = 61, - SCRSOUND_PORN_CINEMA_1_S = 62, - _SCRSOUND_PORN_CINEMA_1_L = 63, - SCRSOUND_PORN_CINEMA_2_S = 64, - _SCRSOUND_PORN_CINEMA_2_L = 65, - SCRSOUND_PORN_CINEMA_3_S = 66, - _SCRSOUND_PORN_CINEMA_3_L = 67, - _SCRSOUND_BANK_ALARM_LOOP_S = 68, - SCRSOUND_BANK_ALARM_LOOP_L = 69, - _SCRSOUND_POLICE_BALL_LOOP_S = 70, - SCRSOUND_POLICE_BALL_LOOP_L = 71, - _SCRSOUND_RAVE_LOOP_INDUSTRIAL_S = 72, - SCRSOUND_RAVE_LOOP_INDUSTRIAL_L = 73, - _SCRSOUND_UNK_74 = 74, - _SCRSOUND_UNK_75 = 75, - _SCRSOUND_POLICE_CELL_BEATING_LOOP_S = 76, - SCRSOUND_POLICE_CELL_BEATING_LOOP_L = 77, - SCRSOUND_INJURED_PED_MALE_OUCH_S = 78, - SCRSOUND_INJURED_PED_MALE_OUCH_L = 79, - SCRSOUND_INJURED_PED_FEMALE_OUCH_S = 80, - SCRSOUND_INJURED_PED_FEMALE_OUCH_L = 81, - SCRSOUND_EVIDENCE_PICKUP = 82, - SCRSOUND_UNLOAD_GOLD = 83, - _SCRSOUND_RAVE_INDUSTRIAL_S = 84, - _SCRSOUND_RAVE_INDUSTRIAL_L = 85, - _SCRSOUND_RAVE_COMMERCIAL_S = 86, - _SCRSOUND_RAVE_COMMERCIAL_L = 87, - _SCRSOUND_RAVE_SUBURBAN_S = 88, - _SCRSOUND_RAVE_SUBURBAN_L = 89, - _SCRSOUND_GROAN_S = 90, - _SCRSOUND_GROAN_L = 91, - SCRSOUND_GATE_START_CLUNK = 92, - SCRSOUND_GATE_STOP_CLUNK = 93, - SCRSOUND_PART_MISSION_COMPLETE = 94, - SCRSOUND_CHUNKY_RUN_SHOUT = 95, - SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96, - SCRSOUND_RACE_START_1 = 97, - SCRSOUND_RACE_START_2 = 98, - SCRSOUND_RACE_START_3 = 99, - SCRSOUND_RACE_START_GO = 100, - SCRSOUND_SWAT_PED_SHOUT = 101, - SCRSOUND_PRETEND_FIRE_LOOP = 102, - SCRSOUND_AMMUNATION_CHAT_1 = 103, - SCRSOUND_AMMUNATION_CHAT_2 = 104, - SCRSOUND_AMMUNATION_CHAT_3 = 105, - _SCRSOUND_BULLET_WALL_1 = 106, - _SCRSOUND_BULLET_WALL_2 = 107, - _SCRSOUND_BULLET_WALL_3 = 108, - _SCRSOUND_UNK_109 = 109, - _SCRSOUND_GLASSFX2_1 = 110, - _SCRSOUND_GLASSFX2_2 = 111, - _SCRSOUND_PHONE_RING = 112, - _SCRSOUND_UNK_113 = 113, - _SCRSOUND_GLASS_SMASH_1 = 114, - _SCRSOUND_GLASS_SMASH_2 = 115, - _SCRSOUND_GLASS_CRACK = 116, - _SCRSOUND_GLASS_SHARD = 117, - _SCRSOUND_WOODEN_BOX_SMASH = 118, - _SCRSOUND_CARDBOARD_BOX_SMASH = 119, - _SCRSOUND_COL_CAR = 120, - _SCRSOUND_TYRE_BUMP = 121, - _SCRSOUND_BULLET_SHELL_HIT_GROUND_1 = 122, - _SCRSOUND_BULLET_SHELL_HIT_GROUND_2 = 123, + SCRSOUND_TEST_1, + _SCRSOUND_UNK_1, + _SCRSOUND_UNK_2, + _SCRSOUND_UNK_3, + _SCRSOUND_CLUB_1_S, + _SCRSOUND_CLUB_1_L, + _SCRSOUND_CLUB_2_S, + _SCRSOUND_CLUB_2_L, + _SCRSOUND_CLUB_3_S, + _SCRSOUND_CLUB_3_L, + _SCRSOUND_CLUB_4_S, + _SCRSOUND_CLUB_4_L, + _SCRSOUND_CLUB_5_S, + _SCRSOUND_CLUB_5_L, + _SCRSOUND_CLUB_6_S, + _SCRSOUND_CLUB_6_L, + _SCRSOUND_CLUB_7_S, + _SCRSOUND_CLUB_7_L, + _SCRSOUND_CLUB_8_S, + _SCRSOUND_CLUB_8_L, + _SCRSOUND_CLUB_9_S, + _SCRSOUND_CLUB_9_L, + _SCRSOUND_CLUB_10_S, + _SCRSOUND_CLUB_10_L, + _SCRSOUND_CLUB_11_S, + _SCRSOUND_CLUB_11_L, + _SCRSOUND_CLUB_12_S, + _SCRSOUND_CLUB_12_L, + _SCRSOUND_CLUB_RAGGA_S, + _SCRSOUND_CLUB_RAGGA_L, + SCRSOUND_STRIP_CLUB_LOOP_1_S, + _SCRSOUND_STRIP_CLUB_LOOP_1_L, + SCRSOUND_STRIP_CLUB_LOOP_2_S, + _SCRSOUND_STRIP_CLUB_LOOP_2_L, + _SCRSOUND_SFX_WORKSHOP_1, + _SCRSOUND_SFX_WORKSHOP_2, + _SCRSOUND_SAWMILL_LOOP_S, + SCRSOUND_SAWMILL_LOOP_L, + _SCRSOUND_DOG_FOOD_FACTORY_S, + _SCRSOUND_DOG_FOOD_FACTORY_L, + _SCRSOUND_LAUNDERETTE_1, + _SCRSOUND_LAUNDERETTE_2, + _SCRSOUND_RESTAURANT_CHINATOWN_S, + _SCRSOUND_RESTAURANT_CHINATOWN_L, + _SCRSOUND_RESTAURANT_ITALY_S, + _SCRSOUND_RESTAURANT_ITALY_L, + _SCRSOUND_RESTAURANT_GENERIC_1_S, + _SCRSOUND_RESTAURANT_GENERIC_1_L, + _SCRSOUND_RESTAURANT_GENERIC_2_S, + _SCRSOUND_RESTAURANT_GENERIC_2_L, + _SCRSOUND_AIRPORT_ANNOUNCEMENT_S, + _SCRSOUND_AIRPORT_ANNOUNCEMENT_L, + _SCRSOUND_SHOP_LOOP_1, + _SCRSOUND_SHOP_LOOP_2, + _SCRSOUND_CINEMA_S, + _SCRSOUND_CINEMA_L, + _SCRSOUND_DOCKS_FOGHORN_S, + _SCRSOUND_DOCKS_FOGHORN_L, + _SCRSOUND_HOME_S, + _SCRSOUND_HOME_L, + _SCRSOUND_PIANO_BAR, + _SCRSOUND_CLUB, + SCRSOUND_PORN_CINEMA_1_S, + _SCRSOUND_PORN_CINEMA_1_L, + SCRSOUND_PORN_CINEMA_2_S, + _SCRSOUND_PORN_CINEMA_2_L, + SCRSOUND_PORN_CINEMA_3_S, + _SCRSOUND_PORN_CINEMA_3_L, + _SCRSOUND_BANK_ALARM_LOOP_S, + SCRSOUND_BANK_ALARM_LOOP_L, + _SCRSOUND_POLICE_BALL_LOOP_S, + SCRSOUND_POLICE_BALL_LOOP_L, + _SCRSOUND_RAVE_LOOP_INDUSTRIAL_S, + SCRSOUND_RAVE_LOOP_INDUSTRIAL_L, + _SCRSOUND_UNK_74, + _SCRSOUND_UNK_75, + _SCRSOUND_POLICE_CELL_BEATING_LOOP_S, + SCRSOUND_POLICE_CELL_BEATING_LOOP_L, + SCRSOUND_INJURED_PED_MALE_OUCH_S, + SCRSOUND_INJURED_PED_MALE_OUCH_L, + SCRSOUND_INJURED_PED_FEMALE_OUCH_S, + SCRSOUND_INJURED_PED_FEMALE_OUCH_L, + SCRSOUND_EVIDENCE_PICKUP, + SCRSOUND_UNLOAD_GOLD, + _SCRSOUND_RAVE_INDUSTRIAL_S, + _SCRSOUND_RAVE_INDUSTRIAL_L, + _SCRSOUND_RAVE_COMMERCIAL_S, + _SCRSOUND_RAVE_COMMERCIAL_L, + _SCRSOUND_RAVE_SUBURBAN_S, + _SCRSOUND_RAVE_SUBURBAN_L, + _SCRSOUND_GROAN_S, + _SCRSOUND_GROAN_L, + SCRSOUND_GATE_START_CLUNK, + SCRSOUND_GATE_STOP_CLUNK, + SCRSOUND_PART_MISSION_COMPLETE, + SCRSOUND_CHUNKY_RUN_SHOUT, + SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT, + SCRSOUND_RACE_START_1, + SCRSOUND_RACE_START_2, + SCRSOUND_RACE_START_3, + SCRSOUND_RACE_START_GO, + SCRSOUND_SWAT_PED_SHOUT, + SCRSOUND_PRETEND_FIRE_LOOP, + SCRSOUND_AMMUNATION_CHAT_1, + SCRSOUND_AMMUNATION_CHAT_2, + SCRSOUND_AMMUNATION_CHAT_3, + _SCRSOUND_BULLET_WALL_1, + _SCRSOUND_BULLET_WALL_2, + _SCRSOUND_BULLET_WALL_3, + _SCRSOUND_UNK_109, + _SCRSOUND_GLASSFX2_1, + _SCRSOUND_GLASSFX2_2, + _SCRSOUND_PHONE_RING, + _SCRSOUND_UNK_113, + _SCRSOUND_GLASS_SMASH_1, + _SCRSOUND_GLASS_SMASH_2, + _SCRSOUND_GLASS_CRACK, + _SCRSOUND_GLASS_SHARD, + _SCRSOUND_WOODEN_BOX_SMASH, + _SCRSOUND_CARDBOARD_BOX_SMASH, + _SCRSOUND_COL_CAR, + _SCRSOUND_TYRE_BUMP, + _SCRSOUND_BULLET_SHELL_HIT_GROUND_1, + _SCRSOUND_BULLET_SHELL_HIT_GROUND_2, + TOTAL_SCRSOUNDS, + SCRSOUND_INVALID }; class cAudioScriptObject @@ -142,6 +144,7 @@ public: static void operator delete(void*, size_t); static void operator delete(void*, int); + static void LoadAllAudioScriptObjects(uint8 *buf, uint32 size); static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size); }; diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 125263f0..d2cdf466 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -1,7 +1,6 @@ #pragma once #include "audio_enums.h" -#include "Wanted.h" enum eSound : int16 { @@ -65,7 +64,7 @@ enum eSound : int16 SOUND_GARAGE_NO_MONEY = 57, SOUND_GARAGE_BAD_VEHICLE = 58, SOUND_GARAGE_OPENING = 59, - SOUND_3C = 60, + SOUND_GARAGE_BOMB_ALREADY_SET = 60, SOUND_GARAGE_BOMB1_SET = 61, SOUND_GARAGE_BOMB2_SET = 62, SOUND_GARAGE_BOMB3_SET = 63, diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 1fac8a23..d840c57b 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -8,6 +8,7 @@ #include "Hud.h" #include "ModelIndices.h" #include "Replay.h" +#include "Pad.h" #include "Text.h" #include "Timer.h" #include "World.h" @@ -16,8 +17,6 @@ cMusicManager &MusicManager = *(cMusicManager *)0x8F3964; int32 &gNumRetunePresses = *(int32 *)0x650B80; -wchar *pCurrentStation = (wchar *)0x650B9C; -uint8 &cDisplay = *(uint8 *)0x650BA1; int32 &gRetuneCounter = *(int32*)0x650B84; bool& bHasStarted = *(bool*)0x650B7C; @@ -71,6 +70,8 @@ cMusicManager::DisplayRadioStationName() int8 pRetune; int8 gStreamedSound; int8 gRetuneCounter; + static wchar *pCurrentStation = nil; + static uint8 cDisplay = 0; if(!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && PlayerInCar() && !CReplay::IsPlayingBack()) { diff --git a/src/audio/PoliceRadio.h b/src/audio/PoliceRadio.h index 152a5ee2..4c7030f1 100644 --- a/src/audio/PoliceRadio.h +++ b/src/audio/PoliceRadio.h @@ -1,5 +1,7 @@ #pragma once +#include "Wanted.h" + struct cAMCrime { int32 type; CVector position; diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp index e3d5c9e9..70099291 100644 --- a/src/control/AutoPilot.cpp +++ b/src/control/AutoPilot.cpp @@ -6,9 +6,6 @@ #include "Curves.h" #include "PathFind.h" -#if 0 -WRAPPER void CAutoPilot::ModifySpeed(float) { EAXJMP(0x4137B0); } -#else void CAutoPilot::ModifySpeed(float speed) { m_fMaxTrafficSpeed = max(0.01f, speed); @@ -41,7 +38,6 @@ void CAutoPilot::ModifySpeed(float speed) m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - positionBetweenNodes * m_nSpeedScaleFactor; #endif } -#endif void CAutoPilot::RemoveOnePathNode() { diff --git a/src/control/Bridge.h b/src/control/Bridge.h index 377c8bf8..63f41578 100644 --- a/src/control/Bridge.h +++ b/src/control/Bridge.h @@ -1,5 +1,6 @@ #pragma once -#include "Entity.h" + +class CEntity; enum bridgeStates { STATE_BRIDGE_LOCKED, diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index c5d62c48..e47e3d5e 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -9,6 +9,9 @@ #include "HandlingMgr.h" #include "ModelIndices.h" #include "PlayerPed.h" +#include "Wanted.h" +#include "DMAudio.h" +#include "Fire.h" #include "Pools.h" #include "Timer.h" #include "TrafficLights.h" diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index de8c799e..3174a253 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -19,6 +19,7 @@ #include "Ped.h" #include "PlayerInfo.h" #include "PlayerPed.h" +#include "Wanted.h" #include "Pools.h" #include "Renderer.h" #include "RoadBlocks.h" @@ -27,7 +28,7 @@ #include "Streaming.h" #include "VisibilityPlugins.h" #include "Vehicle.h" -#include "Wanted.h" +#include "Fire.h" #include "World.h" #include "Zones.h" @@ -880,9 +881,7 @@ CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle) pVehicle->AutoPilot.ModifySpeed(max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep())); } } -#if 0 -WRAPPER void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419300); } -#else + void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed) { float frontOffset = pVehicle->GetModelInfo()->GetColModel()->boundingBox.max.y; @@ -990,7 +989,6 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f } } } -#endif void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed) { @@ -1054,9 +1052,6 @@ void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, } } -#if 0 -WRAPPER float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* pVehicleB, float projectionX, float projectionY, CVector* pForwardA, CVector* pForwardB, uint8 id) { EAXJMP(0x41A020); } -#else float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* pVehicleB, float projectionX, float projectionY, CVector* pForwardA, CVector* pForwardB, uint8 id) { CVector2D vecBToA = pVehicleA->GetPosition() - pVehicleB->GetPosition(); @@ -1179,7 +1174,6 @@ float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* } return proximity; } -#endif float CCarCtrl::FindAngleToWeaveThroughTraffic(CVehicle* pVehicle, CPhysical* pTarget, float angleToTarget, float angleForward) { diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp index c5f64bf7..5c6ef06d 100644 --- a/src/control/Curves.cpp +++ b/src/control/Curves.cpp @@ -2,9 +2,6 @@ #include "patcher.h" #include "Curves.h" -#if 0 -WRAPPER float CCurves::CalcSpeedScaleFactor(CVector*, CVector*, float, float, float, float) { EAXJMP(0x420410); } -#else float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y) { CVector2D dir1(dir1X, dir1Y); @@ -16,11 +13,7 @@ float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float di else return ((1.0f - dp) * 0.2f + 1.0f) * distance; } -#endif -#if 0 -WRAPPER void CCurves::CalcCurvePoint(CVector*, CVector*, CVector*, CVector*, float, int32, CVector*, CVector*) { EAXJMP(0x4204D0); } -#else void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVector* pDir2, float between, int32 timeOnCurve, CVector* pOutPos, CVector* pOutDir) { float actualFactor = CalcSpeedScaleFactor(pPos1, pPos2, pDir1->x, pDir1->y, pDir2->x, pDir2->y); @@ -35,5 +28,4 @@ void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVe (dir1.x * (1.0f - curveCoef) + dir2.x * curveCoef) / (timeOnCurve * 0.001f), (dir1.y * (1.0f - curveCoef) + dir2.y * curveCoef) / (timeOnCurve * 0.001f), 0.0f); -} -#endif \ No newline at end of file +} \ No newline at end of file diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index b7ae0726..b4d15abf 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -3,6 +3,7 @@ #include "main.h" #include "Darkel.h" #include "PlayerPed.h" +#include "Wanted.h" #include "Timer.h" #include "DMAudio.h" #include "Population.h" @@ -161,9 +162,6 @@ CDarkel::ReadStatus() return Status; } -#if 0 -WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); } -#else void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { @@ -177,11 +175,7 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) RegisteredKills[vehicle->GetModelIndex()]++; CStats::CarsExploded++; } -#endif -#if 0 -WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); } -#else void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot) { @@ -206,7 +200,6 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot) CStats::HeadsPopped++; CStats::KillsSinceLastCheckpoint++; } -#endif void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype) @@ -221,9 +214,6 @@ CDarkel::ResetModelsKilledByPlayer() RegisteredKills[i] = 0; } -#if 0 -WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); } -#else void CDarkel::ResetOnPlayerDeath() { @@ -252,11 +242,7 @@ CDarkel::ResetOnPlayerDeath() player->MakeChangesForNewWeapon(player->m_currentWeapon); } } -#endif -#if 0 -WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); } -#else void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { @@ -305,7 +291,6 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode if (CDarkel::bStandardSoundAndMessages) DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0); } -#endif void CDarkel::Update() diff --git a/src/control/Darkel.h b/src/control/Darkel.h index f17d7581..12ce4451 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -1,9 +1,9 @@ #pragma once -#include "Weapon.h" #include "ModelIndices.h" class CVehicle; class CPed; +enum eWeaponType; enum { diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 1e5b72c3..0abae7d6 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -9,6 +9,7 @@ #include "CutsceneMgr.h" #include "World.h" #include "PlayerPed.h" +#include "Wanted.h" #include "Camera.h" #include "Messages.h" #include "CarCtrl.h" @@ -56,7 +57,7 @@ CGameLogic::SortOutStreamingAndMemory(const CVector &pos) CStreaming::FlushRequestList(); CStreaming::DeleteRwObjectsAfterDeath(pos); CStreaming::RemoveUnusedModelsInLoadedList(); - CGame::DrasticTidyUpMemory(); + CGame::DrasticTidyUpMemory(true); CStreaming::LoadScene(pos); CTimer::Update(); } diff --git a/src/control/Gangs.cpp b/src/control/Gangs.cpp index f9cb4698..ac32ad98 100644 --- a/src/control/Gangs.cpp +++ b/src/control/Gangs.cpp @@ -1,7 +1,8 @@ #include "common.h" #include "patcher.h" #include "ModelIndices.h" -#include "Gangs.h" +#include "Gangs.h" +#include "Weapon.h" //CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78; CGangInfo CGangs::Gang[NUM_GANGS]; @@ -13,7 +14,7 @@ CGangInfo::CGangInfo() : m_Weapon2(WEAPONTYPE_UNARMED) {} -void CGangs::Initialize(void) +void CGangs::Initialise(void) { Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA; Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP; @@ -38,8 +39,8 @@ void CGangs::SetGangVehicleModel(int16 gang, int32 model) void CGangs::SetGangWeapons(int16 gang, int32 weapon1, int32 weapon2) { CGangInfo *gi = GetGangInfo(gang); - gi->m_Weapon1 = (eWeaponType)weapon1; - gi->m_Weapon2 = (eWeaponType)weapon2; + gi->m_Weapon1 = weapon1; + gi->m_Weapon2 = weapon2; } void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd) @@ -66,7 +67,7 @@ VALIDATESAVEBUF(*size); void CGangs::LoadAllGangData(uint8 *buf, uint32 size) { - Initialize(); + Initialise(); INITSAVEBUF // original: SkipSaveBuf(buf, SAVE_HEADER_SIZE); @@ -78,7 +79,7 @@ VALIDATESAVEBUF(size); } STARTPATCHES - InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP); + InjectHook(0x4C3FB0, CGangs::Initialise, PATCH_JUMP); InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP); InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP); InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP); diff --git a/src/control/Gangs.h b/src/control/Gangs.h index a348f259..dd7a7f93 100644 --- a/src/control/Gangs.h +++ b/src/control/Gangs.h @@ -1,13 +1,11 @@ #pragma once -#include "Weapon.h" - struct CGangInfo { int32 m_nVehicleMI; int8 m_nPedModelOverride; - eWeaponType m_Weapon1; - eWeaponType m_Weapon2; + int32 m_Weapon1; + int32 m_Weapon2; CGangInfo(); }; @@ -30,7 +28,7 @@ enum { class CGangs { public: - static void Initialize(void); + static void Initialise(void); static void SetGangVehicleModel(int16, int32); static void SetGangWeapons(int16, int32, int32); static void SetGangPedModelOverride(int16, int8); diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 5ac15377..7e9fc0fa 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -1,38 +1,2309 @@ #include "common.h" #include "patcher.h" -#include "main.h" -#include "ModelIndices.h" #include "Garages.h" -#include "Timer.h" +#include "main.h" + +#ifdef FIX_BUGS +#include "Boat.h" +#endif +#include "DMAudio.h" +#include "General.h" #include "Font.h" +#include "HandlingMgr.h" +#include "Hud.h" #include "Messages.h" +#include "ModelIndices.h" +#include "Pad.h" +#include "Particle.h" #include "PlayerPed.h" +#include "Replay.h" +#include "Stats.h" +#include "Streaming.h" #include "Text.h" +#include "Timer.h" +#include "Vehicle.h" +#include "Wanted.h" #include "World.h" -int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34; -bool &CGarages::BombsAreFree = *(bool *)0x95CD7A; -bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D; -int32 &CGarages::CarsCollected = *(int32 *)0x880E18; -int32 (&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32 (*)[TOTAL_COLLECTCARS_GARAGES])*(uintptr*)0x8E286C; -int32 &CGarages::CrushedCarId = *(int32 *)0x943060; -uint32 &CGarages::LastTimeHelpMessage = *(uint32 *)0x8F1B58; -int32 &CGarages::MessageNumberInString = *(int32 *)0x885BA8; -const char *CGarages::MessageIDString = (const char *)0x878358; -int32 &CGarages::MessageNumberInString2 = *(int32 *)0x8E2C14; -uint32 &CGarages::MessageStartTime = *(uint32 *)0x8F2530; -uint32 &CGarages::MessageEndTime = *(uint32 *)0x8F597C; -uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4; -bool &CGarages::PlayerInGarage = *(bool *)0x95CD83; -int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444; -uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570; +#define CRUSHER_GARAGE_X1 (1135.5f) +#define CRUSHER_GARAGE_Y1 (57.0f) +#define CRUSHER_GARAGE_Z1 (-1.0f) +#define CRUSHER_GARAGE_X2 (1149.5f) +#define CRUSHER_GARAGE_Y2 (63.7f) +#define CRUSHER_GARAGE_Z2 (3.5f) -CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0; +#define ROTATED_DOOR_OPEN_SPEED (0.015f) +#define ROTATED_DOOR_CLOSE_SPEED (0.02f) +#define DEFAULT_DOOR_OPEN_SPEED (0.035f) +#define DEFAULT_DOOR_CLOSE_SPEED (0.04f) +#define CRUSHER_CRANE_SPEED (0.005f) -WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); } -WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); } -WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } -WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); } +// Prices +#define BOMB_PRICE (1000) +#define RESPRAY_PRICE (1000) + +// Distances +#define DISTANCE_TO_CALL_OFF_CHASE (10.0f) +#define DISTANCE_FOR_MRWHOOP_HACK (4.0f) +#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f) +#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f) +#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f) +#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f) +#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.2f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f) +#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f) +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f) +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f) +#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f) + +#define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f) + +// Time +#define TIME_TO_RESPRAY (2000) +#define TIME_TO_SETUP_BOMB (2000) +#define TIME_TO_CRUSH_CAR (3000) +#define TIME_TO_PROCESS_KEEPCAR_GARAGE (2000) + +// Respray stuff +#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f) +#define NUM_PARTICLES_IN_RESPRAY (200) +#define RESPRAY_CENTERING_COEFFICIENT (0.75f) + +// Bomb stuff +#define KGS_OF_EXPLOSIVES_IN_BOMB (10) + +// Collect specific cars stuff +#define REWARD_FOR_FIRST_POLICE_CAR (5000) +#define REWARD_FOR_FIRST_BANK_VAN (5000) +#define MAX_POLICE_CARS_TO_COLLECT (10) +#define MAX_BANK_VANS_TO_COLLECT (10) + +// Collect cars stuff +#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f) +#define IMPORT_REWARD (1000) +#define IMPORT_ALLCARS_REWARD (200000) + +// Crusher stuff +#define CRUSHER_VEHICLE_TEST_SPAN (8) +#define CRUSHER_MIN_REWARD (25) +#define CRUSHER_MAX_REWARD (125) +#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000) + +// Hideout stuff +#define MAX_STORED_CARS_IN_INDUSTRIAL (1) +#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS) +#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS) +#define LIMIT_CARS_IN_INDUSTRIAL (1) +#define LIMIT_CARS_IN_COMMERCIAL (2) +#define LIMIT_CARS_IN_SUBURBAN (3) +#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f) +#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000) + +// Camera stuff +#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f) +#define MARGIN_FOR_CAMERA_DEFAULT (4.0f) + +const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] = +{ + { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY }, + { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT }, + { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO } +}; + +int32& CGarages::BankVansCollected = *(int32*)0x8F1B34; +bool& CGarages::BombsAreFree = *(bool*)0x95CD7A; +bool& CGarages::RespraysAreFree = *(bool*)0x95CD1D; +int32& CGarages::CarsCollected = *(int32*)0x880E18; +int32(&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32(*)[TOTAL_COLLECTCARS_GARAGES]) * (uintptr*)0x8E286C; +int32& CGarages::CrushedCarId = *(int32*)0x943060; +uint32& CGarages::LastTimeHelpMessage = *(uint32*)0x8F1B58; +int32& CGarages::MessageNumberInString = *(int32*)0x885BA8; +char(&CGarages::MessageIDString)[MESSAGE_LENGTH] = *(char(*)[MESSAGE_LENGTH]) * (uintptr*)0x878358; +int32& CGarages::MessageNumberInString2 = *(int32*)0x8E2C14; +uint32& CGarages::MessageStartTime = *(uint32*)0x8F2530; +uint32& CGarages::MessageEndTime = *(uint32*)0x8F597C; +uint32& CGarages::NumGarages = *(uint32*)0x8F29F4; +bool& CGarages::PlayerInGarage = *(bool*)0x95CD83; +int32& CGarages::PoliceCarsCollected = *(int32*)0x941444; +uint32& CGarages::GarageToBeTidied = *(uint32*)0x623570; +CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA210; +CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA300; +CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA3F0; +int32& CGarages::AudioEntity = *(int32*)0x5ECEA8; +CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES]) * (uintptr*)0x72BCD0; +bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2; + +void CGarages::Init(void) +{ + CrushedCarId = -1; + NumGarages = 0; + MessageEndTime = 0; + MessageStartTime = 0; + PlayerInGarage = false; + BombsAreFree = false; + CarsCollected = 0; + BankVansCollected = 0; + PoliceCarsCollected = 0; + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + CarTypesCollected[i] = 0; + LastTimeHelpMessage = 0; + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse1[i].Init(); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse2[i].Init(); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse3[i].Init(); + AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); + if (AudioEntity >= 0) + DMAudio.SetEntityStatus(AudioEntity, 1); + AddOne( + CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1, + CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2, + GARAGE_CRUSHER, 0); +} + +#ifndef PS2 +void CGarages::Shutdown(void) +{ + NumGarages = 0; + if (AudioEntity < 0) + return; + DMAudio.DestroyEntity(AudioEntity); + AudioEntity = AEHANDLE_NONE; +} +#endif + +void CGarages::Update(void) +{ + static int GarageToBeTidied = 0; +#ifndef PS2 + if (CReplay::IsPlayingBack()) + return; +#endif + bCamShouldBeOutisde = false; + TheCamera.pToGarageWeAreIn = nil; + TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil; + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].IsUsed()) + aGarages[i].Update(); + } + if ((CTimer::GetFrameCounter() & 0xF) != 0xC) + return; + if (++GarageToBeTidied >= NUM_GARAGES) + GarageToBeTidied = 0; + if (!aGarages[GarageToBeTidied].IsUsed()) + return; + if (!aGarages[GarageToBeTidied].IsFar()) + aGarages[GarageToBeTidied].TidyUpGarageClose(); + else + aGarages[GarageToBeTidied].TidyUpGarage(); +} + +int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId) +{ + if (NumGarages >= NUM_GARAGES) { + assert(0); + return NumGarages++; + } + CGarage* pGarage = &aGarages[NumGarages]; + pGarage->m_fX1 = min(X1, X2); + pGarage->m_fX2 = max(X1, X2); + pGarage->m_fY1 = min(Y1, Y2); + pGarage->m_fY2 = max(Y1, Y2); + pGarage->m_fZ1 = min(Z1, Z2); + pGarage->m_fZ2 = max(Z1, Z2); + pGarage->m_pDoor1 = nil; + pGarage->m_pDoor2 = nil; + pGarage->m_fDoor1Z = Z1; + pGarage->m_fDoor2Z = Z1; + pGarage->m_eGarageType = type; + pGarage->m_bRecreateDoorOnNextRefresh = false; + pGarage->m_bRotatedDoor = false; + pGarage->m_bCameraFollowsPlayer = false; + pGarage->RefreshDoorPointers(true); + if (pGarage->m_pDoor1) { + pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z; + pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x; + pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y; + } + if (pGarage->m_pDoor2) { + pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z; + pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x; + pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y; + } + pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f; + pGarage->m_fDoorPos = 0.0f; + pGarage->m_eGarageState = GS_FULLYCLOSED; + pGarage->m_nTimeToStartAction = 0; + pGarage->field_2 = false; + pGarage->m_nTargetModelIndex = targetId; + pGarage->field_96 = nil; + pGarage->m_bCollectedCarsState = 0; + pGarage->m_bDeactivated = false; + pGarage->m_bResprayHappened = false; + switch (type) { + case GARAGE_MISSION: + case GARAGE_COLLECTORSITEMS: + case GARAGE_COLLECTSPECIFICCARS: + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + case GARAGE_FORCARTOCOMEOUTOF: + case GARAGE_60SECONDS: + case GARAGE_MISSION_KEEPCAR: + case GARAGE_FOR_SCRIPT_TO_OPEN: + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + pGarage->m_eGarageState = GS_FULLYCLOSED; + pGarage->m_fDoorPos = 0.0f; + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + case GARAGE_RESPRAY: + pGarage->m_eGarageState = GS_OPENED; + pGarage->m_fDoorPos = pGarage->m_fDoorHeight; + break; + case GARAGE_CRUSHER: + pGarage->m_eGarageState = GS_OPENED; + pGarage->m_fDoorPos = HALFPI; + break; + default: + assert(false); + } + if (type == GARAGE_CRUSHER) + pGarage->UpdateCrusherAngle(); + else + pGarage->UpdateDoorsHeight(); + return NumGarages++; +} + +void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) +{ + CGarage* pGarage = &aGarages[garage]; + pGarage->m_eGarageType = type; + pGarage->m_nTargetModelIndex = mi; + pGarage->m_eGarageState = GS_FULLYCLOSED; +} + +void CGarage::Update() +{ + if (m_eGarageType != GARAGE_CRUSHER) { + switch (m_eGarageState) { + case GS_FULLYCLOSED: + case GS_OPENED: + case GS_CLOSING: + case GS_OPENING: + case GS_OPENEDCONTAINSCAR: + case GS_CLOSEDCONTAINSCAR: + if (FindPlayerPed() && !m_bCameraFollowsPlayer) { + CVehicle* pVehicle = FindPlayerVehicle(); + if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) { + TheCamera.pToGarageWeAreIn = this; + CGarages::bCamShouldBeOutisde = true; + } + if (pVehicle) { + if (IsEntityEntirelyOutside(pVehicle, 0.0f)) + TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; + if (pVehicle->GetModelIndex() == MI_MRWHOOP) { + if (pVehicle->IsWithinArea( + m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fX2 + DISTANCE_FOR_MRWHOOP_HACK, + m_fY1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { + TheCamera.pToGarageWeAreIn = this; + CGarages::bCamShouldBeOutisde = true; + } + } + } + } + } + } + if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED) + return; + switch (m_eGarageType) { + case GARAGE_RESPRAY: + switch (m_eGarageState) { + case GS_OPENED: + if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { + if (CGarages::IsCarSprayable(FindPlayerVehicle())) { + if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) { + m_eGarageState = GS_CLOSING; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + } + else { + CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray! + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); + } + } + else { + CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot! + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1); + } + } + if (FindPlayerVehicle()) { + if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + CStats::CheckPointReachedSuccessfully(); + } + UpdateDoorsHeight(); +#ifdef FIX_BUGS + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) +#else + if (FindPlayerVehicle()) +#endif + ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + break; + case GS_FULLYCLOSED: + if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { + m_eGarageState = GS_OPENING; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1); + bool bTakeMoney = false; + if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) + bTakeMoney = true; + FindPlayerPed()->m_pWanted->Reset(); + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; +#ifdef FIX_BUGS + bool bChangedColour = false; +#else + bool bChangedColour; +#endif + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { + if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD) + bTakeMoney = true; + FindPlayerVehicle()->m_fHealth = 1000.0f; + ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + ((CAutomobile*)(FindPlayerVehicle()))->Fix(); + if (FindPlayerVehicle()->GetUp().z < 0.0f) { + FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp(); + FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight(); + } + bChangedColour = false; + if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { + uint8 colour1, colour2; + uint16 attempt; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2); + for (attempt = 0; attempt < 10; attempt++) { + if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2) + break; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2); + } + bChangedColour = (attempt < 10); + FindPlayerVehicle()->m_currentColour1 = colour1; + FindPlayerVehicle()->m_currentColour2 = colour2; + if (bChangedColour) { + for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) { + CVector pos; +#ifdef FIX_BUGS + pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f); + pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f); + pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f); +#else + // wtf is this + pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f); + pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f); + pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f; +#endif + CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]); + } + } + } + CenterCarInGarage(FindPlayerVehicle()); + } + if (bTakeMoney) { + if (!CGarages::RespraysAreFree) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); + CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! + } + else if (bChangedColour) { + if (CGeneral::GetRandomTrueFalse()) + CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color. + else + CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary. + } + m_bResprayHappened = true; + } + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENEDCONTAINSCAR: + if (IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENED; + break; + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + switch (m_eGarageState) { + case GS_OPENED: + if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { +#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check + if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) { +#else + if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) { +#endif + CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb" + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1); + break; + } + if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney < BOMB_PRICE) { + CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each" + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); + break; + } + m_eGarageState = GS_CLOSING; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break; + case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break; + case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break; + } + m_eGarageState = GS_OPENING; + if (!CGarages::BombsAreFree) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { + ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); + ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); + if (m_eGarageType == GARAGE_BOMBSHOP3) + CGarages::GivePlayerDetonator(); + CStats::KgOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB; + } + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: + switch (CPad::GetPad(0)->Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + } + break; + case GARAGE_BOMBSHOP2: + switch (CPad::GetPad(0)->Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + } + break; + case GARAGE_BOMBSHOP3: + CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb. + break; + } + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENEDCONTAINSCAR: + if (IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENED; + break; + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_MISSION: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { + if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + } + else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && + !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = false; + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_bClosingWithoutTargetCar) + m_eGarageState = GS_FULLYCLOSED; + else { + if (m_pTarget) { + m_eGarageState = GS_CLOSEDCONTAINSCAR; + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + } + else { + m_eGarageState = GS_FULLYCLOSED; + } + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget) { + if (CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_COLLECTSPECIFICCARS: + switch (m_eGarageState) { + case GS_OPENED: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + if (!FindPlayerVehicle()) { + if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { + if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + } + } + else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE || + Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) { + m_eGarageState = GS_CLOSING; + m_pTarget = nil; + } + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_pTarget) { + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + int16 reward; + switch (m_nTargetModelIndex) { + case MI_POLICE: + reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT; + break; + case MI_SECURICA: + reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT; + break; +#ifdef FIX_BUGS // not possible though + default: + reward = 0; + break; +#endif + } + if (reward > 0) { + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; + CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~ + DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1); + } + else { + CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us! + DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1); + } + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + switch (m_eGarageState) { + case GS_OPENED: + if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE || + Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) { + m_eGarageState = GS_CLOSING; + m_pTarget = nil; + break; + } + if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && + !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { +#ifdef FIX_BUGS + if (!m_pTarget->IsCar() || + ((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && + ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { +#else + if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && + ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { +#endif + if (m_pTarget->m_status != STATUS_WRECKED) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); + } + } + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_pTarget) { + MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex()); + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() && + CalcSmallestDistToGarageDoorSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) { + if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE) + CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy... + else + m_eGarageState = GS_OPENING; + } + else { + if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex())) + CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal. + else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE) + CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model. + } + } + m_pTarget = nil; + break; + case GS_OPENING: + if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FORCARTOCOMEOUTOF: + switch (m_eGarageState) { + case GS_OPENED: + if (IsGarageEmpty()) + m_eGarageState = GS_CLOSING; + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + if (!IsGarageEmpty()) + m_eGarageState = GS_OPENING; + break; + case GS_FULLYCLOSED: + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_CRUSHER: + switch (m_eGarageState) { + case GS_OPENED: + { + int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN; + int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN; + for (; i < end; i++) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) { + m_eGarageState = GS_CLOSING; + m_pTarget = pVehicle; + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + } + break; + } + case GS_CLOSING: + if (m_pTarget) { + m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos < TWOPI / 5) { + m_pTarget->bUsesCollision = false; + m_pTarget->bAffectedByGravity = false; + m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f); + } + else { + m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep())); + } + if (m_fDoorPos == 0.0f) { + CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); + float reward = min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; + DestroyVehicleAndDriverAndPassengers(m_pTarget); + ++CStats::CarsCrushed; + m_pTarget = nil; + m_eGarageState = GS_AFTERDROPOFF; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + } + else + m_eGarageState = GS_OPENING; + UpdateCrusherAngle(); + break; + case GS_AFTERDROPOFF: + if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) { + UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f); + } + else { + UpdateCrusherShake(0.0f, 0.0f); + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + m_fDoorPos = min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); + if (m_fDoorPos == HALFPI) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateCrusherAngle(); + break; + //case GS_FULLYCLOSED: + //case GS_CLOSEDCONTAINSCAR: + //case GS_OPENEDCONTAINSCAR: + default: + break; + } + if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed())) + FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0); + break; + case GARAGE_MISSION_KEEPCAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) && + !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = false; + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_bClosingWithoutTargetCar) + m_eGarageState = GS_FULLYCLOSED; + else { + if (m_pTarget) { + m_eGarageState = GS_CLOSEDCONTAINSCAR; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE; + m_pTarget = nil; + } + else + m_eGarageState = GS_FULLYCLOSED; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget && + CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE)) + m_eGarageState = GS_OPENING; + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_CLOSEDCONTAINSCAR: + if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) + m_eGarageState = GS_OPENING; + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FOR_SCRIPT_TO_OPEN: + switch (m_eGarageState) { + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENED: + //case GS_CLOSING: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + switch (m_eGarageState) { + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENED: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + switch (m_eGarageState) { + case GS_OPENED: + { + float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); + // Close car doors either if player is far, or if he is in vehicle and garage is full, + // or if player is very very far so that we can remove whatever is blocking garage door without him noticing + if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) || + !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) && + !IsAnyCarBlockingDoor())) + m_eGarageState = GS_CLOSING; + else if (FindPlayerVehicle() && + CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >= + CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + m_eGarageState = GS_CLOSING; + } + else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) { + m_eGarageState = GS_CLOSING; + RemoveCarsBlockingDoorNotInside(); + } + break; + } + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (!IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENING; + else if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + m_eGarageState = GS_FULLYCLOSED; + switch (m_eGarageType) { + case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break; + case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break; + case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + { + float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); + if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) || + distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { + if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + if (m_pDoor1) { + if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) && + CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) { + CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage. + CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds(); + } + } + } + else { +#ifdef FIX_BUGS + bool bCreatedAllCars = false; +#else + bool bCraetedAllCars; +#endif + switch (m_eGarageType) { + case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break; + case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break; + case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break; + } + if (bCreatedAllCars) + m_eGarageState = GS_OPENING; + } + } + break; + } + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { + if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget && + CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + //case GARAGE_COLLECTORSITEMS: + //case GARAGE_60SECONDS: + default: + break; + } +} + +bool CGarage::IsStaticPlayerCarEntirelyInside() +{ + if (!FindPlayerVehicle()) + return false; + if (!FindPlayerVehicle()->IsCar()) + return false; + if (FindPlayerPed()->GetPedState() != PED_DRIVING) + return false; + if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_VEHICLE) + return false; + CVehicle* pVehicle = FindPlayerVehicle(); + if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || + pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2) + return false; + if (Abs(pVehicle->GetSpeed().x) > 0.01f || + Abs(pVehicle->GetSpeed().y) > 0.01f || + Abs(pVehicle->GetSpeed().z) > 0.01f) + return false; + if (pVehicle->GetSpeed().MagnitudeSqr() > SQR(0.01f)) + return false; + return IsEntityEntirelyInside3D(pVehicle, 0.0f); +} + +bool CGarage::IsEntityEntirelyInside(CEntity * pEntity) +{ + if (pEntity->GetPosition().x < m_fX1 || pEntity->GetPosition().x > m_fX2 || + pEntity->GetPosition().y < m_fY1 || pEntity->GetPosition().y > m_fY2) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x - radius < m_fX1 || pos.x + radius > m_fX2 || + pos.y - radius < m_fY1 || pos.y + radius > m_fY2) + return false; + } + return true; +} + +bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin) +{ + if (pEntity->GetPosition().x < m_fX1 - fMargin || pEntity->GetPosition().x > m_fX2 + fMargin || + pEntity->GetPosition().y < m_fY1 - fMargin || pEntity->GetPosition().y > m_fY2 + fMargin || + pEntity->GetPosition().z < m_fZ1 - fMargin || pEntity->GetPosition().z > m_fZ2 + fMargin) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 - fMargin || pos.x - radius > m_fX2 + fMargin || + pos.y + radius < m_fY1 - fMargin || pos.y - radius > m_fY2 + fMargin || + pos.z + radius < m_fZ1 - fMargin || pos.z - radius > m_fZ2 + fMargin) + return false; + } + return true; +} + +bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin) +{ + if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin && + pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin && + pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin) + return false; + } + return true; +} + +bool CGarage::IsGarageEmpty() +{ + int16 num; + CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false); + return num == 0; +} + +bool CGarage::IsPlayerOutsideGarage() +{ + if (FindPlayerVehicle()) + return IsEntityEntirelyOutside(FindPlayerVehicle(), 0.0f); + return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f); +} + +bool CGarage::IsEntityTouching3D(CEntity * pEntity) +{ + float radius = pEntity->GetBoundRadius(); + if (pEntity->GetPosition().x - radius < m_fX1 || pEntity->GetPosition().x + radius > m_fX2 || + pEntity->GetPosition().y - radius < m_fY1 || pEntity->GetPosition().y + radius > m_fY2 || + pEntity->GetPosition().z - radius < m_fZ1 || pEntity->GetPosition().z + radius > m_fZ2) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return false; + } + return true; +} + +bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin) +{ + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius + fMargin < m_fX1 || pos.x - radius - fMargin > m_fX2 || + pos.y + radius + fMargin < m_fY1 || pos.y - radius - fMargin > m_fY2 || + pos.z + radius + fMargin < m_fZ1 || pos.z - radius - fMargin > m_fZ2) + return true; + } + return false; +} + +bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException) +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || pVehicle == pException) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return true; + } + } + return false; +} + +bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException) +{ + uint32 i = CPools::GetPedPool()->GetSize(); + while (i--) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed || pPed == pException) + continue; + if (!IsEntityTouching3D(pPed)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return true; + } + } + return false; +} + +bool CGarage::IsAnyCarBlockingDoor() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || + pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || + pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) + return true; + } + } + return false; +} + +int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException) +{ + int32 total = 0; + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || pVehicle == pException) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) + total++; + } + return total; +} + +void CGarage::RemoveCarsBlockingDoorNotInside() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || + pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 || + pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) { + if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + CWorld::Remove(pVehicle); + delete pVehicle; + return; // WHY? + } + } + } +} + +void CGarages::PrintMessages() +{ + if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here. + CFont::SetPropOn(); + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); + CFont::SetCentreOn(); + CFont::SetFontStyle(FONT_BANK); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + +#if defined(PS2) || defined (FIX_BUGS) + float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation +#else + float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements +#endif + + if (MessageNumberInString2 < 0) { + if (MessageNumberInString < 0) { + CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); + + CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); + } + else { + CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); + + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); + + CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); + } + } + else { + CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); + + CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); + } + } +} + +bool CGarages::IsCarSprayable(CVehicle * pVehicle) +{ + switch (pVehicle->GetModelIndex()) { + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_POLICE: + case MI_ENFORCER: + case MI_BUS: + case MI_RHINO: + case MI_BARRACKS: + case MI_DODO: + case MI_COACH: + return false; + default: + break; + } + return true; +} + +void CGarage::UpdateDoorsHeight() +{ + RefreshDoorPointers(false); + if (m_pDoor1) { + m_pDoor1->GetPosition().z = m_fDoorPos + m_fDoor1Z; + if (m_bRotatedDoor) + BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight); + m_pDoor1->GetMatrix().UpdateRW(); + m_pDoor1->UpdateRwFrame(); + } + if (m_pDoor2) { + m_pDoor2->GetPosition().z = m_fDoorPos + m_fDoor2Z; + if (m_bRotatedDoor) + BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight); + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); + } +} + +void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition) +{ + float fAngle = -fPosition * HALFPI; + CVector up(-Sin(fAngle) * pDoor->GetForward().y, Sin(fAngle) * pDoor->GetForward().z, Cos(fAngle)); + pDoor->GetRight() = CrossProduct(up, pDoor->GetForward()); + pDoor->GetUp() = up; +} + +void CGarage::UpdateCrusherAngle() +{ + RefreshDoorPointers(false); + m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos); + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); +} + +void CGarage::UpdateCrusherShake(float X, float Y) +{ + RefreshDoorPointers(false); + m_pDoor1->GetPosition().x += X; + m_pDoor1->GetPosition().y += Y; + m_pDoor1->GetMatrix().UpdateRW(); + m_pDoor1->UpdateRwFrame(); + m_pDoor1->GetPosition().x -= X; + m_pDoor1->GetPosition().y -= Y; + m_pDoor2->GetPosition().x += X; + m_pDoor2->GetPosition().y += Y; + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); + m_pDoor2->GetPosition().x -= X; + m_pDoor2->GetPosition().y -= Y; +} + +// This is dumb but there is no way to avoid goto. What was there originally even? +static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex) +{ + bool bNeedToFindDoorEntities = false; + if (pDoor) { + if (bIsDummy) { + if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor))) + return true; + if (nIndex != CPools::GetDummyPool()->GetIndex((CDummy*)pDoor)) + bNeedToFindDoorEntities = true; + if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex())) + return true; + } + else { + if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor))) + return true; + if (nIndex != CPools::GetObjectPool()->GetIndex((CObject*)pDoor)) + bNeedToFindDoorEntities = true; + if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex())) + return true; + } + } + return bNeedToFindDoorEntities; +} + +void CGarage::RefreshDoorPointers(bool bCreate) +{ + bool bNeedToFindDoorEntities = true; + if (!bCreate && !m_bRecreateDoorOnNextRefresh) + bNeedToFindDoorEntities = false; + m_bRecreateDoorOnNextRefresh = false; + if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex)) + bNeedToFindDoorEntities = true; + if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex)) + bNeedToFindDoorEntities = true; + if (bNeedToFindDoorEntities) + FindDoorsEntities(); +} + +void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 num2) +{ + if (strcmp(text, MessageIDString) == 0 && + CTimer::GetTimeInMilliseconds() >= MessageStartTime && + CTimer::GetTimeInMilliseconds() <= MessageEndTime) { + if (CTimer::GetTimeInMilliseconds() - MessageStartTime <= 500) + return; + MessageStartTime = CTimer::GetTimeInMilliseconds() - 500; + MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time; + } + else { + strcpy(MessageIDString, text); + MessageStartTime = CTimer::GetTimeInMilliseconds(); + MessageEndTime = CTimer::GetTimeInMilliseconds() + time; + } + MessageNumberInString = num1; + MessageNumberInString2 = num2; +} + +void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle) +{ + assert(garage >= 0 && garage < NUM_GARAGES); + if (pVehicle) { + aGarages[garage].m_pTarget = pVehicle; + if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR) + aGarages[garage].m_eGarageState = GS_FULLYCLOSED; + } + else + aGarages[garage].m_pTarget = nil; +} + +bool CGarages::HasCarBeenDroppedOffYet(int16 garage) +{ + return aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR; +} + +void CGarages::DeActivateGarage(int16 garage) +{ + aGarages[garage].m_bDeactivated = true; +} + +void CGarages::ActivateGarage(int16 garage) +{ + aGarages[garage].m_bDeactivated = false; + if (aGarages[garage].m_eGarageType == GARAGE_FORCARTOCOMEOUTOF && aGarages[garage].m_eGarageState == GS_FULLYCLOSED) + aGarages[garage].m_eGarageState = GS_OPENING; +} + +int32 CGarages::QueryCarsCollected(int16 garage) +{ + return 0; +} + +bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) +{ + return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car)); +} + +bool CGarages::IsGarageOpen(int16 garage) +{ + return aGarages[garage].IsOpen(); +} + +bool CGarages::IsGarageClosed(int16 garage) +{ + return aGarages[garage].IsClosed(); +} + +bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) +{ + return aGarages[garage].m_bCollectedCarsState & BIT(id); +} + +bool CGarage::DoesCraigNeedThisCar(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0; + } + return false; +} + +bool CGarage::HasCraigCollectedThisCar(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + return CGarages::CarTypesCollected[ct] & BIT(i); + } + return false; +} + +bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + int index; + for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][index]) + break; + } + if (index >= TOTAL_COLLECTCARS_CARS) + return false; + CGarages::CarTypesCollected[ct] |= BIT(index); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD; + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) { + CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you. + return false; + } + } + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD; + CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something. + return true; +} + +void CGarage::OpenThisGarage() +{ + if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR) + m_eGarageState = GS_OPENING; +} + +void CGarage::CloseThisGarage() +{ + if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING) + m_eGarageState = GS_CLOSING; +} + +float CGarage::CalcDistToGarageRectangleSquared(float X, float Y) +{ + float distX, distY; + if (X < m_fX1) + distX = m_fX1 - X; + else if (X > m_fX2) + distX = X - m_fX2; + else + distX = 0.0f; + if (Y < m_fY1) + distY = m_fY1 - X; + else if (Y > m_fY2) + distY = Y - m_fY2; + else + distY = 0.0f; + return SQR(distX) + SQR(distY); +} + +float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y) +{ + float dist1 = 10000000.0f; + float dist2 = 10000000.0f; + if (m_pDoor1) + dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y); + if (m_pDoor2) + dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y); + return min(dist1, dist2); +} + +void CGarage::FindDoorsEntities() +{ + m_pDoor1 = false; + m_pDoor2 = false; + int xstart = max(0, CWorld::GetSectorIndexX(m_fX1)); + int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2)); + int ystart = max(0, CWorld::GetSectorIndexY(m_fY1)); + int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2)); + assert(xstart <= xend); + assert(ystart <= yend); + + CWorld::AdvanceCurrentScanCode(); + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS], false); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], false); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES], true); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true); + } + } + if (!m_pDoor1 || !m_pDoor2) + return; + if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID) + return; + CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY()); + CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY()); + if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) { + if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) { + m_pDoor1 = m_pDoor2; + m_bDoor1IsDummy = m_bDoor2IsDummy; + } + m_pDoor2 = nil; + m_bDoor2IsDummy = false; + } +} + +void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy) +{ + CPtrNode* node; + for (node = list.first; node; node = node->next) { + CEntity* pEntity = (CEntity*)node->item; + if (pEntity->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + pEntity->m_scanCode = CWorld::GetCurrentScanCode(); + if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex())) + continue; + if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) + continue; + if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) + continue; + if (pEntity->GetModelIndex() == MI_CRUSHERBODY) { + m_pDoor1 = pEntity; + m_bDoor1IsDummy = dummy; + // very odd pool operations, they could have used GetJustIndex + if (dummy) + m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + if (pEntity->GetModelIndex() == MI_CRUSHERLID) { + m_pDoor2 = pEntity; + m_bDoor2IsDummy = dummy; + if (dummy) + m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + if (!m_pDoor1) { + m_pDoor1 = pEntity; + m_bDoor1IsDummy = dummy; + if (dummy) + m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + else { + m_pDoor2 = pEntity; + m_bDoor2IsDummy = dummy; + if (dummy) + m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + } + } +} + +bool CGarages::HasResprayHappened(int16 garage) +{ + bool result = aGarages[garage].m_bResprayHappened; + aGarages[garage].m_bResprayHappened = false; + return result; +} + +void CGarages::SetGarageDoorToRotate(int16 garage) +{ + if (aGarages[garage].m_bRotatedDoor) + return; + aGarages[garage].m_bRotatedDoor = true; + aGarages[garage].m_fDoorHeight /= 2.0f; + aGarages[garage].m_fDoorHeight -= 0.1f; +} + +void CGarages::SetLeaveCameraForThisGarage(int16 garage) +{ + aGarages[garage].m_bCameraFollowsPlayer = true; +} + +bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity * pCar) +{ + return aGarages[garage].IsEntityEntirelyInside3D(pCar, 0.0f); +} + +bool CGarages::HasCarBeenCrushed(int32 handle) +{ + return CrushedCarId == handle; +} + +void CStoredCar::StoreCar(CVehicle* pVehicle) +{ + m_nModelIndex = pVehicle->GetModelIndex(); + m_vecPos = pVehicle->GetPosition(); + m_vecAngle = pVehicle->GetForward(); + m_nPrimaryColor = pVehicle->m_currentColour1; + m_nSecondaryColor = pVehicle->m_currentColour2; + m_nRadioStation = pVehicle->m_nRadioStation; + m_nVariationA = pVehicle->m_aExtras[0]; + m_nVariationB = pVehicle->m_aExtras[1]; + m_bBulletproof = pVehicle->bBulletProof; + m_bFireproof = pVehicle->bFireProof; + m_bExplosionproof = pVehicle->bExplosionProof; + m_bCollisionproof = pVehicle->bCollisionProof; + m_bMeleeproof = pVehicle->bMeleeProof; + if (pVehicle->IsCar()) + m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; +} + +CVehicle* CStoredCar::RestoreCar() +{ + CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); + if (!CStreaming::HasModelLoaded(m_nModelIndex)) + return nil; + CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB); +#ifdef FIX_BUGS + CVehicle* pVehicle; + if (CModelInfo::IsBoatModel(m_nModelIndex)) + pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE); + else + pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); +#else + CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); +#endif + pVehicle->GetPosition() = m_vecPos; + pVehicle->m_status = STATUS_ABANDONED; + pVehicle->GetForward() = m_vecAngle; + pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f); + pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + pVehicle->pDriver = nil; + pVehicle->m_currentColour1 = m_nPrimaryColor; + pVehicle->m_currentColour2 = m_nSecondaryColor; + pVehicle->m_nRadioStation = m_nRadioStation; + pVehicle->bFreebies = false; +#ifdef FIX_BUGS + ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType; +#endif + pVehicle->bHasBeenOwnedByPlayer = true; + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + pVehicle->bBulletProof = m_bBulletproof; + pVehicle->bFireProof = m_bFireproof; + pVehicle->bExplosionProof = m_bExplosionproof; + pVehicle->bCollisionProof = m_bCollisionproof; + pVehicle->bMeleeProof = m_bMeleeproof; + return pVehicle; +} + +void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax) +{ + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCars[i].Clear(); + int i = CPools::GetVehiclePool()->GetSize(); + int index = 0; + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) { + if (index < max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f)) + aCars[index++].StoreCar(pVehicle); + CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle); + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } + // why? + for (i = index; i < NUM_GARAGE_STORED_CARS; i++) + aCars[i].Clear(); +} + +bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars) +{ + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + if (aCars[i].HasCar()) { + CVehicle* pVehicle = aCars[i].RestoreCar(); + if (pVehicle) { + CWorld::Add(pVehicle); + aCars[i].Clear(); + } + } + } + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + if (aCars[i].HasCar()) + return false; + } + return true; +} + +bool CGarages::IsPointInAGarageCameraZone(CVector point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + break; + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x && + aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x && + aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y && + aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y) + return true; + break; + default: + if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x && + aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x && + aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y && + aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y) + return true; + break; + } + } + return false; +} + +bool CGarages::CameraShouldBeOutside() +{ + return bCamShouldBeOutisde; +} + +void CGarages::GivePlayerDetonator() +{ + FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1); + FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; +} + +float CGarages::FindDoorHeightForMI(int32 mi) +{ + return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f; +} + +void CGarage::TidyUpGarage() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || !pVehicle->IsCar()) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (pVehicle->m_status == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) { + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } +} + +void CGarage::TidyUpGarageClose() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || !pVehicle->IsCar()) + continue; + if (!pVehicle->IsCar() || pVehicle->m_status != STATUS_WRECKED || !IsEntityTouching3D(pVehicle)) + continue; + bool bRemove = false; + if (m_eGarageState != GS_FULLYCLOSED) { + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || + pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || + pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) { + bRemove = true; + } + } + } + else + bRemove = true; + if (bRemove) { + // no MISSION_VEHICLE check??? + CWorld::Remove(pVehicle); + delete pVehicle; + } + } +} + +void CGarages::PlayerArrestedOrDied() +{ + static int GarageToBeTidied = 0; // lol + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].m_eGarageType != GARAGE_NONE) + aGarages[i].PlayerArrestedOrDied(); + } + MessageEndTime = 0; + MessageStartTime = 0; +} + +void CGarage::PlayerArrestedOrDied() +{ + switch (m_eGarageType) { + case GARAGE_MISSION: + case GARAGE_COLLECTORSITEMS: + case GARAGE_COLLECTSPECIFICCARS: + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + case GARAGE_FORCARTOCOMEOUTOF: + case GARAGE_60SECONDS: + case GARAGE_MISSION_KEEPCAR: + case GARAGE_FOR_SCRIPT_TO_OPEN: + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + switch (m_eGarageState) { + case GS_OPENED: + case GS_CLOSING: + case GS_OPENING: + m_eGarageState = GS_CLOSING; + break; + default: + break; + } + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + case GARAGE_RESPRAY: + case GARAGE_CRUSHER: + switch (m_eGarageState) { + case GS_FULLYCLOSED: + case GS_CLOSING: + case GS_OPENING: + m_eGarageState = GS_OPENING; + break; + default: + break; + } + break; + default: + break; + } +} + +void CGarage::CenterCarInGarage(CVehicle* pVehicle) +{ + if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) + return; + if (IsAnyOtherPedTouchingGarage(FindPlayerPed())) + return; + CVector pos = pVehicle->GetPosition(); + float garageX = GetGarageCenterX(); + float garageY = GetGarageCenterY(); + float offsetX = garageX - pos.x; + float offsetY = garageY - pos.y; + float offsetZ = pos.z - pos.z; + float distance = CVector(offsetX, offsetY, offsetZ).Magnitude(); + if (distance < RESPRAY_CENTERING_COEFFICIENT) { + pVehicle->GetPosition().x = GetGarageCenterX(); + pVehicle->GetPosition().y = GetGarageCenterY(); + } + else { + pVehicle->GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance; + pVehicle->GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance; + } + if (!IsEntityEntirelyInside3D(pVehicle, 0.1f)) + pVehicle->GetPosition() = pos; +} + +void CGarages::CloseHideOutGaragesBeforeSave() +{ + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE) + continue; + if (aGarages[i].m_eGarageState != GS_FULLYCLOSED && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor()) { + aGarages[i].m_eGarageState = GS_FULLYCLOSED; + switch (aGarages[i].m_eGarageType) { + case GARAGE_HIDEOUT_ONE: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + case GARAGE_HIDEOUT_TWO: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + case GARAGE_HIDEOUT_THREE: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + default: + break; + } + } + aGarages[i].m_fDoorPos = 0.0f; + aGarages[i].UpdateDoorsHeight(); + } +} + +int32 CGarages::CountCarsInHideoutGarage(eGarageType type) +{ + int32 total = 0; + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + switch (type) { + case GARAGE_HIDEOUT_ONE: + total += (aCarsInSafeHouse1[i].HasCar()); + break; + case GARAGE_HIDEOUT_TWO: + total += (aCarsInSafeHouse2[i].HasCar()); + break; + case GARAGE_HIDEOUT_THREE: + total += (aCarsInSafeHouse3[i].HasCar()); + break; + } + } + return total; +} + +int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type) +{ + switch (type) { + case GARAGE_HIDEOUT_ONE: + return LIMIT_CARS_IN_INDUSTRIAL; + case GARAGE_HIDEOUT_TWO: + return LIMIT_CARS_IN_COMMERCIAL; + case GARAGE_HIDEOUT_THREE: + return LIMIT_CARS_IN_SUBURBAN; + } + return 0; +} + +bool CGarages::IsPointWithinHideOutGarage(CVector& point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && + point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && + point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + return true; + } + } + return false; +} + +bool CGarages::IsPointWithinAnyGarage(CVector& point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + continue; + default: + if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && + point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && + point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + return true; + } + } + return false; +} + +void CGarages::SetAllDoorsBackToOriginalHeight() +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + continue; + default: + aGarages[i].RefreshDoorPointers(true); + if (aGarages[i].m_pDoor1) { + aGarages[i].m_pDoor1->GetPosition().z = aGarages[i].m_fDoor1Z; + if (aGarages[i].m_pDoor1->IsObject()) + ((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z; + if (aGarages[i].m_bRotatedDoor) + aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f); + aGarages[i].m_pDoor1->GetMatrix().UpdateRW(); + aGarages[i].m_pDoor1->UpdateRwFrame(); + } + if (aGarages[i].m_pDoor2) { + aGarages[i].m_pDoor2->GetPosition().z = aGarages[i].m_fDoor2Z; + if (aGarages[i].m_pDoor2->IsObject()) + ((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z; + if (aGarages[i].m_bRotatedDoor) + aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f); + aGarages[i].m_pDoor2->GetMatrix().UpdateRW(); + aGarages[i].m_pDoor2->UpdateRwFrame(); + } + } + } +} + +void CGarages::Save(uint8 * buf, uint32 * size) +{ +#ifdef FIX_GARAGE_SIZE + *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); +#else + * size = 5484; +#endif + CloseHideOutGaragesBeforeSave(); + WriteSaveBuf(buf, NumGarages); + WriteSaveBuf(buf, (uint32)BombsAreFree); + WriteSaveBuf(buf, (uint32)RespraysAreFree); + WriteSaveBuf(buf, CarsCollected); + WriteSaveBuf(buf, BankVansCollected); + WriteSaveBuf(buf, PoliceCarsCollected); + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + WriteSaveBuf(buf, CarTypesCollected[i]); + WriteSaveBuf(buf, LastTimeHelpMessage); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + WriteSaveBuf(buf, aCarsInSafeHouse1[i]); + WriteSaveBuf(buf, aCarsInSafeHouse2[i]); + WriteSaveBuf(buf, aCarsInSafeHouse3[i]); + } + for (int i = 0; i < NUM_GARAGES; i++) + WriteSaveBuf(buf, aGarages[i]); +} + +CStoredCar::CStoredCar(const CStoredCar & other) +{ + m_nModelIndex = other.m_nModelIndex; + m_vecPos = other.m_vecPos; + m_vecAngle = other.m_vecAngle; + m_bBulletproof = other.m_bBulletproof; + m_bFireproof = other.m_bFireproof; + m_bExplosionproof = other.m_bExplosionproof; + m_bCollisionproof = other.m_bCollisionproof; + m_bMeleeproof = other.m_bMeleeproof; + m_nPrimaryColor = other.m_nPrimaryColor; + m_nSecondaryColor = other.m_nSecondaryColor; + m_nRadioStation = other.m_nRadioStation; + m_nVariationA = other.m_nVariationA; + m_nVariationB = other.m_nVariationB; + m_nCarBombType = other.m_nCarBombType; +} + +void CGarages::Load(uint8* buf, uint32 size) +{ +#ifdef FIX_GARAGE_SIZE + assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); +#else + assert(size == 5484); +#endif + CloseHideOutGaragesBeforeSave(); + NumGarages = ReadSaveBuf(buf); + BombsAreFree = ReadSaveBuf(buf); + RespraysAreFree = ReadSaveBuf(buf); + CarsCollected = ReadSaveBuf(buf); + BankVansCollected = ReadSaveBuf(buf); + PoliceCarsCollected = ReadSaveBuf(buf); + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + CarTypesCollected[i] = ReadSaveBuf(buf); + LastTimeHelpMessage = ReadSaveBuf(buf); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + aCarsInSafeHouse1[i] = ReadSaveBuf(buf); + aCarsInSafeHouse2[i] = ReadSaveBuf(buf); + aCarsInSafeHouse3[i] = ReadSaveBuf(buf); + } + for (int i = 0; i < NUM_GARAGES; i++) { + aGarages[i] = ReadSaveBuf(buf); + aGarages[i].m_pDoor1 = nil; + aGarages[i].m_pDoor2 = nil; + aGarages[i].m_pTarget = nil; + aGarages[i].field_96 = nil; + aGarages[i].m_bRecreateDoorOnNextRefresh = true; + aGarages[i].RefreshDoorPointers(true); + if (aGarages[i].m_eGarageType == GARAGE_CRUSHER) + aGarages[i].UpdateCrusherAngle(); + else + aGarages[i].UpdateDoorsHeight(); + } +} bool CGarages::IsModelIndexADoor(uint32 id) @@ -72,119 +2343,10 @@ CGarages::IsModelIndexADoor(uint32 id) id == MI_CRUSHERLID; } -bool CGarages::HasCarBeenCrushed(int32 handle) -{ - return CrushedCarId == handle; -} -WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); } -WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } -WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } -WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } -WRAPPER int16 CGarages::AddOne(float, float, float, float, float, float, uint8, uint32) { EAXJMP(0x421FA0); } -WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); } -WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); } -WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); } -WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); } - -int32 CGarages::QueryCarsCollected(int16 garage) -{ - return 0; -} - -void CGarages::GivePlayerDetonator() -{ - FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1); - FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; -} - -WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); } -WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) { EAXJMP(0x4222A0); } -WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); } -WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); } - -void CGarage::OpenThisGarage() -{ - if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR) - m_eGarageState = GS_OPENING; -} - -bool CGarages::IsGarageOpen(int16 garage) -{ - return Garages[garage].IsOpen(); -} - -bool CGarages::IsGarageClosed(int16 garage) -{ - return Garages[garage].IsClosed(); -} - -void CGarage::CloseThisGarage() -{ - if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING) - m_eGarageState = GS_CLOSING; -} - -void CGarages::SetGarageDoorToRotate(int16 garage) -{ - if (Garages[garage].m_bRotatedDoor) - return; - Garages[garage].m_bRotatedDoor = true; - Garages[garage].m_fDoorHeight /= 2.0f; - Garages[garage].m_fDoorHeight -= 0.1f; -} - -bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) -{ - return CarTypesCollected[GetCarsCollectedIndexForGarageType(Garages[garage].m_eGarageType)] & (1 << car); -} - -void CGarages::SetLeaveCameraForThisGarage(int16 garage) -{ - Garages[garage].m_bCameraFollowsPlayer = true; -} - -#if 0 -WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); } -#else -void CGarages::PrintMessages() -{ - if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { - CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here. - CFont::SetPropOn(); - CFont::SetJustifyOff(); - CFont::SetBackgroundOff(); - CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); - CFont::SetCentreOn(); - CFont::SetFontStyle(FONT_BANK); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - - float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation - // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements - - if (MessageNumberInString2 < 0) { - if (MessageNumberInString < 0) { - CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); - - CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); - } - else { - CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); - - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); - - CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); - } - } - else { - CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); - - CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); - } - } -} -#endif \ No newline at end of file +STARTPATCHES + InjectHook(0x426B20, CGarages::TriggerMessage, PATCH_JUMP); // CCrane::Update, CCrane::FindCarInSectorList + InjectHook(0x427AB0, CGarages::IsPointInAGarageCameraZone, PATCH_JUMP); // CCamera::CamControl + InjectHook(0x427BC0, CGarages::CameraShouldBeOutside, PATCH_JUMP); // CCamera::CamControl + InjectHook(0x428940, CGarages::Load, PATCH_JUMP); // GenericLoad +ENDPATCHES \ No newline at end of file diff --git a/src/control/Garages.h b/src/control/Garages.h index 5e106ade..e3864a48 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -1,9 +1,11 @@ #pragma once #include "Automobile.h" #include "audio_enums.h" +#include "Camera.h" #include "config.h" class CVehicle; +class CCamera; enum eGarageState : int8 { @@ -44,7 +46,8 @@ enum eGarageType : int8 enum { - TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1 + TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1, + TOTAL_COLLECTCARS_CARS = 16 }; class CStoredCar @@ -63,34 +66,43 @@ class CStoredCar int8 m_nVariationA; int8 m_nVariationB; int8 m_nCarBombType; +public: + void Init() { m_nModelIndex = 0; } + void Clear() { m_nModelIndex = 0; } + bool HasCar() { return m_nModelIndex != 0; } + CStoredCar(const CStoredCar& other); + void StoreCar(CVehicle*); + CVehicle* RestoreCar(); }; static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar"); +#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f + class CGarage { -public: eGarageType m_eGarageType; eGarageState m_eGarageState; - char field_2; - char m_bClosingWithoutTargetCar; - char m_bDeactivated; - char m_bResprayHappened; - char field_6; - char field_7; + bool field_2; // unused + bool m_bClosingWithoutTargetCar; + bool m_bDeactivated; + bool m_bResprayHappened; int m_nTargetModelIndex; CEntity *m_pDoor1; CEntity *m_pDoor2; - char m_bDoor1PoolIndex; - char m_bDoor2PoolIndex; - char m_bIsDoor1Object; - char m_bIsDoor2Object; - char field_24; - char m_bRotatedDoor; - char m_bCameraFollowsPlayer; - char field_27; - CVector m_vecInf; - CVector m_vecSup; + uint8 m_bDoor1PoolIndex; + uint8 m_bDoor2PoolIndex; + bool m_bDoor1IsDummy; + bool m_bDoor2IsDummy; + bool m_bRecreateDoorOnNextRefresh; + bool m_bRotatedDoor; + bool m_bCameraFollowsPlayer; + float m_fX1; + float m_fX2; + float m_fY1; + float m_fY2; + float m_fZ1; + float m_fZ2; float m_fDoorPos; float m_fDoorHeight; float m_fDoor1X; @@ -99,26 +111,74 @@ public: float m_fDoor2Y; float m_fDoor1Z; float m_fDoor2Z; - int m_nDoorOpenTime; - char m_bCollectedCarsState; - char field_89; - char field_90; - char field_91; + uint32 m_nTimeToStartAction; + uint8 m_bCollectedCarsState; CVehicle *m_pTarget; - int field_96; - CStoredCar m_sStoredCar; + void* field_96; // unused + CStoredCar m_sStoredCar; // not needed void OpenThisGarage(); void CloseThisGarage(); bool IsOpen() { return m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENEDCONTAINSCAR; } bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; } + bool IsUsed() { return m_eGarageType != GARAGE_NONE; } + void Update(); + float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; } + float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; } + bool IsFar() + { +#ifdef FIX_BUGS + return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE || + Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE; +#else + return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE || + Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE; +#endif + } + void TidyUpGarageClose(); + void TidyUpGarage(); + void RefreshDoorPointers(bool); + void UpdateCrusherAngle(); + void UpdateDoorsHeight(); + bool IsEntityEntirelyInside3D(CEntity*, float); + bool IsEntityEntirelyOutside(CEntity*, float); + bool IsEntityEntirelyInside(CEntity*); + float CalcDistToGarageRectangleSquared(float, float); + float CalcSmallestDistToGarageDoorSquared(float, float); + bool IsAnyOtherCarTouchingGarage(CVehicle* pException); + bool IsStaticPlayerCarEntirelyInside(); + bool IsPlayerOutsideGarage(); + bool IsAnyCarBlockingDoor(); + void CenterCarInGarage(CVehicle*); + bool DoesCraigNeedThisCar(int32); + bool MarkThisCarAsCollectedForCraig(int32); + bool HasCraigCollectedThisCar(int32); + bool IsGarageEmpty(); + void UpdateCrusherShake(float, float); + int32 CountCarsWithCenterPointWithinGarage(CEntity* pException); + void RemoveCarsBlockingDoorNotInside(); + void StoreAndRemoveCarsForThisHideout(CStoredCar*, int32); + bool RestoreCarsForThisHideout(CStoredCar*); + bool IsEntityTouching3D(CEntity*); + bool EntityHasASphereWayOutsideGarage(CEntity*, float); + bool IsAnyOtherPedTouchingGarage(CPed* pException); + void BuildRotatedDoorMatrix(CEntity*, float); + void FindDoorsEntities(); + void FindDoorsEntitiesSectorList(CPtrList&, bool); + void PlayerArrestedOrDied(); + + friend class CGarages; + friend class cAudioManager; + friend class CCamera; }; static_assert(sizeof(CGarage) == 140, "CGarage"); class CGarages { -public: + enum { + MESSAGE_LENGTH = 8 + }; static int32 &BankVansCollected; static bool &BombsAreFree; static bool &RespraysAreFree; @@ -127,7 +187,7 @@ public: static int32 &CrushedCarId; static uint32 &LastTimeHelpMessage; static int32 &MessageNumberInString; - static const char *MessageIDString; + static char(&MessageIDString)[MESSAGE_LENGTH]; static int32 &MessageNumberInString2; static uint32 &MessageStartTime; static uint32 &MessageEndTime; @@ -135,36 +195,62 @@ public: static bool &PlayerInGarage; static int32 &PoliceCarsCollected; static uint32 &GarageToBeTidied; - static CGarage(&Garages)[NUM_GARAGES]; + static CGarage(&aGarages)[NUM_GARAGES]; + static CStoredCar(&aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS]; + static CStoredCar(&aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS]; + static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS]; + static int32 &AudioEntity; + static bool &bCamShouldBeOutisde; public: - static bool IsModelIndexADoor(uint32 id); - static void TriggerMessage(const char *text, int16, uint16 time, int16); - static void PrintMessages(void); - static bool HasCarBeenCrushed(int32); - static bool IsPointWithinHideOutGarage(CVector&); - static bool IsPointWithinAnyGarage(CVector&); - static void PlayerArrestedOrDied(); static void Init(void); +#ifndef PS2 + static void Shutdown(void); +#endif static void Update(void); - static void Load(uint8 *buf, uint32 size); - static void Save(uint8 *buf, uint32 *size); - static int16 AddOne(float, float, float, float, float, float, uint8, uint32); + + static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId); + static void ChangeGarageType(int16, eGarageType, int32); + static void PrintMessages(void); + static void TriggerMessage(const char* text, int16, uint16 time, int16); static void SetTargetCarForMissonGarage(int16, CVehicle*); static bool HasCarBeenDroppedOffYet(int16); - static void ActivateGarage(int16); static void DeActivateGarage(int16); + static void ActivateGarage(int16); static int32 QueryCarsCollected(int16); - static bool HasThisCarBeenCollected(int16, uint8); - static void ChangeGarageType(int16, eGarageType, int32); - static bool HasResprayHappened(int16); - static void GivePlayerDetonator(); + static bool HasImportExportGarageCollectedThisCar(int16, int8); static bool IsGarageOpen(int16); static bool IsGarageClosed(int16); + static bool HasThisCarBeenCollected(int16, uint8); + static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); } + static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); } + static bool HasResprayHappened(int16); static void SetGarageDoorToRotate(int16); - static bool HasImportExportGarageCollectedThisCar(int16, int8); static void SetLeaveCameraForThisGarage(int16); static bool IsThisCarWithinGarageArea(int16, CEntity*); + static bool HasCarBeenCrushed(int32); + static bool IsPointInAGarageCameraZone(CVector); + static bool CameraShouldBeOutside(void); + static void GivePlayerDetonator(void); + static void PlayerArrestedOrDied(void); + static bool IsPointWithinHideOutGarage(CVector&); + static bool IsPointWithinAnyGarage(CVector&); + static void SetAllDoorsBackToOriginalHeight(void); + static void Save(uint8* buf, uint32* size); + static void Load(uint8* buf, uint32 size); + static bool IsModelIndexADoor(uint32 id); + static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; } + static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; } - static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; } +private: + static bool IsCarSprayable(CVehicle*); + static float FindDoorHeightForMI(int32); + static void CloseHideOutGaragesBeforeSave(void); + static int32 CountCarsInHideoutGarage(eGarageType); + static int32 FindMaxNumStoredCarsForGarage(eGarageType); + static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; } + static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; } + + friend class cAudioManager; + friend class CGarage; }; diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index daa27e57..608a209a 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -11,19 +11,10 @@ CPathFind &ThePaths = *(CPathFind*)0x8F6754; WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); } -enum -{ - NodeTypeExtern = 1, - NodeTypeIntern = 2, - - ObjectFlag1 = 1, - ObjectEastWest = 2, - - MAX_DIST = INT16_MAX-1 -}; +#define MAX_DIST INT16_MAX-1 // object flags: -// 1 +// 1 UseInRoadBlock // 2 east/west road(?) CPathInfoForObject *&InfoForTileCars = *(CPathInfoForObject**)0x8F1A8C; @@ -218,14 +209,14 @@ CPathFind::PreparePathData(void) if(numIntern == 1 && numExtern == 2){ if(numLanes < 4){ if((i & 7) == 4){ // WHAT? - m_objectFlags[i] |= ObjectFlag1; + m_objectFlags[i] |= UseInRoadBlock; if(maxX > maxY) m_objectFlags[i] |= ObjectEastWest; else m_objectFlags[i] &= ~ObjectEastWest; } }else{ - m_objectFlags[i] |= ObjectFlag1; + m_objectFlags[i] |= UseInRoadBlock; if(maxX > maxY) m_objectFlags[i] |= ObjectEastWest; else diff --git a/src/control/PathFind.h b/src/control/PathFind.h index d42b8bb3..c51cb7c7 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -9,6 +9,15 @@ public: static bool CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16); }; +enum +{ + NodeTypeExtern = 1, + NodeTypeIntern = 2, + + UseInRoadBlock = 1, + ObjectEastWest = 2, +}; + enum { PATH_CAR = 0, diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index f3b3a8db..276f02b9 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -11,6 +11,7 @@ #include "General.h" #include "AudioScriptObject.h" #include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20; diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 53da89f4..3e3c2a48 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -15,8 +15,14 @@ #include "Pad.h" #include "Pickups.h" #include "PlayerPed.h" +#include "Wanted.h" +#include "DMAudio.h" +#include "Fire.h" #include "PointLights.h" #include "Pools.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif #include "Script.h" #include "Shadows.h" #include "SpecialFX.h" @@ -639,32 +645,26 @@ CPickups::AddToCollectedPickupsArray(int32 index) void CPickups::Update() { -#ifndef FIX_BUGS - // BUG: this code can only reach 318 out of 320 pickups +#ifdef FIX_BUGS // RIP speedrunning (solution from SA) + if (CReplay::IsPlayingBack()) + return; +#endif #define PICKUPS_FRAME_SPAN (6) -#define PICKUPS_PER_FRAME (NUMGENERALPICKUPS/PICKUPS_FRAME_SPAN) - - for (uint32 i = PICKUPS_PER_FRAME * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < PICKUPS_PER_FRAME * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) { +#ifdef FIX_BUGS + for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) { +#else // BUG: this code can only reach 318 out of 320 pickups + for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) { +#endif if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) { AddToCollectedPickupsArray(i); } } - +#undef PICKUPS_FRAME_SPAN for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) { if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) { AddToCollectedPickupsArray(i); } } - -#undef PICKUPS_FRAME_SPAN -#undef PICKUPS_PER_FRAME -#else - for (uint32 i = 0; i < NUMPICKUPS; i++) { - if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) { - AddToCollectedPickupsArray(i); - } - } -#endif } void diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp index e3891502..f7d12702 100644 --- a/src/control/Remote.cpp +++ b/src/control/Remote.cpp @@ -35,7 +35,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle); - TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAM_CONTROLLER_1); + TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT); } void diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index a68dd5e7..2e325249 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -5,6 +5,7 @@ #include "SpecialFX.h" #include "CarCtrl.h" #include "CivilianPed.h" +#include "Wanted.h" #include "Clock.h" #include "DMAudio.h" #include "Draw.h" @@ -22,6 +23,8 @@ #include "Pools.h" #include "Population.h" #include "Replay.h" +#include "References.h" +#include "Pools.h" #include "RpAnimBlend.h" #include "RwHelper.h" #include "CutsceneMgr.h" @@ -33,6 +36,8 @@ #include "Zones.h" #include "Font.h" #include "Text.h" +#include "Camera.h" +#include "Radar.h" uint8 &CReplay::Mode = *(uint8*)0x95CD5B; CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C; @@ -108,9 +113,6 @@ static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) = &CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB }; -#if 0 -WRAPPER uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) { EAXJMP(0x584E70); } -#else static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) { for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){ @@ -123,16 +125,12 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) } return 0; } -#endif static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*) { return CBArray_RE3[id]; } -#if 0 -WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0x584EA0); } -#else static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying) { if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){ @@ -164,7 +162,6 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying); } } -#endif void PrintElementsInPtrList(void) { @@ -257,9 +254,6 @@ void CReplay::Update(void) } } -#if 0 -WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); } -#else void CReplay::RecordThisFrame(void) { #ifdef FIX_REPLAY_BUGS @@ -372,11 +366,7 @@ void CReplay::RecordThisFrame(void) MarkEverythingAsNew(); #endif } -#endif -#if 0 -WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); } -#else void CReplay::StorePedUpdate(CPed *ped, int id) { tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; @@ -394,11 +384,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id) StorePedAnimation(ped, &pp->anim_state); Record.m_nOffset += sizeof(tPedUpdatePacket); } -#endif -#if 0 -WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); } -#else void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { CAnimBlendAssociation* second; @@ -437,11 +423,7 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) state->partBlendAmount = 0; } } -#endif -#if 0 -WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); } -#else void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){ @@ -498,10 +480,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState } } } -#endif -#if 0 -WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); } -#else + void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; @@ -538,11 +517,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB CWorld::Add(ped); buffer->m_nOffset += sizeof(tPedUpdatePacket); } -#endif -#if 0 -WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); } -#else void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation( @@ -580,11 +555,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) } } } -#endif -#if 0 -WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); } -#else void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { #ifdef FIX_REPLAY_BUGS @@ -653,11 +624,7 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped); } } -#endif -#if 0 -WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); } -#else void CReplay::PlaybackThisFrame(void) { static int FrameSloMo = 0; @@ -682,7 +649,6 @@ void CReplay::PlaybackThisFrame(void) DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); } -#endif // next two functions are only found in mobile version // most likely they were optimized out for being unused @@ -707,9 +673,6 @@ bool CReplay::FastForwardToTime(uint32 start) return true; } -#if 0 -WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); } -#else void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; @@ -745,11 +708,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) } Record.m_nOffset += sizeof(tVehicleUpdatePacket); } -#endif -#if 0 -WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); } -#else void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; @@ -819,11 +778,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI ((CBoat*)vehicle)->m_bIsAnchored = false; } } -#endif -#if 0 -WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); } -#else bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer){ /* Mistake. Not even sure what this is even doing here... * PlayerWanted is a backup to restore at the end of replay. @@ -1023,10 +978,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo ProcessReplayCamera(); return false; } -#endif -#if 0 -WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); } -#else + void CReplay::FinishPlayback(void) { if (Mode != MODE_PLAYBACK) @@ -1048,11 +1000,7 @@ void CReplay::FinishPlayback(void) DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); } -#endif -#if 0 -WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); } -#else void CReplay::EmptyReplayBuffer(void) { if (Mode == MODE_PLAYBACK) @@ -1067,11 +1015,7 @@ void CReplay::EmptyReplayBuffer(void) Record.m_pBase[Record.m_nOffset] = 0; MarkEverythingAsNew(); } -#endif -#if 0 -WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); } -#else void CReplay::ProcessReplayCamera(void) { switch (CameraMode) { @@ -1115,11 +1059,7 @@ void CReplay::ProcessReplayCamera(void) RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); } -#endif -#if 0 -WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); } -#else void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { if (Mode != MODE_RECORD) @@ -1169,11 +1109,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca if (cam_mode == REPLAYCAMMODE_ASSTORED) TheCamera.CarZoomIndicator = 5.0f; } -#endif -#if 0 -WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); } -#else void CReplay::StoreStuffInMem(void) { CPools::GetVehiclePool()->Store(pBuf0, pBuf1); @@ -1218,11 +1154,7 @@ void CReplay::StoreStuffInMem(void) StoreDetailedPedAnimation(ped, &pPedAnims[i]); } } -#endif -#if 0 -WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); } -#else void CReplay::RestoreStuffFromMem(void) { CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1); @@ -1383,11 +1315,7 @@ void CReplay::RestoreStuffFromMem(void) DMAudio.SetRadioInCar(OldRadioStation); DMAudio.ChangeMusicMode(MUSICMODE_GAME); } -#endif -#if 0 -WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); } -#else void CReplay::EmptyPedsAndVehiclePools(void) { int i = CPools::GetVehiclePool()->GetSize(); @@ -1407,11 +1335,7 @@ void CReplay::EmptyPedsAndVehiclePools(void) delete p; } } -#endif -#if 0 -WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); } -#else void CReplay::EmptyAllPools(void) { EmptyPedsAndVehiclePools(); @@ -1432,11 +1356,7 @@ void CReplay::EmptyAllPools(void) delete d; } } -#endif -#if 0 -WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); } -#else void CReplay::MarkEverythingAsNew(void) { int i = CPools::GetVehiclePool()->GetSize(); @@ -1454,11 +1374,7 @@ void CReplay::MarkEverythingAsNew(void) p->bHasAlreadyBeenRecorded = false; } } -#endif -#if 0 -WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); } -#else void CReplay::SaveReplayToHD(void) { CFileMgr::SetDirMyDocuments(); @@ -1489,11 +1405,7 @@ void CReplay::SaveReplayToHD(void) CFileMgr::CloseFile(fw); CFileMgr::SetDir(""); } -#endif -#if 0 -WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); } -#else void PlayReplayFromHD(void) { CFileMgr::SetDirMyDocuments(); @@ -1525,11 +1437,7 @@ void PlayReplayFromHD(void) CReplay::bAllowLookAroundCam = true; CReplay::StreamAllNecessaryCarsAndPeds(); } -#endif -#if 0 -WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); } -#else void CReplay::StreamAllNecessaryCarsAndPeds(void) { for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) { @@ -1550,11 +1458,7 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void) } CStreaming::LoadAllRequestedModels(false); } -#endif -#if 0 -WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); } -#else void CReplay::FindFirstFocusCoordinate(CVector *coord) { *coord = CVector(0.0f, 0.0f, 0.0f); @@ -1569,11 +1473,7 @@ void CReplay::FindFirstFocusCoordinate(CVector *coord) } } } -#endif -#if 0 -WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); } -#else bool CReplay::ShouldStandardCameraBeProcessed(void) { if (Mode != MODE_PLAYBACK) @@ -1582,11 +1482,7 @@ bool CReplay::ShouldStandardCameraBeProcessed(void) return false; return FindPlayerVehicle() != nil; } -#endif -#if 0 -WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); } -#else void CReplay::ProcessLookAroundCam(void) { if (!bAllowLookAroundCam) @@ -1642,11 +1538,7 @@ void CReplay::ProcessLookAroundCam(void) RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); } -#endif -#if 0 -WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); } -#else size_t CReplay::FindSizeOfPacket(uint8 type) { switch (type) { @@ -1664,11 +1556,7 @@ size_t CReplay::FindSizeOfPacket(uint8 type) } return 0; } -#endif -#if 0 -WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); } -#else void CReplay::Display() { static int TimeCount = 0; @@ -1686,7 +1574,6 @@ void CReplay::Display() if (Mode == MODE_PLAYBACK) CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY")); } -#endif STARTPATCHES InjectHook(0x592FE0, &CReplay::Init, PATCH_JUMP); diff --git a/src/control/Replay.h b/src/control/Replay.h index cc652a11..56de52a3 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -1,14 +1,7 @@ #pragma once -#include "Camera.h" -#include "Ped.h" #include "Pools.h" -#include "Radar.h" -#include "References.h" -#include "Vehicle.h" -#include "Wanted.h" #include "World.h" -#include "common.h" #ifdef FIX_BUGS #ifndef DONT_FIX_REPLAY_BUGS @@ -16,6 +9,9 @@ #endif #endif +class CVehicle; +struct CReference; + struct CAddressInReplayBuffer { uint32 m_nOffset; diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index ed092391..e39fe481 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -1,7 +1,37 @@ #include "common.h" #include "patcher.h" #include "RoadBlocks.h" +#include "PathFind.h" + +int16 &CRoadBlocks::NumRoadBlocks = *(int16*)0x95CC34; +int16 (&CRoadBlocks::RoadBlockObjects)[NUMROADBLOCKS] = *(int16(*)[NUMROADBLOCKS]) * (uintptr*)0x72B3A8; +bool (&CRoadBlocks::InOrOut)[NUMROADBLOCKS] = *(bool(*)[NUMROADBLOCKS]) * (uintptr*)0x733810; -WRAPPER void CRoadBlocks::Init(void) { EAXJMP(0x436F50); } WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); } -WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); } \ No newline at end of file +WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); } + +void +CRoadBlocks::Init(void) +{ + NumRoadBlocks = 0; + for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) { + if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) { + if (NumRoadBlocks < 600) { + InOrOut[NumRoadBlocks] = true; + RoadBlockObjects[NumRoadBlocks] = objId; + NumRoadBlocks++; + } else { +#ifndef MASTER + printf("Not enough room for the potential roadblocks\n"); +#endif + // FIX: Don't iterate loop after NUMROADBLOCKS + return; + } + } + } + +} + +STARTPATCHES + InjectHook(0x436F50, &CRoadBlocks::Init, PATCH_JUMP); +ENDPATCHES \ No newline at end of file diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h index b1bb3589..3f5868e7 100644 --- a/src/control/RoadBlocks.h +++ b/src/control/RoadBlocks.h @@ -6,6 +6,10 @@ class CVehicle; class CRoadBlocks { public: + static int16 (&NumRoadBlocks); + static int16 (&RoadBlockObjects)[NUMROADBLOCKS]; + static bool (&InOrOut)[NUMROADBLOCKS]; + static void Init(void); static void GenerateRoadBlockCopsForCar(CVehicle*, int32, int16); static void GenerateRoadBlocks(void); diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp index 28b4ea6c..3e55d431 100644 --- a/src/control/SceneEdit.cpp +++ b/src/control/SceneEdit.cpp @@ -2,5 +2,11 @@ #include "patcher.h" #include "SceneEdit.h" +bool &CSceneEdit::m_bEditOn = *(bool*)0x95CD77; +int32 &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590; +bool &CSceneEdit::m_bRecording = *(bool*)0x95CD1F; +CVector &CSceneEdit::m_vecCurrentPosition = *(CVector*)0x943064; +CVector &CSceneEdit::m_vecCamHeading = *(CVector*)0x942F8C; + WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); } WRAPPER void CSceneEdit::Init(void) { EAXJMP(0x585170); } diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h index e9209b90..0de72c19 100644 --- a/src/control/SceneEdit.h +++ b/src/control/SceneEdit.h @@ -3,6 +3,12 @@ class CSceneEdit { public: + static bool &m_bEditOn; + static int32 &m_bCameraFollowActor; + static bool &m_bRecording; + static CVector &m_vecCurrentPosition; + static CVector &m_vecCamHeading; + static void Update(void); static void Init(void); }; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 4aeacf3f..f96ec060 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1,3 +1,4 @@ +#define WITHWINDOWS // for our script loading hack #include "common.h" #include "patcher.h" @@ -52,6 +53,8 @@ #include "Restart.h" #include "Replay.h" #include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "Fire.h" #include "Rubbish.h" #include "Shadows.h" #include "SpecialFX.h" @@ -64,6 +67,7 @@ #include "Weather.h" #include "World.h" #include "Zones.h" +#include "Radar.h" #define PICKUP_PLACEMENT_OFFSET 0.5f #define PED_FIND_Z_OFFSET 5.0f @@ -2838,9 +2842,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) return -1; } -#if 0 -WRAPPER int8 CRunningScript::ProcessCommand300To399(int32 command) { EAXJMP(0x43ED30); } -#else int8 CRunningScript::ProcessCommands300To399(int32 command) { switch (command) { @@ -3072,7 +3073,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) { CollectParameters(&m_nIp, 3); // ScriptParams[0] is unused. - TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAM_CONTROLLER_1); + TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); return 0; } case COMMAND_POINT_CAMERA_AT_CAR: @@ -3080,7 +3081,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); - TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAM_CONTROLLER_1); + TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); return 0; } case COMMAND_POINT_CAMERA_AT_CHAR: @@ -3088,7 +3089,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); - TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAM_CONTROLLER_1); + TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); return 0; } case COMMAND_RESTORE_CAMERA: @@ -3139,7 +3140,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAM_CONTROLLER_1); + TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAMCONTROL_SCRIPT); return 0; } case COMMAND_ADD_BLIP_FOR_CAR_OLD: @@ -3572,11 +3573,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) } return -1; } -#endif -#if 0 -WRAPPER int8 CRunningScript::ProcessCommands400To499(int32 command) { EAXJMP(0x440CB0); } -#else int8 CRunningScript::ProcessCommands400To499(int32 command) { switch (command) { @@ -4366,11 +4363,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) } return -1; } -#endif -#if 0 -WRAPPER int8 CRunningScript::ProcessCommands500To599(int32 command) { EAXJMP(0x4429C0); } -#else int8 CRunningScript::ProcessCommands500To599(int32 command) { switch (command) { @@ -4629,7 +4622,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } - ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, ScriptParams[6], 0); + ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], 0); StoreParameters(&m_nIp, 1); return 0; } @@ -4654,7 +4647,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } - ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, ScriptParams[6], ScriptParams[7]); + ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], ScriptParams[7]); StoreParameters(&m_nIp, 1); return 0; } @@ -4678,7 +4671,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) return 0; case COMMAND_SET_FREE_BOMBS: CollectParameters(&m_nIp, 1); - CGarages::BombsAreFree = (ScriptParams[0] != 0); + CGarages::SetFreeBombs(ScriptParams[0] != 0); return 0; #ifdef GTA_PS2 case COMMAND_SET_POWERPOINT: @@ -5197,11 +5190,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) } return -1; } -#endif -#if 0 -WRAPPER int8 CRunningScript::ProcessCommands600To699(int32 command) { EAXJMP(0x444B20); } -#else int8 CRunningScript::ProcessCommands600To699(int32 command) { switch (command){ @@ -5555,11 +5544,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) } return -1; } -#endif -#if 0 -WRAPPER int8 CRunningScript::ProcessCommands700To799(int32 command) { EAXJMP(0x4458A0); } -#else int8 CRunningScript::ProcessCommands700To799(int32 command) { switch (command){ @@ -6425,11 +6410,6 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) } return -1; } -#endif - -#if 0 -WRAPPER int8 CRunningScript::ProcessCommands800To899(int32 command) { EAXJMP(0x448240); } -#else int8 CRunningScript::ProcessCommands800To899(int32 command) { CMatrix tmp_matrix; @@ -6682,7 +6662,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) } case COMMAND_SET_FREE_RESPRAYS: CollectParameters(&m_nIp, 1); - CGarages::RespraysAreFree = (ScriptParams[0] != 0); + CGarages::SetFreeResprays(ScriptParams[0] != 0); return 0; case COMMAND_SET_PLAYER_VISIBLE: { @@ -7130,13 +7110,13 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) case COMMAND_OPEN_GARAGE: { CollectParameters(&m_nIp, 1); - CGarages::Garages[ScriptParams[0]].OpenThisGarage(); + CGarages::OpenGarage(ScriptParams[0]); return 0; } case COMMAND_CLOSE_GARAGE: { CollectParameters(&m_nIp, 1); - CGarages::Garages[ScriptParams[0]].CloseThisGarage(); + CGarages::CloseGarage(ScriptParams[1]); return 0; } case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD: @@ -7511,11 +7491,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) } return -1; } -#endif -#if 0 -WRAPPER int8 CRunningScript::ProcessCommands900To999(int32 command) { EAXJMP(0x44CB80); } -#else int8 CRunningScript::ProcessCommands900To999(int32 command) { char str[52]; @@ -8416,7 +8392,6 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) } return -1; } -#endif int8 CRunningScript::ProcessCommands1000To1099(int32 command) { @@ -9815,7 +9790,7 @@ void CTheScripts::UndoBuildingSwaps() } } -void CTheScripts::UndoEntityVisibilitySettings() +void CTheScripts::UndoEntityInvisibilitySettings() { for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { if (InvisibilitySettingArray[i]) { @@ -11653,7 +11628,7 @@ InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP); InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP); InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP); InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP); -InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP); +InjectHook(0x44FD60, &CTheScripts::UndoEntityInvisibilitySettings, PATCH_JUMP); InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP); InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP); InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP); diff --git a/src/control/Script.h b/src/control/Script.h index b6844b6c..fbcdce48 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -281,7 +281,7 @@ public: static void ClearSpaceForMissionEntity(const CVector&, CEntity*); static void UndoBuildingSwaps(); - static void UndoEntityVisibilitySettings(); + static void UndoEntityInvisibilitySettings(); static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2); static void RenderTheScriptDebugLines(); diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index a2d7b94a..1086db20 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -33,6 +33,7 @@ #include "Clock.h" #include "Timecycle.h" #include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" #include "Shadows.h" #include "Radar.h" #include "Hud.h" @@ -207,6 +208,7 @@ PlayAnimation(RpClump *clump, AssocGroupId animGroup, AnimationId anim) animAssoc->SetRun(); } +extern void (*DebugMenuProcess)(void); void CAnimViewer::Update(void) { @@ -246,6 +248,9 @@ CAnimViewer::Update(void) } CPad::UpdatePads(); CPad* pad = CPad::GetPad(0); + + DebugMenuProcess(); + CStreaming::UpdateForAnimViewer(); CStreaming::RequestModel(modelId, 0); if (CStreaming::HasModelLoaded(modelId)) { @@ -289,7 +294,7 @@ CAnimViewer::Update(void) } newEntity->GetPosition() = CVector(0.0f, 0.0f, 0.0f); CWorld::Add(newEntity); - TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAM_CONTROLLER_1); + TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT); } if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) { ((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp new file mode 100644 index 00000000..5b7a53e9 --- /dev/null +++ b/src/core/Cam.cpp @@ -0,0 +1,5292 @@ +#include "common.h" +#include "patcher.h" +#include "main.h" +#include "Draw.h" +#include "World.h" +#include "Vehicle.h" +#include "Automobile.h" +#include "Ped.h" +#include "PlayerPed.h" +#include "CopPed.h" +#include "RpAnimBlend.h" +#include "ControllerConfig.h" +#include "Pad.h" +#include "Frontend.h" +#include "General.h" +#include "Renderer.h" +#include "Shadows.h" +#include "Hud.h" +#include "ZoneCull.h" +#include "SurfaceTable.h" +#include "WaterLevel.h" +#include "MBlur.h" +#include "SceneEdit.h" +#include "Debug.h" +#include "Camera.h" +#include "DMAudio.h" + +const float DefaultFOV = 70.0f; // beta: 80.0f + +bool PrintDebugCode = false; +int16 &DebugCamMode = *(int16*)0x95CCF2; + +#ifdef FREE_CAM +bool CCamera::bFreeCam = false; +int nPreviousMode = -1; +#endif + +void +CCam::Init(void) +{ + Mode = MODE_FOLLOWPED; + Front = CVector(0.0f, 0.0f, -1.0f); + Up = CVector(0.0f, 0.0f, 1.0f); + Rotating = 0; + m_iDoCollisionChecksOnFrameNum = 1; + m_iDoCollisionCheckEveryNumOfFrames = 9; + m_iFrameNumWereAt = 0; + m_bCollisionChecksOn = 1; + m_fRealGroundDist = 0.0f; + BetaSpeed = 0.0f; + AlphaSpeed = 0.0f; + DistanceSpeed = 0.0f; + f_max_role_angle = DEGTORAD(5.0f); + Distance = 30.0f; + DistanceSpeed = 0.0f; + m_pLastCarEntered = 0; + m_pLastPedLookedAt = 0; + ResetStatics = 1; + Beta = 0.0f; + m_bFixingBeta = 0; + CA_MIN_DISTANCE = 0.0f; + CA_MAX_DISTANCE = 0.0f; + LookingBehind = 0; + LookingLeft = 0; + LookingRight = 0; + m_fPlayerInFrontSyphonAngleOffSet = DEGTORAD(20.0f); + m_fSyphonModeTargetZOffSet = 0.5f; + m_fRadiusForDead = 1.5f; + DirectionWasLooking = LOOKING_FORWARD; + LookBehindCamWasInFront = 0; + f_Roll = 0.0f; + f_rollSpeed = 0.0f; + m_fCloseInPedHeightOffset = 0.0f; + m_fCloseInPedHeightOffsetSpeed = 0.0f; + m_fCloseInCarHeightOffset = 0.0f; + m_fCloseInCarHeightOffsetSpeed = 0.0f; + m_fPedBetweenCameraHeightOffset = 0.0f; + m_fTargetBeta = 0.0f; + m_fBufferedTargetBeta = 0.0f; + m_fBufferedTargetOrientation = 0.0f; + m_fBufferedTargetOrientationSpeed = 0.0f; + m_fDimensionOfHighestNearCar = 0.0f; + m_fRoadOffSet = 0.0f; +} + +void +CCam::Process(void) +{ + CVector CameraTarget; + float TargetSpeedVar = 0.0f; + float TargetOrientation = 0.0f; + + if(CamTargetEntity == nil) + CamTargetEntity = TheCamera.pTargetEntity; + + m_iFrameNumWereAt++; + if(m_iFrameNumWereAt > m_iDoCollisionCheckEveryNumOfFrames) + m_iFrameNumWereAt = 1; + m_bCollisionChecksOn = m_iFrameNumWereAt == m_iDoCollisionChecksOnFrameNum; + + if(m_bCamLookingAtVector){ + CameraTarget = m_cvecCamFixedModeVector; + }else if(CamTargetEntity->IsVehicle()){ + CameraTarget = CamTargetEntity->GetPosition(); + + if(CamTargetEntity->GetForward().x == 0.0f && CamTargetEntity->GetForward().y == 0.0f) + TargetOrientation = 0.0f; + else + TargetOrientation = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().x, CamTargetEntity->GetForward().y); + + CVector Fwd(0.0f, 0.0f, 0.0f); + Fwd.x = CamTargetEntity->GetForward().x; + Fwd.y = CamTargetEntity->GetForward().y; + Fwd.Normalise(); + // Game normalizes again here manually. useless, so skipped + + float FwdSpeedX = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().x * Fwd.x; + float FwdSpeedY = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().y * Fwd.y; + if(FwdSpeedX + FwdSpeedY > 0.0f) + TargetSpeedVar = min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/0.9f, 1.0f); + else + TargetSpeedVar = -min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f); + SpeedVar = 0.895f*SpeedVar + 0.105*TargetSpeedVar; + }else{ + CameraTarget = CamTargetEntity->GetPosition(); + + if(CamTargetEntity->GetForward().x == 0.0f && CamTargetEntity->GetForward().y == 0.0f) + TargetOrientation = 0.0f; + else + TargetOrientation = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().x, CamTargetEntity->GetForward().y); + TargetSpeedVar = 0.0f; + SpeedVar = 0.0f; + } + + switch(Mode){ + case MODE_TOPDOWN: + case MODE_GTACLASSIC: + Process_TopDown(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_BEHINDCAR: + Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_FOLLOWPED: + if(CCamera::m_bUseMouse3rdPerson) + Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + else +#ifdef FREE_CAM + if(CCamera::bFreeCam) + Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + else +#endif + Process_FollowPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; +// case MODE_AIMING: + case MODE_DEBUG: + Process_Debug(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_SNIPER: + Process_Sniper(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_ROCKETLAUNCHER: + Process_Rocket(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_MODELVIEW: + Process_ModelView(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; +// case MODE_BILL: + case MODE_SYPHON: + Process_Syphon(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_CIRCLE: + Process_Circle(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; +// case MODE_CHEESYZOOM: + case MODE_WHEELCAM: + Process_WheelCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_FIXED: + Process_Fixed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_1STPERSON: + Process_1stPerson(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_FLYBY: + Process_FlyBy(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_CAM_ON_A_STRING: +#ifdef FREE_CAM + if(CCamera::bFreeCam) + Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + else +#endif + Process_Cam_On_A_String(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_REACTION: + Process_ReactionCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_FOLLOW_PED_WITH_BIND: + Process_FollowPed_WithBinding(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_CHRIS: + Process_Chris_With_Binding_PlusRotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_BEHINDBOAT: +#ifdef FREE_CAM + if (CCamera::bFreeCam) + Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + else +#endif + Process_BehindBoat(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_PLAYER_FALLEN_WATER: + Process_Player_Fallen_Water(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; +// case MODE_CAM_ON_TRAIN_ROOF: +// case MODE_CAM_RUNNING_SIDE_TRAIN: +// case MODE_BLOOD_ON_THE_TRACKS: +// case MODE_IM_THE_PASSENGER_WOOWOO: + case MODE_SYPHON_CRIM_IN_FRONT: + Process_Syphon_Crim_In_Front(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_PED_DEAD_BABY: + ProcessPedsDeadBaby(); + break; +// case MODE_PILLOWS_PAPS: +// case MODE_LOOK_AT_CARS: + case MODE_ARRESTCAM_ONE: + ProcessArrestCamOne(); + break; + case MODE_ARRESTCAM_TWO: + ProcessArrestCamTwo(); + break; + case MODE_M16_1STPERSON: + case MODE_HELICANNON_1STPERSON: // miami + Process_M16_1stPerson(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_SPECIAL_FIXED_FOR_SYPHON: + Process_SpecialFixedForSyphon(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_FIGHT_CAM: + Process_Fight_Cam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_TOP_DOWN_PED: + Process_TopDownPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_SNIPER_RUNABOUT: + case MODE_ROCKETLAUNCHER_RUNABOUT: + case MODE_1STPERSON_RUNABOUT: + case MODE_M16_1STPERSON_RUNABOUT: + case MODE_FIGHT_CAM_RUNABOUT: + Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_EDITOR: + Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + default: + Source = CVector(0.0f, 0.0f, 0.0f); + Front = CVector(0.0f, 1.0f, 0.0f); + Up = CVector(0.0f, 0.0f, 1.0f); + } + +#ifdef FREE_CAM + nPreviousMode = Mode; +#endif + CVector TargetToCam = Source - m_cvecTargetCoorsForFudgeInter; + float DistOnGround = TargetToCam.Magnitude2D(); + m_fTrueBeta = CGeneral::GetATanOfXY(TargetToCam.x, TargetToCam.y); + m_fTrueAlpha = CGeneral::GetATanOfXY(TargetToCam.z, DistOnGround); + if(TheCamera.m_uiTransitionState == 0) + KeepTrackOfTheSpeed(Source, m_cvecTargetCoorsForFudgeInter, Up, m_fTrueAlpha, m_fTrueBeta, FOV); + + // Look Behind, Left, Right + LookingBehind = false; + LookingLeft = false; + LookingRight = false; + SourceBeforeLookBehind = Source; + if(&TheCamera.Cams[TheCamera.ActiveCam] == this){ + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_1STPERSON || Mode == MODE_BEHINDBOAT) && + CamTargetEntity->IsVehicle()){ + if(CPad::GetPad(0)->GetLookBehindForCar()){ + LookBehind(); + if(DirectionWasLooking != LOOKING_BEHIND) + TheCamera.m_bJust_Switched = true; + DirectionWasLooking = LOOKING_BEHIND; + }else if(CPad::GetPad(0)->GetLookLeft()){ + LookLeft(); + if(DirectionWasLooking != LOOKING_LEFT) + TheCamera.m_bJust_Switched = true; + DirectionWasLooking = LOOKING_LEFT; + }else if(CPad::GetPad(0)->GetLookRight()){ + LookRight(); + if(DirectionWasLooking != LOOKING_RIGHT) + TheCamera.m_bJust_Switched = true; + DirectionWasLooking = LOOKING_RIGHT; + }else{ + if(DirectionWasLooking != LOOKING_FORWARD) + TheCamera.m_bJust_Switched = true; + DirectionWasLooking = LOOKING_FORWARD; + } + } + if(Mode == MODE_FOLLOWPED && CamTargetEntity->IsPed()){ + if(CPad::GetPad(0)->GetLookBehindForPed()){ + LookBehind(); + if(DirectionWasLooking != LOOKING_BEHIND) + TheCamera.m_bJust_Switched = true; + DirectionWasLooking = LOOKING_BEHIND; + }else + DirectionWasLooking = LOOKING_FORWARD; + } + } + + if(Mode == MODE_SNIPER || Mode == MODE_ROCKETLAUNCHER || Mode == MODE_M16_1STPERSON || + Mode == MODE_1STPERSON || Mode == MODE_HELICANNON_1STPERSON || GetWeaponFirstPersonOn()) + ClipIfPedInFrontOfPlayer(); +} + +// MaxSpeed is a limit of how fast the value is allowed to change. 1.0 = to Target in up to 1ms +// Acceleration is how fast the speed will change to MaxSpeed. 1.0 = to MaxSpeed in 1ms +void +WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSpeed, float Acceleration, bool IsAngle) +{ + float Delta = Target - *CurrentValue; + + if(IsAngle){ + while(Delta >= PI) Delta -= 2*PI; + while(Delta < -PI) Delta += 2*PI; + } + + float TargetSpeed = Delta * MaxSpeed; + // Add or subtract absolute depending on sign, genius! +// if(TargetSpeed - *CurrentSpeed > 0.0f) +// *CurrentSpeed += Acceleration * Abs(TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep(); +// else +// *CurrentSpeed -= Acceleration * Abs(TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep(); + // this is simpler: + *CurrentSpeed += Acceleration * (TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep(); + + // Clamp speed if we overshot + if(TargetSpeed < 0.0f && *CurrentSpeed < TargetSpeed) + *CurrentSpeed = TargetSpeed; + else if(TargetSpeed > 0.0f && *CurrentSpeed > TargetSpeed) + *CurrentSpeed = TargetSpeed; + + *CurrentValue += *CurrentSpeed * min(10.0f, CTimer::GetTimeStep()); +} + +void +MakeAngleLessThan180(float &Angle) +{ + while(Angle >= PI) Angle -= 2*PI; + while(Angle < -PI) Angle += 2*PI; +} + +void +CCam::ProcessSpecialHeightRoutines(void) +{ + int i = 0; + bool StandingOnBoat = false; + static bool PreviouslyFailedRoadHeightCheck = false; + CVector CamToTarget, CamToPed; + float DistOnGround, BetaAngle; + CPed *Player; + int ClosestPed = 0; + bool FoundPed = false; + float ClosestPedDist, PedZDist; + CColPoint colPoint; + + CamToTarget = TheCamera.pTargetEntity->GetPosition() - TheCamera.GetGameCamPosition(); + DistOnGround = CamToTarget.Magnitude2D(); + BetaAngle = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y); + m_bTheHeightFixerVehicleIsATrain = false; + ClosestPedDist = 0.0f; + // CGeneral::GetATanOfXY(TheCamera.GetForward().x, TheCamera.GetForward().y); + Player = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + + if(DistOnGround > 10.0f) + DistOnGround = 10.0f; + + if(CamTargetEntity && CamTargetEntity->IsPed()){ + if(FindPlayerPed()->m_pCurSurface && FindPlayerPed()->m_pCurSurface->IsVehicle() && + ((CVehicle*)FindPlayerPed()->m_pCurSurface)->IsBoat()) + StandingOnBoat = true; + + // Move up the camera if there is a ped close to it + if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM){ + // Find ped closest to camera + while(i < Player->m_numNearPeds){ + if(Player->m_nearPeds[i] && Player->m_nearPeds[i]->GetPedState() != PED_DEAD){ + CamToPed = Player->m_nearPeds[i]->GetPosition() - TheCamera.GetGameCamPosition(); + if(FoundPed){ + if(CamToPed.Magnitude2D() < ClosestPedDist){ + ClosestPed = i; + ClosestPedDist = CamToPed.Magnitude2D(); + } + }else{ + FoundPed = true; + ClosestPed = i; + ClosestPedDist = CamToPed.Magnitude2D(); + } + } + i++; + } + + if(FoundPed){ + float Offset = 0.0f; + CPed *Ped = Player->m_nearPeds[ClosestPed]; + CamToPed = Ped->GetPosition() - TheCamera.GetGameCamPosition(); + PedZDist = 0.0f; + float dist = CamToPed.Magnitude2D(); // should be same as ClosestPedDist + if(dist < 2.1f){ + // Ped is close to camera, move up + + // Z Distance between player and close ped + PedZDist = 0.0f; + if(Ped->bIsStanding) + PedZDist = Ped->GetPosition().z - Player->GetPosition().z; + // Ignore if too distant + if(PedZDist > 1.2f || PedZDist < -1.2f) + PedZDist = 0.0f; + + float DistScale = (2.1f - dist)/2.1f; + if(Mode == MODE_FOLLOWPED){ + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) + Offset = 0.45*DistScale + PedZDist; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) + Offset = 0.35*DistScale + PedZDist; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) + Offset = 0.25*DistScale + PedZDist; + if(Abs(CGeneral::GetRadianAngleBetweenPoints(CamToPed.x, CamToPed.y, CamToTarget.x, CamToTarget.y)) > HALFPI) + Offset += 0.3f; + m_fPedBetweenCameraHeightOffset = Offset + 1.3f; + PedZDist = 0.0f; + }else if(Mode == MODE_FIGHT_CAM) + m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.5f; + }else + m_fPedBetweenCameraHeightOffset = 0.0f; + }else{ + PedZDist = 0.0f; + m_fPedBetweenCameraHeightOffset = 0.0f; + } + }else + PedZDist = 0.0f; + + + // Move camera up for vehicles in the way + if(m_bCollisionChecksOn && (Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM)){ + bool FoundCar = false; + CEntity *vehicle = nil; + float TestDist = DistOnGround + 1.25f; + float HighestCar = 0.0f; + CVector TestBase = CamTargetEntity->GetPosition(); + CVector TestPoint; + TestBase.z -= 0.15f; + + TestPoint = TestBase - TestDist * CVector(Cos(BetaAngle), Sin(BetaAngle), 0.0f); + if(CWorld::ProcessLineOfSight(CamTargetEntity->GetPosition(), TestPoint, colPoint, vehicle, false, true, false, false, false, false) && + vehicle->IsVehicle()){ + float height = vehicle->GetColModel()->boundingBox.GetSize().z; + FoundCar = true; + HighestCar = height; + if(((CVehicle*)vehicle)->IsTrain()) + m_bTheHeightFixerVehicleIsATrain = true; + } + + TestPoint = TestBase - TestDist * CVector(Cos(BetaAngle+DEGTORAD(28.0f)), Sin(BetaAngle+DEGTORAD(28.0f)), 0.0f); + if(CWorld::ProcessLineOfSight(CamTargetEntity->GetPosition(), TestPoint, colPoint, vehicle, false, true, false, false, false, false) && + vehicle->IsVehicle()){ + float height = vehicle->GetColModel()->boundingBox.GetSize().z; + if(FoundCar){ + HighestCar = max(HighestCar, height); + }else{ + FoundCar = true; + HighestCar = height; + } + if(((CVehicle*)vehicle)->IsTrain()) + m_bTheHeightFixerVehicleIsATrain = true; + } + + TestPoint = TestBase - TestDist * CVector(Cos(BetaAngle-DEGTORAD(28.0f)), Sin(BetaAngle-DEGTORAD(28.0f)), 0.0f); + if(CWorld::ProcessLineOfSight(CamTargetEntity->GetPosition(), TestPoint, colPoint, vehicle, false, true, false, false, false, false) && + vehicle->IsVehicle()){ + float height = vehicle->GetColModel()->boundingBox.GetSize().z; + if(FoundCar){ + HighestCar = max(HighestCar, height); + }else{ + FoundCar = true; + HighestCar = height; + } + if(((CVehicle*)vehicle)->IsTrain()) + m_bTheHeightFixerVehicleIsATrain = true; + } + + if(FoundCar){ + m_fDimensionOfHighestNearCar = HighestCar + 0.1f; + if(Mode == MODE_FIGHT_CAM) + m_fDimensionOfHighestNearCar += 0.75f; + }else + m_fDimensionOfHighestNearCar = 0.0f; + } + + // Move up for road + if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM || + Mode == MODE_SYPHON || Mode == MODE_SYPHON_CRIM_IN_FRONT || Mode == MODE_SPECIAL_FIXED_FOR_SYPHON){ + bool Inside = false; + bool OnRoad = false; + + switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) + case SURFACE_GRASS: + case SURFACE_DIRT: + case SURFACE_DIRTTRACK: + case SURFACE_STEEL: + case SURFACE_TIRE: + case SURFACE_STONE: + OnRoad = true; + + if(CCullZones::PlayerNoRain()) + Inside = true; + + if((m_bCollisionChecksOn || PreviouslyFailedRoadHeightCheck || OnRoad) && + m_fCloseInPedHeightOffset < 0.0001f && !Inside){ + CVector TestPoint; + CEntity *road; + float GroundZ = 0.0f; + bool FoundGround = false; + float RoofZ = 0.0f; + bool FoundRoof = false; + static float MinHeightAboveRoad = 0.9f; + + TestPoint = CamTargetEntity->GetPosition() - DistOnGround * CVector(Cos(BetaAngle), Sin(BetaAngle), 0.0f); + m_fRoadOffSet = 0.0f; + + if(CWorld::ProcessVerticalLine(TestPoint, -1000.0f, colPoint, road, true, false, false, false, false, false, nil)){ + FoundGround = true; + GroundZ = colPoint.point.z; + } + // Move up if too close to ground + if(FoundGround){ + if(TestPoint.z - GroundZ < MinHeightAboveRoad){ + m_fRoadOffSet = GroundZ + MinHeightAboveRoad - TestPoint.z; + PreviouslyFailedRoadHeightCheck = true; + }else{ + if(m_bCollisionChecksOn) + PreviouslyFailedRoadHeightCheck = false; + else + m_fRoadOffSet = 0.0f; + } + }else{ + if(CWorld::ProcessVerticalLine(TestPoint, 1000.0f, colPoint, road, true, false, false, false, false, false, nil)){ + FoundRoof = true; + RoofZ = colPoint.point.z; + } + if(FoundRoof){ + if(TestPoint.z - RoofZ < MinHeightAboveRoad){ + m_fRoadOffSet = RoofZ + MinHeightAboveRoad - TestPoint.z; + PreviouslyFailedRoadHeightCheck = true; + }else{ + if(m_bCollisionChecksOn) + PreviouslyFailedRoadHeightCheck = false; + else + m_fRoadOffSet = 0.0f; + } + } + } + } + } + + if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){ + if(colPoint.surfaceB != SURFACE_TARMAC && + colPoint.surfaceB != SURFACE_GRASS && + colPoint.surfaceB != SURFACE_DIRT && + colPoint.surfaceB != SURFACE_DIRTTRACK && + colPoint.surfaceB != SURFACE_STONE){ + if(m_fRoadOffSet > 1.4f) + m_fRoadOffSet = 1.4f; + }else{ + if(Mode == MODE_FOLLOWPED){ + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) + m_fRoadOffSet += 0.2f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) + m_fRoadOffSet += 0.5f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) + m_fRoadOffSet += 0.95f; + } + } + } + } + + if(StandingOnBoat){ + m_fRoadOffSet = 0.0f; + m_fDimensionOfHighestNearCar = 1.0f; + m_fPedBetweenCameraHeightOffset = 0.0f; + } +} + +void +CCam::GetVectorsReadyForRW(void) +{ + CVector right; + Up = CVector(0.0f, 0.0f, 1.0f); + Front.Normalise(); + if(Front.x == 0.0f && Front.y == 0.0f){ + Front.x = 0.0001f; + Front.y = 0.0001f; + } + right = CrossProduct(Front, Up); + right.Normalise(); + Up = CrossProduct(right, Front); +} + +void +CCam::LookBehind(void) +{ + float Dist, DeltaBeta, TargetOrientation, Angle; + CVector TargetCoors, TargetFwd, TestCoors; + CColPoint colPoint; + CEntity *entity; + + TargetCoors = CamTargetEntity->GetPosition(); + Front = CamTargetEntity->GetPosition() - Source; + + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ + LookingBehind = true; + Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 15.5f; + TargetFwd = CamTargetEntity->GetForward(); + TargetFwd.Normalise(); + TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y); + DeltaBeta = TargetOrientation - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(DirectionWasLooking != LOOKING_BEHIND) + LookBehindCamWasInFront = DeltaBeta <= -HALFPI || DeltaBeta >= HALFPI; + if(LookBehindCamWasInFront) + TargetOrientation += PI; + Source.x = Dist*Cos(TargetOrientation) + TargetCoors.x; + Source.y = Dist*Sin(TargetOrientation) + TargetCoors.y; + Source.z -= 1.0f; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + Source = colPoint.point; + } + Source.z += 1.0f; + Front = CamTargetEntity->GetPosition() - Source; + GetVectorsReadyForRW(); + } + if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){ + LookingBehind = true; + RwCameraSetNearClipPlane(Scene.camera, 0.25f); + Front = CamTargetEntity->GetForward(); + Front.Normalise(); + if(((CVehicle*)CamTargetEntity)->IsBoat()) + Source.z -= 0.5f; + Source += 0.25f*Front; + Front = -Front; +#ifdef FIX_BUGS + // not sure if this is a bug... + GetVectorsReadyForRW(); +#endif + } + if(CamTargetEntity->IsPed()){ + Angle = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y) + PI; + Source.x = 4.5f*Cos(Angle) + TargetCoors.x; + Source.y = 4.5f*Sin(Angle) + TargetCoors.y; + Source.z = 1.15f + TargetCoors.z; + TestCoors = TargetCoors; + TestCoors.z = Source.z; + if(CWorld::ProcessLineOfSight(TestCoors, Source, colPoint, entity, true, true, false, true, false, true, true)){ + Source.x = colPoint.point.x; + Source.y = colPoint.point.y; + if((TargetCoors - Source).Magnitude2D() < 1.15f) + RwCameraSetNearClipPlane(Scene.camera, 0.05f); + } + Front = TargetCoors - Source; + GetVectorsReadyForRW(); + } +} + +void +CCam::LookLeft(void) +{ + float Dist, TargetOrientation; + CVector TargetCoors, TargetFwd; + CColPoint colPoint; + CEntity *entity; + + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ + LookingLeft = true; + TargetCoors = CamTargetEntity->GetPosition(); + Front = CamTargetEntity->GetPosition() - Source; + Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 9.0f; + TargetFwd = CamTargetEntity->GetForward(); + TargetFwd.Normalise(); + TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y); + Source.x = Dist*Cos(TargetOrientation - HALFPI) + TargetCoors.x; + Source.y = Dist*Sin(TargetOrientation - HALFPI) + TargetCoors.y; + Source.z -= 1.0f; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source = colPoint.point; + } + Source.z += 1.0f; + Front = CamTargetEntity->GetPosition() - Source; + Front.z += 1.1f; + if(Mode == MODE_BEHINDBOAT) + Front.z += 1.2f; + GetVectorsReadyForRW(); + } + if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){ + LookingLeft = true; + RwCameraSetNearClipPlane(Scene.camera, 0.25f); + if(((CVehicle*)CamTargetEntity)->IsBoat()) + Source.z -= 0.5f; + + Up = CamTargetEntity->GetUp(); + Up.Normalise(); + Front = CamTargetEntity->GetForward(); + Front.Normalise(); + Front = -CrossProduct(Front, Up); + Front.Normalise(); +#ifdef FIX_BUGS + // not sure if this is a bug... + GetVectorsReadyForRW(); +#endif + } +} + +void +CCam::LookRight(void) +{ + float Dist, TargetOrientation; + CVector TargetCoors, TargetFwd; + CColPoint colPoint; + CEntity *entity; + + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ + LookingRight = true; + TargetCoors = CamTargetEntity->GetPosition(); + Front = CamTargetEntity->GetPosition() - Source; + Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 9.0f; + TargetFwd = CamTargetEntity->GetForward(); + TargetFwd.Normalise(); + TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y); + Source.x = Dist*Cos(TargetOrientation + HALFPI) + TargetCoors.x; + Source.y = Dist*Sin(TargetOrientation + HALFPI) + TargetCoors.y; + Source.z -= 1.0f; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source = colPoint.point; + } + Source.z += 1.0f; + Front = CamTargetEntity->GetPosition() - Source; + Front.z += 1.1f; + if(Mode == MODE_BEHINDBOAT) + Front.z += 1.2f; + GetVectorsReadyForRW(); + } + if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){ + LookingRight = true; + RwCameraSetNearClipPlane(Scene.camera, 0.25f); + if(((CVehicle*)CamTargetEntity)->IsBoat()) + Source.z -= 0.5f; + + Up = CamTargetEntity->GetUp(); + Up.Normalise(); + Front = CamTargetEntity->GetForward(); + Front.Normalise(); + Front = CrossProduct(Front, Up); + Front.Normalise(); +#ifdef FIX_BUGS + // not sure if this is a bug... + GetVectorsReadyForRW(); +#endif + } +} + +void +CCam::ClipIfPedInFrontOfPlayer(void) +{ + float FwdAngle, PedAngle, DeltaAngle, fDist, Near; + CVector vDist; + CPed *Player; + bool found = false; + int ped = 0; + + // unused: TheCamera.pTargetEntity->GetPosition() - TheCamera.GetGameCamPosition(); + + FwdAngle = CGeneral::GetATanOfXY(TheCamera.GetForward().x, TheCamera.GetForward().y); + Player = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + while(ped < Player->m_numNearPeds && !found) + if(Player->m_nearPeds[ped] && Player->m_nearPeds[ped]->GetPedState() != PED_DEAD) + found = true; + else + ped++; + if(found){ + vDist = Player->m_nearPeds[ped]->GetPosition() - TheCamera.GetGameCamPosition(); + PedAngle = CGeneral::GetATanOfXY(vDist.x, vDist.y); + DeltaAngle = FwdAngle - PedAngle; + while(DeltaAngle >= PI) DeltaAngle -= 2*PI; + while(DeltaAngle < -PI) DeltaAngle += 2*PI; + if(Abs(DeltaAngle) < HALFPI){ + fDist = Sqrt(SQR(vDist.x) + SQR(vDist.y)); + if(fDist < 1.25f){ + Near = DEFAULT_NEAR - (1.25f - fDist); + if(Near < 0.05f) + Near = 0.05f; + RwCameraSetNearClipPlane(Scene.camera, Near); + } + } + } +} + +void +CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CVector &up, const float &alpha, const float &beta, const float &fov) +{ + static CVector PreviousSource = source; + static CVector PreviousTarget = target; + static CVector PreviousUp = up; + static float PreviousBeta = beta; + static float PreviousAlpha = alpha; + static float PreviousFov = fov; + + if(TheCamera.m_bJust_Switched){ + PreviousSource = source; + PreviousTarget = target; + PreviousUp = up; + } + + m_cvecSourceSpeedOverOneFrame = PreviousSource - source; + m_cvecTargetSpeedOverOneFrame = PreviousTarget - target; + m_cvecUpOverOneFrame = PreviousUp - up; + m_fFovSpeedOverOneFrame = fov - PreviousFov; + m_fBetaSpeedOverOneFrame = beta - PreviousBeta; + MakeAngleLessThan180(m_fBetaSpeedOverOneFrame); + m_fAlphaSpeedOverOneFrame = alpha - PreviousAlpha; + MakeAngleLessThan180(m_fAlphaSpeedOverOneFrame); + + PreviousSource = source; + PreviousTarget = target; + PreviousUp = up; + PreviousBeta = beta; + PreviousAlpha = alpha; + PreviousFov = fov; +} + +bool +CCam::Using3rdPersonMouseCam(void) +{ + return CCamera::m_bUseMouse3rdPerson && + (Mode == MODE_FOLLOWPED || + TheCamera.m_bPlayerIsInGarage && + FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING && + Mode != MODE_TOPDOWN && this->CamTargetEntity == FindPlayerPed()); +} + +bool +CCam::GetWeaponFirstPersonOn(void) +{ + CEntity *target = this->CamTargetEntity; + if (target && target->IsPed()) + return ((CPed*)target)->GetWeapon()->m_bAddRotOffset; + + return false; +} + +bool +CCam::IsTargetInWater(const CVector &CamCoors) +{ + if(CamTargetEntity == nil) + return false; + if(CamTargetEntity->IsPed()){ + if(!((CPed*)CamTargetEntity)->bIsInWater) + return false; + if(!((CPed*)CamTargetEntity)->bIsStanding) + return true; + return false; + } + return ((CPhysical*)CamTargetEntity)->bIsInWater; +} + +void +CCam::PrintMode(void) +{ + // Doesn't do anything + char buf[256]; + + if(PrintDebugCode){ + sprintf(buf, " "); + sprintf(buf, " "); + sprintf(buf, " "); + + static char *modes[] = { "None", + "Top Down", "GTA Classic", "Behind Car", "Follow Ped", + "Aiming", "Debug", "Sniper", "Rocket", "Model Viewer", "Bill", + "Syphon", "Circle", "Cheesy Zoom", "Wheel", "Fixed", + "1st Person", "Fly by", "on a String", "Reaction", + "Follow Ped with Bind", "Chris", "Behind Boat", + "Player fallen in Water", "Train Roof", "Train Side", + "Blood on the tracks", "Passenger", "Syphon Crim in Front", + "Dead Baby", "Pillow Paps", "Look at Cars", "Arrest One", + "Arrest Two", "M16", "Special fixed for Syphon", "Fight", + "Top Down Ped", + "Sniper run about", "Rocket run about", + "1st Person run about", "M16 run about", "Fight run about", + "Editor" + }; + sprintf(buf, "Cam: %s", modes[TheCamera.Cams[TheCamera.ActiveCam].Mode]); + CDebug::PrintAt(buf, 2, 5); + } + + if(DebugCamMode != MODE_NONE){ + switch(Mode){ + case MODE_FOLLOWPED: + sprintf(buf, "Debug:- Cam Choice1. No Locking, used as game default"); + break; + case MODE_REACTION: + sprintf(buf, "Debug:- Cam Choice2. Reaction Cam On A String "); + sprintf(buf, " Uses Locking Button LeftShoulder 1. "); // lie + break; + case MODE_FOLLOW_PED_WITH_BIND: + sprintf(buf, "Debug:- Cam Choice3. Game ReactionCam with Locking "); + sprintf(buf, " Uses Locking Button LeftShoulder 1. "); + break; + case MODE_CHRIS: + sprintf(buf, "Debug:- Cam Choice4. Chris's idea. "); + sprintf(buf, " Uses Locking Button LeftShoulder 1. "); + sprintf(buf, " Also control the camera using the right analogue stick."); + break; + } + } +} + +// This code is really bad. wtf R*? +CVector +CCam::DoAverageOnVector(const CVector &vec) +{ + int i; + CVector Average = { 0.0f, 0.0f, 0.0f }; + + if(ResetStatics){ + m_iRunningVectorArrayPos = 0; + m_iRunningVectorCounter = 1; + } + + // TODO: make this work with NUMBER_OF_VECTORS_FOR_AVERAGE != 2 + if(m_iRunningVectorCounter == 3){ + m_arrPreviousVectors[0] = m_arrPreviousVectors[1]; + m_arrPreviousVectors[1] = vec; + }else + m_arrPreviousVectors[m_iRunningVectorArrayPos] = vec; + + for(i = 0; i <= m_iRunningVectorArrayPos; i++) + Average += m_arrPreviousVectors[i]; + Average /= i; + + m_iRunningVectorArrayPos++; + m_iRunningVectorCounter++; + if(m_iRunningVectorArrayPos >= NUMBER_OF_VECTORS_FOR_AVERAGE) + m_iRunningVectorArrayPos = NUMBER_OF_VECTORS_FOR_AVERAGE-1; + if(m_iRunningVectorCounter > NUMBER_OF_VECTORS_FOR_AVERAGE+1) + m_iRunningVectorCounter = NUMBER_OF_VECTORS_FOR_AVERAGE+1; + + return Average; +} + +// Rotate Beta in direction opposite of BetaOffset in 5 deg. steps. +// Return the first angle for which Beta + BetaOffset + Angle has a clear view. +// i.e. BetaOffset is a safe zone so that Beta + Angle is really clear. +// If BetaOffset == 0, try both directions. +float +CCam::GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) +{ + CColPoint point; + CEntity *ent = nil; + CVector ToSource; + float a; + + // This would be so much nicer if we just got the step variable before the loop...R* + + for(a = 0.0f; a <= PI; a += DEGTORAD(5.0f)){ + if(BetaOffset <= 0.0f){ + ToSource = CVector(Cos(Beta + BetaOffset + a), Sin(Beta + BetaOffset + a), 0.0f)*Dist; + if(!CWorld::ProcessLineOfSight(Target, Target + ToSource, + point, ent, checkBuildings, checkVehicles, checkPeds, + checkObjects, checkDummies, true, true)) + return a; + } + if(BetaOffset >= 0.0f){ + ToSource = CVector(Cos(Beta + BetaOffset - a), Sin(Beta + BetaOffset - a), 0.0f)*Dist; + if(!CWorld::ProcessLineOfSight(Target, Target + ToSource, + point, ent, checkBuildings, checkVehicles, checkPeds, + checkObjects, checkDummies, true, true)) + return -a; + } + } + return 0.0f; +} + +static float DefaultAcceleration = 0.045f; +static float DefaultMaxStep = 0.15f; + +void +CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + const float GroundDist = 1.85f; + + CVector TargetCoors, Dist, IdealSource; + float Length = 0.0f; + float LateralLeft = 0.0f; + float LateralRight = 0.0f; + float Center = 0.0f; + static bool PreviouslyObscured; + static bool PickedASide; + static float FixedTargetOrientation = 0.0f; + float AngleToGoTo = 0.0f; + float BetaOffsetAvoidBuildings = 0.45f; // ~25 deg + float BetaOffsetGoingBehind = 0.45f; + bool GoingBehind = false; + bool Obscured = false; + bool BuildingCheckObscured = false; + bool HackPlayerOnStoppingTrain = false; + static int TimeIndicatedWantedToGoDown = 0; + static bool StartedCountingForGoDown = false; + float DeltaBeta; + + m_bFixingBeta = false; + bBelowMinDist = false; + bBehindPlayerDesired = false; + +#ifdef FIX_BUGS + if(!CamTargetEntity->IsPed()) + return; +#endif + assert(CamTargetEntity->IsPed()); + + // CenterDist should be > LateralDist because we don't have an angle for safety in this case + float CenterDist, LateralDist; + float AngleToGoToSpeed; + if(m_fCloseInPedHeightOffset > 0.00001f){ + LateralDist = 0.55f; + CenterDist = 1.25f; + BetaOffsetAvoidBuildings = 0.9f; // ~50 deg + BetaOffsetGoingBehind = 0.9f; + AngleToGoToSpeed = 0.88254666f; + }else{ + LateralDist = 0.8f; + CenterDist = 1.35f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 || TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN){ + LateralDist = 1.25f; + CenterDist = 1.6f; + } + AngleToGoToSpeed = 0.43254671f; + } + + FOV = DefaultFOV; + + if(ResetStatics){ + Rotating = false; + m_bCollisionChecksOn = true; + FixedTargetOrientation = 0.0f; + PreviouslyObscured = false; + PickedASide = false; + StartedCountingForGoDown = false; + AngleToGoTo = 0.0f; + // unused LastAngleWithNoPickedASide + } + + + TargetCoors = CameraTarget; + IdealSource = Source; + TargetCoors.z += m_fSyphonModeTargetZOffSet; + + TargetCoors = DoAverageOnVector(TargetCoors); + TargetCoors.z += m_fRoadOffSet; + + Dist.x = IdealSource.x - TargetCoors.x; + Dist.y = IdealSource.y - TargetCoors.y; + Length = Dist.Magnitude2D(); + + // Cam on a string. With a fixed distance. Zoom in/out is done later. + if(Length != 0.0f) + IdealSource = TargetCoors + CVector(Dist.x, Dist.y, 0.0f)/Length * GroundDist; + else + IdealSource = TargetCoors + CVector(1.0f, 1.0f, 0.0f); + + if(TheCamera.m_bUseTransitionBeta && ResetStatics){ + CVector VecDistance; + IdealSource.x = TargetCoors.x + GroundDist*Cos(m_fTransitionBeta); + IdealSource.y = TargetCoors.y + GroundDist*Sin(m_fTransitionBeta); + Beta = CGeneral::GetATanOfXY(IdealSource.x - TargetCoors.x, IdealSource.y - TargetCoors.y); + }else + Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); + + if(TheCamera.m_bCamDirectlyBehind){ + m_bCollisionChecksOn = true; + Beta = TargetOrientation + PI; + } + + if(FindPlayerVehicle()) + if(FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_TRAIN) + HackPlayerOnStoppingTrain = true; + + if(TheCamera.m_bCamDirectlyInFront){ + m_bCollisionChecksOn = true; + Beta = TargetOrientation; + } + + while(Beta >= PI) Beta -= 2.0f * PI; + while(Beta < -PI) Beta += 2.0f * PI; + + // BUG? is this ever used? + // The values seem to be roughly m_fPedZoomValueSmooth + 1.85 + if(ResetStatics){ + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) m_fRealGroundDist = 2.090556f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) m_fRealGroundDist = 3.34973f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) m_fRealGroundDist = 4.704914f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) m_fRealGroundDist = 2.090556f; + } + // And what is this? It's only used for collision and rotation it seems + float RealGroundDist; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) RealGroundDist = 2.090556f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) RealGroundDist = 3.34973f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) RealGroundDist = 4.704914f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) RealGroundDist = 2.090556f; + if(m_fCloseInPedHeightOffset > 0.00001f) + RealGroundDist = 1.7016f; + + + bool Shooting = false; + CPed *ped = (CPed*)CamTargetEntity; + if(ped->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) + if(CPad::GetPad(0)->GetWeapon()) + Shooting = true; + if(ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR || + ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) + Shooting = false; + + + if(m_fCloseInPedHeightOffset > 0.00001f) + TargetCoors.z -= m_fRoadOffSet; + + // Figure out if and where we want to rotate + + if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){ + + // Center cam behind player + + GoingBehind = true; + m_bCollisionChecksOn = true; + float OriginalBeta = Beta; + // Set Beta behind player + Beta = TargetOrientation + PI; + TargetCoors.z -= 0.1f; + + AngleToGoTo = GetPedBetaAngleForClearView(TargetCoors, CenterDist * RealGroundDist, 0.0f, true, false, false, true, false); + if(AngleToGoTo != 0.0f){ + if(AngleToGoTo < 0.0f) + AngleToGoTo -= AngleToGoToSpeed; + else + AngleToGoTo += AngleToGoToSpeed; + }else{ + float LateralLeft = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, BetaOffsetGoingBehind, true, false, false, true, false); + float LateralRight = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, -BetaOffsetGoingBehind, true, false, false, true, false); + if(LateralLeft == 0.0f && LateralRight != 0.0f) + AngleToGoTo += LateralRight; + else if(LateralLeft != 0.0f && LateralRight == 0.0f) + AngleToGoTo += LateralLeft; + } + + TargetCoors.z += 0.1f; + Beta = OriginalBeta; + + if(PickedASide){ + if(AngleToGoTo == 0.0f) + FixedTargetOrientation = TargetOrientation + PI; + Rotating = true; + }else{ + FixedTargetOrientation = TargetOrientation + PI + AngleToGoTo; + Rotating = true; + PickedASide = true; + } + }else{ + + // Rotate cam to avoid clipping into buildings + + TargetCoors.z -= 0.1f; + + Center = GetPedBetaAngleForClearView(TargetCoors, CenterDist * RealGroundDist, 0.0f, true, false, false, true, false); + if(m_bCollisionChecksOn || PreviouslyObscured || Center != 0.0f || m_fCloseInPedHeightOffset > 0.00001f){ + if(Center != 0.0f){ + AngleToGoTo = Center; + }else{ + LateralLeft = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, BetaOffsetAvoidBuildings, true, false, false, true, false); + LateralRight = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, -BetaOffsetAvoidBuildings, true, false, false, true, false); + if(LateralLeft == 0.0f && LateralRight != 0.0f){ + AngleToGoTo += LateralRight; + if(m_fCloseInPedHeightOffset > 0.0f) + RwCameraSetNearClipPlane(Scene.camera, 0.7f); + }else if(LateralLeft != 0.0f && LateralRight == 0.0f){ + AngleToGoTo += LateralLeft; + if(m_fCloseInPedHeightOffset > 0.0f) + RwCameraSetNearClipPlane(Scene.camera, 0.7f); + } + } + if(LateralLeft != 0.0f || LateralRight != 0.0f || Center != 0.0f) + BuildingCheckObscured = true; + } + + TargetCoors.z += 0.1f; + } + + if(m_fCloseInPedHeightOffset > 0.00001f) + TargetCoors.z += m_fRoadOffSet; + + + // Have to fix to avoid collision + + if(AngleToGoTo != 0.0f){ + Obscured = true; + Rotating = true; + if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){ + if(!PickedASide) + FixedTargetOrientation = Beta + AngleToGoTo; // can this even happen? + }else + FixedTargetOrientation = Beta + AngleToGoTo; + + // This calculation is only really used to figure out how fast to rotate out of collision + + m_fAmountFractionObscured = 1.0f; + CVector PlayerPos = FindPlayerPed()->GetPosition(); + float RotationDist = (AngleToGoTo == Center ? CenterDist : LateralDist) * RealGroundDist; + // What's going on here? - AngleToGoTo? + CVector RotatedSource = PlayerPos + CVector(Cos(Beta - AngleToGoTo), Sin(Beta - AngleToGoTo), 0.0f) * RotationDist; + + CColPoint colpoint; + CEntity *entity; + if(CWorld::ProcessLineOfSight(PlayerPos, RotatedSource, colpoint, entity, true, false, false, true, false, false, false)){ + if((PlayerPos - RotatedSource).Magnitude() != 0.0f) + m_fAmountFractionObscured = (PlayerPos - colpoint.point).Magnitude() / (PlayerPos - RotatedSource).Magnitude(); + else + m_fAmountFractionObscured = 1.0f; + } + } + if(m_fAmountFractionObscured < 0.0f) m_fAmountFractionObscured = 0.0f; + if(m_fAmountFractionObscured > 1.0f) m_fAmountFractionObscured = 1.0f; + + + + // Figure out speed values for Beta rotation + + float Acceleration, MaxSpeed; + static float AccelerationMult = 0.35f; + static float MaxSpeedMult = 0.85f; + static float AccelerationMultClose = 0.7f; + static float MaxSpeedMultClose = 1.6f; + float BaseAcceleration = 0.025f; + float BaseMaxSpeed = 0.09f; + if(m_fCloseInPedHeightOffset > 0.00001f){ + if(AngleToGoTo == 0.0f){ + BaseAcceleration = 0.022f; + BaseMaxSpeed = 0.04f; + }else{ + BaseAcceleration = DefaultAcceleration; + BaseMaxSpeed = DefaultMaxStep; + } + } + if(AngleToGoTo == 0.0f){ + Acceleration = BaseAcceleration; + MaxSpeed = BaseMaxSpeed; + }else if(CPad::GetPad(0)->ForceCameraBehindPlayer() && !Shooting){ + Acceleration = 0.051f; + MaxSpeed = 0.18f; + }else if(m_fCloseInPedHeightOffset > 0.00001f){ + Acceleration = BaseAcceleration + AccelerationMultClose*sq(m_fAmountFractionObscured - 1.05f); + MaxSpeed = BaseMaxSpeed + MaxSpeedMultClose*sq(m_fAmountFractionObscured - 1.05f); + }else{ + Acceleration = DefaultAcceleration + AccelerationMult*sq(m_fAmountFractionObscured - 1.05f); + MaxSpeed = DefaultMaxStep + MaxSpeedMult*sq(m_fAmountFractionObscured - 1.05f); + } + static float AccelerationLimit = 0.3f; + static float MaxSpeedLimit = 0.65f; + if(Acceleration > AccelerationLimit) Acceleration = AccelerationLimit; + if(MaxSpeed > MaxSpeedLimit) MaxSpeed = MaxSpeedLimit; + + + int MoveState = ((CPed*)CamTargetEntity)->m_nMoveState; + if(MoveState != PEDMOVE_NONE && MoveState != PEDMOVE_STILL && + !CPad::GetPad(0)->ForceCameraBehindPlayer() && !Obscured && !Shooting){ + Rotating = false; + BetaSpeed = 0.0f; + } + + // Now do the Beta rotation + + float RotDistance = (IdealSource - TargetCoors).Magnitude2D(); + m_fDistanceBeforeChanges = RotDistance; + + if(Rotating){ + m_bFixingBeta = true; + + while(FixedTargetOrientation >= PI) FixedTargetOrientation -= 2*PI; + while(FixedTargetOrientation < -PI) FixedTargetOrientation += 2*PI; + + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + + +/* + // This is inlined WellBufferMe + DeltaBeta = FixedTargetOrientation - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + + float ReqSpeed = DeltaBeta * MaxSpeed; + // Add or subtract absolute depending on sign, genius! + if(ReqSpeed - BetaSpeed > 0.0f) + BetaSpeed += SpeedStep * Abs(ReqSpeed - BetaSpeed) * CTimer::GetTimeStep(); + else + BetaSpeed -= SpeedStep * Abs(ReqSpeed - BetaSpeed) * CTimer::GetTimeStep(); + // this would be simpler: + // BetaSpeed += SpeedStep * (ReqSpeed - BetaSpeed) * CTimer::ms_fTimeStep; + + if(ReqSpeed < 0.0f && BetaSpeed < ReqSpeed) + BetaSpeed = ReqSpeed; + else if(ReqSpeed > 0.0f && BetaSpeed > ReqSpeed) + BetaSpeed = ReqSpeed; + + Beta += BetaSpeed * min(10.0f, CTimer::GetTimeStep()); +*/ + WellBufferMe(FixedTargetOrientation, &Beta, &BetaSpeed, MaxSpeed, Acceleration, true); + + if(ResetStatics){ + Beta = FixedTargetOrientation; + BetaSpeed = 0.0f; + } + + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); + + // Check if we can stop rotating + DeltaBeta = FixedTargetOrientation - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < DEGTORAD(1.0f) && !bBehindPlayerDesired){ + // Stop rotation + PickedASide = false; + Rotating = false; + BetaSpeed = 0.0f; + } + } + + + if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront || + HackPlayerOnStoppingTrain || Rotating){ + if(TheCamera.m_bCamDirectlyBehind){ + Beta = TargetOrientation + PI; + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); + } + if(TheCamera.m_bCamDirectlyInFront){ + Beta = TargetOrientation; + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); + } + if(HackPlayerOnStoppingTrain){ + Beta = TargetOrientation + PI; + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); + m_fDimensionOfHighestNearCar = 0.0f; + m_fCamBufferedHeight = 0.0f; + m_fCamBufferedHeightSpeed = 0.0f; + } + // Beta and Source already set in the rotation code + }else{ + Source = IdealSource; + BetaSpeed = 0.0f; + } + + // Subtract m_fRoadOffSet from both? + TargetCoors.z -= m_fRoadOffSet; + Source.z = IdealSource.z - m_fRoadOffSet; + + // Apply zoom now + // m_fPedZoomValueSmooth makes the cam go down the further out it is + // 0.25 -> 0.20 for nearest dist + // 1.50 -> -0.05 for mid dist + // 2.90 -> -0.33 for far dist + Source.z += (2.5f - TheCamera.m_fPedZoomValueSmooth)*0.2f - 0.25f; + // Zoom out camera + Front = TargetCoors - Source; + Front.Normalise(); + Source -= Front * TheCamera.m_fPedZoomValueSmooth; + // and then we move up again + // -0.375 + // 0.25 + // 0.95 + Source.z += (TheCamera.m_fPedZoomValueSmooth - 1.0f)*0.5f + m_fCloseInPedHeightOffset; + + + // Process height offset to avoid peds and cars + + float TargetZOffSet = m_fRoadOffSet + m_fDimensionOfHighestNearCar; + TargetZOffSet = max(TargetZOffSet, m_fPedBetweenCameraHeightOffset); + float TargetHeight = CameraTarget.z + TargetZOffSet - Source.z; + + if(TargetHeight > m_fCamBufferedHeight){ + // Have to go up + if(TargetZOffSet == m_fPedBetweenCameraHeightOffset && TargetZOffSet > m_fCamBufferedHeight) + WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.04f, false); + else if(TargetZOffSet == m_fRoadOffSet && TargetZOffSet > m_fCamBufferedHeight){ + // TODO: figure this out + bool foo = false; + switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) + case SURFACE_GRASS: + case SURFACE_DIRT: + case SURFACE_PAVEMENT: + case SURFACE_STEEL: + case SURFACE_TIRE: + case SURFACE_STONE: + foo = true; + if(foo) + WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false); + else + WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.025f, false); + }else + WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.025f, false); + StartedCountingForGoDown = false; + }else{ + // Have to go down + if(StartedCountingForGoDown){ + if(CTimer::GetTimeInMilliseconds() != TimeIndicatedWantedToGoDown){ + if(TargetHeight > 0.0f) + WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.01f, false); + else + WellBufferMe(0.0f, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.01f, false); + } + }else{ + StartedCountingForGoDown = true; + TimeIndicatedWantedToGoDown = CTimer::GetTimeInMilliseconds(); + } + } + + Source.z += m_fCamBufferedHeight; + + + // Clip Source if necessary + + bool ClipSource = m_fCloseInPedHeightOffset > 0.00001f && m_fCamBufferedHeight > 0.001f; + if(GoingBehind || ResetStatics || ClipSource){ + CColPoint colpoint; + CEntity *entity; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colpoint, entity, true, false, false, true, false, true, true)){ + Source = colpoint.point; + if((TargetCoors - Source).Magnitude2D() < 1.0f) + RwCameraSetNearClipPlane(Scene.camera, 0.05f); + } + } + + TargetCoors.z += min(1.0f, m_fCamBufferedHeight/2.0f); + m_cvecTargetCoorsForFudgeInter = TargetCoors; + + Front = TargetCoors - Source; + m_fRealGroundDist = Front.Magnitude2D(); + m_fMinDistAwayFromCamWhenInterPolating = m_fRealGroundDist; + Front.Normalise(); + GetVectorsReadyForRW(); + TheCamera.m_bCamDirectlyBehind = false; + TheCamera.m_bCamDirectlyInFront = false; + PreviouslyObscured = BuildingCheckObscured; + + ResetStatics = false; +} + +static float fBaseDist = 1.7f; +static float fAngleDist = 2.0f; +static float fFalloff = 3.0f; +static float fStickSens = 0.01f; +static float fTweakFOV = 1.05f; +static float fTranslateCamUp = 0.8f; +static int16 nFadeControlThreshhold = 45; +static float fDefaultAlphaOrient = -0.22f; + +void +CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = DefaultFOV; + + if(!CamTargetEntity->IsPed()) + return; + + CVector TargetCoors; + float CamDist; + CColPoint colPoint; + CEntity *entity; + + if(ResetStatics){ + Rotating = false; + m_bCollisionChecksOn = true; + CPad::GetPad(0)->ClearMouseHistory(); + ResetStatics = false; + } + + bool OnTrain = FindPlayerVehicle() && FindPlayerVehicle()->IsTrain(); + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){ + UseMouse = true; + LookLeftRight = -2.5f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); + LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); + } + float AlphaOffset, BetaOffset; + if(UseMouse){ + BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f; + AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f; + }else{ + BetaOffset = LookLeftRight * fStickSens * (0.5f/7.0f) * FOV/80.0f * CTimer::GetTimeStep(); + AlphaOffset = LookUpDown * fStickSens * (0.3f/7.0f) * FOV/80.0f * CTimer::GetTimeStep(); + } + + if(TheCamera.GetFading() && TheCamera.GetFadingDirection() == FADE_IN && nFadeControlThreshhold < CDraw::FadeValue || + CDraw::FadeValue > 200){ + if(Alpha < fDefaultAlphaOrient-0.05f) + AlphaOffset = 0.05f; + else if(Alpha < fDefaultAlphaOrient) + AlphaOffset = fDefaultAlphaOrient - Alpha; + else if(Alpha > fDefaultAlphaOrient+0.05f) + AlphaOffset = -0.05f; + else if(Alpha > fDefaultAlphaOrient) + AlphaOffset = fDefaultAlphaOrient - Alpha; + else + AlphaOffset = 0.0f; + } + + Alpha += AlphaOffset; + Beta += BetaOffset; + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f); + if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + TargetCoors = CameraTarget; + TargetCoors.z += fTranslateCamUp; + TargetCoors = DoAverageOnVector(TargetCoors); + + // SA code +#ifdef FREE_CAM + if((CCamera::bFreeCam && Alpha > 0.0f) || (!CCamera::bFreeCam && Alpha > fBaseDist)) +#else + if(Alpha > fBaseDist) // comparing an angle against a distance? +#endif + CamDist = fBaseDist + Cos(min(Alpha*fFalloff, HALFPI))*fAngleDist; + else + CamDist = fBaseDist + Cos(Alpha)*fAngleDist; + + if(TheCamera.m_bUseTransitionBeta) + Beta = CGeneral::GetATanOfXY(-Cos(m_fTransitionBeta), -Sin(m_fTransitionBeta)); + + if(TheCamera.m_bCamDirectlyBehind) + Beta = TheCamera.m_PedOrientForBehindOrInFront; + if(TheCamera.m_bCamDirectlyInFront) + Beta = TheCamera.m_PedOrientForBehindOrInFront + PI; + if(OnTrain) + Beta = TargetOrientation; + + Front.x = Cos(Alpha) * Cos(Beta); + Front.y = Cos(Alpha) * Sin(Beta); + Front.z = Sin(Alpha); + Source = TargetCoors - Front*CamDist; + m_cvecTargetCoorsForFudgeInter = TargetCoors; + + // Clip Source and fix near clip + CWorld::pIgnoreEntity = CamTargetEntity; + entity = nil; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){ + float PedColDist = (TargetCoors - colPoint.point).Magnitude(); + float ColCamDist = CamDist - PedColDist; + if(entity->IsPed() && ColCamDist > 1.0f){ + // Ped in the way but not clipping through + if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){ + PedColDist = (TargetCoors - colPoint.point).Magnitude(); + Source = colPoint.point; + if(PedColDist < DEFAULT_NEAR + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); + }else{ + RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, DEFAULT_NEAR)); + } + }else{ + Source = colPoint.point; + if(PedColDist < DEFAULT_NEAR + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); + } + } + CWorld::pIgnoreEntity = nil; + + float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); + float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float Near = RwCameraGetNearClipPlane(Scene.camera); + float radius = ViewPlaneWidth*Near; + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); + int i = 0; + while(entity){ + CVector CamToCol = gaTempSphereColPoints[0].point - Source; + float frontDist = DotProduct(CamToCol, Front); + float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth; + + // Try to decrease near clip + dist = max(min(Near, dist), 0.1f); + if(dist < Near) + RwCameraSetNearClipPlane(Scene.camera, dist); + + // Move forward a bit + if(dist == 0.1f) + Source += (TargetCoors - Source)*0.3f; + +#ifndef FIX_BUGS + // this is totally wrong... + radius = Tan(FOV / 2.0f) * Near; +#endif + // Keep testing + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); + + i++; + if(i > 5) + entity = nil; + } + + if(CamTargetEntity->m_rwObject){ + // what's going on here? + if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_PUMP) || + RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROW) || + RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROWU) || + RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_START_THROW)){ + CPed *player = FindPlayerPed(); + float PlayerDist = (Source - player->GetPosition()).Magnitude(); + if(PlayerDist < 2.75f) + Near = PlayerDist/2.75f * DEFAULT_NEAR - 0.3f; + RwCameraSetNearClipPlane(Scene.camera, max(Near, 0.1f)); + } + } + + TheCamera.m_bCamDirectlyInFront = false; + TheCamera.m_bCamDirectlyBehind = false; + + GetVectorsReadyForRW(); + + if(((CPed*)CamTargetEntity)->CanStrafeOrMouseControl() && CDraw::FadeValue < 250 && + (TheCamera.GetFadingDirection() != FADE_OUT || CDraw::FadeValue <= 100)){ + float Heading = Front.Heading(); + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Heading; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Heading; + TheCamera.pTargetEntity->SetHeading(Heading); + TheCamera.pTargetEntity->GetMatrix().UpdateRW(); + } +} + +void +CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = DefaultFOV; + + if(!CamTargetEntity->IsVehicle()) + return; + + CVector TargetCoors = CameraTarget; + TargetCoors.z -= 0.2f; + CA_MAX_DISTANCE = 9.95f; + CA_MIN_DISTANCE = 8.5f; + + CVector Dist = Source - TargetCoors; + float Length = Dist.Magnitude2D(); + m_fDistanceBeforeChanges = Length; + if(Length < 0.002f) + Length = 0.002f; + Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); + if(Length > CA_MAX_DISTANCE){ + Source.x = TargetCoors.x + Dist.x/Length * CA_MAX_DISTANCE; + Source.y = TargetCoors.y + Dist.y/Length * CA_MAX_DISTANCE; + }else if(Length < CA_MIN_DISTANCE){ + Source.x = TargetCoors.x + Dist.x/Length * CA_MIN_DISTANCE; + Source.y = TargetCoors.y + Dist.y/Length * CA_MIN_DISTANCE; + } + TargetCoors.z += 0.8f; + + WorkOutCamHeightWeeCar(TargetCoors, TargetOrientation); + RotCamIfInFrontCar(TargetCoors, TargetOrientation); + FixCamIfObscured(TargetCoors, 1.2f, TargetOrientation); + + Front = TargetCoors - Source; + m_cvecTargetCoorsForFudgeInter = TargetCoors; + ResetStatics = false; + GetVectorsReadyForRW(); +} + +void +CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation) +{ + CColPoint colpoint; + CEntity *ent; + float TargetZOffSet = 0.0f; + static bool PreviouslyFailedRoadHeightCheck = false; + static float RoadHeightFix = 0.0f; + static float RoadHeightFixSpeed = 0.0f; + + if(ResetStatics){ + RoadHeightFix = 0.0f; + RoadHeightFixSpeed = 0.0f; + Alpha = DEGTORAD(25.0f); + AlphaSpeed = 0.0f; + } + float AlphaTarget = DEGTORAD(25.0f); + if(CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) + AlphaTarget = DEGTORAD(14.0f); + WellBufferMe(AlphaTarget, &Alpha, &AlphaSpeed, 0.1f, 0.05f, true); + Source.z = TargetCoors.z + CA_MAX_DISTANCE*Sin(Alpha); + + if(FindPlayerVehicle()){ + m_fRoadOffSet = 0.0f; + bool FoundRoad = false; + bool FoundRoof = false; + float RoadZ = 0.0f; + float RoofZ = 0.0f; + + if(CWorld::ProcessVerticalLine(Source, -1000.0f, colpoint, ent, true, false, false, false, false, false, nil) && + ent->IsBuilding()){ + FoundRoad = true; + RoadZ = colpoint.point.z; + } + + if(FoundRoad){ + if(Source.z - RoadZ < 0.9f){ + PreviouslyFailedRoadHeightCheck = true; + TargetZOffSet = RoadZ + 0.9f - Source.z; + }else{ + if(m_bCollisionChecksOn) + PreviouslyFailedRoadHeightCheck = false; + else + TargetZOffSet = 0.0f; + } + }else{ + if(CWorld::ProcessVerticalLine(Source, 1000.0f, colpoint, ent, true, false, false, false, false, false, nil) && + ent->IsBuilding()){ + FoundRoof = true; + RoofZ = colpoint.point.z; + } + if(FoundRoof){ + if(Source.z - RoofZ < 0.9f){ + PreviouslyFailedRoadHeightCheck = true; + TargetZOffSet = RoofZ + 0.9f - Source.z; + }else{ + if(m_bCollisionChecksOn) + PreviouslyFailedRoadHeightCheck = false; + else + TargetZOffSet = 0.0f; + } + } + } + } + + if(TargetZOffSet > RoadHeightFix) + RoadHeightFix = TargetZOffSet; + else + WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false); + + if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_METAL6) && + colpoint.surfaceB != SURFACE_STEEL && colpoint.surfaceB != SURFACE_STONE && + RoadHeightFix > 1.4f) + RoadHeightFix = 1.4f; + + Source.z += RoadHeightFix; +} + +void +CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight) +{ + static float LastTargetAlphaWithCollisionOn = 0.0f; + static float LastTopAlphaSpeed = 0.0f; + static float LastAlphaSpeedStep = 0.0f; + static bool PreviousNearCheckNearClipSmall = false; + + bool CamClear = true; + float ModeAlpha = 0.0f; + + if(ResetStatics){ + LastTargetAlphaWithCollisionOn = 0.0f; + LastTopAlphaSpeed = 0.0f; + LastAlphaSpeedStep = 0.0f; + PreviousNearCheckNearClipSmall = false; + } + + float TopAlphaSpeed = 0.15f; + float AlphaSpeedStep = 0.015f; + + float zoomvalue = TheCamera.CarZoomValueSmooth; + if(zoomvalue < 0.1f) + zoomvalue = 0.1f; + if(TheCamera.CarZoomIndicator == CAM_ZOOM_1) + ModeAlpha = CGeneral::GetATanOfXY(23.0f, zoomvalue); // near + else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2) + ModeAlpha = CGeneral::GetATanOfXY(10.8f, zoomvalue); // mid + else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3) + ModeAlpha = CGeneral::GetATanOfXY(7.0f, zoomvalue); // far + + + float Length = (Source - TargetCoors).Magnitude2D(); + if(m_bCollisionChecksOn){ // there's another variable (on PC) but it's uninitialised + CVector Forward = CamTargetEntity->GetForward(); + float CarAlpha = CGeneral::GetATanOfXY(Forward.Magnitude2D(), Forward.z); + // this shouldn't be necessary.... + while(CarAlpha >= PI) CarAlpha -= 2*PI; + while(CarAlpha < -PI) CarAlpha += 2*PI; + + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + + float deltaBeta = Beta - TargetOrientation; + while(deltaBeta >= PI) deltaBeta -= 2*PI; + while(deltaBeta < -PI) deltaBeta += 2*PI; + + float BehindCarNess = Cos(deltaBeta); // 1 if behind car, 0 if side, -1 if in front + CarAlpha = -CarAlpha * BehindCarNess; + if(CarAlpha < -0.01f) + CarAlpha = -0.01f; + + float DeltaAlpha = CarAlpha - Alpha; + while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI; + while(DeltaAlpha < -PI) DeltaAlpha += 2*PI; + // What's this?? wouldn't it make more sense to clamp? + float AngleLimit = DEGTORAD(1.8f); + if(DeltaAlpha < -AngleLimit) + DeltaAlpha += AngleLimit; + else if(DeltaAlpha > AngleLimit) + DeltaAlpha -= AngleLimit; + else + DeltaAlpha = 0.0f; + + // Now the collision + + float TargetAlpha = 0.0f; + bool FoundRoofCenter = false; + bool FoundRoofSide1 = false; + bool FoundRoofSide2 = false; + bool FoundCamRoof = false; + bool FoundCamGround = false; + float CamRoof = 0.0f; + float CarBottom = TargetCoors.z - TargetHeight/2.0f; + + // Check car center + float CarRoof = CWorld::FindRoofZFor3DCoord(TargetCoors.x, TargetCoors.y, CarBottom, &FoundRoofCenter); + + // Check sides of the car + Forward = CamTargetEntity->GetForward(); // we actually still have that... + Forward.Normalise(); // shouldn't be necessary + float CarSideAngle = CGeneral::GetATanOfXY(Forward.x, Forward.y) + PI/2.0f; + float SideX = 2.5f * Cos(CarSideAngle); + float SideY = 2.5f * Sin(CarSideAngle); + CWorld::FindRoofZFor3DCoord(TargetCoors.x + SideX, TargetCoors.y + SideY, CarBottom, &FoundRoofSide1); + CWorld::FindRoofZFor3DCoord(TargetCoors.x - SideX, TargetCoors.y - SideY, CarBottom, &FoundRoofSide2); + + // Now find out at what height we'd like to place the camera + float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*Sin(Alpha + ModeAlpha) + m_fCloseInCarHeightOffset, &FoundCamGround); + float CamTargetZ = 0.0f; + if(FoundCamGround){ + // This is the normal case + CamRoof = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamGround + TargetHeight, &FoundCamRoof); + CamTargetZ = CamGround + TargetHeight*1.5f + 0.1f; + }else{ + FoundCamRoof = false; + CamTargetZ = TargetCoors.z; + } + + if(FoundRoofCenter && !FoundCamRoof && (FoundRoofSide1 || FoundRoofSide2)){ + // Car is under something but camera isn't + // This seems weird... + TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, CarRoof - CamTargetZ - 1.5f); + CamClear = false; + } + if(FoundCamRoof){ + // Camera is under something + float roof = FoundRoofCenter ? min(CamRoof, CarRoof) : CamRoof; + // Same weirdness again? + TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, roof - CamTargetZ - 1.5f); + CamClear = false; + } + while(TargetAlpha >= PI) TargetAlpha -= 2*PI; + while(TargetAlpha < -PI) TargetAlpha += 2*PI; + if(TargetAlpha < DEGTORAD(-7.0f)) + TargetAlpha = DEGTORAD(-7.0f); + + // huh? + if(TargetAlpha > ModeAlpha) + CamClear = true; + // Camera is contrained by collision in some way + PreviousNearCheckNearClipSmall = false; + if(!CamClear){ + PreviousNearCheckNearClipSmall = true; + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + + DeltaAlpha = TargetAlpha - (Alpha + ModeAlpha); + while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI; + while(DeltaAlpha < -PI) DeltaAlpha += 2*PI; + + TopAlphaSpeed = 0.3f; + AlphaSpeedStep = 0.03f; + } + + // Now do things if CamClear...but what is that anyway? + float CamZ = TargetCoors.z + Length*Sin(Alpha + DeltaAlpha + ModeAlpha) + m_fCloseInCarHeightOffset; + bool FoundGround, FoundRoof; + float CamGround2 = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, CamZ, &FoundGround); + if(FoundGround){ + if(CamClear) + if(CamZ - CamGround2 < 1.5f){ + PreviousNearCheckNearClipSmall = true; + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + + float a; + if(Length == 0.0f || CamGround2 + 1.5f - TargetCoors.z == 0.0f) + a = Alpha; + else + a = CGeneral::GetATanOfXY(Length, CamGround2 + 1.5f - TargetCoors.z); + while(a > PI) a -= 2*PI; + while(a < -PI) a += 2*PI; + DeltaAlpha = a - Alpha; + } + }else{ + if(CamClear){ + float CamRoof2 = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamZ, &FoundRoof); + if(FoundRoof && CamZ - CamRoof2 < 1.5f){ + PreviousNearCheckNearClipSmall = true; + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + + if(CamRoof2 > TargetCoors.z + 3.5f) + CamRoof2 = TargetCoors.z + 3.5f; + + float a; + if(Length == 0.0f || CamRoof2 + 1.5f - TargetCoors.z == 0.0f) + a = Alpha; + else + a = CGeneral::GetATanOfXY(Length, CamRoof2 + 1.5f - TargetCoors.z); + while(a > PI) a -= 2*PI; + while(a < -PI) a += 2*PI; + DeltaAlpha = a - Alpha; + } + } + } + + LastTargetAlphaWithCollisionOn = DeltaAlpha + Alpha; + LastTopAlphaSpeed = TopAlphaSpeed; + LastAlphaSpeedStep = AlphaSpeedStep; + }else{ + if(PreviousNearCheckNearClipSmall) + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + } + + WellBufferMe(LastTargetAlphaWithCollisionOn, &Alpha, &AlphaSpeed, LastTopAlphaSpeed, LastAlphaSpeedStep, true); + + Source.z = TargetCoors.z + Sin(Alpha + ModeAlpha)*Length + m_fCloseInCarHeightOffset; +} + +// Rotate cam behind the car when the car is moving forward +bool +CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation) +{ + bool MovingForward = false; + CPhysical *phys = (CPhysical*)CamTargetEntity; + + float ForwardSpeed = DotProduct(phys->GetForward(), phys->GetSpeed(CVector(0.0f, 0.0f, 0.0f))); + if(ForwardSpeed > 0.02f) + MovingForward = true; + + float Dist = (Source - TargetCoors).Magnitude2D(); + + float DeltaBeta = TargetOrientation - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + + if(Abs(DeltaBeta) > DEGTORAD(20.0f) && MovingForward && TheCamera.m_uiTransitionState == 0) + m_bFixingBeta = true; + + CPad *pad = CPad::GetPad(0); + if(!(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight())) + if(DirectionWasLooking != LOOKING_FORWARD) + TheCamera.m_bCamDirectlyBehind = true; + + if(!m_bFixingBeta && !TheCamera.m_bUseTransitionBeta && !TheCamera.m_bCamDirectlyBehind && !TheCamera.m_bCamDirectlyInFront) + return false; + + bool SetBeta = false; + if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront || TheCamera.m_bUseTransitionBeta) + if(&TheCamera.Cams[TheCamera.ActiveCam] == this) + SetBeta = true; + + if(m_bFixingBeta || SetBeta){ + WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, 0.15f, 0.007f, true); + + if(TheCamera.m_bCamDirectlyBehind && &TheCamera.Cams[TheCamera.ActiveCam] == this) + Beta = TargetOrientation; + if(TheCamera.m_bCamDirectlyInFront && &TheCamera.Cams[TheCamera.ActiveCam] == this) + Beta = TargetOrientation + PI; + if(TheCamera.m_bUseTransitionBeta && &TheCamera.Cams[TheCamera.ActiveCam] == this) + Beta = m_fTransitionBeta; + + Source.x = TargetCoors.x - Cos(Beta)*Dist; + Source.y = TargetCoors.y - Sin(Beta)*Dist; + + // Check if we're done + DeltaBeta = TargetOrientation - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < DEGTORAD(2.0f)) + m_bFixingBeta = false; + } + TheCamera.m_bCamDirectlyBehind = false; + TheCamera.m_bCamDirectlyInFront = false; + return true; +} + +// Move the cam to avoid clipping through buildings +bool +CCam::FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation) +{ + CVector Target = TargetCoors; + bool UseEntityPos = false; + CVector EntityPos; + static CColPoint colPoint; + static bool LastObscured = false; + + if(Mode == MODE_BEHINDCAR) + Target.z += TargetHeight/2.0f; + if(Mode == MODE_CAM_ON_A_STRING){ + UseEntityPos = true; + Target.z += TargetHeight/2.0f; + EntityPos = CamTargetEntity->GetPosition(); + } + + CVector TempSource = Source; + + bool Obscured1 = false; + bool Obscured2 = false; + bool Fix1 = false; + float Dist1 = 0.0f; + float Dist2 = 0.0f; + CEntity *ent; + if(m_bCollisionChecksOn || LastObscured){ + Obscured1 = CWorld::ProcessLineOfSight(Target, TempSource, colPoint, ent, true, false, false, true, false, true, true); + if(Obscured1){ + Dist1 = (Target - colPoint.point).Magnitude2D(); + Fix1 = true; + if(UseEntityPos) + Obscured1 = CWorld::ProcessLineOfSight(EntityPos, TempSource, colPoint, ent, true, false, false, true, false, true, true); + }else if(m_bFixingBeta){ + float d = (TempSource - Target).Magnitude(); + TempSource.x = Target.x - d*Cos(TargetOrientation); + TempSource.y = Target.y - d*Sin(TargetOrientation); + + // same check again + Obscured2 = CWorld::ProcessLineOfSight(Target, TempSource, colPoint, ent, true, false, false, true, false, true, true); + if(Obscured2){ + Dist2 = (Target - colPoint.point).Magnitude2D(); + if(UseEntityPos) + Obscured2 = CWorld::ProcessLineOfSight(EntityPos, TempSource, colPoint, ent, true, false, false, true, false, true, true); + } + } + LastObscured = Obscured1 || Obscured2; + } + + // nothing to do + if(!LastObscured) + return false; + + if(Fix1){ + Source.x = Target.x - Cos(Beta)*Dist1; + Source.y = Target.y - Sin(Beta)*Dist1; + if(Mode == MODE_BEHINDCAR) + Source = colPoint.point; + }else{ + WellBufferMe(Dist2, &m_fDistanceBeforeChanges, &DistanceSpeed, 0.2f, 0.025f, false); + Source.x = Target.x - Cos(Beta)*m_fDistanceBeforeChanges; + Source.y = Target.y - Sin(Beta)*m_fDistanceBeforeChanges; + } + + if(ResetStatics){ + m_fDistanceBeforeChanges = (Source - Target).Magnitude2D(); + DistanceSpeed = 0.0f; + Source.x = colPoint.point.x; + Source.y = colPoint.point.y; + } + return true; +} + +void +CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + if(!CamTargetEntity->IsVehicle()) + return; + + FOV = DefaultFOV; + + if(ResetStatics){ + AlphaSpeed = 0.0f; + if(TheCamera.m_bIdleOn) + TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds(); + } + + CBaseModelInfo *mi = CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex()); + CVector Dimensions = mi->GetColModel()->boundingBox.max - mi->GetColModel()->boundingBox.min; + float BaseDist = Dimensions.Magnitude2D(); + + CVector TargetCoors = CameraTarget; + TargetCoors.z += Dimensions.z - 0.1f; // final + Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); + while(Alpha >= PI) Alpha -= 2*PI; + while(Alpha < -PI) Alpha += 2*PI; + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + + m_fDistanceBeforeChanges = (Source - TargetCoors).Magnitude2D(); + + Cam_On_A_String_Unobscured(TargetCoors, BaseDist); + WorkOutCamHeight(TargetCoors, TargetOrientation, Dimensions.z); + RotCamIfInFrontCar(TargetCoors, TargetOrientation); + FixCamIfObscured(TargetCoors, Dimensions.z, TargetOrientation); + FixCamWhenObscuredByVehicle(TargetCoors); + + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Front = TargetCoors - Source; + Front.Normalise(); + GetVectorsReadyForRW(); + ResetStatics = false; +} + +// Basic Cam on a string algorithm +void +CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist) +{ + CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth; + CA_MIN_DISTANCE = min(BaseDist*0.6f, 3.5f); + + CVector Dist = Source - TargetCoors; + + if(ResetStatics) + Source = TargetCoors + Dist*(CA_MAX_DISTANCE + 1.0f); + + float Length = Dist.Magnitude2D(); + if(Length < 0.001f){ + // This probably shouldn't happen. reset view + CVector Forward = CamTargetEntity->GetForward(); + Forward.z = 0.0f; + Forward.Normalise(); + Source = TargetCoors - Forward*CA_MAX_DISTANCE; + Dist = Source - TargetCoors; + Length = Dist.Magnitude2D(); + } + + if(Length > CA_MAX_DISTANCE){ + Source.x = TargetCoors.x + Dist.x/Length * CA_MAX_DISTANCE; + Source.y = TargetCoors.y + Dist.y/Length * CA_MAX_DISTANCE; + }else if(Length < CA_MIN_DISTANCE){ + Source.x = TargetCoors.x + Dist.x/Length * CA_MIN_DISTANCE; + Source.y = TargetCoors.y + Dist.y/Length * CA_MIN_DISTANCE; + } +} + +void +CCam::FixCamWhenObscuredByVehicle(const CVector &TargetCoors) +{ + // BUG? is this never reset + static float HeightFixerCarsObscuring = 0.0f; + static float HeightFixerCarsObscuringSpeed = 0.0f; + CColPoint colPoint; + CEntity *entity; + + float HeightTarget = 0.0f; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, false, true, false, false, false, false, false)){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(entity->GetModelIndex()); + HeightTarget = mi->GetColModel()->boundingBox.max.z + 1.0f + TargetCoors.z - Source.z; + if(HeightTarget < 0.0f) + HeightTarget = 0.0f; + } + WellBufferMe(HeightTarget, &HeightFixerCarsObscuring, &HeightFixerCarsObscuringSpeed, 0.2f, 0.025f, false); + Source.z += HeightFixerCarsObscuring; +} + +void +CCam::Process_TopDown(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar) +{ + FOV = DefaultFOV; + + if(!CamTargetEntity->IsVehicle()) + return; + + float Dist; + float HeightTarget = 0.0f; + static float AdjustHeightTargetMoveBuffer = 0.0f; + static float AdjustHeightTargetMoveSpeed = 0.0f; + static float NearClipDistance = 1.5f; + const float FarClipDistance = 200.0f; + CVector TargetFront, Target; + CVector TestSource, TestTarget; + CColPoint colPoint; + CEntity *entity; + + TargetFront = CameraTarget; + TargetFront.x += 18.0f*CamTargetEntity->GetForward().x*SpeedVar; + TargetFront.y += 18.0f*CamTargetEntity->GetForward().y*SpeedVar; + + if(ResetStatics){ + AdjustHeightTargetMoveBuffer = 0.0f; + AdjustHeightTargetMoveSpeed = 0.0f; + } + + float f = Pow(0.8f, 4.0f); + Target = f*CameraTarget + (1.0f-f)*TargetFront; + if(Mode == MODE_GTACLASSIC) + SpeedVar = TargetSpeedVar; + Source = Target + CVector(0.0f, 0.0f, (40.0f*SpeedVar + 30.0f)*0.8f); + // What is this? looks horrible + if(Mode == MODE_GTACLASSIC) + Source.x += (uint8)(100.0f*CameraTarget.x)/500.0f; + + TestSource = Source; + TestTarget = TestSource; + TestTarget.z = Target.z; + if(CWorld::ProcessLineOfSight(TestTarget, TestSource, colPoint, entity, true, false, false, false, false, false, false)){ + if(Source.z < colPoint.point.z+3.0f) + HeightTarget = colPoint.point.z+3.0f - Source.z; + }else{ + TestSource = Source; + TestTarget = TestSource; + TestTarget.z += 10.0f; + if(CWorld::ProcessLineOfSight(TestTarget, TestSource, colPoint, entity, true, false, false, false, false, false, false)) + if(Source.z < colPoint.point.z+3.0f) + HeightTarget = colPoint.point.z+3.0f - Source.z; + } + WellBufferMe(HeightTarget, &AdjustHeightTargetMoveBuffer, &AdjustHeightTargetMoveSpeed, 0.2f, 0.02f, false); + Source.z += AdjustHeightTargetMoveBuffer; + + if(RwCameraGetFarClipPlane(Scene.camera) > FarClipDistance) + RwCameraSetFarClipPlane(Scene.camera, FarClipDistance); + RwCameraSetNearClipPlane(Scene.camera, NearClipDistance); + + Front = CVector(-0.01f, -0.01f, -1.0f); // look down + Front.Normalise(); + Dist = (Source - CameraTarget).Magnitude(); + m_cvecTargetCoorsForFudgeInter = Dist*Front + Source; + Up = CVector(0.0f, 1.0f, 0.0f); + + ResetStatics = false; +} + +void +CCam::AvoidWallsTopDownPed(const CVector &TargetCoors, const CVector &Offset, float *Adjuster, float *AdjusterSpeed, float yDistLimit) +{ + float Target = 0.0f; + float MaxSpeed = 0.13f; + float Acceleration = 0.015f; + float SpeedMult; + float dy; + CVector TestPoint2; + CVector TestPoint1; + CColPoint colPoint; + CEntity *entity; + + TestPoint2 = TargetCoors + Offset; + TestPoint1 = TargetCoors; + TestPoint1.z = TestPoint2.z; + if(CWorld::ProcessLineOfSight(TestPoint1, TestPoint2, colPoint, entity, true, false, false, false, false, false, false)){ + // What is this even? + dy = TestPoint1.y - colPoint.point.y; + if(dy > yDistLimit) + dy = yDistLimit; + SpeedMult = yDistLimit - Abs(dy/yDistLimit); + + Target = 2.5f; + MaxSpeed += SpeedMult*0.3f; + Acceleration += SpeedMult*0.03f; + } + WellBufferMe(Target, Adjuster, AdjusterSpeed, MaxSpeed, Acceleration, false); +} + +void +CCam::Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + if(!CamTargetEntity->IsPed()) + return; + + float Dist; + float HeightTarget; + static int NumPedPosCountsSoFar = 0; + static float PedAverageSpeed = 0.0f; + static float AdjustHeightTargetMoveBuffer = 0.0f; + static float AdjustHeightTargetMoveSpeed = 0.0f; + static float PedSpeedSoFar = 0.0f; + static float FarClipDistance = 200.0f; + static float NearClipDistance = 1.5f; + static float TargetAdjusterForSouth = 0.0f; + static float TargetAdjusterSpeedForSouth = 0.0f; + static float TargetAdjusterForNorth = 0.0f; + static float TargetAdjusterSpeedForNorth = 0.0f; + static float TargetAdjusterForEast = 0.0f; + static float TargetAdjusterSpeedForEast = 0.0f; + static float TargetAdjusterForWest = 0.0f; + static float TargetAdjusterSpeedForWest = 0.0f; + static CVector PreviousPlayerMoveSpeedVec; + CVector TargetCoors, PlayerMoveSpeed; + CVector TestSource, TestTarget; + CColPoint colPoint; + CEntity *entity; + + FOV = DefaultFOV; + TargetCoors = CameraTarget; + PlayerMoveSpeed = ((CPed*)CamTargetEntity)->GetMoveSpeed(); + + if(ResetStatics){ + PreviousPlayerMoveSpeedVec = PlayerMoveSpeed; + AdjustHeightTargetMoveBuffer = 0.0f; + AdjustHeightTargetMoveSpeed = 0.0f; + NumPedPosCountsSoFar = 0; + PedSpeedSoFar = 0.0f; + PedAverageSpeed = 0.0f; + TargetAdjusterForWest = 0.0f; + TargetAdjusterSpeedForWest = 0.0f; + TargetAdjusterForEast = 0.0f; + TargetAdjusterSpeedForEast = 0.0f; + TargetAdjusterForNorth = 0.0f; + TargetAdjusterSpeedForNorth = 0.0f; + TargetAdjusterForSouth = 0.0f; + TargetAdjusterSpeedForSouth = 0.0f; + } + + if(RwCameraGetFarClipPlane(Scene.camera) > FarClipDistance) + RwCameraSetFarClipPlane(Scene.camera, FarClipDistance); + RwCameraSetNearClipPlane(Scene.camera, NearClipDistance); + + // Average ped speed + NumPedPosCountsSoFar++; + PedSpeedSoFar += PlayerMoveSpeed.Magnitude(); + if(NumPedPosCountsSoFar == 5){ + PedAverageSpeed = 0.4f*PedAverageSpeed + 0.6*(PedSpeedSoFar/5.0f); + NumPedPosCountsSoFar = 0; + PedSpeedSoFar = 0.0f; + } + PreviousPlayerMoveSpeedVec = PlayerMoveSpeed; + + // Zoom out depending on speed + if(PedAverageSpeed > 0.01f && PedAverageSpeed <= 0.04f) + HeightTarget = 2.5f; + else if(PedAverageSpeed > 0.04f && PedAverageSpeed <= 0.145f) + HeightTarget = 4.5f; + else if(PedAverageSpeed > 0.145f) + HeightTarget = 7.0f; + else + HeightTarget = 0.0f; + + // Zoom out if locked on target is far away + if(FindPlayerPed()->m_pPointGunAt){ + Dist = (FindPlayerPed()->m_pPointGunAt->GetPosition() - CameraTarget).Magnitude2D(); + if(Dist > 6.0f) + HeightTarget = max(HeightTarget, Dist/22.0f*37.0f); + } + + Source = TargetCoors + CVector(0.0f, -1.0f, 9.0f); + + // Collision checks + entity = nil; + TestSource = TargetCoors + CVector(0.0f, -1.0f, 9.0f); + TestTarget = TestSource; + TestTarget.z = TargetCoors.z; + if(CWorld::ProcessLineOfSight(TestTarget, TestSource, colPoint, entity, true, false, false, false, false, false, false)){ + if(TargetCoors.z+9.0f+HeightTarget < colPoint.point.z+3.0f) + HeightTarget = colPoint.point.z+3.0f - (TargetCoors.z+9.0f); + }else{ + TestSource = TargetCoors + CVector(0.0f, -1.0f, 9.0f); + TestTarget = TestSource; + TestSource.z += HeightTarget; + TestTarget.z = TestSource.z + 10.0f; + if(CWorld::ProcessLineOfSight(TestTarget, TestSource, colPoint, entity, true, false, false, false, false, false, false)){ + if(TargetCoors.z+9.0f+HeightTarget < colPoint.point.z+3.0f) + HeightTarget = colPoint.point.z+3.0f - (TargetCoors.z+9.0f); + } + } + + WellBufferMe(HeightTarget, &AdjustHeightTargetMoveBuffer, &AdjustHeightTargetMoveSpeed, 0.3f, 0.03f, false); + Source.z += AdjustHeightTargetMoveBuffer; + + // Wall checks + AvoidWallsTopDownPed(TargetCoors, CVector(0.0f, -3.0f, 3.0f), &TargetAdjusterForSouth, &TargetAdjusterSpeedForSouth, 1.0f); + Source.y += TargetAdjusterForSouth; + AvoidWallsTopDownPed(TargetCoors, CVector(0.0f, 3.0f, 3.0f), &TargetAdjusterForNorth, &TargetAdjusterSpeedForNorth, 1.0f); + Source.y -= TargetAdjusterForNorth; + // BUG: east and west flipped + AvoidWallsTopDownPed(TargetCoors, CVector(3.0f, 0.0f, 3.0f), &TargetAdjusterForWest, &TargetAdjusterSpeedForWest, 1.0f); + Source.x -= TargetAdjusterForWest; + AvoidWallsTopDownPed(TargetCoors, CVector(-3.0f, 0.0f, 3.0f), &TargetAdjusterForEast, &TargetAdjusterSpeedForEast, 1.0f); + Source.x += TargetAdjusterForEast; + + TargetCoors.y = Source.y + 1.0f; + TargetCoors.y += TargetAdjusterForSouth; + TargetCoors.x += TargetAdjusterForEast; + TargetCoors.x -= TargetAdjusterForWest; + + Front = TargetCoors - Source; + Front.Normalise(); +#ifdef FIX_BUGS + if(Front.x == 0.0f && Front.y == 0.0f) + Front.y = 0.0001f; +#else + // someone used = instead of == in the above check by accident + Front.x = 0.0f; +#endif + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Up = CrossProduct(Front, CVector(-1.0f, 0.0f, 0.0f)); + Up.Normalise(); + + ResetStatics = false; +} + +// Identical to M16 +void +CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) +{ + if(!CamTargetEntity->IsPed()) + return; + + static bool FailedTestTwelveFramesAgo = false; + RwV3d HeadPos; + CVector TargetCoors; + + FOV = DefaultFOV; + TargetCoors = CameraTarget; + + if(ResetStatics){ + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + Alpha = 0.0f; + m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + FailedTestTwelveFramesAgo = false; + // static DPadVertical unused + // static DPadHorizontal unused + m_bCollisionChecksOn = true; + ResetStatics = false; + } + + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); + Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if(MouseX != 0.0f || MouseY != 0.0f){ + UseMouse = true; + LookLeftRight = -3.0f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->SniperModeLookLeftRight(); + LookUpDown = CPad::GetPad(0)->SniperModeLookUpDown(); + } + if(UseMouse){ + Beta += TheCamera.m_fMouseAccelHorzntl * LookLeftRight * FOV/80.0f; + Alpha += TheCamera.m_fMouseAccelVertical * LookUpDown * FOV/80.0f; + }else{ + float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; + float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; + Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + } + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); + if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; + TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; + TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; + Front = TargetCoors - Source; + Front.Normalise(); + Source += Front*0.4f; + + if(m_bCollisionChecksOn){ + if(!CWorld::GetIsLineOfSightClear(TargetCoors, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + CVector TestPoint; + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta + DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta + DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta - DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta - DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else + FailedTestTwelveFramesAgo = false; + } + } + } + + if(FailedTestTwelveFramesAgo) + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source -= Front*0.4f; + + GetVectorsReadyForRW(); + float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; +} + +// Identical to Rocket +void +CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) +{ + if(!CamTargetEntity->IsPed()) + return; + + static bool FailedTestTwelveFramesAgo = false; + RwV3d HeadPos; + CVector TargetCoors; + + FOV = DefaultFOV; + TargetCoors = CameraTarget; + + if(ResetStatics){ + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + Alpha = 0.0f; + m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + FailedTestTwelveFramesAgo = false; + // static DPadVertical unused + // static DPadHorizontal unused + m_bCollisionChecksOn = true; + ResetStatics = false; + } + + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); + Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if(MouseX != 0.0f || MouseY != 0.0f){ + UseMouse = true; + LookLeftRight = -3.0f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->SniperModeLookLeftRight(); + LookUpDown = CPad::GetPad(0)->SniperModeLookUpDown(); + } + if(UseMouse){ + Beta += TheCamera.m_fMouseAccelHorzntl * LookLeftRight * FOV/80.0f; + Alpha += TheCamera.m_fMouseAccelVertical * LookUpDown * FOV/80.0f; + }else{ + float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; + float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; + Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + } + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); + if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; + TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; + TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; + Front = TargetCoors - Source; + Front.Normalise(); + Source += Front*0.4f; + + if(m_bCollisionChecksOn){ + if(!CWorld::GetIsLineOfSightClear(TargetCoors, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + CVector TestPoint; + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta + DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta + DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta - DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta - DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else + FailedTestTwelveFramesAgo = false; + } + } + } + + if(FailedTestTwelveFramesAgo) + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source -= Front*0.4f; + + GetVectorsReadyForRW(); + float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; +} + +void +CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float DontLookThroughWorldFixer = 0.0f; + CVector TargetCoors; + + FOV = DefaultFOV; + TargetCoors = CameraTarget; + if(CamTargetEntity->m_rwObject == nil) + return; + + if(ResetStatics){ + Beta = TargetOrientation; + Alpha = 0.0f; + m_fInitialPlayerOrientation = TargetOrientation; + if(CamTargetEntity->IsPed()){ + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + Alpha = 0.0f; + m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + } + DontLookThroughWorldFixer = 0.0f; + } + + if(CamTargetEntity->IsPed()){ + static bool FailedTestTwelveFramesAgo = false; + RwV3d HeadPos; + + TargetCoors = CameraTarget; + + if(ResetStatics){ + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + Alpha = 0.0f; + m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + FailedTestTwelveFramesAgo = false; + // static DPadVertical unused + // static DPadHorizontal unused + m_bCollisionChecksOn = true; + ResetStatics = false; + } + + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); + Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + + float LookLeftRight, LookUpDown; + LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); + LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); + float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; + float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; + Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); + if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; + TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; + TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; + Front = TargetCoors - Source; + Front.Normalise(); + Source += Front*0.4f; + + if(m_bCollisionChecksOn){ + if(!CWorld::GetIsLineOfSightClear(TargetCoors, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + CVector TestPoint; + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta + DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta + DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta - DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta - DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else + FailedTestTwelveFramesAgo = false; + } + } + } + + if(FailedTestTwelveFramesAgo) + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source -= Front*0.4f; + + GetVectorsReadyForRW(); + float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; + }else{ + assert(CamTargetEntity->IsVehicle()); + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex()); + CVector CamPos = mi->m_vehicleType == VEHICLE_TYPE_BOAT ? mi->m_positions[BOAT_POS_FRONTSEAT] : mi->m_positions[CAR_POS_FRONTSEAT]; + CamPos.x = 0.0f; + CamPos.y += -0.08f; + CamPos.z += 0.62f; + FOV = 60.0f; + Source = Multiply3x3(CamTargetEntity->GetMatrix(), CamPos); + Source += CamTargetEntity->GetPosition(); + if(((CVehicle*)CamTargetEntity)->IsBoat()) + Source.z += 0.5f; + + if(((CVehicle*)CamTargetEntity)->IsUpsideDown()){ + if(DontLookThroughWorldFixer < 0.5f) + DontLookThroughWorldFixer += 0.03f; + else + DontLookThroughWorldFixer = 0.5f; + }else{ + if(DontLookThroughWorldFixer < 0.0f) +#ifdef FIX_BUGS + DontLookThroughWorldFixer += 0.03f; +#else + DontLookThroughWorldFixer -= 0.03f; +#endif + else + DontLookThroughWorldFixer = 0.0f; + } + Source.z += DontLookThroughWorldFixer; + Front = CamTargetEntity->GetForward(); + Front.Normalise(); + Up = CamTargetEntity->GetUp(); + Up.Normalise(); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Up = CrossProduct(Right, Front); + Up.Normalise(); + } + + ResetStatics = false; +} + +static CVector vecHeadCamOffset(0.06f, 0.05f, 0.0f); + +void +CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, float) +{ + // static int DontLookThroughWorldFixer = 0; // unused + static CVector InitialHeadPos; + + if(Mode != MODE_SNIPER_RUNABOUT) + FOV = DefaultFOV; + TheCamera.m_1rstPersonRunCloseToAWall = false; + if(CamTargetEntity->m_rwObject == nil) + return; + + if(CamTargetEntity->IsPed()){ + // static bool FailedTestTwelveFramesAgo = false; // unused + RwV3d HeadPos = vecHeadCamOffset; + CVector TargetCoors; + + // needs fix for SKINNING + RwFrame *frm = ((CPed*)CamTargetEntity)->GetNodeFrame(PED_HEAD); + while(frm){ + RwV3dTransformPoints(&HeadPos, &HeadPos, 1, RwFrameGetMatrix(frm)); + frm = RwFrameGetParent(frm); + if(frm == RpClumpGetFrame(CamTargetEntity->GetClump())) + frm = nil; + } + + if(ResetStatics){ + Beta = TargetOrientation; + Alpha = 0.0f; + m_fInitialPlayerOrientation = TargetOrientation; + if(CamTargetEntity->IsPed()){ // useless check + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + Alpha = 0.0f; + m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + // FailedTestTwelveFramesAgo = false; + m_bCollisionChecksOn = true; + } + // DontLookThroughWorldFixer = false; + m_vecBufferedPlayerBodyOffset = HeadPos; + InitialHeadPos = HeadPos; + } + + m_vecBufferedPlayerBodyOffset.y = HeadPos.y; + + if(TheCamera.m_bHeadBob){ + m_vecBufferedPlayerBodyOffset.x = + TheCamera.m_fGaitSwayBuffer * m_vecBufferedPlayerBodyOffset.x + + (1.0f-TheCamera.m_fGaitSwayBuffer) * HeadPos.x; + m_vecBufferedPlayerBodyOffset.z = + TheCamera.m_fGaitSwayBuffer * m_vecBufferedPlayerBodyOffset.z + + (1.0f-TheCamera.m_fGaitSwayBuffer) * HeadPos.z; + HeadPos = RwV3d(CamTargetEntity->GetMatrix() * m_vecBufferedPlayerBodyOffset); + }else{ + float HeadDelta = (HeadPos - InitialHeadPos).Magnitude2D(); + CVector Fwd = CamTargetEntity->GetForward(); + Fwd.z = 0.0f; + Fwd.Normalise(); + HeadPos = RwV3d(HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition()); + HeadPos.z += 0.59f; + } + Source = HeadPos; + + // unused: + // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&MidPos, PED_MID); + // Source - MidPos; + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if(MouseX != 0.0f || MouseY != 0.0f){ + UseMouse = true; + LookLeftRight = -3.0f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); + LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); + } + if(UseMouse){ + Beta += TheCamera.m_fMouseAccelHorzntl * LookLeftRight * FOV/80.0f; + Alpha += TheCamera.m_fMouseAccelVertical * LookUpDown * FOV/80.0f; + }else{ + float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; + float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; + Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + } + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); + if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; + TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; + TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; + Front = TargetCoors - Source; + Front.Normalise(); + Source += Front*0.4f; + + TheCamera.m_AlphaForPlayerAnim1rstPerson = Alpha; + + GetVectorsReadyForRW(); + + float Heading = Front.Heading(); + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Heading; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Heading; + TheCamera.pTargetEntity->SetHeading(Heading); + TheCamera.pTargetEntity->GetMatrix().UpdateRW(); + + if(Mode == MODE_SNIPER_RUNABOUT){ + // no mouse wheel FOV buffering here like in normal sniper mode + if(CPad::GetPad(0)->SniperZoomIn() || CPad::GetPad(0)->SniperZoomOut()){ + if(CPad::GetPad(0)->SniperZoomOut()) + FOV *= (255.0f*CTimer::GetTimeStep() + 10000.0f) / 10000.0f; + else + FOV /= (255.0f*CTimer::GetTimeStep() + 10000.0f) / 10000.0f; + } + + TheCamera.SetMotionBlur(180, 255, 180, 120, MBLUR_SNIPER); + + if(FOV > DefaultFOV) + FOV = DefaultFOV; + if(FOV < 15.0f) + FOV = 15.0f; + } + } + + ResetStatics = false; + RwCameraSetNearClipPlane(Scene.camera, 0.05f); +} + +void +CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + if(CamTargetEntity->m_rwObject == nil) + return; + +#ifdef FIX_BUGS + if(!CamTargetEntity->IsPed()) + return; +#endif + + static bool FailedTestTwelveFramesAgo = false; + RwV3d HeadPos; + CVector TargetCoors; + TargetCoors = CameraTarget; + + static float TargetFOV = 0.0f; + + if(ResetStatics){ + Beta = TargetOrientation; + Alpha = 0.0f; + m_fInitialPlayerOrientation = TargetOrientation; + FailedTestTwelveFramesAgo = false; + // static DPadVertical unused + // static DPadHorizontal unused + m_bCollisionChecksOn = true; + FOVSpeed = 0.0f; + TargetFOV = FOV; + ResetStatics = false; + } + + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); + Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if(MouseX != 0.0f || MouseY != 0.0f){ + UseMouse = true; + LookLeftRight = -3.0f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->SniperModeLookLeftRight(); + LookUpDown = CPad::GetPad(0)->SniperModeLookUpDown(); + } + if(UseMouse){ + Beta += TheCamera.m_fMouseAccelHorzntl * LookLeftRight * FOV/80.0f; + Alpha += TheCamera.m_fMouseAccelVertical * LookUpDown * FOV/80.0f; + }else{ + float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; + float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; + Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + } + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); + if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; + TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; + TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; + + UseMouse = false; + int ZoomInButton = ControlsManager.GetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN); + int ZoomOutButton = ControlsManager.GetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT); + // TODO: enum? this should be mouse wheel up and down + if(ZoomInButton == 4 || ZoomInButton == 5 || ZoomOutButton == 4 || ZoomOutButton == 5){ + if(CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetMouseWheelDown()){ + if(CPad::GetPad(0)->SniperZoomIn()){ + TargetFOV = FOV - 10.0f; + UseMouse = true; + } + if(CPad::GetPad(0)->SniperZoomOut()){ + TargetFOV = FOV + 10.0f; + UseMouse = true; + } + } + } + if((CPad::GetPad(0)->SniperZoomIn() || CPad::GetPad(0)->SniperZoomOut()) && !UseMouse){ + if(CPad::GetPad(0)->SniperZoomOut()){ + FOV *= (255.0f*CTimer::GetTimeStep() + 10000.0f) / 10000.0f; + TargetFOV = FOV; + FOVSpeed = 0.0f; + }else{ + FOV /= (255.0f*CTimer::GetTimeStep() + 10000.0f) / 10000.0f; + TargetFOV = FOV; + FOVSpeed = 0.0f; + } + }else{ + if(Abs(TargetFOV - FOV) > 0.5f) + WellBufferMe(TargetFOV, &FOV, &FOVSpeed, 0.5f, 0.25f, false); + else + FOVSpeed = 0.0f; + } + + TheCamera.SetMotionBlur(180, 255, 180, 120, MBLUR_SNIPER); + + if(FOV > DefaultFOV) + FOV = DefaultFOV; + if(FOV < 15.0f) + FOV = 15.0f; + + Front = TargetCoors - Source; + Front.Normalise(); + Source += Front*0.4f; + + if(m_bCollisionChecksOn){ + if(!CWorld::GetIsLineOfSightClear(TargetCoors, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + CVector TestPoint; + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta + DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta + DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta - DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta - DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else + FailedTestTwelveFramesAgo = false; + } + } + } + + if(FailedTestTwelveFramesAgo) + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source -= Front*0.4f; + + GetVectorsReadyForRW(); + float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; +} + +void +CCam::Process_Syphon(const CVector &CameraTarget, float, float, float) +{ + FOV = DefaultFOV; + + if(!CamTargetEntity->IsPed()) + return; + + static bool CameraObscured = false; + // unused FailedClippingTestPrevously + static float BetaOffset = DEGTORAD(18.0f); + // unused AngleToGoTo + // unused AngleToGoToSpeed + // unused DistBetweenPedAndPlayerPreviouslyOn + static float HeightDown = -0.5f; + static float PreviousDistForInter; + CVector TargetCoors; + CVector2D vDist; + float fDist, fAimingDist; + float TargetAlpha; + CColPoint colPoint; + CEntity *entity; + + TargetCoors = CameraTarget; + + if(TheCamera.Cams[TheCamera.ActiveCam].Mode != MODE_SYPHON) + return; + + vDist = Source - TargetCoors; + fDist = vDist.Magnitude(); + if(fDist == 0.0f) + Source = TargetCoors + CVector(1.0f, 1.0f, 0.0f); + else + Source = TargetCoors + CVector(vDist.x/fDist * 1.7f, vDist.y/fDist * 1.7f, 0.0f); + if(fDist > 1.7f) + fDist = 1.7f; + + Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + + float NewBeta = CGeneral::GetATanOfXY(TheCamera.m_cvecAimingTargetCoors.x - TargetCoors.x, TheCamera.m_cvecAimingTargetCoors.y - TargetCoors.y) + PI; + if(ResetStatics){ + CameraObscured = false; + float TestBeta1 = NewBeta - BetaOffset - Beta; + float TestBeta2 = NewBeta + BetaOffset - Beta; + MakeAngleLessThan180(TestBeta1); + MakeAngleLessThan180(TestBeta2); + if(Abs(TestBeta1) < Abs(TestBeta2)) + BetaOffset = -BetaOffset; + // some unuseds + ResetStatics = false; + } + Beta = NewBeta + BetaOffset; + Source = TargetCoors; + Source.x += 1.7f*Cos(Beta); + Source.y += 1.7f*Sin(Beta); + TargetCoors.z += m_fSyphonModeTargetZOffSet; + fAimingDist = (TheCamera.m_cvecAimingTargetCoors - TargetCoors).Magnitude2D(); + if(fAimingDist < 6.5f) + fAimingDist = 6.5f; + TargetAlpha = CGeneral::GetATanOfXY(fAimingDist, TheCamera.m_cvecAimingTargetCoors.z - TargetCoors.z); + while(TargetAlpha >= PI) TargetAlpha -= 2*PI; + while(TargetAlpha < -PI) TargetAlpha += 2*PI; + + // inlined + WellBufferMe(-TargetAlpha, &Alpha, &AlphaSpeed, 0.07f, 0.015f, true); + + Source.z += fDist*Sin(Alpha) + fDist*0.2f; + if(Source.z < TargetCoors.z + HeightDown) + Source.z = TargetCoors.z + HeightDown; + + CameraObscured = CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true); + // PreviousDistForInter unused + if(CameraObscured){ + PreviousDistForInter = (TargetCoors - colPoint.point).Magnitude2D(); + Source = colPoint.point; + }else + PreviousDistForInter = 1.7f; + + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Front = TargetCoors - Source; + m_fMinDistAwayFromCamWhenInterPolating = Front.Magnitude2D(); + if(m_fMinDistAwayFromCamWhenInterPolating < 1.1f) + RwCameraSetNearClipPlane(Scene.camera, max(m_fMinDistAwayFromCamWhenInterPolating - 0.35f, 0.05f)); + Front.Normalise(); + GetVectorsReadyForRW(); +} + +void +CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, float) +{ + FOV = DefaultFOV; + + if(!CamTargetEntity->IsPed()) + return; + + CVector TargetCoors = CameraTarget; + CVector vDist; + float fDist, TargetDist; + float zOffset; + float AimingAngle; + CColPoint colPoint; + CEntity *entity; + + TargetDist = TheCamera.m_fPedZoomValueSmooth * 0.5f + 4.0f; + vDist = Source - TargetCoors; + fDist = vDist.Magnitude2D(); + zOffset = TargetDist - 2.65f; + if(zOffset < 0.0f) + zOffset = 0.0f; + if(zOffset == 0.0f) + Source = TargetCoors + CVector(1.0f, 1.0f, zOffset); + else + Source = TargetCoors + CVector(vDist.x/fDist*TargetDist, vDist.y/fDist*TargetDist, zOffset); + + AimingAngle = CGeneral::GetATanOfXY(TheCamera.m_cvecAimingTargetCoors.x - TargetCoors.x, TheCamera.m_cvecAimingTargetCoors.y - TargetCoors.y); + while(AimingAngle >= PI) AimingAngle -= 2*PI; + while(AimingAngle < -PI) AimingAngle += 2*PI; + + if(TheCamera.PlayerWeaponMode.Mode == MODE_SYPHON) + Beta = AimingAngle + m_fPlayerInFrontSyphonAngleOffSet; + + Source.x = TargetCoors.x; + Source.y = TargetCoors.y; + Source.x += Cos(Beta) * TargetDist; + Source.y += Sin(Beta) * TargetDist; + + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ + Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); + fDist = (TargetCoors - colPoint.point).Magnitude2D(); + Source.x = TargetCoors.x; + Source.y = TargetCoors.y; + Source.x += Cos(Beta) * fDist; + Source.y += Sin(Beta) * fDist; + } + + TargetCoors = CameraTarget; + TargetCoors.z += m_fSyphonModeTargetZOffSet; + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Front = TargetCoors - Source; + GetVectorsReadyForRW(); +} + +void +CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + if(!CamTargetEntity->IsVehicle()){ + ResetStatics = false; + return; + } + + CVector TargetCoors = CameraTarget; + float DeltaBeta = 0.0f; + static CColPoint colPoint; + CEntity *entity; + static float TargetWhenChecksWereOn = 0.0f; + static float CenterObscuredWhenChecksWereOn = 0.0f; + static float WaterZAddition = 2.75f; + float WaterLevel = 0.0f; + float s, c; + + Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); + FOV = DefaultFOV; + + if(ResetStatics){ + CenterObscuredWhenChecksWereOn = 0.0f; + TargetWhenChecksWereOn = 0.0f; + Beta = TargetOrientation + PI; + } + + CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel); + WaterLevel += WaterZAddition; + static float FixerForGoingBelowGround = 0.4f; + if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevel) + WaterLevel += TargetCoors.z-WaterLevel - FixerForGoingBelowGround; + + bool Obscured; + if(m_bCollisionChecksOn || ResetStatics){ + CVector TestPoint; + // Weird calculations here, also casting bool to float... + c = Cos(TargetOrientation); + s = Sin(TargetOrientation); + TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + + (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + + TargetCoors; + TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; + float Test1 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); + + c = Cos(TargetOrientation + 0.8f); + s = Sin(TargetOrientation + DEGTORAD(40.0f)); + TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + + (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + + TargetCoors; + TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; + float Test2 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); + + c = Cos(TargetOrientation - 0.8); + s = Sin(TargetOrientation - DEGTORAD(40.0f)); + TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + + (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + + TargetCoors; + TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; + float Test3 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); + + if(Test2 == 0.0f){ + DeltaBeta = TargetOrientation - Beta - DEGTORAD(40.0f); + if(ResetStatics) + Beta = TargetOrientation - DEGTORAD(40.0f); + }else if(Test3 == 0.0f){ + DeltaBeta = TargetOrientation - Beta + DEGTORAD(40.0f); + if(ResetStatics) + Beta = TargetOrientation + DEGTORAD(40.0f); + }else if(Test1 == 0.0f){ + DeltaBeta = 0.0f; + }else if(Test2 != 0.0f && Test3 != 0.0f && Test1 != 0.0f){ + if(ResetStatics) + Beta = TargetOrientation; + DeltaBeta = TargetOrientation - Beta; + } + + c = Cos(Beta); + s = Sin(Beta); + TestPoint.x = TheCamera.CarZoomValueSmooth * -c + + (TheCamera.CarZoomValueSmooth + 7.0f) * -c + + TargetCoors.x; + TestPoint.y = TheCamera.CarZoomValueSmooth * -s + + (TheCamera.CarZoomValueSmooth + 7.0f) * -s + + TargetCoors.y; + TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; + Obscured = CWorld::ProcessLineOfSight(TestPoint, TargetCoors, colPoint, entity, true, false, false, true, false, true, true); + CenterObscuredWhenChecksWereOn = Obscured; + + // now DeltaBeta == TargetWhenChecksWereOn - Beta, which we need for WellBufferMe below + TargetWhenChecksWereOn = DeltaBeta + Beta; + }else{ + // DeltaBeta = TargetWhenChecksWereOn - Beta; // unneeded since we don't inline WellBufferMe + Obscured = CenterObscuredWhenChecksWereOn != 0.0f; + } + + if(Obscured){ + CWorld::ProcessLineOfSight(Source, TargetCoors, colPoint, entity, true, false, false, true, false, true, true); + Source = colPoint.point; + }else{ + // inlined + WellBufferMe(TargetWhenChecksWereOn, &Beta, &BetaSpeed, 0.07f, 0.015f, true); + + s = Sin(Beta); + c = Cos(Beta); + Source = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + + (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + + TargetCoors; + Source.z = WaterLevel + TheCamera.CarZoomValueSmooth; + } + + if(TheCamera.CarZoomValueSmooth < 0.05f){ + static float AmountUp = 2.2f; + TargetCoors.z += AmountUp * (0.0f - TheCamera.CarZoomValueSmooth); + } + TargetCoors.z += TheCamera.CarZoomValueSmooth + 0.5f; + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Front = TargetCoors - Source; + GetVectorsReadyForRW(); + ResetStatics = false; +} + +void +CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + if(!CamTargetEntity->IsPed()) + return; + + FOV = DefaultFOV; + float BetaLeft, BetaRight, DeltaBetaLeft, DeltaBetaRight; + float BetaFix; + float Dist; + float BetaMaxSpeed = 0.015f; + float BetaAcceleration = 0.007f; + static bool PreviouslyFailedBuildingChecks = false; + float TargetCamHeight; + CVector TargetCoors; + + m_fMinDistAwayFromCamWhenInterPolating = 4.0f; + Front = Source - CameraTarget; + Beta = CGeneral::GetATanOfXY(Front.x, Front.y); + while(TargetOrientation >= PI) TargetOrientation -= 2*PI; + while(TargetOrientation < -PI) TargetOrientation += 2*PI; + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + + // Figure out Beta + BetaLeft = TargetOrientation - HALFPI; + BetaRight = TargetOrientation + HALFPI; + DeltaBetaLeft = Beta - BetaLeft; + DeltaBetaRight = Beta - BetaRight; + while(DeltaBetaLeft >= PI) DeltaBetaLeft -= 2*PI; + while(DeltaBetaLeft < -PI) DeltaBetaLeft += 2*PI; + while(DeltaBetaRight >= PI) DeltaBetaRight -= 2*PI; + while(DeltaBetaRight < -PI) DeltaBetaRight += 2*PI; + + if(ResetStatics){ + if(Abs(DeltaBetaLeft) < Abs(DeltaBetaRight)) + m_fTargetBeta = DeltaBetaLeft; + else + m_fTargetBeta = DeltaBetaRight; + m_fBufferedTargetOrientation = TargetOrientation; + m_fBufferedTargetOrientationSpeed = 0.0f; + m_bCollisionChecksOn = true; + BetaSpeed = 0.0f; + }else if(CPad::GetPad(0)->WeaponJustDown()){ + if(Abs(DeltaBetaLeft) < Abs(DeltaBetaRight)) + m_fTargetBeta = DeltaBetaLeft; + else + m_fTargetBeta = DeltaBetaRight; + } + + // Check collisions + BetaFix = 0.0f; + Dist = Front.Magnitude2D(); + if(m_bCollisionChecksOn || PreviouslyFailedBuildingChecks){ + BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.25f, 0.0f, true, false, false, true, false); + if(BetaFix == 0.0f){ + BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.5f, DEGTORAD(24.0f), true, false, false, true, false); + if(BetaFix == 0.0f) + BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.5f, -DEGTORAD(24.0f), true, false, false, true, false); + } + } + if(BetaFix != 0.0f){ + BetaMaxSpeed = 0.1f; + PreviouslyFailedBuildingChecks = true; + BetaAcceleration = 0.025f; + m_fTargetBeta = Beta + BetaFix; + } + WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, BetaMaxSpeed, BetaAcceleration, true); + + Source = CameraTarget + 4.0f*CVector(Cos(Beta), Sin(Beta), 0.0f); + Source.z -= 0.5f; + + WellBufferMe(TargetOrientation, &m_fBufferedTargetOrientation, &m_fBufferedTargetOrientationSpeed, 0.07f, 0.004f, true); + TargetCoors = CameraTarget + 0.5f*CVector(Cos(m_fBufferedTargetOrientation), Sin(m_fBufferedTargetOrientation), 0.0f); + + TargetCamHeight = CameraTarget.z - Source.z + max(m_fPedBetweenCameraHeightOffset, m_fRoadOffSet + m_fDimensionOfHighestNearCar) - 0.5f; + if(TargetCamHeight > m_fCamBufferedHeight) + WellBufferMe(TargetCamHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.15f, 0.04f, false); + else + WellBufferMe(0.0f, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.08f, 0.0175f, false); + Source.z += m_fCamBufferedHeight; + + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Front = TargetCoors - Source; + Front.Normalise(); + GetVectorsReadyForRW(); + + ResetStatics = false; +} + +/* +// Spline format is this, but game doesn't seem to use any kind of struct: +struct Spline +{ + float numFrames; + struct { + float time; + float f[3]; // CVector for Vector spline + } frames[1]; // numFrames +}; +*/ + +// These two functions are pretty ugly + +#define MS(t) (uint32)((t)*1000.0f) + +void +FindSplinePathPositionFloat(float *out, float *spline, uint32 time, uint32 &marker) +{ + // marker is at time + uint32 numFrames = spline[0]; + uint32 timeDelta = MS(spline[marker] - spline[marker-4]); + uint32 endTime = MS(spline[4*(numFrames-1) + 1]); + if(time < endTime){ + bool canAdvance = true; + if((marker-1)/4 > numFrames){ + canAdvance = false; + marker = 4*(numFrames-1) + 1; + } + // skipping over small time deltas apparently? + while(timeDelta <= 75 && canAdvance){ + marker += 4; + if((marker-1)/4 > numFrames){ + canAdvance = false; + marker = 4*(numFrames-1) + 1; + } + timeDelta = (spline[marker] - spline[marker-4]) * 1000.0f; + } + } + float a = ((float)time - (float)MS(spline[marker-4])) / (float)MS(spline[marker] - spline[marker-4]); + a = clamp(a, 0.0f, 1.0f); + float b = 1.0f - a; + *out = b*b*b * spline[marker-3] + + 3.0f*a*b*b * spline[marker-1] + + 3.0f*a*a*b * spline[marker+2] + + a*a*a * spline[marker+1]; +} + +void +FindSplinePathPositionVector(CVector *out, float *spline, uint32 time, uint32 &marker) +{ + // marker is at time + uint32 numFrames = spline[0]; + uint32 timeDelta = MS(spline[marker] - spline[marker-10]); + uint32 endTime = MS(spline[10*(numFrames-1) + 1]); + if(time < endTime){ + bool canAdvance = true; + if((marker-1)/10 > numFrames){ + canAdvance = false; + marker = 10*(numFrames-1) + 1; + } + // skipping over small time deltas apparently? + while(timeDelta <= 75 && canAdvance){ + marker += 10; + if((marker-1)/10 > numFrames){ + canAdvance = false; + marker = 10*(numFrames-1) + 1; + } + timeDelta = (spline[marker] - spline[marker-10]) * 1000.0f; + } + } + + if((marker-1)/10 > numFrames){ + printf("Arraymarker %i \n", marker); + printf("Path zero %i \n", numFrames); + } + + float a = ((float)time - (float)MS(spline[marker-10])) / (float)MS(spline[marker] - spline[marker-10]); + a = clamp(a, 0.0f, 1.0f); + float b = 1.0f - a; + out->x = + b*b*b * spline[marker-9] + + 3.0f*a*b*b * spline[marker-3] + + 3.0f*a*a*b * spline[marker+4] + + a*a*a * spline[marker+1]; + out->y = + b*b*b * spline[marker-8] + + 3.0f*a*b*b * spline[marker-2] + + 3.0f*a*a*b * spline[marker+5] + + a*a*a * spline[marker+2]; + out->z = + b*b*b * spline[marker-7] + + 3.0f*a*b*b * spline[marker-1] + + 3.0f*a*a*b * spline[marker+6] + + a*a*a * spline[marker+3]; + *out += TheCamera.m_vecCutSceneOffset; +} + +void +CCam::Process_FlyBy(const CVector&, float, float, float) +{ + float UpAngle = 0.0f; + static float FirstFOVValue = 0.0f; + static float PsuedoFOV; + static uint32 ArrayMarkerFOV; + static uint32 ArrayMarkerUp; + static uint32 ArrayMarkerSource; + static uint32 ArrayMarkerFront; + + if(TheCamera.m_bcutsceneFinished) + return; + + Up = CVector(0.0f, 0.0f, 1.0f); + if(TheCamera.m_bStartingSpline) + m_fTimeElapsedFloat += CTimer::GetTimeStepInMilliseconds(); + else{ + m_fTimeElapsedFloat = 0.0f; + m_uiFinishTime = MS(TheCamera.m_arrPathArray[2].m_arr_PathData[10*((int)TheCamera.m_arrPathArray[2].m_arr_PathData[0]-1) + 1]); + TheCamera.m_bStartingSpline = true; + FirstFOVValue = TheCamera.m_arrPathArray[0].m_arr_PathData[2]; + PsuedoFOV = TheCamera.m_arrPathArray[0].m_arr_PathData[2]; + ArrayMarkerFOV = 5; + ArrayMarkerUp = 5; + ArrayMarkerSource = 11; + ArrayMarkerFront = 11; + } + + float fTime = m_fTimeElapsedFloat; + uint32 uiFinishTime = m_uiFinishTime; + uint32 uiTime = fTime; + if(uiTime < uiFinishTime){ + TheCamera.m_fPositionAlongSpline = (float) uiTime / uiFinishTime; + + while(uiTime >= (TheCamera.m_arrPathArray[2].m_arr_PathData[ArrayMarkerSource] - TheCamera.m_arrPathArray[2].m_arr_PathData[1])*1000.0f) + ArrayMarkerSource += 10; + FindSplinePathPositionVector(&Source, TheCamera.m_arrPathArray[2].m_arr_PathData, uiTime, ArrayMarkerSource); + + while(uiTime >= (TheCamera.m_arrPathArray[3].m_arr_PathData[ArrayMarkerFront] - TheCamera.m_arrPathArray[3].m_arr_PathData[1])*1000.0f) + ArrayMarkerFront += 10; + FindSplinePathPositionVector(&Front, TheCamera.m_arrPathArray[3].m_arr_PathData, uiTime, ArrayMarkerFront); + + while(uiTime >= (TheCamera.m_arrPathArray[1].m_arr_PathData[ArrayMarkerUp] - TheCamera.m_arrPathArray[1].m_arr_PathData[1])*1000.0f) + ArrayMarkerUp += 4; + FindSplinePathPositionFloat(&UpAngle, TheCamera.m_arrPathArray[1].m_arr_PathData, uiTime, ArrayMarkerUp); + UpAngle = DEGTORAD(UpAngle) + HALFPI; + Up.x = Cos(UpAngle); + Up.z = Sin(UpAngle); + + while(uiTime >= (TheCamera.m_arrPathArray[0].m_arr_PathData[ArrayMarkerFOV] - TheCamera.m_arrPathArray[0].m_arr_PathData[1])*1000.0f) + ArrayMarkerFOV += 4; + FindSplinePathPositionFloat(&PsuedoFOV, TheCamera.m_arrPathArray[0].m_arr_PathData, uiTime, ArrayMarkerFOV); + + m_cvecTargetCoorsForFudgeInter = Front; + Front = Front - Source; + Front.Normalise(); + CVector Left = CrossProduct(Up, Front); + Up = CrossProduct(Front, Left); + Up.Normalise(); + FOV = PsuedoFOV; + }else{ + // end + ArrayMarkerSource = (TheCamera.m_arrPathArray[2].m_arr_PathData[0] - 1)*10 + 1; + ArrayMarkerFront = (TheCamera.m_arrPathArray[3].m_arr_PathData[0] - 1)*10 + 1; + ArrayMarkerUp = (TheCamera.m_arrPathArray[1].m_arr_PathData[0] - 1)*4 + 1; + ArrayMarkerFOV = (TheCamera.m_arrPathArray[0].m_arr_PathData[0] - 1)*4 + 1; + + FindSplinePathPositionVector(&Source, TheCamera.m_arrPathArray[2].m_arr_PathData, uiTime, ArrayMarkerSource); + FindSplinePathPositionVector(&Front, TheCamera.m_arrPathArray[3].m_arr_PathData, uiTime, ArrayMarkerFront); + FindSplinePathPositionFloat(&UpAngle, TheCamera.m_arrPathArray[1].m_arr_PathData, uiTime, ArrayMarkerUp); + UpAngle = DEGTORAD(UpAngle) + HALFPI; + Up.x = Cos(UpAngle); + Up.z = Sin(UpAngle); + FindSplinePathPositionFloat(&PsuedoFOV, TheCamera.m_arrPathArray[0].m_arr_PathData, uiTime, ArrayMarkerFOV); + + TheCamera.m_fPositionAlongSpline = 1.0f; + ArrayMarkerFOV = 0; + ArrayMarkerUp = 0; + ArrayMarkerSource = 0; + ArrayMarkerFront = 0; + + m_cvecTargetCoorsForFudgeInter = Front; + Front = Front - Source; + Front.Normalise(); + CVector Left = CrossProduct(Up, Front); + Up = CrossProduct(Front, Left); + Up.Normalise(); + FOV = PsuedoFOV; + } +} + +void +CCam::Process_WheelCam(const CVector&, float, float, float) +{ + FOV = DefaultFOV; + + if(CamTargetEntity->IsPed()){ + // what? ped with wheels or what? + Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-0.3f, -0.5f, 0.1f)); + Source += CamTargetEntity->GetPosition(); + Front = CVector(1.0f, 0.0f, 0.0f); + }else{ + Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); + Source += CamTargetEntity->GetPosition(); + Front = CamTargetEntity->GetForward(); + } + + CVector NewUp(0.0f, 0.0f, 1.0f); + CVector Left = CrossProduct(Front, NewUp); + Left.Normalise(); + NewUp = CrossProduct(Left, Front); + + float Roll = Cos((CTimer::GetTimeInMilliseconds()&0x1FFFF)/(float)0x1FFFF * TWOPI); + Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Left; +} + +void +CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) +{ + Source = m_cvecCamFixedModeSource; + Front = CameraTarget - Source; + m_cvecTargetCoorsForFudgeInter = CameraTarget; + GetVectorsReadyForRW(); + + Up = CVector(0.0f, 0.0f, 1.0f) + m_cvecCamFixedModeUpOffSet; + Up.Normalise(); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Up = CrossProduct(Right, Front); + + FOV = DefaultFOV; + if(TheCamera.m_bUseSpecialFovTrain) + FOV = TheCamera.m_fFovForTrain; + + if(CMenuManager::m_ControlMethod == 0 && Using3rdPersonMouseCam()){ + CPed *player = FindPlayerPed(); + if(player && player->CanStrafeOrMouseControl()){ + float Heading = Front.Heading(); + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Heading; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Heading; + TheCamera.pTargetEntity->SetHeading(Heading); + TheCamera.pTargetEntity->GetMatrix().UpdateRW(); + } + } +} + +void +CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + CColPoint colPoint; + CEntity *entity = nil; + + FOV = DefaultFOV; + Source = CameraTarget; + Source.x += -4.5f*Cos(TargetOrientation); + Source.y += -4.5f*Sin(TargetOrientation); + Source.z = m_vecLastAboveWaterCamPosition.z + 4.0f; + + m_cvecTargetCoorsForFudgeInter = CameraTarget; + Front = CameraTarget - Source; + Front.Normalise(); + if(CWorld::ProcessLineOfSight(CameraTarget, Source, colPoint, entity, true, false, false, true, false, true, true)) + Source = colPoint.point; + GetVectorsReadyForRW(); + Front = CameraTarget - Source; + Front.Normalise(); +} + +// unused +void +CCam::Process_Circle(const CVector &CameraTarget, float, float, float) +{ + FOV = DefaultFOV; + + Front.x = Cos(0.7f) * Cos((CTimer::GetTimeInMilliseconds()&0xFFF)/(float)0xFFF * TWOPI); + Front.y = Cos(0.7f) * Sin((CTimer::GetTimeInMilliseconds()&0xFFF)/(float)0xFFF * TWOPI); + Front.z = -Sin(0.7f); + Source = CameraTarget - 4.0f*Front; + Source.z += 1.0f; + GetVectorsReadyForRW(); +} + +void +CCam::Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float) +{ + Source = m_cvecCamFixedModeSource; + m_cvecTargetCoorsForFudgeInter = CameraTarget; + m_cvecTargetCoorsForFudgeInter.z += m_fSyphonModeTargetZOffSet; + Front = CameraTarget - Source; + Front.z += m_fSyphonModeTargetZOffSet; + + GetVectorsReadyForRW(); + + Up += m_cvecCamFixedModeUpOffSet; + Up.Normalise(); + CVector Left = CrossProduct(Up, Front); + Left.Normalise(); + Front = CrossProduct(Left, Up); + Front.Normalise(); + FOV = DefaultFOV; +} + +#ifdef IMPROVED_CAMERA + +#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) +#define KEYDOWN(k) ControlsManager.GetIsKeyboardKeyDown((RsKeyCodes)k) +#define CTRLJUSTDOWN(key) \ + ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \ + (KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) +#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) + + +void +CCam::Process_Debug(const CVector&, float, float, float) +{ + static float Speed = 0.0f; + static float PanSpeedX = 0.0f; + static float PanSpeedY = 0.0f; + CVector TargetCoors; + + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + FOV = DefaultFOV; + Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; + if(CPad::GetPad(0)->GetLeftMouse()){ + Alpha += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f); + Beta -= DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f); + } + + TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f; + TargetCoors.z = Source.z + Sin(Alpha) * 3.0f; + + if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); + if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f); + + if(CPad::GetPad(1)->GetSquare() || KEYDOWN('W')) + Speed += 0.1f; + else if(CPad::GetPad(1)->GetCross() || KEYDOWN('S')) + Speed -= 0.1f; + else + Speed = 0.0f; + if(Speed > 70.0f) Speed = 70.0f; + if(Speed < -70.0f) Speed = -70.0f; + + + if(KEYDOWN(rsRIGHT) || KEYDOWN('D')) + PanSpeedX += 0.1f; + else if(KEYDOWN(rsLEFT) || KEYDOWN('A')) + PanSpeedX -= 0.1f; + else + PanSpeedX = 0.0f; + if(PanSpeedX > 70.0f) PanSpeedX = 70.0f; + if(PanSpeedX < -70.0f) PanSpeedX = -70.0f; + + + if(KEYDOWN(rsUP)) + PanSpeedY += 0.1f; + else if(KEYDOWN(rsDOWN)) + PanSpeedY -= 0.1f; + else + PanSpeedY = 0.0f; + if(PanSpeedY > 70.0f) PanSpeedY = 70.0f; + if(PanSpeedY < -70.0f) PanSpeedY = -70.0f; + + + Front = TargetCoors - Source; + Front.Normalise(); + Source = Source + Front*Speed; + + Up = CVector{ 0.0f, 0.0f, 1.0f }; + CVector Right = CrossProduct(Front, Up); + Up = CrossProduct(Right, Front); + Source = Source + Up*PanSpeedY + Right*PanSpeedX; + + if(Source.z < -450.0f) + Source.z = -450.0f; + + if(CPad::GetPad(1)->GetRightShoulder2JustDown() || KEYJUSTDOWN(rsENTER)){ + if(FindPlayerVehicle()) + FindPlayerVehicle()->Teleport(Source); + else + CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source; + } + + // stay inside sectors + while(CWorld::GetSectorX(Source.x) > 95.0f) + Source.x -= 1.0f; + while(CWorld::GetSectorX(Source.x) < 5.0f) + Source.x += 1.0f; + while(CWorld::GetSectorY(Source.y) > 95.0f) + Source.y -= 1.0f; + while(CWorld::GetSectorY(Source.y) < 5.0f) + Source.y += 1.0f; + GetVectorsReadyForRW(); + + CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_DISABLED_1; + + if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn) + CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source, + 12.0f, 0.0f, 0.0f, -12.0f, + 128, 128, 128, 128, 1000.0f, false, 1.0f); + + if(CHud::m_Wants_To_Draw_Hud){ + char str[256]; + sprintf(str, "CamX: %f CamY: %f CamZ: %f", Source.x, Source.y, Source.z); + sprintf(str, "Frontx: %f, Fronty: %f, Frontz: %f ", Front.x, Front.y, Front.z); + sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z); + } +} +#else +void +CCam::Process_Debug(const CVector&, float, float, float) +{ + static float Speed = 0.0f; + CVector TargetCoors; + + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + FOV = DefaultFOV; + Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; + + TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f; + TargetCoors.z = Source.z + Sin(Alpha) * 3.0f; + + if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); + if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f); + + if(CPad::GetPad(1)->GetSquare() || CPad::GetPad(1)->GetLeftMouse()) + Speed += 0.1f; + else if(CPad::GetPad(1)->GetCross() || CPad::GetPad(1)->GetRightMouse()) + Speed -= 0.1f; + else + Speed = 0.0f; + if(Speed > 70.0f) Speed = 70.0f; + if(Speed < -70.0f) Speed = -70.0f; + + Front = TargetCoors - Source; + Front.Normalise(); + Source = Source + Front*Speed; + + if(Source.z < -450.0f) + Source.z = -450.0f; + + if(CPad::GetPad(1)->GetRightShoulder2JustDown()){ + if(FindPlayerVehicle()) + FindPlayerVehicle()->Teleport(Source); + else + CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source; + + } + + // stay inside sectors + while(CWorld::GetSectorX(Source.x) > 95.0f) + Source.x -= 1.0f; + while(CWorld::GetSectorX(Source.x) < 5.0f) + Source.x += 1.0f; + while(CWorld::GetSectorY(Source.y) > 95.0f) + Source.y -= 1.0f; + while(CWorld::GetSectorY(Source.y) < 5.0f) + Source.y += 1.0f; + GetVectorsReadyForRW(); + + if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn) + CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source, + 12.0f, 0.0f, 0.0f, -12.0f, + 128, 128, 128, 128, 1000.0f, false, 1.0f); + + if(CHud::m_Wants_To_Draw_Hud){ + char str[256]; + sprintf(str, "CamX: %f CamY: %f CamZ: %f", Source.x, Source.y, Source.z); + sprintf(str, "Frontx: %f, Fronty: %f, Frontz: %f ", Front.x, Front.y, Front.z); + sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z); + } +} +#endif + +void +CCam::Process_Editor(const CVector&, float, float, float) +{ + static float Speed = 0.0f; + CVector TargetCoors; + + if(ResetStatics){ + Source = CVector(796.0f, -937.0, 40.0f); + CamTargetEntity = nil; + } + ResetStatics = false; + + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + FOV = DefaultFOV; + Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; + + if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){ + TargetCoors = CamTargetEntity->GetPosition(); + }else if(CSceneEdit::m_bRecording){ + TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.z = Source.z + Sin(Alpha) * 7.0f; + }else + TargetCoors = CSceneEdit::m_vecCamHeading + Source; + CSceneEdit::m_vecCurrentPosition = TargetCoors; + CSceneEdit::m_vecCamHeading = TargetCoors - Source; + + if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); + if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f); + + if(CPad::GetPad(1)->GetSquare() || CPad::GetPad(1)->GetLeftMouse()) + Speed += 0.1f; + else if(CPad::GetPad(1)->GetCross() || CPad::GetPad(1)->GetRightMouse()) + Speed -= 0.1f; + else + Speed = 0.0f; + if(Speed > 70.0f) Speed = 70.0f; + if(Speed < -70.0f) Speed = -70.0f; + + Front = TargetCoors - Source; + Front.Normalise(); + Source = Source + Front*Speed; + + if(Source.z < -450.0f) + Source.z = -450.0f; + + if(CPad::GetPad(1)->GetRightShoulder2JustDown()){ + if(FindPlayerVehicle()) + FindPlayerVehicle()->Teleport(Source); + else + CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source; + + } + + // stay inside sectors + while(CWorld::GetSectorX(Source.x) > 95.0f) + Source.x -= 1.0f; + while(CWorld::GetSectorX(Source.x) < 5.0f) + Source.x += 1.0f; + while(CWorld::GetSectorY(Source.y) > 95.0f) + Source.y -= 1.0f; + while(CWorld::GetSectorY(Source.y) < 5.0f) + Source.y += 1.0f; + GetVectorsReadyForRW(); + + if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn) + CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source, + 12.0f, 0.0f, 0.0f, -12.0f, + 128, 128, 128, 128, 1000.0f, false, 1.0f); + + if(CHud::m_Wants_To_Draw_Hud){ + char str[256]; + sprintf(str, "CamX: %f CamY: %f CamZ: %f", Source.x, Source.y, Source.z); + sprintf(str, "Frontx: %f, Fronty: %f, Frontz: %f ", Front.x, Front.y, Front.z); + sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z); + } +} + +void +CCam::Process_ModelView(const CVector &CameraTarget, float, float, float) +{ + CVector TargetCoors = CameraTarget; + float Angle = Atan2(Front.x, Front.y); + FOV = DefaultFOV; + + Angle += CPad::GetPad(0)->GetLeftStickX()/1280.0f; + if(Distance < 10.0f) + Distance += CPad::GetPad(0)->GetLeftStickY()/1000.0f; + else + Distance += CPad::GetPad(0)->GetLeftStickY() * ((Distance - 10.0f)/20.0f + 1.0f) / 1000.0f; + if(Distance < 1.5f) + Distance = 1.5f; + + Front.x = Cos(0.3f) * Sin(Angle); + Front.y = Cos(0.3f) * Cos(Angle); + Front.z = -Sin(0.3f); + Source = CameraTarget - Distance*Front; + + GetVectorsReadyForRW(); +} + +void +CCam::ProcessPedsDeadBaby(void) +{ + float Distance = 0.0f; + static bool SafeToRotate = false; + CVector TargetDist, TestPoint; + + FOV = DefaultFOV; + TargetDist = Source - CamTargetEntity->GetPosition(); + Distance = TargetDist.Magnitude(); + Beta = CGeneral::GetATanOfXY(TargetDist.x, TargetDist.y); + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + + if(ResetStatics){ + TestPoint = CamTargetEntity->GetPosition() + + CVector(4.0f * Cos(Alpha) * Cos(Beta), + 4.0f * Cos(Alpha) * Sin(Beta), + 4.0f * Sin(Alpha)); + bool Safe1 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); + + TestPoint = CamTargetEntity->GetPosition() + + CVector(4.0f * Cos(Alpha) * Cos(Beta + DEGTORAD(120.0f)), + 4.0f * Cos(Alpha) * Sin(Beta + DEGTORAD(120.0f)), + 4.0f * Sin(Alpha)); + bool Safe2 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); + + TestPoint = CamTargetEntity->GetPosition() + + CVector(4.0f * Cos(Alpha) * Cos(Beta - DEGTORAD(120.0f)), + 4.0f * Cos(Alpha) * Sin(Beta - DEGTORAD(120.0f)), + 4.0f * Sin(Alpha)); + bool Safe3 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); + + SafeToRotate = Safe1 && Safe2 && Safe3; + + ResetStatics = false; + } + + if(SafeToRotate) + WellBufferMe(Beta + DEGTORAD(175.0f), &Beta, &BetaSpeed, 0.015f, 0.007f, true); + + WellBufferMe(DEGTORAD(89.5f), &Alpha, &AlphaSpeed, 0.015f, 0.07f, true); + WellBufferMe(35.0f, &Distance, &DistanceSpeed, 0.006f, 0.007f, false); + + Source = CamTargetEntity->GetPosition() + + CVector(Distance * Cos(Alpha) * Cos(Beta), + Distance * Cos(Alpha) * Sin(Beta), + Distance * Sin(Alpha)); + m_cvecTargetCoorsForFudgeInter = CamTargetEntity->GetPosition(); + Front = CamTargetEntity->GetPosition() - Source; + Front.Normalise(); + GetVectorsReadyForRW(); +} + +bool +CCam::ProcessArrestCamOne(void) +{ + FOV = 45.0f; + if(ResetStatics) + return true; + +#ifdef FIX_BUGS + if(!CamTargetEntity->IsPed()) + return true; +#endif + + bool found; + float Ground; + CVector PlayerCoors = TheCamera.pTargetEntity->GetPosition(); + CVector CopCoors = ((CPlayerPed*)TheCamera.pTargetEntity)->m_pArrestingCop->GetPosition(); + Beta = CGeneral::GetATanOfXY(PlayerCoors.x - CopCoors.x, PlayerCoors.y - CopCoors.y); + + Source = PlayerCoors + 9.5f*CVector(Cos(Beta), Sin(Beta), 0.0f); + Source.z += 6.0f; + Ground = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, Source.z, &found); + if(!found){ + Ground = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, Source.z, &found); + if(!found) + return false; + } + Source.z = Ground + 0.25f; + if(!CWorld::GetIsLineOfSightClear(Source, CopCoors, true, true, false, true, false, true, true)){ + Beta += DEGTORAD(115.0f); + Source = PlayerCoors + 9.5f*CVector(Cos(Beta), Sin(Beta), 0.0f); + Source.z += 6.0f; + Ground = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, Source.z, &found); + if(!found){ + Ground = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, Source.z, &found); + if(!found) + return false; + } + Source.z = Ground + 0.25f; + + CopCoors.z += 0.35f; + Front = CopCoors - Source; + if(!CWorld::GetIsLineOfSightClear(Source, CopCoors, true, true, false, true, false, true, true)) + return false; + } + CopCoors.z += 0.35f; + m_cvecTargetCoorsForFudgeInter = CopCoors; + Front = CopCoors - Source; + ResetStatics = false; + GetVectorsReadyForRW(); + return true; +} + +bool +CCam::ProcessArrestCamTwo(void) +{ + CPed *player = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + if(!ResetStatics) + return true; + ResetStatics = false; + + CVector TargetCoors, ToCamera; + float BetaOffset; + float SourceX, SourceY; + CCam *ActiveCam = &TheCamera.Cams[TheCamera.ActiveCam]; + if(&ActiveCam[1] == this){ + SourceX = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.x; + SourceY = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.y; + }else{ + SourceX = ActiveCam[1].Source.x; + SourceY = ActiveCam[1].Source.y; + } + + for(int i = 0; i <= 1; i++){ + int Dir = i == 0 ? 1 : -1; + + TargetCoors = player->GetPosition(); + Beta = CGeneral::GetATanOfXY(TargetCoors.x-SourceX, TargetCoors.y-SourceY); + BetaOffset = DEGTORAD(Dir*80); + Source = TargetCoors + 11.5f*CVector(Cos(Beta+BetaOffset), Sin(Beta+BetaOffset), 0.0f); + + ToCamera = Source - TargetCoors; + ToCamera.Normalise(); + TargetCoors.x += 0.4f*ToCamera.x; + TargetCoors.y += 0.4f*ToCamera.y; + if(CWorld::GetIsLineOfSightClear(Source, TargetCoors, true, true, false, true, false, true, true)){ + Source.z += 5.5f; + TargetCoors += CVector(-0.8f*ToCamera.x, -0.8f*ToCamera.y, 2.2f); + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Front = TargetCoors - Source; + ResetStatics = false; + GetVectorsReadyForRW(); + return true; + } + } + return false; +} + + +/* + * Unused PS2 cams + */ + +void +CCam::Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float AngleToBinned = 0.0f; + static float StartingAngleLastChange = 0.0f; + static float FixedTargetOrientation = 0.0f; + static float DeadZoneReachedOnePrevious; + + FOV = DefaultFOV; // missing in game + + bool FixOrientation = true; + if(ResetStatics){ + Rotating = false; + DeadZoneReachedOnePrevious = 0.0f; + FixedTargetOrientation = 0.0f; + ResetStatics = false; + } + + CVector TargetCoors = CameraTarget; + + float StickX = CPad::GetPad(0)->GetRightStickX(); + float StickY = CPad::GetPad(0)->GetRightStickY(); + float StickAngle; + if(StickX != 0.0 || StickY != 0.0f) // BUG: game checks StickX twice + StickAngle = CGeneral::GetATanOfXY(StickX, StickY); // result unused? + else + FixOrientation = false; + + CVector Dist = Source - TargetCoors; + Source.z = TargetCoors.z + 0.75f; + float Length = Dist.Magnitude2D(); + if(Length > 2.5f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.5f; + Source.y = TargetCoors.y + Dist.y/Length * 2.5f; + }else if(Length < 2.4f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.4f; + Source.y = TargetCoors.y + Dist.y/Length * 2.4f; + } + + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + if(CPad::GetPad(0)->GetLeftShoulder1()){ + FixedTargetOrientation = TargetOrientation; + Rotating = true; + } + + if(FixOrientation){ + Rotating = true; + FixedTargetOrientation = StickX/128.0f + Beta - PI; + } + + if(Rotating){ + Dist = Source - TargetCoors; + Length = Dist.Magnitude2D(); + // inlined + WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + + Source.x = TargetCoors.x + Length*Cos(Beta); + Source.y = TargetCoors.y + Length*Sin(Beta); + + float DeltaBeta = FixedTargetOrientation+PI - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + Front = TargetCoors - Source; + Front.Normalise(); + CVector Front2 = Front; + Front2.Normalise(); // What? + // FIX: the meaning of this value must have changed somehow + Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; +// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; + + GetVectorsReadyForRW(); +} + +void +CCam::Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float AngleToBinned = 0.0f; + static float StartingAngleLastChange = 0.0f; + static float FixedTargetOrientation; + static float DeadZoneReachedOnePrevious; + static uint32 TimeOfLastChange; + uint32 Time; + bool DontBind = false; // BUG: left uninitialized + + FOV = DefaultFOV; // missing in game + + if(ResetStatics){ + Rotating = false; + DeadZoneReachedOnePrevious = 0.0f; + FixedTargetOrientation = 0.0f; + ResetStatics = false; + DontBind = false; + } + + CVector TargetCoors = CameraTarget; + + CVector Dist = Source - TargetCoors; + Source.z = TargetCoors.z + 0.75f; + float Length = Dist.Magnitude2D(); + if(Length > 2.5f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.5f; + Source.y = TargetCoors.y + Dist.y/Length * 2.5f; + }else if(Length < 2.4f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.4f; + Source.y = TargetCoors.y + Dist.y/Length * 2.4f; + } + + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + + float StickX = CPad::GetPad(0)->GetLeftStickX(); + float StickY = CPad::GetPad(0)->GetLeftStickY(); + float StickAngle; + if(StickX != 0.0 || StickY != 0.0f){ + StickAngle = CGeneral::GetATanOfXY(StickX, StickY); + while(StickAngle >= PI) StickAngle -= 2*PI; + while(StickAngle < -PI) StickAngle += 2*PI; + }else + StickAngle = 1000.0f; + + if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){ + DontBind = true; + Time = CTimer::GetTimeInMilliseconds(); + } + + if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){ + if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){ + FixedTargetOrientation = TargetOrientation; + Rotating = true; + TimeOfLastChange = CTimer::GetTimeInMilliseconds(); + } + } + + // These two together don't make much sense. + // Only prevents rotation for one frame + AngleToBinned = StickAngle; + if(DontBind) + TimeOfLastChange = Time; + + if(Rotating){ + Dist = Source - TargetCoors; + Length = Dist.Magnitude2D(); + // inlined + WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + + Source.x = TargetCoors.x + Length*Cos(Beta); + Source.y = TargetCoors.y + Length*Sin(Beta); + + float DeltaBeta = FixedTargetOrientation+PI - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + Front = TargetCoors - Source; + Front.Normalise(); + CVector Front2 = Front; + Front2.Normalise(); // What? + // FIX: the meaning of this value must have changed somehow + Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; +// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; + + GetVectorsReadyForRW(); +} + +void +CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float AngleToBinned = 0.0f; + static float StartingAngleLastChange = 0.0f; + static float FixedTargetOrientation; + static float DeadZoneReachedOnePrevious; + static uint32 TimeOfLastChange; + uint32 Time; + bool DontBind = false; + + FOV = DefaultFOV; // missing in game + + if(ResetStatics){ + Rotating = false; + DeadZoneReachedOnePrevious = 0.0f; + FixedTargetOrientation = 0.0f; + ResetStatics = false; + } + + CVector TargetCoors = CameraTarget; + + CVector Dist = Source - TargetCoors; + Source.z = TargetCoors.z + 0.75f; + float Length = Dist.Magnitude2D(); + if(Length > 2.5f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.5f; + Source.y = TargetCoors.y + Dist.y/Length * 2.5f; + }else if(Length < 2.4f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.4f; + Source.y = TargetCoors.y + Dist.y/Length * 2.4f; + } + + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + + float StickX = CPad::GetPad(0)->GetLeftStickX(); + float StickY = CPad::GetPad(0)->GetLeftStickY(); + float StickAngle; + if(StickX != 0.0 || StickY != 0.0f){ + StickAngle = CGeneral::GetATanOfXY(StickX, StickY); + while(StickAngle >= PI) StickAngle -= 2*PI; + while(StickAngle < -PI) StickAngle += 2*PI; + }else + StickAngle = 1000.0f; + + if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){ + DontBind = true; + Time = CTimer::GetTimeInMilliseconds(); + } + + if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){ + if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){ + FixedTargetOrientation = TargetOrientation; + Rotating = true; + TimeOfLastChange = CTimer::GetTimeInMilliseconds(); + } + } + + if(CPad::GetPad(0)->GetLeftShoulder1JustDown()){ + FixedTargetOrientation = TargetOrientation; + Rotating = true; + TimeOfLastChange = CTimer::GetTimeInMilliseconds(); + } + + // These two together don't make much sense. + // Only prevents rotation for one frame + AngleToBinned = StickAngle; + if(DontBind) + TimeOfLastChange = Time; + + if(Rotating){ + Dist = Source - TargetCoors; + Length = Dist.Magnitude2D(); + // inlined + WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + + Source.x = TargetCoors.x + Length*Cos(Beta); + Source.y = TargetCoors.y + Length*Sin(Beta); + + float DeltaBeta = FixedTargetOrientation+PI - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + Front = TargetCoors - Source; + Front.Normalise(); + CVector Front2 = Front; + Front2.Normalise(); // What? + // FIX: the meaning of this value must have changed somehow + Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; +// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; + + GetVectorsReadyForRW(); +} + +#ifdef FREE_CAM +void +CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = DefaultFOV; + + const float MinDist = 2.0f; + const float MaxDist = 2.0f + TheCamera.m_fPedZoomValueSmooth; + const float BaseOffset = 0.75f; // base height of camera above target + + CVector TargetCoors = CameraTarget; + + TargetCoors.z += m_fSyphonModeTargetZOffSet; + TargetCoors = DoAverageOnVector(TargetCoors); + TargetCoors.z += BaseOffset; // add offset so alpha evens out to 0 +// TargetCoors.z += m_fRoadOffSet; + + CVector Dist = Source - TargetCoors; + CVector ToCam; + + bool Shooting = false; + if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) + if(CPad::GetPad(0)->GetWeapon()) + Shooting = true; + if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR || + ((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) + Shooting = false; + + + if(ResetStatics){ + // Coming out of top down here probably + // so keep Beta, reset alpha and calculate vectors + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + Alpha = 0.0f; + + Dist = MaxDist*CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha)); + Source = TargetCoors + Dist; + + ResetStatics = false; + } + + // Drag the camera along at the look-down offset + float CamDist = Dist.Magnitude(); + if(CamDist == 0.0f) + Dist = CVector(1.0f, 1.0f, 0.0f); + else if(CamDist < MinDist) + Dist *= MinDist/CamDist; + else if(CamDist > MaxDist) + Dist *= MaxDist/CamDist; + CamDist = Dist.Magnitude(); + + // Beta = 0 is looking east, HALFPI is north, &c. + // Alpha positive is looking up + float GroundDist = Dist.Magnitude2D(); + Beta = CGeneral::GetATanOfXY(-Dist.x, -Dist.y); + Alpha = CGeneral::GetATanOfXY(GroundDist, -Dist.z); + while(Beta >= PI) Beta -= 2.0f*PI; + while(Beta < -PI) Beta += 2.0f*PI; + while(Alpha >= PI) Alpha -= 2.0f*PI; + while(Alpha < -PI) Alpha += 2.0f*PI; + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; +/* + if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){ + UseMouse = true; + LookLeftRight = -2.5f*MouseX; + LookUpDown = 4.0f*MouseY; + }else +*/ + { + LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); + LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); + } + float AlphaOffset, BetaOffset; + if(UseMouse){ + BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f; + AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f; + }else{ + BetaOffset = LookLeftRight * fStickSens * (0.5f/10.0f) * FOV/80.0f * CTimer::GetTimeStep(); + AlphaOffset = LookUpDown * fStickSens * (0.3f/10.0f) * FOV/80.0f * CTimer::GetTimeStep(); + } + + // Stop centering once stick has been touched + if(BetaOffset) + Rotating = false; + + Beta += BetaOffset; + Alpha += AlphaOffset; + while(Beta >= PI) Beta -= 2.0f*PI; + while(Beta < -PI) Beta += 2.0f*PI; + if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f); + if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + + float BetaDiff = TargetOrientation+PI - Beta; + while(BetaDiff >= PI) BetaDiff -= 2.0f*PI; + while(BetaDiff < -PI) BetaDiff += 2.0f*PI; + float TargetAlpha = Alpha; + // 12deg to account for our little height offset. we're not working on the true alpha here + const float AlphaLimitUp = DEGTORAD(15.0f) + DEGTORAD(12.0f); + const float AlphaLimitDown = -DEGTORAD(15.0f) + DEGTORAD(12.0f); + if(Abs(BetaDiff) < DEGTORAD(25.0f) && ((CPed*)CamTargetEntity)->GetMoveSpeed().Magnitude2D() > 0.01f){ + // Limit alpha when player is walking towards camera + if(TargetAlpha > AlphaLimitUp) TargetAlpha = AlphaLimitUp; + if(TargetAlpha < AlphaLimitDown) TargetAlpha = AlphaLimitDown; + } + + WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.2f, 0.1f, true); + + if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){ + m_fTargetBeta = TargetOrientation; + Rotating = true; + } + + if(Rotating){ + WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + float DeltaBeta = m_fTargetBeta - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + + Front = CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha)); + Source = TargetCoors - Front*CamDist; + TargetCoors.z -= BaseOffset; // now get back to the real target coors again + + m_cvecTargetCoorsForFudgeInter = TargetCoors; + + + Front = TargetCoors - Source; + Front.Normalise(); + + + + /* + * Handle collisions - taken from FollowPedWithMouse + */ + + CEntity *entity; + CColPoint colPoint; + // Clip Source and fix near clip + CWorld::pIgnoreEntity = CamTargetEntity; + entity = nil; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){ + float PedColDist = (TargetCoors - colPoint.point).Magnitude(); + float ColCamDist = CamDist - PedColDist; + if(entity->IsPed() && ColCamDist > 1.0f){ + // Ped in the way but not clipping through + if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){ + PedColDist = (TargetCoors - colPoint.point).Magnitude(); + Source = colPoint.point; + if(PedColDist < DEFAULT_NEAR + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); + }else{ + RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, DEFAULT_NEAR)); + } + }else{ + Source = colPoint.point; + if(PedColDist < DEFAULT_NEAR + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); + } + } + CWorld::pIgnoreEntity = nil; + + float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); + float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float Near = RwCameraGetNearClipPlane(Scene.camera); + float radius = ViewPlaneWidth*Near; + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); + int i = 0; + while(entity){ + CVector CamToCol = gaTempSphereColPoints[0].point - Source; + float frontDist = DotProduct(CamToCol, Front); + float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth; + + // Try to decrease near clip + dist = max(min(Near, dist), 0.1f); + if(dist < Near) + RwCameraSetNearClipPlane(Scene.camera, dist); + + // Move forward a bit + if(dist == 0.1f) + Source += (TargetCoors - Source)*0.3f; + + // Keep testing + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); + + i++; + if(i > 5) + entity = nil; + } + + GetVectorsReadyForRW(); +} + +// LCS cam hehe +void +CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float, float) +{ + // Missing things on III CCam + static CVector m_aTargetHistoryPosOne; + static CVector m_aTargetHistoryPosTwo; + static CVector m_aTargetHistoryPosThree; + static int m_nCurrentHistoryPoints = 0; + static float lastBeta = -9999.0f; + static float lastAlpha = -9999.0f; + static float stepsLeftToChangeBetaByMouse; + static float dontCollideWithCars; + static bool alphaCorrected; + static float heightIncreaseMult; + + if (!CamTargetEntity->IsVehicle()) + return; + + CVehicle* car = (CVehicle*)CamTargetEntity; + CVector TargetCoors = CameraTarget; + uint8 camSetArrPos = 0; + + // We may need those later + bool isPlane = car->m_modelIndex == MI_DODO; + bool isHeli = false; + bool isBike = false; + bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike; + + CPad* pad = CPad::GetPad(0); + + // Next direction is non-existent in III + uint8 nextDirectionIsForward = !(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight()) && + DirectionWasLooking == LOOKING_FORWARD; + + if (car->m_modelIndex == MI_FIRETRUCK) { + camSetArrPos = 7; + } else if (car->m_modelIndex == MI_RCBANDIT) { + camSetArrPos = 5; + } else if (car->IsBoat()) { + camSetArrPos = 4; + } else if (isBike) { + camSetArrPos = 1; + } else if (isPlane) { + camSetArrPos = 3; + } else if (isHeli) { + camSetArrPos = 2; + } + + // LCS one but index 1(firetruck) moved to last + float CARCAM_SET[][15] = { + {1.3f, 1.0f, 0.4f, 10.0f, 15.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.8f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // cars + {1.1f, 1.0f, 0.1f, 10.0f, 11.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.75f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // bike + {1.1f, 1.0f, 0.2f, 10.0f, 15.0f, 0.05f, 0.05f, 0.0f, 0.9f, 0.05f, 0.01f, 0.05f, 1.0f, DEGTORAD(10.0f), DEGTORAD(70.0f)}, // heli (SA values) + {1.1f, 3.5f, 0.2f, 10.0f, 25.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(89.0f), DEGTORAD(89.0f)}, // plane (SA values) + {0.9f, 1.0f, 0.1f, 10.0f, 15.0f, 0.5f, 1.0f, 0.0f, 0.9f, 0.05f, 0.005f, 0.05f, 1.0f, -0.2f, DEGTORAD(70.0f)}, // boat + {1.1f, 1.0f, 0.2f, 10.0f, 5.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // rc cars + {1.1f, 1.0f, 0.2f, 10.0f, 5.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(20.0f), DEGTORAD(70.0f)}, // rc heli/planes + {1.3f, 1.0f, 0.4f, 10.0f, 15.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.8f, -0.18f, DEGTORAD(40.0f)}, // firetruck... + }; + + // RC Heli/planes use same alpha values with heli/planes (LCS firetruck will fallback to 0) + uint8 alphaArrPos = (camSetArrPos > 4 ? (isPlane ? 3 : (isHeli ? 2 : 0)) : camSetArrPos); + float zoomModeAlphaOffset = 0.0f; + static float ZmOneAlphaOffsetLCS[] = { 0.12f, 0.08f, 0.15f, 0.08f, 0.08f }; + static float ZmTwoAlphaOffsetLCS[] = { 0.1f, 0.08f, 0.3f, 0.08f, 0.08f }; + static float ZmThreeAlphaOffsetLCS[] = { 0.065f, 0.05f, 0.15f, 0.06f, 0.08f }; + + if (isHeli && car->m_status == STATUS_PLAYER_REMOTE) + zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos]; + else { + switch ((int)TheCamera.CarZoomIndicator) { + // near + case 1: + zoomModeAlphaOffset = ZmOneAlphaOffsetLCS[alphaArrPos]; + break; + // mid + case 2: + zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos]; + break; + // far + case 3: + zoomModeAlphaOffset = ZmThreeAlphaOffsetLCS[alphaArrPos]; + break; + default: + break; + } + } + + CColModel* carCol = (CColModel*)car->GetColModel(); + float colMaxZ = carCol->boundingBox.max.z; // As opposed to LCS and SA, VC does this: carCol->boundingBox.max.z - carCol->boundingBox.min.z; + float approxCarLength = 2.0f * Abs(carCol->boundingBox.min.y); // SA taxi min.y = -2.95, max.z = 0.883502f + + float newDistance = TheCamera.CarZoomValueSmooth + CARCAM_SET[camSetArrPos][1] + approxCarLength; + + float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3]; + + if (!isHeli || car->m_status == STATUS_PLAYER_REMOTE) { + float radiusToStayOutside = colMaxZ * CARCAM_SET[camSetArrPos][0] - CARCAM_SET[camSetArrPos][2]; + if (radiusToStayOutside > 0.0f) { + TargetCoors.z += radiusToStayOutside; + newDistance += radiusToStayOutside; + zoomModeAlphaOffset += 0.3f / newDistance * radiusToStayOutside; + } + } else { + // 0.6f = fTestShiftHeliCamTarget + TargetCoors.x += 0.6f * car->GetUp().x * colMaxZ; + TargetCoors.y += 0.6f * car->GetUp().y * colMaxZ; + TargetCoors.z += 0.6f * car->GetUp().z * colMaxZ; + } + + float minDistForVehType = CARCAM_SET[camSetArrPos][4]; + + if ((int)TheCamera.CarZoomIndicator == 1 && (camSetArrPos < 2 || camSetArrPos == 7)) { + minDistForVehType = minDistForVehType * 0.65f; + } + + float nextDistance = max(newDistance, minDistForVehType); + + CA_MAX_DISTANCE = newDistance; + CA_MIN_DISTANCE = 3.5f; + + if (ResetStatics) { + FOV = DefaultFOV; + + // GTA 3 has this in veh. camera + if (TheCamera.m_bIdleOn) + TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds(); + } else { + if (isCar || isBike) { + // 0.4f: CAR_FOV_START_SPEED + if (DotProduct(car->GetForward(), car->m_vecMoveSpeed) > 0.4f) + FOV += (DotProduct(car->GetForward(), car->m_vecMoveSpeed) - 0.4f) * CTimer::GetTimeStep(); + } + + if (FOV > DefaultFOV) + // 0.98f: CAR_FOV_FADE_MULT + FOV = pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV; + + if (FOV <= DefaultFOV + 30.0f) { + if (FOV < DefaultFOV) + FOV = DefaultFOV; + } else + FOV = DefaultFOV + 30.0f; + } + + // WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta) + if (pad->GetLookBehindForCar()) + if (DirectionWasLooking == LOOKING_FORWARD || !LookingBehind) + TheCamera.m_bCamDirectlyInFront = true; + + // Taken from RotCamIfInFrontCar, because we don't call it anymore + if (!(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight())) + if (DirectionWasLooking != LOOKING_FORWARD) + TheCamera.m_bCamDirectlyBehind = true; + + // Called when we just entered the car, just started to look behind or returned back from looking left, right or behind + if (ResetStatics || TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront) { + ResetStatics = false; + Rotating = false; + m_bCollisionChecksOn = true; + // TheCamera.m_bResetOldMatrix = 1; + + // Garage exit cam is not working well in III... + // if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript) + // { + Alpha = 0.0f; + Beta = car->GetForward().Heading() - HALFPI; + if (TheCamera.m_bCamDirectlyInFront) { + Beta += PI; + } + // } + + BetaSpeed = 0.0; + AlphaSpeed = 0.0; + Distance = 1000.0; + + Front.x = -(cos(Beta) * cos(Alpha)); + Front.y = -(sin(Beta) * cos(Alpha)); + Front.z = sin(Alpha); + + m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front; + + m_aTargetHistoryPosTwo = TargetCoors - newDistance * Front; + + m_nCurrentHistoryPoints = 0; + if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript) + Alpha = -zoomModeAlphaOffset; + } + + Front = TargetCoors - m_aTargetHistoryPosOne; + Front.Normalise(); + + // Code that makes cam rotate around the car + float camRightHeading = Front.Heading() - HALFPI; + if (camRightHeading < -PI) + camRightHeading = camRightHeading + TWOPI; + + float velocityRightHeading; + if (car->m_vecMoveSpeed.Magnitude2D() <= 0.02f) + velocityRightHeading = camRightHeading; + else + velocityRightHeading = car->m_vecMoveSpeed.Heading() - HALFPI; + + if (velocityRightHeading < camRightHeading - PI) + velocityRightHeading = velocityRightHeading + TWOPI; + else if (velocityRightHeading > camRightHeading + PI) + velocityRightHeading = velocityRightHeading - TWOPI; + + float betaChangeMult1 = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][10]; + float betaChangeLimit = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][11]; + + float betaChangeMult2 = (car->m_vecMoveSpeed - DotProduct(car->m_vecMoveSpeed, Front) * Front).Magnitude(); + + float betaChange = min(1.0f, betaChangeMult1 * betaChangeMult2) * (velocityRightHeading - camRightHeading); + if (betaChange <= betaChangeLimit) { + if (betaChange < -betaChangeLimit) + betaChange = -betaChangeLimit; + } else { + betaChange = betaChangeLimit; + } + float targetBeta = camRightHeading + betaChange; + + if (targetBeta < Beta - HALFPI) + targetBeta += TWOPI; + else if (targetBeta > Beta + PI) + targetBeta -= TWOPI; + + float carPosChange = (TargetCoors - m_aTargetHistoryPosTwo).Magnitude(); + if (carPosChange < newDistance && newDistance > minDistForThisCar) { + newDistance = max(minDistForThisCar, carPosChange); + } + float maxAlphaAllowed = CARCAM_SET[camSetArrPos][13]; + + // Originally this is to prevent camera enter into car while we're stopping, but what about moving??? + // This is also original LCS and SA bug, or some attempt to fix lag. We'll never know + + // if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f)) + if (car->m_modelIndex != MI_FIRETRUCK) { + // if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3) + // if (!isHeli && (!isPlane || car->GetWheelsOnGround())) { + + CVector left = CrossProduct(car->GetForward(), CVector(0.0f, 0.0f, 1.0f)); + left.Normalise(); + CVector up = CrossProduct(left, car->GetForward()); + up.Normalise(); + float lookingUp = DotProduct(up, Front); + if (lookingUp > 0.0f) { + float v88 = Asin(Abs(Sin(Beta - (car->GetForward().Heading() - HALFPI)))); + float v200; + if (v88 <= Atan2(carCol->boundingBox.max.x, -carCol->boundingBox.min.y)) { + v200 = (1.5f - carCol->boundingBox.min.y) / Cos(v88); + } else { + float a6g = 1.2f + carCol->boundingBox.max.x; + v200 = a6g / Cos(max(0.0f, HALFPI - v88)); + } + maxAlphaAllowed = Cos(Beta - (car->GetForward().Heading() - HALFPI)) * Atan2(car->GetForward().z, car->GetForward().Magnitude2D()) + + Atan2(TargetCoors.z - car->GetPosition().z + car->GetHeightAboveRoad(), v200 * 1.2f); + + if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1 && Abs(DotProduct(car->m_vecTurnSpeed, car->GetForward())) < 0.05f) { + maxAlphaAllowed += Cos(Beta - (car->GetForward().Heading() - HALFPI) + HALFPI) * Atan2(car->GetRight().z, car->GetRight().Magnitude2D()); + } + } + } + + float targetAlpha = Asin(clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset; + if (targetAlpha <= maxAlphaAllowed) { + if (targetAlpha < -CARCAM_SET[camSetArrPos][14]) + targetAlpha = -CARCAM_SET[camSetArrPos][14]; + } else { + targetAlpha = maxAlphaAllowed; + } + float maxAlphaBlendAmount = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][6]; + float targetAlphaBlendAmount = (1.0f - pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha); + if (targetAlphaBlendAmount <= maxAlphaBlendAmount) { + if (targetAlphaBlendAmount < -maxAlphaBlendAmount) + targetAlphaBlendAmount = -maxAlphaBlendAmount; + } else { + targetAlphaBlendAmount = maxAlphaBlendAmount; + } + + // Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA + float stickX = -(pad->GetCarGunLeftRight()); + float stickY = pad->GetCarGunUpDown(); + + // In SA this checks for m_bUseMouse3rdPerson so num2/num8 do not move camera when Keyboard & Mouse controls are used. + if (CCamera::m_bUseMouse3rdPerson) + stickY = 0.0f; + + float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f; + float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f; + + bool correctAlpha = true; + // if (SA checks if we aren't in work car, why?) { + if (!isCar || car->m_modelIndex != MI_YARDIE) { + correctAlpha = false; + } + else { + xMovement = 0.0f; + yMovement = 0.0f; + } + // } else + // yMovement = 0.0; + + if (!nextDirectionIsForward) { + yMovement = 0.0; + xMovement = 0.0; + } + + if (camSetArrPos == 0 || camSetArrPos == 7) { + // This is not working on cars as SA + // Because III/VC doesn't have any buttons tied to LeftStick if you're not in Classic Configuration, using Dodo or using GInput/Pad, so :shrug: + if (Abs(pad->GetSteeringUpDown()) > 120.0f) { + if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE) { + yMovement += Abs(pad->GetSteeringUpDown()) * (FOV / 80.0f * 3.f / 70.f) * pad->GetSteeringUpDown() * 0.007f * 0.007f * 0.5; + } + } + } + + if (yMovement > 0.0) + yMovement = yMovement * 0.5; + + bool mouseChangesBeta = false; + + // FIX: Disable mouse movement in drive-by, it's buggy. Original SA bug. + if (/*bFreeMouseCam &&*/ CCamera::m_bUseMouse3rdPerson && !pad->ArePlayerControlsDisabled() && nextDirectionIsForward) { + float mouseY = pad->GetMouseY() * 2.0f; + float mouseX = pad->GetMouseX() * -2.0f; + + // If you want an ability to toggle free cam while steering with mouse, you can add an OR after DisableMouseSteering. + // There was a pad->NewState.m_bVehicleMouseLook in SA, which doesn't exists in III. + + if ((mouseX != 0.0 || mouseY != 0.0) && (CVehicle::m_bDisableMouseSteering)) { + yMovement = mouseY * FOV / 80.0f * TheCamera.m_fMouseAccelHorzntl; // Same as SA, horizontal sensitivity. + BetaSpeed = 0.0; + AlphaSpeed = 0.0; + xMovement = mouseX * FOV / 80.0f * TheCamera.m_fMouseAccelHorzntl; + targetAlpha = Alpha; + stepsLeftToChangeBetaByMouse = 1.0f * 50.0f; + mouseChangesBeta = true; + } else if (stepsLeftToChangeBetaByMouse > 0.0f) { + // Finish rotation by decreasing speed when we stopped moving mouse + BetaSpeed = 0.0; + AlphaSpeed = 0.0; + yMovement = 0.0; + xMovement = 0.0; + targetAlpha = Alpha; + stepsLeftToChangeBetaByMouse = max(0.0f, stepsLeftToChangeBetaByMouse - CTimer::GetTimeStep()); + mouseChangesBeta = true; + } + } + + if (correctAlpha) { + if (nPreviousMode != MODE_CAM_ON_A_STRING) + alphaCorrected = false; + + if (!alphaCorrected && Abs(zoomModeAlphaOffset + Alpha) > 0.05f) { + yMovement = (-zoomModeAlphaOffset - Alpha) * 0.05f; + } else + alphaCorrected = true; + } + float alphaSpeedFromStickY = yMovement * CARCAM_SET[camSetArrPos][12]; + float betaSpeedFromStickX = xMovement * CARCAM_SET[camSetArrPos][12]; + + float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9]; + float angleChangeStep = pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep()); + float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / max(CTimer::GetTimeStep(), 1.0f); + + if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount) + targetBetaWithStickBlendAmount = -newAngleSpeedMaxBlendAmount; + else if (targetBetaWithStickBlendAmount > newAngleSpeedMaxBlendAmount) + targetBetaWithStickBlendAmount = newAngleSpeedMaxBlendAmount; + + float angleChangeStepLeft = 1.0f - angleChangeStep; + BetaSpeed = targetBetaWithStickBlendAmount * angleChangeStepLeft + angleChangeStep * BetaSpeed; + if (Abs(BetaSpeed) < 0.0001f) + BetaSpeed = 0.0f; + + float betaChangePerFrame; + if (mouseChangesBeta) + betaChangePerFrame = betaSpeedFromStickX; + else + betaChangePerFrame = CTimer::GetTimeStep() * BetaSpeed; + Beta = betaChangePerFrame + Beta; + + if (TheCamera.m_bJustCameOutOfGarage) { + float invHeading = Atan2(Front.y, Front.x); + if (invHeading < 0.0f) + invHeading += TWOPI; + + Beta = invHeading + PI; + } + + Beta = CGeneral::LimitRadianAngle(Beta); + if (Beta < 0.0f) + Beta += TWOPI; + + if ((camSetArrPos <= 1 || camSetArrPos == 7) && targetAlpha < Alpha && carPosChange >= newDistance) { + if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1) + // || isBike && GetMysteriousWheelRelatedThingBike(car) > 1) + alphaSpeedFromStickY += (targetAlpha - Alpha) * 0.075f; + } + + AlphaSpeed = angleChangeStepLeft * alphaSpeedFromStickY + angleChangeStep * AlphaSpeed; + float maxAlphaSpeed = newAngleSpeedMaxBlendAmount; + if (alphaSpeedFromStickY > 0.0f) + maxAlphaSpeed = maxAlphaSpeed * 0.5; + + if (AlphaSpeed <= maxAlphaSpeed) { + float minAlphaSpeed = -maxAlphaSpeed; + if (AlphaSpeed < minAlphaSpeed) + AlphaSpeed = minAlphaSpeed; + } else { + AlphaSpeed = maxAlphaSpeed; + } + + if (Abs(AlphaSpeed) < 0.0001f) + AlphaSpeed = 0.0f; + + float alphaWithSpeedAccounted; + if (mouseChangesBeta) { + alphaWithSpeedAccounted = alphaSpeedFromStickY + targetAlpha; + Alpha += alphaSpeedFromStickY; + } else { + alphaWithSpeedAccounted = CTimer::GetTimeStep() * AlphaSpeed + targetAlpha; + Alpha += targetAlphaBlendAmount; + } + + if (Alpha <= maxAlphaAllowed) { + float minAlphaAllowed = -CARCAM_SET[camSetArrPos][14]; + if (minAlphaAllowed > Alpha) { + Alpha = minAlphaAllowed; + AlphaSpeed = 0.0f; + } + } else { + Alpha = maxAlphaAllowed; + AlphaSpeed = 0.0f; + } + + // Prevent unsignificant angle changes + if (Abs(lastAlpha - Alpha) < 0.0001f) + Alpha = lastAlpha; + + lastAlpha = Alpha; + + if (Abs(lastBeta - Beta) < 0.0001f) + Beta = lastBeta; + + lastBeta = Beta; + + Front.x = -(cos(Beta) * cos(Alpha)); + Front.y = -(sin(Beta) * cos(Alpha)); + Front.z = sin(Alpha); + GetVectorsReadyForRW(); + TheCamera.m_bCamDirectlyBehind = false; + TheCamera.m_bCamDirectlyInFront = false; + + Source = TargetCoors - newDistance * Front; + + m_cvecTargetCoorsForFudgeInter = TargetCoors; + m_aTargetHistoryPosThree = m_aTargetHistoryPosOne; + float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset; + float nextFrontX = -(cos(Beta) * cos(nextAlpha)); + float nextFrontY = -(sin(Beta) * cos(nextAlpha)); + float nextFrontZ = sin(nextAlpha); + + m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance; + m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance; + m_aTargetHistoryPosOne.z = TargetCoors.z - nextFrontZ * nextDistance; + + m_aTargetHistoryPosTwo.x = TargetCoors.x - nextFrontX * newDistance; + m_aTargetHistoryPosTwo.y = TargetCoors.y - nextFrontY * newDistance; + m_aTargetHistoryPosTwo.z = TargetCoors.z - nextFrontZ * newDistance; + + // SA calls SetColVarsVehicle in here + if (nextDirectionIsForward) { + + // This is new in LCS! + float timestepFactor = Pow(0.99f, CTimer::GetTimeStep()); + dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude()); + + // Move cam if on collision + CColPoint foundCol; + CEntity* foundEnt; + CWorld::pIgnoreEntity = CamTargetEntity; + if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) { + float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude(); + float obstacleCamDist = newDistance - obstacleTargetDist; + if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) { + Source = foundCol.point; + if (obstacleTargetDist < 1.2f) { + RwCameraSetNearClipPlane(Scene.camera, max(0.05f, obstacleTargetDist - 0.3f)); + } + } else { + if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) { + float lessClip = obstacleCamDist - 0.35f; + if (lessClip <= DEFAULT_NEAR) + RwCameraSetNearClipPlane(Scene.camera, lessClip); + else + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + } else { + obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude(); + Source = foundCol.point; + if (obstacleTargetDist < 1.2f) { + float lessClip = obstacleTargetDist - 0.3f; + if (lessClip >= 0.05f) + RwCameraSetNearClipPlane(Scene.camera, lessClip); + else + RwCameraSetNearClipPlane(Scene.camera, 0.05f); + } + } + } + } + CWorld::pIgnoreEntity = nil; + float nearClip = RwCameraGetNearClipPlane(Scene.camera); + float radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f; + + // If we're seeing blue hell due to camera intersects some surface, fix it. + // SA and LCS have this unrolled. + for (int i = 0; + i <= 5 && CWorld::TestSphereAgainstWorld((nearClip * Front) + Source, radius * nearClip, nil, true, true, false, true, false, false); + i++) { + + CVector surfaceCamDist = gaTempSphereColPoints->point - Source; + CVector frontButInvertedIfTouchesSurface = DotProduct(surfaceCamDist, Front) * Front; + float newNearClip = (surfaceCamDist - frontButInvertedIfTouchesSurface).Magnitude() / radius; + + if (newNearClip > nearClip) + newNearClip = nearClip; + if (newNearClip < 0.1f) + newNearClip = 0.1f; + if (nearClip > newNearClip) + RwCameraSetNearClipPlane(Scene.camera, newNearClip); + + if (newNearClip == 0.1f) + Source += (TargetCoors - Source) * 0.3f; + + nearClip = RwCameraGetNearClipPlane(Scene.camera); + radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f; + } + } + TheCamera.m_bCamDirectlyBehind = false; + TheCamera.m_bCamDirectlyInFront = false; + + // ------- LCS specific part starts + + if (camSetArrPos == 5 && Source.z < 1.0f) // RC Bandit and Baron + Source.z = 1.0f; + + // Obviously some specific place in LC + if (Source.x > 11.0f && Source.x < 91.0f) { + if (Source.y > -680.0f && Source.y < -600.0f && Source.z < 24.4f) + Source.z = 24.4f; + } + + // CCam::FixSourceAboveWaterLevel + if (CameraTarget.z >= -2.0f) { + float level = -6000.0; + // +0.5f is needed for III + if (CWaterLevel::GetWaterLevelNoWaves(Source.x, Source.y, Source.z, &level)) { + if (Source.z < level + 0.5f) + Source.z = level + 0.5f; + } + } + Front = TargetCoors - Source; + + // -------- LCS specific part ends + + GetVectorsReadyForRW(); + // SA + // gTargetCoordsForLookingBehind = TargetCoors; + + // SA code from CAutomobile::TankControl/FireTruckControl. + if (car->m_modelIndex == MI_RHINO || car->m_modelIndex == MI_FIRETRUCK) { + + float &carGunLR = ((CAutomobile*)car)->m_fCarGunLR; + CVector hi = Multiply3x3(Front, car->GetMatrix()); + + // III/VC's firetruck turret angle is reversed + float angleToFace = (car->m_modelIndex == MI_FIRETRUCK ? -hi.Heading() : hi.Heading()); + + if (angleToFace <= carGunLR + PI) { + if (angleToFace < carGunLR - PI) + angleToFace = angleToFace + TWOPI; + } else { + angleToFace = angleToFace - TWOPI; + } + + float neededTurn = angleToFace - carGunLR; + float turnPerFrame = CTimer::GetTimeStep() * (car->m_modelIndex == MI_FIRETRUCK ? 0.05f : 0.015f); + if (neededTurn <= turnPerFrame) { + if (neededTurn < -turnPerFrame) + angleToFace = carGunLR - turnPerFrame; + } else { + angleToFace = turnPerFrame + carGunLR; + } + + if (car->m_modelIndex == MI_RHINO && carGunLR != angleToFace) { + DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(angleToFace - carGunLR)); + } + carGunLR = angleToFace; + + if (carGunLR < -PI) { + carGunLR += TWOPI; + } else if (carGunLR > PI) { + carGunLR -= TWOPI; + } + + // Because firetruk turret also has Y movement + if (car->m_modelIndex == MI_FIRETRUCK) { + float &carGunUD = ((CAutomobile*)car)->m_fCarGunUD; + + float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f); + float neededAlphaTurn = alphaToFace - carGunUD; + float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f; + + if (neededAlphaTurn > alphaTurnPerFrame) { + neededTurn = alphaTurnPerFrame; + carGunUD = neededTurn + carGunUD; + } else { + if (neededAlphaTurn >= -alphaTurnPerFrame) { + carGunUD = alphaToFace; + } else { + carGunUD = carGunUD - alphaTurnPerFrame; + } + } + + float turretMinY = -DEGTORAD(20.0f); + float turretMaxY = DEGTORAD(20.0f); + if (turretMinY <= carGunUD) { + if (carGunUD > turretMaxY) + carGunUD = turretMaxY; + } else { + carGunUD = turretMinY; + } + } + } +} +#endif + +STARTPATCHES + InjectHook(0x456F40, WellBufferMe, PATCH_JUMP); + InjectHook(0x458410, &CCam::Init, PATCH_JUMP); + InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP); + InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP); + InjectHook(0x458060, &CCam::GetPedBetaAngleForClearView, PATCH_JUMP); + InjectHook(0x457210, &CCam::Cam_On_A_String_Unobscured, PATCH_JUMP); + InjectHook(0x457A80, &CCam::FixCamWhenObscuredByVehicle, PATCH_JUMP); + InjectHook(0x457B90, &CCam::FixCamIfObscured, PATCH_JUMP); + InjectHook(0x465DA0, &CCam::RotCamIfInFrontCar, PATCH_JUMP); + InjectHook(0x4662D0, &CCam::WorkOutCamHeightWeeCar, PATCH_JUMP); + InjectHook(0x466650, &CCam::WorkOutCamHeight, PATCH_JUMP); + InjectHook(0x458600, &CCam::LookBehind, PATCH_JUMP); + InjectHook(0x458C40, &CCam::LookLeft, PATCH_JUMP); + InjectHook(0x458FB0, &CCam::LookRight, PATCH_JUMP); + InjectHook(0x4574C0, &CCam::ClipIfPedInFrontOfPlayer, PATCH_JUMP); + InjectHook(0x459300, &CCam::KeepTrackOfTheSpeed, PATCH_JUMP); + InjectHook(0x458580, &CCam::IsTargetInWater, PATCH_JUMP); + InjectHook(0x4570C0, &CCam::AvoidWallsTopDownPed, PATCH_JUMP); + InjectHook(0x4595B0, &CCam::PrintMode, PATCH_JUMP); + + InjectHook(0x467400, &CCam::ProcessSpecialHeightRoutines, PATCH_JUMP); + InjectHook(0x4596A0, &CCam::Process, PATCH_JUMP); + InjectHook(0x45E3A0, &CCam::Process_FollowPed, PATCH_JUMP); + InjectHook(0x45FF70, &CCam::Process_FollowPedWithMouse, PATCH_JUMP); + InjectHook(0x45BE60, &CCam::Process_BehindCar, PATCH_JUMP); + InjectHook(0x45C090, &CCam::Process_Cam_On_A_String, PATCH_JUMP); + InjectHook(0x463EB0, &CCam::Process_TopDown, PATCH_JUMP); + InjectHook(0x464390, &CCam::Process_TopDownPed, PATCH_JUMP); + InjectHook(0x461AF0, &CCam::Process_Rocket, PATCH_JUMP); + InjectHook(0x460E00, &CCam::Process_M16_1stPerson, PATCH_JUMP); + InjectHook(0x459FA0, &CCam::Process_1stPerson, PATCH_JUMP); + InjectHook(0x462420, &CCam::Process_Sniper, PATCH_JUMP); + InjectHook(0x463130, &CCam::Process_Syphon, PATCH_JUMP); + InjectHook(0x463A70, &CCam::Process_Syphon_Crim_In_Front, PATCH_JUMP); + InjectHook(0x45B470, &CCam::Process_BehindBoat, PATCH_JUMP); + InjectHook(0x45D2F0, &CCam::Process_Fight_Cam, PATCH_JUMP); + InjectHook(0x45DC20, &CCam::Process_FlyBy, PATCH_JUMP); + InjectHook(0x464D10, &CCam::Process_WheelCam, PATCH_JUMP); + InjectHook(0x45DA20, &CCam::Process_Fixed, PATCH_JUMP); + InjectHook(0x461940, &CCam::Process_Player_Fallen_Water, PATCH_JUMP); + InjectHook(0x45C400, &CCam::Process_Circle, PATCH_JUMP); + InjectHook(0x462FC0, &CCam::Process_SpecialFixedForSyphon, PATCH_JUMP); + InjectHook(0x45CCC0, &CCam::Process_Debug, PATCH_JUMP); + InjectHook(0x4656C0, &CCam::ProcessPedsDeadBaby, PATCH_JUMP); + InjectHook(0x465000, &CCam::ProcessArrestCamOne, PATCH_JUMP); + InjectHook(0x4653C0, &CCam::ProcessArrestCamTwo, PATCH_JUMP); + + InjectHook(0x456CE0, &FindSplinePathPositionFloat, PATCH_JUMP); + InjectHook(0x4569A0, &FindSplinePathPositionVector, PATCH_JUMP); +ENDPATCHES diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 75e52c5f..e5bc09c8 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -4,40 +4,3303 @@ #include "Draw.h" #include "World.h" #include "Vehicle.h" +#include "Train.h" +#include "Automobile.h" #include "Ped.h" #include "PlayerPed.h" +#include "Wanted.h" #include "Pad.h" +#include "ControllerConfig.h" #include "General.h" #include "ZoneCull.h" #include "SurfaceTable.h" +#include "WaterLevel.h" +#include "World.h" +#include "Garages.h" +#include "Replay.h" +#include "CutsceneMgr.h" +#include "Renderer.h" #include "MBlur.h" +#include "Text.h" +#include "Hud.h" +#include "DMAudio.h" +#include "FileMgr.h" +#include "Frontend.h" +#include "SceneEdit.h" +#include "Pools.h" +#include "Debug.h" #include "Camera.h" -const float DefaultFOV = 70.0f; // beta: 80.0f +enum +{ + // car + OBBE_WHEEL, + OBBE_1, + OBBE_2, + OBBE_3, + OBBE_1STPERSON, // unused + OBBE_5, + OBBE_ONSTRING, + OBBE_COPCAR, + OBBE_COPCAR_WHEEL, + // ped + OBBE_9, + OBBE_10, + OBBE_11, + OBBE_12, + OBBE_13, + + OBBE_INVALID +}; + +// abbreviate a few things +#define PLAYER (CWorld::Players[CWorld::PlayerInFocus].m_pPed) +// NB: removed explicit TheCamera from all functions CCamera &TheCamera = *(CCamera*)0x6FACF8; bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8; +bool &bDidWeProcessAnyCinemaCam = *(bool*)0x95CD46; + +#ifdef IMPROVED_CAMERA +#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) +#define KEYDOWN(k) ControlsManager.GetIsKeyboardKeyDown((RsKeyCodes)k) +#define CTRLJUSTDOWN(key) \ + ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \ + (KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) +#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) +#endif + +void +CCamera::Init(void) +{ + memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh? + + m_pRwCamera = nil; + m_1rstPersonRunCloseToAWall = false; + m_fPositionAlongSpline = 0.0f; + m_bCameraJustRestored = false; + Cams[0].Init(); + Cams[1].Init(); + Cams[2].Init(); + Cams[0].Mode = CCam::MODE_FOLLOWPED; + Cams[1].Mode = CCam::MODE_FOLLOWPED; + unknown = 0; + m_bJustJumpedOutOf1stPersonBecauseOfTarget = 0; + ClearPlayerWeaponMode(); + m_bInATunnelAndABigVehicle = false; + m_iModeObbeCamIsInForCar = OBBE_INVALID; + Cams[0].CamTargetEntity = nil; + Cams[1].CamTargetEntity = nil; + Cams[2].CamTargetEntity = nil; + Cams[0].m_fCamBufferedHeight = 0.0f; + Cams[0].m_fCamBufferedHeightSpeed = 0.0f; + Cams[1].m_fCamBufferedHeight = 0.0f; + Cams[1].m_fCamBufferedHeightSpeed = 0.0f; + Cams[0].m_bCamLookingAtVector = false; + Cams[1].m_bCamLookingAtVector = false; + Cams[2].m_bCamLookingAtVector = false; + Cams[0].m_fPlayerVelocity = 0.0f; + Cams[1].m_fPlayerVelocity = 0.0f; + Cams[2].m_fPlayerVelocity = 0.0f; + m_bHeadBob = false; + m_fFractionInterToStopMovingTarget = 0.25f; + m_fFractionInterToStopCatchUpTarget = 0.75f; + m_fGaitSwayBuffer = 0.85f; + m_bScriptParametersSetForInterPol = false; + m_uiCamShakeStart = 0; + m_fCamShakeForce = 0.0f; + m_iModeObbeCamIsInForCar = OBBE_INVALID; + m_bIgnoreFadingStuffForMusic = false; + m_bWaitForInterpolToFinish = false; + pToGarageWeAreIn = nil; + pToGarageWeAreInForHackAvoidFirstPerson = nil; + m_bPlayerIsInGarage = false; + m_bJustCameOutOfGarage = false; + m_fNearClipScript = DEFAULT_NEAR; + m_bUseNearClipScript = false; + m_vecDoingSpecialInterPolation = false; + m_bAboveGroundTrainNodesLoaded = false; + m_bBelowGroundTrainNodesLoaded = false; + m_WideScreenOn = false; + m_fFOV_Wide_Screen = 0.0f; + m_bRestoreByJumpCut = false; + CarZoomIndicator = 2.0f; + PedZoomIndicator = 2.0f; + CarZoomValueSmooth = 0.0f; + m_fPedZoomValueSmooth = 0.0f; + pTargetEntity = nil; + if(FindPlayerVehicle()) + pTargetEntity = FindPlayerVehicle(); + else + pTargetEntity = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + m_bInitialNodeFound = false; + m_ScreenReductionPercentage = 0.0f; + m_ScreenReductionSpeed = 0.0f; + m_WideScreenOn = false; + m_bWantsToSwitchWidescreenOff = false; + WorldViewerBeingUsed = false; + PlayerExhaustion = 1.0f; + DebugCamMode = CCam::MODE_NONE; + m_PedOrientForBehindOrInFront = 0.0f; + if(!FrontEndMenuManager.m_bStartGameLoading){ + m_bFading = false; + CDraw::FadeValue = 0; + m_fFLOATingFade = 0.0f; + m_bMusicFading = false; + m_fTimeToFadeMusic = 0.0f; + m_fFLOATingFadeMusic = 0.0f; + } + m_bMoveCamToAvoidGeom = false; + if(FrontEndMenuManager.m_bStartGameLoading) + m_bMoveCamToAvoidGeom = true; + m_bStartingSpline = false; + m_iTypeOfSwitch = INTERPOLATION; + m_bUseScriptZoomValuePed = false; + m_bUseScriptZoomValueCar = false; + m_fPedZoomValueScript = 0.0f; + m_fCarZoomValueScript = 0.0f; + m_bUseSpecialFovTrain = false; + m_fFovForTrain = 70.0f; // or DefaultFOV from Cam.cpp + m_iModeToGoTo = CCam::MODE_FOLLOWPED; + m_bJust_Switched = false; + m_bUseTransitionBeta = false; + m_matrix.SetScale(1.0f); + m_bTargetJustBeenOnTrain = false; + m_bInitialNoNodeStaticsSet = false; + m_uiLongestTimeInMill = 5000; + m_uiTimeLastChange = 0; + m_uiTimeWeEnteredIdle = 0; + m_bIdleOn = false; + LODDistMultiplier = 1.0f; + m_bCamDirectlyBehind = false; + m_bCamDirectlyInFront = false; + m_motionBlur = 0; + m_bGarageFixedCamPositionSet = false; + SetMotionBlur(255, 255, 255, 0, 0); + m_bCullZoneChecksOn = false; + m_bFailedCullZoneTestPreviously = false; + m_iCheckCullZoneThisNumFrames = 6; + m_iZoneCullFrameNumWereAt = 0; + m_CameraAverageSpeed = 0.0f; + m_CameraSpeedSoFar = 0.0f; + m_PreviousCameraPosition = CVector(0.0f, 0.0f, 0.0f); + m_iWorkOutSpeedThisNumFrames = 4; + m_iNumFramesSoFar = 0; + m_bJustInitalised = true; + m_uiTransitionState = 0; + m_uiTimeTransitionStart = 0; + m_bLookingAtPlayer = true; + m_fMouseAccelHorzntl = 0.0025f; + m_fMouseAccelVertical = 0.003f; + m_f3rdPersonCHairMultX = 0.53f; + m_f3rdPersonCHairMultY = 0.4f; +} + +void +CCamera::Process(void) +{ + // static bool InterpolatorNotInitialised = true; // unused + static float PlayerMinDist = 1.6f; // not on PS2 + static bool WasPreviouslyInterSyhonFollowPed = false; // only written + float FOV = 0.0f; + float oldBeta, newBeta; + float deltaBeta = 0.0f; + bool lookLRBVehicle = false; + CVector CamFront, CamUp, CamSource, Target; + + m_bJust_Switched = false; + m_RealPreviousCameraPosition = GetPosition(); + + // Update target entity + if(m_bLookingAtPlayer || m_bTargetJustBeenOnTrain || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) + UpdateTargetEntity(); + if(pTargetEntity == nil) + pTargetEntity = FindPlayerPed(); + if(Cams[ActiveCam].CamTargetEntity == nil) + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + if(Cams[(ActiveCam+1)%2].CamTargetEntity == nil) + Cams[(ActiveCam+1)%2].CamTargetEntity = pTargetEntity; + + CamControl(); + if(m_bFading) + ProcessFade(); + if(m_bMusicFading) + ProcessMusicFade(); + if(m_WideScreenOn) + ProcessWideScreenOn(); + +#ifdef IMPROVED_CAMERA + if(CPad::GetPad(1)->GetCircleJustDown() || CTRLJUSTDOWN('B')){ +#else + if(CPad::GetPad(1)->GetCircleJustDown()){ +#endif + WorldViewerBeingUsed = !WorldViewerBeingUsed; + if(WorldViewerBeingUsed) + InitialiseCameraForDebugMode(); + else + CPad::m_bMapPadOneToPadTwo = false; + } + + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + + if(Cams[ActiveCam].Front.x == 0.0f && Cams[ActiveCam].Front.y == 0.0f) + oldBeta = 0.0f; + else + oldBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); + + Cams[ActiveCam].Process(); + Cams[ActiveCam].ProcessSpecialHeightRoutines(); + + if(Cams[ActiveCam].Front.x == 0.0f && Cams[ActiveCam].Front.y == 0.0f) + newBeta = 0.0f; + else + newBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); + + + // Stop transition when it's done + if(m_uiTransitionState != 0){ +/* + // PS2: + if(!m_bWaitForInterpolToFinish){ + Cams[(ActiveCam+1)%2].Process(); + Cams[(ActiveCam+1)%2].ProcessSpecialHeightRoutines(); + } +*/ + // not PS2 (done in CamControl there it seems) + if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){ + m_uiTransitionState = 0; + m_vecDoingSpecialInterPolation = false; + m_bWaitForInterpolToFinish = false; + } + } + + if(m_bUseNearClipScript) + RwCameraSetNearClipPlane(Scene.camera, m_fNearClipScript); + + deltaBeta = newBeta - oldBeta; + while(deltaBeta >= PI) deltaBeta -= 2*PI; + while(deltaBeta < -PI) deltaBeta += 2*PI; + if(Abs(deltaBeta) > 0.3f) + m_bJust_Switched = true; + + // Debug stuff + if(!gbModelViewer) + Cams[ActiveCam].PrintMode(); + if(WorldViewerBeingUsed) + Cams[2].Process(); + + if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && pTargetEntity->IsVehicle()) + lookLRBVehicle = true; + + if(m_uiTransitionState != 0 && !lookLRBVehicle){ + // Process transition + // different on PS2 + + uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart; + if(currentTime >= m_uiTransitionDuration) + currentTime = m_uiTransitionDuration; + float fractionInter = (float) currentTime / m_uiTransitionDuration; + + if(fractionInter <= m_fFractionInterToStopMovingTarget){ + float inter; + if(m_fFractionInterToStopMovingTarget == 0.0f) + inter = 0.0f; + else + inter = (m_fFractionInterToStopMovingTarget - fractionInter)/m_fFractionInterToStopMovingTarget; + inter = 0.5f - 0.5*Cos(inter*PI); // smooth it + + m_vecSourceWhenInterPol = m_cvecStartingSourceForInterPol + inter*m_cvecSourceSpeedAtStartInter; + m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol + inter*m_cvecTargetSpeedAtStartInter; + m_vecUpWhenInterPol = m_cvecStartingUpForInterPol + inter*m_cvecUpSpeedAtStartInter; + m_fFOVWhenInterPol = m_fStartingFOVForInterPol + inter*m_fFOVSpeedAtStartInter; + + CamSource = m_vecSourceWhenInterPol; + + if(m_bItsOkToLookJustAtThePlayer){ + m_vecTargetWhenInterPol.x = FindPlayerPed()->GetPosition().x; + m_vecTargetWhenInterPol.y = FindPlayerPed()->GetPosition().y; + m_fBetaWhenInterPol = m_fStartingBetaForInterPol + inter*m_fBetaSpeedAtStartInter; + + float dist = (CamSource - m_vecTargetWhenInterPol).Magnitude2D(); + if(dist < PlayerMinDist){ + if(dist > 0.0f){ + CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(m_fBetaWhenInterPol); + CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(m_fBetaWhenInterPol); + }else{ + // can only be 0.0 now... + float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); + CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(beta); + CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(beta); + } + }else{ + CamSource.x = m_vecTargetWhenInterPol.x + dist*Cos(m_fBetaWhenInterPol); + CamSource.y = m_vecTargetWhenInterPol.y + dist*Sin(m_fBetaWhenInterPol); + } + } + + CamFront = m_vecTargetWhenInterPol - CamSource; + StoreValuesDuringInterPol(CamSource, m_vecTargetWhenInterPol, m_vecUpWhenInterPol, m_fFOVWhenInterPol); + Target = m_vecTargetWhenInterPol; + CamFront.Normalise(); + if(m_bLookingAtPlayer) + CamUp = CVector(0.0f, 0.0f, 1.0f); + else + CamUp = m_vecUpWhenInterPol; + CamUp.Normalise(); + + if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + CamFront.Normalise(); + CamUp = CrossProduct(CamFront, CVector(-1.0f, 0.0f, 0.0f)); + }else{ + CamFront.Normalise(); + CamUp.Normalise(); + CVector right = CrossProduct(CamFront, CamUp); + right.Normalise(); + CamUp = CrossProduct(right, CamFront); + } + CamUp.Normalise(); + FOV = m_fFOVWhenInterPol; + }else if(fractionInter > m_fFractionInterToStopMovingTarget && fractionInter <= 1.0f){ + float inter; + if(m_fFractionInterToStopCatchUpTarget == 0.0f) + inter = 0.0f; + else + inter = (fractionInter - m_fFractionInterToStopMovingTarget)/m_fFractionInterToStopCatchUpTarget; + inter = 0.5f - 0.5*Cos(inter*PI); // smooth it + + CamSource = m_vecSourceWhenInterPol + inter*(Cams[ActiveCam].Source - m_vecSourceWhenInterPol); + FOV = m_fFOVWhenInterPol + inter*(Cams[ActiveCam].FOV - m_fFOVWhenInterPol); + Target = m_vecTargetWhenInterPol + inter*(Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - m_vecTargetWhenInterPol); + CamUp = m_vecUpWhenInterPol + inter*(Cams[ActiveCam].Up - m_vecUpWhenInterPol); + deltaBeta = Cams[ActiveCam].m_fTrueBeta - m_fBetaWhenInterPol; + MakeAngleLessThan180(deltaBeta); + float interpBeta = m_fBetaWhenInterPol + inter*deltaBeta; + + if(m_bItsOkToLookJustAtThePlayer){ + Target.x = FindPlayerPed()->GetPosition().x; + Target.y = FindPlayerPed()->GetPosition().y; + + float dist = (CamSource - Target).Magnitude2D(); + if(dist < PlayerMinDist){ + if(dist > 0.0f){ + CamSource.x = Target.x + PlayerMinDist*Cos(interpBeta); + CamSource.y = Target.y + PlayerMinDist*Sin(interpBeta); + }else{ + // can only be 0.0 now... + float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); + CamSource.x = Target.x + PlayerMinDist*Cos(beta); + CamSource.y = Target.y + PlayerMinDist*Sin(beta); + } + }else{ + CamSource.x = Target.x + dist*Cos(interpBeta); + CamSource.y = Target.y + dist*Sin(interpBeta); + } + } + + CamFront = Target - CamSource; + StoreValuesDuringInterPol(CamSource, Target, CamUp, FOV); + CamFront.Normalise(); + if(m_bLookingAtPlayer) + CamUp = CVector(0.0f, 0.0f, 1.0f); + + if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + CamFront.Normalise(); + CamUp = CrossProduct(CamFront, CVector(-1.0f, 0.0f, 0.0f)); + }else{ + CamFront.Normalise(); + CamUp.Normalise(); + CVector right = CrossProduct(CamFront, CamUp); + right.Normalise(); + CamUp = CrossProduct(right, CamFront); + } + CamUp.Normalise(); +#ifndef FIX_BUGS + // BUG: FOV was already interpolated but m_fFOVWhenInterPol was not + FOV = m_fFOVWhenInterPol; +#endif + } + + CVector Dist = CamSource - Target; + float DistOnGround = Dist.Magnitude2D(); + float Alpha = CGeneral::GetATanOfXY(DistOnGround, Dist.z); + float Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + Cams[ActiveCam].KeepTrackOfTheSpeed(CamSource, Target, CamUp, Alpha, Beta, FOV); + }else{ + // No transition, take Cam values directly + if(WorldViewerBeingUsed){ + CamSource = Cams[2].Source; + CamFront = Cams[2].Front; + CamUp = Cams[2].Up; + FOV = Cams[2].FOV; + }else{ + CamSource = Cams[ActiveCam].Source; + CamFront = Cams[ActiveCam].Front; + CamUp = Cams[ActiveCam].Up; + FOV = Cams[ActiveCam].FOV; + } + WasPreviouslyInterSyhonFollowPed = false; // unused + } + + if(m_uiTransitionState != 0) + if(!m_bLookingAtVector && m_bLookingAtPlayer && !CCullZones::CamStairsForPlayer() && !m_bPlayerIsInGarage){ + CEntity *entity = nil; + CColPoint colPoint; + if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), CamSource, colPoint, entity, true, false, false, true, false, true, true)){ + CamSource = colPoint.point; + RwCameraSetNearClipPlane(Scene.camera, 0.05f); + } + } + + GetRight() = CrossProduct(CamUp, CamFront); // actually Left + GetForward() = CamFront; + GetUp() = CamUp; + GetPosition() = CamSource; + + // Process Shake + float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f; + shakeStrength = clamp(shakeStrength, 0.0f, 2.0f); + int shakeRand = CGeneral::GetRandomNumber(); + float shakeOffset = shakeStrength*0.1f; + GetPosition().x += shakeOffset*((shakeRand&0xF)-7); + GetPosition().y += shakeOffset*(((shakeRand&0xF0)>>4)-7); + GetPosition().z += shakeOffset*(((shakeRand&0xF00)>>8)-7); + + if(shakeOffset > 0.0f && m_BlurType != MBLUR_SNIPER) + SetMotionBlurAlpha(min((int)(shakeStrength*255.0f) + 25, 150)); + if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f) + SetMotionBlur(230, 230, 230, 215, MBLUR_NORMAL); + + CalculateDerivedValues(); + CDraw::SetFOV(FOV); + + // Set RW camera + if(WorldViewerBeingUsed){ + RwFrame *frame = RwCameraGetFrame(m_pRwCamera); + CVector Source = Cams[2].Source; + CVector Front = Cams[2].Front; + CVector Up = Cams[2].Up; + + GetRight() = CrossProduct(Up, Front); + GetForward() = Front; + GetUp() = Up; + GetPosition() = Source; + + CDraw::SetFOV(Cams[2].FOV); + m_vecGameCamPos = Cams[ActiveCam].Source; + + *RwMatrixGetPos(RwFrameGetMatrix(frame)) = (RwV3d)GetPosition(); + *RwMatrixGetAt(RwFrameGetMatrix(frame)) = (RwV3d)GetForward(); + *RwMatrixGetUp(RwFrameGetMatrix(frame)) = (RwV3d)GetUp(); + *RwMatrixGetRight(RwFrameGetMatrix(frame)) = (RwV3d)GetRight(); + RwMatrixUpdate(RwFrameGetMatrix(frame)); + RwFrameUpdateObjects(frame); + }else{ + RwFrame *frame = RwCameraGetFrame(m_pRwCamera); + m_vecGameCamPos = GetPosition(); + *RwMatrixGetPos(RwFrameGetMatrix(frame)) = (RwV3d)GetPosition(); + *RwMatrixGetAt(RwFrameGetMatrix(frame)) = (RwV3d)GetForward(); + *RwMatrixGetUp(RwFrameGetMatrix(frame)) = (RwV3d)GetUp(); + *RwMatrixGetRight(RwFrameGetMatrix(frame)) = (RwV3d)GetRight(); + RwMatrixUpdate(RwFrameGetMatrix(frame)); + RwFrameUpdateObjects(frame); + } + + CDraw::SetNearClipZ(RwCameraGetNearClipPlane(m_pRwCamera)); + CDraw::SetFarClipZ(RwCameraGetFarClipPlane(m_pRwCamera)); + + UpdateSoundDistances(); + + if((CTimer::GetFrameCounter()&0xF) == 3) + DistanceToWater = CWaterLevel::CalcDistanceToWater(GetPosition().x, GetPosition().y); + + // LOD dist + if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()) + LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f); + else + LODDistMultiplier = 1.0f; + GenerationDistMultiplier = LODDistMultiplier; + LODDistMultiplier *= CRenderer::ms_lodDistScale; + + // Keep track of speed + if(m_bJustInitalised || m_bJust_Switched){ + m_PreviousCameraPosition = GetPosition(); + m_bJustInitalised = false; + } + m_CameraSpeedSoFar += (GetPosition() - m_PreviousCameraPosition).Magnitude(); + m_iNumFramesSoFar++; + if(m_iNumFramesSoFar == m_iWorkOutSpeedThisNumFrames){ + m_CameraAverageSpeed = m_CameraSpeedSoFar / m_iWorkOutSpeedThisNumFrames; + m_CameraSpeedSoFar = 0.0f; + m_iNumFramesSoFar = 0; + } + m_PreviousCameraPosition = GetPosition(); + + // PS2: something doing on with forward vector here + + if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED){ + Cams[ActiveCam].Source = Cams[ActiveCam].SourceBeforeLookBehind; + Orientation += PI; + } + + if(m_uiTransitionState != 0){ + int OtherCam = (ActiveCam+1)%2; + if(Cams[OtherCam].CamTargetEntity && + pTargetEntity && pTargetEntity->IsPed() && + !Cams[OtherCam].CamTargetEntity->IsVehicle() && + Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED && Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD){ + Cams[OtherCam].Source = Cams[ActiveCam%2].SourceBeforeLookBehind; + Orientation += PI; + } + } + + m_bCameraJustRestored = false; +} + +void +CCamera::CamControl(void) +{ + static bool PlaceForFixedWhenSniperFound = false; + static int16 ReqMode; + bool disableGarageCam = false; + bool switchByJumpCut = false; + bool stairs = false; + bool boatTarget = false; + CVector targetPos; + CVector garageCenter, garageDoorPos1, garageDoorPos2; + CVector garageCenterToDoor, garageCamPos; + int whichDoor; + + m_bObbeCinematicPedCamOn = false; + m_bObbeCinematicCarCamOn = false; + m_bUseTransitionBeta = false; + m_bUseSpecialFovTrain = false; + m_bJustCameOutOfGarage = false; + m_bTargetJustCameOffTrain = false; + m_bInATunnelAndABigVehicle = false; + + if(Cams[ActiveCam].CamTargetEntity == nil && pTargetEntity == nil) + pTargetEntity = PLAYER; + + m_iZoneCullFrameNumWereAt++; + if(m_iZoneCullFrameNumWereAt > m_iCheckCullZoneThisNumFrames) + m_iZoneCullFrameNumWereAt = 1; + m_bCullZoneChecksOn = m_iZoneCullFrameNumWereAt == m_iCheckCullZoneThisNumFrames; + if(m_bCullZoneChecksOn) + m_bFailedCullZoneTestPreviously = CCullZones::CamCloseInForPlayer(); + + if(m_bLookingAtPlayer){ + CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_1; + FindPlayerPed()->bIsVisible = true; + } + + if(!CTimer::GetIsPaused()){ + float CloseInCarHeightTarget = 0.0f; + float CloseInPedHeightTarget = 0.0f; + + if(m_bTargetJustBeenOnTrain){ + // Getting off train + if(!pTargetEntity->IsVehicle() || !((CVehicle*)pTargetEntity)->IsTrain()){ + Restore(); + m_bTargetJustCameOffTrain = true; + m_bTargetJustBeenOnTrain = false; + SetWideScreenOff(); + } + } + + // Vehicle target + if(pTargetEntity->IsVehicle()){ + if(((CVehicle*)pTargetEntity)->IsTrain()){ + if(!m_bTargetJustBeenOnTrain){ + m_bInitialNodeFound = false; + m_bInitialNoNodeStaticsSet = false; + } + Process_Train_Camera_Control(); + }else{ + if(((CVehicle*)pTargetEntity)->IsBoat()) + boatTarget = true; + + // Change user selected mode + if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && + !m_WideScreenOn) + CarZoomIndicator -= 1.0f; + if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && + !m_WideScreenOn) + CarZoomIndicator += 1.0f; + if(!m_bFailedCullZoneTestPreviously){ + if(CarZoomIndicator < CAM_ZOOM_1STPRS) CarZoomIndicator = CAM_ZOOM_CINEMATIC; + else if(CarZoomIndicator > CAM_ZOOM_CINEMATIC) CarZoomIndicator = CAM_ZOOM_1STPRS; + } + + if(m_bFailedCullZoneTestPreviously) + if(CarZoomIndicator != CAM_ZOOM_1STPRS && CarZoomIndicator != CAM_ZOOM_TOPDOWN) + ReqMode = CCam::MODE_CAM_ON_A_STRING; + + switch(((CVehicle*)pTargetEntity)->m_vehType){ + case VEHICLE_TYPE_CAR: + case VEHICLE_TYPE_BIKE: + if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition())){ + if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer || + WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ + if(pToGarageWeAreIn){ + float ground; + bool foundGround; + + // This is all very strange.... + // targetPos = pTargetEntity->GetPosition(); // unused + if(pToGarageWeAreIn->m_pDoor1){ + whichDoor = 1; + garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X; + garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y; + garageDoorPos1.z = 0.0f; + // targetPos.z = 0.0f; // unused + // (targetPos - doorPos1).Magnitude(); // unused + }else if(pToGarageWeAreIn->m_pDoor2){ + whichDoor = 2; +#ifdef FIX_BUGS + garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X; + garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y; + garageDoorPos2.z = 0.0f; +#endif + }else{ + whichDoor = 1; + garageDoorPos1.x = pTargetEntity->GetPosition().x; + garageDoorPos1.y = pTargetEntity->GetPosition().y; +#ifdef FIX_BUGS + garageDoorPos1.z = 0.0f; +#else + garageDoorPos2.z = 0.0f; +#endif + } + garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f; + garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f; + garageCenter.z = 0.0f; + if(whichDoor == 1) + garageCenterToDoor = garageDoorPos1 - garageCenter; + else + garageCenterToDoor = garageDoorPos2 - garageCenter; + targetPos = pTargetEntity->GetPosition(); + ground = CWorld::FindGroundZFor3DCoord(targetPos.x, targetPos.y, targetPos.z, &foundGround); + if(!foundGround) + ground = targetPos.z - 0.2f; + garageCenterToDoor.z = 0.0f; + garageCenterToDoor.Normalise(); + if(whichDoor == 1) + garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; + else + garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor; + garageCamPos.z = ground + 3.1f; + SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f)); + m_bGarageFixedCamPositionSet = true; + } + } + + if(CGarages::CameraShouldBeOutside() && m_bGarageFixedCamPositionSet && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE)){ + if(pToGarageWeAreIn){ + ReqMode = CCam::MODE_FIXED; + m_bPlayerIsInGarage = true; + } + }else{ + if(m_bPlayerIsInGarage){ + m_bJustCameOutOfGarage = true; + m_bPlayerIsInGarage = false; + } + ReqMode = CCam::MODE_CAM_ON_A_STRING; + } + }else{ + if(m_bPlayerIsInGarage){ + m_bJustCameOutOfGarage = true; + m_bPlayerIsInGarage = false; + } + m_bGarageFixedCamPositionSet = false; + ReqMode = CCam::MODE_CAM_ON_A_STRING; + } + break; + case VEHICLE_TYPE_BOAT: + ReqMode = CCam::MODE_BEHINDBOAT; + break; + } + + // Car zoom value + if(CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage){ + CarZoomValue = 0.0f; + ReqMode = CCam::MODE_1STPERSON; + }else if(CarZoomIndicator == CAM_ZOOM_1) + CarZoomValue = 0.05f; + else if(CarZoomIndicator == CAM_ZOOM_2) + CarZoomValue = 1.9f; + else if(CarZoomIndicator == CAM_ZOOM_3) + CarZoomValue = 3.9f; + if(CarZoomIndicator == CAM_ZOOM_TOPDOWN && !m_bPlayerIsInGarage){ + CarZoomValue = 1.0f; + ReqMode = CCam::MODE_TOPDOWN; + } + + // Check if we have to go into first person + if(((CVehicle*)pTargetEntity)->IsCar() && !m_bPlayerIsInGarage){ + if(CCullZones::Cam1stPersonForPlayer() && + pTargetEntity->GetColModel()->boundingBox.GetSize().z >= 3.026f && + pToGarageWeAreInForHackAvoidFirstPerson == nil){ + ReqMode = CCam::MODE_1STPERSON; + m_bInATunnelAndABigVehicle = true; + } + } + if(ReqMode == CCam::MODE_TOPDOWN && + (CCullZones::Cam1stPersonForPlayer() || CCullZones::CamNoRain() || CCullZones::PlayerNoRain())) + ReqMode = CCam::MODE_1STPERSON; + + // Smooth zoom value - ugly code + if(m_bUseScriptZoomValueCar){ + if(CarZoomValueSmooth < m_fCarZoomValueScript){ + CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); + CarZoomValueSmooth = min(CarZoomValueSmooth, m_fCarZoomValueScript); + }else{ + CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); + CarZoomValueSmooth = max(CarZoomValueSmooth, m_fCarZoomValueScript); + } + }else if(m_bFailedCullZoneTestPreviously){ + CloseInCarHeightTarget = 0.65f; + if(CarZoomValueSmooth < -0.65f){ + CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); + CarZoomValueSmooth = min(CarZoomValueSmooth, -0.65f); + }else{ + CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); + CarZoomValueSmooth = max(CarZoomValueSmooth, -0.65f); + } + }else{ + if(CarZoomValueSmooth < CarZoomValue){ + CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); + CarZoomValueSmooth = min(CarZoomValueSmooth, CarZoomValue); + }else{ + CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); + CarZoomValueSmooth = max(CarZoomValueSmooth, CarZoomValue); + } + } + + WellBufferMe(CloseInCarHeightTarget, &Cams[ActiveCam].m_fCloseInCarHeightOffset, &Cams[ActiveCam].m_fCloseInCarHeightOffsetSpeed, 0.1f, 0.25f, false); + + // Fallen into water + if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) && !boatTarget && + !Cams[ActiveCam].CamTargetEntity->IsPed()) + ReqMode = CCam::MODE_PLAYER_FALLEN_WATER; + } + } + + // Ped target + else if(pTargetEntity->IsPed()){ + // Change user selected mode + if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && + !m_WideScreenOn && !m_bFailedCullZoneTestPreviously){ + if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){ + if(PedZoomIndicator == CAM_ZOOM_TOPDOWN) + PedZoomIndicator = CAM_ZOOM_1; + else + PedZoomIndicator = CAM_ZOOM_TOPDOWN; + }else + PedZoomIndicator -= 1.0f; + } + if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && + !m_WideScreenOn && !m_bFailedCullZoneTestPreviously){ + if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){ + if(PedZoomIndicator == CAM_ZOOM_TOPDOWN) + PedZoomIndicator = CAM_ZOOM_1; + else + PedZoomIndicator = CAM_ZOOM_TOPDOWN; + }else + PedZoomIndicator += 1.0f; + } + // disabled obbe's cam here + if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_TOPDOWN; + else if(PedZoomIndicator > CAM_ZOOM_TOPDOWN) PedZoomIndicator = CAM_ZOOM_1; + + ReqMode = CCam::MODE_FOLLOWPED; + + // Check 1st person mode + if(m_bLookingAtPlayer && pTargetEntity->IsPed() && !m_WideScreenOn && !Cams[0].Using3rdPersonMouseCam() +#ifdef FREE_CAM + && !CCamera::bFreeCam +#endif + ){ + // See if we want to enter first person mode + if(CPad::GetPad(0)->LookAroundLeftRight() || CPad::GetPad(0)->LookAroundUpDown()){ + m_uiFirstPersonCamLastInputTime = CTimer::GetTimeInMilliseconds(); + m_bFirstPersonBeingUsed = true; + }else if(m_bFirstPersonBeingUsed){ + // Or if we want to go back to 3rd person + if(CPad::GetPad(0)->GetPedWalkLeftRight() || CPad::GetPad(0)->GetPedWalkUpDown() || + CPad::GetPad(0)->GetSquare() || CPad::GetPad(0)->GetTriangle() || + CPad::GetPad(0)->GetCross() || CPad::GetPad(0)->GetCircle() || + CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f) + m_bFirstPersonBeingUsed = false; + } + }else + m_bFirstPersonBeingUsed = false; + + if(!FindPlayerPed()->IsPedInControl() || FindPlayerPed()->m_fMoveSpeed > 0.0f) + m_bFirstPersonBeingUsed = false; + if(m_bFirstPersonBeingUsed){ + ReqMode = CCam::MODE_1STPERSON; + CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_1; + } + + // Zoom value + if(PedZoomIndicator == CAM_ZOOM_1) + m_fPedZoomValue = 0.25f; + else if(PedZoomIndicator == CAM_ZOOM_2) + m_fPedZoomValue = 1.5f; + else if(PedZoomIndicator == CAM_ZOOM_3) + m_fPedZoomValue = 2.9f; + + // Smooth zoom value - ugly code + if(m_bUseScriptZoomValuePed){ + if(m_fPedZoomValueSmooth < m_fPedZoomValueScript){ + m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); + m_fPedZoomValueSmooth = min(m_fPedZoomValueSmooth, m_fPedZoomValueScript); + }else{ + m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); + m_fPedZoomValueSmooth = max(m_fPedZoomValueSmooth, m_fPedZoomValueScript); + } + }else if(m_bFailedCullZoneTestPreviously){ + static float PedZoomedInVal = 0.5f; + CloseInPedHeightTarget = 0.7f; + if(m_fPedZoomValueSmooth < PedZoomedInVal){ + m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); + m_fPedZoomValueSmooth = min(m_fPedZoomValueSmooth, PedZoomedInVal); + }else{ + m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); + m_fPedZoomValueSmooth = max(m_fPedZoomValueSmooth, PedZoomedInVal); + } + }else{ + if(m_fPedZoomValueSmooth < m_fPedZoomValue){ + m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); + m_fPedZoomValueSmooth = min(m_fPedZoomValueSmooth, m_fPedZoomValue); + }else{ + m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); + m_fPedZoomValueSmooth = max(m_fPedZoomValueSmooth, m_fPedZoomValue); + } + } + + WellBufferMe(CloseInPedHeightTarget, &Cams[ActiveCam].m_fCloseInPedHeightOffset, &Cams[ActiveCam].m_fCloseInPedHeightOffsetSpeed, 0.1f, 0.025f, false); + + // Check if entering fight cam + if(!m_bFirstPersonBeingUsed){ + if(FindPlayerPed()->GetPedState() == PED_FIGHT && !m_bUseMouse3rdPerson) + ReqMode = CCam::MODE_FIGHT_CAM; + if(((CPed*)pTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && + FindPlayerPed()->GetPedState() == PED_ATTACK && !m_bUseMouse3rdPerson) + ReqMode = CCam::MODE_FIGHT_CAM; + } + + // Garage cam + if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) + stairs = true; + // Some hack for Mr Whoopee in a bomb shop + if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){ + if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f && + pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f) + disableGarageCam = true; + } + if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){ + if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){ + if(pToGarageWeAreIn || stairs){ + float ground; + bool foundGround; + + if(pToGarageWeAreIn){ + // targetPos = pTargetEntity->GetPosition(); // unused + if(pToGarageWeAreIn->m_pDoor1){ + whichDoor = 1; + garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X; + garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y; + garageDoorPos1.z = 0.0f; + // targetPos.z = 0.0f; // unused + // (targetPos - doorPos1).Magnitude(); // unused + }else if(pToGarageWeAreIn->m_pDoor2){ + whichDoor = 2; +#ifdef FIX_BUGS + garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X; + garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y; + garageDoorPos2.z = 0.0f; +#endif + }else{ + whichDoor = 1; + garageDoorPos1.x = pTargetEntity->GetPosition().x; + garageDoorPos1.y = pTargetEntity->GetPosition().y; +#ifdef FIX_BUGS + garageDoorPos1.z = 0.0f; +#else + garageDoorPos2.z = 0.0f; +#endif + } + }else{ + whichDoor = 1; + garageDoorPos1 = Cams[ActiveCam].Source; + } + + if(pToGarageWeAreIn){ + garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f; + garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f; + garageCenter.z = 0.0f; + }else{ + garageDoorPos1.z = 0.0f; + if(stairs){ + CAttributeZone *az = CCullZones::FindZoneWithStairsAttributeForPlayer(); + garageCenter.x = (az->minx + az->maxx)/2.0f; + garageCenter.y = (az->miny + az->maxy)/2.0f; + garageCenter.z = 0.0f; + }else + garageCenter = pTargetEntity->GetPosition(); + } + if(whichDoor == 1) + garageCenterToDoor = garageDoorPos1 - garageCenter; + else + garageCenterToDoor = garageDoorPos2 - garageCenter; + targetPos = pTargetEntity->GetPosition(); + ground = CWorld::FindGroundZFor3DCoord(targetPos.x, targetPos.y, targetPos.z, &foundGround); + if(!foundGround) + ground = targetPos.z - 0.2f; + garageCenterToDoor.z = 0.0f; + garageCenterToDoor.Normalise(); + if(whichDoor == 1){ + if(pToGarageWeAreIn == nil && stairs) + garageCamPos = garageDoorPos1 + 3.75f*garageCenterToDoor; + else + garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; + }else{ + garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor; + } + if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && !stairs){ + garageCamPos = garageCenter; + garageCamPos.z += FindPlayerPed()->GetPosition().z + 2.1f; + if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fX2) // What? + garageCamPos.z = pToGarageWeAreIn->m_fX2; + }else + garageCamPos.z = ground + 3.1f; + SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f)); + m_bGarageFixedCamPositionSet = true; + } + } + + if((CGarages::CameraShouldBeOutside() || stairs) && m_bLookingAtPlayer && m_bGarageFixedCamPositionSet){ + if(pToGarageWeAreIn || stairs){ + ReqMode = CCam::MODE_FIXED; + m_bPlayerIsInGarage = true; + } + }else{ + if(m_bPlayerIsInGarage){ + m_bJustCameOutOfGarage = true; + m_bPlayerIsInGarage = false; + } + ReqMode = CCam::MODE_FOLLOWPED; + } + }else{ + if(m_bPlayerIsInGarage){ + m_bJustCameOutOfGarage = true; + m_bPlayerIsInGarage = false; + } + m_bGarageFixedCamPositionSet = false; + } + + // Fallen into water + if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) && + Cams[ActiveCam].CamTargetEntity->IsPed()) + ReqMode = CCam::MODE_PLAYER_FALLEN_WATER; + + // Set top down + if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && + !CCullZones::Cam1stPersonForPlayer() && + !CCullZones::CamNoRain() && + !CCullZones::PlayerNoRain() && + !m_bFirstPersonBeingUsed && + !m_bPlayerIsInGarage) + ReqMode = CCam::MODE_TOP_DOWN_PED; + + // Weapon mode + if(!CPad::GetPad(0)->GetTarget() && PlayerWeaponMode.Mode != CCam::MODE_HELICANNON_1STPERSON) + ClearPlayerWeaponMode(); + if(m_PlayerMode.Mode != CCam::MODE_NONE) + ReqMode = m_PlayerMode.Mode; + if(PlayerWeaponMode.Mode != CCam::MODE_NONE && !stairs){ + if(PlayerWeaponMode.Mode == CCam::MODE_SNIPER || + PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER || + PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || + PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].GetWeaponFirstPersonOn()){ + // First person weapon mode + if(PLAYER->GetPedState() == PED_SEEK_CAR){ + if(ReqMode == CCam::MODE_TOP_DOWN_PED || Cams[ActiveCam].GetWeaponFirstPersonOn()) + ReqMode = PlayerWeaponMode.Mode; + else + ReqMode = CCam::MODE_FOLLOWPED; + }else + ReqMode = PlayerWeaponMode.Mode; + }else if(ReqMode != CCam::MODE_TOP_DOWN_PED){ + // Syphon mode + float playerTargetDist; + float deadPedDist = 4.0f; + static float alivePedDist = 2.0f; // original name lost + float pedDist; // actually only used on dead target + bool targetDead = false; + float camAngle, targetAngle; + CVector playerToTarget = m_cvecAimingTargetCoors - pTargetEntity->GetPosition(); + CVector playerToCam = Cams[ActiveCam].Source - pTargetEntity->GetPosition(); + + if(PedZoomIndicator == CAM_ZOOM_1) + deadPedDist = 2.25f; + if(FindPlayerPed()->m_pPointGunAt){ + // BUG: this need not be a ped! + if(((CPed*)FindPlayerPed()->m_pPointGunAt)->DyingOrDead()){ + targetDead = true; + pedDist = deadPedDist; + }else + pedDist = alivePedDist; + playerTargetDist = playerToTarget.Magnitude2D(); + camAngle = CGeneral::GetATanOfXY(playerToCam.x, playerToCam.y); + targetAngle = CGeneral::GetATanOfXY(playerToTarget.x, playerToTarget.y); + ReqMode = PlayerWeaponMode.Mode; + + // Check whether to start aiming in crim-in-front mode + if(Cams[ActiveCam].Mode != CCam::MODE_SYPHON){ + float angleDiff = camAngle - targetAngle; + while(angleDiff >= PI) angleDiff -= 2*PI; + while(angleDiff < -PI) angleDiff += 2*PI; + if(Abs(angleDiff) < HALFPI && playerTargetDist < 3.5f && playerToTarget.z > -1.0f) + ReqMode = CCam::MODE_SYPHON_CRIM_IN_FRONT; + } + + // Check whether to go to special fixed mode + float fixedModeDist = 0.0f; + if((ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT || ReqMode == CCam::MODE_SYPHON) && + (m_uiTransitionState == 0 || Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) && + playerTargetDist < pedDist && targetDead){ + if(ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT) + fixedModeDist = 5.0f; + else + fixedModeDist = 3.0f; + ReqMode = CCam::MODE_SPECIAL_FIXED_FOR_SYPHON; + } + if(ReqMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON){ + if(!PlaceForFixedWhenSniperFound){ + // Find position + CEntity *entity; + CColPoint colPoint; + CVector fixedPos = pTargetEntity->GetPosition(); + fixedPos.x += fixedModeDist*Cos(camAngle); + fixedPos.y += fixedModeDist*Sin(camAngle); + fixedPos.z += 1.15f; + if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), fixedPos, colPoint, entity, true, false, false, true, false, true, true)) + SetCamPositionForFixedMode(colPoint.point, CVector(0.0f, 0.0f, 0.0f)); + else + SetCamPositionForFixedMode(fixedPos, CVector(0.0f, 0.0f, 0.0f)); + PlaceForFixedWhenSniperFound = true; + } + }else + PlaceForFixedWhenSniperFound = false; + } + } + } + } + } + + m_bIdleOn = false; + + if(DebugCamMode) + ReqMode = DebugCamMode; + + + // Process arrested player + static int ThePickedArrestMode; + static int LastPedState; + bool startArrestCam = false; + + if(LastPedState != PED_ARRESTED && PLAYER->GetPedState() == PED_ARRESTED){ + if(CarZoomIndicator != CAM_ZOOM_1STPRS && pTargetEntity->IsVehicle()) + startArrestCam = true; + }else + startArrestCam = false; + LastPedState = PLAYER->GetPedState(); + if(startArrestCam){ + if(m_uiTransitionState) + ReqMode = Cams[ActiveCam].Mode; + else{ + bool valid; + if(pTargetEntity->IsPed()){ + // How can this happen if arrest cam is only done in cars? + Cams[(ActiveCam+1)%2].ResetStatics = true; + valid = Cams[(ActiveCam+1)%2].ProcessArrestCamOne(); + ReqMode = CCam::MODE_ARRESTCAM_ONE; + }else{ + Cams[(ActiveCam+1)%2].ResetStatics = true; + valid = Cams[(ActiveCam+1)%2].ProcessArrestCamTwo(); + ReqMode = CCam::MODE_ARRESTCAM_TWO; + } + if(!valid) + ReqMode = Cams[ActiveCam].Mode; + } + } + ThePickedArrestMode = ReqMode; + if(PLAYER->GetPedState() == PED_ARRESTED) + ReqMode = ThePickedArrestMode; // this is rather useless... + + // Process dead player + if(PLAYER->GetPedState() == PED_DEAD){ + if(Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY) + ReqMode = CCam::MODE_PED_DEAD_BABY; + else{ + bool foundRoof; + CVector pos = FindPlayerPed()->GetPosition(); + CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &foundRoof); + if(!foundRoof) + ReqMode = CCam::MODE_PED_DEAD_BABY; + } + } + + // Restore with a jump cut + if(m_bRestoreByJumpCut){ + if(ReqMode != CCam::MODE_FOLLOWPED && + ReqMode != CCam::MODE_M16_1STPERSON && + ReqMode != CCam::MODE_SNIPER && + ReqMode != CCam::MODE_ROCKETLAUNCHER || + !m_bUseMouse3rdPerson) + SetCameraDirectlyBehindForFollowPed_CamOnAString(); + + ReqMode = m_iModeToGoTo; + Cams[ActiveCam].Mode = ReqMode; + m_bJust_Switched = true; + Cams[ActiveCam].ResetStatics = true; + Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; + Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet; + Cams[ActiveCam].m_bCamLookingAtVector = false; + Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition; + m_bRestoreByJumpCut = false; + Cams[ActiveCam].ResetStatics = true; + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + CarZoomValueSmooth = CarZoomValue; + m_fPedZoomValueSmooth = m_fPedZoomValue; + m_uiTransitionState = 0; + m_vecDoingSpecialInterPolation = false; + } + + if(gbModelViewer) + ReqMode = CCam::MODE_MODELVIEW; + + // Turn on Obbe's cam + bool canUseObbeCam = true; + if(pTargetEntity){ + if(pTargetEntity->IsVehicle()){ + if(CarZoomIndicator == CAM_ZOOM_CINEMATIC) + m_bObbeCinematicCarCamOn = true; + }else{ + if(PedZoomIndicator == CAM_ZOOM_CINEMATIC) + m_bObbeCinematicPedCamOn = true; + } + } + if(m_bTargetJustBeenOnTrain || + ReqMode == CCam::MODE_SYPHON || ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT || ReqMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON || + ReqMode == CCam::MODE_PED_DEAD_BABY || ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO || + ReqMode == CCam::MODE_FIGHT_CAM || ReqMode == CCam::MODE_PLAYER_FALLEN_WATER || + ReqMode == CCam::MODE_SNIPER || ReqMode == CCam::MODE_ROCKETLAUNCHER || ReqMode == CCam::MODE_M16_1STPERSON || + ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT || + ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON || + WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT || + m_bJustCameOutOfGarage || m_bPlayerIsInGarage) + canUseObbeCam = false; + + if(m_bObbeCinematicPedCamOn && canUseObbeCam) + ProcessObbeCinemaCameraPed(); + else if(m_bObbeCinematicCarCamOn && canUseObbeCam) + ProcessObbeCinemaCameraCar(); + else{ + if(m_bPlayerIsInGarage && m_bObbeCinematicCarCamOn) + switchByJumpCut = true; + canUseObbeCam = false; + DontProcessObbeCinemaCamera(); + } + + // Start the transition or do a jump cut + if(m_bLookingAtPlayer){ + // Going into top down modes normally needs a jump cut (but see below) + if(ReqMode == CCam::MODE_TOPDOWN || ReqMode == CCam::MODE_1STPERSON || ReqMode == CCam::MODE_TOP_DOWN_PED){ + switchByJumpCut = true; + } + // Going from top down to vehicle + else if(ReqMode == CCam::MODE_CAM_ON_A_STRING || ReqMode == CCam::MODE_BEHINDBOAT){ + if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) + switchByJumpCut = true; + }else if(ReqMode == CCam::MODE_FIXED){ + if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN) + switchByJumpCut = true; + } + + // Top down modes can interpolate between each other + if(ReqMode == CCam::MODE_TOPDOWN){ + if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY) + switchByJumpCut = false; + }else if(ReqMode == CCam::MODE_TOP_DOWN_PED){ + if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY) + switchByJumpCut = false; + } + + if(ReqMode == CCam::MODE_1STPERSON || ReqMode == CCam::MODE_M16_1STPERSON || + ReqMode == CCam::MODE_SNIPER || ReqMode == CCam::MODE_ROCKETLAUNCHER || + ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT || + ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || + ReqMode == CCam::MODE_HELICANNON_1STPERSON || + ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO){ + // Going into any 1st person mode is a jump cut + if(pTargetEntity->IsPed()) + switchByJumpCut = true; + }else if(ReqMode == CCam::MODE_FIXED && m_bPlayerIsInGarage){ + // Going from 1st peron mode into garage + if(Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || + stairs || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT){ + if(pTargetEntity && pTargetEntity->IsVehicle()) + switchByJumpCut = true; + } + }else if(ReqMode == CCam::MODE_FOLLOWPED){ + if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || + Cams[ActiveCam].Mode == CCam::MODE_ARRESTCAM_ONE || + Cams[ActiveCam].Mode == CCam::MODE_ARRESTCAM_TWO || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY || + Cams[ActiveCam].Mode == CCam::MODE_PILLOWS_PAPS || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || + Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + if(!m_bJustCameOutOfGarage){ + if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON){ + float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI; + ((CPed*)pTargetEntity)->m_fRotationCur = angle; + ((CPed*)pTargetEntity)->m_fRotationDest = angle; + } + m_bUseTransitionBeta = true; + switchByJumpCut = true; + if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + CVector front = Cams[ActiveCam].Source - FindPlayerPed()->GetPosition(); + front.z = 0.0f; + front.Normalise(); +#ifdef FIX_BUGS + // this is almost as bad as the bugged code + if(front.x == 0.001f && front.y == 0.001f) + front.y = 1.0f; +#else + // someone used = instead of == in the above check by accident + front.x = 0.001f; + front.y = 1.0f; +#endif + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(front.x, front.y); + }else + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; + } + } + }else if(ReqMode == CCam::MODE_FIGHT_CAM){ + if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON) + switchByJumpCut = true; + } + + if(ReqMode != Cams[ActiveCam].Mode && Cams[ActiveCam].CamTargetEntity == nil) + switchByJumpCut = true; + if(m_bPlayerIsInGarage && pToGarageWeAreIn){ + if(pToGarageWeAreIn->m_eGarageType == GARAGE_BOMBSHOP1 || + pToGarageWeAreIn->m_eGarageType == GARAGE_BOMBSHOP2 || + pToGarageWeAreIn->m_eGarageType == GARAGE_BOMBSHOP3){ + if(pTargetEntity->IsVehicle() && pTargetEntity->GetModelIndex() == MI_MRWHOOP && + ReqMode != Cams[ActiveCam].Mode) + switchByJumpCut = true; + } + } + if(CSceneEdit::m_bEditOn) + ReqMode = CCam::MODE_EDITOR; + + if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){ + if(switchByJumpCut){ + if(!m_bPlayerIsInGarage || m_bJustCameOutOfGarage){ + if(ReqMode != CCam::MODE_FOLLOWPED && + ReqMode != CCam::MODE_M16_1STPERSON && + ReqMode != CCam::MODE_SNIPER && + ReqMode != CCam::MODE_ROCKETLAUNCHER || + !m_bUseMouse3rdPerson) + SetCameraDirectlyBehindForFollowPed_CamOnAString(); + } + Cams[ActiveCam].Mode = ReqMode; + m_bJust_Switched = true; + Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; + Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet; + Cams[ActiveCam].m_bCamLookingAtVector = m_bLookingAtVector; + Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition; + CarZoomValueSmooth = CarZoomValue; + m_fPedZoomValueSmooth = m_fPedZoomValue; + m_uiTransitionState = 0; + m_vecDoingSpecialInterPolation = false; + m_bStartInterScript = false; + Cams[ActiveCam].ResetStatics = true; + + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + }else if(!m_bWaitForInterpolToFinish){ + StartTransition(ReqMode); + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + } + }else if(m_uiTransitionState != 0 && ReqMode != Cams[ActiveCam].Mode){ + bool startTransition = true; + + if(ReqMode == CCam::MODE_FIGHT_CAM || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) + startTransition = false; + if(ReqMode == CCam::MODE_FOLLOWPED && Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) + startTransition = false; + + if(!m_bWaitForInterpolToFinish && m_bLookingAtPlayer && m_uiTransitionState != 0){ + CVector playerDist; + playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x; + playerDist.y = FindPlayerPed()->GetPosition().y - GetPosition().y; + playerDist.z = FindPlayerPed()->GetPosition().z - GetPosition().z; + // if player is too far away, keep interpolating and don't transition + if(pTargetEntity && pTargetEntity->IsPed()){ + if(playerDist.Magnitude() > 17.5f && + (ReqMode == CCam::MODE_SYPHON || ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT)) + m_bWaitForInterpolToFinish = true; + } + } + if(m_bWaitForInterpolToFinish) + startTransition = false; + + if(startTransition){ + StartTransitionWhenNotFinishedInter(ReqMode); + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + } + }else if(ReqMode == CCam::MODE_FIXED && pTargetEntity != Cams[ActiveCam].CamTargetEntity && m_bPlayerIsInGarage){ + if(m_uiTransitionState != 0) + StartTransitionWhenNotFinishedInter(ReqMode); + else + StartTransition(ReqMode); + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + } + }else{ + // not following player + if(m_uiTransitionState == 0 && m_bStartInterScript && m_iTypeOfSwitch == INTERPOLATION){ + ReqMode = m_iModeToGoTo; + StartTransition(ReqMode); + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + }else if(m_uiTransitionState != 0 && m_bStartInterScript && m_iTypeOfSwitch == INTERPOLATION){ + ReqMode = m_iModeToGoTo; + StartTransitionWhenNotFinishedInter(ReqMode); + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + }else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT){ + m_uiTransitionState = 0; + m_vecDoingSpecialInterPolation = false; + Cams[ActiveCam].Mode = m_iModeToGoTo; + m_bJust_Switched = true; + Cams[ActiveCam].ResetStatics = true; + Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; + Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet; + Cams[ActiveCam].m_bCamLookingAtVector = m_bLookingAtVector; + Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition; + m_bJust_Switched = true; + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + CarZoomValueSmooth = CarZoomValue; + m_fPedZoomValueSmooth = m_fPedZoomValue; + } + } + + m_bStartInterScript = false; + + if(Cams[ActiveCam].CamTargetEntity == nil) + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + + // Ped visibility + if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() || + Cams[ActiveCam].Mode == CCam::MODE_FLYBY) + FindPlayerPed()->bIsVisible = false; + else + FindPlayerPed()->bIsVisible = true; + + if(!canUseObbeCam && WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) + Restore(); +} + +// What a mess! +void +CCamera::UpdateTargetEntity(void) +{ + bool enteringCar = false; // not on PS2 but only used as && !enteringCar so we can keep it + bool obbeCam = false; + + if(WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ + obbeCam = true; + if(m_iModeObbeCamIsInForCar == OBBE_COPCAR_WHEEL || m_iModeObbeCamIsInForCar == OBBE_COPCAR){ + if(FindPlayerPed()->GetPedState() != PED_ARRESTED) + obbeCam = false; + if(FindPlayerVehicle() == nil) + pTargetEntity = FindPlayerPed(); + } + } + + if((m_bLookingAtPlayer || obbeCam) && m_uiTransitionState == 0 || + pTargetEntity == nil || + m_bTargetJustBeenOnTrain){ + if(FindPlayerVehicle()) + pTargetEntity = FindPlayerVehicle(); + else{ + pTargetEntity = FindPlayerPed(); +#ifndef GTA_PS2_STUFF + // this keeps the camera on the player while entering cars + if(PLAYER->GetPedState() == PED_ENTER_CAR || + PLAYER->GetPedState() == PED_CARJACK || + PLAYER->GetPedState() == PED_OPEN_DOOR) + enteringCar = true; + + if(!enteringCar) + if(Cams[ActiveCam].CamTargetEntity != pTargetEntity) + Cams[ActiveCam].CamTargetEntity = pTargetEntity; +#endif + } + + bool cantOpen = true; + if(PLAYER && + PLAYER->m_pMyVehicle && + PLAYER->m_pMyVehicle->CanPedOpenLocks(PLAYER)) + cantOpen = false; + + if(PLAYER->GetPedState() == PED_ENTER_CAR && !cantOpen){ + if(!enteringCar && CarZoomIndicator != 0.0f){ + pTargetEntity = PLAYER->m_pMyVehicle; + if(PLAYER->m_pMyVehicle == nil) + pTargetEntity = PLAYER; + } + } + + if((PLAYER->GetPedState() == PED_CARJACK || PLAYER->GetPedState() == PED_OPEN_DOOR) && !cantOpen){ + if(!enteringCar && CarZoomIndicator != 0.0f) +#ifdef GTA_PS2_STUFF +// dunno if this has any amazing effects + { +#endif + pTargetEntity = PLAYER->m_pMyVehicle; + if(PLAYER->m_pMyVehicle == nil) + pTargetEntity = PLAYER; +#ifdef GTA_PS2_STUFF + } +#endif + } + + if(PLAYER->GetPedState() == PED_EXIT_CAR) + pTargetEntity = FindPlayerPed(); + if(PLAYER->GetPedState() == PED_DRAG_FROM_CAR) + pTargetEntity = FindPlayerPed(); + if(pTargetEntity->IsVehicle() && CarZoomIndicator != 0.0f && FindPlayerPed()->GetPedState() == PED_ARRESTED) + pTargetEntity = FindPlayerPed(); + } +} + +const float SOUND_DIST = 20.0f; + +void +CCamera::UpdateSoundDistances(void) +{ + CVector center, end; + CEntity *entity; + CColPoint colPoint; + float f; + int n; + + if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && + pTargetEntity->IsPed()) + center = GetPosition() + 0.5f*GetForward(); + else + center = GetPosition() + 5.0f*GetForward(); + + // check up + n = CTimer::GetFrameCounter() % 12; + if(n == 0){ + SoundDistUpAsReadOld = SoundDistUpAsRead; + if(CWorld::ProcessVerticalLine(center, center.z+SOUND_DIST, colPoint, entity, true, false, false, false, true, false, nil)) + SoundDistUpAsRead = colPoint.point.z - center.z; + else + SoundDistUpAsRead = SOUND_DIST; + } + f = (n + 1) / 6.0f; + SoundDistUp = (1.0f-f)*SoundDistUpAsReadOld + f*SoundDistUpAsRead; + + // check left + n = (CTimer::GetFrameCounter()+2) % 12; + if(n == 0){ + SoundDistLeftAsReadOld = SoundDistLeftAsRead; + end = center + SOUND_DIST*GetRight(); + if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true)) + SoundDistLeftAsRead = (colPoint.point - center).Magnitude(); + else + SoundDistLeftAsRead = SOUND_DIST; + } + f = (n + 1) / 6.0f; + SoundDistLeft = (1.0f-f)*SoundDistLeftAsReadOld + f*SoundDistLeftAsRead; + + // check right + // end = center - SOUND_DIST*GetRight(); // useless + n = (CTimer::GetFrameCounter()+4) % 12; + if(n == 0){ + SoundDistRightAsReadOld = SoundDistRightAsRead; + end = center - SOUND_DIST*GetRight(); + if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true)) + SoundDistRightAsRead = (colPoint.point - center).Magnitude(); + else + SoundDistRightAsRead = SOUND_DIST; + } + f = (n + 1) / 6.0f; + SoundDistRight = (1.0f-f)*SoundDistRightAsReadOld + f*SoundDistRightAsRead; +} + +void +CCamera::InitialiseCameraForDebugMode(void) +{ + if(FindPlayerVehicle()) + Cams[2].Source = FindPlayerVehicle()->GetPosition(); + else if(FindPlayerPed()) + Cams[2].Source = FindPlayerPed()->GetPosition(); + Cams[2].Alpha = 0.0f; + Cams[2].Beta = 0.0f; + Cams[2].Mode = CCam::MODE_DEBUG; +} + +void +CCamera::CamShake(float strength, float x, float y, float z) +{ + CVector Dist = Cams[ActiveCam].Source - CVector(x, y, z); + // a bit complicated... + float dist2d = Sqrt(SQR(Dist.x) + SQR(Dist.y)); + float dist3d = Sqrt(SQR(dist2d) + SQR(Dist.z)); + if(dist3d > 100.0f) dist3d = 100.0f; + if(dist3d < 0.0f) dist3d = 0.0f; + float mult = 1.0f - dist3d/100.0f; + + float curForce = mult*(m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - m_uiCamShakeStart)/1000.0f); + strength = mult*strength; + if(clamp(curForce, 0.0f, 2.0f) < strength){ + m_fCamShakeForce = strength; + m_uiCamShakeStart = CTimer::GetTimeInMilliseconds(); + } +} + +// This seems to be CCamera::CamShake(float) on PS2 +void +CamShakeNoPos(CCamera *cam, float strength) +{ + float curForce = cam->m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - cam->m_uiCamShakeStart)/1000.0f; + if(clamp(curForce, 0.0f, 2.0f) < strength){ + cam->m_fCamShakeForce = strength; + cam->m_uiCamShakeStart = CTimer::GetTimeInMilliseconds(); + } +} + + + +void +CCamera::TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller) +{ + bool doSwitch = true; + if(controller == CAMCONTROL_OBBE && WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT) + doSwitch = false; + if(doSwitch){ + WhoIsInControlOfTheCamera = controller; + if(target){ + if(mode == CCam::MODE_NONE){ + // Why are we checking the old entity? + if(pTargetEntity->IsPed()) + mode = CCam::MODE_FOLLOWPED; + else if(pTargetEntity->IsVehicle()) + mode = CCam::MODE_CAM_ON_A_STRING; + } + }else if(FindPlayerVehicle()) + target = FindPlayerVehicle(); + else + target = PLAYER; + + m_bLookingAtVector = false; + pTargetEntity = target; + m_iModeToGoTo = mode; + m_iTypeOfSwitch = typeOfSwitch; + m_bLookingAtPlayer = false; + m_bStartInterScript = true; + // FindPlayerPed(); // unused + } +} + +void +CCamera::TakeControlNoEntity(const CVector &position, int16 typeOfSwitch, int32 controller) +{ + bool doSwitch = true; + if(controller == CAMCONTROL_OBBE && WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT) + doSwitch = false; + if(doSwitch){ + WhoIsInControlOfTheCamera = controller; + m_bLookingAtVector = true; + m_bLookingAtPlayer = false; + m_iModeToGoTo = CCam::MODE_FIXED; + m_vecFixedModeVector = position; + m_iTypeOfSwitch = typeOfSwitch; + m_bStartInterScript = true; + } +} + +void +CCamera::TakeControlWithSpline(int16 typeOfSwitch) +{ + m_iModeToGoTo = CCam::MODE_FLYBY; + m_bLookingAtPlayer = false; + m_bLookingAtVector = false; + m_bcutsceneFinished = false; + m_iTypeOfSwitch = typeOfSwitch; + m_bStartInterScript = true; + + //FindPlayerPed(); // unused +}; + +void +CCamera::Restore(void) +{ + m_bLookingAtPlayer = true; + m_bLookingAtVector = false; + m_iTypeOfSwitch = INTERPOLATION; + m_bUseNearClipScript = false; + m_iModeObbeCamIsInForCar = OBBE_INVALID; + m_fPositionAlongSpline = 0.0; + m_bStartingSpline = false; + m_bScriptParametersSetForInterPol = false; + WhoIsInControlOfTheCamera = CAMCONTROL_GAME; + + if(FindPlayerVehicle()){ + m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING; + pTargetEntity = FindPlayerVehicle(); + }else{ + m_iModeToGoTo = CCam::MODE_FOLLOWPED; + pTargetEntity = PLAYER; + } + + if(PLAYER->GetPedState() == PED_ENTER_CAR || + PLAYER->GetPedState() == PED_CARJACK || + PLAYER->GetPedState() == PED_OPEN_DOOR){ + m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING; + pTargetEntity = PLAYER->m_pSeekTarget; + } + if(PLAYER->GetPedState() == PED_EXIT_CAR){ + m_iModeToGoTo = CCam::MODE_FOLLOWPED; + pTargetEntity = PLAYER; + } + + m_bUseScriptZoomValuePed = false; + m_bUseScriptZoomValueCar = false; + m_bStartInterScript = true; + m_bCameraJustRestored = true; +} + +void +CCamera::RestoreWithJumpCut(void) +{ + m_bRestoreByJumpCut = true; + m_bLookingAtPlayer = true; + m_bLookingAtVector = false; + m_iTypeOfSwitch = JUMP_CUT; + m_bUseNearClipScript = false; + m_iModeObbeCamIsInForCar = OBBE_INVALID; + m_fPositionAlongSpline = 0.0; + m_bStartingSpline = false; + m_bScriptParametersSetForInterPol = false; + WhoIsInControlOfTheCamera = CAMCONTROL_GAME; + m_bCameraJustRestored = true; + + if(FindPlayerVehicle()){ + m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING; + pTargetEntity = FindPlayerVehicle(); + }else{ + m_iModeToGoTo = CCam::MODE_FOLLOWPED; + pTargetEntity = PLAYER; + } + + if(PLAYER->GetPedState() == PED_ENTER_CAR || + PLAYER->GetPedState() == PED_CARJACK || + PLAYER->GetPedState() == PED_OPEN_DOOR){ + m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING; + pTargetEntity = PLAYER->m_pSeekTarget; + } + if(PLAYER->GetPedState() == PED_EXIT_CAR){ + m_iModeToGoTo = CCam::MODE_FOLLOWPED; + pTargetEntity = PLAYER; + } + + m_bUseScriptZoomValuePed = false; + m_bUseScriptZoomValueCar = false; +} + +void +CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffSet) +{ + m_vecFixedModeSource = Source; + m_vecFixedModeUpOffSet = UpOffSet; +} + + + +/* + * On PS2 the transition happens between Cams[1] and Cams[2]. + * On PC the whole system has been changed. + */ +void +CCamera::StartTransition(int16 newMode) +{ + bool foo = false; + bool switchSyphonMode = false; + bool switchPedToCar = false; + bool switchPedMode = false; + bool switchFromFixed = false; + bool switch1stPersonToVehicle = false; + float betaOffset, targetBeta, camBeta, deltaBeta; + int door; + bool vehicleVertical; + +// missing on PS2 + m_bItsOkToLookJustAtThePlayer = false; + m_fFractionInterToStopMovingTarget = 0.25f; + m_fFractionInterToStopCatchUpTarget = 0.75f; + + if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT || + Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || + Cams[ActiveCam].Mode == CCam::MODE_SYPHON || + Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON){ + if(newMode == CCam::MODE_SYPHON_CRIM_IN_FRONT || + newMode == CCam::MODE_FOLLOWPED || + newMode == CCam::MODE_SYPHON || + newMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) + m_bItsOkToLookJustAtThePlayer = true; + if(newMode == CCam::MODE_CAM_ON_A_STRING) + switchPedToCar = true; + } +// + + if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT && newMode == CCam::MODE_SYPHON) + switchSyphonMode = true; + if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED) + switchPedMode = true; + if(Cams[ActiveCam].Mode == CCam::MODE_FIXED) + switchFromFixed = true; + + m_bUseTransitionBeta = false; + + if((Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) && + pTargetEntity->IsPed()){ + float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI; + ((CPed*)pTargetEntity)->m_fRotationCur = angle; + ((CPed*)pTargetEntity)->m_fRotationDest = angle; + } + +/* // PS2 + ActiveCam = (ActiveCam+1)%2; + Cams[ActiveCam].Init(); + Cams[ActiveCam].Mode = newMode; + */ + + Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; + Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet; + Cams[ActiveCam].m_bCamLookingAtVector = m_bLookingAtVector; + + if(newMode == CCam::MODE_SNIPER || + newMode == CCam::MODE_ROCKETLAUNCHER || + newMode == CCam::MODE_M16_1STPERSON || + newMode == CCam::MODE_SNIPER_RUNABOUT || + newMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + newMode == CCam::MODE_1STPERSON_RUNABOUT || + newMode == CCam::MODE_M16_1STPERSON_RUNABOUT || + newMode == CCam::MODE_FIGHT_CAM_RUNABOUT || + newMode == CCam::MODE_HELICANNON_1STPERSON) + Cams[ActiveCam].Alpha = 0.0f; + + // PS2 also copies values to ActiveCam here + switch(Cams[ActiveCam].Mode) + case CCam::MODE_SNIPER_RUNABOUT: + case CCam::MODE_ROCKETLAUNCHER_RUNABOUT: + case CCam::MODE_1STPERSON_RUNABOUT: + case CCam::MODE_M16_1STPERSON_RUNABOUT: + case CCam::MODE_FIGHT_CAM_RUNABOUT: + if(newMode == CCam::MODE_CAM_ON_A_STRING || newMode == CCam::MODE_BEHINDBOAT) + switch1stPersonToVehicle = true; + + switch(newMode){ + case CCam::MODE_BEHINDCAR: + Cams[ActiveCam].BetaSpeed = 0.0f; + break; + + case CCam::MODE_FOLLOWPED: + // Getting out of vehicle normally + betaOffset = DEGTORAD(55.0f); + if(m_bJustCameOutOfGarage){ + m_bUseTransitionBeta = true; +/* + // weird logic... + if(CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; + else if(Cams[ActiveCam].Front.x != 0.0f && Cams[ActiveCam].Front.y != 0.0f) // && is wrong here + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; + else + Cams[ActiveCam].m_fTransitionBeta = 0.0f; +*/ + // this is better: + if(Cams[ActiveCam].Front.x != 0.0f || Cams[ActiveCam].Front.y != 0.0f) + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; + else + Cams[ActiveCam].m_fTransitionBeta = 0.0f; + } + if(m_bTargetJustCameOffTrain) + m_bCamDirectlyInFront = true; + if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING) + break; + m_bUseTransitionBeta = true; + vehicleVertical = false; + if(((CPed*)pTargetEntity)->m_carInObjective && + ((CPed*)pTargetEntity)->m_carInObjective->GetForward().x == 0.0f && + ((CPed*)pTargetEntity)->m_carInObjective->GetForward().y == 0.0f) + vehicleVertical = true; + if(vehicleVertical){ + Cams[ActiveCam].m_fTransitionBeta = 0.0f; + break; + } + camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); + if(((CPed*)pTargetEntity)->m_carInObjective) + targetBeta = CGeneral::GetATanOfXY(((CPed*)pTargetEntity)->m_carInObjective->GetForward().x, ((CPed*)pTargetEntity)->m_carInObjective->GetForward().y); + else + targetBeta = camBeta; + deltaBeta = targetBeta - camBeta; + while(deltaBeta >= PI) deltaBeta -= 2*PI; + while(deltaBeta < -PI) deltaBeta += 2*PI; + deltaBeta = Abs(deltaBeta); + + door = FindPlayerPed()->m_vehEnterType; + if(deltaBeta > HALFPI){ + if(((CPed*)pTargetEntity)->m_carInObjective){ + if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){ + if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) + betaOffset = -DEGTORAD(95.0f); + }else{ + if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) + betaOffset = -DEGTORAD(95.0f); + } + } + Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset; + }else{ + if(((CPed*)pTargetEntity)->m_carInObjective){ + if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){ + if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) + betaOffset = -DEGTORAD(55.0f); + else if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) + betaOffset = DEGTORAD(95.0f); + }else{ + if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) + betaOffset = -DEGTORAD(55.0f); + else if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) + betaOffset = DEGTORAD(95.0f); + } + } + Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset + PI; + } + break; + + case CCam::MODE_SNIPER: + case CCam::MODE_ROCKETLAUNCHER: + case CCam::MODE_M16_1STPERSON: + case CCam::MODE_SNIPER_RUNABOUT: + case CCam::MODE_ROCKETLAUNCHER_RUNABOUT: + case CCam::MODE_1STPERSON_RUNABOUT: + case CCam::MODE_M16_1STPERSON_RUNABOUT: + case CCam::MODE_FIGHT_CAM_RUNABOUT: + case CCam::MODE_HELICANNON_1STPERSON: + if(FindPlayerVehicle()) + Cams[ActiveCam].Beta = Atan2(FindPlayerVehicle()->GetForward().x, FindPlayerVehicle()->GetForward().y); + else + Cams[ActiveCam].Beta = Atan2(PLAYER->GetForward().x, PLAYER->GetForward().y); + break; + + case CCam::MODE_SYPHON: + Cams[ActiveCam].Alpha = 0.0f; + Cams[ActiveCam].AlphaSpeed = 0.0f; + break; + + case CCam::MODE_CAM_ON_A_STRING: + // Get into vehicle + betaOffset = DEGTORAD(57.0f); + if(!m_bLookingAtPlayer || m_bJustCameOutOfGarage) + break; + m_bUseTransitionBeta = true; + targetBeta = CGeneral::GetATanOfXY(pTargetEntity->GetForward().x, pTargetEntity->GetForward().y); + camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); + deltaBeta = targetBeta - camBeta; + while(deltaBeta >= PI) deltaBeta -= 2*PI; + while(deltaBeta < -PI) deltaBeta += 2*PI; + deltaBeta = Abs(deltaBeta); + // switchFromFixed logic again here, skipped + if(switchFromFixed){ + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); + break; + } + + door = FindPlayerPed()->m_vehEnterType; + if(deltaBeta > HALFPI){ + if(((CVehicle*)pTargetEntity)->IsUpsideDown()){ + if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice + betaOffset = -DEGTORAD(57.0f); + }else{ + if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) + betaOffset = -DEGTORAD(57.0f); + } + Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset + PI; + }else{ + if(((CVehicle*)pTargetEntity)->IsUpsideDown()){ + if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) + betaOffset = -DEGTORAD(57.0f); + else if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) + betaOffset = DEGTORAD(57.0f); + }else{ + if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) + betaOffset = -DEGTORAD(57.0f); + else if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) + betaOffset = DEGTORAD(57.0f); + } + Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset; + } + break; + + case CCam::MODE_BEHINDBOAT: + Cams[ActiveCam].BetaSpeed = 0.0f; + break; + + case CCam::MODE_PED_DEAD_BABY: + Cams[ActiveCam].Alpha = DEGTORAD(15.0f); + break; + + case CCam::MODE_FIGHT_CAM: + Cams[ActiveCam].Beta = 0.0f; + Cams[ActiveCam].BetaSpeed = 0.0f; + Cams[ActiveCam].Alpha = 0.0f; + Cams[ActiveCam].AlphaSpeed = 0.0f; + break; + } + + Cams[ActiveCam].Init(); + Cams[ActiveCam].Mode = newMode; + + m_uiTransitionDuration = 1350; + if(switchSyphonMode) + m_uiTransitionDuration = 1800; + else if(switchPedMode) + m_uiTransitionDuration = 750; +// not on PS2 + else if(switchPedToCar){ + m_fFractionInterToStopMovingTarget = 0.2f; + m_fFractionInterToStopCatchUpTarget = 0.8f; + m_uiTransitionDuration = 950; + }else if(switchFromFixed){ + m_fFractionInterToStopMovingTarget = 0.05f; + m_fFractionInterToStopCatchUpTarget = 0.95f; + }else if(switch1stPersonToVehicle){ + m_fFractionInterToStopMovingTarget = 0.0f; + m_fFractionInterToStopCatchUpTarget = 1.0f; + m_uiTransitionDuration = 1; + }else + m_uiTransitionDuration = 1350; // already set above +// + m_uiTransitionState = 1; + m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds(); + m_uiTransitionJUSTStarted = 1; +// PS2 returns here + if(m_vecDoingSpecialInterPolation){ + m_cvecStartingSourceForInterPol = SourceDuringInter; + m_cvecStartingTargetForInterPol = TargetDuringInter; + m_cvecStartingUpForInterPol = UpDuringInter; + m_fStartingAlphaForInterPol = m_fAlphaDuringInterPol; + m_fStartingBetaForInterPol = m_fBetaDuringInterPol; + }else{ + m_cvecStartingSourceForInterPol = Cams[ActiveCam].Source; + m_cvecStartingTargetForInterPol = Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter; + m_cvecStartingUpForInterPol = Cams[ActiveCam].Up; + m_fStartingAlphaForInterPol = Cams[ActiveCam].m_fTrueAlpha; + m_fStartingBetaForInterPol = Cams[ActiveCam].m_fTrueBeta; + } + Cams[ActiveCam].m_bCamLookingAtVector = m_bLookingAtVector; + Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; + Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; + Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet; + Cams[ActiveCam].Mode = newMode; // already done above + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + m_uiTransitionState = 1; // these three already done above + m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds(); + m_uiTransitionJUSTStarted = 1; + m_fStartingFOVForInterPol = Cams[ActiveCam].FOV; + m_cvecSourceSpeedAtStartInter = Cams[ActiveCam].m_cvecSourceSpeedOverOneFrame; + m_cvecTargetSpeedAtStartInter = Cams[ActiveCam].m_cvecTargetSpeedOverOneFrame; + m_cvecUpSpeedAtStartInter = Cams[ActiveCam].m_cvecUpOverOneFrame; + m_fAlphaSpeedAtStartInter = Cams[ActiveCam].m_fAlphaSpeedOverOneFrame; + m_fBetaSpeedAtStartInter = Cams[ActiveCam].m_fBetaSpeedOverOneFrame; + m_fFOVSpeedAtStartInter = Cams[ActiveCam].m_fFovSpeedOverOneFrame; + Cams[ActiveCam].ResetStatics = true; + if(!m_bLookingAtPlayer && m_bScriptParametersSetForInterPol){ + m_fFractionInterToStopMovingTarget = m_fScriptPercentageInterToStopMoving; + m_fFractionInterToStopCatchUpTarget = m_fScriptPercentageInterToCatchUp; + m_uiTransitionDuration = m_fScriptTimeForInterPolation; + } +} + +void +CCamera::StartTransitionWhenNotFinishedInter(int16 mode) +{ + m_vecDoingSpecialInterPolation = true; + StartTransition(mode); +} + +void +CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up, float &FOV) +{ + SourceDuringInter = source; + TargetDuringInter = target; + UpDuringInter = up; + FOVDuringInter = FOV; + CVector Dist = source - TargetDuringInter; + float DistOnGround = Dist.Magnitude2D(); + m_fBetaDuringInterPol = CGeneral::GetATanOfXY(Dist.x, Dist.y); + m_fAlphaDuringInterPol = CGeneral::GetATanOfXY(DistOnGround, Dist.z); +} + + + +void +CCamera::SetWideScreenOn(void) +{ + m_WideScreenOn = true; +} + +void +CCamera::SetWideScreenOff(void) +{ + m_bWantsToSwitchWidescreenOff = m_WideScreenOn; +} + +void +CCamera::ProcessWideScreenOn(void) +{ + if(m_bWantsToSwitchWidescreenOff){ + m_bWantsToSwitchWidescreenOff = false; + m_WideScreenOn = false; + m_ScreenReductionPercentage = 0.0f; + m_fFOV_Wide_Screen = 0.0f; + m_fWideScreenReductionAmount = 0.0f; + }else{ + m_fFOV_Wide_Screen = 0.3f*Cams[ActiveCam].FOV; + m_fWideScreenReductionAmount = 1.0f; + m_ScreenReductionPercentage = 30.0f; + } +} + +void +CCamera::DrawBordersForWideScreen(void) +{ + if(m_BlurType == MBLUR_NONE || m_BlurType == MBLUR_NORMAL) + SetMotionBlurAlpha(80); + + CSprite2d::DrawRect( + CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f, + SCREEN_WIDTH, 0.0f), + CRGBA(0, 0, 0, 255)); + + CSprite2d::DrawRect( + CRect(0.0f, SCREEN_HEIGHT, + SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f), + CRGBA(0, 0, 0, 255)); +} + -WRAPPER void CCamera::CamShake(float strength, float x, float y, float z) { EAXJMP(0x46B200); } -WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); } -WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); } -WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); } -WRAPPER void CamShakeNoPos(CCamera*, float) { EAXJMP(0x46B100); } -WRAPPER void CCamera::TakeControl(CEntity*, int16, int16, int32) { EAXJMP(0x471500); } -WRAPPER void CCamera::TakeControlNoEntity(const CVector&, int16, int32) { EAXJMP(0x4715B0); } -WRAPPER void CCamera::Init(void) { EAXJMP(0x46BAD0); } -WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); } -WRAPPER void CCamera::LoadPathSplines(int file) { EAXJMP(0x46D1D0); } -WRAPPER void CCamera::RestoreWithJumpCut(void) { EAXJMP(0x46FAE0); }; -WRAPPER void CCamera::SetPercentAlongCutScene(float) { EAXJMP(0x46FE20); }; -WRAPPER void CCamera::SetParametersForScriptInterpolation(float, float, int32) { EAXJMP(0x46FDE0); } bool -CCamera::GetFading() +CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) +{ + CVehicle *veh; + uint32 t = time; // no annoying compiler warnings + CVector fwd; + + if(obbeMode < 0) + return true; + switch(obbeMode){ + case OBBE_WHEEL: + veh = FindPlayerVehicle(); + if(veh == nil){ + if(CTimer::GetTimeInMilliseconds() > t+5000) + return true; + SetNearClipScript(0.6f); + return false; + } + if(veh->IsBoat() || veh->GetModelIndex() == MI_RHINO) + return true; + if(CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)){ + if(CTimer::GetTimeInMilliseconds() > t+5000) + return true; + SetNearClipScript(0.6f); + return false; + } + return true; + case OBBE_1: + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return true; + if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + // too close + if(fwd.Magnitude() < 1.6f) + return true; + return false; + } + return true; + case OBBE_2: + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return true; + if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + if(fwd.Magnitude() < 2.0f) + // very close, fix near clip + SetNearClipScript(max(fwd.Magnitude()*0.5f, 0.05f)); + // too far and driving away from cam + if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + // too close + if(fwd.Magnitude() < 1.6f) + return true; + return false; + } + return true; + case OBBE_3: + if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + } + return true; + case OBBE_1STPERSON: + return CTimer::GetTimeInMilliseconds() > t+3000; + case OBBE_5: + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return true; + if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + } + return true; + case OBBE_ONSTRING: + return CTimer::GetTimeInMilliseconds() > t+3000; + case OBBE_COPCAR: + return CTimer::GetTimeInMilliseconds() > t+2000 && !FindPlayerVehicle()->GetIsOnScreen(); + case OBBE_COPCAR_WHEEL: + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return true; + if(CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)){ + if(CTimer::GetTimeInMilliseconds() > t+1000) + return true; + SetNearClipScript(0.6f); + return false; + } + return true; + + // Ped modes + case OBBE_9: + if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + } + return true; + case OBBE_10: + if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + } + return true; + case OBBE_11: + if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 25.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + } + return true; + case OBBE_12: + if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + } + return true; + case OBBE_13: + return CTimer::GetTimeInMilliseconds() > t+5000; + default: + return false; + } +} + +bool +CCamera::TryToStartNewCamMode(int obbeMode) +{ + CVehicle *veh; + CVector target, camPos, playerSpeed, fwd; + float ground; + bool foundGround; + int i; + + if(obbeMode < 0) + return true; + switch(obbeMode){ + case OBBE_WHEEL: + veh = FindPlayerVehicle(); + if(veh == nil || veh->IsBoat() || veh->GetModelIndex() == MI_RHINO) + return false; + target = Multiply3x3(FindPlayerVehicle()->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); + target += FindPlayerVehicle()->GetPosition(); + if(!CWorld::GetIsLineOfSightClear(veh->GetPosition(), target, true, false, false, false, false, false, false)) + return false; + TakeControl(veh, CCam::MODE_WHEELCAM, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_1: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 20.0f*playerSpeed; + camPos += 3.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f); + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return false; + + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 1.5f; + else{ + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z-5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 1.5f; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + fwd.z = 0.0f; + // too far and driving away from cam + if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return false; + // too close + if(fwd.Magnitude() < 1.6f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_2: + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return false; + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 16.0f*playerSpeed; + camPos += 2.5f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f); + + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + else{ + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z-5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + fwd.z = 0.0f; + // too far and driving away from cam + if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return false; + // too close + if(fwd.Magnitude() < 1.6f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_3: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 30.0f*playerSpeed; + camPos += 8.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f); + + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_1STPERSON: + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_5: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 30.0f*playerSpeed; + camPos += 6.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f); + + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 3.5f; + else{ + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z-5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 3.5f; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_ONSTRING: + TakeControl(FindPlayerEntity(), CCam::MODE_CAM_ON_A_STRING, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_COPCAR: + if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) + return false; + if(FindPlayerVehicle() == nil) + return false; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return false; + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + veh = CPools::GetVehiclePool()->GetSlot(i); + if(veh && veh->IsCar() && veh != FindPlayerVehicle() && veh->bIsLawEnforcer){ + float dx = veh->GetPosition().x - FindPlayerCoors().x; + float dy = veh->GetPosition().y - FindPlayerCoors().y; + float dist = (veh->GetPosition() - FindPlayerCoors()).Magnitude(); + if(dist < 30.0f){ + if(dx*FindPlayerVehicle()->GetForward().x + dy*FindPlayerVehicle()->GetForward().y < 0.0f && + veh->GetForward().x*FindPlayerVehicle()->GetForward().x + veh->GetForward().y*FindPlayerVehicle()->GetForward().y > 0.8f){ + TakeControl(veh, CCam::MODE_CAM_ON_A_STRING, JUMP_CUT, CAMCONTROL_OBBE); + return true; + } + } + } + } + return false; + case OBBE_COPCAR_WHEEL: + if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) + return false; + if(FindPlayerVehicle() == nil) + return false; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return false; + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + veh = CPools::GetVehiclePool()->GetSlot(i); + if(veh && veh->IsCar() && veh != FindPlayerVehicle() && veh->bIsLawEnforcer){ + float dx = veh->GetPosition().x - FindPlayerCoors().x; + float dy = veh->GetPosition().y - FindPlayerCoors().y; + float dist = (veh->GetPosition() - FindPlayerCoors()).Magnitude(); + if(dist < 30.0f){ + if(dx*FindPlayerVehicle()->GetForward().x + dy*FindPlayerVehicle()->GetForward().y < 0.0f && + veh->GetForward().x*FindPlayerVehicle()->GetForward().x + veh->GetForward().y*FindPlayerVehicle()->GetForward().y > 0.8f){ + target = Multiply3x3(veh->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); + target += veh->GetPosition(); + if(!CWorld::GetIsLineOfSightClear(veh->GetPosition(), target, true, false, false, false, false, false, false)) + return false; + TakeControl(veh, CCam::MODE_WHEELCAM, JUMP_CUT, CAMCONTROL_OBBE); + return true; + } + } + } + } + return false; + + case OBBE_9: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 15.0f*playerSpeed; + camPos += CVector(2.0f, 1.0f, 0.0f); + + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + else{ + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z-5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_10: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 5.0f*playerSpeed; + camPos += CVector(2.0f, 1.0f, 0.5f); + + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_11: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 20.0f*playerSpeed; + camPos += CVector(2.0f, 1.0f, 20.0f); + + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_12: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 5.0f*playerSpeed; + camPos += CVector(2.0f, 1.0f, 10.5f); + + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_13: +#ifdef FIX_BUGS + TakeControl(FindPlayerEntity(), CCam::MODE_TOP_DOWN_PED, JUMP_CUT, CAMCONTROL_OBBE); +#else + TakeControl(FindPlayerEntity(), CCam::MODE_TOPDOWN, JUMP_CUT, CAMCONTROL_OBBE); +#endif + return true; + default: + return false; + } +} + +static int32 SequenceOfCams[16] = { + OBBE_WHEEL, OBBE_COPCAR, OBBE_3, OBBE_1, OBBE_3, OBBE_COPCAR_WHEEL, + OBBE_2, OBBE_3, OBBE_COPCAR_WHEEL, OBBE_COPCAR, OBBE_2, OBBE_3, + OBBE_5, OBBE_3, + OBBE_ONSTRING // actually unused... +}; + +void +CCamera::ProcessObbeCinemaCameraCar(void) +{ + static int OldMode = -1; + static int32 TimeForNext = 0; + int i = 0; + + if(!bDidWeProcessAnyCinemaCam){ + OldMode = -1; + CHud::SetHelpMessage(TheText.Get("CINCAM"), true); + } + + if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCams[OldMode], TimeForNext)){ + // This is very strange code... + for(OldMode = (OldMode+1) % 14; + !TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14; + OldMode = (OldMode+1) % 14) + i++; + TimeForNext = CTimer::GetTimeInMilliseconds(); + if(i >= 14){ + OldMode = 14; + TryToStartNewCamMode(SequenceOfCams[14]); + } + } + + m_iModeObbeCamIsInForCar = OldMode; + bDidWeProcessAnyCinemaCam = true; +} + +static int32 SequenceOfPedCams[5] = { OBBE_9, OBBE_10, OBBE_11, OBBE_12, OBBE_13 }; + +void +CCamera::ProcessObbeCinemaCameraPed(void) +{ + // static bool bObbePedProcessed = false; // unused + static int PedOldMode = -1; + static int32 PedTimeForNext = 0; + + if(!bDidWeProcessAnyCinemaCam) + PedOldMode = -1; + + if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfPedCams[PedOldMode], PedTimeForNext)){ + for(PedOldMode = (PedOldMode+1) % 5; + !TryToStartNewCamMode(SequenceOfPedCams[PedOldMode]); + PedOldMode = (PedOldMode+1) % 5); + PedTimeForNext = CTimer::GetTimeInMilliseconds(); + } + bDidWeProcessAnyCinemaCam = true; +} + +void +CCamera::DontProcessObbeCinemaCamera(void) +{ + bDidWeProcessAnyCinemaCam = false; +} + + +void +CCamera::LoadTrainCamNodes(char const *name) +{ + CFileMgr::SetDir("data"); + + char token[16] = { 0 }; + char filename[16] = { 0 }; + uint8 *buf; + int bufpos = 0; + int field = 0; + int tokpos = 0; + char c; + int i; + int len; + + strcpy(filename, name); + len = strlen(filename); + filename[len] = '.'; + filename[len+1] = 'd'; + filename[len+2] = 'a'; + filename[len+3] = 't'; + + m_uiNumberOfTrainCamNodes = 0; + + buf = new uint8[20000]; + len = CFileMgr::LoadFile(filename, buf, 20000, "r"); + + for(i = 0; i < MAX_NUM_OF_NODES; i++){ + m_arrTrainCamNode[i].m_cvecPointToLookAt = CVector(0.0f, 0.0f, 0.0f); + m_arrTrainCamNode[i].m_cvecMinPointInRange = CVector(0.0f, 0.0f, 0.0f); + m_arrTrainCamNode[i].m_cvecMaxPointInRange = CVector(0.0f, 0.0f, 0.0f); + m_arrTrainCamNode[i].m_fDesiredFOV = 0.0f; + m_arrTrainCamNode[i].m_fNearClip = 0.0f; + } + + while(bufpos <= len){ + c = buf[bufpos]; + switch(c){ + case '-': + case '.': + case '0': case '1': case '2': case '3': case '4': + case '5': case '6': case '7': case '8': case '9': +// case '10': case '11': case '12': case '13': // ahem... + token[tokpos++] = c; + bufpos++; + break; + + case ',': + case ';': // game has the code for this duplicated but we handle both under the same case + switch((field+14)%14){ + case 0: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecCamPosition.x = atof(token); + break; + case 1: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecCamPosition.y = atof(token); + break; + case 2: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecCamPosition.z = atof(token); + break; + case 3: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecPointToLookAt.x = atof(token); + break; + case 4: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecPointToLookAt.y = atof(token); + break; + case 5: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecPointToLookAt.z = atof(token); + break; + case 6: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMinPointInRange.x = atof(token); + break; + case 7: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMinPointInRange.y = atof(token); + break; + case 8: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMinPointInRange.z = atof(token); + break; + case 9: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMaxPointInRange.x = atof(token); + break; + case 10: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMaxPointInRange.y = atof(token); + break; + case 11: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMaxPointInRange.z = atof(token); + break; + case 12: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_fDesiredFOV = atof(token); + break; + case 13: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_fNearClip = atof(token); + m_uiNumberOfTrainCamNodes++; + break; + } + field++; + bufpos++; + memset(token, 0, sizeof(token)); + tokpos = 0; + break; + + default: + bufpos++; + break; + } + } + + delete[] buf; + CFileMgr::SetDir(""); +} + +void +CCamera::Process_Train_Camera_Control(void) +{ + bool found = false; + CTrain *target = (CTrain*)pTargetEntity; + m_bUseSpecialFovTrain = true; + static bool OKtoGoBackToNodeCam = true; // only ever set to true + uint32 i; + + if(target->m_nTrackId == TRACK_ELTRAIN && !m_bAboveGroundTrainNodesLoaded){ + m_bAboveGroundTrainNodesLoaded = true; + m_bBelowGroundTrainNodesLoaded = false; + LoadTrainCamNodes("Train"); + m_uiTimeLastChange = CTimer::GetTimeInMilliseconds(); + OKtoGoBackToNodeCam = true; + m_iCurrentTrainCamNode = 0; + } + if(target->m_nTrackId == TRACK_SUBWAY && !m_bBelowGroundTrainNodesLoaded){ + m_bBelowGroundTrainNodesLoaded = true; + m_bAboveGroundTrainNodesLoaded = false; + LoadTrainCamNodes("Train2"); + m_uiTimeLastChange = CTimer::GetTimeInMilliseconds(); + OKtoGoBackToNodeCam = true; + m_iCurrentTrainCamNode = 0; + } + + m_bTargetJustBeenOnTrain = true; + uint32 node = m_iCurrentTrainCamNode; + for(i = 0; i < m_uiNumberOfTrainCamNodes && !found; i++){ + if(target->IsWithinArea(m_arrTrainCamNode[node].m_cvecMinPointInRange.x, + m_arrTrainCamNode[node].m_cvecMinPointInRange.y, + m_arrTrainCamNode[node].m_cvecMinPointInRange.z, + m_arrTrainCamNode[node].m_cvecMaxPointInRange.x, + m_arrTrainCamNode[node].m_cvecMaxPointInRange.y, + m_arrTrainCamNode[node].m_cvecMaxPointInRange.z)){ + m_iCurrentTrainCamNode = node; + found = true; + } + node++; + if(node >= m_uiNumberOfTrainCamNodes) + node = 0; + } + + if(found){ + SetWideScreenOn(); + if(DotProduct(((CTrain*)pTargetEntity)->GetMoveSpeed(), pTargetEntity->GetForward()) < 0.001f){ + TakeControl(FindPlayerPed(), CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT); + if(target->Doors[0].IsFullyOpen()) + SetWideScreenOff(); + }else{ + SetCamPositionForFixedMode(m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecCamPosition, CVector(0.0f, 0.0f, 0.0f)); + if(m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecPointToLookAt.x == 999.0f && + m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecPointToLookAt.y == 999.0f && + m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecPointToLookAt.z == 999.0f) + TakeControl(target, CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT); + else + TakeControlNoEntity(m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecPointToLookAt, JUMP_CUT, CAMCONTROL_SCRIPT); + RwCameraSetNearClipPlane(Scene.camera, m_arrTrainCamNode[m_iCurrentTrainCamNode].m_fNearClip); + } + }else{ + if(DotProduct(((CTrain*)pTargetEntity)->GetMoveSpeed(), pTargetEntity->GetForward()) < 0.001f){ + TakeControl(FindPlayerPed(), CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT); + if(target->Doors[0].IsFullyOpen()) + SetWideScreenOff(); + } + } +} + + + +void +CCamera::LoadPathSplines(int file) +{ + bool reading = true; + char c, token[32] = { 0 }; + int i, j, n; + + n = 0; + + for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++) + for(j = 0; j < CCamPathSplines::MAXPATHLENGTH; j++) + m_arrPathArray[i].m_arr_PathData[j] = 0.0f; + + m_bStartingSpline = false; + + i = 0; + j = 0; + while(reading){ + CFileMgr::Read(file, &c, 1); + switch(c){ + case '\0': + reading = false; + break; + + case '+': case '-': case '.': + case '0': case '1': case '2': case '3': case '4': + case '5': case '6': case '7': case '8': case '9': + case 'e': case 'E': + token[n++] = c; + break; + + case ',': +#ifdef FIX_BUGS + if(i < MAX_NUM_OF_SPLINETYPES && j < CCamPathSplines::MAXPATHLENGTH) +#endif + m_arrPathArray[i].m_arr_PathData[j] = atof(token); + j++; + memset(token, 0, 32); + n = 0; + break; + + case ';': +#ifdef FIX_BUGS + if(i < MAX_NUM_OF_SPLINETYPES && j < CCamPathSplines::MAXPATHLENGTH) +#endif + m_arrPathArray[i].m_arr_PathData[j] = atof(token); + i++; + j = 0; + memset(token, 0, 32); + n = 0; + } + } +} + +void +CCamera::FinishCutscene(void) +{ + SetPercentAlongCutScene(100.0f); + m_fPositionAlongSpline = 1.0f; + m_bcutsceneFinished = true; +} + +uint32 +CCamera::GetCutSceneFinishTime(void) +{ + int cam = ActiveCam; + if (Cams[cam].Mode == CCam::MODE_FLYBY) + return Cams[cam].m_uiFinishTime; + cam = (cam + 1) % 2; + if (Cams[cam].Mode == CCam::MODE_FLYBY) + return Cams[cam].m_uiFinishTime; + + return 0; +} + +void +CCamera::SetCamCutSceneOffSet(const CVector &pos) +{ + m_vecCutSceneOffset = pos; +}; + +void +CCamera::SetPercentAlongCutScene(float percent) +{ + if(Cams[ActiveCam].Mode == CCam::MODE_FLYBY) + Cams[ActiveCam].m_fTimeElapsedFloat = percent/100.0f * Cams[ActiveCam].m_uiFinishTime; + else if(Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FLYBY) + Cams[(ActiveCam+1)%2].m_fTimeElapsedFloat = percent/100.0f * Cams[(ActiveCam+1)%2].m_uiFinishTime; +} + +void +CCamera::SetParametersForScriptInterpolation(float stopMoving, float catchUp, int32 time) +{ + m_fScriptPercentageInterToStopMoving = stopMoving * 0.01f; + m_fScriptPercentageInterToCatchUp = catchUp * 0.01f; + m_fScriptTimeForInterPolation = time; + m_bScriptParametersSetForInterPol = true; +} + +void +CCamera::SetZoomValueFollowPedScript(int16 dist) +{ + switch (dist) { + case 0: m_fPedZoomValueScript = 0.25f; break; + case 1: m_fPedZoomValueScript = 1.5f; break; + case 2: m_fPedZoomValueScript = 2.9f; break; + default: m_fPedZoomValueScript = m_fPedZoomValueScript; break; + } + + m_bUseScriptZoomValuePed = true; +} + +void +CCamera::SetZoomValueCamStringScript(int16 dist) +{ + switch (dist) { + case 0: m_fCarZoomValueScript = 0.05f; break; + case 1: m_fCarZoomValueScript = 1.9f; break; + case 2: m_fCarZoomValueScript = 3.9f; break; + default: m_fCarZoomValueScript = m_fCarZoomValueScript; break; + } + + m_bUseScriptZoomValueCar = true; +} + +void +CCamera::SetNearClipScript(float clip) +{ + m_fNearClipScript = clip; + m_bUseNearClipScript = true; +} + + + +void +CCamera::ProcessFade(void) +{ + float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStarted)/1000.0f; + // Why even set CDraw::FadeValue if m_fFLOATingFade sets it anyway? + if(m_bFading){ + if(m_iFadingDirection == FADE_IN){ + if(m_fTimeToFadeOut != 0.0f){ + m_fFLOATingFade = 255.0f - 255.0f*fade/m_fTimeToFadeOut; + if(m_fFLOATingFade <= 0.0f){ + m_bFading = false; + CDraw::FadeValue = 0; + m_fFLOATingFade = 0.0f; + } + }else{ + m_bFading = false; + CDraw::FadeValue = 0; + m_fFLOATingFade = 0.0f; + } + }else if(m_iFadingDirection == FADE_OUT){ + if(m_fTimeToFadeOut != 0.0f){ + m_fFLOATingFade = 255.0f*fade/m_fTimeToFadeOut; + if(m_fFLOATingFade >= 255.0f){ + m_bFading = false; + CDraw::FadeValue = 255; + m_fFLOATingFade = 255.0f; + } + }else{ + m_bFading = false; + CDraw::FadeValue = 255; + m_fFLOATingFade = 255.0f; + } + } + CDraw::FadeValue = m_fFLOATingFade; + } +} + +void +CCamera::ProcessMusicFade(void) +{ + float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStartedMusic)/1000.0f; + if(m_bMusicFading){ + if(m_iMusicFadingDirection == FADE_IN){ + if(m_fTimeToFadeMusic == 0.0f) + m_fTimeToFadeMusic = 1.0f; + + m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic; + if(m_fFLOATingFadeMusic > 255.0f){ + m_bMusicFading = false; + m_fFLOATingFadeMusic = 0.0f; + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); + }else{ + DMAudio.SetEffectsFadeVol(m_fFLOATingFadeMusic/255.0f * 127); + DMAudio.SetMusicFadeVol(m_fFLOATingFadeMusic/255.0f * 127); + } + }else if(m_iMusicFadingDirection == FADE_OUT){ + if(m_fTimeToFadeMusic == 0.0f) + m_fTimeToFadeMusic = 1.0f; + + if(m_bMoveCamToAvoidGeom || StillToFadeOut){ + m_fFLOATingFadeMusic = 256.0f; + m_bMoveCamToAvoidGeom = false; + }else + m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic; + + if(m_fFLOATingFadeMusic > 255.0f){ + m_bMusicFading = false; + m_fFLOATingFadeMusic = 255.0f; + DMAudio.SetEffectsFadeVol(0); + DMAudio.SetMusicFadeVol(0); + }else{ + DMAudio.SetEffectsFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); + DMAudio.SetMusicFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); + } + } + } +} + +void +CCamera::Fade(float timeout, int16 direction) +{ + m_bFading = true; + m_iFadingDirection = direction; + m_fTimeToFadeOut = timeout; + m_uiFadeTimeStarted = CTimer::GetTimeInMilliseconds(); + if(!m_bIgnoreFadingStuffForMusic){ + m_bMusicFading = true; + m_iMusicFadingDirection = direction; + m_fTimeToFadeMusic = timeout; + m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds(); +// Not on PS2 + if(!m_bJustJumpedOutOf1stPersonBecauseOfTarget && m_iMusicFadingDirection == FADE_OUT){ + unknown++; + if(unknown >= 2){ + m_bJustJumpedOutOf1stPersonBecauseOfTarget = true; + unknown = 0; + }else + m_bMoveCamToAvoidGeom = true; + } + } +} + +void +CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b) +{ + m_FadeTargetIsSplashScreen = r == 0 && g == 0 && b == 0; + CDraw::FadeRed = r; + CDraw::FadeGreen = g; + CDraw::FadeBlue = b; +} + +bool +CCamera::GetFading(void) { return m_bFading; } +int +CCamera::GetFadingDirection(void) +{ + if(m_bFading) + return m_iFadingDirection == FADE_IN ? FADE_IN : FADE_OUT; + else + return FADE_NONE; +} + +int +CCamera::GetScreenFadeStatus(void) +{ + if(m_fFLOATingFade == 0.0f) + return FADE_0; + if(m_fFLOATingFade == 255.0f) + return FADE_2; + return FADE_1; +} + + + +void +CCamera::RenderMotionBlur(void) +{ + if(m_BlurType == 0) + return; + + CMBlur::MotionBlurRender(m_pRwCamera, + m_BlurRed, m_BlurGreen, m_BlurBlue, + m_motionBlur, m_BlurType, m_imotionBlurAddAlpha); +} + +void +CCamera::SetMotionBlur(int r, int g, int b, int a, int type) +{ + m_BlurRed = r; + m_BlurGreen = g; + m_BlurBlue = b; + m_motionBlur = a; + m_BlurType = type; +} + +void +CCamera::SetMotionBlurAlpha(int a) +{ + m_imotionBlurAddAlpha = a; +} + + + +int +CCamera::GetLookDirection(void) +{ + if(Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT || + Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED) + return Cams[ActiveCam].DirectionWasLooking; + return LOOKING_FORWARD;; +} + +bool +CCamera::GetLookingForwardFirstPerson(void) +{ + return Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && + Cams[ActiveCam].DirectionWasLooking == LOOKING_FORWARD; +} + +bool +CCamera::GetLookingLRBFirstPerson(void) +{ + return Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD; +} + +void +CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString(void) +{ + m_bCamDirectlyBehind = true; + CPlayerPed *player = FindPlayerPed(); + if (player) + m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y); +} + +void +CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString(void) +{ + m_bCamDirectlyInFront = true; + CPlayerPed *player = FindPlayerPed(); + if (player) + m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y); +} + +void +CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom) +{ + PlayerWeaponMode.Mode = mode; + PlayerWeaponMode.MaxZoom = maxZoom; + PlayerWeaponMode.MinZoom = minZoom; + PlayerWeaponMode.Duration = 0.0f; +} + +void +CCamera::ClearPlayerWeaponMode(void) +{ + PlayerWeaponMode.Mode = 0; + PlayerWeaponMode.MaxZoom = 1; + PlayerWeaponMode.MinZoom = -1; + PlayerWeaponMode.Duration = 0.0f; +} + +void +CCamera::UpdateAimingCoors(CVector const &coors) +{ + m_cvecAimingTargetCoors = coors; +} + +void +CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target) +{ + if(CPad::GetPad(0)->GetLookBehindForPed()){ + source = pos; + target = dist*Cams[ActiveCam].CamTargetEntity->GetForward() + source; + }else{ + float angleX = DEGTORAD((m_f3rdPersonCHairMultX-0.5f) * 1.8f * 0.5f * Cams[ActiveCam].FOV * CDraw::GetAspectRatio()); + float angleY = DEGTORAD((0.5f-m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV); + source = Cams[ActiveCam].Source; + target = Cams[ActiveCam].Front; + target += Cams[ActiveCam].Up * Tan(angleY); + target += CrossProduct(Cams[ActiveCam].Front, Cams[ActiveCam].Up) * Tan(angleX); + target.Normalise(); + float dot = DotProduct(pos - source, target); + source += dot*target; + target = dist*target + source; + } +} + +float +CCamera::Find3rdPersonQuickAimPitch(void) +{ + float clampedFrontZ = clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f); + + float rot = Asin(clampedFrontZ); + + return -(DEGTORAD(((0.5f - m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV)) + rot); +} + + + +void +CCamera::SetRwCamera(RwCamera *cam) +{ + m_pRwCamera = cam; + m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false); + CMBlur::MotionBlurOpen(m_pRwCamera); +} + +void +CCamera::CalculateDerivedValues(void) +{ + m_cameraMatrix = Invert(m_matrix); + + float hfov = DEGTORAD(CDraw::GetFOV()/2.0f); + float c = cos(hfov); + float s = sin(hfov); + + // right plane + m_vecFrustumNormals[0] = CVector(c, -s, 0.0f); + // left plane + m_vecFrustumNormals[1] = CVector(-c, -s, 0.0f); + + c /= CDraw::FindAspectRatio(); + s /= CDraw::FindAspectRatio(); + // bottom plane + m_vecFrustumNormals[2] = CVector(0.0f, -s, -c); + // top plane + m_vecFrustumNormals[3] = CVector(0.0f, -s, c); + + if(GetForward().x == 0.0f && GetForward().y == 0.0f) + GetForward().x = 0.0001f; + else + Orientation = Atan2(GetForward().x, GetForward().y); + + CamFrontXNorm = GetForward().x; + CamFrontYNorm = GetForward().y; + float l = Sqrt(SQR(CamFrontXNorm) + SQR(CamFrontYNorm)); + if(l == 0.0f) + CamFrontXNorm = 1.0f; + else{ + CamFrontXNorm /= l; + CamFrontYNorm /= l; + } +} + +bool +CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat) +{ + RwV3d c; + c = *(RwV3d*)¢er; + RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix); + if(c.y < CDraw::GetNearClipZ()) return false; + if(c.y > CDraw::GetFarClipZ()) return false; + if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false; + if(c.x*m_vecFrustumNormals[1].x + c.y*m_vecFrustumNormals[1].y > 0.0f) return false; + if(c.y*m_vecFrustumNormals[2].y + c.z*m_vecFrustumNormals[2].z > 0.0f) return false; + if(c.y*m_vecFrustumNormals[3].y + c.z*m_vecFrustumNormals[3].z > 0.0f) return false; + return true; +} + bool CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat) { @@ -60,21 +3323,6 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius) return IsSphereVisible(center, radius, &mat); } -bool -CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat) -{ - RwV3d c; - c = *(RwV3d*)¢er; - RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix); - if(c.y < CDraw::GetNearClipZ()) return false; - if(c.y > CDraw::GetFarClipZ()) return false; - if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false; - if(c.x*m_vecFrustumNormals[1].x + c.y*m_vecFrustumNormals[1].y > 0.0f) return false; - if(c.y*m_vecFrustumNormals[2].y + c.z*m_vecFrustumNormals[2].z > 0.0f) return false; - if(c.y*m_vecFrustumNormals[3].y + c.z*m_vecFrustumNormals[3].z > 0.0f) return false; - return true; -} - bool CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat) { @@ -97,1367 +3345,15 @@ CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat) return true; } -int -CCamera::GetLookDirection(void) -{ - if(Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING || - Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || - Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT || - Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED) - return Cams[ActiveCam].DirectionWasLooking; - return LOOKING_FORWARD;; -} - -bool -CCamera::GetLookingForwardFirstPerson() -{ - return Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && - Cams[ActiveCam].DirectionWasLooking == LOOKING_FORWARD; -} -WRAPPER void CCamera::Fade(float timeout, int16 direction) { EAXJMP(0x46B3A0); } -WRAPPER void CCamera::ProcessFade(void) { EAXJMP(0x46F080); } -WRAPPER void CCamera::ProcessMusicFade(void) { EAXJMP(0x46F1E0); } - -int -CCamera::GetScreenFadeStatus(void) -{ - if(m_fFLOATingFade == 0.0f) - return FADE_0; - if(m_fFLOATingFade == 255.0f) - return FADE_2; - return FADE_1; -} - -void -CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b) -{ - m_FadeTargetIsSplashScreen = r == 0 && g == 0 && b == 0; - CDraw::FadeRed = r; - CDraw::FadeGreen = g; - CDraw::FadeBlue = b; -} - -void -CCamera::SetMotionBlur(int r, int g, int b, int a, int type) -{ - m_BlurRed = r; - m_BlurGreen = g; - m_BlurBlue = b; - m_motionBlur = a; - m_BlurType = type; -} - -void -CCamera::SetMotionBlurAlpha(int a) -{ - m_imotionBlurAddAlpha = a; -} - -void -CCamera::SetNearClipScript(float clip) -{ - m_fNearClipScript = clip; - m_bUseNearClipScript = true; -} - -void -CCamera::RenderMotionBlur(void) -{ - if(m_BlurType == 0) - return; - - CMBlur::MotionBlurRender(m_pRwCamera, - m_BlurRed, m_BlurGreen, m_BlurBlue, - m_motionBlur, m_BlurType, m_imotionBlurAddAlpha); -} - -void -CCamera::ClearPlayerWeaponMode() -{ - PlayerWeaponMode.Mode = 0; - PlayerWeaponMode.MaxZoom = 1; - PlayerWeaponMode.MinZoom = -1; - PlayerWeaponMode.Duration = 0.0f; -} - - -/* - * - * CCam - * - */ - - -// MaxSpeed is a limit of how fast the value is allowed to change. 1.0 = to Target in up to 1ms -// Acceleration is how fast the speed will change to MaxSpeed. 1.0 = to MaxSpeed in 1ms -void -WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSpeed, float Acceleration, bool IsAngle) -{ - float Delta = Target - *CurrentValue; - - if(IsAngle){ - while(Delta >= PI) Delta -= 2*PI; - while(Delta < -PI) Delta += 2*PI; - } - - float TargetSpeed = Delta * MaxSpeed; - // Add or subtract absolute depending on sign, genius! -// if(TargetSpeed - *CurrentSpeed > 0.0f) -// *CurrentSpeed += Acceleration * Abs(TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep(); -// else -// *CurrentSpeed -= Acceleration * Abs(TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep(); - // this is simpler: - *CurrentSpeed += Acceleration * (TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep(); - - // Clamp speed if we overshot - if(TargetSpeed < 0.0f && *CurrentSpeed < TargetSpeed) - *CurrentSpeed = TargetSpeed; - else if(TargetSpeed > 0.0f && *CurrentSpeed > TargetSpeed) - *CurrentSpeed = TargetSpeed; - - *CurrentValue += *CurrentSpeed * min(10.0f, CTimer::GetTimeStep()); -} - -void -CCam::GetVectorsReadyForRW(void) -{ - CVector right; - Up = CVector(0.0f, 0.0f, 1.0f); - Front.Normalise(); - if(Front.x == 0.0f && Front.y == 0.0f){ - Front.x = 0.0001f; - Front.y = 0.0001f; - } - right = CrossProduct(Front, Up); - right.Normalise(); - Up = CrossProduct(right, Front); -} - -// This code is really bad. wtf R*? -CVector -CCam::DoAverageOnVector(const CVector &vec) +CCamPathSplines::CCamPathSplines(void) { int i; - CVector Average = { 0.0f, 0.0f, 0.0f }; - - if(ResetStatics){ - m_iRunningVectorArrayPos = 0; - m_iRunningVectorCounter = 1; - } - - // TODO: make this work with NUMBER_OF_VECTORS_FOR_AVERAGE != 2 - if(m_iRunningVectorCounter == 3){ - m_arrPreviousVectors[0] = m_arrPreviousVectors[1]; - m_arrPreviousVectors[1] = vec; - }else - m_arrPreviousVectors[m_iRunningVectorArrayPos] = vec; - - for(i = 0; i <= m_iRunningVectorArrayPos; i++) - Average += m_arrPreviousVectors[i]; - Average /= i; - - m_iRunningVectorArrayPos++; - m_iRunningVectorCounter++; - if(m_iRunningVectorArrayPos >= NUMBER_OF_VECTORS_FOR_AVERAGE) - m_iRunningVectorArrayPos = NUMBER_OF_VECTORS_FOR_AVERAGE-1; - if(m_iRunningVectorCounter > NUMBER_OF_VECTORS_FOR_AVERAGE+1) - m_iRunningVectorCounter = NUMBER_OF_VECTORS_FOR_AVERAGE+1; - - return Average; + for(i = 0; i < MAXPATHLENGTH; i++) + m_arr_PathData[i] = 0.0f; } -// Rotate Beta in direction opposite of BetaOffset in 5 deg. steps. -// Return the first angle for which Beta + BetaOffset + Angle has a clear view. -// i.e. BetaOffset is a safe zone so that Beta + Angle is really clear. -// If BetaOffset == 0, try both directions. -float -CCam::GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) -{ - CColPoint point; - CEntity *ent = nil; - CVector ToSource; - float a; - - // This would be so much nicer if we just got the step variable before the loop...R* - - for(a = 0.0f; a <= PI; a += DEGTORAD(5.0f)){ - if(BetaOffset <= 0.0f){ - ToSource = CVector(Cos(Beta + BetaOffset + a), Sin(Beta + BetaOffset + a), 0.0f)*Dist; - if(!CWorld::ProcessLineOfSight(Target, Target + ToSource, - point, ent, checkBuildings, checkVehicles, checkPeds, - checkObjects, checkDummies, true, true)) - return a; - } - if(BetaOffset >= 0.0f){ - ToSource = CVector(Cos(Beta + BetaOffset - a), Sin(Beta + BetaOffset - a), 0.0f)*Dist; - if(!CWorld::ProcessLineOfSight(Target, Target + ToSource, - point, ent, checkBuildings, checkVehicles, checkPeds, - checkObjects, checkDummies, true, true)) - return -a; - } - } - return 0.0f; -} - -static float DefaultAcceleration = 0.045f; -static float DefaultMaxStep = 0.15f; - -void -CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - const float GroundDist = 1.85f; - - CVector TargetCoors, Dist, IdealSource; - float Length = 0.0f; - float LateralLeft = 0.0f; - float LateralRight = 0.0f; - float Center = 0.0f; - static bool PreviouslyObscured; - static bool PickedASide; - static float FixedTargetOrientation = 0.0f; - float AngleToGoTo = 0.0f; - float BetaOffsetAvoidBuildings = 0.45f; // ~25 deg - float BetaOffsetGoingBehind = 0.45f; - bool GoingBehind = false; - bool Obscured = false; - bool BuildingCheckObscured = false; - bool HackPlayerOnStoppingTrain = false; - static int TimeIndicatedWantedToGoDown = 0; - static bool StartedCountingForGoDown = false; - float DeltaBeta; - - m_bFixingBeta = false; - bBelowMinDist = false; - bBehindPlayerDesired = false; - - assert(CamTargetEntity->IsPed()); - - // CenterDist should be > LateralDist because we don't have an angle for safety in this case - float CenterDist, LateralDist; - float AngleToGoToSpeed; - if(m_fCloseInPedHeightOffsetSpeed > 0.00001f){ - LateralDist = 0.55f; - CenterDist = 1.25f; - BetaOffsetAvoidBuildings = 0.9f; // ~50 deg - BetaOffsetGoingBehind = 0.9f; - AngleToGoToSpeed = 0.88254666f; - }else{ - LateralDist = 0.8f; - CenterDist = 1.35f; - if(TheCamera.PedZoomIndicator == 1.0f || TheCamera.PedZoomIndicator == 4.0f){ - LateralDist = 1.25f; - CenterDist = 1.6f; - } - AngleToGoToSpeed = 0.43254671f; - } - - FOV = DefaultFOV; - - if(ResetStatics){ - Rotating = false; - m_bCollisionChecksOn = true; - FixedTargetOrientation = 0.0f; - PreviouslyObscured = false; - PickedASide = false; - StartedCountingForGoDown = false; - AngleToGoTo = 0.0f; - // unused LastAngleWithNoPickedASide - } - - - TargetCoors = CameraTarget; - IdealSource = Source; - TargetCoors.z += m_fSyphonModeTargetZOffSet; - - CVector TempTargetCoors; - TempTargetCoors = DoAverageOnVector(TargetCoors); - TargetCoors = TempTargetCoors; - // Add this unknown offset, but later it's removed again - TargetCoors.z += m_fUnknownZOffSet; - - Dist.x = IdealSource.x - TargetCoors.x; - Dist.y = IdealSource.y - TargetCoors.y; - Length = Dist.Magnitude2D(); - - // Cam on a string. With a fixed distance. Zoom in/out is done later. - if(Length != 0.0f) - IdealSource = TargetCoors + CVector(Dist.x, Dist.y, 0.0f)/Length * GroundDist; - else - IdealSource = TargetCoors + CVector(1.0f, 1.0f, 0.0f); - - // TODO: what's transition beta? - if(TheCamera.m_bUseTransitionBeta && ResetStatics){ - CVector VecDistance; - IdealSource.x = TargetCoors.x + GroundDist*Cos(m_fTransitionBeta); - IdealSource.y = TargetCoors.y + GroundDist*Sin(m_fTransitionBeta); - Beta = CGeneral::GetATanOfXY(IdealSource.x - TargetCoors.x, IdealSource.y - TargetCoors.y); - }else - Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); - - if(TheCamera.m_bCamDirectlyBehind){ - m_bCollisionChecksOn = true; - Beta = TargetOrientation + PI; - } - - if(FindPlayerVehicle()) - if(FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_TRAIN) - HackPlayerOnStoppingTrain = true; - - if(TheCamera.m_bCamDirectlyInFront){ - m_bCollisionChecksOn = true; - Beta = TargetOrientation; - } - - while(Beta >= PI) Beta -= 2.0f * PI; - while(Beta < -PI) Beta += 2.0f * PI; - - // BUG? is this ever used? - // The values seem to be roughly m_fPedZoomValueSmooth + 1.85 - if(ResetStatics){ - if(TheCamera.PedZoomIndicator == 1.0f) m_fRealGroundDist = 2.090556f; - if(TheCamera.PedZoomIndicator == 2.0f) m_fRealGroundDist = 3.34973f; - if(TheCamera.PedZoomIndicator == 3.0f) m_fRealGroundDist = 4.704914f; - if(TheCamera.PedZoomIndicator == 4.0f) m_fRealGroundDist = 2.090556f; - } - // And what is this? It's only used for collision and rotation it seems - float RealGroundDist; - if(TheCamera.PedZoomIndicator == 1.0f) RealGroundDist = 2.090556f; - if(TheCamera.PedZoomIndicator == 2.0f) RealGroundDist = 3.34973f; - if(TheCamera.PedZoomIndicator == 3.0f) RealGroundDist = 4.704914f; - if(TheCamera.PedZoomIndicator == 4.0f) RealGroundDist = 2.090556f; - if(m_fCloseInPedHeightOffset > 0.00001f) - RealGroundDist = 1.7016f; - - - bool Shooting = false; - CPed *ped = (CPed*)CamTargetEntity; - if(ped->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) - if(CPad::GetPad(0)->GetWeapon()) - Shooting = true; - if(ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR || - ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) - Shooting = false; - - - if(m_fCloseInPedHeightOffset > 0.00001f) - TargetCoors.z -= m_fUnknownZOffSet; - - // Figure out if and where we want to rotate - - if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){ - - // Center cam behind player - - GoingBehind = true; - m_bCollisionChecksOn = true; - float OriginalBeta = Beta; - // Set Beta behind player - Beta = TargetOrientation + PI; - TargetCoors.z -= 0.1f; - - AngleToGoTo = GetPedBetaAngleForClearView(TargetCoors, CenterDist * RealGroundDist, 0.0f, true, false, false, true, false); - if(AngleToGoTo != 0.0f){ - if(AngleToGoTo < 0.0f) - AngleToGoTo -= AngleToGoToSpeed; - else - AngleToGoTo += AngleToGoToSpeed; - }else{ - float LateralLeft = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, BetaOffsetGoingBehind, true, false, false, true, false); - float LateralRight = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, -BetaOffsetGoingBehind, true, false, false, true, false); - if(LateralLeft == 0.0f && LateralRight != 0.0f) - AngleToGoTo += LateralRight; - else if(LateralLeft != 0.0f && LateralRight == 0.0f) - AngleToGoTo += LateralLeft; - } - - TargetCoors.z += 0.1f; - Beta = OriginalBeta; - - if(PickedASide){ - if(AngleToGoTo == 0.0f) - FixedTargetOrientation = TargetOrientation + PI; - Rotating = true; - }else{ - FixedTargetOrientation = TargetOrientation + PI + AngleToGoTo; - Rotating = true; - PickedASide = true; - } - }else{ - - // Rotate cam to avoid clipping into buildings - - TargetCoors.z -= 0.1f; - - Center = GetPedBetaAngleForClearView(TargetCoors, CenterDist * RealGroundDist, 0.0f, true, false, false, true, false); - if(m_bCollisionChecksOn || PreviouslyObscured || Center != 0.0f || m_fCloseInPedHeightOffset > 0.00001f){ - if(Center != 0.0f){ - AngleToGoTo = Center; - }else{ - LateralLeft = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, BetaOffsetAvoidBuildings, true, false, false, true, false); - LateralRight = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, -BetaOffsetAvoidBuildings, true, false, false, true, false); - if(LateralLeft == 0.0f && LateralRight != 0.0f){ - AngleToGoTo += LateralRight; - if(m_fCloseInPedHeightOffset > 0.0f) - RwCameraSetNearClipPlane(Scene.camera, 0.7f); - }else if(LateralLeft != 0.0f && LateralRight == 0.0f){ - AngleToGoTo += LateralLeft; - if(m_fCloseInPedHeightOffset > 0.0f) - RwCameraSetNearClipPlane(Scene.camera, 0.7f); - } - } - if(LateralLeft != 0.0f || LateralRight != 0.0f || Center != 0.0f) - BuildingCheckObscured = true; - } - - TargetCoors.z += 0.1f; - } - - if(m_fCloseInPedHeightOffset > 0.00001f) - TargetCoors.z += m_fUnknownZOffSet; - - - // Have to fix to avoid collision - - if(AngleToGoTo != 0.0f){ - Obscured = true; - Rotating = true; - if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){ - if(!PickedASide) - FixedTargetOrientation = Beta + AngleToGoTo; // can this even happen? - }else - FixedTargetOrientation = Beta + AngleToGoTo; - - // This calculation is only really used to figure out how fast to rotate out of collision - - m_fAmountFractionObscured = 1.0f; - CVector PlayerPos = FindPlayerPed()->GetPosition(); - float RotationDist = (AngleToGoTo == Center ? CenterDist : LateralDist) * RealGroundDist; - // What's going on here? - AngleToGoTo? - CVector RotatedSource = PlayerPos + CVector(Cos(Beta - AngleToGoTo), Sin(Beta - AngleToGoTo), 0.0f) * RotationDist; - - CColPoint colpoint; - CEntity *entity; - if(CWorld::ProcessLineOfSight(PlayerPos, RotatedSource, colpoint, entity, true, false, false, true, false, false, false)){ - if((PlayerPos - RotatedSource).Magnitude() != 0.0f) - m_fAmountFractionObscured = (PlayerPos - colpoint.point).Magnitude() / (PlayerPos - RotatedSource).Magnitude(); - else - m_fAmountFractionObscured = 1.0f; - } - } - if(m_fAmountFractionObscured < 0.0f) m_fAmountFractionObscured = 0.0f; - if(m_fAmountFractionObscured > 1.0f) m_fAmountFractionObscured = 1.0f; - - - - // Figure out speed values for Beta rotation - - float Acceleration, MaxSpeed; - static float AccelerationMult = 0.35f; - static float MaxSpeedMult = 0.85f; - static float AccelerationMultClose = 0.7f; - static float MaxSpeedMultClose = 1.6f; - float BaseAcceleration = 0.025f; - float BaseMaxSpeed = 0.09f; - if(m_fCloseInPedHeightOffset > 0.00001f){ - if(AngleToGoTo == 0.0f){ - BaseAcceleration = 0.022f; - BaseMaxSpeed = 0.04f; - }else{ - BaseAcceleration = DefaultAcceleration; - BaseMaxSpeed = DefaultMaxStep; - } - } - if(AngleToGoTo == 0.0f){ - Acceleration = BaseAcceleration; - MaxSpeed = BaseMaxSpeed; - }else if(CPad::GetPad(0)->ForceCameraBehindPlayer() && !Shooting){ - Acceleration = 0.051f; - MaxSpeed = 0.18f; - }else if(m_fCloseInPedHeightOffset > 0.00001f){ - Acceleration = BaseAcceleration + AccelerationMultClose*sq(m_fAmountFractionObscured - 1.05f); - MaxSpeed = BaseMaxSpeed + MaxSpeedMultClose*sq(m_fAmountFractionObscured - 1.05f); - }else{ - Acceleration = DefaultAcceleration + AccelerationMult*sq(m_fAmountFractionObscured - 1.05f); - MaxSpeed = DefaultMaxStep + MaxSpeedMult*sq(m_fAmountFractionObscured - 1.05f); - } - static float AccelerationLimit = 0.3f; - static float MaxSpeedLimit = 0.65f; - if(Acceleration > AccelerationLimit) Acceleration = AccelerationLimit; - if(MaxSpeed > MaxSpeedLimit) MaxSpeed = MaxSpeedLimit; - - - int MoveState = ((CPed*)CamTargetEntity)->m_nMoveState; - if(MoveState != PEDMOVE_NONE && MoveState != PEDMOVE_STILL && - !CPad::GetPad(0)->ForceCameraBehindPlayer() && !Obscured && !Shooting){ - Rotating = false; - BetaSpeed = 0.0f; - } - - // Now do the Beta rotation - - float Distance = (IdealSource - TargetCoors).Magnitude2D(); - m_fDistanceBeforeChanges = Distance; - - if(Rotating){ - m_bFixingBeta = true; - - while(FixedTargetOrientation >= PI) FixedTargetOrientation -= 2*PI; - while(FixedTargetOrientation < -PI) FixedTargetOrientation += 2*PI; - - while(Beta >= PI) Beta -= 2*PI; - while(Beta < -PI) Beta += 2*PI; - - -/* - // This is inlined WellBufferMe - DeltaBeta = FixedTargetOrientation - Beta; - while(DeltaBeta >= PI) DeltaBeta -= 2*PI; - while(DeltaBeta < -PI) DeltaBeta += 2*PI; - - float ReqSpeed = DeltaBeta * MaxSpeed; - // Add or subtract absolute depending on sign, genius! - if(ReqSpeed - BetaSpeed > 0.0f) - BetaSpeed += SpeedStep * Abs(ReqSpeed - BetaSpeed) * CTimer::GetTimeStep(); - else - BetaSpeed -= SpeedStep * Abs(ReqSpeed - BetaSpeed) * CTimer::GetTimeStep(); - // this would be simpler: - // BetaSpeed += SpeedStep * (ReqSpeed - BetaSpeed) * CTimer::ms_fTimeStep; - - if(ReqSpeed < 0.0f && BetaSpeed < ReqSpeed) - BetaSpeed = ReqSpeed; - else if(ReqSpeed > 0.0f && BetaSpeed > ReqSpeed) - BetaSpeed = ReqSpeed; - - Beta += BetaSpeed * min(10.0f, CTimer::GetTimeStep()); -*/ - WellBufferMe(FixedTargetOrientation, &Beta, &BetaSpeed, MaxSpeed, Acceleration, true); - - if(ResetStatics){ - Beta = FixedTargetOrientation; - BetaSpeed = 0.0f; - } - - Source.x = TargetCoors.x + Distance * Cos(Beta); - Source.y = TargetCoors.y + Distance * Sin(Beta); - - // Check if we can stop rotating - DeltaBeta = FixedTargetOrientation - Beta; - while(DeltaBeta >= PI) DeltaBeta -= 2*PI; - while(DeltaBeta < -PI) DeltaBeta += 2*PI; - if(Abs(DeltaBeta) < DEGTORAD(1.0f) && !bBehindPlayerDesired){ - // Stop rotation - PickedASide = false; - Rotating = false; - BetaSpeed = 0.0f; - } - } - - - if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront || - HackPlayerOnStoppingTrain || Rotating){ - if(TheCamera.m_bCamDirectlyBehind){ - Beta = TargetOrientation + PI; - Source.x = TargetCoors.x + Distance * Cos(Beta); - Source.y = TargetCoors.y + Distance * Sin(Beta); - } - if(TheCamera.m_bCamDirectlyInFront){ - Beta = TargetOrientation; - Source.x = TargetCoors.x + Distance * Cos(Beta); - Source.y = TargetCoors.y + Distance * Sin(Beta); - } - if(HackPlayerOnStoppingTrain){ - Beta = TargetOrientation + PI; - Source.x = TargetCoors.x + Distance * Cos(Beta); - Source.y = TargetCoors.y + Distance * Sin(Beta); - m_fDimensionOfHighestNearCar = 0.0f; - m_fCamBufferedHeight = 0.0f; - m_fCamBufferedHeightSpeed = 0.0f; - } - // Beta and Source already set in the rotation code - }else{ - Source = IdealSource; - BetaSpeed = 0.0f; - } - - // Subtract m_fUnknownZOffSet from both? - TargetCoors.z -= m_fUnknownZOffSet; - Source.z = IdealSource.z - m_fUnknownZOffSet; - - // Apply zoom now - // m_fPedZoomValueSmooth makes the cam go down the further out it is - // 0.25 -> 0.20 for nearest dist - // 1.50 -> -0.05 for mid dist - // 2.90 -> -0.33 for far dist - Source.z += (2.5f - TheCamera.m_fPedZoomValueSmooth)*0.2f - 0.25f; - // Zoom out camera - Front = TargetCoors - Source; - Front.Normalise(); - Source -= Front * TheCamera.m_fPedZoomValueSmooth; - // and then we move up again - // -0.375 - // 0.25 - // 0.95 - Source.z += (TheCamera.m_fPedZoomValueSmooth - 1.0f)*0.5f + m_fCloseInPedHeightOffset; - - - // Process height offset to avoid peds and cars - - float TargetZOffSet = m_fUnknownZOffSet + m_fDimensionOfHighestNearCar; - TargetZOffSet = max(TargetZOffSet, m_fPedBetweenCameraHeightOffset); - float TargetHeight = CameraTarget.z + TargetZOffSet - Source.z; - - if(TargetHeight > m_fCamBufferedHeight){ - // Have to go up - if(TargetZOffSet == m_fPedBetweenCameraHeightOffset && TargetZOffSet > m_fCamBufferedHeight) - WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.04f, false); - else if(TargetZOffSet == m_fUnknownZOffSet && TargetZOffSet > m_fCamBufferedHeight){ - // TODO: figure this out - bool foo = false; - switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) - case SURFACE_GRASS: - case SURFACE_DIRT: - case SURFACE_PAVEMENT: - case SURFACE_STEEL: - case SURFACE_TIRE: - case SURFACE_STONE: - foo = true; - if(foo) - WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false); - else - WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.025f, false); - }else - WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.025f, false); - StartedCountingForGoDown = false; - }else{ - // Have to go down - if(StartedCountingForGoDown){ - if(CTimer::GetTimeInMilliseconds() != TimeIndicatedWantedToGoDown){ - if(TargetHeight > 0.0f) - WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.01f, false); - else - WellBufferMe(0.0f, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.01f, false); - } - }else{ - StartedCountingForGoDown = true; - TimeIndicatedWantedToGoDown = CTimer::GetTimeInMilliseconds(); - } - } - - Source.z += m_fCamBufferedHeight; - - - // Clip Source if necessary - - bool ClipSource = m_fCloseInPedHeightOffset > 0.00001f && m_fCamBufferedHeight > 0.001f; - if(GoingBehind || ResetStatics || ClipSource){ - CColPoint colpoint; - CEntity *entity; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colpoint, entity, true, false, false, true, false, true, true)){ - Source = colpoint.point; - if((TargetCoors - Source).Magnitude2D() < 1.0f) - RwCameraSetNearClipPlane(Scene.camera, 0.05f); - } - } - - TargetCoors.z += min(1.0f, m_fCamBufferedHeight/2.0f); - m_cvecTargetCoorsForFudgeInter = TargetCoors; - - Front = TargetCoors - Source; - m_fRealGroundDist = Front.Magnitude2D(); - m_fMinDistAwayFromCamWhenInterPolating = m_fRealGroundDist; - Front.Normalise(); - GetVectorsReadyForRW(); - TheCamera.m_bCamDirectlyBehind = false; - TheCamera.m_bCamDirectlyInFront = false; - PreviouslyObscured = BuildingCheckObscured; - - ResetStatics = false; -} - -void -CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - FOV = DefaultFOV; - - if(!CamTargetEntity->IsVehicle()) - return; - - CVector TargetCoors = CameraTarget; - TargetCoors.z -= 0.2f; - CA_MAX_DISTANCE = 9.95f; - CA_MIN_DISTANCE = 8.5f; - - CVector Dist = Source - TargetCoors; - float Length = Dist.Magnitude2D(); - m_fDistanceBeforeChanges = Length; - if(Length < 0.002f) - Length = 0.002f; - Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); - if(Length > CA_MAX_DISTANCE){ - Source.x = TargetCoors.x + Dist.x/Length * CA_MAX_DISTANCE; - Source.y = TargetCoors.y + Dist.y/Length * CA_MAX_DISTANCE; - }else if(Length < CA_MIN_DISTANCE){ - Source.x = TargetCoors.x + Dist.x/Length * CA_MIN_DISTANCE; - Source.y = TargetCoors.y + Dist.y/Length * CA_MIN_DISTANCE; - } - TargetCoors.z += 0.8f; - - WorkOutCamHeightWeeCar(TargetCoors, TargetOrientation); - RotCamIfInFrontCar(TargetCoors, TargetOrientation); - FixCamIfObscured(TargetCoors, 1.2f, TargetOrientation); - - Front = TargetCoors - Source; - m_cvecTargetCoorsForFudgeInter = TargetCoors; - ResetStatics = false; - GetVectorsReadyForRW(); -} - -void -CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation) -{ - CColPoint colpoint; - CEntity *ent; - float TargetZOffSet = 0.0f; - static bool PreviouslyFailedRoadHeightCheck = false; - static float RoadHeightFix = 0.0f; - static float RoadHeightFixSpeed = 0.0f; - - if(ResetStatics){ - RoadHeightFix = 0.0f; - RoadHeightFixSpeed = 0.0f; - Alpha = DEGTORAD(25.0f); - AlphaSpeed = 0.0f; - } - float AlphaTarget = DEGTORAD(25.0f); - if(CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) - AlphaTarget = DEGTORAD(14.0f); - WellBufferMe(AlphaTarget, &Alpha, &AlphaSpeed, 0.1f, 0.05f, true); - Source.z = TargetCoors.z + CA_MAX_DISTANCE*Sin(Alpha); - - if(FindPlayerVehicle()){ - m_fUnknownZOffSet = 0.0f; - bool FoundRoad = false; - bool FoundRoof = false; - float RoadZ = 0.0f; - float RoofZ = 0.0f; - - if(CWorld::ProcessVerticalLine(Source, -1000.0f, colpoint, ent, true, false, false, false, false, false, nil) && - ent->IsBuilding()){ - FoundRoad = true; - RoadZ = colpoint.point.z; - } - - if(FoundRoad){ - if(Source.z - RoadZ < 0.9f){ - PreviouslyFailedRoadHeightCheck = true; - TargetZOffSet = RoadZ + 0.9f - Source.z; - }else{ - if(m_bCollisionChecksOn) - PreviouslyFailedRoadHeightCheck = false; - else - TargetZOffSet = 0.0f; - } - }else{ - if(CWorld::ProcessVerticalLine(Source, 1000.0f, colpoint, ent, true, false, false, false, false, false, nil) && - ent->IsBuilding()){ - FoundRoof = true; - RoofZ = colpoint.point.z; - } - if(FoundRoof){ - if(Source.z - RoofZ < 0.9f){ - PreviouslyFailedRoadHeightCheck = true; - TargetZOffSet = RoofZ + 0.9f - Source.z; - }else{ - if(m_bCollisionChecksOn) - PreviouslyFailedRoadHeightCheck = false; - else - TargetZOffSet = 0.0f; - } - } - } - } - - if(TargetZOffSet > RoadHeightFix) - RoadHeightFix = TargetZOffSet; - else - WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false); - - if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_METAL6) && - colpoint.surfaceB != SURFACE_STEEL && colpoint.surfaceB != SURFACE_STONE && - RoadHeightFix > 1.4f) - RoadHeightFix = 1.4f; - - Source.z += RoadHeightFix; -} - -void -CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight) -{ - static float LastTargetAlphaWithCollisionOn = 0.0f; - static float LastTopAlphaSpeed = 0.0f; - static float LastAlphaSpeedStep = 0.0f; - static bool PreviousNearCheckNearClipSmall = false; - - bool CamClear = true; - float ModeAlpha = 0.0f; - - if(ResetStatics){ - LastTargetAlphaWithCollisionOn = 0.0f; - LastTopAlphaSpeed = 0.0f; - LastAlphaSpeedStep = 0.0f; - PreviousNearCheckNearClipSmall = false; - } - - float TopAlphaSpeed = 0.15f; - float AlphaSpeedStep = 0.015f; - - float zoomvalue = TheCamera.CarZoomValueSmooth; - if(zoomvalue < 0.1f) - zoomvalue = 0.1f; - if(TheCamera.CarZoomIndicator == 1.0f) - ModeAlpha = CGeneral::GetATanOfXY(23.0f, zoomvalue); // near - else if(TheCamera.CarZoomIndicator == 2.0f) - ModeAlpha = CGeneral::GetATanOfXY(10.8f, zoomvalue); // mid - else if(TheCamera.CarZoomIndicator == 3.0f) - ModeAlpha = CGeneral::GetATanOfXY(7.0f, zoomvalue); // far - - - float Length = (Source - TargetCoors).Magnitude2D(); - if(m_bCollisionChecksOn){ // there's another variable (on PC) but it's uninitialised - CVector Forward = CamTargetEntity->GetForward(); - float CarAlpha = CGeneral::GetATanOfXY(Forward.Magnitude2D(), Forward.z); - // this shouldn't be necessary.... - while(CarAlpha >= PI) CarAlpha -= 2*PI; - while(CarAlpha < -PI) CarAlpha += 2*PI; - - while(Beta >= PI) Beta -= 2*PI; - while(Beta < -PI) Beta += 2*PI; - - float deltaBeta = Beta - TargetOrientation; - while(deltaBeta >= PI) deltaBeta -= 2*PI; - while(deltaBeta < -PI) deltaBeta += 2*PI; - - float BehindCarNess = Cos(deltaBeta); // 1 if behind car, 0 if side, -1 if in front - CarAlpha = -CarAlpha * BehindCarNess; - if(CarAlpha < -0.01f) - CarAlpha = -0.01f; - - float DeltaAlpha = CarAlpha - Alpha; - while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI; - while(DeltaAlpha < -PI) DeltaAlpha += 2*PI; - // What's this?? wouldn't it make more sense to clamp? - float AngleLimit = DEGTORAD(1.8f); - if(DeltaAlpha < -AngleLimit) - DeltaAlpha += AngleLimit; - else if(DeltaAlpha > AngleLimit) - DeltaAlpha -= AngleLimit; - else - DeltaAlpha = 0.0f; - - // Now the collision - - float TargetAlpha = 0.0f; - bool FoundRoofCenter = false; - bool FoundRoofSide1 = false; - bool FoundRoofSide2 = false; - bool FoundCamRoof = false; - bool FoundCamGround = false; - float CamRoof = 0.0f; - float CarBottom = TargetCoors.z - TargetHeight/2.0f; - - // Check car center - float CarRoof = CWorld::FindRoofZFor3DCoord(TargetCoors.x, TargetCoors.y, CarBottom, &FoundRoofCenter); - - // Check sides of the car - Forward = CamTargetEntity->GetForward(); // we actually still have that... - Forward.Normalise(); // shouldn't be necessary - float CarSideAngle = CGeneral::GetATanOfXY(Forward.x, Forward.y) + PI/2.0f; - float SideX = 2.5f * Cos(CarSideAngle); - float SideY = 2.5f * Sin(CarSideAngle); - CWorld::FindRoofZFor3DCoord(TargetCoors.x + SideX, TargetCoors.y + SideY, CarBottom, &FoundRoofSide1); - CWorld::FindRoofZFor3DCoord(TargetCoors.x - SideX, TargetCoors.y - SideY, CarBottom, &FoundRoofSide2); - - // Now find out at what height we'd like to place the camera - float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*Sin(Alpha + ModeAlpha) + m_fCloseInCarHeightOffset, &FoundCamGround); - float CamTargetZ = 0.0f; - if(FoundCamGround){ - // This is the normal case - CamRoof = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamGround + TargetHeight, &FoundCamRoof); - CamTargetZ = CamGround + TargetHeight*1.5f + 0.1f; - }else{ - FoundCamRoof = false; - CamTargetZ = TargetCoors.z; - } - - if(FoundRoofCenter && !FoundCamRoof && (FoundRoofSide1 || FoundRoofSide2)){ - // Car is under something but camera isn't - // This seems weird... - TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, CarRoof - CamTargetZ - 1.5f); - CamClear = false; - } - if(FoundCamRoof){ - // Camera is under something - float roof = FoundRoofCenter ? min(CamRoof, CarRoof) : CamRoof; - // Same weirdness again? - TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, roof - CamTargetZ - 1.5f); - CamClear = false; - } - while(TargetAlpha >= PI) TargetAlpha -= 2*PI; - while(TargetAlpha < -PI) TargetAlpha += 2*PI; - if(TargetAlpha < DEGTORAD(-7.0f)) - TargetAlpha = DEGTORAD(-7.0f); - - // huh? - if(TargetAlpha > ModeAlpha) - CamClear = true; - // Camera is contrained by collision in some way - PreviousNearCheckNearClipSmall = false; - if(!CamClear){ - PreviousNearCheckNearClipSmall = true; - RwCameraSetNearClipPlane(Scene.camera, 0.9f); - - DeltaAlpha = TargetAlpha - (Alpha + ModeAlpha); - while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI; - while(DeltaAlpha < -PI) DeltaAlpha += 2*PI; - - TopAlphaSpeed = 0.3f; - AlphaSpeedStep = 0.03f; - } - - // Now do things if CamClear...but what is that anyway? - float CamZ = TargetCoors.z + Length*Sin(Alpha + DeltaAlpha + ModeAlpha) + m_fCloseInCarHeightOffset; - bool FoundGround, FoundRoof; - float CamGround2 = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, CamZ, &FoundGround); - if(FoundGround){ - if(CamClear) - if(CamZ - CamGround2 < 1.5f){ - PreviousNearCheckNearClipSmall = true; - RwCameraSetNearClipPlane(Scene.camera, 0.9f); - - float a; - if(Length == 0.0f || CamGround2 + 1.5f - TargetCoors.z == 0.0f) - a = Alpha; - else - a = CGeneral::GetATanOfXY(Length, CamGround2 + 1.5f - TargetCoors.z); - while(a > PI) a -= 2*PI; - while(a < -PI) a += 2*PI; - DeltaAlpha = a - Alpha; - } - }else{ - if(CamClear){ - float CamRoof2 = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamZ, &FoundRoof); - if(FoundRoof && CamZ - CamRoof2 < 1.5f){ - PreviousNearCheckNearClipSmall = true; - RwCameraSetNearClipPlane(Scene.camera, 0.9f); - - if(CamRoof2 > TargetCoors.z + 3.5f) - CamRoof2 = TargetCoors.z + 3.5f; - - float a; - if(Length == 0.0f || CamRoof2 + 1.5f - TargetCoors.z == 0.0f) - a = Alpha; - else - a = CGeneral::GetATanOfXY(Length, CamRoof2 + 1.5f - TargetCoors.z); - while(a > PI) a -= 2*PI; - while(a < -PI) a += 2*PI; - DeltaAlpha = a - Alpha; - } - } - } - - LastTargetAlphaWithCollisionOn = DeltaAlpha + Alpha; - LastTopAlphaSpeed = TopAlphaSpeed; - LastAlphaSpeedStep = AlphaSpeedStep; - }else{ - if(PreviousNearCheckNearClipSmall) - RwCameraSetNearClipPlane(Scene.camera, 0.9f); - } - - WellBufferMe(LastTargetAlphaWithCollisionOn, &Alpha, &AlphaSpeed, LastTopAlphaSpeed, LastAlphaSpeedStep, true); - - Source.z = TargetCoors.z + Sin(Alpha + ModeAlpha)*Length + m_fCloseInCarHeightOffset; -} - -// Rotate cam behind the car when the car is moving forward -bool -CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation) -{ - bool MovingForward = false; - CPhysical *phys = (CPhysical*)CamTargetEntity; - - float ForwardSpeed = DotProduct(phys->GetForward(), phys->GetSpeed(CVector(0.0f, 0.0f, 0.0f))); - if(ForwardSpeed > 0.02f) - MovingForward = true; - - float Dist = (Source - TargetCoors).Magnitude2D(); - - float DeltaBeta = TargetOrientation - Beta; - while(DeltaBeta >= PI) DeltaBeta -= 2*PI; - while(DeltaBeta < -PI) DeltaBeta += 2*PI; - - if(Abs(DeltaBeta) > DEGTORAD(20.0f) && MovingForward && TheCamera.m_uiTransitionState == 0) - m_bFixingBeta = true; - - CPad *pad = CPad::GetPad(0); - if(!(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight())) - if(DirectionWasLooking != LOOKING_FORWARD) - TheCamera.m_bCamDirectlyBehind = true; - - if(!m_bFixingBeta && !TheCamera.m_bUseTransitionBeta && !TheCamera.m_bCamDirectlyBehind && !TheCamera.m_bCamDirectlyInFront) - return false; - - bool SetBeta = false; - if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront || TheCamera.m_bUseTransitionBeta) - if(&TheCamera.Cams[TheCamera.ActiveCam] == this) - SetBeta = true; - - if(m_bFixingBeta || SetBeta){ - WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, 0.15f, 0.007f, true); - - if(TheCamera.m_bCamDirectlyBehind && &TheCamera.Cams[TheCamera.ActiveCam] == this) - Beta = TargetOrientation; - if(TheCamera.m_bCamDirectlyInFront && &TheCamera.Cams[TheCamera.ActiveCam] == this) - Beta = TargetOrientation + PI; - if(TheCamera.m_bUseTransitionBeta && &TheCamera.Cams[TheCamera.ActiveCam] == this) - Beta = m_fTransitionBeta; - - Source.x = TargetCoors.x - Cos(Beta)*Dist; - Source.y = TargetCoors.y - Sin(Beta)*Dist; - - // Check if we're done - DeltaBeta = TargetOrientation - Beta; - while(DeltaBeta >= PI) DeltaBeta -= 2*PI; - while(DeltaBeta < -PI) DeltaBeta += 2*PI; - if(Abs(DeltaBeta) < DEGTORAD(2.0f)) - m_bFixingBeta = false; - } - TheCamera.m_bCamDirectlyBehind = false; - TheCamera.m_bCamDirectlyInFront = false; - return true; -} - -// Move the cam to avoid clipping through buildings -bool -CCam::FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation) -{ - CVector Target = TargetCoors; - bool UseEntityPos = false; - CVector EntityPos; - static CColPoint colPoint; - static bool LastObscured = false; - - if(Mode == MODE_BEHINDCAR) - Target.z += TargetHeight/2.0f; - if(Mode == MODE_CAM_ON_A_STRING){ - UseEntityPos = true; - Target.z += TargetHeight/2.0f; - EntityPos = CamTargetEntity->GetPosition(); - } - - CVector TempSource = Source; - - bool Obscured1 = false; - bool Obscured2 = false; - bool Fix1 = false; - float Dist1 = 0.0f; - float Dist2 = 0.0f; - CEntity *ent; - if(m_bCollisionChecksOn || LastObscured){ - Obscured1 = CWorld::ProcessLineOfSight(Target, TempSource, colPoint, ent, true, false, false, true, false, true, true); - if(Obscured1){ - Dist1 = (Target - colPoint.point).Magnitude2D(); - Fix1 = true; - if(UseEntityPos) - Obscured1 = CWorld::ProcessLineOfSight(EntityPos, TempSource, colPoint, ent, true, false, false, true, false, true, true); - }else if(m_bFixingBeta){ - float d = (TempSource - Target).Magnitude(); - TempSource.x = Target.x - d*Cos(TargetOrientation); - TempSource.y = Target.y - d*Sin(TargetOrientation); - - // same check again - Obscured2 = CWorld::ProcessLineOfSight(Target, TempSource, colPoint, ent, true, false, false, true, false, true, true); - if(Obscured2){ - Dist2 = (Target - colPoint.point).Magnitude2D(); - if(UseEntityPos) - Obscured2 = CWorld::ProcessLineOfSight(EntityPos, TempSource, colPoint, ent, true, false, false, true, false, true, true); - } - } - LastObscured = Obscured1 || Obscured2; - } - - // nothing to do - if(!LastObscured) - return false; - - if(Fix1){ - Source.x = Target.x - Cos(Beta)*Dist1; - Source.y = Target.y - Sin(Beta)*Dist1; - if(Mode == MODE_BEHINDCAR) - Source = colPoint.point; - }else{ - WellBufferMe(Dist2, &m_fDistanceBeforeChanges, &DistanceSpeed, 0.2f, 0.025f, false); - Source.x = Target.x - Cos(Beta)*m_fDistanceBeforeChanges; - Source.y = Target.y - Sin(Beta)*m_fDistanceBeforeChanges; - } - - if(ResetStatics){ - m_fDistanceBeforeChanges = (Source - Target).Magnitude2D(); - DistanceSpeed = 0.0f; - Source.x = colPoint.point.x; - Source.y = colPoint.point.y; - } - return true; -} - -void -CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - if(!CamTargetEntity->IsVehicle()) - return; - - FOV = DefaultFOV; - - if(ResetStatics){ - AlphaSpeed = 0.0f; - if(TheCamera.m_bIdleOn) - TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds(); - } - - CBaseModelInfo *mi = CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex()); - CVector Dimensions = mi->GetColModel()->boundingBox.max - mi->GetColModel()->boundingBox.min; - float BaseDist = Dimensions.Magnitude2D(); - - CVector TargetCoors = CameraTarget; - TargetCoors.z += Dimensions.z - 0.1f; // final - Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); - while(Alpha >= PI) Alpha -= 2*PI; - while(Alpha < -PI) Alpha += 2*PI; - while(Beta >= PI) Beta -= 2*PI; - while(Beta < -PI) Beta += 2*PI; - - m_fDistanceBeforeChanges = (Source - TargetCoors).Magnitude2D(); - - Cam_On_A_String_Unobscured(TargetCoors, BaseDist); - WorkOutCamHeight(TargetCoors, TargetOrientation, Dimensions.z); - RotCamIfInFrontCar(TargetCoors, TargetOrientation); - FixCamIfObscured(TargetCoors, Dimensions.z, TargetOrientation); - FixCamWhenObscuredByVehicle(TargetCoors); - - m_cvecTargetCoorsForFudgeInter = TargetCoors; - Front = TargetCoors - Source; - Front.Normalise(); - GetVectorsReadyForRW(); - ResetStatics = false; -} - -// Basic Cam on a string algorithm -void -CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist) -{ - CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth; - CA_MIN_DISTANCE = min(BaseDist*0.6f, 3.5f); - - CVector Dist = Source - TargetCoors; - - if(ResetStatics) - Source = TargetCoors + Dist*(CA_MAX_DISTANCE + 1.0f); - - float Length = Dist.Magnitude2D(); - if(Length < 0.001f){ - // This probably shouldn't happen. reset view - CVector Forward = CamTargetEntity->GetForward(); - Forward.z = 0.0f; - Forward.Normalise(); - Source = TargetCoors - Forward*CA_MAX_DISTANCE; - Dist = Source - TargetCoors; - Length = Dist.Magnitude2D(); - } - - if(Length > CA_MAX_DISTANCE){ - Source.x = TargetCoors.x + Dist.x/Length * CA_MAX_DISTANCE; - Source.y = TargetCoors.y + Dist.y/Length * CA_MAX_DISTANCE; - }else if(Length < CA_MIN_DISTANCE){ - Source.x = TargetCoors.x + Dist.x/Length * CA_MIN_DISTANCE; - Source.y = TargetCoors.y + Dist.y/Length * CA_MIN_DISTANCE; - } -} - -void -CCam::FixCamWhenObscuredByVehicle(const CVector &TargetCoors) -{ - // BUG? is this never reset - static float HeightFixerCarsObscuring = 0.0f; - static float HeightFixerCarsObscuringSpeed = 0.0f; - CColPoint colPoint; - CEntity *entity; - - float HeightTarget = 0.0f; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, false, true, false, false, false, false, false)){ - CBaseModelInfo *mi = CModelInfo::GetModelInfo(entity->GetModelIndex()); - HeightTarget = mi->GetColModel()->boundingBox.max.z + 1.0f + TargetCoors.z - Source.z; - if(HeightTarget < 0.0f) - HeightTarget = 0.0f; - } - WellBufferMe(HeightTarget, &HeightFixerCarsObscuring, &HeightFixerCarsObscuringSpeed, 0.2f, 0.025f, false); - Source.z += HeightFixerCarsObscuring; -} - -bool -CCam::Using3rdPersonMouseCam() -{ - return CCamera::m_bUseMouse3rdPerson && - (Mode == MODE_FOLLOWPED || - TheCamera.m_bPlayerIsInGarage && - FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING && - Mode != MODE_TOPDOWN && this->CamTargetEntity == FindPlayerPed()); -} - -bool -CCam::GetWeaponFirstPersonOn() -{ - CEntity *target = this->CamTargetEntity; - if (target && target->IsPed()) - return ((CPed*)target)->GetWeapon()->m_bAddRotOffset; - - return false; -} - -float -CCamera::Find3rdPersonQuickAimPitch(void) -{ - float clampedFrontZ = clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f); - - // float rot = atan2(clampedFrontZ, sqrt(1.0f - sq(clampedFrontZ))); - float rot = Asin(clampedFrontZ); - - return -(DEGTORAD(((0.5f - m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV)) + rot); -} - -void -CCamera::SetCamCutSceneOffSet(const CVector &pos) -{ - m_vecCutSceneOffset = pos; -}; - -void -CCamera::TakeControlWithSpline(short nSwitch) -{ - m_iModeToGoTo = CCam::MODE_FLYBY; - m_bLookingAtPlayer = false; - m_bLookingAtVector = false; - m_bcutsceneFinished = false; - m_iTypeOfSwitch = nSwitch; - m_bStartInterScript = true; - - //FindPlayerPed(); // unused -}; - -void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString() -{ - m_bCamDirectlyInFront = true; - CPlayerPed *player = FindPlayerPed(); - if (player) - m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y); -} - -void CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString() -{ - m_bCamDirectlyBehind = true; - CPlayerPed *player = FindPlayerPed(); - if (player) - m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y); -} - -void -CCamera::SetWideScreenOn(void) -{ - m_WideScreenOn = true; -} - -void -CCamera::SetWideScreenOff(void) -{ - m_bWantsToSwitchWidescreenOff = m_WideScreenOn; -} - -void -CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom) -{ - PlayerWeaponMode.Mode = mode; - PlayerWeaponMode.MaxZoom = maxZoom; - PlayerWeaponMode.MinZoom = minZoom; - PlayerWeaponMode.Duration = 0.0f; -} - -void -CCamera::UpdateAimingCoors(CVector const &coors) -{ - m_cvecAimingTargetCoors = coors; -} - -void -CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffSet) -{ - m_vecFixedModeSource = Source; - m_vecFixedModeUpOffSet = UpOffSet; -} - -void -CCamera::SetRwCamera(RwCamera *cam) -{ - m_pRwCamera = cam; - m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false); - CMBlur::MotionBlurOpen(m_pRwCamera); -} - -uint32 -CCamera::GetCutSceneFinishTime(void) -{ - int cam = ActiveCam; - if (Cams[cam].Mode == CCam::MODE_FLYBY) - return Cams[cam].m_uiFinishTime; - cam = (cam + 1) % 2; - if (Cams[cam].Mode == CCam::MODE_FLYBY) - return Cams[cam].m_uiFinishTime; - - return 0; -} - -void -CCamera::FinishCutscene(void) -{ - SetPercentAlongCutScene(100.0f); - m_fPositionAlongSpline = 1.0f; - m_bcutsceneFinished = true; -} - -void -CCamera::SetZoomValueFollowPedScript(int16 mode) -{ - switch (mode) { - case 0: m_fPedZoomValueScript = 0.25f; break; - case 1: m_fPedZoomValueScript = 1.5f; break; - case 2: m_fPedZoomValueScript = 2.9f; break; - default: m_fPedZoomValueScript = m_fPedZoomValueScript; break; - } - - m_bUseScriptZoomValuePed = true; -} - -void -CCamera::SetZoomValueCamStringScript(int16 mode) -{ - switch (mode) { - case 0: m_fCarZoomValueScript = 0.05f; break; - case 1: m_fCarZoomValueScript = 1.9f; break; - case 2: m_fCarZoomValueScript = 3.9f; break; - default: m_fCarZoomValueScript = m_fCarZoomValueScript; break; - } - - m_bUseScriptZoomValueCar = true; -} STARTPATCHES InjectHook(0x42C760, (bool (CCamera::*)(const CVector ¢er, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP); @@ -1480,20 +3376,35 @@ STARTPATCHES InjectHook(0x46FF90, &CCamera::SetZoomValueCamStringScript, PATCH_JUMP); - InjectHook(0x456F40, WellBufferMe, PATCH_JUMP); - InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP); - InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP); - InjectHook(0x458060, &CCam::GetPedBetaAngleForClearView, PATCH_JUMP); - InjectHook(0x457210, &CCam::Cam_On_A_String_Unobscured, PATCH_JUMP); - InjectHook(0x457A80, &CCam::FixCamWhenObscuredByVehicle, PATCH_JUMP); - InjectHook(0x457B90, &CCam::FixCamIfObscured, PATCH_JUMP); - InjectHook(0x465DA0, &CCam::RotCamIfInFrontCar, PATCH_JUMP); - InjectHook(0x4662D0, &CCam::WorkOutCamHeightWeeCar, PATCH_JUMP); - InjectHook(0x466650, &CCam::WorkOutCamHeight, PATCH_JUMP); - - InjectHook(0x45E3A0, &CCam::Process_FollowPed, PATCH_JUMP); - InjectHook(0x45BE60, &CCam::Process_BehindCar, PATCH_JUMP); - InjectHook(0x45C090, &CCam::Process_Cam_On_A_String, PATCH_JUMP); - - InjectHook(0x473250, &CCamera::dtor, PATCH_JUMP); + InjectHook(0x46F8E0, &CCamera::ProcessWideScreenOn, PATCH_JUMP); + InjectHook(0x46FDE0, &CCamera::SetParametersForScriptInterpolation, PATCH_JUMP); + InjectHook(0x46BA20, &CCamera::GetLookingLRBFirstPerson, PATCH_JUMP); + InjectHook(0x470D80, &CCamera::StartTransitionWhenNotFinishedInter, PATCH_JUMP); + InjectHook(0x46FFF0, &CCamera::StartTransition, PATCH_JUMP); + InjectHook(0x46BEB0, &CCamera::InitialiseCameraForDebugMode, PATCH_JUMP); + InjectHook(0x471500, &CCamera::TakeControl, PATCH_JUMP); + InjectHook(0x4715B0, &CCamera::TakeControlNoEntity, PATCH_JUMP); + InjectHook(0x46B3A0, &CCamera::Fade, PATCH_JUMP); + InjectHook(0x46FE20, &CCamera::SetPercentAlongCutScene, PATCH_JUMP); + InjectHook(0x46B100, &CamShakeNoPos, PATCH_JUMP); + InjectHook(0x46B200, &CCamera::CamShake, PATCH_JUMP); + InjectHook(0x46F520, &CCamera::ProcessObbeCinemaCameraPed, PATCH_JUMP); + InjectHook(0x46F3E0, &CCamera::ProcessObbeCinemaCameraCar, PATCH_JUMP); + InjectHook(0x470DA0, &CCamera::StoreValuesDuringInterPol, PATCH_JUMP); + InjectHook(0x46B430, &CCamera::DrawBordersForWideScreen, PATCH_JUMP); + InjectHook(0x46F990, &CCamera::Restore, PATCH_JUMP); + InjectHook(0x46FAE0, &CCamera::RestoreWithJumpCut, PATCH_JUMP); + InjectHook(0x46F080, &CCamera::ProcessFade, PATCH_JUMP); + InjectHook(0x46EEA0, &CCamera::CalculateDerivedValues, PATCH_JUMP); + InjectHook(0x46F1E0, &CCamera::ProcessMusicFade, PATCH_JUMP); + InjectHook(0x46D1D0, &CCamera::LoadPathSplines, PATCH_JUMP); + InjectHook(0x4712A0, &CCamera::UpdateTargetEntity, PATCH_JUMP); + InjectHook(0x46B580, &CCamera::Find3rdPersonCamTargetVector, PATCH_JUMP); + InjectHook(0x46BAD0, &CCamera::Init, PATCH_JUMP); + InjectHook(0x46C9E0, &CCamera::LoadTrainCamNodes, PATCH_JUMP); + InjectHook(0x46F600, &CCamera::Process_Train_Camera_Control, PATCH_JUMP); + InjectHook(0x470EA0, &CCamera::UpdateSoundDistances, PATCH_JUMP); + InjectHook(0x46BF10, &CCamera::IsItTimeForNewcam, PATCH_JUMP); + InjectHook(0x471650, &CCamera::TryToStartNewCamMode, PATCH_JUMP); +// InjectHook(0x46D3F0, &CCamera::Process, PATCH_JUMP); ENDPATCHES diff --git a/src/core/Camera.h b/src/core/Camera.h index 980af5c1..f21fe913 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -4,11 +4,28 @@ class CEntity; class CPed; class CAutomobile; +class CGarage; -#define NUMBER_OF_VECTORS_FOR_AVERAGE 2 +extern int16 &DebugCamMode; -struct CCam +enum { + NUMBER_OF_VECTORS_FOR_AVERAGE = 2, + MAX_NUM_OF_SPLINETYPES = 4, + MAX_NUM_OF_NODES = 800 // for trains +}; + +#define DEFAULT_NEAR (0.9f) +#define CAM_ZOOM_1STPRS (0.0f) +#define CAM_ZOOM_1 (1.0f) +#define CAM_ZOOM_2 (2.0f) +#define CAM_ZOOM_3 (3.0f) +#define CAM_ZOOM_TOPDOWN (4.0f) +#define CAM_ZOOM_CINEMATIC (5.0f) + +class CCam +{ +public: enum { MODE_NONE = 0, @@ -66,17 +83,17 @@ struct CCam bool m_bTheHeightFixerVehicleIsATrain; bool LookBehindCamWasInFront; bool LookingBehind; - bool LookingLeft; // 32 + bool LookingLeft; bool LookingRight; bool ResetStatics; //for interpolation type stuff to work bool Rotating; int16 Mode; // CameraMode - uint32 m_uiFinishTime; // 52 + uint32 m_uiFinishTime; int m_iDoCollisionChecksOnFrameNum; int m_iDoCollisionCheckEveryNumOfFrames; - int m_iFrameNumWereAt; // 64 + int m_iFrameNumWereAt; int m_iRunningVectorArrayPos; int m_iRunningVectorCounter; int DirectionWasLooking; @@ -85,9 +102,9 @@ struct CCam float f_Roll; //used for adding a slight roll to the camera in the float f_rollSpeed; float m_fSyphonModeTargetZOffSet; - float m_fUnknownZOffSet; + float m_fRoadOffSet; float m_fAmountFractionObscured; - float m_fAlphaSpeedOverOneFrame; // 100 + float m_fAlphaSpeedOverOneFrame; float m_fBetaSpeedOverOneFrame; float m_fBufferedTargetBeta; float m_fBufferedTargetOrientation; @@ -95,7 +112,7 @@ struct CCam float m_fCamBufferedHeight; float m_fCamBufferedHeightSpeed; float m_fCloseInPedHeightOffset; - float m_fCloseInPedHeightOffsetSpeed; // 132 + float m_fCloseInPedHeightOffsetSpeed; float m_fCloseInCarHeightOffset; float m_fCloseInCarHeightOffsetSpeed; float m_fDimensionOfHighestNearCar; @@ -103,7 +120,7 @@ struct CCam float m_fFovSpeedOverOneFrame; float m_fMinDistAwayFromCamWhenInterPolating; float m_fPedBetweenCameraHeightOffset; - float m_fPlayerInFrontSyphonAngleOffSet; // 164 + float m_fPlayerInFrontSyphonAngleOffSet; float m_fRadiusForDead; float m_fRealGroundDist; //used for follow ped mode float m_fTargetBeta; @@ -111,7 +128,7 @@ struct CCam float m_fTransitionBeta; float m_fTrueBeta; - float m_fTrueAlpha; // 200 + float m_fTrueAlpha; float m_fInitialPlayerOrientation; //used for first person float Alpha; @@ -120,34 +137,25 @@ struct CCam float FOVSpeed; float Beta; float BetaSpeed; - float Distance; // 232 + float Distance; float DistanceSpeed; float CA_MIN_DISTANCE; float CA_MAX_DISTANCE; float SpeedVar; - // ped onfoot zoom distance - float m_fTargetZoomGroundOne; - float m_fTargetZoomGroundTwo; // 256 - float m_fTargetZoomGroundThree; - // ped onfoot alpha angle offset - float m_fTargetZoomOneZExtra; - float m_fTargetZoomTwoZExtra; - float m_fTargetZoomThreeZExtra; - - float m_fTargetZoomZCloseIn; - float m_fMinRealGroundDist; - float m_fTargetCloseInDist; + CVector m_cvecSourceSpeedOverOneFrame; + CVector m_cvecTargetSpeedOverOneFrame; + CVector m_cvecUpOverOneFrame; - CVector m_cvecTargetCoorsForFudgeInter; // 360 - CVector m_cvecCamFixedModeVector; // 372 - CVector m_cvecCamFixedModeSource; // 384 - CVector m_cvecCamFixedModeUpOffSet; // 396 - CVector m_vecLastAboveWaterCamPosition; //408 //helper for when the player has gone under the water - CVector m_vecBufferedPlayerBodyOffset; // 420 + CVector m_cvecTargetCoorsForFudgeInter; + CVector m_cvecCamFixedModeVector; + CVector m_cvecCamFixedModeSource; + CVector m_cvecCamFixedModeUpOffSet; + CVector m_vecLastAboveWaterCamPosition; //helper for when the player has gone under the water + CVector m_vecBufferedPlayerBodyOffset; // The three vectors that determine this camera for this frame - CVector Front; // 432 // Direction of looking in + CVector Front; // Direction of looking in CVector Source; // Coors in world space CVector SourceBeforeLookBehind; CVector Up; // Just that @@ -162,6 +170,10 @@ struct CCam bool m_bFirstPersonRunAboutActive; + CCam(void) { Init(); } + void Init(void); + void Process(void); + void ProcessSpecialHeightRoutines(void); void GetVectorsReadyForRW(void); CVector DoAverageOnVector(const CVector &vec); float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies); @@ -171,21 +183,74 @@ struct CCam bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation); void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist); void FixCamWhenObscuredByVehicle(const CVector &TargetCoors); - bool Using3rdPersonMouseCam(); - bool GetWeaponFirstPersonOn(); + void LookBehind(void); + void LookLeft(void); + void LookRight(void); + void ClipIfPedInFrontOfPlayer(void); + void KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CVector &up, const float &alpha, const float &beta, const float &fov); + bool Using3rdPersonMouseCam(void); + bool GetWeaponFirstPersonOn(void); + bool IsTargetInWater(const CVector &CamCoors); + void AvoidWallsTopDownPed(const CVector &TargetCoors, const CVector &Offset, float *Adjuster, float *AdjusterSpeed, float yDistLimit); + void PrintMode(void); - void Process_Debug(float *vec, float a, float b, float c); + void Process_Debug(const CVector&, float, float, float); + void Process_Editor(const CVector&, float, float, float); + void Process_ModelView(const CVector &CameraTarget, float, float, float); void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_TopDown(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar); + void Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Rocket(const CVector &CameraTarget, float, float, float); + void Process_M16_1stPerson(const CVector &CameraTarget, float, float, float); + void Process_1stPerson(const CVector &CameraTarget, float, float, float); + void Process_1rstPersonPedOnPC(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Sniper(const CVector &CameraTarget, float, float, float); + void Process_Syphon(const CVector &CameraTarget, float, float, float); + void Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, float); + void Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_FlyBy(const CVector&, float, float, float); + void Process_WheelCam(const CVector&, float, float, float); + void Process_Fixed(const CVector &CameraTarget, float, float, float); + void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Circle(const CVector &CameraTarget, float, float, float); + void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float); + void ProcessPedsDeadBaby(void); + bool ProcessArrestCamOne(void); + bool ProcessArrestCamTwo(void); + + /* Some of the unused PS2 cams */ + void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float); + void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float); + // TODO: + // CCam::Process_CushyPillows_Arse + // CCam::Process_Look_At_Cars + // CCam::Process_CheesyZoom + // CCam::Process_Aiming + // CCam::Process_Bill // same as BehindCar due to unused variables + // CCam::Process_Im_The_Passenger_Woo_Woo + // CCam::Process_Blood_On_The_Tracks + // CCam::Process_Cam_Running_Side_Train + // CCam::Process_Cam_On_Train_Roof + + // custom stuff + void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float); }; static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size"); static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error"); static_assert(offsetof(CCam, Front) == 0x140, "CCam: error"); -struct CCamPathSplines +class CCamPathSplines { - float m_arr_PathData[800]; +public: + enum {MAXPATHLENGTH=800}; + float m_arr_PathData[MAXPATHLENGTH]; + CCamPathSplines(void); }; struct CTrainCamNode @@ -223,6 +288,7 @@ enum FADE_OUT = 0, FADE_IN, + FADE_NONE }; enum @@ -248,13 +314,14 @@ enum enum { - CAM_CONTROLLER_0, - CAM_CONTROLLER_1, - CAM_CONTROLLER_2 + CAMCONTROL_GAME, + CAMCONTROL_SCRIPT, + CAMCONTROL_OBBE }; -struct CCamera : public CPlaceable +class CCamera : public CPlaceable { +public: bool m_bAboveGroundTrainNodesLoaded; bool m_bBelowGroundTrainNodesLoaded; bool m_bCamDirectlyBehind; @@ -296,16 +363,12 @@ struct CCamera : public CPlaceable bool m_bHeadBob; bool m_bFailedCullZoneTestPreviously; -bool m_FadeTargetIsSplashScreen; + bool m_FadeTargetIsSplashScreen; bool WorldViewerBeingUsed; uint8 ActiveCam; uint32 m_uiCamShakeStart; uint32 m_uiFirstPersonCamLastInputTime; -// where are those? -//bool m_bVehicleSuspenHigh; -//bool m_bEnable1rstPersonCamCntrlsScript; -//bool m_bAllow1rstPersonWeaponsCamera; uint32 m_uiLongestTimeInMill; uint32 m_uiNumberOfTrainCamNodes; @@ -321,7 +384,7 @@ bool m_FadeTargetIsSplashScreen; int m_BlurRed; int m_BlurType; -uint32 unknown; +uint32 unknown; // some counter having to do with music int m_iWorkOutSpeedThisNumFrames; int m_iNumFramesSoFar; @@ -364,20 +427,20 @@ uint32 unknown; float m_fOldBetaDiff; float m_fPedZoomValue; - float m_fPedZoomValueScript; - float m_fPedZoomValueSmooth; - float m_fPositionAlongSpline; - float m_ScreenReductionPercentage; - float m_ScreenReductionSpeed; - float m_AlphaForPlayerAnim1rstPerson; - float Orientation; - float PedZoomIndicator; - float PlayerExhaustion; - float SoundDistUp, SoundDistLeft, SoundDistRight; - float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead; - float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld; - float m_fWideScreenReductionAmount; - float m_fStartingFOVForInterPol; + float m_fPedZoomValueScript; + float m_fPedZoomValueSmooth; + float m_fPositionAlongSpline; + float m_ScreenReductionPercentage; + float m_ScreenReductionSpeed; + float m_AlphaForPlayerAnim1rstPerson; + float Orientation; + float PedZoomIndicator; + float PlayerExhaustion; + float SoundDistUp, SoundDistLeft, SoundDistRight; + float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead; + float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld; + float m_fWideScreenReductionAmount; + float m_fStartingFOVForInterPol; // not static yet float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls @@ -387,8 +450,8 @@ uint32 unknown; CCam Cams[3]; - void *pToGarageWeAreIn; - void *pToGarageWeAreInForHackAvoidFirstPerson; + CGarage *pToGarageWeAreIn; + CGarage *pToGarageWeAreInForHackAvoidFirstPerson; CQueuedMode m_PlayerMode; CQueuedMode PlayerWeaponMode; CVector m_PreviousCameraPosition; @@ -399,17 +462,15 @@ uint32 unknown; CVector m_vecFixedModeUpOffSet; CVector m_vecCutSceneOffset; - // one of those has to go - CVector m_cvecStartingSourceForInterPol; - CVector m_cvecStartingTargetForInterPol; - CVector m_cvecStartingUpForInterPol; - CVector m_cvecSourceSpeedAtStartInter; - CVector m_cvecTargetSpeedAtStartInter; - CVector m_cvecUpSpeedAtStartInter; - CVector m_vecSourceWhenInterPol; - CVector m_vecTargetWhenInterPol; - CVector m_vecUpWhenInterPol; - //CVector m_vecClearGeometryVec; + CVector m_cvecStartingSourceForInterPol; + CVector m_cvecStartingTargetForInterPol; + CVector m_cvecStartingUpForInterPol; + CVector m_cvecSourceSpeedAtStartInter; + CVector m_cvecTargetSpeedAtStartInter; + CVector m_cvecUpSpeedAtStartInter; + CVector m_vecSourceWhenInterPol; + CVector m_vecTargetWhenInterPol; + CVector m_vecUpWhenInterPol; CVector m_vecGameCamPos; CVector SourceDuringInter; @@ -417,8 +478,8 @@ uint32 unknown; CVector UpDuringInter; RwCamera *m_pRwCamera; CEntity *pTargetEntity; - CCamPathSplines m_arrPathArray[4]; - CTrainCamNode m_arrTrainCamNode[800]; + CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES]; + CTrainCamNode m_arrTrainCamNode[MAX_NUM_OF_NODES]; CMatrix m_cameraMatrix; bool m_bGarageFixedCamPositionSet; bool m_vecDoingSpecialInterPolation; @@ -442,11 +503,11 @@ uint32 unknown; float m_fScriptPercentageInterToStopMoving; float m_fScriptPercentageInterToCatchUp; -uint32 m_fScriptTimeForInterPolation; + uint32 m_fScriptTimeForInterPolation; -int16 m_iFadingDirection; -int m_iModeObbeCamIsInForCar; + int16 m_iFadingDirection; + int m_iModeObbeCamIsInForCar; int16 m_iModeToGoTo; int16 m_iMusicFadingDirection; int16 m_iTypeOfSwitch; @@ -455,67 +516,97 @@ int m_iModeObbeCamIsInForCar; uint32 m_uiFadeTimeStartedMusic; static bool &m_bUseMouse3rdPerson; +#ifdef FREE_CAM + static bool bFreeCam; +#endif + // High level and misc + void Init(void); + void Process(void); + void CamControl(void); + void UpdateTargetEntity(void); + void UpdateSoundDistances(void); + void InitialiseCameraForDebugMode(void); + void CamShake(float strength, float x, float y, float z); bool Get_Just_Switched_Status() { return m_bJust_Switched; } - inline const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; } - CVector &GetGameCamPosition(void) { return m_vecGameCamPos; } + + // Who's in control + void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller); + void TakeControlNoEntity(const CVector &position, int16 typeOfSwitch, int32 controller); + void TakeControlWithSpline(int16 typeOfSwitch); + void Restore(void); + void RestoreWithJumpCut(void); + void SetCamPositionForFixedMode(const CVector &Source, const CVector &UppOffSet); + + // Transition + void StartTransition(int16 mode); + void StartTransitionWhenNotFinishedInter(int16 mode); + void StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up, float &FOV); + + // Widescreen borders + void SetWideScreenOn(void); + void SetWideScreenOff(void); + void ProcessWideScreenOn(void); + void DrawBordersForWideScreen(void); + + // Obbe's cam + bool IsItTimeForNewcam(int32 obbeMode, int32 time); + bool TryToStartNewCamMode(int32 obbeMode); + void DontProcessObbeCinemaCamera(void); + void ProcessObbeCinemaCameraCar(void); + void ProcessObbeCinemaCameraPed(void); + + // Train + void LoadTrainCamNodes(char const *name); + void Process_Train_Camera_Control(void); + + // Script + void LoadPathSplines(int file); + void FinishCutscene(void); float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; } + uint32 GetCutSceneFinishTime(void); + void SetCamCutSceneOffSet(const CVector &pos); + void SetPercentAlongCutScene(float percent); + void SetParametersForScriptInterpolation(float stopMoving, float catchUp, int32 time); + void SetZoomValueFollowPedScript(int16 dist); + void SetZoomValueCamStringScript(int16 dist); + void SetNearClipScript(float); + + // Fading + void ProcessFade(void); + void ProcessMusicFade(void); + void Fade(float timeout, int16 direction); + void SetFadeColour(uint8 r, uint8 g, uint8 b); + bool GetFading(void); + int GetFadingDirection(void); + int GetScreenFadeStatus(void); + + // Motion blur + void RenderMotionBlur(void); + void SetMotionBlur(int r, int g, int b, int a, int type); + void SetMotionBlurAlpha(int a); + + // Player looking and aiming + int GetLookDirection(void); + bool GetLookingForwardFirstPerson(void); + bool GetLookingLRBFirstPerson(void); + void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void); + void SetCameraDirectlyBehindForFollowPed_CamOnAString(void); + void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom); + void ClearPlayerWeaponMode(void); + void UpdateAimingCoors(CVector const &coors); + void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target); + float Find3rdPersonQuickAimPitch(void); + + // Physical camera + void SetRwCamera(RwCamera *cam); + const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; } + CVector &GetGameCamPosition(void) { return m_vecGameCamPos; } + void CalculateDerivedValues(void); bool IsPointVisible(const CVector ¢er, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius); bool IsBoxVisible(RwV3d *box, const CMatrix *mat); - int GetLookDirection(void); - bool GetLookingForwardFirstPerson(void); - - void Fade(float timeout, int16 direction); - int GetScreenFadeStatus(void); - void ProcessFade(void); - void ProcessMusicFade(void); - void SetFadeColour(uint8 r, uint8 g, uint8 b); - - void CamShake(float strength, float x, float y, float z); - - void SetMotionBlur(int r, int g, int b, int a, int type); - void SetMotionBlurAlpha(int a); - void RenderMotionBlur(void); - void ClearPlayerWeaponMode(); - void CalculateDerivedValues(void); - - void DrawBordersForWideScreen(void); - void Restore(void); - void SetWideScreenOn(void); - void SetWideScreenOff(void); - void SetNearClipScript(float); - - float Find3rdPersonQuickAimPitch(void); - - void TakeControl(CEntity*, int16, int16, int32); - void TakeControlNoEntity(const CVector&, int16, int32); - void SetCamPositionForFixedMode(const CVector&, const CVector&); - bool GetFading(); - - void Init(); - void SetRwCamera(RwCamera*); - void Process(); - - void LoadPathSplines(int file); - uint32 GetCutSceneFinishTime(void); - void FinishCutscene(void); - - void SetCamCutSceneOffSet(const CVector&); - void TakeControlWithSpline(short); - void RestoreWithJumpCut(void); - void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void); - void SetCameraDirectlyBehindForFollowPed_CamOnAString(void); - void SetZoomValueFollowPedScript(int16); - void SetZoomValueCamStringScript(int16); - void SetNewPlayerWeaponMode(int16, int16, int16); - void UpdateAimingCoors(CVector const &); - - void SetPercentAlongCutScene(float); - void SetParametersForScriptInterpolation(float, float, int32); - - void dtor(void) { this->CCamera::~CCamera(); } }; static_assert(offsetof(CCamera, DistanceToWater) == 0xe4, "CCamera: error"); static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error"); @@ -525,8 +616,14 @@ static_assert(offsetof(CCamera, m_uiTransitionState) == 0x89, "CCamera: error"); static_assert(offsetof(CCamera, m_uiTimeTransitionStart) == 0x94, "CCamera: error"); static_assert(offsetof(CCamera, m_BlurBlue) == 0x9C, "CCamera: error"); static_assert(offsetof(CCamera, Cams) == 0x1A4, "CCamera: error"); +static_assert(offsetof(CCamera, pToGarageWeAreIn) == 0x690, "CCamera: error"); +static_assert(offsetof(CCamera, m_PreviousCameraPosition) == 0x6B0, "CCamera: error"); static_assert(offsetof(CCamera, m_vecCutSceneOffset) == 0x6F8, "CCamera: error"); +static_assert(offsetof(CCamera, m_arrPathArray) == 0x7a8, "CCamera: error"); static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size"); + extern CCamera &TheCamera; -void CamShakeNoPos(CCamera*, float); \ No newline at end of file +void CamShakeNoPos(CCamera*, float); +void MakeAngleLessThan180(float &Angle); +void WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSpeed, float Acceleration, bool IsAngle); diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp index 57b1cbe2..a400c039 100644 --- a/src/core/CdStream.cpp +++ b/src/core/CdStream.cpp @@ -43,6 +43,7 @@ BOOL _gbCdStreamOverlapped; BOOL _gbCdStreamAsync; DWORD _gdwCdStreamFlags; +DWORD WINAPI CdStreamThread(LPVOID lpThreadParameter); void CdStreamInitThread(void) diff --git a/src/core/CdStream.h b/src/core/CdStream.h index 55507aa8..9ef71b65 100644 --- a/src/core/CdStream.h +++ b/src/core/CdStream.h @@ -39,7 +39,6 @@ int32 CdStreamSync(int32 channel); void AddToQueue(Queue *queue, int32 item); int32 GetFirstInQueue(Queue *queue); void RemoveFirstInQueue(Queue *queue); -DWORD WINAPI CdStreamThread(LPVOID lpThreadParameter); bool CdStreamAddImage(char const *path); char *CdStreamGetImageName(int32 cd); void CdStreamRemoveImages(void); diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index fc8428be..94ef769e 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -2061,6 +2061,19 @@ CColModel::operator=(const CColModel &other) return *this; } +#include +struct CColLine_ : public CColLine +{ + CColLine *ctor(CVector *p0, CVector *p1) { return ::new (this) CColLine(*p0, *p1); } +}; + +struct CColModel_ : public CColModel +{ + CColModel *ctor(void) { return ::new (this) CColModel(); } + void dtor(void) { this->CColModel::~CColModel(); } +}; + + STARTPATCHES InjectHook(0x4B9C30, (CMatrix& (*)(const CMatrix &src, CMatrix &dst))Invert, PATCH_JUMP); @@ -2099,15 +2112,15 @@ STARTPATCHES InjectHook(0x411E40, (void (CColSphere::*)(float, const CVector&, uint8, uint8))&CColSphere::Set, PATCH_JUMP); InjectHook(0x40B2A0, &CColBox::Set, PATCH_JUMP); - InjectHook(0x40B320, &CColLine::ctor, PATCH_JUMP); + InjectHook(0x40B320, &CColLine_::ctor, PATCH_JUMP); InjectHook(0x40B350, &CColLine::Set, PATCH_JUMP); InjectHook(0x411E70, &CColTriangle::Set, PATCH_JUMP); InjectHook(0x411EA0, &CColTrianglePlane::Set, PATCH_JUMP); InjectHook(0x412140, &CColTrianglePlane::GetNormal, PATCH_JUMP); - InjectHook(0x411680, &CColModel::ctor, PATCH_JUMP); - InjectHook(0x4116E0, &CColModel::dtor, PATCH_JUMP); + InjectHook(0x411680, &CColModel_::ctor, PATCH_JUMP); + InjectHook(0x4116E0, &CColModel_::dtor, PATCH_JUMP); InjectHook(0x411D80, &CColModel::RemoveCollisionVolumes, PATCH_JUMP); InjectHook(0x411CB0, &CColModel::CalculateTrianglePlanes, PATCH_JUMP); InjectHook(0x411D10, &CColModel::RemoveTrianglePlanes, PATCH_JUMP); diff --git a/src/core/Collision.h b/src/core/Collision.h index 9597a181..429fc17f 100644 --- a/src/core/Collision.h +++ b/src/core/Collision.h @@ -35,8 +35,6 @@ struct CColLine CColLine(void) { }; CColLine(const CVector &p0, const CVector &p1) { this->p0 = p0; this->p1 = p1; }; void Set(const CVector &p0, const CVector &p1); - - CColLine *ctor(CVector *p0, CVector *p1) { return ::new (this) CColLine(*p0, *p1); } }; struct CColTriangle @@ -106,8 +104,6 @@ struct CColModel void SetLinkPtr(CLink*); void GetTrianglePoint(CVector &v, int i) const; - CColModel *ctor(void) { return ::new (this) CColModel(); } - void dtor(void) { this->CColModel::~CColModel(); } CColModel& operator=(const CColModel& other); }; diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 92c51182..541257c6 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -417,6 +417,11 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i case 13: pad->PCTempJoyState.DPadUp = 255; break; +#ifdef REGISTER_START_BUTTON + case 12: + pad->PCTempJoyState.Start = 255; + break; +#endif case 11: pad->PCTempJoyState.RightShock = 255; break; @@ -839,6 +844,11 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonUp(int32 button, int case 13: pad->PCTempJoyState.DPadUp = 0; break; +#ifdef REGISTER_START_BUTTON + case 12: + pad->PCTempJoyState.Start = 0; + break; +#endif case 11: pad->PCTempJoyState.RightShock = 0; break; diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index 3df81b2b..283f34b8 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -1,3 +1,4 @@ +#define WITHWINDOWS // just for VK_SPACE #include "common.h" #include "patcher.h" #include "General.h" @@ -8,12 +9,14 @@ #include "FileMgr.h" #include "main.h" #include "AnimManager.h" +#include "AnimBlendAssociation.h" #include "AnimBlendAssocGroup.h" #include "AnimBlendClumpData.h" #include "Pad.h" #include "DMAudio.h" #include "World.h" #include "PlayerPed.h" +#include "Wanted.h" #include "CutsceneHead.h" #include "RpAnimBlend.h" #include "ModelIndices.h" @@ -27,79 +30,79 @@ const struct { { "BET", STREAMED_SOUND_BANK_INTRO }, { "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG }, { "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB }, - { "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM }, - { "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP }, - { "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB }, - { "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 }, - { "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL }, - { "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL }, - { "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH }, - { "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH }, - { "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST }, - { "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ }, - { "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL }, - { "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU }, - { "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS }, - { "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT }, - { "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF }, - { "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS }, - { "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF }, - { "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG }, - { "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC }, - { "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ }, - { "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA }, - { "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB }, - { "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 }, - { "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD }, - { "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB }, - { "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC }, - { "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO }, - { "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP }, - { "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS }, - { "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR }, - { "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT}, - { "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO }, - { "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS }, - { "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS }, - { "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI }, - { "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD }, - { "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 }, - { "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW }, - { "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP }, - { "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED }, - { "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF }, - { "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB }, - { "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM }, - { "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG }, - { "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK }, - { "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO }, - { "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES }, - { "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD }, - { "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA }, - { "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 }, - { "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS }, - { "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT }, - { "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG }, - { "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS }, - { "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD }, - { "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 }, - { "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX }, - { "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 }, - { "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 }, - { "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 }, - { "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 }, - { "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 }, - { "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 }, - { "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 }, - { "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 }, - { "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 }, - { "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 }, - { "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 }, - { "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 }, - { "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 }, - { "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 }, - { "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 }, - { "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 }, + { "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM }, + { "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP }, + { "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB }, + { "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 }, + { "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL }, + { "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL }, + { "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH }, + { "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH }, + { "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST }, + { "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ }, + { "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL }, + { "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU }, + { "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS }, + { "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT }, + { "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF }, + { "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS }, + { "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF }, + { "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG }, + { "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC }, + { "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ }, + { "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA }, + { "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB }, + { "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 }, + { "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD }, + { "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB }, + { "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC }, + { "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO }, + { "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP }, + { "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS }, + { "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR }, + { "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT}, + { "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO }, + { "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS }, + { "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS }, + { "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI }, + { "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD }, + { "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 }, + { "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW }, + { "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP }, + { "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED }, + { "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF }, + { "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB }, + { "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM }, + { "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG }, + { "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK }, + { "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO }, + { "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES }, + { "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD }, + { "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA }, + { "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 }, + { "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS }, + { "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT }, + { "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG }, + { "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS }, + { "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD }, + { "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 }, + { "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX }, + { "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 }, + { "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 }, + { "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 }, + { "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 }, + { "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 }, + { "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 }, + { "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 }, + { "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 }, + { "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 }, + { "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 }, + { "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 }, + { "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 }, + { "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 }, + { "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 }, + { "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 }, + { "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 }, { "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 }, { NULL, NULL } }; @@ -128,135 +131,135 @@ CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C; float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548; uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40; -RpAtomic * -CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data) -{ - float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius; - RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center; - - for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame)) - RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame)); - - float size = RwV3dLength(¢er) + radius; - if (size > *(float *)data) - *(float *)data = size; - return atomic; +RpAtomic * +CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data) +{ + float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius; + RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center; + + for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame)) + RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame)); + + float size = RwV3dLength(¢er) + radius; + if (size > *(float *)data) + *(float *)data = size; + return atomic; } void CCutsceneMgr::Initialise(void) -{ - ms_numCutsceneObjs = 0; - ms_loaded = false; - ms_running = false; - ms_animLoaded = false; - ms_cutsceneProcessing = false; - ms_useLodMultiplier = false; - - ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE); +{ + ms_numCutsceneObjs = 0; + ms_loaded = false; + ms_running = false; + ms_animLoaded = false; + ms_cutsceneProcessing = false; + ms_useLodMultiplier = false; + + ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE); ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); } -void -CCutsceneMgr::Shutdown(void) -{ - delete ms_pCutsceneDir; +void +CCutsceneMgr::Shutdown(void) +{ + delete ms_pCutsceneDir; } -void -CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) -{ - int file; - uint32 size; - uint32 offset; - CPlayerPed *pPlayerPed; - - ms_cutsceneProcessing = true; - if (!strcasecmp(szCutsceneName, "jb")) - ms_useLodMultiplier = true; - CTimer::Stop(); - - ms_pCutsceneDir->numEntries = 0; - ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); - - CStreaming::RemoveUnusedModelsInLoadedList(); - CGame::DrasticTidyUpMemory(); - - strcpy(ms_cutsceneName, szCutsceneName); - file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); - - // Load animations - sprintf(gString, "%s.IFP", szCutsceneName); - if (ms_pCutsceneDir->FindItem(gString, offset, size)) { - CStreaming::MakeSpaceFor(size << 11); - CStreaming::ImGonnaUseStreamingMemory(); - CFileMgr::Seek(file, offset << 11, SEEK_SET); - CAnimManager::LoadAnimFile(file, false); - ms_cutsceneAssociations.CreateAssociations(szCutsceneName); - CStreaming::IHaveUsedStreamingMemory(); - ms_animLoaded = true; - } else { - ms_animLoaded = false; - } - - // Load camera data - sprintf(gString, "%s.DAT", szCutsceneName); - if (ms_pCutsceneDir->FindItem(gString, offset, size)) { - CFileMgr::Seek(file, offset << 11, SEEK_SET); - TheCamera.LoadPathSplines(file); - } - - CFileMgr::CloseFile(file); - - if (CGeneral::faststricmp(ms_cutsceneName, "end")) { - DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); - int trackId = FindCutsceneAudioTrackId(szCutsceneName); - if (trackId != -1) { - printf("Start preload audio %s\n", szCutsceneName); - DMAudio.PreloadCutSceneMusic(trackId); - printf("End preload audio %s\n", szCutsceneName); - } - } - - ms_cutsceneTimer = 0.0f; - ms_loaded = true; - ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f); - - pPlayerPed = FindPlayerPed(); - CTimer::Update(); - - pPlayerPed->m_pWanted->ClearQdCrimes(); - pPlayerPed->bIsVisible = false; - pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; - CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80; - CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true); +void +CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) +{ + int file; + uint32 size; + uint32 offset; + CPlayerPed *pPlayerPed; + + ms_cutsceneProcessing = true; + if (!strcasecmp(szCutsceneName, "jb")) + ms_useLodMultiplier = true; + CTimer::Stop(); + + ms_pCutsceneDir->numEntries = 0; + ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); + + CStreaming::RemoveUnusedModelsInLoadedList(); + CGame::DrasticTidyUpMemory(true); + + strcpy(ms_cutsceneName, szCutsceneName); + file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); + + // Load animations + sprintf(gString, "%s.IFP", szCutsceneName); + if (ms_pCutsceneDir->FindItem(gString, offset, size)) { + CStreaming::MakeSpaceFor(size << 11); + CStreaming::ImGonnaUseStreamingMemory(); + CFileMgr::Seek(file, offset << 11, SEEK_SET); + CAnimManager::LoadAnimFile(file, false); + ms_cutsceneAssociations.CreateAssociations(szCutsceneName); + CStreaming::IHaveUsedStreamingMemory(); + ms_animLoaded = true; + } else { + ms_animLoaded = false; + } + + // Load camera data + sprintf(gString, "%s.DAT", szCutsceneName); + if (ms_pCutsceneDir->FindItem(gString, offset, size)) { + CFileMgr::Seek(file, offset << 11, SEEK_SET); + TheCamera.LoadPathSplines(file); + } + + CFileMgr::CloseFile(file); + + if (CGeneral::faststricmp(ms_cutsceneName, "end")) { + DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); + int trackId = FindCutsceneAudioTrackId(szCutsceneName); + if (trackId != -1) { + printf("Start preload audio %s\n", szCutsceneName); + DMAudio.PreloadCutSceneMusic(trackId); + printf("End preload audio %s\n", szCutsceneName); + } + } + + ms_cutsceneTimer = 0.0f; + ms_loaded = true; + ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f); + + pPlayerPed = FindPlayerPed(); + CTimer::Update(); + + pPlayerPed->m_pWanted->ClearQdCrimes(); + pPlayerPed->bIsVisible = false; + pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; + CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80; + CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true); } -void -CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject) -{ - CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject; - char szAnim[CUTSCENENAMESIZE * 2]; - - sprintf(szAnim, "%s_%s", ms_cutsceneName, animName); - pCutsceneHead->PlayAnimation(szAnim); +void +CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject) +{ + CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject; + char szAnim[CUTSCENENAMESIZE * 2]; + + sprintf(szAnim, "%s_%s", ms_cutsceneName, animName); + pCutsceneHead->PlayAnimation(szAnim); } -void -CCutsceneMgr::FinishCutscene() -{ - CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f; - TheCamera.FinishCutscene(); - - FindPlayerPed()->bIsVisible = true; - CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); +void +CCutsceneMgr::FinishCutscene() +{ + CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f; + TheCamera.FinishCutscene(); + + FindPlayerPed()->bIsVisible = true; + CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); } void CCutsceneMgr::SetupCutsceneToStart(void) { - TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset); - TheCamera.TakeControlWithSpline(JUMP_CUT); + TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset); + TheCamera.TakeControlWithSpline(JUMP_CUT); TheCamera.SetWideScreenOn(); ms_cutsceneOffset.z++; @@ -273,9 +276,9 @@ CCutsceneMgr::SetupCutsceneToStart(void) } } - CTimer::Update(); - CTimer::Update(); - ms_running = true; + CTimer::Update(); + CTimer::Update(); + ms_running = true; ms_cutsceneTimer = 0.0f; } @@ -297,14 +300,14 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject) pAnimBlendClumpData->link.Prepend(&pNewAnim->link); } -CCutsceneHead * -CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId) -{ - CCutsceneHead *pHead = new CCutsceneHead(pObject); - pHead->SetModelIndex(modelId); - CWorld::Add(pHead); - ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead; - return pHead; +CCutsceneHead * +CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId) +{ + CCutsceneHead *pHead = new CCutsceneHead(pObject); + pHead->SetModelIndex(modelId); + CWorld::Add(pHead); + ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead; + return pHead; } CCutsceneObject * @@ -333,89 +336,88 @@ CCutsceneMgr::CreateCutsceneObject(int modelId) pCutsceneObject = new CCutsceneObject(); pCutsceneObject->SetModelIndex(modelId); - ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject; + ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject; return pCutsceneObject; } -void -CCutsceneMgr::DeleteCutsceneData(void) -{ - if (!ms_loaded) return; - - ms_cutsceneProcessing = false; - ms_useLodMultiplier = false; - - for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) { - CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]); - ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject(); - delete ms_pCutsceneObjects[ms_numCutsceneObjs]; - } - ms_numCutsceneObjs = 0; - - if (ms_animLoaded) - CAnimManager::RemoveLastAnimFile(); - - ms_animLoaded = false; - TheCamera.RestoreWithJumpCut(); - TheCamera.SetWideScreenOff(); - ms_running = false; - ms_loaded = false; - - FindPlayerPed()->bIsVisible = true; - CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80; - CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); - - if (CGeneral::faststricmp(ms_cutsceneName, "end")) { - DMAudio.StopCutSceneMusic(); - if (CGeneral::faststricmp(ms_cutsceneName, "bet")) - DMAudio.ChangeMusicMode(MUSICMODE_GAME); - } - CTimer::Stop(); - //TheCamera.GetScreenFadeStatus() == 2; // what for?? - CGame::DrasticTidyUpMemory(); - CTimer::Update(); +void +CCutsceneMgr::DeleteCutsceneData(void) +{ + if (!ms_loaded) return; + + ms_cutsceneProcessing = false; + ms_useLodMultiplier = false; + + for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) { + CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]); + ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject(); + delete ms_pCutsceneObjects[ms_numCutsceneObjs]; + } + ms_numCutsceneObjs = 0; + + if (ms_animLoaded) + CAnimManager::RemoveLastAnimFile(); + + ms_animLoaded = false; + TheCamera.RestoreWithJumpCut(); + TheCamera.SetWideScreenOff(); + ms_running = false; + ms_loaded = false; + + FindPlayerPed()->bIsVisible = true; + CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80; + CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); + + if (CGeneral::faststricmp(ms_cutsceneName, "end")) { + DMAudio.StopCutSceneMusic(); + if (CGeneral::faststricmp(ms_cutsceneName, "bet")) + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + } + CTimer::Stop(); + CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2); + CTimer::Update(); } -void -CCutsceneMgr::Update(void) -{ - enum { - CUTSCENE_LOADING_0 = 0, - CUTSCENE_LOADING_AUDIO, - CUTSCENE_LOADING_2, - CUTSCENE_LOADING_3, - CUTSCENE_LOADING_4 - }; - - switch (ms_cutsceneLoadStatus) { - case CUTSCENE_LOADING_AUDIO: - SetupCutsceneToStart(); - if (CGeneral::faststricmp(ms_cutsceneName, "end")) - DMAudio.PlayPreloadedCutSceneMusic(); - ms_cutsceneLoadStatus++; - break; - case CUTSCENE_LOADING_2: - case CUTSCENE_LOADING_3: - ms_cutsceneLoadStatus++; - break; - case CUTSCENE_LOADING_4: - ms_cutsceneLoadStatus = CUTSCENE_LOADING_0; - break; - default: - break; - } - - if (!ms_running) return; - - ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f; - if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) { - if (CPad::GetPad(0)->GetCrossJustDown() - || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) - || CPad::GetPad(0)->GetLeftMouseJustDown() - || CPad::GetPad(0)->GetEnterJustDown() - || CPad::GetPad(0)->GetCharJustDown(VK_SPACE)) - FinishCutscene(); - } +void +CCutsceneMgr::Update(void) +{ + enum { + CUTSCENE_LOADING_0 = 0, + CUTSCENE_LOADING_AUDIO, + CUTSCENE_LOADING_2, + CUTSCENE_LOADING_3, + CUTSCENE_LOADING_4 + }; + + switch (ms_cutsceneLoadStatus) { + case CUTSCENE_LOADING_AUDIO: + SetupCutsceneToStart(); + if (CGeneral::faststricmp(ms_cutsceneName, "end")) + DMAudio.PlayPreloadedCutSceneMusic(); + ms_cutsceneLoadStatus++; + break; + case CUTSCENE_LOADING_2: + case CUTSCENE_LOADING_3: + ms_cutsceneLoadStatus++; + break; + case CUTSCENE_LOADING_4: + ms_cutsceneLoadStatus = CUTSCENE_LOADING_0; + break; + default: + break; + } + + if (!ms_running) return; + + ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f; + if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) { + if (CPad::GetPad(0)->GetCrossJustDown() + || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) + || CPad::GetPad(0)->GetLeftMouseJustDown() + || CPad::GetPad(0)->GetEnterJustDown() + || CPad::GetPad(0)->GetCharJustDown(VK_SPACE)) + FinishCutscene(); + } } bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; } diff --git a/src/core/CutsceneMgr.h b/src/core/CutsceneMgr.h index 381c71c9..7b809964 100644 --- a/src/core/CutsceneMgr.h +++ b/src/core/CutsceneMgr.h @@ -29,6 +29,7 @@ public: static void SetRunning(bool running) { ms_running = running; } static bool IsRunning(void) { return ms_running; } static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; } + static bool UseLodMultiplier(void) { return ms_useLodMultiplier; } static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; } static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; } static char *GetCutsceneName(void) { return ms_cutsceneName; } diff --git a/src/core/Debug.cpp b/src/core/Debug.cpp index b80e9959..2b713198 100644 --- a/src/core/Debug.cpp +++ b/src/core/Debug.cpp @@ -1,12 +1,137 @@ +#include "common.h" #include "Debug.h" +#include "Font.h" +#include "main.h" +#include "Text.h" -int CDebug::ms_nCurrentTextLine; +bool gbDebugStuffInRelease = false; -void CDebug::DebugInitTextBuffer() +#define DEBUG_X_POS (300) +#define DEBUG_Y_POS (41) +#define DEBUG_LINE_HEIGHT (22) + +int16 CDebug::ms_nCurrentTextLine; +char CDebug::ms_aTextBuffer[MAX_LINES][MAX_STR_LEN]; + +void +CDebug::DebugInitTextBuffer() { ms_nCurrentTextLine = 0; } -void CDebug::DebugDisplayTextBuffer() +void +CDebug::DebugAddText(const char *str) { + int32 i = 0; + if (*str != '\0') { + while (i < MAX_STR_LEN) { + ms_aTextBuffer[ms_nCurrentTextLine][i++] = *(str++); + if (*str == '\0') + break; + } + } + + ms_aTextBuffer[ms_nCurrentTextLine++][i] = '\0'; + if (ms_nCurrentTextLine >= MAX_LINES) + ms_nCurrentTextLine = 0; +} + +void +CDebug::DebugDisplayTextBuffer() +{ +#ifndef MASTER + if (gbDebugStuffInRelease) + { + int32 i = 0; + int32 y = DEBUG_Y_POS; +#ifdef FIX_BUGS + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetScale(1.0f, 1.0f); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); +#else + // this is not even readable + CFont::SetPropOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(1.0f, 1.0f); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); + CFont::SetPropOff(); +#endif + do { + char *line; + while (true) { + line = ms_aTextBuffer[(ms_nCurrentTextLine + i++) % MAX_LINES]; + if (*line != '\0') + break; + y += DEBUG_LINE_HEIGHT; + if (i == MAX_LINES) { + CFont::DrawFonts(); + return; + } + } + AsciiToUnicode(line, gUString); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(DEBUG_X_POS, y-1, gUString); + CFont::SetColor(CRGBA(255, 128, 128, 255)); + CFont::PrintString(DEBUG_X_POS+1, y, gUString); + y += DEBUG_LINE_HEIGHT; + } while (i != MAX_LINES); + CFont::DrawFonts(); + } +#endif +} + + +// custom + +CDebug::ScreenStr CDebug::ms_aScreenStrs[MAX_SCREEN_STRS]; +int CDebug::ms_nScreenStrs; + +void +CDebug::DisplayScreenStrings() +{ + int i; + + + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetScale(1.0f, 1.0f); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetJustifyOff(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetWrapx(9999.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); + + for(i = 0; i < ms_nScreenStrs; i++){ + AsciiToUnicode(ms_aScreenStrs[i].str, gUString); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(ms_aScreenStrs[i].x, ms_aScreenStrs[i].y, gUString); + CFont::SetColor(CRGBA(255, 255, 255, 255)); + CFont::PrintString(ms_aScreenStrs[i].x+1, ms_aScreenStrs[i].y+1, gUString); + } + CFont::DrawFonts(); + + ms_nScreenStrs = 0; +} + +void +CDebug::PrintAt(const char *str, int x, int y) +{ + if(ms_nScreenStrs >= MAX_SCREEN_STRS) + return; + strncpy(ms_aScreenStrs[ms_nScreenStrs].str, str, 256); + ms_aScreenStrs[ms_nScreenStrs].x = x*12; + ms_aScreenStrs[ms_nScreenStrs].y = y*22; + ms_nScreenStrs++; } diff --git a/src/core/Debug.h b/src/core/Debug.h index 395f66af..d169a0b4 100644 --- a/src/core/Debug.h +++ b/src/core/Debug.h @@ -2,10 +2,33 @@ class CDebug { - static int ms_nCurrentTextLine; + enum + { + MAX_LINES = 15, + MAX_STR_LEN = 80, + + MAX_SCREEN_STRS = 100, + }; + + static int16 ms_nCurrentTextLine; + static char ms_aTextBuffer[MAX_LINES][MAX_STR_LEN]; + + // custom + struct ScreenStr { + int x, y; + char str[256]; + }; + static ScreenStr ms_aScreenStrs[MAX_SCREEN_STRS]; + static int ms_nScreenStrs; public: static void DebugInitTextBuffer(); static void DebugDisplayTextBuffer(); + static void DebugAddText(const char *str); + // custom + static void PrintAt(const char *str, int x, int y); + static void DisplayScreenStrings(); }; + +extern bool gbDebugStuffInRelease; diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index caf0cb3f..d1c76f33 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -5,10 +5,13 @@ #include "World.h" #include "Wanted.h" #include "EventList.h" +#include "Messages.h" +#include "Text.h" +#include "main.h" int32 CEventList::ms_nFirstFreeSlotIndex; -//CEvent gaEvent[NUMEVENTS]; -CEvent *gaEvent = (CEvent*)0x6EF830; +CEvent gaEvent[NUMEVENTS]; +//CEvent *gaEvent = (CEvent*)0x6EF830; enum { @@ -206,7 +209,7 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break; default: crime = CRIME_NONE; break; } - + if(crime == CRIME_NONE) return; diff --git a/src/core/EventList.h b/src/core/EventList.h index 2799fca4..1c03c9d6 100644 --- a/src/core/EventList.h +++ b/src/core/EventList.h @@ -63,4 +63,4 @@ public: static void ReportCrimeForEvent(eEventType type, int32, bool); }; -extern CEvent *gaEvent; \ No newline at end of file +extern CEvent gaEvent[NUMEVENTS]; \ No newline at end of file diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index f83ad2c8..cfa849e9 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -1,19 +1,291 @@ #include "common.h" #include "patcher.h" +#include "Vector.h" +#include "PlayerPed.h" +#include "Entity.h" +#include "PointLights.h" +#include "Particle.h" +#include "Timer.h" +#include "Vehicle.h" +#include "Shadows.h" +#include "Automobile.h" +#include "World.h" +#include "General.h" +#include "EventList.h" +#include "DamageManager.h" +#include "Ped.h" #include "Fire.h" CFireManager &gFireManager = *(CFireManager*)0x8F31D0; -WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); } -WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); } -WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); } - -uint32 CFireManager::GetTotalActiveFires() const +CFire::CFire() { - return m_nTotalFires; + m_bIsOngoing = false; + m_bIsScriptFire = false; + m_bPropagationFlag = true; + m_bAudioSet = true; + m_vecPos = CVector(0.0f, 0.0f, 0.0f); + m_pEntity = nil; + m_pSource = nil; + m_nFiremenPuttingOut = 0; + m_nExtinguishTime = 0; + m_nStartTime = 0; + field_20 = 1; + m_nNextTimeToAddFlames = 0; + m_fStrength = 0.8f; } -CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance) +CFire::~CFire() {} + +void +CFire::ProcessFire(void) +{ + float fDamagePlayer; + float fDamagePeds; + float fDamageVehicle; + int8 nRandNumber; + float fGreen; + float fRed; + CVector lightpos; + CVector firePos; + CPed *ped = (CPed *)m_pEntity; + CVehicle *veh = (CVehicle*)m_pEntity; + + if (m_pEntity) { + m_vecPos = m_pEntity->GetPosition(); + + if (((CPed *)m_pEntity)->IsPed()) { + if (ped->m_pFire != this) { + Extinguish(); + return; + } + if (ped->m_nMoveState != PEDMOVE_RUN) + m_vecPos.z -= 1.0f; + if (ped->bInVehicle && ped->m_pMyVehicle) { + if (ped->m_pMyVehicle->IsCar()) + ped->m_pMyVehicle->m_fHealth = 75.0f; + } else if (m_pEntity == (CPed *)FindPlayerPed()) { + fDamagePlayer = 1.2f * CTimer::GetTimeStep(); + + ((CPlayerPed *)m_pEntity)->InflictDamage( + (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER, + fDamagePlayer, PEDPIECE_TORSO, 0); + } else { + fDamagePeds = 1.2f * CTimer::GetTimeStep(); + + if (((CPlayerPed *)m_pEntity)->InflictDamage( + (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER, + fDamagePeds, PEDPIECE_TORSO, 0)) { + m_pEntity->bRenderScorched = true; + } + } + } else if (m_pEntity->IsVehicle()) { + if (veh->m_pCarFire != this) { + Extinguish(); + return; + } + if (!m_bIsScriptFire) { + fDamageVehicle = 1.2f * CTimer::GetTimeStep(); + veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle); + } + } + } + if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof) + && ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) { + FindPlayerPed()->DoStuffToGoOnFire(); + gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1); + } + if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) { + m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80; + firePos = m_vecPos; + + if (veh && veh->IsVehicle() && veh->IsCar()) { + CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex())); + CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS]; + ModelInfo = m_pEntity->GetMatrix() * ModelInfo; + + firePos.x = ModelInfo.x; + firePos.y = ModelInfo.y; + firePos.z = ModelInfo.z + 0.15f; + } + + CParticle::AddParticle(PARTICLE_CARFLAME, firePos, + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength), + 0, m_fStrength, 0, 0, 0, 0); + + CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */ + + CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos, + CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); + } + if (CTimer::GetTimeInMilliseconds() < m_nExtinguishTime || m_bIsScriptFire) { + if (CTimer::GetTimeInMilliseconds() > m_nStartTime) + m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; + + nRandNumber = CGeneral::GetRandomNumber() & 127; + lightpos.x = m_vecPos.x; + lightpos.y = m_vecPos.y; + lightpos.z = m_vecPos.z + 5.0f; + + if (!m_pEntity) { + CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, + 7.0f, 0.0f, 0.0f, -7.0f, + 255, // this is 0 on PC which results in no shadow + nRandNumber / 2, nRandNumber / 2, 0, + 10.0f, 1.0f, 40.0f, 0, 0.0f); + } + fGreen = nRandNumber / 128; + fRed = nRandNumber / 128; + + CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f), + 12.0f, fRed, fGreen, 0, 0, 0); + } else { + Extinguish(); + } +} + +void +CFire::ReportThisFire(void) +{ + gFireManager.m_nTotalFires++; + CEventList::RegisterEvent(EVENT_FIRE, m_vecPos, 1000); +} + +void +CFire::Extinguish(void) +{ + if (m_bIsOngoing) { + if (!m_bIsScriptFire) + gFireManager.m_nTotalFires--; + + m_nExtinguishTime = 0; + m_bIsOngoing = false; + + if (m_pEntity) { + if (m_pEntity->IsPed()) { + ((CPed *)m_pEntity)->RestorePreviousState(); + ((CPed *)m_pEntity)->m_pFire = nil; + } else if (m_pEntity->IsVehicle()) { + ((CVehicle *)m_pEntity)->m_pCarFire = nil; + } + m_pEntity = nil; + } + } +} + +void +CFireManager::StartFire(CVector pos, float size, bool propagation) +{ + CFire *fire = GetNextFreeFire(); + + if (fire) { + fire->m_bIsOngoing = true; + fire->m_bIsScriptFire = false; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; + fire->m_vecPos = pos; + fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 10000; + fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; + fire->m_pEntity = nil; + fire->m_pSource = nil; + fire->m_nNextTimeToAddFlames = 0; + fire->ReportThisFire(); + fire->m_fStrength = size; + } +} + +CFire * +CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation) +{ + CPed *ped = (CPed *)entityOnFire; + CVehicle *veh = (CVehicle *)entityOnFire; + + if (entityOnFire->IsPed()) { + if (ped->m_pFire) + return nil; + if (!ped->IsPedInControl()) + return nil; + } else if (entityOnFire->IsVehicle()) { + if (veh->m_pCarFire) + return nil; + if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) + return nil; + } + CFire *fire = GetNextFreeFire(); + + if (fire) { + if (entityOnFire->IsPed()) { + ped->m_pFire = fire; + if (ped != FindPlayerPed()) { + if (fleeFrom) { + ped->SetFlee(fleeFrom, 10000); + } else { + CVector2D pos = entityOnFire->GetPosition(); + ped->SetFlee(pos, 10000); + ped->m_fleeFrom = nil; + } + ped->bDrawLast = false; + ped->SetMoveState(PEDMOVE_SPRINT); + ped->SetMoveAnim(); + ped->m_nPedState = PED_ON_FIRE; + } + if (fleeFrom) { + if (ped->m_nPedType == PEDTYPE_COP) { + CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED, + entityOnFire, (CPed *)fleeFrom, 10000); + } else { + CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED, + entityOnFire, (CPed *)fleeFrom, 10000); + } + } + } else { + if (entityOnFire->IsVehicle()) { + veh->m_pCarFire = fire; + if (fleeFrom) { + CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE, + entityOnFire, (CPed *)fleeFrom, 10000); + } + } + } + + fire->m_bIsOngoing = true; + fire->m_bIsScriptFire = false; + fire->m_vecPos = entityOnFire->GetPosition(); + + if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) { + fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 3333; + } else if (entityOnFire->IsVehicle()) { + fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(4000, 5000); + } else { + fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 11000); + } + fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; + fire->m_pEntity = entityOnFire; + + entityOnFire->RegisterReference(&fire->m_pEntity); + fire->m_pSource = fleeFrom; + + if (fleeFrom) + fleeFrom->RegisterReference(&fire->m_pSource); + fire->ReportThisFire(); + fire->m_nNextTimeToAddFlames = 0; + fire->m_fStrength = strength; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; + } + return fire; +} + +void +CFireManager::Update(void) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsOngoing) + m_aFires[i].ProcessFire(); + } +} + +CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance) { for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) { int fireId = -1; @@ -38,6 +310,44 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance) return nil; } +CFire * +CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange) +{ + int furthestFire = -1; + float lastFireDist = 0.0f; + float fireDist; + + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) { + fireDist = (m_aFires[i].m_vecPos - coords).Magnitude2D(); + if (fireDist > minRange && fireDist < maxRange && fireDist > lastFireDist) { + lastFireDist = fireDist; + furthestFire = i; + } + } + } + if (furthestFire == -1) + return nil; + else + return &m_aFires[furthestFire]; +} + +CFire * +CFireManager::GetNextFreeFire(void) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (!m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) + return &m_aFires[i]; + } + return nil; +} + +uint32 +CFireManager::GetTotalActiveFires(void) const +{ + return m_nTotalFires; +} + void CFireManager::ExtinguishPoint(CVector point, float range) { @@ -49,16 +359,100 @@ CFireManager::ExtinguishPoint(CVector point, float range) } } -WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); } -WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); } -WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); } -WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); } -WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); } -WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); } -WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); } +int32 +CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation) +{ + CFire *fire; + CPed *ped = (CPed *)target; + CVehicle *veh = (CVehicle *)target; + + if (target) { + if (target->IsPed()) { + if (ped->m_pFire) + ped->m_pFire->Extinguish(); + } else if (target->IsVehicle()) { + if (veh->m_pCarFire) + veh->m_pCarFire->Extinguish(); + if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) { + ((CAutomobile *)veh)->Damage.SetEngineStatus(215); + } + } + } + + fire = GetNextFreeFire(); + fire->m_bIsOngoing = true; + fire->m_bIsScriptFire = true; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; + fire->m_vecPos = pos; + fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; + fire->m_pEntity = target; + + if (target) + target->RegisterReference(&fire->m_pEntity); + fire->m_pSource = nil; + fire->m_nNextTimeToAddFlames = 0; + fire->m_fStrength = strength; + if (target) { + if (target->IsPed()) { + ped->m_pFire = fire; + if (target != (CVehicle *)FindPlayerPed()) { + CVector2D pos = target->GetPosition(); + ped->SetFlee(pos, 10000); + ped->SetMoveAnim(); + ped->m_nPedState = PED_ON_FIRE; + } + } else if (target->IsVehicle()) { + veh->m_pCarFire = fire; + } + } + return fire - m_aFires; +} + +bool +CFireManager::IsScriptFireExtinguish(int16 index) +{ + return !m_aFires[index].m_bIsOngoing; +} + +void +CFireManager::RemoveAllScriptFires(void) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsScriptFire) { + m_aFires[i].Extinguish(); + m_aFires[i].m_bIsScriptFire = false; + } + } +} + +void +CFireManager::RemoveScriptFire(int16 index) +{ + m_aFires[index].Extinguish(); + m_aFires[index].m_bIsScriptFire = false; +} + +void +CFireManager::SetScriptFireAudio(int16 index, bool state) +{ + m_aFires[index].m_bAudioSet = state; +} STARTPATCHES - InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP); + InjectHook(0x4798D0, &CFire::ProcessFire, PATCH_JUMP); + InjectHook(0x4798B0, &CFire::ReportThisFire, PATCH_JUMP); + InjectHook(0x479D40, &CFire::Extinguish, PATCH_JUMP); + InjectHook(0x479500, (void(CFireManager::*)(CVector pos, float size, bool propagation))&CFireManager::StartFire, PATCH_JUMP); + InjectHook(0x479590, (CFire *(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP); + InjectHook(0x479310, &CFireManager::Update, PATCH_JUMP); + InjectHook(0x479430, &CFireManager::FindFurthestFire_NeverMindFireMen, PATCH_JUMP); InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP); + InjectHook(0x4792E0, &CFireManager::GetNextFreeFire, PATCH_JUMP); + InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP); + InjectHook(0x479E60, &CFireManager::StartScriptFire, PATCH_JUMP); + InjectHook(0x479FC0, &CFireManager::IsScriptFireExtinguish, PATCH_JUMP); + InjectHook(0x47A000, &CFireManager::RemoveAllScriptFires, PATCH_JUMP); + InjectHook(0x479FE0, &CFireManager::RemoveScriptFire, PATCH_JUMP); + InjectHook(0x47A040, &CFireManager::SetScriptFireAudio, PATCH_JUMP); ENDPATCHES - diff --git a/src/core/Fire.h b/src/core/Fire.h index 624bf608..a4599d11 100644 --- a/src/core/Fire.h +++ b/src/core/Fire.h @@ -7,18 +7,22 @@ class CFire public: bool m_bIsOngoing; bool m_bIsScriptFire; - bool m_bPropogationFlag; + bool m_bPropagationFlag; bool m_bAudioSet; CVector m_vecPos; CEntity *m_pEntity; CEntity *m_pSource; - int m_nExtinguishTime; - int m_nStartTime; - int field_20; - int field_24; + uint32 m_nExtinguishTime; + uint32 m_nStartTime; + int32 field_20; + uint32 m_nNextTimeToAddFlames; uint32 m_nFiremenPuttingOut; - float field_2C; + float m_fStrength; + CFire(); + ~CFire(); + void ProcessFire(void); + void ReportThisFire(void); void Extinguish(void); }; @@ -27,20 +31,21 @@ class CFireManager enum { MAX_FIREMEN_ATTENDING = 2, }; - uint32 m_nTotalFires; public: + uint32 m_nTotalFires; CFire m_aFires[NUM_FIRES]; - void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32); - void StartFire(CVector, float, uint8); + void StartFire(CVector pos, float size, bool propagation); + CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation); void Update(void); - CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float); - CFire *FindNearestFire(CVector, float*); + CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange); + CFire *FindNearestFire(CVector vecPos, float *pDistance); + CFire *GetNextFreeFire(void); uint32 GetTotalActiveFires() const; - void ExtinguishPoint(CVector, float); - int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8); - bool IsScriptFireExtinguish(int16); - void RemoveScriptFire(int16); + void ExtinguishPoint(CVector point, float range); + int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation); + bool IsScriptFireExtinguish(int16 index); void RemoveAllScriptFires(void); - void SetScriptFireAudio(int16, bool); + void RemoveScriptFire(int16 index); + void SetScriptFireAudio(int16 index, bool state); }; extern CFireManager &gFireManager; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 4c2f3afa..61fe96ea 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -64,7 +64,6 @@ bool &CMenuManager::m_bShutDownFrontEndRequested = *(bool*)0x95CD6A; int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23; int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4; -int8 &CMenuManager::m_bDisableMouseSteering = *(int8*)0x60252C; // 1 int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50; // 256 float &CMenuManager::m_PrefsLOD = *(float*)0x8F42C4; int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC; @@ -94,10 +93,14 @@ int32 *&pControlEdit = *(int32**)0x628D08; bool &DisplayComboButtonErrMsg = *(bool*)0x628D14; int32 &MouseButtonJustClicked = *(int32*)0x628D0C; int32 &JoyButtonJustClicked = *(int32*)0x628D10; -uint32 &nTimeForSomething = *(uint32*)0x628D54; bool &holdingScrollBar = *(bool*)0x628D59; //int32 *pControlTemp = 0; +#ifndef MASTER +bool CMenuManager::m_PrefsMarketing = false; +bool CMenuManager::m_PrefsDisableTutorials = false; +#endif // !MASTER + // 0x5F311C const char* FrontendFilenames[][2] = { {"fe2_mainpanel_ul", "" }, @@ -181,6 +184,7 @@ ScaleAndCenterX(float x) #endif #define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS) + #ifdef PS2_LIKE_MENU #define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \ do { \ @@ -235,67 +239,100 @@ ScaleAndCenterX(float x) m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ } while(0) -#define ScrollUpListByOne() \ - do { \ - if (m_nSelectedListRow == m_nFirstVisibleRowOnList) { \ - if (m_nFirstVisibleRowOnList > 0) { \ - m_nSelectedListRow--; \ - m_nFirstVisibleRowOnList--; \ - m_nCurListItemY -= LIST_HEIGHT / m_nTotalListRow; \ - } \ - } else { \ - m_nSelectedListRow--; \ - } \ - } while(0) +// --- Functions not in the game/inlined starts -#define ScrollDownListByOne() \ - do { \ - if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) { \ - if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) { \ - m_nSelectedListRow++; \ - m_nFirstVisibleRowOnList++; \ - m_nCurListItemY += LIST_HEIGHT / m_nTotalListRow; \ - } \ - } else { \ - if (m_nSelectedListRow < m_nTotalListRow - 1) { \ - m_nSelectedListRow++; \ - } \ - } \ - } while(0) +inline void +CMenuManager::ScrollUpListByOne() +{ + if (m_nSelectedListRow == m_nFirstVisibleRowOnList) { + if (m_nFirstVisibleRowOnList > 0) { + m_nSelectedListRow--; + m_nFirstVisibleRowOnList--; + m_nCurListItemY -= LIST_HEIGHT / m_nTotalListRow; + } + } else { + m_nSelectedListRow--; + } +} -#define PageUpList(playSoundOnSuccess) \ - do { \ - if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) { \ - if (m_nFirstVisibleRowOnList > 0) { \ - if(playSoundOnSuccess) \ - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); \ - \ - m_nFirstVisibleRowOnList = max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW); \ - m_nSelectedListRow = min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1); \ - } else { \ - m_nFirstVisibleRowOnList = 0; \ - m_nSelectedListRow = 0; \ - } \ - m_nCurListItemY = (LIST_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; \ - } \ - } while(0) +inline void +CMenuManager::ScrollDownListByOne() +{ + if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) { + if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) { + m_nSelectedListRow++; + m_nFirstVisibleRowOnList++; + m_nCurListItemY += LIST_HEIGHT / m_nTotalListRow; + } + } else { + if (m_nSelectedListRow < m_nTotalListRow - 1) { + m_nSelectedListRow++; + } + } +} -#define PageDownList(playSoundOnSuccess) \ - do { \ - if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) { \ - if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) { \ - if(playSoundOnSuccess) \ - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); \ - \ - m_nFirstVisibleRowOnList = min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW); \ - m_nSelectedListRow = max(m_nSelectedListRow, m_nFirstVisibleRowOnList); \ - } else { \ - m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW; \ - m_nSelectedListRow = m_nTotalListRow - 1; \ - } \ - m_nCurListItemY = (LIST_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; \ - } \ - } while(0) +inline void +CMenuManager::PageUpList(bool playSoundOnSuccess) +{ + if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) { + if (m_nFirstVisibleRowOnList > 0) { + if(playSoundOnSuccess) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + + m_nFirstVisibleRowOnList = max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW); + m_nSelectedListRow = min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1); + } else { + m_nFirstVisibleRowOnList = 0; + m_nSelectedListRow = 0; + } + m_nCurListItemY = (LIST_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } +} + +inline void +CMenuManager::PageDownList(bool playSoundOnSuccess) +{ + if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) { + if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) { + if(playSoundOnSuccess) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + + m_nFirstVisibleRowOnList = min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW); + m_nSelectedListRow = max(m_nSelectedListRow, m_nFirstVisibleRowOnList); + } else { + m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW; + m_nSelectedListRow = m_nTotalListRow - 1; + } + m_nCurListItemY = (LIST_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } +} + +inline void +CMenuManager::ThingsToDoBeforeLeavingPage() +{ + if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { + if (m_nPrefsAudio3DProviderIndex != -1) + m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); +#ifdef TIDY_UP_PBP + DMAudio.StopFrontEndTrack(); + OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); +#endif + } else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) { + m_nDisplayVideoMode = m_nPrefsVideoMode; + } + + if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + CPlayerSkin::EndFrontendSkinEdit(); + } + + if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) { + m_nTotalListRow = 0; + } +} + +// ------ Functions not in the game/inlined ends void CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2) @@ -492,7 +529,7 @@ WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); } #else void CMenuManager::DoSettingsBeforeStartingAGame() { - CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDART; + CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; @@ -935,7 +972,7 @@ void CMenuManager::Draw() rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_MOUSESTEER: - rightText = TheText.Get(m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON"); + rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON"); break; } @@ -1173,7 +1210,6 @@ void CMenuManager::DrawFrontEnd() bbNames[5] = { "FESZ_QU",MENUPAGE_EXIT }; bbTabCount = 6; } - m_nCurrScreen = MENUPAGE_NEW_GAME; } else { if (bbTabCount != 8) { bbNames[0] = { "FEB_STA",MENUPAGE_STATS }; @@ -1186,8 +1222,8 @@ void CMenuManager::DrawFrontEnd() bbNames[7] = { "FESZ_QU",MENUPAGE_EXIT }; bbTabCount = 8; } - m_nCurrScreen = MENUPAGE_STATS; } + m_nCurrScreen = bbNames[0].screenId; bottomBarActive = true; curBottomBarOption = 0; } @@ -1285,7 +1321,6 @@ void CMenuManager::DrawFrontEndNormal() eFrontendSprites currentSprite; switch (m_nCurrScreen) { case MENUPAGE_STATS: - case MENUPAGE_NEW_GAME: case MENUPAGE_START_MENU: case MENUPAGE_PAUSE_MENU: case MENUPAGE_EXIT: @@ -1315,7 +1350,7 @@ void CMenuManager::DrawFrontEndNormal() currentSprite = FE_ICONCONTROLS; break; default: - /* actually MENUPAGE_NEW_GAME too*/ + /*case MENUPAGE_NEW_GAME: */ /*case MENUPAGE_BRIEFS: */ currentSprite = FE_ICONBRIEF; break; @@ -1323,23 +1358,39 @@ void CMenuManager::DrawFrontEndNormal() m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha)); + static float fadeAlpha = 0.0f; + static int lastState = 0; + + // reverseAlpha = PS2 fading (wait for 255->0, then change screen) if (m_nMenuFadeAlpha < 255) { - static int LastFade = 0; + if (lastState == 1 && !reverseAlpha) + fadeAlpha = 0.f; if (m_nMenuFadeAlpha <= 0 && reverseAlpha) { reverseAlpha = false; ChangeScreen(pendingScreen, pendingOption, true, false); - } else if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){ - if (!reverseAlpha) - m_nMenuFadeAlpha += 20; - else - m_nMenuFadeAlpha = max(m_nMenuFadeAlpha - 30, 0); + } else { + float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); - LastFade = CTimer::GetTimeInMillisecondsPauseMode(); + // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) + if (!reverseAlpha) + fadeAlpha += (timestep * 100.f) * 20.f / 33.f; + else + fadeAlpha = max(0.0f, fadeAlpha - (timestep * 100.f) * 30.f / 33.f); + + m_nMenuFadeAlpha = fadeAlpha; } + lastState = 0; } else { - if (reverseAlpha) - m_nMenuFadeAlpha -= 20; + if (lastState == 0) fadeAlpha = 255.f; + + if (reverseAlpha) { + float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); + fadeAlpha -= (timestep * 100.f) * 30.f / 33.f; + + m_nMenuFadeAlpha = fadeAlpha; + } + lastState = 1; // TODO: what is this? waiting mouse? if(field_518 == 4){ @@ -1537,12 +1588,25 @@ void CMenuManager::DrawFrontEndNormal() } if (m_nMenuFadeAlpha < 255) { - static int LastFade = 0; + + // Famous transparent menu bug +#ifdef FIX_BUGS + static float fadeAlpha = 0.0f; + if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f; + + float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); + + // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) + fadeAlpha += (timestep * 100.f) * 20.f / 33.f; + m_nMenuFadeAlpha = fadeAlpha; +#else + static uint32 LastFade = 0; if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){ m_nMenuFadeAlpha += 20; LastFade = CTimer::GetTimeInMillisecondsPauseMode(); } +#endif if (m_nMenuFadeAlpha > 255){ m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); @@ -1657,9 +1721,6 @@ int CMenuManager::GetStartOptionsCntrlConfigScreens() } #endif -#if DONT_USE_SUSPICIOUS_FUNCS -WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); } -#else void CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { @@ -1670,6 +1731,17 @@ void CMenuManager::InitialiseChangedLanguageSettings() CTimer::Update(); CGame::frenchGame = false; CGame::germanGame = false; +#ifdef MORE_LANGUAGES + switch (CMenuManager::m_PrefsLanguage) { + case LANGUAGE_RUSSIAN: + CFont::ReloadFonts(FONT_LANGSET_RUSSIAN); + break; + default: + CFont::ReloadFonts(FONT_LANGSET_EFIGS); + break; + } +#endif + switch (CMenuManager::m_PrefsLanguage) { case LANGUAGE_FRENCH: CGame::frenchGame = true; @@ -1677,12 +1749,16 @@ void CMenuManager::InitialiseChangedLanguageSettings() case LANGUAGE_GERMAN: CGame::germanGame = true; break; +#ifdef MORE_LANGUAGES + case LANGUAGE_RUSSIAN: + CGame::russianGame = true; + break; +#endif default: break; } } } -#endif void CMenuManager::LoadAllTextures() { @@ -1950,7 +2026,7 @@ WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); } #else void CMenuManager::Process(void) { - m_bMenuNotProcessed = false; + m_bMenuStateChanged = false; if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0) return; @@ -1993,7 +2069,7 @@ void CMenuManager::Process(void) } if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) { if (CheckSlotDataValid(m_nCurrSaveSlot)) { - TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDART; + TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; DMAudio.Service(); @@ -2164,15 +2240,15 @@ CMenuManager::ProcessButtonPresses(void) field_535 = false; } - static int nTimeForSomething = 0; + static uint32 lastTimeClickedScrollButton = 0; - if (CTimer::GetTimeInMillisecondsPauseMode() - nTimeForSomething >= 200) { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { m_bPressedPgUpOnList = false; m_bPressedPgDnOnList = false; m_bPressedUpOnList = false; m_bPressedDownOnList = false; m_bPressedScrollButton = false; - nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode(); + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); } if (CPad::GetPad(0)->GetTabJustDown()) { @@ -2211,7 +2287,7 @@ CMenuManager::ProcessButtonPresses(void) m_nCurrExLayer = 19; if (!m_bPressedUpOnList) { m_bPressedUpOnList = true; - nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode(); + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); ScrollUpListByOne(); } @@ -2233,7 +2309,7 @@ CMenuManager::ProcessButtonPresses(void) m_nCurrExLayer = 19; if (!m_bPressedDownOnList) { m_bPressedDownOnList = true; - nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode(); + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); ScrollDownListByOne(); } @@ -2248,7 +2324,7 @@ CMenuManager::ProcessButtonPresses(void) m_nCurrExLayer = 19; if (!m_bPressedPgUpOnList) { m_bPressedPgUpOnList = true; - nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode(); + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); PageUpList(false); @@ -2260,7 +2336,7 @@ CMenuManager::ProcessButtonPresses(void) m_nCurrExLayer = 19; if (!m_bPressedPgDnOnList) { m_bPressedPgDnOnList = true; - nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode(); + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); PageDownList(false); @@ -2346,7 +2422,7 @@ CMenuManager::ProcessButtonPresses(void) case HOVEROPTION_CLICKED_SCROLL_UP: if (!m_bPressedScrollButton) { m_bPressedScrollButton = true; - nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode(); + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); ScrollUpListByOne(); } break; @@ -2354,7 +2430,7 @@ CMenuManager::ProcessButtonPresses(void) case HOVEROPTION_CLICKED_SCROLL_DOWN: if (!m_bPressedScrollButton) { m_bPressedScrollButton = true; - nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode(); + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); ScrollDownListByOne(); } break; @@ -2701,6 +2777,8 @@ CMenuManager::ProcessButtonPresses(void) if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); bottomBarActive = false; + + // If there's a menu change with fade ongoing, finish it now if (reverseAlpha) m_nMenuFadeAlpha = 0; return; @@ -2877,6 +2955,14 @@ CMenuManager::ProcessButtonPresses(void) CMenuManager::InitialiseChangedLanguageSettings(); SaveSettings(); break; +#ifdef MORE_LANGUAGES + case MENUACTION_LANG_RUS: + m_PrefsLanguage = LANGUAGE_RUSSIAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + CMenuManager::InitialiseChangedLanguageSettings(); + SaveSettings(); + break; +#endif case MENUACTION_POPULATESLOTS_CHANGEMENU: PcSaveHelper.PopulateSlotInfo(); @@ -3080,10 +3166,10 @@ CMenuManager::ProcessButtonPresses(void) PSGLOBAL(joy1)->GetCapabilities(&devCaps); ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons); } - CMenuManager::m_ControlMethod = CONTROL_STANDART; + CMenuManager::m_ControlMethod = CONTROL_STANDARD; MousePointerStateHelper.bInvertVertically = false; TheCamera.m_fMouseAccelHorzntl = 0.0025f; - m_bDisableMouseSteering = true; + CVehicle::m_bDisableMouseSteering = true; TheCamera.m_bHeadBob = false; SaveSettings(); } @@ -3093,7 +3179,7 @@ CMenuManager::ProcessButtonPresses(void) #ifndef TIDY_UP_PBP if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) { CCamera::m_bUseMouse3rdPerson = true; - CMenuManager::m_ControlMethod = CONTROL_STANDART; + CMenuManager::m_ControlMethod = CONTROL_STANDARD; } else { CCamera::m_bUseMouse3rdPerson = false; CMenuManager::m_ControlMethod = CONTROL_CLASSIC; @@ -3116,51 +3202,43 @@ CMenuManager::ProcessButtonPresses(void) if (goBack) { CMenuManager::ResetHelperText(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); - if (m_nCurrScreen == MENUPAGE_PAUSE_MENU && !m_bGameNotLoaded && !m_bMenuNotProcessed){ - if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) { - CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp; - } - CMenuManager::RequestFrontEndShutDown(); - } else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT -#ifdef PS2_SAVE_DIALOG - || m_nCurrScreen == MENUPAGE_SAVE -#endif - ) { - CMenuManager::RequestFrontEndShutDown(); - } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - DMAudio.StopFrontEndTrack(); - OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); - } - - int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; - int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0]; - #ifdef PS2_LIKE_MENU - if (bottomBarActive){ - bottomBarActive = false; - if (!m_bGameNotLoaded) { + if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) { +#else + if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) { +#endif + if (!m_bGameNotLoaded && !m_bMenuStateChanged) { if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) { CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp; } CMenuManager::RequestFrontEndShutDown(); } + + // We're already resuming, we don't need further processing. +#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU) return; +#endif + } +#ifdef PS2_LIKE_MENU + else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) { +#else + else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) { +#endif + CMenuManager::RequestFrontEndShutDown(); + } + // It's now in ThingsToDoBeforeLeavingPage() +#ifndef TIDY_UP_PBP + else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { + DMAudio.StopFrontEndTrack(); + OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); } #endif + int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; + int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0]; + if (oldScreen != -1) { - if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { - CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); - } - if ((m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) && (m_nPrefsAudio3DProviderIndex != -1)) { - m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); - } - if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) { - m_nDisplayVideoMode = m_nPrefsVideoMode; - } - if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { - CPlayerSkin::EndFrontendSkinEdit(); - } + ThingsToDoBeforeLeavingPage(); #ifdef PS2_LIKE_MENU if (!bottomBarActive && @@ -3168,10 +3246,8 @@ CMenuManager::ProcessButtonPresses(void) bottomBarActive = true; } else #endif + { ChangeScreen(oldScreen, oldOption, true, true); - - if ((m_nPrevScreen == MENUPAGE_SKIN_SELECT) || (m_nPrevScreen == MENUPAGE_KEYBOARD_CONTROLS)) { - m_nTotalListRow = 0; } // We will go back for sure at this point, why process other things?! @@ -3412,7 +3488,7 @@ void CMenuManager::ProcessOnOffMenuOptions() SaveSettings(); break; case MENUACTION_MOUSESTEER: - m_bDisableMouseSteering = !m_bDisableMouseSteering; + CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; @@ -3512,11 +3588,16 @@ WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); } #else void CMenuManager::SwitchMenuOnAndOff() { - if (!!(CPad::GetPad(0)->NewState.Start && !CPad::GetPad(0)->OldState.Start) - || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) { + bool menuWasActive = !!m_bMenuActive; - if (!m_bMenuActive) - m_bMenuActive = true; + // Reminder: You need REGISTER_START_BUTTON defined to make it work. + if (CPad::GetPad(0)->GetStartJustDown() +#ifdef FIX_BUGS + && !m_bGameNotLoaded +#endif + || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) { + + m_bMenuActive = !m_bMenuActive; if (m_bShutDownFrontEndRequested) m_bMenuActive = false; @@ -3525,8 +3606,13 @@ void CMenuManager::SwitchMenuOnAndOff() if (m_bMenuActive) { CTimer::StartUserPause(); - } - else { + } else { +#ifdef PS2_LIKE_MENU + bottomBarActive = false; +#endif +#ifdef FIX_BUGS + ThingsToDoBeforeLeavingPage(); +#endif ShutdownJustMenu(); SaveSettings(); m_bStartUpFrontEndRequested = false; @@ -3553,7 +3639,7 @@ void CMenuManager::SwitchMenuOnAndOff() PcSaveHelper.PopulateSlotInfo(); m_nCurrOption = 0; } -/* // Unused? +/* // PS2 leftover if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying) { DMAudio.StopFrontEndTrack(); @@ -3561,8 +3647,8 @@ void CMenuManager::SwitchMenuOnAndOff() gMusicPlaying = 0; } */ - if (!m_bMenuActive) - m_bMenuNotProcessed = true; + if (m_bMenuActive != menuWasActive) + m_bMenuStateChanged = true; m_bStartUpFrontEndRequested = false; m_bShutDownFrontEndRequested = false; diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 6d7327d3..39e46ddd 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -51,6 +51,9 @@ enum eLanguages LANGUAGE_GERMAN, LANGUAGE_ITALIAN, LANGUAGE_SPANISH, +#ifdef MORE_LANGUAGES + LANGUAGE_RUSSIAN, +#endif }; enum eFrontendSprites @@ -301,6 +304,9 @@ enum eMenuAction MENUACTION_UNK108, MENUACTION_UNK109, MENUACTION_UNK110, +#ifdef MORE_LANGUAGES + MENUACTION_LANG_RUS, +#endif }; enum eCheckHover @@ -357,7 +363,7 @@ enum enum eControlMethod { - CONTROL_STANDART = 0, + CONTROL_STANDARD = 0, CONTROL_CLASSIC, }; @@ -403,7 +409,7 @@ public: int32 m_nHelperTextMsgId; bool m_bLanguageLoaded; bool m_bMenuActive; - bool m_bMenuNotProcessed; + bool m_bMenuStateChanged; bool m_bWaitingForNewKeyBind; bool m_bStartGameLoading; bool m_bFirstTime; @@ -473,7 +479,6 @@ public: static int32 &m_ControlMethod; static int8 &m_PrefsDMA; static int32 &m_PrefsLanguage; - static int8 &m_bDisableMouseSteering; static int32 &m_PrefsBrightness; static float &m_PrefsLOD; static int8 &m_bFrontEnd_ReloadObrTxtGxt; @@ -492,6 +497,12 @@ public: static int32 &sthWithButtons; static int32 &sthWithButtons2; +#ifndef MASTER + static bool m_PrefsMarketing; + static bool m_PrefsDisableTutorials; +#endif // !MASTER + + public: static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2); static void CentreMousePointer(); @@ -540,8 +551,14 @@ public: void WaitForUserCD(); void PrintController(); - // New content: - uint8 GetNumberOfMenuOptions(); + // New (not in function or inlined in the game) + void ThingsToDoBeforeLeavingPage(); + void ScrollUpListByOne(); + void ScrollDownListByOne(); + void PageUpList(bool); + void PageDownList(bool); + + // uint8 GetNumberOfMenuOptions(); }; static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error"); diff --git a/src/core/Game.cpp b/src/core/Game.cpp index e89d62a0..8571e93e 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -1,7 +1,14 @@ +#pragma warning( push ) +#pragma warning( disable : 4005) +#define DIRECTINPUT_VERSION 0x0800 +#include +#pragma warning( pop ) #include "common.h" +#include "win.h" #include "patcher.h" #include "Game.h" #include "main.h" +#include "RwHelper.h" #include "Accident.h" #include "Antennas.h" #include "Bridge.h" @@ -17,6 +24,7 @@ #include "Cranes.h" #include "Credits.h" #include "CutsceneMgr.h" +#include "DMAudio.h" #include "Darkel.h" #include "Debug.h" #include "EventList.h" @@ -28,24 +36,32 @@ #include "Frontend.h" #include "GameLogic.h" #include "Garages.h" +#include "GenericGameStorage.h" #include "Glass.h" +#include "HandlingMgr.h" #include "Heli.h" +#include "Hud.h" #include "IniFile.h" +#include "Lights.h" +#include "MBlur.h" #include "Messages.h" #include "Pad.h" #include "Particle.h" +#include "ParticleObject.h" +#include "PedRoutes.h" #include "Phones.h" #include "Pickups.h" #include "Plane.h" +#include "PlayerSkin.h" #include "Population.h" +#include "Radar.h" #include "Record.h" +#include "References.h" #include "Renderer.h" #include "Replay.h" #include "Restart.h" #include "RoadBlocks.h" -#include "PedRoutes.h" #include "Rubbish.h" -#include "RwHelper.h" #include "SceneEdit.h" #include "Script.h" #include "Shadows.h" @@ -54,11 +70,14 @@ #include "Sprite2d.h" #include "Stats.h" #include "Streaming.h" +#include "SurfaceTable.h" +#include "TempColModels.h" #include "TimeCycle.h" #include "TrafficLights.h" #include "Train.h" #include "TxdStore.h" #include "User.h" +#include "VisibilityPlugins.h" #include "WaterCannon.h" #include "WaterLevel.h" #include "Weapon.h" @@ -68,6 +87,10 @@ #include "ZoneCull.h" #include "Zones.h" + + +#define DEFAULT_VIEWWINDOW (0.7f) + eLevelName &CGame::currLevel = *(eLevelName*)0x941514; bool &CGame::bDemoMode = *(bool*)0x5F4DD0; bool &CGame::nastyGame = *(bool*)0x5F4DD4; @@ -76,7 +99,11 @@ bool &CGame::germanGame = *(bool*)0x95CD1E; bool &CGame::noProstitutes = *(bool*)0x95CDCF; bool &CGame::playingIntro = *(bool*)0x95CDC2; char *CGame::aDatFile = (char*)0x773A48; +#ifdef MORE_LANGUAGES +bool CGame::russianGame = false; +#endif +int &gameTxdSlot = *(int*)0x628D88; bool CGame::InitialiseOnceBeforeRW(void) @@ -87,7 +114,139 @@ CGame::InitialiseOnceBeforeRW(void) return true; } -int &gameTxdSlot = *(int*)0x628D88; +bool +CGame::InitialiseRenderWare(void) +{ + _TexturePoolsInitialise(); + + CTxdStore::Initialise(); + CVisibilityPlugins::Initialise(); + + /* Create camera */ + Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE); + ASSERT(Scene.camera != nil); + if (!Scene.camera) + { + return (false); + } + + RwCameraSetFarClipPlane(Scene.camera, 2000.0f); + RwCameraSetNearClipPlane(Scene.camera, 0.9f); + + CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); + + /* Create a world */ + RwBBox bbox; + + bbox.sup.x = bbox.sup.y = bbox.sup.z = 10000.0f; + bbox.inf.x = bbox.inf.y = bbox.inf.z = -10000.0f; + + Scene.world = RpWorldCreate(&bbox); + ASSERT(Scene.world != nil); + if (!Scene.world) + { + CameraDestroy(Scene.camera); + Scene.camera = nil; + return (false); + } + + /* Add the camera to the world */ + RpWorldAddCamera(Scene.world, Scene.camera); + LightsCreate(Scene.world); + + CreateDebugFont(); + + CFont::Initialise(); + CHud::Initialise(); + CPlayerSkin::Initialise(); + + return (true); +} + +void CGame::ShutdownRenderWare(void) +{ + CMBlur::MotionBlurClose(); + DestroySplashScreen(); + CHud::Shutdown(); + CFont::Shutdown(); + + for ( int32 i = 0; i < NUMPLAYERS; i++ ) + CWorld::Players[i].DeletePlayerSkin(); + + CPlayerSkin::Shutdown(); + + DestroyDebugFont(); + + /* Destroy world */ + LightsDestroy(Scene.world); + RpWorldRemoveCamera(Scene.world, Scene.camera); + RpWorldDestroy(Scene.world); + + /* destroy camera */ + CameraDestroy(Scene.camera); + + Scene.world = nil; + Scene.camera = nil; + + CVisibilityPlugins::Shutdown(); + + _TexturePoolsShutdown(); +} + +bool CGame::InitialiseOnceAfterRW(void) +{ + TheText.Load(); + DMAudio.Initialise(); + CTimer::Initialise(); + CTempColModels::Initialise(); + mod_HandlingManager.Initialise(); + CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); + CPedStats::Initialise(); + CTimeCycle::Initialise(); + + if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1; + + if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) + { + CMenuManager::m_PrefsSpeakers = 0; + + for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ ) + { + wchar buff[64]; + + char *name = DMAudio.Get3DProviderName(i); + AsciiToUnicode(name, buff); + char *providername = UnicodeToAscii(buff); + strupr(providername); + + if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") ) + { + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i; + break; + } + } + } + + DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); + DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers); + DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA); + DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); + CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); + + return true; +} + +void +CGame::FinalShutdown(void) +{ + CTxdStore::Shutdown(); + CPedStats::Shutdown(); + CdStreamShutdown(); +} bool CGame::Initialise(const char* datFile) { @@ -158,7 +317,7 @@ bool CGame::Initialise(const char* datFile) CStreaming::Init(); } else { CStreaming::Init(); - if (ConvertTextures()) { + if (CreateTxdImageForVideoCard()) { CStreaming::Shutdown(); CdStreamAddImage("MODELS\\TXD.IMG"); CStreaming::Init(); @@ -196,7 +355,7 @@ bool CGame::Initialise(const char* datFile) CSceneEdit::Init(); LoadingScreen("Loading the Game", "Load scripts", nil); CTheScripts::Init(); - CGangs::Initialize(); + CGangs::Initialise(); LoadingScreen("Loading the Game", "Setup game variables", nil); CClock::Initialise(1000); CHeli::InitHelis(); @@ -225,16 +384,227 @@ bool CGame::Initialise(const char* datFile) CTheScripts::Process(); TheCamera.Process(); LoadingScreen("Loading the Game", "Load scene", nil); - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - CCollision::ms_collisionInMemory = CGame::currLevel; + CModelInfo::RemoveColModelsFromOtherLevels(currLevel); + CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); return true; } -#if 0 -WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } -#else +bool CGame::ShutDown(void) +{ + CReplay::FinishPlayback(); + CPlane::Shutdown(); + CTrain::Shutdown(); + CSpecialFX::Shutdown(); +#ifndef PS2 + CGarages::Shutdown(); +#endif + CMovingThings::Shutdown(); + gPhoneInfo.Shutdown(); + CWeapon::ShutdownWeapons(); + CPedType::Shutdown(); + CMBlur::MotionBlurClose(); + + for (int32 i = 0; i < NUMPLAYERS; i++) + { + if ( CWorld::Players[i].m_pPed ) + { + CWorld::Remove(CWorld::Players[i].m_pPed); + delete CWorld::Players[i].m_pPed; + CWorld::Players[i].m_pPed = nil; + } + + CWorld::Players[i].Clear(); + } + + CRenderer::Shutdown(); + CWorld::ShutDown(); + DMAudio.DestroyAllGameCreatedEntities(); + CModelInfo::ShutDown(); + CAnimManager::Shutdown(); + CCutsceneMgr::Shutdown(); + CVehicleModelInfo::DeleteVehicleColourTextures(); + CVehicleModelInfo::ShutdownEnvironmentMaps(); + CRadar::Shutdown(); + CStreaming::Shutdown(); + CTxdStore::GameShutdown(); + CCollision::Shutdown(); + CWaterLevel::Shutdown(); + CRubbish::Shutdown(); + CClouds::Shutdown(); + CShadows::Shutdown(); + CCoronas::Shutdown(); + CSkidmarks::Shutdown(); + CWeaponEffects::Shutdown(); + CParticle::Shutdown(); + CPools::ShutDown(); + CTxdStore::RemoveTxdSlot(gameTxdSlot); + CdStreamRemoveImages(); + return true; +} + +void CGame::ReInitGameObjectVariables(void) +{ + CGameLogic::InitAtStartOfGame(); + TheCamera.CCamera::Init(); + TheCamera.SetRwCamera(Scene.camera); + CDebug::DebugInitTextBuffer(); + CWeather::Init(); + CUserDisplay::Init(); + CMessages::Init(); + CRestart::Initialise(); + CWorld::bDoingCarCollisions = false; + CHud::ReInitialise(); + CRadar::Initialise(); + CCarCtrl::ReInit(); + CTimeCycle::Initialise(); + CDraw::SetFOV(120.0f); + CDraw::ms_fLODDistance = 500.0f; + CStreaming::RequestBigBuildings(LEVEL_NONE); + CStreaming::LoadAllRequestedModels(false); + CPed::Initialise(); + CEventList::Initialise(); + CWeapon::InitialiseWeapons(); + CPopulation::Initialise(); + + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + + CWorld::PlayerInFocus = 0; + CAntennas::Init(); + CGlass::Init(); + gPhoneInfo.Initialise(); + CTheScripts::Init(); + CGangs::Initialise(); + CTimer::Initialise(); + CClock::Initialise(1000); + CTheCarGenerators::Init(); + CHeli::InitHelis(); + CMovingThings::Init(); + CDarkel::Init(); + CStats::Init(); + CPickups::Init(); + CPacManPickups::Init(); + CGarages::Init(); + CSpecialFX::Init(); + CWaterCannons::Init(); + CParticle::ReloadConfig(); + CCullZones::ResolveVisibilities(); + + if ( !FrontEndMenuManager.m_bLoadingSavedGame ) + { + CCranes::InitCranes(); + CTheScripts::StartTestScript(); + CTheScripts::Process(); + TheCamera.Process(); + CTrain::InitTrains(); + CPlane::InitPlanes(); + } + + for (int32 i = 0; i < MAX_PADS; i++) + CPad::GetPad(i)->Clear(true); +} + +void CGame::ReloadIPLs(void) +{ + CTimer::Stop(); + CWorld::RemoveStaticObjects(); + ThePaths.Init(); + CCullZones::Init(); + CFileLoader::ReloadPaths("GTA3.IDE"); + CFileLoader::LoadScene("INDUST.IPL"); + CFileLoader::LoadScene("COMMER.IPL"); + CFileLoader::LoadScene("SUBURBAN.IPL"); + CFileLoader::LoadScene("CULL.IPL"); + ThePaths.PreparePathData(); + CTrafficLights::ScanForLightsOnMap(); + CRoadBlocks::Init(); + CCranes::InitCranes(); + CGarages::Init(); + CWorld::RepositionCertainDynamicObjects(); + CCullZones::ResolveVisibilities(); + CRenderer::SortBIGBuildings(); + CTimer::Update(); +} + +void CGame::ShutDownForRestart(void) +{ + CReplay::FinishPlayback(); + CReplay::EmptyReplayBuffer(); + DMAudio.DestroyAllGameCreatedEntities(); + + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + + CGarages::SetAllDoorsBackToOriginalHeight(); + CTheScripts::UndoBuildingSwaps(); + CTheScripts::UndoEntityInvisibilitySettings(); + CWorld::ClearForRestart(); + CTimer::Shutdown(); + CStreaming::FlushRequestList(); + CStreaming::DeleteAllRwObjects(); + CStreaming::RemoveAllUnusedModels(); + CStreaming::ms_disableStreaming = false; + CRadar::RemoveRadarSections(); + FrontEndMenuManager.UnloadTextures(); + CParticleObject::RemoveAllParticleObjects(); + CPedType::Shutdown(); + CSpecialFX::Shutdown(); + TidyUpMemory(true, false); +} + +void CGame::InitialiseWhenRestarting(void) +{ + CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + CRGBA color(255, 255, 255, 255); + + CTimer::Initialise(); + CSprite2d::SetRecipNearClip(); + + b_FoundRecentSavedGameWantToLoad = false; + + TheCamera.Init(); + + if ( FrontEndMenuManager.m_bLoadingSavedGame == true ) + { + RestoreForStartLoad(); + CStreaming::LoadScene(TheCamera.GetPosition()); + } + + ReInitGameObjectVariables(); + + if ( FrontEndMenuManager.m_bLoadingSavedGame == true ) + { + if ( GenericLoad() == true ) + { + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); + CTrain::InitTrains(); + CPlane::InitPlanes(); + } + else + { + for ( int32 i = 0; i < 50; i++ ) + { + HandleExit(); + FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now. + } + + ShutDownForRestart(); + CTimer::Stop(); + CTimer::Initialise(); + FrontEndMenuManager.m_bLoadingSavedGame = false; + ReInitGameObjectVariables(); + currLevel = LEVEL_INDUSTRIAL; + CCollision::SortOutCollisionAfterLoad(); + } + } + + CTimer::Update(); + + DMAudio.ChangeMusicMode(MUSICMODE_GAME); +} + extern void (*DebugMenuProcess)(void); void CGame::Process(void) { @@ -310,50 +680,34 @@ void CGame::Process(void) } } } -#endif -void CGame::ReloadIPLs(void) +void CGame::DrasticTidyUpMemory(bool) { - CTimer::Stop(); - CWorld::RemoveStaticObjects(); - ThePaths.Init(); - CCullZones::Init(); - CFileLoader::ReloadPaths("GTA3.IDE"); - CFileLoader::LoadScene("INDUST.IPL"); - CFileLoader::LoadScene("COMMER.IPL"); - CFileLoader::LoadScene("SUBURBAN.IPL"); - CFileLoader::LoadScene("CULL.IPL"); - ThePaths.PreparePathData(); - CTrafficLights::ScanForLightsOnMap(); - CRoadBlocks::Init(); - CCranes::InitCranes(); - CGarages::Init(); - CWorld::RepositionCertainDynamicObjects(); - CCullZones::ResolveVisibilities(); - CRenderer::SortBIGBuildings(); - CTimer::Update(); +#ifdef PS2 + // meow +#endif } -#if 0 -WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } -#else -void -CGame::FinalShutdown(void) +void CGame::TidyUpMemory(bool, bool) { - CTxdStore::Shutdown(); - CPedStats::Shutdown(); - CdStreamShutdown(); -} +#ifdef PS2 + // meow #endif - -WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } -WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); } -WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); } -WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); } -WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); } -WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); } +} STARTPATCHES - InjectHook(0x48C850, CGame::Process, PATCH_JUMP); + InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP); + InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP); + InjectHook(0x48BCB0, CGame::ShutdownRenderWare, PATCH_JUMP); + InjectHook(0x48BD50, CGame::InitialiseOnceAfterRW, PATCH_JUMP); InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP); + InjectHook(0x48BED0, CGame::Initialise, PATCH_JUMP); + InjectHook(0x48C3A0, CGame::ShutDown, PATCH_JUMP); + InjectHook(0x48C4B0, CGame::ReInitGameObjectVariables, PATCH_JUMP); + InjectHook(0x48C620, CGame::ReloadIPLs, PATCH_JUMP); + InjectHook(0x48C6B0, CGame::ShutDownForRestart, PATCH_JUMP); + InjectHook(0x48C740, CGame::InitialiseWhenRestarting, PATCH_JUMP); + InjectHook(0x48C850, CGame::Process, PATCH_JUMP); + InjectHook(0x48CA10, CGame::DrasticTidyUpMemory, PATCH_JUMP); + InjectHook(0x48CA20, CGame::TidyUpMemory, PATCH_JUMP); ENDPATCHES diff --git a/src/core/Game.h b/src/core/Game.h index 7b20099c..318ff54b 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -16,23 +16,27 @@ public: static bool &nastyGame; static bool &frenchGame; static bool &germanGame; +#ifdef MORE_LANGUAGES + static bool russianGame; +#endif static bool &noProstitutes; static bool &playingIntro; static char *aDatFile; //[32]; - static bool Initialise(const char *datFile); static bool InitialiseOnceBeforeRW(void); static bool InitialiseRenderWare(void); - static bool InitialiseOnceAfterRW(void); - static void InitialiseWhenRestarting(void); - static void ShutDown(void); static void ShutdownRenderWare(void); + static bool InitialiseOnceAfterRW(void); static void FinalShutdown(void); - static void ShutDownForRestart(void); - static void Process(void); + static bool Initialise(const char *datFile); + static bool ShutDown(void); + static void ReInitGameObjectVariables(void); static void ReloadIPLs(void); - + static void ShutDownForRestart(void); + static void InitialiseWhenRestarting(void); + static void Process(void); + // NB: these do something on PS2 - static void TidyUpMemory(bool, bool) {} - static void DrasticTidyUpMemory(void) {} + static void TidyUpMemory(bool, bool); + static void DrasticTidyUpMemory(bool); }; diff --git a/src/core/General.h b/src/core/General.h index a7b240c2..f32846eb 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -1,5 +1,7 @@ #pragma once +#include + class CGeneral { public: diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h index 427d01bf..ace6a719 100644 --- a/src/core/MenuScreens.h +++ b/src/core/MenuScreens.h @@ -65,6 +65,9 @@ const CMenuScreen aScreens[] = { MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE, +#ifdef MORE_LANGUAGES + MENUACTION_LANG_RUS, "FEL_RUS", SAVESLOT_NONE, MENUPAGE_NONE, +#endif MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 51102c7b..6bbe00f2 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -5,6 +5,10 @@ #pragma warning( pop ) #include "common.h" +#ifdef XINPUT +#include +#pragma comment( lib, "Xinput9_1_0.lib" ) +#endif #include "patcher.h" #include "Pad.h" #include "ControllerConfig.h" @@ -547,12 +551,79 @@ void CPad::AddToPCCheatString(char c) #undef _CHEATCMP } +#ifdef XINPUT +void CPad::AffectFromXinput(uint32 pad) +{ + XINPUT_STATE xstate; + memset(&xstate, 0, sizeof(XINPUT_STATE)); + if (XInputGetState(pad, &xstate) == ERROR_SUCCESS) + { + PCTempJoyState.Circle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? 255 : 0; + PCTempJoyState.Cross = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? 255 : 0; + PCTempJoyState.Square = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? 255 : 0; + PCTempJoyState.Triangle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? 255 : 0; + PCTempJoyState.DPadDown = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? 255 : 0; + PCTempJoyState.DPadLeft = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? 255 : 0; + PCTempJoyState.DPadRight = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? 255 : 0; + PCTempJoyState.DPadUp = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? 255 : 0; + PCTempJoyState.LeftShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 255 : 0; + PCTempJoyState.LeftShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? 255 : 0; + PCTempJoyState.LeftShoulder2 = xstate.Gamepad.bLeftTrigger; + PCTempJoyState.RightShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 255 : 0; + PCTempJoyState.RightShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? 255 : 0; + PCTempJoyState.RightShoulder2 = xstate.Gamepad.bRightTrigger; + + PCTempJoyState.Select = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 255 : 0; +#ifdef REGISTER_START_BUTTON + PCTempJoyState.Start = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 255 : 0; +#endif + float lx = (float)xstate.Gamepad.sThumbLX / (float)0x7FFF; + float ly = (float)xstate.Gamepad.sThumbLY / (float)0x7FFF; + float rx = (float)xstate.Gamepad.sThumbRX / (float)0x7FFF; + float ry = (float)xstate.Gamepad.sThumbRY / (float)0x7FFF; + + if (Abs(lx) > 0.3f || Abs(ly) > 0.3f) { + PCTempJoyState.LeftStickX = (int32)(lx * 128.0f); + PCTempJoyState.LeftStickY = (int32)(-ly * 128.0f); + } + + if (Abs(rx) > 0.3f || Abs(ry) > 0.3f) { + PCTempJoyState.RightStickX = (int32)(rx * 128.0f); + PCTempJoyState.RightStickY = (int32)(ry * 128.0f); + } + + XINPUT_VIBRATION VibrationState; + + memset(&VibrationState, 0, sizeof(XINPUT_VIBRATION)); + + uint16 iLeftMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff); + uint16 iRightMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff); + + if (ShakeDur < CTimer::GetTimeStepInMilliseconds()) + ShakeDur = 0; + else + ShakeDur -= CTimer::GetTimeStepInMilliseconds(); + if (ShakeDur == 0) ShakeFreq = 0; + + VibrationState.wLeftMotorSpeed = iLeftMotor; + VibrationState.wRightMotorSpeed = iRightMotor; + + XInputSetState(pad, &VibrationState); + } +} +#endif + void CPad::UpdatePads(void) { bool bUpdate = true; GetPad(0)->UpdateMouse(); +#ifdef XINPUT + GetPad(0)->AffectFromXinput(0); + GetPad(1)->AffectFromXinput(1); +#else CapturePad(0); +#endif ControlsManager.ClearSimButtonPressCheckers(); @@ -565,10 +636,13 @@ void CPad::UpdatePads(void) if ( bUpdate ) { GetPad(0)->Update(0); + GetPad(1)->Update(0); } - + +#if defined(MASTER) && !defined(XINPUT) GetPad(1)->NewState.Clear(); GetPad(1)->OldState.Clear(); +#endif OldKeyState = NewKeyState; NewKeyState = TempKeyState; diff --git a/src/core/Pad.h b/src/core/Pad.h index 09691128..ca44a9f7 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -2,9 +2,9 @@ enum { PLAYERCONTROL_ENABLED = 0, - PLAYERCONTROL_DISABLED_1 = 1, + PLAYERCONTROL_DISABLED_1 = 1, // used by first person camera PLAYERCONTROL_DISABLED_2 = 2, - PLAYERCONTROL_DISABLED_4 = 4, + PLAYERCONTROL_GARAGE = 4, PLAYERCONTROL_DISABLED_8 = 8, PLAYERCONTROL_DISABLED_10 = 16, PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe @@ -247,6 +247,10 @@ public: static char *EditString(char *pStr, int32 nSize); static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); +#ifdef XINPUT + void AffectFromXinput(uint32 pad); +#endif + // mouse bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); } @@ -399,6 +403,8 @@ public: bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); } bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } + bool GetLeftShockJustDown() { return !!(NewState.LeftShock && !OldState.LeftShock); } + bool GetRightShockJustDown() { return !!(NewState.RightShock && !OldState.RightShock); } bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); } bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); } bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); } @@ -422,8 +428,15 @@ public: bool GetLeftShoulder2(void) { return !!NewState.LeftShoulder2; } bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; } bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; } + int16 GetLeftStickX(void) { return NewState.LeftStickX; } + int16 GetLeftStickY(void) { return NewState.LeftStickY; } + int16 GetRightStickX(void) { return NewState.RightStickX; } + int16 GetRightStickY(void) { return NewState.RightStickY; } - bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; } + bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; } + void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; } + void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; } + bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; } }; VALIDATE_SIZE(CPad, 0xFC); diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp index d2cec82b..c882fc27 100644 --- a/src/core/Placeable.cpp +++ b/src/core/Placeable.cpp @@ -63,6 +63,8 @@ CPlaceable::IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z1 <= GetPosition().z && GetPosition().z <= z2; } +#include + class CPlaceable_ : public CPlaceable { public: diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index e0c0259e..ead32ee7 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -2,7 +2,9 @@ #include "patcher.h" #include "main.h" #include "PlayerPed.h" +#include "Wanted.h" #include "PlayerInfo.h" +#include "Fire.h" #include "Frontend.h" #include "PlayerSkin.h" #include "Darkel.h" @@ -12,6 +14,7 @@ #include "Remote.h" #include "World.h" #include "Replay.h" +#include "Camera.h" #include "Pad.h" #include "ProjectileInfo.h" #include "Explosion.h" diff --git a/src/core/PlayerSkin.cpp b/src/core/PlayerSkin.cpp index 4d2c31df..4f730b90 100644 --- a/src/core/PlayerSkin.cpp +++ b/src/core/PlayerSkin.cpp @@ -1,22 +1,22 @@ -#include "common.h" -#include "patcher.h" -#include "main.h" -#include "PlayerSkin.h" -#include "TxdStore.h" -#include "rtbmp.h" -#include "ClumpModelInfo.h" -#include "VisibilityPlugins.h" -#include "World.h" -#include "PlayerInfo.h" -#include "CdStream.h" -#include "FileMgr.h" -#include "Directory.h" -#include "RwHelper.h" -#include "Timer.h" -#include "Lights.h" - -int CPlayerSkin::m_txdSlot; - +#include "common.h" +#include "patcher.h" +#include "main.h" +#include "PlayerSkin.h" +#include "TxdStore.h" +#include "rtbmp.h" +#include "ClumpModelInfo.h" +#include "VisibilityPlugins.h" +#include "World.h" +#include "PlayerInfo.h" +#include "CdStream.h" +#include "FileMgr.h" +#include "Directory.h" +#include "RwHelper.h" +#include "Timer.h" +#include "Lights.h" + +int CPlayerSkin::m_txdSlot; + void FindPlayerDff(uint32 &offset, uint32 &size) { @@ -32,8 +32,8 @@ FindPlayerDff(uint32 &offset, uint32 &size) offset = info.offset; size = info.size; -} - +} + void LoadPlayerDff(void) { @@ -65,22 +65,22 @@ LoadPlayerDff(void) if (streamWasAdded) CdStreamRemoveImages(); -} - +} + void CPlayerSkin::Initialise(void) { m_txdSlot = CTxdStore::AddTxdSlot("skin"); CTxdStore::Create(m_txdSlot); CTxdStore::AddRef(m_txdSlot); -} - +} + void CPlayerSkin::Shutdown(void) { CTxdStore::RemoveTxdSlot(m_txdSlot); -} - +} + RwTexture * CPlayerSkin::GetSkinTexture(const char *texName) { @@ -112,8 +112,8 @@ CPlayerSkin::GetSkinTexture(const char *texName) RwImageDestroy(image); } return tex; -} - +} + void CPlayerSkin::BeginFrontendSkinEdit(void) { @@ -163,11 +163,11 @@ CPlayerSkin::RenderFrontendSkinEdit(void) RpClumpRender(gpPlayerClump); } -STARTPATCHES -InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP); -InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP); -InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP); -InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP); -InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP); -InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP); +STARTPATCHES +InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP); +InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP); +InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP); +InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP); +InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP); +InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP); ENDPATCHES \ No newline at end of file diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 6421520b..f1d8ec96 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -75,9 +75,6 @@ static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not #define RADAR_MIN_SPEED (0.3f) #define RADAR_MAX_SPEED (0.9f) -#if 0 -WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); } -#else uint8 CRadar::CalculateBlipAlpha(float dist) { if (dist <= 1.0f) @@ -88,55 +85,35 @@ uint8 CRadar::CalculateBlipAlpha(float dist) return 128; } -#endif -#if 0 -WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); } -#else void CRadar::ChangeBlipBrightness(int32 i, int32 bright) { int index = GetActualBlipArrayIndex(i); if (index != -1) ms_RadarTrace[index].m_bDim = bright != 1; } -#endif -#if 0 -WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); } -#else void CRadar::ChangeBlipColour(int32 i, int32 color) { int index = GetActualBlipArrayIndex(i); if (index != -1) ms_RadarTrace[index].m_nColor = color; } -#endif -#if 0 -WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); } -#else void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) { int index = GetActualBlipArrayIndex(i); if (index != -1) ms_RadarTrace[index].m_eBlipDisplay = display; } -#endif -#if 0 -WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); } -#else void CRadar::ChangeBlipScale(int32 i, int32 scale) { int index = GetActualBlipArrayIndex(i); if (index != -1) ms_RadarTrace[index].m_wScale = scale; } -#endif -#if 0 -WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); } -#else void CRadar::ClearBlip(int32 i) { int index = GetActualBlipArrayIndex(i); @@ -148,11 +125,7 @@ void CRadar::ClearBlip(int32 i) ms_RadarTrace[index].m_IconID = RADAR_SPRITE_NONE; } } -#endif -#if 0 -WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); } -#else void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { for (int i = 0; i < NUMRADARBLIPS; i++) { @@ -165,11 +138,7 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id) } }; } -#endif -#if 0 -WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); } -#else // Why not a proper clipping algorithm? int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) { @@ -249,7 +218,6 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) return n; } -#endif bool CRadar::DisplayThisBlip(int32 counter) { @@ -263,9 +231,6 @@ bool CRadar::DisplayThisBlip(int32 counter) } } -#if 0 -WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } -#else void CRadar::Draw3dMarkers() { for (int i = 0; i < NUMRADARBLIPS; i++) { @@ -317,12 +282,7 @@ void CRadar::Draw3dMarkers() } } } -#endif - -#if 0 -WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } -#else void CRadar::DrawBlips() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { @@ -580,12 +540,7 @@ void CRadar::DrawBlips() } } } -#endif - -#if 0 -WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } -#else void CRadar::DrawMap() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { @@ -605,11 +560,7 @@ void CRadar::DrawMap() DrawRadarMap(); } } -#endif -#if 0 -WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } -#else void CRadar::DrawRadarMap() { // Game calculates an unused CRect here @@ -642,11 +593,7 @@ void CRadar::DrawRadarMap() DrawRadarSection(x, y + 1); DrawRadarSection(x + 1, y + 1); } -#endif -#if 0 -WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); } -#else void CRadar::DrawRadarMask() { CVector2D corners[4] = { @@ -690,11 +637,7 @@ void CRadar::DrawRadarMask() RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER); } -#endif -#if 0 -WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); } -#else void CRadar::DrawRadarSection(int32 x, int32 y) { int i; @@ -738,20 +681,12 @@ void CRadar::DrawRadarSection(int32 x, int32 y) // if(numVertices > 2) RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); } -#endif -#if 0 -WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); } -#else void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); } -#endif -#if 0 -WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); } -#else void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { CVector curPosn[4]; @@ -778,11 +713,7 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); } -#endif -#if 0 -WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); } -#else int32 CRadar::GetActualBlipArrayIndex(int32 i) { if (i == -1) @@ -792,11 +723,7 @@ int32 CRadar::GetActualBlipArrayIndex(int32 i) else return (uint16)i; } -#endif -#if 0 -WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); } -#else int32 CRadar::GetNewUniqueBlipIndex(int32 i) { if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1) @@ -805,11 +732,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i) ms_RadarTrace[i].m_BlipIndex++; return i | (ms_RadarTrace[i].m_BlipIndex << 16); } -#endif -#if 0 -WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); } -#else uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { int32 c; @@ -862,7 +785,6 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) }; return c; } -#endif const char* gRadarTexNames[] = { "radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07", @@ -875,9 +797,6 @@ const char* gRadarTexNames[] = { "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63", }; -#if 0 -WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); } -#else void CRadar::Initialise() { @@ -894,11 +813,7 @@ CRadar::Initialise() for (int i = 0; i < 64; i++) gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]); } -#endif -#if 0 -WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); } -#else float CRadar::LimitRadarPoint(CVector2D &point) { float dist, invdist; @@ -911,11 +826,7 @@ float CRadar::LimitRadarPoint(CVector2D &point) } return dist; } -#endif -#if 0 -WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); } -#else void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size) { Initialise(); @@ -927,11 +838,7 @@ INITSAVEBUF VALIDATESAVEBUF(size); } -#endif -#if 0 -WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); } -#else void CRadar::LoadTextures() { @@ -959,42 +866,26 @@ CRadar::LoadTextures() WeaponSprite.SetTexture("radar_weapon"); CTxdStore::PopCurrentTxd(); } -#endif -#if 0 -WRAPPER void RemoveMapSection(int32, int32) { EAXJMP(0x00); } -#else void RemoveMapSection(int32 x, int32 y) { if (x >= 0 && x <= 7 && y >= 0 && y <= 7) CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); } -#endif -#if 0 -WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); } -#else void CRadar::RemoveRadarSections() { for (int i = 0; i < 8; i++) for (int j = 0; j < 8; j++) RemoveMapSection(i, j); } -#endif -#if 0 -WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); } -#else void CRadar::RequestMapSection(int32 x, int32 y) { ClipRadarTileCoords(x, y); CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); } -#endif -#if 0 -WRAPPER void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { EAXJMP(0x4A6E30); } -#else void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace); @@ -1006,11 +897,7 @@ INITSAVEBUF VALIDATESAVEBUF(*size); } -#endif -#if 0 -WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); } -#else void CRadar::SetBlipSprite(int32 i, int32 icon) { int index = CRadar::GetActualBlipArrayIndex(i); @@ -1018,11 +905,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon) ms_RadarTrace[index].m_IconID = icon; } } -#endif -#if 0 -WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); } -#else int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) { int nextBlip; @@ -1043,11 +926,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE; return CRadar::GetNewUniqueBlipIndex(nextBlip); } -#endif -#if 0 -WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); } -#else int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) { int nextBlip; @@ -1066,11 +945,7 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE; return GetNewUniqueBlipIndex(nextBlip); } -#endif -#if 0 -WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); } -#else void CRadar::SetRadarMarkerState(int32 counter, bool flag) { CEntity *e; @@ -1091,11 +966,7 @@ void CRadar::SetRadarMarkerState(int32 counter, bool flag) if (e) e->bHasBlip = flag; } -#endif -#if 0 -WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); } -#else void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { float f1 = radius * 1.4f; float f2 = radius * 0.5f; @@ -1117,11 +988,7 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { p2 = pos - TheCamera.GetRight()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); } -#endif -#if 0 -WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); } -#else void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) @@ -1130,7 +997,6 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 gree CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); } -#endif void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode) { @@ -1156,9 +1022,6 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, } } -#if 0 -WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); } -#else void CRadar::Shutdown() { AsukaSprite.Delete(); @@ -1183,20 +1046,12 @@ void CRadar::Shutdown() WeaponSprite.Delete(); RemoveRadarSections(); } -#endif -#if 0 -WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); } -#else void CRadar::StreamRadarSections(const CVector &posn) { StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f)); } -#endif -#if 0 -WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); } -#else void CRadar::StreamRadarSections(int32 x, int32 y) { for (int i = 0; i < RADAR_NUM_TILES; ++i) { @@ -1208,11 +1063,7 @@ void CRadar::StreamRadarSections(int32 x, int32 y) }; }; } -#endif -#if 0 -WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); } -#else void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X); @@ -1220,11 +1071,7 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D & out.x /= RADAR_TILE_SIZE; out.y /= RADAR_TILE_SIZE; } -#endif -#if 0 -WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); } -#else void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { float s, c; @@ -1255,19 +1102,18 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D out = out * m_radarRange + vec2DRadarOrigin; } -#endif // Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) { - // FIX? scale RADAR_LEFT here somehow +#ifdef FIX_BUGS + out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT); +#else out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT; +#endif out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); } -#if 0 -WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); } -#else void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { float s, c; @@ -1299,11 +1145,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D out.x = s * y + c * x; out.y = c * y - s * x; } -#endif -#if 0 -WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); }; -#else // Transform from section indices to world coordinates void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { @@ -1326,11 +1168,7 @@ void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) out[3].x = RADAR_TILE_SIZE * (x); out[3].y = RADAR_TILE_SIZE * (y); } -#endif -#if 0 -WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); }; -#else void CRadar::ClipRadarTileCoords(int32 &x, int32 &y) { if (x < 0) @@ -1342,24 +1180,16 @@ void CRadar::ClipRadarTileCoords(int32 &x, int32 &y) if (y > RADAR_NUM_TILES-1) y = RADAR_NUM_TILES-1; } -#endif -#if 0 -WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); } -#else bool CRadar::IsPointInsideRadar(const CVector2D &point) { if (point.x < -1.0f || point.x > 1.0f) return false; if (point.y < -1.0f || point.y > 1.0f) return false; return true; } -#endif // clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 -#if 0 -WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); } -#else int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) { float d1, d2; @@ -1430,7 +1260,6 @@ int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVe return edge; } -#endif STARTPATCHES InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP); diff --git a/src/core/RwHelper.cpp b/src/core/RwHelper.cpp index 1030d69e..6325bf15 100644 --- a/src/core/RwHelper.cpp +++ b/src/core/RwHelper.cpp @@ -352,7 +352,25 @@ WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); } WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); } WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); } WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); } -WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); } +WRAPPER bool CreateTxdImageForVideoCard() { EAXJMP(0x592C70); } + +void CreateDebugFont() +{ + ; +} + +void DestroyDebugFont() +{ + ; +} + +void FlushObrsPrintfs() +{ + ; +} + +WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); } +WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); } STARTPATCHES //InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP); diff --git a/src/core/RwHelper.h b/src/core/RwHelper.h index 1f0290cc..a9f0bdf4 100644 --- a/src/core/RwHelper.h +++ b/src/core/RwHelper.h @@ -3,6 +3,9 @@ void *RwMallocAlign(RwUInt32 size, RwUInt32 align); void RwFreeAlign(void *mem); +void CreateDebugFont(); +void DestroyDebugFont(); +void FlushObrsPrintfs(); void DefinedState(void); RwFrame *GetFirstChild(RwFrame *frame); RwObject *GetFirstObject(RwFrame *frame); @@ -17,7 +20,7 @@ bool CheckVideoCardCaps(void); void WriteVideoCardCapsFile(void); void ConvertingTexturesScreen(uint32, uint32, const char*); void DealWithTxdWriteError(uint32, uint32, const char*); -bool ConvertTextures(); // not a real name +bool CreateTxdImageForVideoCard(); bool RpClumpGtaStreamRead1(RwStream *stream); RpClump *RpClumpGtaStreamRead2(RwStream *stream); @@ -31,3 +34,7 @@ void CameraDestroy(RwCamera *camera); RwCamera *CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer); + + +void _TexturePoolsInitialise(); +void _TexturePoolsShutdown(); \ No newline at end of file diff --git a/src/core/Stats.h b/src/core/Stats.h index 826dcd73..41d926e6 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -62,6 +62,8 @@ public: static int32 &CarsCrushed; static int32(&FastestTimes)[TOTAL_FASTEST_TIMES]; static int32(&HighestScores)[TOTAL_HIGHEST_SCORES]; + static int32 &KgOfExplosivesUsed; + static int32 &CarsCrushed; public: static void RegisterFastestTime(int32, int32); diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 3a830d37..3dcb767a 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -10,6 +10,7 @@ #include "TxdStore.h" #include "ModelIndices.h" #include "Pools.h" +#include "Wanted.h" #include "Directory.h" #include "RwHelper.h" #include "World.h" @@ -198,7 +199,7 @@ CStreaming::Init(void) // PC only, figure out how much memory we got #ifdef GTA_PC #define MB (1024*1024) - extern DWORD &_dwMemAvailPhys; + extern unsigned long &_dwMemAvailPhys; ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2; if(ms_memoryAvailable < 50*MB) ms_memoryAvailable = 50*MB; diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index bcf84560..18d6b6a3 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -75,9 +75,6 @@ void CTimer::Shutdown(void) ; } -#if 0 -WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); } -#else void CTimer::Update(void) { m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; @@ -149,7 +146,6 @@ void CTimer::Update(void) m_FrameCounter++; } -#endif void CTimer::Suspend(void) { @@ -218,6 +214,11 @@ void CTimer::EndUserPause(void) m_UserPause = false; } +uint32 CTimer::GetCyclesPerFrame() +{ + return 20; +} + #if 1 STARTPATCHES InjectHook(0x4ACE60, CTimer::Initialise, PATCH_JUMP); diff --git a/src/core/Timer.h b/src/core/Timer.h index 89c4a430..2498ec8a 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -2,7 +2,7 @@ class CTimer { -public: + static uint32 &m_snTimeInMilliseconds; static uint32 &m_snTimeInMillisecondsPauseMode; static uint32 &m_snTimeInMillisecondsNonClipped; @@ -11,19 +11,20 @@ public: static float &ms_fTimeScale; static float &ms_fTimeStep; static float &ms_fTimeStepNonClipped; +public: static bool &m_UserPause; static bool &m_CodePause; - static float GetTimeStep(void) { return ms_fTimeStep; } + static const float &GetTimeStep(void) { return ms_fTimeStep; } static void SetTimeStep(float ts) { ms_fTimeStep = ts; } static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; } static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; } - static float GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; } + static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; } static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; } static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; } - static uint32 GetFrameCounter(void) { return m_FrameCounter; } + static const uint32 &GetFrameCounter(void) { return m_FrameCounter; } static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; } - static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; } + static const uint32 &GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; } static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; } static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; } static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; } @@ -31,8 +32,9 @@ public: static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; } static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; } static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; } - static float GetTimeScale(void) { return ms_fTimeScale; } + static const float &GetTimeScale(void) { return ms_fTimeScale; } static void SetTimeScale(float ts) { ms_fTimeScale = ts; } + static uint32 GetCyclesPerFrame(); static bool GetIsPaused() { return m_UserPause || m_CodePause; } static bool GetIsUserPaused() { return m_UserPause; } diff --git a/src/core/TxdStore.cpp b/src/core/TxdStore.cpp index ab970b99..c751147d 100644 --- a/src/core/TxdStore.cpp +++ b/src/core/TxdStore.cpp @@ -10,7 +10,7 @@ CPool *&CTxdStore::ms_pTxdPool = *(CPool**)0x8F5FB RwTexDictionary *&CTxdStore::ms_pStoredTxd = *(RwTexDictionary**)0x9405BC; void -CTxdStore::Initialize(void) +CTxdStore::Initialise(void) { if(ms_pTxdPool == nil) ms_pTxdPool = new CPool(TXDSTORESIZE); @@ -187,7 +187,7 @@ CTxdStore::RemoveTxd(int slot) } STARTPATCHES - InjectHook(0x527440, CTxdStore::Initialize, PATCH_JUMP); + InjectHook(0x527440, CTxdStore::Initialise, PATCH_JUMP); InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP); InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP); InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP); diff --git a/src/core/TxdStore.h b/src/core/TxdStore.h index a9e57d31..12ac708f 100644 --- a/src/core/TxdStore.h +++ b/src/core/TxdStore.h @@ -13,7 +13,7 @@ class CTxdStore static CPool *&ms_pTxdPool; static RwTexDictionary *&ms_pStoredTxd; public: - static void Initialize(void); + static void Initialise(void); static void Shutdown(void); static void GameShutdown(void); static int AddTxdSlot(const char *name); diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index 7af753e8..29294a2b 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -7,19 +7,16 @@ #include "ZoneCull.h" #include "Darkel.h" #include "DMAudio.h" +#include "CopPed.h" #include "Wanted.h" +#include "General.h" int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6 int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400 -WRAPPER void CWanted::Reset() { EAXJMP(0x4AD790) }; -WRAPPER void CWanted::Update() { EAXJMP(0x4AD7B0) }; - void CWanted::Initialise() { - int i; - m_nChaos = 0; m_nLastUpdateTime = 0; m_nLastWantedLevelChange = 0; @@ -34,10 +31,12 @@ CWanted::Initialise() m_bArmyRequired = false; m_fCrimeSensitivity = 1.0f; m_nWantedLevel = 0; - m_CopsBeatingSuspect = 0; - for(i = 0; i < 10; i++) + m_CopsBeatingSuspect = 0; + + for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) m_pCops[i] = nil; - ClearQdCrimes(); + + ClearQdCrimes(); } bool @@ -61,7 +60,7 @@ CWanted::AreArmyRequired() int32 CWanted::NumOfHelisRequired() { - if (m_bIgnoredByCops) + if (m_bIgnoredByCops || m_bIgnoredByEveryone) return 0; switch (m_nWantedLevel) { @@ -79,9 +78,10 @@ CWanted::NumOfHelisRequired() void CWanted::SetWantedLevel(int32 level) { - ClearQdCrimes(); if (level > MaximumWantedLevel) level = MaximumWantedLevel; + + ClearQdCrimes(); switch (level) { case 0: m_nChaos = 0; @@ -360,10 +360,107 @@ CWanted::WorkOutPolicePresence(CVector posn, float radius) return numPolice; } +void +CWanted::Update(void) +{ + if (CTimer::GetTimeInMilliseconds() - m_nLastUpdateTime > 1000) { + if (m_nWantedLevel > 1) { + m_nLastUpdateTime = CTimer::GetTimeInMilliseconds(); + } else { + float radius = 18.0f; + CVector playerPos = FindPlayerCoors(); + if (WorkOutPolicePresence(playerPos, radius) == 0) { + m_nLastUpdateTime = CTimer::GetTimeInMilliseconds(); + m_nChaos = max(0, m_nChaos - 1); + UpdateWantedLevel(); + } + } + UpdateCrimesQ(); + bool orderMessedUp = false; + int currCopNum = 0; + bool foundEmptySlot = false; + for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) { + if (m_pCops[i]) { + ++currCopNum; + if (foundEmptySlot) + orderMessedUp = true; + } else { + foundEmptySlot = true; + } + } + if (currCopNum != m_CurrentCops) { + printf("CopPursuit total messed up: re-setting\n"); + m_CurrentCops = currCopNum; + } + if (orderMessedUp) { + printf("CopPursuit pointer list messed up: re-sorting\n"); + bool fixed = true; + for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) { + if (!m_pCops[i]) { + for (int j = i; j < ARRAY_SIZE(m_pCops); j++) { + if (m_pCops[j]) { + m_pCops[i] = m_pCops[j]; + m_pCops[j] = nil; + fixed = false; + break; + } + } + if (fixed) + break; + } + } + } + } +} + +void +CWanted::ResetPolicePursuit(void) +{ + for(int i = 0; i < ARRAY_SIZE(m_pCops); i++) { + CCopPed *cop = m_pCops[i]; + if (!cop) + continue; + + cop->m_bIsInPursuit = false; + cop->m_objective = OBJECTIVE_NONE; + cop->m_prevObjective = OBJECTIVE_NONE; + cop->m_nLastPedState = PED_NONE; + if (!cop->DyingOrDead()) { + cop->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); + } + m_pCops[i] = nil; + } + m_CurrentCops = 0; +} + +void +CWanted::Reset(void) +{ + ResetPolicePursuit(); + Initialise(); +} + +void +CWanted::UpdateCrimesQ(void) +{ + for(int i = 0; i < ARRAY_SIZE(m_aCrimes); i++) { + + CCrimeBeingQd &crime = m_aCrimes[i]; + if (crime.m_nType != CRIME_NONE) { + if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) { + ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare); + crime.m_bReported = true; + } + if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 10000) + crime.m_nType = CRIME_NONE; + } + } +} + STARTPATCHES InjectHook(0x4AD6E0, &CWanted::Initialise, PATCH_JUMP); -// InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP); -// InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP); + InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP); + InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP); InjectHook(0x4AD900, &CWanted::UpdateWantedLevel, PATCH_JUMP); InjectHook(0x4AD9F0, &CWanted::RegisterCrime, PATCH_JUMP); InjectHook(0x4ADA10, &CWanted::RegisterCrime_Immediately, PATCH_JUMP); @@ -374,10 +471,10 @@ STARTPATCHES InjectHook(0x4ADBC0, &CWanted::AreFbiRequired, PATCH_JUMP); InjectHook(0x4ADBE0, &CWanted::AreArmyRequired, PATCH_JUMP); InjectHook(0x4ADC00, &CWanted::NumOfHelisRequired, PATCH_JUMP); -// InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP); + InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP); InjectHook(0x4ADD00, &CWanted::WorkOutPolicePresence, PATCH_JUMP); InjectHook(0x4ADF20, &CWanted::ClearQdCrimes, PATCH_JUMP); InjectHook(0x4ADFD0, &CWanted::AddCrimeToQ, PATCH_JUMP); -// InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP); + InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP); InjectHook(0x4AE110, &CWanted::ReportCrimeNow, PATCH_JUMP); ENDPATCHES diff --git a/src/core/Wanted.h b/src/core/Wanted.h index f6dbe8d0..9823529c 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -30,7 +30,7 @@ class CCrimeBeingQd public: eCrimeType m_nType; uint32 m_nId; - int32 m_nTime; + uint32 m_nTime; CVector m_vecPosn; bool m_bReported; bool m_bPoliceDoesntCare; @@ -78,6 +78,8 @@ public: void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare); void UpdateWantedLevel(); void Reset(); + void ResetPolicePursuit(); + void UpdateCrimesQ(); void Update(); bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; } diff --git a/src/core/World.cpp b/src/core/World.cpp index cbceb292..4a0230ce 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -19,12 +19,14 @@ #include "Messages.h" #include "Replay.h" #include "Population.h" +#include "Fire.h" + +CColPoint *gaTempSphereColPoints = (CColPoint*)0x6E64C0; // [32] CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60; CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C; CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608; uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64; -CColPoint &CWorld::ms_testSpherePoint = *(CColPoint*)0x6E64C0; uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61; CPlayerInfo (&CWorld::Players)[NUMPLAYERS] = *(CPlayerInfo (*)[NUMPLAYERS])*(uintptr*)0x9412F0; @@ -38,6 +40,7 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B; bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C; bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA; +WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); } WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); } WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); } WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); } @@ -52,6 +55,7 @@ WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVect WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); } WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); } WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); } +WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); } void CWorld::Initialise() @@ -609,9 +613,9 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo } void -CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector ¢re, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects) +CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector ¢re, float radius, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects) { - float distSqr = distance * distance; + float radiusSqr = radius * radius; float objDistSqr; for (CPtrNode *node = list.first; node; node = node->next) { @@ -625,7 +629,7 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector ¢re, float dist else objDistSqr = diff.MagnitudeSqr(); - if (objDistSqr < distSqr && *nextObject < lastObject) { + if (objDistSqr < radiusSqr && *nextObject < lastObject) { if (objects) { objects[*nextObject] = object; } @@ -636,22 +640,22 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector ¢re, float dist } void -CWorld::FindObjectsInRange(CVector ¢re, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) +CWorld::FindObjectsInRange(CVector ¢re, float radius, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) { - int minX = GetSectorIndexX(centre.x - distance); + int minX = GetSectorIndexX(centre.x - radius); if (minX <= 0) minX = 0; - int minY = GetSectorIndexY(centre.y - distance); + int minY = GetSectorIndexY(centre.y - radius); if (minY <= 0) minY = 0; - int maxX = GetSectorIndexX(centre.x + distance); + int maxX = GetSectorIndexX(centre.x + radius); #ifdef FIX_BUGS if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; #else if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; #endif - int maxY = GetSectorIndexY(centre.y + distance); + int maxY = GetSectorIndexY(centre.y + radius); #ifdef FIX_BUGS if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; #else @@ -665,48 +669,48 @@ CWorld::FindObjectsInRange(CVector ¢re, float distance, bool ignoreZ, short for(int curX = minX; curX <= maxX; curX++) { CSector *sector = GetSector(curX, curY); if (checkBuildings) { - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, ignoreZ, nextObject, lastObject, objects); - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects); } if (checkVehicles) { - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, ignoreZ, nextObject, lastObject, objects); - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects); } if (checkPeds) { - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, ignoreZ, nextObject, lastObject, objects); - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects); } if (checkObjects) { - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, ignoreZ, nextObject, lastObject, objects); - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects); } if (checkDummies) { - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, ignoreZ, nextObject, lastObject, objects); - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects); } } } } CEntity* -CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects) +CWorld::TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects) { CEntity* foundE = nil; - int minX = GetSectorIndexX(centre.x - distance); + int minX = GetSectorIndexX(centre.x - radius); if (minX <= 0) minX = 0; - int minY = GetSectorIndexY(centre.y - distance); + int minY = GetSectorIndexY(centre.y - radius); if (minY <= 0) minY = 0; - int maxX = GetSectorIndexX(centre.x + distance); + int maxX = GetSectorIndexX(centre.x + radius); #ifdef FIX_BUGS if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; #else if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; #endif - int maxY = GetSectorIndexY(centre.y + distance); + int maxY = GetSectorIndexY(centre.y + radius); #ifdef FIX_BUGS if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; #else @@ -719,47 +723,47 @@ CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityTo for (int curX = minX; curX <= maxX; curX++) { CSector* sector = GetSector(curX, curY); if (checkBuildings) { - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, entityToIgnore, false); + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius, entityToIgnore, false); if (foundE) return foundE; - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, entityToIgnore, false); + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, radius, entityToIgnore, false); if (foundE) return foundE; } if (checkVehicles) { - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, entityToIgnore, false); + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius, entityToIgnore, false); if (foundE) return foundE; - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, entityToIgnore, false); + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, radius, entityToIgnore, false); if (foundE) return foundE; } if (checkPeds) { - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, entityToIgnore, false); + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, entityToIgnore, false); if (foundE) return foundE; - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, entityToIgnore, false); + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius, entityToIgnore, false); if (foundE) return foundE; } if (checkObjects) { - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, entityToIgnore, ignoreSomeObjects); + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius, entityToIgnore, ignoreSomeObjects); if (foundE) return foundE; - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, entityToIgnore, ignoreSomeObjects); + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, radius, entityToIgnore, ignoreSomeObjects); if (foundE) return foundE; } if (checkDummies) { - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, entityToIgnore, false); + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius, entityToIgnore, false); if (foundE) return foundE; - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, entityToIgnore, false); + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, radius, entityToIgnore, false); if (foundE) return foundE; } @@ -806,7 +810,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad if (e->GetBoundRadius() + radius > distance) { CColModel *eCol = CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(); int collidedSpheres = CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), - *eCol, &ms_testSpherePoint, nil, nil); + *eCol, gaTempSphereColPoints, nil, nil); if (collidedSpheres != 0 || (e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_CAR && @@ -1050,6 +1054,19 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range) } } +void +CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason) +{ + int poolSize = CPools::GetVehiclePool()->GetSize(); + for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if (veh && veh->m_status != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) { + if (Abs(veh->GetPosition().z - z) < 5.0f && Abs(veh->GetPosition().x - x) < radius && Abs(veh->GetPosition().y - y) < radius) + gFireManager.StartFire(veh, reason, 0.8f, true); + } + } +} + void CWorld::Process(void) { diff --git a/src/core/World.h b/src/core/World.h index 1ad65ac4..c4103eb2 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -60,8 +60,6 @@ class CWorld static uint16 &ms_nCurrentScanCode; public: - static CColPoint& ms_testSpherePoint; - static uint8 &PlayerInFocus; static CPlayerInfo (&Players)[NUMPLAYERS]; static CEntity *&pIgnoreEntity; @@ -101,7 +99,7 @@ public: static bool GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false); - static CEntity *TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects); + static CEntity *TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects); static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool); static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**); static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool); @@ -117,6 +115,7 @@ public: static void FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool); static void ClearCarsFromArea(float, float, float, float, float, float); static void ClearPedsFromArea(float, float, float, float, float, float); + static void CallOffChaseForArea(float, float, float, float); static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); } static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); } @@ -132,15 +131,19 @@ public: static void StopAllLawEnforcersInTheirTracks(); static void SetAllCarsCanBeDamaged(bool); static void ExtinguishAllCarFiresInArea(CVector, float); + static void SetCarsOnFire(float, float, float, float, CEntity*); static void Initialise(); static void AddParticles(); static void ShutDown(); + static void ClearForRestart(void); static void RepositionCertainDynamicObjects(); static void RemoveStaticObjects(); static void Process(); }; +extern CColPoint *gaTempSphereColPoints; + class CPlayerPed; class CVehicle; CPlayerPed *FindPlayerPed(void); diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 363fc3d9..4bce3e79 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -1,5 +1,6 @@ #include "common.h" #include "patcher.h" +#include #include "Zones.h" diff --git a/src/core/common.h b/src/core/common.h index 3127cb12..b58b93af 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -8,9 +8,12 @@ #pragma warning(disable: 4996) // POSIX names #include +#include #include -//#include -#include + +#ifdef WITHWINDOWS +#include +#endif #ifdef WITHD3D #include @@ -30,6 +33,16 @@ #undef near #endif +#ifndef max +#define max(a,b) ((a) > (b) ? (a) : (b)) +#endif +#ifndef min +#define min(a,b) ((a) < (b) ? (a) : (b)) +#endif +#ifndef ARRAYSIZE +#define ARRAYSIZE(a) (sizeof(a) / sizeof(*(a))) +#endif + typedef uint8_t uint8; typedef int8_t int8; typedef uint16_t uint16; @@ -202,6 +215,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con #define ABS(a) (((a) < 0) ? (-(a)) : (a)) #define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min))))) +#define lerp(norm, min, max) ( (norm) * ((max) - (min)) + (min) ) #define STRINGIFY(x) #x #define STR(x) STRINGIFY(x) diff --git a/src/core/config.h b/src/core/config.h index 9235e744..373fca2f 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -94,12 +94,17 @@ enum Config { NUM_GARAGES = 32, NUM_PROJECTILES = 32, + NUM_GLASSPANES = 45, + NUM_GLASSENTITIES = 32, NUM_WATERCANNONS = 3, NUMPEDROUTES = 200, NUMPHONES = 50, NUMPEDGROUPS = 31, NUMMODELSPERPEDGROUP = 8, + NUMSHOTINFOS = 100, + + NUMROADBLOCKS = 600, NUMVISIBLEENTITIES = 2000, NUMINVISIBLEENTITIES = 150, @@ -114,6 +119,8 @@ enum Config { NUM_AUDIO_REFLECTIONS = 5, NUM_SCRIPT_MAX_ENTITIES = 40, + + NUM_GARAGE_STORED_CARS = 6 }; // We'll use this once we're ready to become independent of the game @@ -164,15 +171,19 @@ enum Config { // not in any game # define NASTY_GAME // nasty game for all languages # define NO_MOVIES // disable intro videos -# define NO_CDCHECK +# define NO_CDCHECK # define CHATTYSPLASH // print what the game is loading +//# define TIMEBARS // print debug timers #endif #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more -#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. doesn't have too many things +#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things +#define MORE_LANGUAGES // Add more translations to the game // Pad +#define XINPUT #define KANGAROO_CHEAT +#define REGISTER_START_BUTTON // currently only in menu sadly. resumes the game // Hud, frontend and radar #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios @@ -199,5 +210,9 @@ enum Config { // Peds #define ANIMATE_PED_COL_MODEL #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle -#define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward +// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward #define CANCELLABLE_CAR_ENTER + +// Camera +#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future +#define FREE_CAM // Rotating cam diff --git a/src/core/main.cpp b/src/core/main.cpp index 2a15e20e..674527f5 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -51,6 +51,7 @@ #include "Script.h" #include "Debug.h" #include "Console.h" +#include "timebars.h" #define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f))) @@ -90,7 +91,6 @@ void DoFade(void); void Render2dStuffAfterFade(void); CSprite2d *LoadSplash(const char *name); -void DestroySplashScreen(void); extern void (*DebugMenuProcess)(void); @@ -142,6 +142,11 @@ Idle(void *arg) #endif CTimer::Update(); + +#ifdef TIMEBARS + tbInit(); +#endif + CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -156,16 +161,39 @@ Idle(void *arg) FrontEndMenuManager.Process(); } else { CPointLights::InitPerFrame(); +#ifdef TIMEBARS + tbStartTimer(0, "CGame::Process"); +#endif CGame::Process(); +#ifdef TIMEBARS + tbEndTimer("CGame::Process"); + tbStartTimer(0, "DMAudio.Service"); +#endif DMAudio.Service(); + +#ifdef TIMEBARS + tbEndTimer("DMAudio.Service"); +#endif } if (RsGlobal.quit) return; #else CPointLights::InitPerFrame(); +#ifdef TIMEBARS + tbStartTimer(0, "CGame::Process"); +#endif CGame::Process(); +#ifdef TIMEBARS + tbEndTimer("CGame::Process"); + tbStartTimer(0, "DMAudio.Service"); +#endif + DMAudio.Service(); + +#ifdef TIMEBARS + tbEndTimer("DMAudio.Service"); +#endif #endif if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ @@ -192,9 +220,19 @@ Idle(void *arg) pos.y = SCREEN_HEIGHT / 2.0f; RsMouseSetPos(&pos); } +#endif +#ifdef TIMEBARS + tbStartTimer(0, "CnstrRenderList"); #endif CRenderer::ConstructRenderList(); +#ifdef TIMEBARS + tbEndTimer("CnstrRenderList"); + tbStartTimer(0, "PreRender"); +#endif CRenderer::PreRender(); +#ifdef TIMEBARS + tbEndTimer("PreRender"); +#endif if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255)) @@ -212,16 +250,31 @@ Idle(void *arg) RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#ifdef TIMEBARS + tbStartTimer(0, "RenderScene"); +#endif RenderScene(); +#ifdef TIMEBARS + tbEndTimer("RenderScene"); +#endif RenderDebugShit(); RenderEffects(); +#ifdef TIMEBARS + tbStartTimer(0, "RenderMotionBlur"); +#endif if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) && TheCamera.m_ScreenReductionPercentage > 0.0f) TheCamera.SetMotionBlurAlpha(150); TheCamera.RenderMotionBlur(); - +#ifdef TIMEBARS + tbEndTimer("RenderMotionBlur"); + tbStartTimer(0, "Render2dStuff"); +#endif Render2dStuff(); +#ifdef TIMEBARS + tbEndTimer("Render2dStuff"); +#endif }else{ float viewWindow = DEFAULT_VIEWWINDOW; #ifdef ASPECT_RATIO_SCALE @@ -238,11 +291,30 @@ Idle(void *arg) #ifdef PS2_SAVE_DIALOG if (FrontEndMenuManager.m_bMenuActive) DefinedState(); +#endif +#ifdef TIMEBARS + tbStartTimer(0, "RenderMenus"); #endif RenderMenus(); +#ifdef TIMEBARS + tbEndTimer("RenderMenus"); + tbStartTimer(0, "DoFade"); +#endif DoFade(); +#ifdef TIMEBARS + tbEndTimer("DoFade"); + tbStartTimer(0, "Render2dStuff-Fade"); +#endif Render2dStuffAfterFade(); +#ifdef TIMEBARS + tbEndTimer("Render2dStuff-Fade"); +#endif CCredits::Render(); + +#ifdef TIMEBARS + tbDisplay(); +#endif + DoRWStuffEndOfFrame(); // if(g_SlowMode) @@ -325,8 +397,9 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 void DoRWStuffEndOfFrame(void) { + CDebug::DisplayScreenStrings(); // custom CDebug::DebugDisplayTextBuffer(); - // FlushObrsPrintfs(); + FlushObrsPrintfs(); RwCameraEndUpdate(Scene.camera); RsCameraShowRaster(Scene.camera); } diff --git a/src/core/main.h b/src/core/main.h index 570189b3..5e9401b9 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -28,6 +28,7 @@ void InitialiseGame(void); void LoadingScreen(const char *str1, const char *str2, const char *splashscreen); void LoadingIslandScreen(const char *levelName); CSprite2d *LoadSplash(const char *name); +void DestroySplashScreen(void); char *GetLevelSplashScreen(int level); char *GetRandomSplashScreen(void); void LittleTest(void); diff --git a/src/core/obrstr.cpp b/src/core/obrstr.cpp new file mode 100644 index 00000000..3663d134 --- /dev/null +++ b/src/core/obrstr.cpp @@ -0,0 +1,119 @@ +#include "common.h" +#include "Debug.h" +#include "obrstr.h" + +char obrstr[128]; +char obrstr2[128]; + +void ObrInt(int32 n1) +{ + IntToStr(n1, obrstr); + CDebug::DebugAddText(obrstr); +} + +void ObrInt2(int32 n1, int32 n2) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void ObrInt3(int32 n1, int32 n2, int32 n3) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n3, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n3, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n4, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n3, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n4, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n5, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n3, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n4, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n5, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n6, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void IntToStr(int32 inNum, char *outStr) +{ + bool isNeg = inNum < 0; + + if (isNeg) { + inNum = -inNum; + *outStr = '-'; + } + + int16 digits = 1; + + if (inNum > 9) { + int32 _inNum = inNum; + do { + digits++; + _inNum /= 10; + } while (_inNum > 9); + } + + int32 strSize = digits; + if (isNeg) + strSize++; + + char *pStr = &outStr[strSize]; + int32 i = 0; + do { + *(pStr-- - 1) = (inNum % 10) + '0'; + inNum /= 10; + } while (++i < strSize); + outStr[strSize] = '\0'; +} \ No newline at end of file diff --git a/src/core/obrstr.h b/src/core/obrstr.h new file mode 100644 index 00000000..6838afb5 --- /dev/null +++ b/src/core/obrstr.h @@ -0,0 +1,9 @@ +#pragma once + +void ObrInt(int32 n1); +void ObrInt2(int32 n1, int32 n2); +void ObrInt3(int32 n1, int32 n2, int32 n3); +void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4); +void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5); +void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6); +void IntToStr(int32 inNum, char *outStr); \ No newline at end of file diff --git a/src/core/patcher.cpp b/src/core/patcher.cpp index 5fdbdf8b..19ca5f07 100644 --- a/src/core/patcher.cpp +++ b/src/core/patcher.cpp @@ -1,6 +1,11 @@ #include "common.h" #include "patcher.h" +#include +#include + +#include + StaticPatcher *StaticPatcher::ms_head; StaticPatcher::StaticPatcher(Patcher func) @@ -20,3 +25,55 @@ StaticPatcher::Apply() } ms_head = nil; } + +std::vector usedAddresses; + +static DWORD protect[2]; +static uint32 protect_address; +static uint32 protect_size; + +void +Protect_internal(uint32 address, uint32 size) +{ + protect_address = address; + protect_size = size; + VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]); +} + +void +Unprotect_internal(void) +{ + VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]); +} + +void +InjectHook_internal(uint32 address, uint32 hook, int type) +{ + if(std::any_of(usedAddresses.begin(), usedAddresses.end(), + [address](uint32 value) { return value == address; })) { + debug("Used address %#06x twice when injecting hook\n", address); + } + + usedAddresses.push_back(address); + + + switch(type){ + case PATCH_JUMP: + VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]); + *(uint8*)address = 0xE9; + break; + case PATCH_CALL: + VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]); + *(uint8*)address = 0xE8; + break; + default: + VirtualProtect((void*)(address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]); + break; + } + + *(ptrdiff_t*)(address + 1) = hook - address - 5; + if(type == PATCH_NOTHING) + VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]); + else + VirtualProtect((void*)address, 5, protect[0], &protect[1]); +} \ No newline at end of file diff --git a/src/core/patcher.h b/src/core/patcher.h index 87a6bea4..2722b6fd 100644 --- a/src/core/patcher.h +++ b/src/core/patcher.h @@ -6,13 +6,7 @@ #define VARJMP(a) { _asm jmp a } #define WRAPARG(a) UNREFERENCED_PARAMETER(a) -#define NOVMT __declspec(novtable) -#define SETVMT(a) *((DWORD_PTR*)this) = (DWORD_PTR)a - -#include -#include - -#include "common.h" +#include //memset enum { @@ -103,72 +97,30 @@ isVC(void) InjectHook(a, func); \ } +void InjectHook_internal(uint32 address, uint32 hook, int type); +void Protect_internal(uint32 address, uint32 size); +void Unprotect_internal(void); + template inline void Patch(AT address, T value) { - DWORD dwProtect[2]; - VirtualProtect((void*)address, sizeof(T), PAGE_EXECUTE_READWRITE, &dwProtect[0]); + Protect_internal((uint32)address, sizeof(T)); *(T*)address = value; - VirtualProtect((void*)address, sizeof(T), dwProtect[0], &dwProtect[1]); + Unprotect_internal(); } template inline void Nop(AT address, unsigned int nCount) { - DWORD dwProtect[2]; - VirtualProtect((void*)address, nCount, PAGE_EXECUTE_READWRITE, &dwProtect[0]); + Protect_internal((uint32)address, nCount); memset((void*)address, 0x90, nCount); - VirtualProtect((void*)address, nCount, dwProtect[0], &dwProtect[1]); + Unprotect_internal(); } -template inline void -ClearCC(AT address, unsigned int nCount) +template inline void +InjectHook(uintptr_t address, T hook, unsigned int nType = PATCH_NOTHING) { - DWORD dwProtect[2]; - VirtualProtect((void*)address, nCount, PAGE_EXECUTE_READWRITE, &dwProtect[0]); - memset((void*)address, 0xCC, nCount); - VirtualProtect((void*)address, nCount, dwProtect[0], &dwProtect[1]); -} - -extern std::vector usedAddresses; - -template inline void -InjectHook(AT address, HT hook, unsigned int nType=PATCH_NOTHING) -{ - if(std::any_of(usedAddresses.begin(), usedAddresses.end(), - [address](AT value) { return (int32)value == address; })) { - debug("Used address %#06x twice when injecting hook\n", address); - } - - usedAddresses.push_back((int32)address); - - DWORD dwProtect[2]; - switch ( nType ) - { - case PATCH_JUMP: - VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &dwProtect[0]); - *(BYTE*)address = 0xE9; - break; - case PATCH_CALL: - VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &dwProtect[0]); - *(BYTE*)address = 0xE8; - break; - default: - VirtualProtect((void*)((DWORD)address + 1), 4, PAGE_EXECUTE_READWRITE, &dwProtect[0]); - break; - } - DWORD dwHook; - _asm - { - mov eax, hook - mov dwHook, eax - } - - *(ptrdiff_t*)((DWORD)address + 1) = (DWORD)dwHook - (DWORD)address - 5; - if ( nType == PATCH_NOTHING ) - VirtualProtect((void*)((DWORD)address + 1), 4, dwProtect[0], &dwProtect[1]); - else - VirtualProtect((void*)address, 5, dwProtect[0], &dwProtect[1]); + InjectHook_internal(address, reinterpret_cast((void *&)hook), nType); } inline void ExtractCall(void *dst, uint32_t a) diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 6f0a4682..6d4ff252 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -20,12 +20,10 @@ #include "debugmenu_public.h" #include "Particle.h" #include "Console.h" +#include "Debug.h" -#include #include -std::vector usedAddresses; - void **rwengine = *(void***)0x5A10E1; DebugMenuAPI gDebugMenuAPI; @@ -114,13 +112,16 @@ SpawnCar(int id) CStreaming::LoadAllRequestedModels(false); if(CStreaming::HasModelLoaded(id)){ playerpos = FindPlayerCoors(); - int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false); - if(node < 0) - return; + int node; + if(!CModelInfo::IsBoatModel(id)){ + node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false); + if(node < 0) + return; + } CVehicle *v; if(CModelInfo::IsBoatModel(id)) - return; + v = new CBoat(id, RANDOM_VEHICLE); else v = new CAutomobile(id, RANDOM_VEHICLE); @@ -130,7 +131,11 @@ SpawnCar(int id) if(carCol2) DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2); - v->GetPosition() = ThePaths.m_pathNodes[node].pos; + if(CModelInfo::IsBoatModel(id)) + v->GetPosition() = TheCamera.GetPosition() + TheCamera.GetForward()*15.0f; + else + v->GetPosition() = ThePaths.m_pathNodes[node].pos; + v->GetPosition().z += 4.0f; v->SetOrientation(0.0f, 0.0f, 3.49f); v->m_status = STATUS_ABANDONED; @@ -197,6 +202,12 @@ PlaceOnRoad(void) ((CAutomobile*)veh)->PlaceOnRoadProperly(); } +static void +ResetCamStatics(void) +{ + TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; +} + static const char *carnames[] = { "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", @@ -358,7 +369,21 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); - + + extern bool PrintDebugCode; + extern int16 &DebugCamMode; + DebugMenuAddVarBool8("Cam", "Use mouse Cam", (int8*)&CCamera::m_bUseMouse3rdPerson, nil); +#ifdef FREE_CAM + DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&CCamera::bFreeCam, nil); +#endif + DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil); + DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil); + DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; }); + DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; }); + DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; }); + DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; }); + DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics); + CTweakVars::AddDBG("Debug"); } } @@ -433,7 +458,8 @@ void re3_debug(const char *format, ...) vsprintf_s(re3_buff, re3_buffsize, format, va); va_end(va); - printf("%s", re3_buff); +// printf("%s", re3_buff); + CDebug::DebugAddText(re3_buff); } void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...) diff --git a/src/core/timebars.cpp b/src/core/timebars.cpp new file mode 100644 index 00000000..30421731 --- /dev/null +++ b/src/core/timebars.cpp @@ -0,0 +1,121 @@ +#ifndef MASTER +#include "common.h" +#include "Font.h" +#include "Frontend.h" +#include "Timer.h" +#include "Text.h" + +#define MAX_TIMERS (50) +#define MAX_MS_COLLECTED (40) + +// enables frame time output +#define FRAMETIME + +struct sTimeBar +{ + char name[20]; + float startTime; + float endTime; + int32 unk; +}; + +struct +{ + sTimeBar Timers[MAX_TIMERS]; + uint32 count; +} TimerBar; +float MaxTimes[MAX_TIMERS]; +float MaxFrameTime; + +uint32 curMS; +uint32 msCollected[MAX_MS_COLLECTED]; +#ifdef FRAMETIME +float FrameInitTime; +#endif + +void tbInit() +{ + TimerBar.count = 0; + uint32 i = CTimer::GetFrameCounter() & 0x7F; + if (i == 0) { + do + MaxTimes[i++] = 0.0f; + while (i != MAX_TIMERS); +#ifdef FRAMETIME + MaxFrameTime = 0.0f; +#endif + } +#ifdef FRAMETIME + FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); +#endif +} + +void tbStartTimer(int32 unk, char *name) +{ + strcpy(TimerBar.Timers[TimerBar.count].name, name); + TimerBar.Timers[TimerBar.count].unk = unk; + TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); + TimerBar.count++; +} + +void tbEndTimer(char* name) +{ + uint32 n = 1500; + for (uint32 i = 0; i < TimerBar.count; i++) { + if (strcmp(name, TimerBar.Timers[i].name) == 0) + n = i; + } + assert(n != 1500); + TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); +} + +float Diag_GetFPS() +{ + return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]); +} + +void tbDisplay() +{ + char temp[200]; + wchar wtemp[200]; + +#ifdef FRAMETIME + float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); +#endif + + msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer(); + CFont::SetBackgroundOff(); + CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128)); + CFont::SetScale(0.48f, 1.12f); + CFont::SetCentreOff(); + CFont::SetJustifyOff(); + CFont::SetWrapx(640.0f); + CFont::SetRightJustifyOff(); + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_BANK); + sprintf(temp, "FPS: %.2f", Diag_GetFPS()); + AsciiToUnicode(temp, wtemp); + CFont::SetColor(CRGBA(255, 255, 255, 255)); + if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) { + CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp); + +#ifndef FINAL + // Timers output (my own implementation) + for (uint32 i = 0; i < TimerBar.count; i++) { + MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime); + sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]); + AsciiToUnicode(temp, wtemp); + CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp); + } + +#ifdef FRAMETIME + MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime); + sprintf(temp, "Frame Time: %.2f", MaxFrameTime); + AsciiToUnicode(temp, wtemp); + + CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp); +#endif // FRAMETIME +#endif // !FINAL + } +} +#endif // !MASTER \ No newline at end of file diff --git a/src/core/timebars.h b/src/core/timebars.h new file mode 100644 index 00000000..8ffccd8e --- /dev/null +++ b/src/core/timebars.h @@ -0,0 +1,6 @@ +#pragma once + +void tbInit(); +void tbStartTimer(int32, char*); +void tbEndTimer(char*); +void tbDisplay(); \ No newline at end of file diff --git a/src/entities/Building.cpp b/src/entities/Building.cpp index 188cbfe7..7813c87f 100644 --- a/src/entities/Building.cpp +++ b/src/entities/Building.cpp @@ -21,6 +21,8 @@ CBuilding::ReplaceWithNewModel(int32 id) CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE); } +#include + class CBuilding_ : public CBuilding { public: diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 04a93420..8bec1ac8 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -865,6 +865,8 @@ CEntity::ModifyMatrixForBannerInWind(void) UpdateRwFrame(); } +#include + class CEntity_ : public CEntity { public: diff --git a/src/math/Vector.h b/src/math/Vector.h index cd436123..6f544ada 100644 --- a/src/math/Vector.h +++ b/src/math/Vector.h @@ -38,6 +38,14 @@ public: }else x = 1.0f; } + + void Normalise(float norm) { + float sq = MagnitudeSqr(); + float invsqrt = RecipSqrt(norm, sq); + x *= invsqrt; + y *= invsqrt; + z *= invsqrt; + } const CVector &operator+=(CVector const &right) { x += right.x; diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 87f01177..42ad635b 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -1113,6 +1113,8 @@ public: }; STARTPATCHES + InjectHook(0x427820, &CVehicleModelInfo::SetComponentsToUse, PATCH_JUMP); + InjectHook(0x51FDC0, &CVehicleModelInfo_::DeleteRwObject_, PATCH_JUMP); InjectHook(0x51FCB0, &CVehicleModelInfo_::CreateInstance_, PATCH_JUMP); InjectHook(0x51FC60, &CVehicleModelInfo_::SetClump_, PATCH_JUMP); diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h index 1a6d6a55..5969c4ca 100644 --- a/src/modelinfo/VehicleModelInfo.h +++ b/src/modelinfo/VehicleModelInfo.h @@ -132,5 +132,6 @@ public: static void ShutdownEnvironmentMaps(void); static int GetMaximumNumberOfPassengersFromNumberOfDoors(int id); + static void SetComponentsToUse(int8 c1, int8 c2) { ms_compsToUse[0] = c1; ms_compsToUse[1] = c2; } }; static_assert(sizeof(CVehicleModelInfo) == 0x1F8, "CVehicleModelInfo: error"); diff --git a/src/objects/DummyObject.cpp b/src/objects/DummyObject.cpp index 9649cf7a..ba09ac3e 100644 --- a/src/objects/DummyObject.cpp +++ b/src/objects/DummyObject.cpp @@ -12,6 +12,8 @@ CDummyObject::CDummyObject(CObject *obj) m_level = obj->m_level; } +#include + class CDummyObject_ : public CDummyObject { public: diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 357d67d7..aa366aa0 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -5,6 +5,7 @@ #include "Pools.h" #include "Radar.h" #include "Object.h" +#include "DummyObject.h" WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); } WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); } @@ -37,8 +38,8 @@ CObject::CObject(void) bIsPickup = false; m_obj_flag2 = false; bOutOfStock = false; - m_obj_flag8 = false; - m_obj_flag10 = false; + bGlassCracked = false; + bGlassBroken = false; bHasBeenDamaged = false; m_nRefModelIndex = -1; bUseVehicleColours = false; @@ -141,6 +142,8 @@ CObject::CanBeDeleted(void) } } +#include + class CObject_ : public CObject { public: diff --git a/src/objects/Object.h b/src/objects/Object.h index b9c570f5..27346e23 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -1,7 +1,6 @@ #pragma once #include "Physical.h" -#include "DummyObject.h" enum { GAME_OBJECT = 1, @@ -26,6 +25,7 @@ enum { }; class CVehicle; +class CDummyObject; class CObject : public CPhysical { @@ -36,8 +36,8 @@ public: int8 bIsPickup : 1; int8 m_obj_flag2 : 1; int8 bOutOfStock : 1; - int8 m_obj_flag8 : 1; - int8 m_obj_flag10 : 1; + int8 bGlassCracked : 1; + int8 bGlassBroken : 1; int8 bHasBeenDamaged : 1; int8 bUseVehicleColours : 1; int8 m_obj_flag80 : 1; diff --git a/src/objects/Projectile.cpp b/src/objects/Projectile.cpp index 0f6542e7..32bc6bdb 100644 --- a/src/objects/Projectile.cpp +++ b/src/objects/Projectile.cpp @@ -14,6 +14,8 @@ CProjectile::CProjectile(int32 model) : CObject() ObjectCreatedBy = MISSION_OBJECT; } +#include + class CProjectile_ : public CProjectile { public: diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index bb61e086..533d7c98 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -4,6 +4,8 @@ #include "Phones.h" #include "General.h" #include "PlayerPed.h" +#include "Wanted.h" +#include "DMAudio.h" #include "World.h" #include "Vehicle.h" #include "SurfaceTable.h" @@ -377,6 +379,8 @@ CCivilianPed::ProcessControl(void) Avoid(); } +#include + class CCivilianPed_ : public CCivilianPed { public: diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 53ae1747..b5812136 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -3,12 +3,19 @@ #include "World.h" #include "PlayerPed.h" #include "CopPed.h" +#include "Wanted.h" +#include "DMAudio.h" #include "ModelIndices.h" #include "Vehicle.h" #include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" #include "General.h" - -WRAPPER void CCopPed::ProcessControl() { EAXJMP(0x4C1400); } +#include "ZoneCull.h" +#include "PathFind.h" +#include "RoadBlocks.h" +#include "CarCtrl.h" +#include "Renderer.h" +#include "Camera.h" CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) { @@ -58,11 +65,16 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) m_bIsDisabledCop = false; field_1356 = 0; m_attackTimer = 0; - field_1351 = 0; - m_bZoneDisabledButClose = false; + m_bBeatingSuspect = false; + m_bStopAndShootDisabledZone = false; m_bZoneDisabled = false; field_1364 = -1; m_pPointGunAt = nil; + + // VC also initializes in here, but as nil +#ifdef FIX_BUGS + m_wRoadblockNode = -1; +#endif } CCopPed::~CCopPed() @@ -163,7 +175,7 @@ CCopPed::ClearPursuit(void) bIsRunning = false; bNotAllowedToDuck = false; bKindaStayInSamePlace = false; - m_bZoneDisabledButClose = false; + m_bStopAndShootDisabledZone = false; m_bZoneDisabled = false; ClearObjective(); if (IsPedInControl()) { @@ -181,15 +193,15 @@ CCopPed::ClearPursuit(void) } } -// TO-DO: m_MaxCops in for loop may be a bug, check it out after CopAI +// TODO: I don't know why they needed that parameter. void -CCopPed::SetPursuit(bool iMayAlreadyBeInPursuit) +CCopPed::SetPursuit(bool ignoreCopLimit) { CWanted *wanted = FindPlayerPed()->m_pWanted; if (m_bIsInPursuit || !IsPedInControl()) return; - if (wanted->m_CurrentCops < wanted->m_MaxCops || iMayAlreadyBeInPursuit) { + if (wanted->m_CurrentCops < wanted->m_MaxCops || ignoreCopLimit) { for (int i = 0; i < wanted->m_MaxCops; ++i) { if (!wanted->m_pCops[i]) { m_bIsInPursuit = true; @@ -205,7 +217,7 @@ CCopPed::SetPursuit(bool iMayAlreadyBeInPursuit) SetObjectiveTimer(0); bNotAllowedToDuck = true; bIsRunning = true; - m_bZoneDisabledButClose = false; + m_bStopAndShootDisabledZone = false; } } } @@ -275,19 +287,474 @@ CCopPed::ScanForCrimes(void) } } +void +CCopPed::CopAI(void) +{ + CWanted *wanted = FindPlayerPed()->m_pWanted; + int wantedLevel = wanted->m_nWantedLevel; + CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed(); + + if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) { + if (m_nPedState != PED_ARREST_PLAYER) + ClearPursuit(); + + return; + } + if (CCullZones::NoPolice() && m_bIsInPursuit && !m_bIsDisabledCop) { + if (bHitSomethingLastFrame) { + m_bZoneDisabled = true; + m_bIsDisabledCop = true; +#ifdef FIX_BUGS + m_wRoadblockNode = -1; +#else + m_wRoadblockNode = 0; +#endif + bKindaStayInSamePlace = true; + bIsRunning = false; + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + SetIdle(); + ClearObjective(); + ClearPursuit(); + m_prevObjective = OBJECTIVE_NONE; + m_nLastPedState = PED_NONE; + SetAttackTimer(0); + + // Safe distance for disabled zone? Or to just make game easier? + if (m_fDistanceToTarget > 15.0f) + m_bStopAndShootDisabledZone = true; + } + } else if (m_bZoneDisabled && !CCullZones::NoPolice()) { + m_bZoneDisabled = false; + m_bIsDisabledCop = false; + m_bStopAndShootDisabledZone = false; + bKindaStayInSamePlace = false; + bCrouchWhenShooting = false; + bDuckAndCover = false; + ClearPursuit(); + } + if (wantedLevel > 0) { + if (!m_bIsDisabledCop) { + if (!m_bIsInPursuit || wanted->m_CurrentCops > wanted->m_MaxCops) { + CCopPed *copFarthestToTarget = nil; + float copFarthestToTargetDist = m_fDistanceToTarget; + + int oldCopNum = wanted->m_CurrentCops; + int maxCops = wanted->m_MaxCops; + + for (int i = 0; i < max(maxCops, oldCopNum); i++) { + CCopPed *cop = wanted->m_pCops[i]; + if (cop && cop->m_fDistanceToTarget > copFarthestToTargetDist) { + copFarthestToTargetDist = cop->m_fDistanceToTarget; + copFarthestToTarget = wanted->m_pCops[i]; + } + } + + if (m_bIsInPursuit) { + if (copFarthestToTarget && oldCopNum > maxCops) { + if (copFarthestToTarget == this && m_fDistanceToTarget > 10.0f) { + ClearPursuit(); + } else if(copFarthestToTargetDist > 10.0f) + copFarthestToTarget->ClearPursuit(); + } + } else { + if (oldCopNum < maxCops) { + SetPursuit(true); + } else { + if (m_fDistanceToTarget <= 10.0f || copFarthestToTarget && m_fDistanceToTarget < copFarthestToTargetDist) { + if (copFarthestToTarget && copFarthestToTargetDist > 10.0f) + copFarthestToTarget->ClearPursuit(); + + SetPursuit(true); + } + } + } + } else + SetPursuit(false); + + if (!m_bIsInPursuit) + return; + + if (wantedLevel > 1 && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) + SetCurrentWeapon(WEAPONTYPE_COLT45); + else if (wantedLevel == 1 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && !FindPlayerPed()->m_pCurrentPhysSurface) { + // i.e. if player is on top of car, cop will still use colt45. + SetCurrentWeapon(WEAPONTYPE_UNARMED); + } + + if (FindPlayerVehicle()) { + if (m_bBeatingSuspect) { + --wanted->m_CopsBeatingSuspect; + m_bBeatingSuspect = false; + } + if (m_fDistanceToTarget * FindPlayerSpeed().Magnitude() > 4.0f) + ClearPursuit(); + } + return; + } + float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange; + SetLookFlag(playerOrHisVeh, true); + TurnBody(); + SetCurrentWeapon(WEAPONTYPE_COLT45); + if (!bIsDucking) { + if (m_attackTimer >= CTimer::GetTimeInMilliseconds()) { + if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT && !m_bZoneDisabled) { + CVector targetDist = playerOrHisVeh->GetPosition() - GetPosition(); + if (m_fDistanceToTarget > 30.0f) { + CAnimBlendAssociation* crouchShootAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RBLOCK_CSHOOT); + if (crouchShootAssoc) + crouchShootAssoc->blendDelta = -1000.0f; + + // Target is coming onto us + if (DotProduct(playerOrHisVeh->m_vecMoveSpeed, targetDist) > 0.0f) { + m_bIsDisabledCop = false; + bKindaStayInSamePlace = false; + bNotAllowedToDuck = false; + bDuckAndCover = false; + SetPursuit(false); + SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, FindPlayerPed()); + } + } else if (m_fDistanceToTarget < 5.0f + && (!FindPlayerVehicle() || FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr() < sq(1.f/200.f))) { + m_bIsDisabledCop = false; + bKindaStayInSamePlace = false; + bNotAllowedToDuck = false; + bDuckAndCover = false; + } else { + // VC checks for != nil compared to buggy behaviour of III. I check for != -1 here. +#ifdef VC_PED_PORTS + float dotProd; + if (m_wRoadblockNode != -1) { + CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_wRoadblockNode]]; + dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition()); + } else + dotProd = -1.0f; + + if(dotProd >= 0.0f) { +#else + +#ifndef FIX_BUGS + float copRoadDotProd, targetRoadDotProd; +#else + float copRoadDotProd = 1.0f, targetRoadDotProd = 1.0f; + if (m_wRoadblockNode != -1) +#endif + { + CTreadable* roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_wRoadblockNode]]; + CVector2D roadFwd = roadBlockRoad->GetForward(); + copRoadDotProd = DotProduct2D(GetPosition() - roadBlockRoad->GetPosition(), roadFwd); + targetRoadDotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), roadFwd); + } + // Roadblock may be towards road's fwd or opposite, so check both + if ((copRoadDotProd >= 0.0f || targetRoadDotProd >= 0.0f) + && (copRoadDotProd <= 0.0f || targetRoadDotProd <= 0.0f)) { +#endif + bIsPointingGunAt = true; + } else { + m_bIsDisabledCop = false; + bKindaStayInSamePlace = false; + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + bIsDucking = false; + bDuckAndCover = false; + SetPursuit(false); + } + } + } + } else { + if (m_fDistanceToTarget < weaponRange) { + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + CVector gunPos = weaponInfo->m_vecFireOffset; + for (RwFrame *i = GetNodeFrame(PED_HANDR); i; i = RwFrameGetParent(i)) + RwV3dTransformPoints((RwV3d*)&gunPos, (RwV3d*)&gunPos, 1, RwFrameGetMatrix(i)); + + CColPoint foundCol; + CEntity *foundEnt; + if (!CWorld::ProcessLineOfSight(gunPos, playerOrHisVeh->GetPosition(), foundCol, foundEnt, + false, true, false, false, true, false, false) + || foundEnt && foundEnt == playerOrHisVeh) { + m_pPointGunAt = playerOrHisVeh; + if (playerOrHisVeh) + playerOrHisVeh->RegisterReference((CEntity**) &m_pPointGunAt); + + SetAttack(playerOrHisVeh); + SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000)); + } + SetAttackTimer(CGeneral::GetRandomNumberInRange(100, 300)); + } + SetMoveState(PEDMOVE_STILL); + } + } + } else { + if (!m_bIsDisabledCop || m_bZoneDisabled) { + if (m_nPedState != PED_AIM_GUN) { + if (m_bIsInPursuit) + ClearPursuit(); + + if (IsPedInControl()) { + // Entering the vehicle + if (m_pMyVehicle && !bInVehicle) { + if (m_pMyVehicle->IsLawEnforcementVehicle()) { + if (m_pMyVehicle->pDriver) { + if (m_pMyVehicle->pDriver->m_nPedType == PEDTYPE_COP) { + if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_pMyVehicle); + } else if (m_pMyVehicle->pDriver->IsPlayer()) { + FindPlayerPed()->SetWantedLevelNoDrop(1); + } + } else if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); + } + } else { + m_pMyVehicle = nil; + ClearObjective(); + SetWanderPath(CGeneral::GetRandomNumber() & 7); + } + } +#ifdef VC_PED_PORTS + else { + if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && CharCreatedBy == RANDOM_CHAR) { + for (int i = 0; i < m_numNearPeds; i++) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed->CharCreatedBy == RANDOM_CHAR) { + if ((nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->IsGangMember()) + && nearPed->IsPedInControl()) { + + bool anotherCopChasesHim = false; + if (nearPed->m_nPedState == PED_FLEE_ENTITY) { + if (nearPed->m_fleeFrom && nearPed->m_fleeFrom->IsPed() && + ((CPed*)nearPed->m_fleeFrom)->m_nPedType == PEDTYPE_COP) { + anotherCopChasesHim = true; + } + } + if (!anotherCopChasesHim) { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, nearPed); + nearPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, this); + nearPed->bBeingChasedByPolice = true; + return; + } + } + } + } + } + } +#endif + } + } + } else { + if (m_bIsInPursuit && m_nPedState != PED_AIM_GUN) + ClearPursuit(); + + m_bIsDisabledCop = false; + bKindaStayInSamePlace = false; + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + bIsDucking = false; + bDuckAndCover = false; + if (m_pMyVehicle) + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); + } + } +} + +void +CCopPed::ProcessControl(void) +{ + if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) + return; + + CPed::ProcessControl(); + if (bWasPostponed) + return; + + if (m_nPedState == PED_DEAD) { + ClearPursuit(); + m_objective = OBJECTIVE_NONE; + return; + } + if (m_nPedState == PED_DIE) + return; + + if (m_nPedState == PED_ARREST_PLAYER) { + ArrestPlayer(); + return; + } + GetWeapon()->Update(m_audioEntityId); + if (m_moved.Magnitude() > 0.0f) + Avoid(); + + CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed(); + CPlayerPed *player = FindPlayerPed(); + + m_fDistanceToTarget = (playerOrHisVeh->GetPosition() - GetPosition()).Magnitude(); + if (player->m_nPedState == PED_ARRESTED || player->DyingOrDead()) { + if (m_fDistanceToTarget < 5.0f) { + SetArrestPlayer(player); + return; + } + if (IsPedInControl()) + SetIdle(); + } + if (m_bIsInPursuit) { + if (player->m_nPedState != PED_ARRESTED && !player->DyingOrDead()) { + switch (m_nCopType) { + case COP_FBI: + Say(SOUND_PED_PURSUIT_FBI); + break; + case COP_SWAT: + Say(SOUND_PED_PURSUIT_SWAT); + break; + case COP_ARMY: + Say(SOUND_PED_PURSUIT_ARMY); + break; + default: + Say(SOUND_PED_PURSUIT_COP); + break; + } + } + } + + if (IsPedInControl()) { + CopAI(); + /* switch (m_nCopType) + { + case COP_FBI: + CopAI(); + break; + case COP_SWAT: + CopAI(); + break; + case COP_ARMY: + CopAI(); + break; + default: + CopAI(); + break; + } */ + } else if (InVehicle()) { + if (m_pMyVehicle->pDriver == this && m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE && + CanPedDriveOff() && m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE) { + + CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle); + m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 17; + } + } + if (IsPedInControl() || m_nPedState == PED_DRIVING) + ScanForCrimes(); + + // They may have used goto to jump here in case of PED_ATTACK. + if (m_nPedState == PED_IDLE || m_nPedState == PED_ATTACK) { + if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && + player && player->EnteringCar() && m_fDistanceToTarget < 1.3f) { + SetArrestPlayer(player); + } + } else { + if (m_nPedState == PED_SEEK_POS) { + if (player->m_nPedState == PED_ARRESTED) { + SetIdle(); + SetLookFlag(player, false); + SetLookTimer(1000); + RestorePreviousObjective(); + } else { + if (player->m_pMyVehicle && player->m_pMyVehicle->m_nNumGettingIn != 0) { + // This is 1.3f when arresting in car without seeking first (in above) +#if defined(VC_PED_PORTS) || defined(FIX_BUGS) + m_distanceToCountSeekDone = 1.3f; +#else + m_distanceToCountSeekDone = 2.0f; +#endif + } + + if (bDuckAndCover) { + if (!bNotAllowedToDuck && Seek()) { + SetMoveState(PEDMOVE_STILL); + SetMoveAnim(); + SetPointGunAt(m_pedInObjective); + } + } else if (Seek()) { + CVehicle *playerVeh = FindPlayerVehicle(); + if (!playerVeh && player && player->EnteringCar()) { + SetArrestPlayer(player); + } else if (1.5f + GetPosition().z <= m_vecSeekPos.z || GetPosition().z - 0.3f >= m_vecSeekPos.z) { + SetMoveState(PEDMOVE_STILL); + } else if (playerVeh && playerVeh->CanPedEnterCar() && playerVeh->m_nNumGettingIn == 0) { + SetCarJack(playerVeh); + } + } + } + } else if (m_nPedState == PED_SEEK_ENTITY) { + if (!m_pSeekTarget) { + RestorePreviousState(); + } else { + m_vecSeekPos = m_pSeekTarget->GetPosition(); + if (Seek()) { + if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && m_fDistanceToTarget < 2.5f && player) { + if (player->m_nPedState == PED_ARRESTED || player->m_nPedState == PED_ENTER_CAR || + (player->m_nPedState == PED_CARJACK && m_fDistanceToTarget < 1.3f)) { + SetArrestPlayer(player); + } else + RestorePreviousState(); + } else { + RestorePreviousState(); + } + + } + } + } + } + if (!m_bStopAndShootDisabledZone) + return; + + bool dontShoot = false; + if (GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this)) { + if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) { + CEntity *foundBuilding = nil; + CColPoint foundCol; + CVector lookPos = GetPosition() + CVector(0.0f, 0.0f, 0.7f); + CVector camPos = TheCamera.GetGameCamPosition(); + CWorld::ProcessLineOfSight(camPos, lookPos, foundCol, foundBuilding, + true, false, false, false, false, false, false); + + // He's at least 15.0 far, in disabled zone, collided into somewhere (that's why m_bStopAndShootDisabledZone set), + // and now has building on front of him. He's stupid, we don't need him. + if (foundBuilding) { + FlagToDestroyWhenNextProcessed(); + dontShoot = true; + } + } + } else { + FlagToDestroyWhenNextProcessed(); + dontShoot = true; + } + + if (!dontShoot) { + bStopAndShoot = true; + bKindaStayInSamePlace = true; + bIsPointingGunAt = true; + SetAttack(m_pedInObjective); + } +} + +#include + class CCopPed_ : public CCopPed { public: CCopPed *ctor(eCopType type) { return ::new (this) CCopPed(type); }; void dtor(void) { CCopPed::~CCopPed(); } + void ProcessControl_(void) { CCopPed::ProcessControl(); } }; STARTPATCHES InjectHook(0x4C11B0, &CCopPed_::ctor, PATCH_JUMP); InjectHook(0x4C13E0, &CCopPed_::dtor, PATCH_JUMP); + InjectHook(0x4C1400, &CCopPed_::ProcessControl_, PATCH_JUMP); InjectHook(0x4C28C0, &CCopPed::ClearPursuit, PATCH_JUMP); InjectHook(0x4C2B00, &CCopPed::SetArrestPlayer, PATCH_JUMP); InjectHook(0x4C27D0, &CCopPed::SetPursuit, PATCH_JUMP); InjectHook(0x4C2C90, &CCopPed::ArrestPlayer, PATCH_JUMP); InjectHook(0x4C26A0, &CCopPed::ScanForCrimes, PATCH_JUMP); + InjectHook(0x4C1B50, &CCopPed::CopAI, PATCH_JUMP); ENDPATCHES diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h index 7705eb12..625cae49 100644 --- a/src/peds/CopPed.h +++ b/src/peds/CopPed.h @@ -19,8 +19,8 @@ public: int8 m_bIsInPursuit; int8 m_bIsDisabledCop; int8 field_1350; - int8 field_1351; - int8 m_bZoneDisabledButClose; + bool m_bBeatingSuspect; + int8 m_bStopAndShootDisabledZone; int8 m_bZoneDisabled; int8 field_1354; int8 field_1355; @@ -40,6 +40,7 @@ public: void SetPursuit(bool); void ArrestPlayer(void); void ScanForCrimes(void); + void CopAI(void); }; static_assert(sizeof(CCopPed) == 0x558, "CCopPed: error"); diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index ee559f57..3a5067e7 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "patcher.h" #include "EmergencyPed.h" +#include "DMAudio.h" #include "ModelIndices.h" #include "Vehicle.h" #include "Fire.h" @@ -413,6 +414,8 @@ CEmergencyPed::MedicAI(void) } } +#include + class CEmergencyPed_ : public CEmergencyPed { public: diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index db6b7ee2..54816b1c 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -7,13 +7,21 @@ #include "World.h" #include "RpAnimBlend.h" #include "Ped.h" +#include "Wanted.h" #include "PlayerPed.h" +#include "PedType.h" +#include "AnimBlendClumpData.h" +#include "AnimBlendAssociation.h" +#include "Fire.h" +#include "DMAudio.h" #include "General.h" #include "SurfaceTable.h" #include "VisibilityPlugins.h" #include "AudioManager.h" #include "HandlingMgr.h" #include "Replay.h" +#include "Camera.h" +#include "Radar.h" #include "PedPlacement.h" #include "Shadows.h" #include "Weather.h" @@ -552,7 +560,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bScriptObjectiveCompleted = false; bKindaStayInSamePlace = false; - m_ped_flagE2 = false; + bBeingChasedByPolice = false; bNotAllowedToDuck = false; bCrouchWhenShooting = false; bIsDucking = false; @@ -799,6 +807,10 @@ CPed::IsPedInControl(void) bool CPed::CanStrafeOrMouseControl(void) { +#ifdef FREE_CAM + if (CCamera::bFreeCam) + return false; +#endif return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP; } @@ -2720,6 +2732,10 @@ CPed::SetObjective(eObjective newObj, void *entity) return; } +#ifdef VC_PED_PORTS + SetObjectiveTimer(0); + ClearPointGunAt(); +#endif bObjectiveCompleted = false; if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) { if (m_objective != newObj) { @@ -3444,8 +3460,12 @@ CPed::ClearAll(void) m_fleeFrom = nil; m_fleeTimer = 0; bUsesCollision = true; +#ifdef VC_PED_PORTS + ClearPointGunAt(); +#else ClearAimFlag(); ClearLookFlag(); +#endif bIsPointingGunAt = false; bRenderPedInCar = true; bKnockedUpIntoAir = false; @@ -3603,11 +3623,11 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (DyingOrDead()) return false; - if (!bUsesCollision && method != WEAPONTYPE_WATER) + if (!bUsesCollision && method != WEAPONTYPE_DROWNING) return false; if (bOnlyDamagedByPlayer && damagedBy != player && damagedBy != FindPlayerVehicle() && - method != WEAPONTYPE_WATER && method != WEAPONTYPE_EXPLOSION) + method != WEAPONTYPE_DROWNING && method != WEAPONTYPE_EXPLOSION) return false; float healthImpact; @@ -3953,10 +3973,10 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } } break; - case WEAPONTYPE_WATER: + case WEAPONTYPE_DROWNING: dieAnim = ANIM_DROWN; break; - case WEAPONTYPE_FALL_DAMAGE: + case WEAPONTYPE_FALL: if (bCollisionProof) return false; @@ -3982,7 +4002,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } } - if (m_fArmour != 0.0f && method != WEAPONTYPE_WATER) { + if (m_fArmour != 0.0f && method != WEAPONTYPE_DROWNING) { if (player == this) CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss = CTimer::GetTimeInMilliseconds(); @@ -4008,7 +4028,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } if (bInVehicle) { - if (method != WEAPONTYPE_WATER) { + if (method != WEAPONTYPE_DROWNING) { #ifdef VC_PED_PORTS if (m_pMyVehicle) { if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) { @@ -4075,7 +4095,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } else { CDarkel::RegisterKillNotByPlayer(this, method); } - if (method == WEAPONTYPE_WATER) + if (method == WEAPONTYPE_DROWNING) bIsInTheAir = false; return true; @@ -6968,7 +6988,11 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) #endif ) { +#ifdef FREE_CAM + if (TheCamera.Cams[0].Using3rdPersonMouseCam() && !CCamera::bFreeCam) { +#else if (TheCamera.Cams[0].Using3rdPersonMouseCam()) { +#endif float fpsAngle = ped->WorkOutHeadingForMovingFirstPerson(ped->m_fRotationCur); ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(fpsAngle); ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(fpsAngle); @@ -9589,7 +9613,7 @@ CPed::ProcessControl(void) float neededTurnToCriminal = angleToLookCriminal - angleToFace; if (neededTurnToCriminal > DEGTORAD(150.0f) && neededTurnToCriminal < DEGTORAD(210.0f)) { - ((CCopPed*)this)->m_bZoneDisabledButClose = true; + ((CCopPed*)this)->m_bStopAndShootDisabledZone = true; } } } @@ -12169,11 +12193,11 @@ CPed::PlacePedOnDryLand(void) if (!CWorld::TestSphereAgainstWorld(potentialGround, 5.0f, nil, true, false, false, false, false, false)) return false; - CVector potentialGroundDist = CWorld::ms_testSpherePoint.point - GetPosition(); + CVector potentialGroundDist = gaTempSphereColPoints[0].point - GetPosition(); potentialGroundDist.z = 0.0f; potentialGroundDist.Normalise(); - CVector posToCheck = 0.5f * potentialGroundDist + CWorld::ms_testSpherePoint.point; + CVector posToCheck = 0.5f * potentialGroundDist + gaTempSphereColPoints[0].point; posToCheck.z = 3.0f + waterLevel; if (CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, false)) { @@ -14559,7 +14583,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) || m_pCollidingEntity == collidingEnt) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) { - InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 15.0f, PEDPIECE_TORSO, 2); + InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); } } else { float damage = 100.0f * max(speed - 0.25f, 0.0f); @@ -14572,7 +14596,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) CVector2D offset = -m_vecMoveSpeed; dir = GetLocalDirection(offset); } - InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, damage, PEDPIECE_TORSO, dir); + InflictDamage(collidingEnt, WEAPONTYPE_FALL, damage, PEDPIECE_TORSO, dir); if (IsPlayer() && damage2 > 5.0f) Say(SOUND_PED_LAND); } @@ -14583,7 +14607,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (m_vecMoveSpeed.z >= -0.25f && (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) <= sq(0.5f)) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) { - InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 15.0f, PEDPIECE_TORSO, 2); + InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); } } else { if (speedSqr == 0.0f) @@ -14594,7 +14618,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) CVector2D offset = -m_vecMoveSpeed; dir = GetLocalDirection(offset); } - InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir); + InflictDamage(collidingEnt, WEAPONTYPE_FALL, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir); } } #endif @@ -15020,7 +15044,7 @@ CPed::ProcessBuoyancy(void) CVector pos = GetPosition(); if (PlacePedOnDryLand()) { if (m_fHealth > 20.0f) - InflictDamage(nil, WEAPONTYPE_WATER, 15.0f, PEDPIECE_TORSO, false); + InflictDamage(nil, WEAPONTYPE_DROWNING, 15.0f, PEDPIECE_TORSO, false); if (bIsInTheAir) { RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); @@ -15042,7 +15066,7 @@ CPed::ProcessBuoyancy(void) m_vecMoveSpeed.y *= speedMult; m_vecMoveSpeed.z *= speedMult; bIsStanding = false; - InflictDamage(nil, WEAPONTYPE_WATER, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } if (buoyancyImpulse.z / m_fMass > 0.002f * CTimer::GetTimeStep()) { if (speedMult == 0.0f) { @@ -17447,6 +17471,8 @@ CPed::SetExitBoat(CVehicle *boat) CWaterLevel::FreeBoatWakeArray(); } +#include + class CPed_ : public CPed { public: diff --git a/src/peds/Ped.h b/src/peds/Ped.h index a19dc9f0..2edd5d68 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -3,14 +3,9 @@ #include "Physical.h" #include "Weapon.h" #include "PedStats.h" -#include "PedType.h" #include "PedIK.h" #include "AnimManager.h" -#include "AnimBlendClumpData.h" -#include "AnimBlendAssociation.h" #include "WeaponInfo.h" -#include "Fire.h" -#include "DMAudio.h" #include "EventList.h" #define FEET_OFFSET 1.04f @@ -19,6 +14,10 @@ struct CPathNode; class CAccident; class CObject; +class CFire; +struct AnimBlendFrameData; +class CAnimBlendAssociation; +enum eCrimeType; struct PedAudioData { @@ -339,7 +338,7 @@ public: uint8 bScriptObjectiveCompleted : 1; uint8 bKindaStayInSamePlace : 1; - uint8 m_ped_flagE2 : 1; // bBeingChasedByPolice? + uint8 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members uint8 bNotAllowedToDuck : 1; uint8 bCrouchWhenShooting : 1; uint8 bIsDucking : 1; diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index 38ab429e..cc4b0dd0 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -80,7 +80,7 @@ CPedIK::RotateTorso(AnimBlendFrameData *animBlend, LimbOrientation *limb, bool c } void -CPedIK::GetComponentPosition(RwV3d *pos, PedNode node) +CPedIK::GetComponentPosition(RwV3d *pos, uint32 node) { RwFrame *f; RwMatrix *mat; diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index dc3f8dda..df9017f3 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -1,6 +1,5 @@ #pragma once #include "common.h" -#include "PedModelInfo.h" #include "AnimBlendClumpData.h" struct LimbOrientation @@ -52,7 +51,7 @@ public: bool PointGunInDirection(float phi, float theta); bool PointGunInDirectionUsingArm(float phi, float theta); bool PointGunAtPosition(CVector const& position); - void GetComponentPosition(RwV3d *pos, PedNode node); + void GetComponentPosition(RwV3d *pos, uint32 node); static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch); diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp index b22e1d58..e5f6a077 100644 --- a/src/peds/PedPlacement.cpp +++ b/src/peds/PedPlacement.cpp @@ -1,5 +1,6 @@ #include "common.h" #include "patcher.h" +#include "Ped.h" #include "PedPlacement.h" #include "World.h" diff --git a/src/peds/PedPlacement.h b/src/peds/PedPlacement.h index b1b5be93..6ba4ae71 100644 --- a/src/peds/PedPlacement.h +++ b/src/peds/PedPlacement.h @@ -1,7 +1,5 @@ #pragma once -#include "Ped.h" - class CPedPlacement { public: static void FindZCoorForPed(CVector* pos); diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index c6580d32..6dbf7687 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1,11 +1,16 @@ #include "common.h" #include "patcher.h" #include "PlayerPed.h" +#include "Wanted.h" +#include "Fire.h" +#include "DMAudio.h" +#include "Pad.h" #include "Camera.h" #include "WeaponEffects.h" #include "ModelIndices.h" #include "World.h" #include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" #include "General.h" #include "Pools.h" #include "Darkel.h" @@ -60,7 +65,7 @@ void CPlayerPed::ClearWeaponTarget() TheCamera.ClearPlayerWeaponMode(); CWeaponEffects::ClearCrossHair(); } - ClearPointGunAt(); + ClearPointGunAt(); } void @@ -683,7 +688,14 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) float padMove = CVector2D(leftRight, upDown).Magnitude(); float padMoveInGameUnit = padMove / PAD_MOVE_TO_GAME_WORLD_MOVE; if (padMoveInGameUnit > 0.0f) { +#ifdef FREE_CAM + if (!CCamera::bFreeCam) + m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); + else + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation; +#else m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); +#endif m_fMoveSpeed = min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed); } else { m_fMoveSpeed = 0.0f; @@ -976,6 +988,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) if (padUsed->TargetJustDown()) { SetStoredState(); m_nPedState = PED_SNIPER_MODE; +#ifdef FREE_CAM + if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) { + m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation); + SetHeading(m_fRotationCur); + } +#endif if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) TheCamera.SetNewPlayerWeaponMode(CCam::MODE_ROCKETLAUNCHER, 0, 0); else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) @@ -995,7 +1013,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) if (padUsed->GetWeapon() && m_nMoveState != PEDMOVE_SPRINT) { if (m_nSelectedWepSlot == m_currentWeapon) { if (m_pPointGunAt) { - SetAttack(m_pPointGunAt); +#ifdef FREE_CAM + if (CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE && m_fMoveSpeed < 1.0f) + StartFightAttack(padUsed->GetWeapon()); + else +#endif + SetAttack(m_pPointGunAt); } else if (m_currentWeapon != WEAPONTYPE_UNARMED) { if (m_nPedState == PED_ATTACK) { if (padUsed->WeaponJustDown()) { @@ -1022,11 +1045,65 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) bIsAttacking = false; } } + +#ifdef FREE_CAM + // Rotate player/arm when shooting. We don't have auto-rotation anymore + if (CCamera::m_bUseMouse3rdPerson && CCamera::bFreeCam && + m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { + + // Weapons except throwable and melee ones + if (weaponInfo->m_bCanAim || weaponInfo->m_b1stPerson || weaponInfo->m_bExpands) { + if ((padUsed->GetTarget() && weaponInfo->m_bCanAimWithArm) || padUsed->GetWeapon()) { + float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation); + + // On this one we can rotate arm. + if (weaponInfo->m_bCanAimWithArm) { + if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately! + SetPointGunAt(nil); + bIsPointingGunAt = false; // to not stop after attack + } + + SetLookFlag(limitedCam, true); + SetAimFlag(limitedCam); +#ifdef VC_PED_PORTS + SetLookTimer(INT_MAX); // removing this makes head move for real, but I experinced some bugs. +#endif + } else { + m_fRotationDest = limitedCam; + m_headingRate = 50.0f; + + // Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly) + if (weaponInfo->m_bCanAim && padUsed->WeaponJustDown()) { + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + float limitedRotDest = m_fRotationDest; + + if (m_fRotationCur - PI > m_fRotationDest) { + limitedRotDest += 2 * PI; + } else if (PI + m_fRotationCur < m_fRotationDest) { + limitedRotDest -= 2 * PI; + } + + m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2; + } + } + } else if (weaponInfo->m_bCanAimWithArm) + ClearPointGunAt(); + else + RestoreHeadingRate(); + } + } +#endif + if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { if (m_pPointGunAt) { // what?? if (!m_pPointGunAt - || CCamera::m_bUseMouse3rdPerson || m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->bInVehicle) { +#ifdef FREE_CAM + || (!CCamera::bFreeCam && CCamera::m_bUseMouse3rdPerson) +#else + || CCamera::m_bUseMouse3rdPerson +#endif + || m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->bInVehicle) { ClearWeaponTarget(); return; } @@ -1042,7 +1119,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SYPHON, 0, 0); TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition()); - } else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) { + } +#ifdef FREE_CAM + else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson)) { +#else + else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) { +#endif if (padUsed->TargetJustDown()) FindWeaponLockOnTarget(); } @@ -1414,6 +1496,8 @@ CPlayerPed::ProcessControl(void) } } +#include + class CPlayerPed_ : public CPlayerPed { public: diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index b27cd983..c139bbbc 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -1,8 +1,10 @@ #pragma once #include "Ped.h" -#include "Wanted.h" -#include "Pad.h" + +class CPad; +class CCopPed; +class CWanted; class CPlayerPed : public CPed { diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index d87764ff..3bf81066 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -4,6 +4,8 @@ #include "General.h" #include "World.h" #include "Population.h" +#include "CopPed.h" +#include "Wanted.h" #include "FileMgr.h" #include "Gangs.h" #include "ModelIndices.h" @@ -11,6 +13,7 @@ #include "CivilianPed.h" #include "EmergencyPed.h" #include "Replay.h" +#include "Camera.h" #include "CutsceneMgr.h" #include "CarCtrl.h" #include "IniFile.h" @@ -110,7 +113,8 @@ CPopulation::ChooseCivilianOccupation(int32 group) return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)]; } -eCopType +// returns eCopType +int32 CPopulation::ChoosePolicePedOccupation() { CGeneral::GetRandomNumber(); @@ -512,9 +516,9 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) uint32 weapon; if (CGeneral::GetRandomNumberInRange(0, 100) >= 50) - weapon = ped->GiveWeapon(CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2, 25001); + weapon = ped->GiveWeapon((eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2, 25001); else - weapon = ped->GiveWeapon(CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1, 25001); + weapon = ped->GiveWeapon((eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1, 25001); ped->SetCurrentWeapon(weapon); return ped; } @@ -576,7 +580,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree } // Yeah, float float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier; - // maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse); + maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse); if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) { int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000); diff --git a/src/peds/Population.h b/src/peds/Population.h index b299c0a1..f9e6c3b7 100644 --- a/src/peds/Population.h +++ b/src/peds/Population.h @@ -2,11 +2,11 @@ #include "Game.h" #include "PedType.h" -#include "CopPed.h" class CPed; class CVehicle; class CDummyObject; +class CObject; struct PedGroup { @@ -71,7 +71,7 @@ public: static bool IsPointInSafeZone(CVector *coors); static void RemovePed(CPed *ent); static int32 ChooseCivilianOccupation(int32); - static eCopType ChoosePolicePedOccupation(); + static int32 ChoosePolicePedOccupation(); static int32 ChooseGangOccupation(int); static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*); static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName); diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index b0868d0a..c934540b 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -59,9 +59,6 @@ int &CCoronas::bChangeBrightnessImmediately = *(int*)0x8E2C30; CRegisteredCorona *CCoronas::aCoronas = (CRegisteredCorona*)0x72E518; -//WRAPPER void CCoronas::Render(void) { EAXJMP(0x4F8FB0); } -//WRAPPER void CCoronas::RenderReflections(void) { EAXJMP(0x4F9B40); } - const char aCoronaSpriteNames[][32] = { "coronastar", "corona", diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 7a16ad03..6f336f1e 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -1,515 +1,636 @@ -#include "common.h" -#include "patcher.h" -#include "Sprite2d.h" -#include "TxdStore.h" -#include "Font.h" - -CFontDetails &CFont::Details = *(CFontDetails*)0x8F317C; -int16 &CFont::NewLine = *(int16*)0x95CC94; -CSprite2d *CFont::Sprite = (CSprite2d*)0x95CC04; - -int16 CFont::Size[3][193] = { - { - 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, - 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, - 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, - 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, - 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, - 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, - 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, - 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, - 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, - 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 20 - }, - - { - 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, - 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, - 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, - 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, - 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, - 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 16 - }, - - { - 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, - 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, - 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, - 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, - 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, - 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, - 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, - 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19 - } -}; - -uint16 foreign_table[128] = { - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175, - 128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, - 0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150, - 151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, - 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0, -}; - -void -CFont::Initialise(void) -{ - int slot; - - slot = CTxdStore::AddTxdSlot("fonts"); - CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); - CTxdStore::AddRef(slot); - CTxdStore::PushCurrentTxd(); - CTxdStore::SetCurrentTxd(slot); - Sprite[0].SetTexture("font2", "font2_mask"); - Sprite[1].SetTexture("pager", "pager_mask"); - Sprite[2].SetTexture("font1", "font1_mask"); - SetScale(1.0f, 1.0f); - SetSlantRefPoint(SCREEN_WIDTH, 0.0f); - SetSlant(0.0f); - SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0)); - SetJustifyOff(); - SetCentreOff(); - SetWrapx(640.0f); - SetCentreSize(640.0f); - SetBackgroundOff(); - SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); - SetBackGroundOnlyTextOff(); - SetPropOn(); - SetFontStyle(0); - SetRightJustifyWrap(0.0f); - SetAlphaFade(255.0f); - SetDropShadowPosition(0); - CTxdStore::PopCurrentTxd(); -} - -void -CFont::Shutdown(void) -{ - Sprite[0].Delete(); - Sprite[1].Delete(); - Sprite[2].Delete(); - CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts")); -} - -void -CFont::InitPerFrame(void) -{ - Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture); - CSprite2d::GetBank(15, Sprite[1].m_pTexture); - CSprite2d::GetBank(15, Sprite[2].m_pTexture); - SetDropShadowPosition(0); - NewLine = 0; -} - -void -CFont::PrintChar(float x, float y, uint16 c) -{ - if(x <= 0.0f || x > SCREEN_WIDTH || - y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again - return; - - float w = GetCharacterWidth(c) / 32.0f; - float xoff = c & 0xF; - float yoff = c >> 4; - - if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ - if(Details.dropShadowPosition != 0){ - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), - y + SCREEN_SCALE_Y(Details.dropShadowPosition), - x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, - y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), - Details.dropColor, - xoff/16.0f, yoff/12.8f, - (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, - xoff/16.0f, (yoff+1.0f)/12.8f, - (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); - } - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x, y, - x + 32.0f * Details.scaleX * 1.0f, - y + 40.0f * Details.scaleY * 0.5f), - Details.color, - xoff/16.0f, yoff/12.8f, - (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, - xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f, - (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f); - }else{ - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x, y, - x + 32.0f * Details.scaleX * w, - y + 32.0f * Details.scaleY * 0.5f), - Details.color, - xoff/16.0f, yoff/16.0f, - (xoff+w)/16.0f, yoff/16.0f, - xoff/16.0f, (yoff+1.0f)/16.0f, - (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f); - } -} - -void -CFont::PrintString(float xstart, float ystart, uint16 *s) -{ - CRect rect; - int numSpaces; - float lineLength; - float x, y; - bool first; - uint16 *start, *t; - - if(*s == '*') - return; - - if(Details.background){ - GetNumberLines(xstart, ystart, s); // BUG: result not used - GetTextRect(&rect, xstart, ystart, s); - CSprite2d::DrawRect(rect, Details.backgroundColor); - } - - lineLength = 0.0f; - numSpaces = 0; - first = true; - if(Details.centre || Details.rightJustify) - x = 0.0f; - else - x = xstart; - y = ystart; - start = s; - - // This is super ugly, I blame R* - for(;;){ - for(;;){ - for(;;){ - if(*s == '\0') - return; - int xend = Details.centre ? Details.centreSize : - Details.rightJustify ? xstart - Details.rightJustifyWrap : - Details.wrapX; - if(x + GetStringWidth(s) > xend && !first){ - // flush line - float spaceWidth = !Details.justify || Details.centre ? 0.0f : - (Details.wrapX - lineLength) / numSpaces; - float xleft = Details.centre ? xstart - x/2 : - Details.rightJustify ? xstart - x : - xstart; - PrintString(xleft, y, start, s, spaceWidth); - // reset things - lineLength = 0.0f; - numSpaces = 0; - first = true; - if(Details.centre || Details.rightJustify) - x = 0.0f; - else - x = xstart; - y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; - start = s; - }else - break; - } - // advance by one word - t = GetNextSpace(s); - if(t[0] == '\0' || - t[0] == ' ' && t[1] == '\0') - break; - if(!first) - numSpaces++; - first = false; - x += GetStringWidth(s) + GetCharacterSize(*t - ' '); - lineLength = x; - s = t+1; - } - // print rest - if(t[0] == ' ' && t[1] == '\0') - t[0] = '\0'; - x += GetStringWidth(s); - s = t; - float xleft = Details.centre ? xstart - x/2 : - Details.rightJustify ? xstart - x : - xstart; - PrintString(xleft, y, start, s, 0.0f); - } -} - -int -CFont::GetNumberLines(float xstart, float ystart, uint16 *s) -{ - int n; - float x, y; - uint16 *t; - - n = 0; - if(Details.centre || Details.rightJustify) - x = 0.0f; - else - x = xstart; - y = ystart; - - while(*s){ - if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){ - // reached end of line - if(Details.centre || Details.rightJustify) - x = 0.0f; - else - x = xstart; - n++; - // Why even? - y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; - }else{ - // still space in current line - t = GetNextSpace(s); - if(*t == '\0'){ - // end of string - x += GetStringWidth(s); - n++; - s = t; - }else{ - x += GetStringWidth(s); - x += GetCharacterSize(*t - ' '); - s = t+1; - } - } - } - - return n; -} - -void -CFont::GetTextRect(CRect *rect, float xstart, float ystart, uint16 *s) -{ - int numLines; - float x, y; - int16 maxlength; - uint16 *t; - - maxlength = 0; - numLines = 0; - if(Details.centre || Details.rightJustify) - x = 0.0f; - else - x = xstart; - y = ystart; - - while(*s){ - if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){ - // reached end of line - if(x > maxlength) - maxlength = x; - if(Details.centre || Details.rightJustify) - x = 0.0f; - else - x = xstart; - numLines++; - y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; - }else{ - // still space in current line - t = GetNextSpace(s); - if(*t == '\0'){ - // end of string - x += GetStringWidth(s); - if(x > maxlength) - maxlength = x; - numLines++; - s = t; - }else{ - x += GetStringWidth(s); - x += GetCharacterSize(*t - ' '); - s = t+1; - } - } - } - - if(Details.centre){ - if(Details.backgroundOnlyText){ - rect->left = xstart - maxlength/2 - 4.0f; - rect->right = xstart + maxlength/2 + 4.0f; - rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + - ystart + 2.0f; - rect->top = ystart - 2.0f; - }else{ - rect->left = xstart - Details.centreSize*0.5f - 4.0f; - rect->right = xstart + Details.centreSize*0.5f + 4.0f; - rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + - ystart + 2.0f; - rect->top = ystart - 2.0f; - } - }else{ - rect->left = xstart - 4.0f; - rect->right = Details.wrapX; - // WTF? - rect->bottom = ystart - 4.0f + 4.0f; - rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + - ystart + 2.0f + 2.0f; - } -} - -void -CFont::PrintString(float x, float y, uint16 *start, uint16 *end, float spwidth) -{ - uint16 *s, c, unused; - - for(s = start; s < end; s++){ - if(*s == '~') - s = ParseToken(s, &unused); - c = *s - ' '; - if(Details.slant != 0.0f) - y = (Details.slantRefX - x)*Details.slant + Details.slantRefY; - PrintChar(x, y, c); - x += GetCharacterSize(c); - if(c == 0) // space - x += spwidth; - } -} - -float -CFont::GetCharacterWidth(uint16 c) -{ - if(Details.proportional) - return Size[Details.style][c]; - else - return Size[Details.style][192]; -} - -float -CFont::GetCharacterSize(uint16 c) -{ - if(Details.proportional) - return Size[Details.style][c] * Details.scaleX; - else - return Size[Details.style][192] * Details.scaleX; -} - -float -CFont::GetStringWidth(uint16 *s, bool spaces) -{ - float w; - - w = 0.0f; - for(; (*s != ' ' || spaces) && *s != '\0'; s++){ - if(*s == '~'){ - s++; - while(*s != '~') s++; - s++; - if(*s == ' ' && !spaces) - break; - } - w += GetCharacterSize(*s - ' '); - } - return w; -} - -uint16* -CFont::GetNextSpace(uint16 *s) -{ - for(; *s != ' ' && *s != '\0'; s++) - if(*s == '~'){ - s++; - while(*s != '~') s++; - s++; - if(*s == ' ') - break; - } - return s; -} - -uint16* -CFont::ParseToken(uint16 *s, uint16*) -{ - s++; - if(Details.color.r || Details.color.g || Details.color.b) - switch(*s){ - case 'N': - case 'n': - NewLine = 1; - break; - case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break; - case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break; - case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break; - case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break; - case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break; - case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break; - case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break; - case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break; - } - while(*s != '~') s++; - return s+1; -} - -void -CFont::DrawFonts(void) -{ - CSprite2d::DrawBank(Details.bank); - CSprite2d::DrawBank(Details.bank+1); - CSprite2d::DrawBank(Details.bank+2); -} - -uint16 -CFont::character_code(uint8 c) -{ - if(c < 128) - return c; - return foreign_table[c-128]; -} - -STARTPATCHES - - InjectHook(0x500A40, CFont::Initialise, PATCH_JUMP); - InjectHook(0x500BA0, CFont::Shutdown, PATCH_JUMP); - InjectHook(0x500BE0, CFont::InitPerFrame, PATCH_JUMP); - InjectHook(0x500C30, CFont::PrintChar, PATCH_JUMP); - InjectHook(0x500F50, (void (*)(float, float, uint16*))CFont::PrintString, PATCH_JUMP); - InjectHook(0x501260, CFont::GetNumberLines, PATCH_JUMP); - InjectHook(0x5013B0, CFont::GetTextRect, PATCH_JUMP); - InjectHook(0x501730, (void (*)(float, float, uint16*, uint16*, float))CFont::PrintString, PATCH_JUMP); - InjectHook(0x5017E0, CFont::GetCharacterWidth, PATCH_JUMP); - InjectHook(0x501840, CFont::GetCharacterSize, PATCH_JUMP); - InjectHook(0x5018A0, CFont::GetStringWidth, PATCH_JUMP); - InjectHook(0x501960, CFont::GetNextSpace, PATCH_JUMP); - InjectHook(0x5019A0, CFont::ParseToken, PATCH_JUMP); - InjectHook(0x501B50, CFont::DrawFonts, PATCH_JUMP); - InjectHook(0x501E80, CFont::character_code, PATCH_JUMP); - - InjectHook(0x501B80, CFont::SetScale, PATCH_JUMP); - InjectHook(0x501BA0, CFont::SetSlantRefPoint, PATCH_JUMP); - InjectHook(0x501BC0, CFont::SetSlant, PATCH_JUMP); - InjectHook(0x501BD0, CFont::SetColor, PATCH_JUMP); - InjectHook(0x501C60, CFont::SetJustifyOn, PATCH_JUMP); - InjectHook(0x501C80, CFont::SetJustifyOff, PATCH_JUMP); - InjectHook(0x501C90, CFont::SetCentreOn, PATCH_JUMP); - InjectHook(0x501CB0, CFont::SetCentreOff, PATCH_JUMP); - InjectHook(0x501CC0, CFont::SetWrapx, PATCH_JUMP); - InjectHook(0x501CD0, CFont::SetCentreSize, PATCH_JUMP); - InjectHook(0x501CE0, CFont::SetBackgroundOn, PATCH_JUMP); - InjectHook(0x501CF0, CFont::SetBackgroundOff, PATCH_JUMP); - InjectHook(0x501D00, CFont::SetBackgroundColor, PATCH_JUMP); - InjectHook(0x501D30, CFont::SetBackGroundOnlyTextOn, PATCH_JUMP); - InjectHook(0x501D40, CFont::SetBackGroundOnlyTextOff, PATCH_JUMP); - InjectHook(0x501D50, CFont::SetRightJustifyOn, PATCH_JUMP); - InjectHook(0x501D70, CFont::SetRightJustifyOff, PATCH_JUMP); - InjectHook(0x501D90, CFont::SetPropOff, PATCH_JUMP); - InjectHook(0x501DA0, CFont::SetPropOn, PATCH_JUMP); - InjectHook(0x501DB0, CFont::SetFontStyle, PATCH_JUMP); - InjectHook(0x501DC0, CFont::SetRightJustifyWrap, PATCH_JUMP); - InjectHook(0x501DD0, CFont::SetAlphaFade, PATCH_JUMP); - InjectHook(0x501DE0, CFont::SetDropColor, PATCH_JUMP); - InjectHook(0x501E70, CFont::SetDropShadowPosition, PATCH_JUMP); - -ENDPATCHES +#include "common.h" +#include "patcher.h" +#include "Sprite2d.h" +#include "TxdStore.h" +#include "Font.h" + +CFontDetails &CFont::Details = *(CFontDetails*)0x8F317C; +int16 &CFont::NewLine = *(int16*)0x95CC94; +CSprite2d *CFont::Sprite = (CSprite2d*)0x95CC04; + +#ifdef MORE_LANGUAGES +uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; +int32 CFont::Slot = -1; + +int16 CFont::Size[2][3][193] = { + { +#else +int16 CFont::Size[3][193] = { +#endif + { + 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, + 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, + 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, + 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, + 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, + 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, + 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, + 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, + 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, + 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 20 + }, + + { + 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, + 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, + 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, + 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, + 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, + 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 16 + }, + + { + 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, + 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, + 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, + 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, + 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, + 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, + 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, + 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, + 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19 + } +#ifdef MORE_LANGUAGES + }, + { + { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, + 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, + 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, + 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, + 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, + 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, + 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13, + 33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23, + 23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25, + 24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18, + 15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19, + 20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18, + 19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 }, + { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, + 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, + 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24, + 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23, + 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19, + 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20, + 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, + 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 16, }, + { 15, 14, 16, 25, 19, + 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19, + 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, + 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, + 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, + 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, + 21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, + 35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19, + 19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19, + 21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32, + 21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32, + 21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21, + 21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 }, + } +#endif +}; + +wchar foreign_table[128] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175, + 128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, + 0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150, + 151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, + 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0, +}; + +void +CFont::Initialise(void) +{ + int slot; + + slot = CTxdStore::AddTxdSlot("fonts"); +#ifdef MORE_LANGUAGES + Slot = slot; + switch (LanguageSet) + { + case FONT_LANGSET_EFIGS: + default: + CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); + break; + case FONT_LANGSET_RUSSIAN: + CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD"); + break; + } +#else + CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); +#endif + CTxdStore::AddRef(slot); + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(slot); + Sprite[0].SetTexture("font2", "font2_mask"); + Sprite[1].SetTexture("pager", "pager_mask"); + Sprite[2].SetTexture("font1", "font1_mask"); + SetScale(1.0f, 1.0f); + SetSlantRefPoint(SCREEN_WIDTH, 0.0f); + SetSlant(0.0f); + SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0)); + SetJustifyOff(); + SetCentreOff(); + SetWrapx(640.0f); + SetCentreSize(640.0f); + SetBackgroundOff(); + SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); + SetBackGroundOnlyTextOff(); + SetPropOn(); + SetFontStyle(FONT_BANK); + SetRightJustifyWrap(0.0f); + SetAlphaFade(255.0f); + SetDropShadowPosition(0); + CTxdStore::PopCurrentTxd(); +} + +#ifdef MORE_LANGUAGES +void +CFont::ReloadFonts(uint8 set) +{ + if (Slot != -1 && LanguageSet != set) { + Sprite[0].Delete(); + Sprite[1].Delete(); + Sprite[2].Delete(); + CTxdStore::PushCurrentTxd(); + CTxdStore::RemoveTxd(Slot); + switch (set) + { + case FONT_LANGSET_EFIGS: + default: + CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD"); + break; + case FONT_LANGSET_RUSSIAN: + CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD"); + break; + } + CTxdStore::SetCurrentTxd(Slot); + Sprite[0].SetTexture("font2", "font2_mask"); + Sprite[1].SetTexture("pager", "pager_mask"); + Sprite[2].SetTexture("font1", "font1_mask"); + CTxdStore::PopCurrentTxd(); + } + LanguageSet = set; +} +#endif + +void +CFont::Shutdown(void) +{ + Sprite[0].Delete(); + Sprite[1].Delete(); + Sprite[2].Delete(); +#ifdef MORE_LANGUAGES + CTxdStore::RemoveTxdSlot(Slot); + Slot = -1; +#else + CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts")); +#endif +} + +void +CFont::InitPerFrame(void) +{ + Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture); + CSprite2d::GetBank(15, Sprite[1].m_pTexture); + CSprite2d::GetBank(15, Sprite[2].m_pTexture); + SetDropShadowPosition(0); + NewLine = 0; +} + +void +CFont::PrintChar(float x, float y, wchar c) +{ + if(x <= 0.0f || x > SCREEN_WIDTH || + y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again + return; + + float w = GetCharacterWidth(c) / 32.0f; + float xoff = c & 0xF; + float yoff = c >> 4; + + if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ + if(Details.dropShadowPosition != 0){ + CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), + y + SCREEN_SCALE_Y(Details.dropShadowPosition), + x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, + y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), + Details.dropColor, + xoff/16.0f, yoff/12.8f, + (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, + xoff/16.0f, (yoff+1.0f)/12.8f, + (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); + } + CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + CRect(x, y, + x + 32.0f * Details.scaleX * 1.0f, + y + 40.0f * Details.scaleY * 0.5f), + Details.color, + xoff/16.0f, yoff/12.8f, + (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, + xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f, + (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f); + }else{ + CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + CRect(x, y, + x + 32.0f * Details.scaleX * w, + y + 32.0f * Details.scaleY * 0.5f), + Details.color, + xoff/16.0f, yoff/16.0f, + (xoff+w)/16.0f, yoff/16.0f, + xoff/16.0f, (yoff+1.0f)/16.0f, + (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f); + } +} + +void +CFont::PrintString(float xstart, float ystart, wchar *s) +{ + CRect rect; + int numSpaces; + float lineLength; + float x, y; + bool first; + wchar *start, *t; + + if(*s == '*') + return; + + if(Details.background){ + GetNumberLines(xstart, ystart, s); // BUG: result not used + GetTextRect(&rect, xstart, ystart, s); + CSprite2d::DrawRect(rect, Details.backgroundColor); + } + + lineLength = 0.0f; + numSpaces = 0; + first = true; + if(Details.centre || Details.rightJustify) + x = 0.0f; + else + x = xstart; + y = ystart; + start = s; + + // This is super ugly, I blame R* + for(;;){ + for(;;){ + for(;;){ + if(*s == '\0') + return; + int xend = Details.centre ? Details.centreSize : + Details.rightJustify ? xstart - Details.rightJustifyWrap : + Details.wrapX; + if(x + GetStringWidth(s) > xend && !first){ + // flush line + float spaceWidth = !Details.justify || Details.centre ? 0.0f : + (Details.wrapX - lineLength) / numSpaces; + float xleft = Details.centre ? xstart - x/2 : + Details.rightJustify ? xstart - x : + xstart; + PrintString(xleft, y, start, s, spaceWidth); + // reset things + lineLength = 0.0f; + numSpaces = 0; + first = true; + if(Details.centre || Details.rightJustify) + x = 0.0f; + else + x = xstart; + y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + start = s; + }else + break; + } + // advance by one word + t = GetNextSpace(s); + if(t[0] == '\0' || + t[0] == ' ' && t[1] == '\0') + break; + if(!first) + numSpaces++; + first = false; + x += GetStringWidth(s) + GetCharacterSize(*t - ' '); + lineLength = x; + s = t+1; + } + // print rest + if(t[0] == ' ' && t[1] == '\0') + t[0] = '\0'; + x += GetStringWidth(s); + s = t; + float xleft = Details.centre ? xstart - x/2 : + Details.rightJustify ? xstart - x : + xstart; + PrintString(xleft, y, start, s, 0.0f); + } +} + +int +CFont::GetNumberLines(float xstart, float ystart, wchar *s) +{ + int n; + float x, y; + wchar *t; + + n = 0; + if(Details.centre || Details.rightJustify) + x = 0.0f; + else + x = xstart; + y = ystart; + + while(*s){ + if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){ + // reached end of line + if(Details.centre || Details.rightJustify) + x = 0.0f; + else + x = xstart; + n++; + // Why even? + y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + }else{ + // still space in current line + t = GetNextSpace(s); + if(*t == '\0'){ + // end of string + x += GetStringWidth(s); + n++; + s = t; + }else{ + x += GetStringWidth(s); + x += GetCharacterSize(*t - ' '); + s = t+1; + } + } + } + + return n; +} + +void +CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) +{ + int numLines; + float x, y; + int16 maxlength; + wchar *t; + + maxlength = 0; + numLines = 0; + if(Details.centre || Details.rightJustify) + x = 0.0f; + else + x = xstart; + y = ystart; + + while(*s){ + if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){ + // reached end of line + if(x > maxlength) + maxlength = x; + if(Details.centre || Details.rightJustify) + x = 0.0f; + else + x = xstart; + numLines++; + y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + }else{ + // still space in current line + t = GetNextSpace(s); + if(*t == '\0'){ + // end of string + x += GetStringWidth(s); + if(x > maxlength) + maxlength = x; + numLines++; + s = t; + }else{ + x += GetStringWidth(s); + x += GetCharacterSize(*t - ' '); + s = t+1; + } + } + } + + if(Details.centre){ + if(Details.backgroundOnlyText){ + rect->left = xstart - maxlength/2 - 4.0f; + rect->right = xstart + maxlength/2 + 4.0f; + rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + + ystart + 2.0f; + rect->top = ystart - 2.0f; + }else{ + rect->left = xstart - Details.centreSize*0.5f - 4.0f; + rect->right = xstart + Details.centreSize*0.5f + 4.0f; + rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + + ystart + 2.0f; + rect->top = ystart - 2.0f; + } + }else{ + rect->left = xstart - 4.0f; + rect->right = Details.wrapX; + // WTF? + rect->bottom = ystart - 4.0f + 4.0f; + rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + + ystart + 2.0f + 2.0f; + } +} + +void +CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth) +{ + wchar *s, c, unused; + + for(s = start; s < end; s++){ + if(*s == '~') + s = ParseToken(s, &unused); + c = *s - ' '; + if(Details.slant != 0.0f) + y = (Details.slantRefX - x)*Details.slant + Details.slantRefY; + PrintChar(x, y, c); + x += GetCharacterSize(c); + if(c == 0) // space + x += spwidth; + } +} + +float +CFont::GetCharacterWidth(wchar c) +{ +#ifdef MORE_LANGUAGES + if (Details.proportional) + return Size[LanguageSet][Details.style][c]; + else + return Size[LanguageSet][Details.style][192]; +#else + if (Details.proportional) + return Size[Details.style][c]; + else + return Size[Details.style][192]; +#endif // MORE_LANGUAGES +} + +float +CFont::GetCharacterSize(wchar c) +{ +#ifdef MORE_LANGUAGES + if(Details.proportional) + return Size[LanguageSet][Details.style][c] * Details.scaleX; + else + return Size[LanguageSet][Details.style][192] * Details.scaleX; +#else + if (Details.proportional) + return Size[Details.style][c] * Details.scaleX; + else + return Size[Details.style][192] * Details.scaleX; +#endif // MORE_LANGUAGES +} + +float +CFont::GetStringWidth(wchar *s, bool spaces) +{ + float w; + + w = 0.0f; + for(; (*s != ' ' || spaces) && *s != '\0'; s++){ + if(*s == '~'){ + s++; + while(*s != '~') s++; + s++; + if(*s == ' ' && !spaces) + break; + } + w += GetCharacterSize(*s - ' '); + } + return w; +} + +wchar* +CFont::GetNextSpace(wchar *s) +{ + for(; *s != ' ' && *s != '\0'; s++) + if(*s == '~'){ + s++; + while(*s != '~') s++; + s++; + if(*s == ' ') + break; + } + return s; +} + +wchar* +CFont::ParseToken(wchar *s, wchar*) +{ + s++; + if(Details.color.r || Details.color.g || Details.color.b) + switch(*s){ + case 'N': + case 'n': + NewLine = 1; + break; + case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break; + case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break; + case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break; + case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break; + case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break; + case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break; + case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break; + case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break; + } + while(*s != '~') s++; + return s+1; +} + +void +CFont::DrawFonts(void) +{ + CSprite2d::DrawBank(Details.bank); + CSprite2d::DrawBank(Details.bank+1); + CSprite2d::DrawBank(Details.bank+2); +} + +wchar +CFont::character_code(uint8 c) +{ + if(c < 128) + return c; + return foreign_table[c-128]; +} + +STARTPATCHES + + InjectHook(0x500A40, CFont::Initialise, PATCH_JUMP); + InjectHook(0x500BA0, CFont::Shutdown, PATCH_JUMP); + InjectHook(0x500BE0, CFont::InitPerFrame, PATCH_JUMP); + InjectHook(0x500C30, CFont::PrintChar, PATCH_JUMP); + InjectHook(0x500F50, (void (*)(float, float, wchar*))CFont::PrintString, PATCH_JUMP); + InjectHook(0x501260, CFont::GetNumberLines, PATCH_JUMP); + InjectHook(0x5013B0, CFont::GetTextRect, PATCH_JUMP); + InjectHook(0x501730, (void (*)(float, float, wchar*, wchar*, float))CFont::PrintString, PATCH_JUMP); + InjectHook(0x5017E0, CFont::GetCharacterWidth, PATCH_JUMP); + InjectHook(0x501840, CFont::GetCharacterSize, PATCH_JUMP); + InjectHook(0x5018A0, CFont::GetStringWidth, PATCH_JUMP); + InjectHook(0x501960, CFont::GetNextSpace, PATCH_JUMP); + InjectHook(0x5019A0, CFont::ParseToken, PATCH_JUMP); + InjectHook(0x501B50, CFont::DrawFonts, PATCH_JUMP); + InjectHook(0x501E80, CFont::character_code, PATCH_JUMP); + + InjectHook(0x501B80, CFont::SetScale, PATCH_JUMP); + InjectHook(0x501BA0, CFont::SetSlantRefPoint, PATCH_JUMP); + InjectHook(0x501BC0, CFont::SetSlant, PATCH_JUMP); + InjectHook(0x501BD0, CFont::SetColor, PATCH_JUMP); + InjectHook(0x501C60, CFont::SetJustifyOn, PATCH_JUMP); + InjectHook(0x501C80, CFont::SetJustifyOff, PATCH_JUMP); + InjectHook(0x501C90, CFont::SetCentreOn, PATCH_JUMP); + InjectHook(0x501CB0, CFont::SetCentreOff, PATCH_JUMP); + InjectHook(0x501CC0, CFont::SetWrapx, PATCH_JUMP); + InjectHook(0x501CD0, CFont::SetCentreSize, PATCH_JUMP); + InjectHook(0x501CE0, CFont::SetBackgroundOn, PATCH_JUMP); + InjectHook(0x501CF0, CFont::SetBackgroundOff, PATCH_JUMP); + InjectHook(0x501D00, CFont::SetBackgroundColor, PATCH_JUMP); + InjectHook(0x501D30, CFont::SetBackGroundOnlyTextOn, PATCH_JUMP); + InjectHook(0x501D40, CFont::SetBackGroundOnlyTextOff, PATCH_JUMP); + InjectHook(0x501D50, CFont::SetRightJustifyOn, PATCH_JUMP); + InjectHook(0x501D70, CFont::SetRightJustifyOff, PATCH_JUMP); + InjectHook(0x501D90, CFont::SetPropOff, PATCH_JUMP); + InjectHook(0x501DA0, CFont::SetPropOn, PATCH_JUMP); + InjectHook(0x501DB0, CFont::SetFontStyle, PATCH_JUMP); + InjectHook(0x501DC0, CFont::SetRightJustifyWrap, PATCH_JUMP); + InjectHook(0x501DD0, CFont::SetAlphaFade, PATCH_JUMP); + InjectHook(0x501DE0, CFont::SetDropColor, PATCH_JUMP); + InjectHook(0x501E70, CFont::SetDropShadowPosition, PATCH_JUMP); + +ENDPATCHES diff --git a/src/render/Font.h b/src/render/Font.h index 132ad168..0659dda1 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -39,9 +39,23 @@ enum { ALIGN_RIGHT, }; +#ifdef MORE_LANGUAGES +enum +{ + FONT_LANGSET_EFIGS, + FONT_LANGSET_RUSSIAN +}; +#endif + class CFont { +#ifdef MORE_LANGUAGES + static int16 Size[2][3][193]; + static uint8 LanguageSet; + static int32 Slot; +#else static int16 Size[3][193]; +#endif static int16 static CSprite2d *Sprite; //[3] public: @@ -50,18 +64,18 @@ public: static void Initialise(void); static void Shutdown(void); static void InitPerFrame(void); - static void PrintChar(float x, float y, uint16 c); - static void PrintString(float x, float y, uint16 *s); - static int GetNumberLines(float xstart, float ystart, uint16 *s); - static void GetTextRect(CRect *rect, float xstart, float ystart, uint16 *s); - static void PrintString(float x, float y, uint16 *start, uint16 *end, float spwidth); - static float GetCharacterWidth(uint16 c); - static float GetCharacterSize(uint16 c); - static float GetStringWidth(uint16 *s, bool spaces = false); - static uint16 *GetNextSpace(uint16 *s); - static uint16 *ParseToken(uint16 *s, uint16*); + static void PrintChar(float x, float y, wchar c); + static void PrintString(float x, float y, wchar *s); + static int GetNumberLines(float xstart, float ystart, wchar *s); + static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s); + static void PrintString(float x, float y, wchar *start, wchar *end, float spwidth); + static float GetCharacterWidth(wchar c); + static float GetCharacterSize(wchar c); + static float GetStringWidth(wchar *s, bool spaces = false); + static wchar *GetNextSpace(wchar *s); + static wchar *ParseToken(wchar *s, wchar*); static void DrawFonts(void); - static uint16 character_code(uint8 c); + static wchar character_code(uint8 c); static CFontDetails GetDetails() { return Details; } static void SetScale(float x, float y) { Details.scaleX = x; Details.scaleY = y; } @@ -136,4 +150,6 @@ public: if(Details.alphaFade < 255.0f) Details.dropColor.a *= Details.alphaFade/255.0f; } + + static void ReloadFonts(uint8 set); }; diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp index ac04032b..41d31985 100644 --- a/src/render/Glass.cpp +++ b/src/render/Glass.cpp @@ -1,21 +1,721 @@ #include "common.h" #include "patcher.h" #include "Glass.h" +#include "Timer.h" +#include "Object.h" +#include "General.h" +#include "AudioScriptObject.h" +#include "World.h" +#include "TimeCycle.h" +#include "Particle.h" +#include "Camera.h" +#include "RenderBuffer.h" +#include "Shadows.h" +#include "ModelIndices.h" +#include "main.h" -WRAPPER void CGlass::AskForObjectToBeRenderedInGlass(CEntity *ent) { EAXJMP(0x5033F0); } -WRAPPER void -CGlass::WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo) +uint32 CGlass::NumGlassEntities; +CEntity *CGlass::apEntitiesToBeRendered[NUM_GLASSENTITIES]; +CFallingGlassPane CGlass::aGlassPanes[NUM_GLASSPANES]; + + +CVector2D CentersWithTriangle[NUM_GLASSTRIANGLES]; +const CVector2D CoorsWithTriangle[NUM_GLASSTRIANGLES][3] = { - EAXJMP(0x503F10); + { + CVector2D(0.0f, 0.0f), + CVector2D(0.0f, 1.0f), + CVector2D(0.4f, 0.5f) + }, + + { + CVector2D(0.0f, 1.0f), + CVector2D(1.0f, 1.0f), + CVector2D(0.4f, 0.5f) + }, + + { + CVector2D(0.0f, 0.0f), + CVector2D(0.4f, 0.5f), + CVector2D(0.7f, 0.0f) + }, + + { + CVector2D(0.7f, 0.0f), + CVector2D(0.4f, 0.5f), + CVector2D(1.0f, 1.0f) + }, + + { + CVector2D(0.7f, 0.0f), + CVector2D(1.0f, 1.0f), + CVector2D(1.0f, 0.0f) + } +}; + +#define TEMPBUFFERVERTHILIGHTOFFSET 0 +#define TEMPBUFFERINDEXHILIGHTOFFSET 0 +#define TEMPBUFFERVERTHILIGHTSIZE 128 +#define TEMPBUFFERINDEXHILIGHTSIZE 512 + +#define TEMPBUFFERVERTSHATTEREDOFFSET TEMPBUFFERVERTHILIGHTSIZE +#define TEMPBUFFERINDEXSHATTEREDOFFSET TEMPBUFFERINDEXHILIGHTSIZE +#define TEMPBUFFERVERTSHATTEREDSIZE 192 +#define TEMPBUFFERINDEXSHATTEREDSIZE 768 + +#define TEMPBUFFERVERTREFLECTIONOFFSET TEMPBUFFERVERTSHATTEREDSIZE +#define TEMPBUFFERINDEXREFLECTIONOFFSET TEMPBUFFERINDEXSHATTEREDSIZE +#define TEMPBUFFERVERTREFLECTIONSIZE 256 +#define TEMPBUFFERINDEXREFLECTIONSIZE 1024 + +int32 TempBufferIndicesStoredHiLight = 0; +int32 TempBufferVerticesStoredHiLight = 0; +int32 TempBufferIndicesStoredShattered = 0; +int32 TempBufferVerticesStoredShattered = 0; +int32 TempBufferIndicesStoredReflection = 0; +int32 TempBufferVerticesStoredReflection = 0; + +void +CFallingGlassPane::Update(void) +{ + if ( CTimer::GetTimeInMilliseconds() >= m_nTimer ) + { + // Apply MoveSpeed + GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep(); + + // Apply Gravity + m_vecMoveSpeed.z -= 0.02f * CTimer::GetTimeStep(); + + // Apply TurnSpeed + GetRight() += CrossProduct(m_vecTurn, GetRight()); + GetForward() += CrossProduct(m_vecTurn, GetForward()); + GetUp() += CrossProduct(m_vecTurn, GetUp()); + + if ( GetPosition().z < m_fGroundZ ) + { + CVector pos; + CVector dir; + + m_bActive = false; + + pos = CVector(GetPosition().x, GetPosition().y, m_fGroundZ); + + PlayOneShotScriptObject(_SCRSOUND_GLASS_SHARD, pos); + + RwRGBA color = { 255, 255, 255, 255 }; + + static int32 nFrameGen = 0; + + for ( int32 i = 0; i < 4; i++ ) + { + dir.x = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f); + dir.y = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f); + dir.z = CGeneral::GetRandomNumberInRange(0.05f, 0.20f); + + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, + pos, + dir, + nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.2f), + color, + CGeneral::GetRandomNumberInRange(-40, 40), + 0, + ++nFrameGen & 3, + 500); + } + } + } } -WRAPPER void -CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount) +void +CFallingGlassPane::Render(void) { - EAXJMP(0x504630); + float distToCamera = (TheCamera.GetPosition() - GetPosition()).Magnitude(); + + CVector fwdNorm = GetForward(); + fwdNorm.Normalise(); + uint8 alpha = CGlass::CalcAlphaWithNormal(&fwdNorm); + + int32 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500); + + uint8 color = int32( float(alpha) * (float(time) / 500) ); + + if ( TempBufferIndicesStoredHiLight >= TEMPBUFFERINDEXHILIGHTSIZE-7 || TempBufferVerticesStoredHiLight >= TEMPBUFFERVERTHILIGHTSIZE-4 ) + CGlass::RenderHiLightPolys(); + + // HiLight Polys + + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], color, color, color, color); + + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], 0.5f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], 0.5f); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], 0.5f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], 0.6f); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], 0.6f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], 0.6f); + + ASSERT(m_nTriIndex < NUM_GLASSTRIANGLES); + + CVector2D p0 = CoorsWithTriangle[m_nTriIndex][0] - CentersWithTriangle[m_nTriIndex]; + CVector2D p1 = CoorsWithTriangle[m_nTriIndex][1] - CentersWithTriangle[m_nTriIndex]; + CVector2D p2 = CoorsWithTriangle[m_nTriIndex][2] - CentersWithTriangle[m_nTriIndex]; + CVector v0 = *this * CVector(p0.x, 0.0f, p0.y); + CVector v1 = *this * CVector(p1.x, 0.0f, p1.y); + CVector v2 = *this * CVector(p2.x, 0.0f, p2.y); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], v0.x, v0.y, v0.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], v1.x, v1.y, v1.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], v2.x, v2.y, v2.z); + + TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 0] = TempBufferVerticesStoredHiLight + 0; + TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 1] = TempBufferVerticesStoredHiLight + 1; + TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 2] = TempBufferVerticesStoredHiLight + 2; + TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 3] = TempBufferVerticesStoredHiLight + 0; + TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 4] = TempBufferVerticesStoredHiLight + 2; + TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 5] = TempBufferVerticesStoredHiLight + 1; + + TempBufferVerticesStoredHiLight += 3; + TempBufferIndicesStoredHiLight += 6; + + if ( m_bShattered ) + { + if ( TempBufferIndicesStoredShattered >= TEMPBUFFERINDEXSHATTEREDSIZE-7 || TempBufferVerticesStoredShattered >= TEMPBUFFERVERTSHATTEREDSIZE-4 ) + CGlass::RenderShatteredPolys(); + + uint8 shatteredColor = 255; + if ( distToCamera > 30.0f ) + shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 255); + + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], shatteredColor, shatteredColor, shatteredColor, shatteredColor); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], shatteredColor, shatteredColor, shatteredColor, shatteredColor); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], shatteredColor, shatteredColor, shatteredColor, shatteredColor); + + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], 4.0f * CoorsWithTriangle[m_nTriIndex][0].x * m_fStep); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], 4.0f * CoorsWithTriangle[m_nTriIndex][0].y * m_fStep); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], 4.0f * CoorsWithTriangle[m_nTriIndex][1].x * m_fStep); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], 4.0f * CoorsWithTriangle[m_nTriIndex][1].y * m_fStep); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], 4.0f * CoorsWithTriangle[m_nTriIndex][2].x * m_fStep); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], 4.0f * CoorsWithTriangle[m_nTriIndex][2].y * m_fStep); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], v0.x, v0.y, v0.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], v1.x, v1.y, v1.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], v2.x, v2.y, v2.z); + + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 0] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 0; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 1] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 1; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 2] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 2; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 3] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 0; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 4] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 2; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 5] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 1; + + TempBufferIndicesStoredShattered += 6; + TempBufferVerticesStoredShattered += 3; + } } -WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); } -WRAPPER void CGlass::Update(void) { EAXJMP(0x502050); } -WRAPPER void CGlass::Init(void) { EAXJMP(0x501F20); } +void +CGlass::Init(void) +{ + for ( int32 i = 0; i < NUM_GLASSPANES; i++ ) + aGlassPanes[i].m_bActive = false; + + for ( int32 i = 0; i < NUM_GLASSTRIANGLES; i++ ) + CentersWithTriangle[i] = (CoorsWithTriangle[i][0] + CoorsWithTriangle[i][1] + CoorsWithTriangle[i][2]) / 3; +} + +void +CGlass::Update(void) +{ + for ( int32 i = 0; i < NUM_GLASSPANES; i++ ) + { + if ( aGlassPanes[i].m_bActive ) + aGlassPanes[i].Update(); + } +} + +void +CGlass::Render(void) +{ + TempBufferVerticesStoredHiLight = 0; + TempBufferIndicesStoredHiLight = 0; + + TempBufferVerticesStoredShattered = TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferIndicesStoredShattered = TEMPBUFFERINDEXSHATTEREDOFFSET; + + TempBufferVerticesStoredReflection = TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferIndicesStoredReflection = TEMPBUFFERINDEXREFLECTIONOFFSET; + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGCOLOR, (void *)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + + for ( int32 i = 0; i < NUM_GLASSPANES; i++ ) + { + if ( aGlassPanes[i].m_bActive ) + aGlassPanes[i].Render(); + } + + for ( uint32 i = 0; i < NumGlassEntities; i++ ) + RenderEntityInGlass(apEntitiesToBeRendered[i]); + + NumGlassEntities = 0; + + RenderHiLightPolys(); + RenderShatteredPolys(); + RenderReflectionPolys(); + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); +} + +CFallingGlassPane * +CGlass::FindFreePane(void) +{ + for ( int32 i = 0; i < NUM_GLASSPANES; i++ ) + { + if ( !aGlassPanes[i].m_bActive ) + return &aGlassPanes[i]; + } + + return nil; +} + +void +CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, + float moveSpeed, bool cracked, bool explosion) +{ + float upLen = up.Magnitude(); + float rightLen = right.Magnitude(); + + float upSteps = upLen + 0.75f; + if ( upSteps < 1.0f ) upSteps = 1.0f; + + float rightSteps = rightLen + 0.75f; + if ( rightSteps < 1.0f ) rightSteps = 1.0f; + + uint32 ysteps = (uint32)upSteps; + if ( ysteps > 3 ) ysteps = 3; + + uint32 xsteps = (uint32)rightSteps; + if ( xsteps > 3 ) xsteps = 3; + + if ( explosion ) + { + if ( ysteps > 1 ) ysteps = 1; + if ( xsteps > 1 ) xsteps = 1; + } + + float upScl = upLen / float(ysteps); + float rightScl = rightLen / float(xsteps); + + bool bZFound; + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &bZFound); + if ( !bZFound ) groundZ = pos.z - 2.0f; + + for ( uint32 y = 0; y < ysteps; y++ ) + { + for ( uint32 x = 0; x < xsteps; x++ ) + { + float stepy = float(y) * upLen / float(ysteps); + float stepx = float(x) * rightLen / float(xsteps); + + for ( int32 i = 0; i < NUM_GLASSTRIANGLES; i++ ) + { + CFallingGlassPane *pane = FindFreePane(); + if ( pane ) + { + pane->m_nTriIndex = i; + + pane->GetRight() = (right * rightScl) / rightLen; +#ifdef FIX_BUGS + pane->GetUp() = (up * upScl) / upLen; +#else + pane->GetUp() = (up * upScl) / rightLen; // copypaste bug +#endif + CVector fwd = CrossProduct(pane->GetRight(), pane->GetUp()); + fwd.Normalise(); + + pane->GetForward() = fwd; + + pane->GetPosition() = right / rightLen * (rightScl * CentersWithTriangle[i].x + stepx) + + up / upLen * (upScl * CentersWithTriangle[i].y + stepy) + + pos; + + pane->m_vecMoveSpeed.x = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0015f + speed.x; + pane->m_vecMoveSpeed.y = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0015f + speed.y; + pane->m_vecMoveSpeed.z = 0.0f + speed.z; + + if ( moveSpeed != 0.0f ) + { + CVector dist = pane->GetPosition() - point; + dist.Normalise(); + + pane->m_vecMoveSpeed += moveSpeed * dist; + } + + pane->m_vecTurn.x = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.002f; + pane->m_vecTurn.y = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.002f; + pane->m_vecTurn.z = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.002f; + + switch ( type ) + { + case 0: + pane->m_nTimer = CTimer::GetTimeInMilliseconds(); + break; + case 1: + float dist = (pane->GetPosition() - point).Magnitude(); + pane->m_nTimer = uint32(dist*100 + CTimer::GetTimeInMilliseconds()); + break; + } + + pane->m_fGroundZ = groundZ; + pane->m_bShattered = cracked; + pane->m_fStep = upLen / float(ysteps); + pane->m_bActive = true; + } + } + } + } +} + +void +CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity) +{ +#ifdef FIX_BUGS + if ( NumGlassEntities < NUM_GLASSPANES ) +#else + if ( NumGlassEntities < NUM_GLASSPANES-1 ) +#endif + { + apEntitiesToBeRendered[NumGlassEntities++] = entity; + } +} + +void +CGlass::RenderEntityInGlass(CEntity *entity) +{ + CObject *object = (CObject *)entity; + + if ( object->bGlassBroken ) + return; + + float distToCamera = (TheCamera.GetPosition() - object->GetPosition()).Magnitude(); + + if ( distToCamera > 40.0f ) + return; + + CVector fwdNorm = object->GetForward(); + fwdNorm.Normalise(); + uint8 alpha = CalcAlphaWithNormal(&fwdNorm); + + CColModel *col = object->GetColModel(); + + if ( col->numTriangles >= 2 ) + { + CVector a = object->GetMatrix() * col->vertices[0]; + CVector b = object->GetMatrix() * col->vertices[1]; + CVector c = object->GetMatrix() * col->vertices[2]; + CVector d = object->GetMatrix() * col->vertices[3]; + + if ( object->bGlassCracked ) + { + uint8 color = 255; + if ( distToCamera > 30.0f ) + color = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 255); + + if ( TempBufferIndicesStoredShattered >= TEMPBUFFERINDEXSHATTEREDSIZE-13 || TempBufferVerticesStoredShattered >= TEMPBUFFERVERTSHATTEREDSIZE-5 ) + RenderShatteredPolys(); + + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 3], color, color, color, color); + + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], 0.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], 0.0f); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], 16.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], 0.0f); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], 0.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], 16.0f); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 3], 16.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 3], 16.0f); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], a.x, a.y, a.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], b.x, b.y, b.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], c.x, c.y, c.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 3], d.x, d.y, d.z); + + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 0] = col->triangles[0].a + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 1] = col->triangles[0].b + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 2] = col->triangles[0].c + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 3] = col->triangles[1].a + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 4] = col->triangles[1].b + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 5] = col->triangles[1].c + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 6] = col->triangles[0].a + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 7] = col->triangles[0].c + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 8] = col->triangles[0].b + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 9] = col->triangles[1].a + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 10] = col->triangles[1].c + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 11] = col->triangles[1].b + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + + TempBufferIndicesStoredShattered += 12; + TempBufferVerticesStoredShattered += 4; + } + + if ( TempBufferIndicesStoredReflection >= TEMPBUFFERINDEXREFLECTIONSIZE-13 || TempBufferVerticesStoredReflection >= TEMPBUFFERVERTREFLECTIONSIZE-5 ) + RenderReflectionPolys(); + + uint8 color = 100; + if ( distToCamera > 30.0f ) + color = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 100); + + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 0], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 1], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 2], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 3], color, color, color, color); + + float FwdAngle = CGeneral::GetATanOfXY(TheCamera.GetForward().x, TheCamera.GetForward().y); + float v = 2.0f * TheCamera.GetForward().z * 0.2f; + float u = float(object->m_randomSeed & 15) * 0.02f + (FwdAngle / TWOPI); + + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 0], u); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 0], v); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 1], u+0.2f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 1], v); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 2], u); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 2], v+0.2f); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 3], u+0.2f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 3], v+0.2f); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 0], a.x, a.y, a.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 1], b.x, b.y, b.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 2], c.x, c.y, c.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 3], d.x, d.y, d.z); + + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 0] = col->triangles[0].a + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 1] = col->triangles[0].b + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 2] = col->triangles[0].c + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 3] = col->triangles[1].a + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 4] = col->triangles[1].b + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 5] = col->triangles[1].c + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 6] = col->triangles[0].a + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 7] = col->triangles[0].c + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 8] = col->triangles[0].b + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 9] = col->triangles[1].a + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 10] = col->triangles[1].c + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 11] = col->triangles[1].b + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + + TempBufferIndicesStoredReflection += 12; + TempBufferVerticesStoredReflection += 4; + } +} + +int32 +CGlass::CalcAlphaWithNormal(CVector *normal) +{ + float fwdDir = 2.0f * DotProduct(*normal, TheCamera.GetForward()); + float fwdDot = DotProduct(TheCamera.GetForward()-fwdDir*(*normal), CVector(0.57f, 0.57f, -0.57f)); + return int32(lerp(fwdDot*fwdDot*fwdDot*fwdDot*fwdDot*fwdDot, 20.0f, 255.0f)); +} + +void +CGlass::RenderHiLightPolys(void) +{ + if ( TempBufferVerticesStoredHiLight != TEMPBUFFERVERTHILIGHTOFFSET ) + { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpShadowExplosionTex)); + + LittleTest(); + + if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStoredHiLight, nil, rwIM3D_VERTEXUV) ) + { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStoredHiLight); + RwIm3DEnd(); + } + + TempBufferVerticesStoredHiLight = TEMPBUFFERVERTHILIGHTOFFSET; + TempBufferIndicesStoredHiLight = TEMPBUFFERINDEXHILIGHTOFFSET; + } +} + +void +CGlass::RenderShatteredPolys(void) +{ + if ( TempBufferVerticesStoredShattered != TEMPBUFFERVERTSHATTEREDOFFSET ) + { + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpCrackedGlassTex)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + LittleTest(); + + if ( RwIm3DTransform(&TempBufferRenderVertices[TEMPBUFFERVERTSHATTEREDOFFSET], TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET, nil, rwIM3D_VERTEXUV) ) + { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, &TempBufferRenderIndexList[TEMPBUFFERINDEXSHATTEREDOFFSET], TempBufferIndicesStoredShattered - TEMPBUFFERINDEXSHATTEREDOFFSET); + RwIm3DEnd(); + } + + TempBufferIndicesStoredShattered = TEMPBUFFERINDEXSHATTEREDOFFSET; + TempBufferVerticesStoredShattered = TEMPBUFFERVERTSHATTEREDOFFSET; + } +} + +void +CGlass::RenderReflectionPolys(void) +{ + if ( TempBufferVerticesStoredReflection != TEMPBUFFERVERTREFLECTIONOFFSET ) + { + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpShadowHeadLightsTex)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + LittleTest(); + + if ( RwIm3DTransform(&TempBufferRenderVertices[TEMPBUFFERVERTREFLECTIONOFFSET], TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET, nil, rwIM3D_VERTEXUV) ) + { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, &TempBufferRenderIndexList[TEMPBUFFERINDEXREFLECTIONOFFSET], TempBufferIndicesStoredReflection - TEMPBUFFERINDEXREFLECTIONOFFSET); + RwIm3DEnd(); + } + + TempBufferIndicesStoredReflection = TEMPBUFFERINDEXREFLECTIONOFFSET; + TempBufferVerticesStoredReflection = TEMPBUFFERVERTREFLECTIONOFFSET; + } +} + +void +CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion) +{ + CObject *object = (CObject *)entity; + + if ( object->bGlassBroken ) + return; + + object->bGlassCracked = true; + + CColModel *col = object->GetColModel(); + + CVector a = object->GetMatrix() * col->vertices[0]; + CVector b = object->GetMatrix() * col->vertices[1]; + CVector c = object->GetMatrix() * col->vertices[2]; + CVector d = object->GetMatrix() * col->vertices[3]; + + float minx = min(min(a.x, b.x), min(c.x, d.x)); + float maxx = max(max(a.x, b.x), max(c.x, d.x)); + float miny = min(min(a.y, b.y), min(c.y, d.y)); + float maxy = max(max(a.y, b.y), max(c.y, d.y)); + float minz = min(min(a.z, b.z), min(c.z, d.z)); + float maxz = max(max(a.z, b.z), max(c.z, d.z)); + + + if ( amount > 300.0f ) + { + PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_1, object->GetPosition()); + + GeneratePanesForWindow(0, + CVector(minx, miny, minz), + CVector(0.0f, 0.0f, maxz-minz), + CVector(maxx-minx, maxy-miny, 0.0f), + speed, point, 0.1f, !!object->bGlassCracked, explosion); + } + else + { + PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_2, object->GetPosition()); + + GeneratePanesForWindow(1, + CVector(minx, miny, minz), + CVector(0.0f, 0.0f, maxz-minz), + CVector(maxx-minx, maxy-miny, 0.0f), + speed, point, 0.1f, !!object->bGlassCracked, explosion); + } + + object->bGlassBroken = true; + object->GetPosition().z = -100.0f; +} + +void +CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount) +{ + CObject *object = (CObject *)entity; + + if ( amount > 50.0f && !object->bGlassCracked ) + { + PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition()); + object->bGlassCracked = true; + } +} + +void +CGlass::WasGlassHitByBullet(CEntity *entity, CVector point) +{ + CObject *object = (CObject *)entity; + + if ( IsGlass(object->GetModelIndex()) ) + { + if ( !object->bGlassCracked ) + { + PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition()); + object->bGlassCracked = true; + } + else + { + if ( (CGeneral::GetRandomNumber() & 3) == 2 ) + WindowRespondsToCollision(object, 0.0f, CVector(0.0f, 0.0f, 0.0f), point, false); + } + } +} + +void +CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point) +{ + CObject *object = (CObject *)entity; + + CVector distToGlass = object->GetPosition() - point; + + float fDistToGlass = distToGlass.Magnitude(); + + if ( fDistToGlass < 10.0f ) + { + distToGlass.Normalise(0.3f); + WindowRespondsToCollision(object, 10000.0f, distToGlass, object->GetPosition(), true); + } + else + { + if ( fDistToGlass < 30.0f ) + object->bGlassCracked = true; + } +} + +STARTPATCHES + InjectHook(0x501F20, CGlass::Init, PATCH_JUMP); + InjectHook(0x502050, CGlass::Update, PATCH_JUMP); + InjectHook(0x502080, &CFallingGlassPane::Update, PATCH_JUMP); + InjectHook(0x502350, CGlass::Render, PATCH_JUMP); + InjectHook(0x502490, CGlass::FindFreePane, PATCH_JUMP); + InjectHook(0x5024C0, &CFallingGlassPane::Render, PATCH_JUMP); + InjectHook(0x502AC0, CGlass::GeneratePanesForWindow, PATCH_JUMP); + InjectHook(0x5033F0, CGlass::AskForObjectToBeRenderedInGlass, PATCH_JUMP); + InjectHook(0x503420, CGlass::RenderEntityInGlass, PATCH_JUMP); + InjectHook(0x503C90, CGlass::CalcAlphaWithNormal, PATCH_JUMP); + InjectHook(0x503D60, CGlass::RenderHiLightPolys, PATCH_JUMP); + InjectHook(0x503DE0, CGlass::RenderShatteredPolys, PATCH_JUMP); + InjectHook(0x503E70, CGlass::RenderReflectionPolys, PATCH_JUMP); + InjectHook(0x503F10, CGlass::WindowRespondsToCollision, PATCH_JUMP); + InjectHook(0x504630, CGlass::WindowRespondsToSoftCollision, PATCH_JUMP); + InjectHook(0x504670, CGlass::WasGlassHitByBullet, PATCH_JUMP); + InjectHook(0x504790, CGlass::WindowRespondsToExplosion, PATCH_JUMP); + //InjectHook(0x504880, `global constructor keyed to'glass.cpp, PATCH_JUMP); + //InjectHook(0x5048D0, CFallingGlassPane::~CFallingGlassPane, PATCH_JUMP); + //InjectHook(0x5048E0, CFallingGlassPane::CFallingGlassPane, PATCH_JUMP); +ENDPATCHES diff --git a/src/render/Glass.h b/src/render/Glass.h index ad4d50f2..dccd9d3d 100644 --- a/src/render/Glass.h +++ b/src/render/Glass.h @@ -2,13 +2,52 @@ class CEntity; -class CGlass +class CFallingGlassPane : public CMatrix { public: - static void AskForObjectToBeRenderedInGlass(CEntity *ent); - static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo); - static void WindowRespondsToSoftCollision(CEntity *ent, float amount); - static void Render(void); - static void Update(void); - static void Init(void); + CVector m_vecMoveSpeed; + CVector m_vecTurn; + uint32 m_nTimer; + float m_fGroundZ; + float m_fStep; + uint8 m_nTriIndex; + bool m_bActive; + bool m_bShattered; + char _pad0[1]; + + CFallingGlassPane() { } + ~CFallingGlassPane() { } + + void Update(void); + void Render(void); }; + +VALIDATE_SIZE(CFallingGlassPane, 0x70); + +enum +{ + NUM_GLASSTRIANGLES = 5, +}; + +class CGlass +{ + static uint32 NumGlassEntities; + static CEntity *apEntitiesToBeRendered[NUM_GLASSENTITIES]; + static CFallingGlassPane aGlassPanes[NUM_GLASSPANES]; +public: + static void Init(void); + static void Update(void); + static void Render(void); + static CFallingGlassPane *FindFreePane(void); + static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, float moveSpeed, bool cracked, bool explosion); + static void AskForObjectToBeRenderedInGlass(CEntity *entity); + static void RenderEntityInGlass(CEntity *entity); + static int32 CalcAlphaWithNormal(CVector *normal); + static void RenderHiLightPolys(void); + static void RenderShatteredPolys(void); + static void RenderReflectionPolys(void); + static void WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion); + static void WindowRespondsToSoftCollision(CEntity *entity, float amount); + static void WasGlassHitByBullet(CEntity *entity, CVector point); + static void WindowRespondsToExplosion(CEntity *entity, CVector point); +}; \ No newline at end of file diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index f0134062..c4aca8e4 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -11,6 +11,7 @@ #include "Pad.h" #include "Radar.h" #include "Replay.h" +#include "Wanted.h" #include "Sprite.h" #include "Sprite2d.h" #include "Text.h" @@ -102,9 +103,6 @@ struct RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834; RwTexture *&gpRocketSightTex = *(RwTexture**)0x8E2C20; -#if 0 -WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); } -#else void CHud::Draw() { // disable hud via second controller @@ -115,47 +113,43 @@ void CHud::Draw() return; if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) { - bool Mode_RunAround = 0; - bool Mode_FirstPerson = 0; + bool DrawCrossHair = 0; + bool DrawCrossHairPC = 0; int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; - if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_EDITOR) - Mode_FirstPerson = 1; - if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT) - Mode_RunAround = 1; + if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON) + DrawCrossHair = 1; + if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT) + DrawCrossHairPC = 1; /* Draw Crosshairs */ - if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) { + if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && + (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) { if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) { if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER) - Mode_RunAround = 1; + DrawCrossHairPC = 1; } } - if (Mode_FirstPerson || Mode_RunAround) { + if (DrawCrossHair || DrawCrossHairPC) { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); - int32 SpriteBrightLikeADiamond = SpriteBrightness + 1; - if (SpriteBrightLikeADiamond > 30) - SpriteBrightLikeADiamond = 30; - - SpriteBrightness = SpriteBrightLikeADiamond; + SpriteBrightness = min(SpriteBrightness+1, 30); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127); + float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023)/1024.0f * 6.28f); float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f); CRect rect; + if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) { #ifndef ASPECT_RATIO_SCALE - if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) { float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX; float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY; #else - if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) { float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (DEFAULT_ASPECT_RATIO))) + 0.5f) * SCREEN_WIDTH; float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY + SCREEN_SCALE_Y(-2.0f); #endif @@ -179,14 +173,14 @@ void CHud::Draw() else { if (Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || - Mode == CCam::MODE_EDITOR) { + Mode == CCam::MODE_HELICANNON_1STPERSON) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f); rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f); rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f); Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); } - else if (Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { + else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f); rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f); @@ -194,17 +188,18 @@ void CHud::Draw() Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); } - else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_SNIPER_RUNABOUT) { + else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRocketSightTex->raster); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex)); CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255); } else { + // Sniper rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f); rect.right = SCREEN_WIDTH / 2; @@ -798,8 +793,11 @@ void CHud::Draw() if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) { CRadar::DrawMap(); CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); - // FIX? scale RADAR_LEFT here somehow +#ifdef FIX_BUGS + rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); +#else rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); +#endif rect.Grow(4.0f); Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); CRadar::DrawBlips(); @@ -1006,12 +1004,7 @@ void CHud::Draw() } } } -#endif - -#if 0 -WRAPPER void CHud::DrawAfterFade(void) { EAXJMP(0x509030); } -#else void CHud::DrawAfterFade() { if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack()) @@ -1104,7 +1097,6 @@ void CHud::DrawAfterFade() CFont::SetColor(CRGBA(175, 175, 175, 255)); CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint); CFont::SetAlphaFade(255.0f); - CFont::DrawFonts(); } } else @@ -1263,11 +1255,7 @@ void CHud::DrawAfterFade() BigMessageInUse[1] = 0.0f; } } -#endif -#if 0 -WRAPPER void CHud::GetRidOfAllHudMessages(void) { EAXJMP(0x504F90); } -#else void CHud::GetRidOfAllHudMessages() { m_ZoneState = 0; @@ -1303,7 +1291,6 @@ void CHud::GetRidOfAllHudMessages() m_BigMessage[i][j] = 0; } } -#endif void CHud::Initialise() { @@ -1345,9 +1332,6 @@ void CHud::Initialise() CTxdStore::PopCurrentTxd(); } -#if 0 -WRAPPER void CHud::ReInitialise(void) { EAXJMP(0x504CC0); } -#else void CHud::ReInitialise() { m_Wants_To_Draw_Hud = true; m_Wants_To_Draw_3dMarkers = true; @@ -1369,12 +1353,9 @@ void CHud::ReInitialise() { PagerSoundPlayed = 0; PagerXOffset = 150.0f; } -#endif wchar LastBigMessage[6][128]; -#if 0 -WRAPPER void CHud::SetBigMessage(wchar *message, int16 style) { EAXJMP(0x50A250); } -#else + void CHud::SetBigMessage(wchar *message, int16 style) { int i = 0; @@ -1402,11 +1383,7 @@ void CHud::SetBigMessage(wchar *message, int16 style) LastBigMessage[style][i] = 0; m_BigMessage[style][i] = 0; } -#endif -#if 0 -WRAPPER void CHud::SetHelpMessage(wchar *message, bool quick) { EAXJMP(0x5051E0); } -#else void CHud::SetHelpMessage(wchar *message, bool quick) { if (!CReplay::IsPlayingBack()) { @@ -1421,11 +1398,7 @@ void CHud::SetHelpMessage(wchar *message, bool quick) m_HelpMessageQuick = quick; } } -#endif -#if 0 -WRAPPER void CHud::SetMessage(wchar *message) { EAXJMP(0x50A210); } -#else void CHud::SetMessage(wchar *message) { int i = 0; @@ -1437,11 +1410,7 @@ void CHud::SetMessage(wchar *message) } m_Message[i] = 0; } -#endif -#if 0 -WRAPPER void CHud::SetPagerMessage(wchar *message) { EAXJMP(0x50A320); } -#else void CHud::SetPagerMessage(wchar *message) { int i = 0; @@ -1453,25 +1422,16 @@ void CHud::SetPagerMessage(wchar *message) } m_PagerMessage[i] = 0; } -#endif -#if 0 -WRAPPER void CHud::SetVehicleName(wchar *name) { EAXJMP(0x505290); } -#else void CHud::SetVehicleName(wchar *name) { m_VehicleName = name; } -#endif -#if 0 -WRAPPER void CHud::SetZoneName(wchar *name) { EAXJMP(0x5051D0); } -#else void CHud::SetZoneName(wchar *name) { m_pZoneName = name; } -#endif void CHud::Shutdown() { diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index ff9f5755..d7834065 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -645,6 +645,9 @@ CRenderer::ScanWorld(void) m_loadingPriority = false; if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || +#ifdef FIX_BUGS + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_GTACLASSIC || +#endif TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ CRect rect; int x1, x2, y1, y2; @@ -756,6 +759,9 @@ CRenderer::RequestObjectsInFrustum(void) RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix); if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || +#ifdef FIX_BUGS + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_GTACLASSIC || +#endif TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ CRect rect; int x1, x2, y1, y2; diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp index c336eb47..a52e59a0 100644 --- a/src/render/Rubbish.cpp +++ b/src/render/Rubbish.cpp @@ -7,3 +7,4 @@ WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); } WRAPPER void CRubbish::Update(void) { EAXJMP(0x511B90); } WRAPPER void CRubbish::SetVisibility(bool) { EAXJMP(0x512AA0); } WRAPPER void CRubbish::Init(void) { EAXJMP(0x511940); } +WRAPPER void CRubbish::Shutdown(void) { EAXJMP(0x511B50); } diff --git a/src/render/Rubbish.h b/src/render/Rubbish.h index c94ff303..17323694 100644 --- a/src/render/Rubbish.h +++ b/src/render/Rubbish.h @@ -10,4 +10,5 @@ public: static void Update(void); static void SetVisibility(bool); static void Init(void); + static void Shutdown(void); }; diff --git a/src/render/Shadows.h b/src/render/Shadows.h index 66df0273..982cc463 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -182,3 +182,4 @@ extern RwTexture *&gpGoalTex; extern RwTexture *&gpOutline1Tex; extern RwTexture *&gpOutline2Tex; extern RwTexture *&gpOutline3Tex; +extern RwTexture *&gpCrackedGlassTex; diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp index deb5a648..c2725ed6 100644 --- a/src/render/Skidmarks.cpp +++ b/src/render/Skidmarks.cpp @@ -9,3 +9,4 @@ WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); } WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); } WRAPPER void CSkidmarks::Init(void) { EAXJMP(0x517D70); } +WRAPPER void CSkidmarks::Shutdown(void) { EAXJMP(0x518100); } diff --git a/src/render/Skidmarks.h b/src/render/Skidmarks.h index 2f669575..bf2da7e4 100644 --- a/src/render/Skidmarks.h +++ b/src/render/Skidmarks.h @@ -8,4 +8,5 @@ public: static void Render(void); static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy); static void Init(void); + static void Shutdown(void); }; diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 8ec2d9a1..301ae265 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -20,6 +20,7 @@ WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); } WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); } WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); } +WRAPPER void CSpecialFX::Shutdown(void) { EAXJMP(0x518BE0); } WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); } diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h index 701b89a0..fc155a53 100644 --- a/src/render/SpecialFX.h +++ b/src/render/SpecialFX.h @@ -6,6 +6,7 @@ public: static void Render(void); static void Update(void); static void Init(void); + static void Shutdown(void); }; class CMotionBlurStreaks diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp index 7a9aa4d9..e848fb43 100644 --- a/src/render/WaterCannon.cpp +++ b/src/render/WaterCannon.cpp @@ -1,10 +1,320 @@ #include "common.h" #include "patcher.h" #include "WaterCannon.h" +#include "Vector.h" +#include "General.h" +#include "main.h" +#include "Timer.h" +#include "Pools.h" +#include "Ped.h" +#include "AnimManager.h" +#include "Fire.h" +#include "WaterLevel.h" +#include "Camera.h" -CWaterCannon (&aCannons)[NUM_WATERCANNONS] = *(CWaterCannon(*)[NUM_WATERCANNONS])*(uintptr*)0x8F2CA8; +#define WATERCANNONVERTS 4 +#define WATERCANNONINDEXES 12 -WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); } -WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); } -WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); } -WRAPPER void CWaterCannons::Init(void) { EAXJMP(0x522440); } +RwIm3DVertex WaterCannonVertices[WATERCANNONVERTS]; +RwImVertexIndex WaterCannonIndexList[WATERCANNONINDEXES]; + +CWaterCannon CWaterCannons::aCannons[NUM_WATERCANNONS]; + +void CWaterCannon::Init(void) +{ + m_nId = 0; + m_nCur = 0; + m_nTimeCreated = CTimer::GetTimeInMilliseconds(); + + for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) + m_abUsed[i] = false; + + RwIm3DVertexSetU(&WaterCannonVertices[0], 0.0f); + RwIm3DVertexSetV(&WaterCannonVertices[0], 0.0f); + + RwIm3DVertexSetU(&WaterCannonVertices[1], 1.0f); + RwIm3DVertexSetV(&WaterCannonVertices[1], 0.0f); + + RwIm3DVertexSetU(&WaterCannonVertices[2], 0.0f); + RwIm3DVertexSetV(&WaterCannonVertices[2], 0.0f); + + RwIm3DVertexSetU(&WaterCannonVertices[3], 1.0f); + RwIm3DVertexSetV(&WaterCannonVertices[3], 0.0f); + + WaterCannonIndexList[0] = 0; + WaterCannonIndexList[1] = 1; + WaterCannonIndexList[2] = 2; + + WaterCannonIndexList[3] = 1; + WaterCannonIndexList[4] = 3; + WaterCannonIndexList[5] = 2; + + WaterCannonIndexList[6] = 0; + WaterCannonIndexList[7] = 2; + WaterCannonIndexList[8] = 1; + + WaterCannonIndexList[9] = 1; + WaterCannonIndexList[10] = 2; + WaterCannonIndexList[11] = 3; +} + +void CWaterCannon::Update_OncePerFrame(int16 index) +{ + ASSERT(index < NUM_WATERCANNONS); + + if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME ) + { + m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS; + m_abUsed[m_nCur] = false; + } + + for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) + { + if ( m_abUsed[i] ) + { + m_avecVelocity[i].z += -WATERCANNON_GRAVITY * CTimer::GetTimeStep(); + m_avecPos[i] += m_avecVelocity[i] * CTimer::GetTimeStep(); + } + } + + int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1); + if ( m_abUsed[extinguishingPoint] ) + gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f); + + if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 ) + PushPeds(); + + // free if unused + + int32 i = 0; + while ( 1 ) + { + if ( m_abUsed[i] ) + break; + + if ( ++i >= NUM_SEGMENTPOINTS ) + { + m_nId = 0; + return; + } + } +} + +void CWaterCannon::Update_NewInput(CVector *pos, CVector *dir) +{ + ASSERT(pos != NULL); + ASSERT(dir != NULL); + + m_avecPos[m_nCur] = *pos; + m_avecVelocity[m_nCur] = *dir; + m_abUsed[m_nCur] = true; +} + +void CWaterCannon::Render(void) +{ + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster); + + float v = float(CGeneral::GetRandomNumber() & 255) / 256; + + RwIm3DVertexSetV(&WaterCannonVertices[0], v); + RwIm3DVertexSetV(&WaterCannonVertices[1], v); + RwIm3DVertexSetV(&WaterCannonVertices[2], v); + RwIm3DVertexSetV(&WaterCannonVertices[3], v); + + int16 pointA = m_nCur % -NUM_SEGMENTPOINTS; + + int16 pointB = pointA - 1; + if ( (pointA - 1) < 0 ) + pointB += NUM_SEGMENTPOINTS; + + bool bInit = false; + CVector norm; + + for ( int32 i = 0; i < NUM_SEGMENTPOINTS - 1; i++ ) + { + if ( m_abUsed[pointA] && m_abUsed[pointB] ) + { + if ( !bInit ) + { + CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward()); + cp.Normalise(0.05f); + norm = cp; + bInit = true; + } + + float dist = float(i*i*i) / 300.0f + 1.0f; + float brightness = float(i) / NUM_SEGMENTPOINTS; + + int32 color = (int32)((1.0f - brightness*brightness) * 255.0f); + CVector offset = dist * norm; + + RwIm3DVertexSetRGBA(&WaterCannonVertices[0], color, color, color, color); + RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z); + + RwIm3DVertexSetRGBA(&WaterCannonVertices[1], color, color, color, color); + RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z); + + RwIm3DVertexSetRGBA(&WaterCannonVertices[2], color, color, color, color); + RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z); + + RwIm3DVertexSetRGBA(&WaterCannonVertices[3], color, color, color, color); + RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z); + + LittleTest(); + + if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) ) + { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES); + RwIm3DEnd(); + } + } + + pointA = pointB--; + if ( pointB < 0 ) + pointB += NUM_SEGMENTPOINTS; + } + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); +} + +void CWaterCannon::PushPeds(void) +{ + float minx = 10000.0f; + float maxx = -10000.0f; + float miny = 10000.0f; + float maxy = -10000.0f; + float minz = 10000.0f; + float maxz = -10000.0f; + + for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) + { + if ( m_abUsed[i] ) + { + minx = min(minx, m_avecPos[i].x); + maxx = max(maxx, m_avecPos[i].x); + + miny = min(miny, m_avecPos[i].y); + maxy = max(maxy, m_avecPos[i].y); + + minz = min(minz, m_avecPos[i].z); + maxz = max(maxz, m_avecPos[i].z); + } + } + + for ( int32 i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) + { + CPed *ped = CPools::GetPedPool()->GetSlot(i); + if ( ped ) + { + if ( ped->GetPosition().x > minx && ped->GetPosition().x < maxx + && ped->GetPosition().y > miny && ped->GetPosition().y < maxy + && ped->GetPosition().z > minz && ped->GetPosition().z < maxz ) + { + for ( int32 j = 0; j < NUM_SEGMENTPOINTS; j++ ) + { + if ( m_abUsed[j] ) + { + CVector dist = m_avecPos[j] - ped->GetPosition(); + + if ( dist.MagnitudeSqr() < 5.0f ) + { + int32 localDir = ped->GetLocalDirection(CVector2D(1.0f, 0.0f)); + + ped->bIsStanding = false; + + ped->ApplyMoveForce(0.0f, 0.0f, 2.0f * CTimer::GetTimeStep()); + + ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f; + ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f; + + ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0); + + CFire *fire = ped->m_pFire; + if ( fire ) + fire->Extinguish(); + + j = NUM_SEGMENTPOINTS; + } + } + } + } + } + } +} + +void CWaterCannons::Init(void) +{ + for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) + aCannons[i].Init(); +} + +void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) +{ + ASSERT(pos != NULL); + ASSERT(dir != NULL); + + // find the one by id + { + int32 n = 0; + while ( n < NUM_WATERCANNONS && id != aCannons[n].m_nId ) + n++; + + if ( n < NUM_WATERCANNONS ) + { + aCannons[n].Update_NewInput(pos, dir); + return; + } + } + + // if no luck then find a free one + { + int32 n = 0; + while ( n < NUM_WATERCANNONS && 0 != aCannons[n].m_nId ) + n++; + + if ( n < NUM_WATERCANNONS ) + { + aCannons[n].Init(); + aCannons[n].m_nId = id; + aCannons[n].Update_NewInput(pos, dir); + return; + } + } +} + +void CWaterCannons::Update(void) +{ + for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) + { + if ( aCannons[i].m_nId != 0 ) + aCannons[i].Update_OncePerFrame(i); + } +} + +void CWaterCannons::Render(void) +{ + for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) + { + if ( aCannons[i].m_nId != 0 ) + aCannons[i].Render(); + } +} + +STARTPATCHES + InjectHook(0x521A30, &CWaterCannon::Init, PATCH_JUMP); + InjectHook(0x521B80, &CWaterCannon::Update_OncePerFrame, PATCH_JUMP); + InjectHook(0x521CC0, &CWaterCannon::Update_NewInput, PATCH_JUMP); + InjectHook(0x521D30, &CWaterCannon::Render, PATCH_JUMP); + InjectHook(0x5220B0, &CWaterCannon::PushPeds, PATCH_JUMP); + InjectHook(0x522440, CWaterCannons::Init, PATCH_JUMP); + InjectHook(0x522470, CWaterCannons::UpdateOne, PATCH_JUMP); + InjectHook(0x522510, CWaterCannons::Update, PATCH_JUMP); + InjectHook(0x522550, CWaterCannons::Render, PATCH_JUMP); + //InjectHook(0x522B40, `global constructor keyed to'watercannon.cpp, PATCH_JUMP); + //InjectHook(0x522B60, CWaterCannon::CWaterCannon, PATCH_JUMP); +ENDPATCHES \ No newline at end of file diff --git a/src/render/WaterCannon.h b/src/render/WaterCannon.h index c2b288f2..826dc78e 100644 --- a/src/render/WaterCannon.h +++ b/src/render/WaterCannon.h @@ -1,15 +1,29 @@ #pragma once +#define WATERCANNON_GRAVITY (0.009f) +#define WATERCANNON_LIFETIME (150) + class CWaterCannon { public: + enum + { + NUM_SEGMENTPOINTS = 16, + }; + int32 m_nId; - int16 m_wIndex; - char gap_6[2]; - int32 m_nTimeCreated; - CVector m_avecPos[16]; - CVector m_avecVelocity[16]; - char m_abUsed[16]; + int16 m_nCur; + char _pad0[2]; + uint32 m_nTimeCreated; + CVector m_avecPos[NUM_SEGMENTPOINTS]; + CVector m_avecVelocity[NUM_SEGMENTPOINTS]; + bool m_abUsed[NUM_SEGMENTPOINTS]; + + void Init(void); + void Update_OncePerFrame(int16 index); + void Update_NewInput(CVector *pos, CVector *dir); + void Render(void); + void PushPeds(void); }; static_assert(sizeof(CWaterCannon) == 412, "CWaterCannon: error"); @@ -17,11 +31,10 @@ static_assert(sizeof(CWaterCannon) == 412, "CWaterCannon: error"); class CWaterCannons { public: - static void Update(); - static void UpdateOne(uint32 id, CVector *pos, CVector *dir); - static void Render(void); + static CWaterCannon aCannons[NUM_WATERCANNONS]; + static void Init(void); -}; - -extern CWaterCannon (&aCannons)[NUM_WATERCANNONS]; - + static void UpdateOne(uint32 id, CVector *pos, CVector *dir); + static void Update(); + static void Render(void); +}; \ No newline at end of file diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp index 932c661e..2ed9e662 100644 --- a/src/render/WeaponEffects.cpp +++ b/src/render/WeaponEffects.cpp @@ -1,45 +1,106 @@ #include "common.h" #include "patcher.h" #include "WeaponEffects.h" - #include "TxdStore.h" +#include "Sprite.h" -WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); } +RwTexture *gpCrossHairTex; +RwRaster *gpCrossHairRaster; -CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC; +CWeaponEffects gCrossHair; + +CWeaponEffects::CWeaponEffects() +{ + +} + +CWeaponEffects::~CWeaponEffects() +{ + +} void -CWeaponEffects::ClearCrossHair() +CWeaponEffects::Init(void) { - gCrossHair.m_bCrosshair = false; + gCrossHair.m_bActive = false; + gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f); + gCrossHair.m_nRed = 0; + gCrossHair.m_nGreen = 0; + gCrossHair.m_nBlue = 0; + gCrossHair.m_nAlpha = 255; + gCrossHair.m_fSize = 1.0f; + gCrossHair.m_fRotation = 0.0f; + + + CTxdStore::PushCurrentTxd(); + int32 slot = CTxdStore::FindTxdSlot("particle"); + CTxdStore::SetCurrentTxd(slot); + + gpCrossHairTex = RwTextureRead("crosshair", nil); + gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex); + + CTxdStore::PopCurrentTxd(); +} + +void +CWeaponEffects::Shutdown(void) +{ + RwTextureDestroy(gpCrossHairTex); } void CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size) { - gCrossHair.m_bCrosshair = true; - gCrossHair.m_vecPos = pos; - gCrossHair.m_red = red; - gCrossHair.m_green = green; - gCrossHair.m_blue = blue; - gCrossHair.m_alpha = alpha; - gCrossHair.m_size = size; + gCrossHair.m_bActive = true; + gCrossHair.m_vecPos = pos; + gCrossHair.m_nRed = red; + gCrossHair.m_nGreen = green; + gCrossHair.m_nBlue = blue; + gCrossHair.m_nAlpha = alpha; + gCrossHair.m_fSize = size; } void -CWeaponEffects::Init() +CWeaponEffects::ClearCrossHair(void) { - gCrossHair.m_bCrosshair = false; - gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f); - gCrossHair.m_red = 0; - gCrossHair.m_green = 0; - gCrossHair.m_blue = 0; - gCrossHair.m_alpha = 255; - gCrossHair.m_size = 1.0f; - gCrossHair.field_24 = 0; - CTxdStore::PushCurrentTxd(); - CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle")); - gCrossHair.m_pTexture = RwTextureRead("crosshair", nil); - gCrossHair.m_pRaster = gCrossHair.m_pTexture->raster; - CTxdStore::PopCurrentTxd(); + gCrossHair.m_bActive = false; } + +void +CWeaponEffects::Render(void) +{ + if ( gCrossHair.m_bActive ) + { + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster); + + RwV3d pos; + float w, h; + if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) ) + { + float recipz = 1.0f / pos.z; + CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, + gCrossHair.m_fSize * w, gCrossHair.m_fSize * h, + gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255, + recipz, 255); + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + } +} + +STARTPATCHES + //InjectHook(0x564C40, CWeaponEffects::CWeaponEffects, PATCH_JUMP); + //InjectHook(0x564C50, CWeaponEffects::~CWeaponEffects, PATCH_JUMP); + InjectHook(0x564C60, CWeaponEffects::Init, PATCH_JUMP); + InjectHook(0x564CF0, CWeaponEffects::Shutdown, PATCH_JUMP); + InjectHook(0x564D00, CWeaponEffects::MarkTarget, PATCH_JUMP); + InjectHook(0x564D60, CWeaponEffects::ClearCrossHair, PATCH_JUMP); + InjectHook(0x564D70, CWeaponEffects::Render, PATCH_JUMP); +ENDPATCHES \ No newline at end of file diff --git a/src/render/WeaponEffects.h b/src/render/WeaponEffects.h index e4d0461a..31c5a309 100644 --- a/src/render/WeaponEffects.h +++ b/src/render/WeaponEffects.h @@ -3,21 +3,25 @@ class CWeaponEffects { public: - bool m_bCrosshair; - int8 gap_1[3]; + bool m_bActive; + char _pad[3]; CVector m_vecPos; - uint8 m_red; - uint8 m_green; - uint8 m_blue; - uint8 m_alpha; - float m_size; - int32 field_24; - RwTexture *m_pTexture; - RwRaster *m_pRaster; + uint8 m_nRed; + uint8 m_nGreen; + uint8 m_nBlue; + uint8 m_nAlpha; + float m_fSize; + float m_fRotation; public: - static void Render(void); - static void ClearCrossHair(); - static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float); + CWeaponEffects(); + ~CWeaponEffects(); + static void Init(void); + static void Shutdown(void); + static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size); + static void ClearCrossHair(void); + static void Render(void); }; + +VALIDATE_SIZE(CWeaponEffects, 0x1C); \ No newline at end of file diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 8c851686..d71b0c22 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -1,3 +1,4 @@ +#define WITHWINDOWS #include "common.h" #include "main.h" #include "patcher.h" @@ -50,7 +51,6 @@ CDate &CompileDateAndTime = *(CDate*)0x72BCB8; #define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); #define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); -//WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); } WRAPPER bool GenericLoad() { EAXJMP(0x590A00); } @@ -61,9 +61,9 @@ do {\ MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\ save_func(buf, &size);\ CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\ - if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size + 4))\ + if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\ return false;\ - totalSize += size;\ + totalSize += buf - work_buff;\ } while (0) bool @@ -74,7 +74,6 @@ GenericSave(int file) uint32 reserved; uint32 totalSize; - uint32 i; wchar *lastMissionPassed; wchar suffix[6]; @@ -85,13 +84,11 @@ GenericSave(int file) CheckSum = 0; buf = work_buff; reserved = 0; - totalSize = 0; // Save simple vars -INITSAVEBUF lastMissionPassed = TheText.Get(CStats::LastMissionPassedName); if (*lastMissionPassed) { - AsciiToUnicode("'...", suffix); + AsciiToUnicode("...'", suffix); TextCopy(saveName, lastMissionPassed); int len = UnicodeStrlen(saveName); saveName[len] = '\0'; @@ -104,20 +101,20 @@ INITSAVEBUF WriteDataToBufferPointer(buf, saveTime); WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES); WriteDataToBufferPointer(buf, CGame::currLevel); - WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.x); - WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.y); - WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.z); + WriteDataToBufferPointer(buf, TheCamera.GetPosition().x); + WriteDataToBufferPointer(buf, TheCamera.GetPosition().y); + WriteDataToBufferPointer(buf, TheCamera.GetPosition().z); WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute); WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick); WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours); WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes); currPad = CPad::GetPad(0); WriteDataToBufferPointer(buf, currPad->Mode); - WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds); - WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale); - WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep); - WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); - WriteDataToBufferPointer(buf, CTimer::m_FrameCounter); + WriteDataToBufferPointer(buf, CTimer::GetTimeInMilliseconds()); + WriteDataToBufferPointer(buf, CTimer::GetTimeScale()); + WriteDataToBufferPointer(buf, CTimer::GetTimeStep()); + WriteDataToBufferPointer(buf, CTimer::GetTimeStepNonClipped()); + WriteDataToBufferPointer(buf, CTimer::GetFrameCounter()); WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep); WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale); @@ -134,10 +131,8 @@ INITSAVEBUF WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); -#ifdef VALIDATE_SAVE_SIZE - _saveBufCount = buf - work_buff; -#endif -VALIDATESAVEBUF(SIZE_OF_SIMPLEVARS); + + assert(buf - work_buff == SIZE_OF_SIMPLEVARS); // Save scripts, block is nested within the same block as simple vars for some reason presize = buf; @@ -145,9 +140,10 @@ VALIDATESAVEBUF(SIZE_OF_SIMPLEVARS); postsize = buf; CTheScripts::SaveAllScripts(buf, &size); CopySizeAndPreparePointer(presize, buf, postsize, reserved, size); - if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size + SIZE_OF_SIMPLEVARS + 4)) + if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff)) return false; - totalSize += size + SIZE_OF_SIMPLEVARS; + + totalSize = buf - work_buff; // Save the rest WRITE_BLOCK(CPools::SavePedPool); @@ -171,8 +167,7 @@ VALIDATESAVEBUF(SIZE_OF_SIMPLEVARS); WRITE_BLOCK(CPedType::Save); // Write padding - i = 0; - do { + for (int i = 0; i < 4; i++) { size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4); if (size > sizeof(work_buff)) size = sizeof(work_buff); @@ -181,15 +176,15 @@ VALIDATESAVEBUF(SIZE_OF_SIMPLEVARS); return false; totalSize += size; } - i++; - } while (i < 4); + } // Write checksum and close CFileMgr::Write(file, (const char *) &CheckSum, sizeof(CheckSum)); if (CFileMgr::GetErrorReadWrite(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_WRITE; - if (CloseFile(file)) + if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE; + return false; } diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp index 2702bd6e..744f5e0d 100644 --- a/src/save/PCSave.cpp +++ b/src/save/PCSave.cpp @@ -1,3 +1,4 @@ +#define WITHWINDOWS #include "common.h" #include "patcher.h" #include "FileMgr.h" @@ -38,7 +39,7 @@ C_PcSave::SaveSlot(int32 slot) if (file != 0) { DoGameSpecificStuffBeforeSave(); if (GenericSave(file)) { - if (CFileMgr::CloseFile(file) != 0) + if (!!CFileMgr::CloseFile(file)) nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE; return true; } @@ -55,21 +56,21 @@ C_PcSave::PcClassSaveRoutine(int32 file, uint8 *data, uint32 size) CFileMgr::Write(file, (const char*)&size, sizeof(size)); if (CFileMgr::GetErrorReadWrite(file)) { nErrorCode = SAVESTATUS_ERR_SAVE_WRITE; - strncpy(SaveFileNameJustSaved, ValidSaveName, 259); + strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(ValidSaveName) - 1); return false; } CFileMgr::Write(file, (const char*)data, align4bytes(size)); - CheckSum += ((uint8*)&size)[0]; - CheckSum += ((uint8*)&size)[1]; - CheckSum += ((uint8*)&size)[2]; - CheckSum += ((uint8*)&size)[3]; + CheckSum += (uint8) size; + CheckSum += (uint8) (size >> 8); + CheckSum += (uint8) (size >> 16); + CheckSum += (uint8) (size >> 24); for (int i = 0; i < align4bytes(size); i++) { CheckSum += *data++; } if (CFileMgr::GetErrorReadWrite(file)) { nErrorCode = SAVESTATUS_ERR_SAVE_WRITE; - strncpy(SaveFileNameJustSaved, ValidSaveName, 259); + strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(ValidSaveName) - 1); return false; } diff --git a/src/skel/win/resource.h b/src/skel/win/resource.h index 2fb3dc50..84dffb95 100644 --- a/src/skel/win/resource.h +++ b/src/skel/win/resource.h @@ -8,6 +8,7 @@ #define IDEXIT 1002 #define IDC_SELECTDEVICE 1005 +#define IDI_MAIN_ICON 1042 // Next default values for new objects // #ifdef APSTUDIO_INVOKED diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index f05580cd..7993426a 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -2056,7 +2056,7 @@ _WinMain(HINSTANCE instance, { GetWindowPlacement(PSGLOBAL(window), &wp); - if ( wp.showCmd != SW_SHOWMINIMIZED ) + if (wp.showCmd != SW_SHOWMINIMIZED) RsEventHandler(rsFRONTENDIDLE, nil); if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame ) diff --git a/src/skel/win/win.rc b/src/skel/win/win.rc index 676b8ef7..379c473d 100644 --- a/src/skel/win/win.rc +++ b/src/skel/win/win.rc @@ -30,8 +30,18 @@ BEGIN WS_TABSTOP DEFPUSHBUTTON "EXIT",IDEXIT,103,69,52,14 DEFPUSHBUTTON "OK",IDOK,28,69,50,14 - LTEXT "Please select the device to use:",IDC_SELECTDEVICE,7,7, + LTEXT "Please select the Device To Use:",IDC_SELECTDEVICE,7,7, 137,8 END +///////////////////////////////////////////////////////////////////////////// +// +// Icon +// + +// Icon with lowest ID value placed first to ensure application icon +// remains consistent on all systems. +IDI_MAIN_ICON ICON DISCARDABLE "gta3.ico" + +///////////////////////////////////////////////////////////////////////////// \ No newline at end of file diff --git a/src/text/Pager.h b/src/text/Pager.h index 727eeb24..1719e726 100644 --- a/src/text/Pager.h +++ b/src/text/Pager.h @@ -1,5 +1,5 @@ #pragma once - + struct PagerMessage { wchar *m_pText; uint16 m_nSpeedMs; @@ -9,20 +9,20 @@ struct PagerMessage { uint32 m_nTimeToChangePosition; int16 field_10; int32 m_nNumber[6]; -}; - -#define NUMPAGERMESSAGES 8 - -class CPager -{ +}; + +#define NUMPAGERMESSAGES 8 + +class CPager +{ int16 m_nNumDisplayLetters; - PagerMessage m_messages[NUMPAGERMESSAGES]; + PagerMessage m_messages[NUMPAGERMESSAGES]; public: - void Init(); - void Process(); - void Display(); + void Init(); + void Process(); + void Display(); void AddMessage(wchar*, uint16, uint16, uint16); - void AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11); - void ClearMessages(); - void RestartCurrentMessage(); + void AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11); + void ClearMessages(); + void RestartCurrentMessage(); }; \ No newline at end of file diff --git a/src/text/Text.cpp b/src/text/Text.cpp index 40717ed5..d0cdb310 100644 --- a/src/text/Text.cpp +++ b/src/text/Text.cpp @@ -1,92 +1,97 @@ -#include "common.h" -#include "patcher.h" -#include "FileMgr.h" -#include "Frontend.h" -#include "Messages.h" -#include "Text.h" - -static wchar WideErrorString[25]; - -CText &TheText = *(CText*)0x941520; - -CText::CText(void) -{ - encoding = 'e'; - memset(WideErrorString, 0, sizeof(WideErrorString)); -} - -void -CText::Load(void) -{ - uint8 *filedata; - char filename[32], type[4]; - int length; - int offset, sectlen; - - Unload(); - filedata = new uint8[0x40000]; - - CFileMgr::SetDir("TEXT"); - switch(CMenuManager::m_PrefsLanguage){ - case LANGUAGE_AMERICAN: - sprintf(filename, "AMERICAN.GXT"); - break; - case LANGUAGE_FRENCH: - sprintf(filename, "FRENCH.GXT"); - break; - case LANGUAGE_GERMAN: - sprintf(filename, "GERMAN.GXT"); - break; - case LANGUAGE_ITALIAN: - sprintf(filename, "ITALIAN.GXT"); - break; - case LANGUAGE_SPANISH: - sprintf(filename, "SPANISH.GXT"); - break; - } - - length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb"); - CFileMgr::SetDir(""); - - offset = 0; - while(offset < length){ - type[0] = filedata[offset++]; - type[1] = filedata[offset++]; - type[2] = filedata[offset++]; - type[3] = filedata[offset++]; - sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 | - (int)filedata[offset+1]<<8 | (int)filedata[offset+0]; - offset += 4; - if(sectlen != 0){ - if(strncmp(type, "TKEY", 4) == 0) - keyArray.Load(sectlen, filedata, &offset); - else if(strncmp(type, "TDAT", 4) == 0) - data.Load(sectlen, filedata, &offset); - else - offset += sectlen; - } - } - - keyArray.Update(data.chars); - - delete[] filedata; -} - -void -CText::Unload(void) -{ - CMessages::ClearAllMessagesDisplayedByGame(); - data.Unload(); - keyArray.Unload(); -} - -wchar* -CText::Get(const char *key) -{ - return keyArray.Search(key); -} - -wchar UpperCaseTable[128] = { +#include "common.h" +#include "patcher.h" +#include "FileMgr.h" +#include "Frontend.h" +#include "Messages.h" +#include "Text.h" + +static wchar WideErrorString[25]; + +CText &TheText = *(CText*)0x941520; + +CText::CText(void) +{ + encoding = 'e'; + memset(WideErrorString, 0, sizeof(WideErrorString)); +} + +void +CText::Load(void) +{ + uint8 *filedata; + char filename[32], type[4]; + int length; + int offset, sectlen; + + Unload(); + filedata = new uint8[0x40000]; + + CFileMgr::SetDir("TEXT"); + switch(CMenuManager::m_PrefsLanguage){ + case LANGUAGE_AMERICAN: + sprintf(filename, "AMERICAN.GXT"); + break; + case LANGUAGE_FRENCH: + sprintf(filename, "FRENCH.GXT"); + break; + case LANGUAGE_GERMAN: + sprintf(filename, "GERMAN.GXT"); + break; + case LANGUAGE_ITALIAN: + sprintf(filename, "ITALIAN.GXT"); + break; + case LANGUAGE_SPANISH: + sprintf(filename, "SPANISH.GXT"); + break; +#ifdef MORE_LANGUAGES + case LANGUAGE_RUSSIAN: + sprintf(filename, "RUSSIAN.GXT"); + break; +#endif + } + + length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb"); + CFileMgr::SetDir(""); + + offset = 0; + while(offset < length){ + type[0] = filedata[offset++]; + type[1] = filedata[offset++]; + type[2] = filedata[offset++]; + type[3] = filedata[offset++]; + sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 | + (int)filedata[offset+1]<<8 | (int)filedata[offset+0]; + offset += 4; + if(sectlen != 0){ + if(strncmp(type, "TKEY", 4) == 0) + keyArray.Load(sectlen, filedata, &offset); + else if(strncmp(type, "TDAT", 4) == 0) + data.Load(sectlen, filedata, &offset); + else + offset += sectlen; + } + } + + keyArray.Update(data.chars); + + delete[] filedata; +} + +void +CText::Unload(void) +{ + CMessages::ClearAllMessagesDisplayedByGame(); + data.Unload(); + keyArray.Unload(); +} + +wchar* +CText::Get(const char *key) +{ + return keyArray.Search(key); +} + +wchar UpperCaseTable[128] = { 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, @@ -98,10 +103,10 @@ wchar UpperCaseTable[128] = { 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, - 249, 250, 251, 252, 253, 254, 255 -}; - -wchar FrenchUpperCaseTable[128] = { + 249, 250, 251, 252, 253, 254, 255 +}; + +wchar FrenchUpperCaseTable[128] = { 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 65, 65, 65, 65, 132, 133, 69, 69, 69, 69, 73, 73, @@ -113,11 +118,11 @@ wchar FrenchUpperCaseTable[128] = { 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, - 253, 254, 255 -}; - -wchar -CText::GetUpperCase(wchar c) + 253, 254, 255 +}; + +wchar +CText::GetUpperCase(wchar c) { switch (encoding) { @@ -144,176 +149,176 @@ CText::GetUpperCase(wchar c) default: break; } - return c; -} - -void -CText::UpperCase(wchar *s) -{ - while(*s){ - *s = GetUpperCase(*s); - s++; - } -} - - -void -CKeyArray::Load(uint32 length, uint8 *data, int *offset) -{ - uint32 i; - uint8 *rawbytes; - - numEntries = length / sizeof(CKeyEntry); - entries = new CKeyEntry[numEntries]; - rawbytes = (uint8*)entries; - - for(i = 0; i < length; i++) - rawbytes[i] = data[(*offset)++]; -} - -void -CKeyArray::Unload(void) -{ - delete[] entries; - entries = nil; - numEntries = 0; -} - -void -CKeyArray::Update(wchar *chars) -{ - int i; - for(i = 0; i < numEntries; i++) - entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value); -} - -CKeyEntry* -CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high) -{ - int mid; - int diff; - - if(low > high) - return nil; - - mid = (low + high)/2; - diff = strcmp(key, entries[mid].key); - if(diff == 0) - return &entries[mid]; - if(diff < 0) - return BinarySearch(key, entries, low, mid-1); - if(diff > 0) - return BinarySearch(key, entries, mid+1, high); - return nil; -} - -wchar* -CKeyArray::Search(const char *key) -{ - CKeyEntry *found; - char errstr[25]; - int i; - - found = BinarySearch(key, entries, 0, numEntries-1); - if(found) - return found->value; - sprintf(errstr, "%s missing", key); - for(i = 0; i < 25; i++) - WideErrorString[i] = errstr[i]; - return WideErrorString; -} - - -void -CData::Load(uint32 length, uint8 *data, int *offset) -{ - uint32 i; - uint8 *rawbytes; - - numChars = length / sizeof(wchar); - chars = new wchar[numChars]; - rawbytes = (uint8*)chars; - - for(i = 0; i < length; i++) - rawbytes[i] = data[(*offset)++]; -} - -void -CData::Unload(void) -{ - delete[] chars; - chars = nil; - numChars = 0; -} - -void -AsciiToUnicode(const char *src, wchar *dst) -{ - while((*dst++ = *src++) != '\0'); -} - -char* -UnicodeToAscii(wchar *src) -{ - static char aStr[256]; - int len; - for(len = 0; *src != '\0' && len < 256-1; len++, src++) - if(*src < 128) - aStr[len] = *src; - else - aStr[len] = '#'; - aStr[len] = '\0'; - return aStr; -} - -char* -UnicodeToAsciiForSaveLoad(wchar *src) -{ - static char aStr[256]; - int len; - for(len = 0; *src != '\0' && len < 256-1; len++, src++) - if(*src < 256) - aStr[len] = *src; - else - aStr[len] = '#'; - aStr[len] = '\0'; - return aStr; -} - -void -UnicodeStrcpy(wchar *dst, const wchar *src) -{ - while((*dst++ = *src++) != '\0'); -} - -int -UnicodeStrlen(const wchar *str) -{ - int len; - for(len = 0; *str != '\0'; len++, str++); - return len; -} - -void -TextCopy(wchar *dst, const wchar *src) -{ - while((*dst++ = *src++) != '\0'); -} - - -STARTPATCHES - InjectHook(0x52C3C0, &CText::Load, PATCH_JUMP); - InjectHook(0x52C580, &CText::Unload, PATCH_JUMP); - InjectHook(0x52C5A0, &CText::Get, PATCH_JUMP); - InjectHook(0x52C220, &CText::GetUpperCase, PATCH_JUMP); - InjectHook(0x52C2C0, &CText::UpperCase, PATCH_JUMP); - - InjectHook(0x52BE70, &CKeyArray::Load, PATCH_JUMP); - InjectHook(0x52BF60, &CKeyArray::Unload, PATCH_JUMP); - InjectHook(0x52BF80, &CKeyArray::Update, PATCH_JUMP); - InjectHook(0x52C060, &CKeyArray::BinarySearch, PATCH_JUMP); - InjectHook(0x52BFB0, &CKeyArray::Search, PATCH_JUMP); - - InjectHook(0x52C120, &CData::Load, PATCH_JUMP); - InjectHook(0x52C200, &CData::Unload, PATCH_JUMP); -ENDPATCHES + return c; +} + +void +CText::UpperCase(wchar *s) +{ + while(*s){ + *s = GetUpperCase(*s); + s++; + } +} + + +void +CKeyArray::Load(uint32 length, uint8 *data, int *offset) +{ + uint32 i; + uint8 *rawbytes; + + numEntries = length / sizeof(CKeyEntry); + entries = new CKeyEntry[numEntries]; + rawbytes = (uint8*)entries; + + for(i = 0; i < length; i++) + rawbytes[i] = data[(*offset)++]; +} + +void +CKeyArray::Unload(void) +{ + delete[] entries; + entries = nil; + numEntries = 0; +} + +void +CKeyArray::Update(wchar *chars) +{ + int i; + for(i = 0; i < numEntries; i++) + entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value); +} + +CKeyEntry* +CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high) +{ + int mid; + int diff; + + if(low > high) + return nil; + + mid = (low + high)/2; + diff = strcmp(key, entries[mid].key); + if(diff == 0) + return &entries[mid]; + if(diff < 0) + return BinarySearch(key, entries, low, mid-1); + if(diff > 0) + return BinarySearch(key, entries, mid+1, high); + return nil; +} + +wchar* +CKeyArray::Search(const char *key) +{ + CKeyEntry *found; + char errstr[25]; + int i; + + found = BinarySearch(key, entries, 0, numEntries-1); + if(found) + return found->value; + sprintf(errstr, "%s missing", key); + for(i = 0; i < 25; i++) + WideErrorString[i] = errstr[i]; + return WideErrorString; +} + + +void +CData::Load(uint32 length, uint8 *data, int *offset) +{ + uint32 i; + uint8 *rawbytes; + + numChars = length / sizeof(wchar); + chars = new wchar[numChars]; + rawbytes = (uint8*)chars; + + for(i = 0; i < length; i++) + rawbytes[i] = data[(*offset)++]; +} + +void +CData::Unload(void) +{ + delete[] chars; + chars = nil; + numChars = 0; +} + +void +AsciiToUnicode(const char *src, wchar *dst) +{ + while((*dst++ = *src++) != '\0'); +} + +char* +UnicodeToAscii(wchar *src) +{ + static char aStr[256]; + int len; + for(len = 0; *src != '\0' && len < 256-1; len++, src++) + if(*src < 128) + aStr[len] = *src; + else + aStr[len] = '#'; + aStr[len] = '\0'; + return aStr; +} + +char* +UnicodeToAsciiForSaveLoad(wchar *src) +{ + static char aStr[256]; + int len; + for(len = 0; *src != '\0' && len < 256-1; len++, src++) + if(*src < 256) + aStr[len] = *src; + else + aStr[len] = '#'; + aStr[len] = '\0'; + return aStr; +} + +void +UnicodeStrcpy(wchar *dst, const wchar *src) +{ + while((*dst++ = *src++) != '\0'); +} + +int +UnicodeStrlen(const wchar *str) +{ + int len; + for(len = 0; *str != '\0'; len++, str++); + return len; +} + +void +TextCopy(wchar *dst, const wchar *src) +{ + while((*dst++ = *src++) != '\0'); +} + + +STARTPATCHES + InjectHook(0x52C3C0, &CText::Load, PATCH_JUMP); + InjectHook(0x52C580, &CText::Unload, PATCH_JUMP); + InjectHook(0x52C5A0, &CText::Get, PATCH_JUMP); + InjectHook(0x52C220, &CText::GetUpperCase, PATCH_JUMP); + InjectHook(0x52C2C0, &CText::UpperCase, PATCH_JUMP); + + InjectHook(0x52BE70, &CKeyArray::Load, PATCH_JUMP); + InjectHook(0x52BF60, &CKeyArray::Unload, PATCH_JUMP); + InjectHook(0x52BF80, &CKeyArray::Update, PATCH_JUMP); + InjectHook(0x52C060, &CKeyArray::BinarySearch, PATCH_JUMP); + InjectHook(0x52BFB0, &CKeyArray::Search, PATCH_JUMP); + + InjectHook(0x52C120, &CData::Load, PATCH_JUMP); + InjectHook(0x52C200, &CData::Unload, PATCH_JUMP); +ENDPATCHES diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index a05a1236..e6b936f6 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -39,6 +39,7 @@ #include "PathFind.h" #include "AnimManager.h" #include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" #include "Ped.h" #include "PlayerPed.h" #include "Object.h" @@ -2338,10 +2339,16 @@ CAutomobile::FireTruckControl(void) if(this == FindPlayerVehicle()){ if(!CPad::GetPad(0)->GetWeapon()) return; - m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight()*0.00025f*CTimer::GetTimeStep(); - m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown()*0.0001f*CTimer::GetTimeStep(); +#ifdef FREE_CAM + if (!CCamera::bFreeCam) +#endif + { + m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep(); + m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep(); + } m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f); + CVector cannonPos(0.0f, 1.5f, 1.9f); cannonPos = GetMatrix() * cannonPos; CVector cannonDir( @@ -2407,7 +2414,11 @@ CAutomobile::TankControl(void) // Rotate turret float prevAngle = m_fCarGunLR; - m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep(); +#ifdef FREE_CAM + if(!CCamera::bFreeCam) +#endif + m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep(); + if(m_fCarGunLR < 0.0f) m_fCarGunLR += TWOPI; if(m_fCarGunLR > TWOPI) @@ -2822,13 +2833,13 @@ CAutomobile::ProcessBuoyancy(void) if(pDriver){ pDriver->bIsInWater = true; if(pDriver->IsPlayer() || !bWaterTight) - pDriver->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } for(i = 0; i < m_nNumMaxPassengers; i++) if(pPassengers[i]){ pPassengers[i]->bIsInWater = true; if(pPassengers[i]->IsPlayer() || !bWaterTight) - pPassengers[i]->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } }else bIsInWater = false; @@ -4483,6 +4494,8 @@ CAutomobile::SetAllTaxiLights(bool set) m_sAllTaxiLights = set; } +#include + class CAutomobile_ : public CAutomobile { public: diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 7dbd7080..6d584017 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -299,6 +299,8 @@ CBoat::FillBoatList() } } +#include + class CBoat_ : public CBoat { public: diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index aab9dd0d..3dc1deeb 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -19,6 +19,8 @@ #include "World.h" #include "WaterLevel.h" #include "PlayerPed.h" +#include "Wanted.h" +#include "DMAudio.h" #include "Object.h" #include "HandlingMgr.h" #include "Heli.h" @@ -1034,6 +1036,7 @@ bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; } void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; } +#include class CHeli_ : public CHeli { diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index b4d80581..c2b9e493 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -7,6 +7,8 @@ #include "Streaming.h" #include "Replay.h" #include "Camera.h" +#include "DMAudio.h" +#include "Wanted.h" #include "Coronas.h" #include "Particle.h" #include "Explosion.h" @@ -964,6 +966,7 @@ bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LA bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; } bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; } +#include class CPlane_ : public CPlane { diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 1c73ed05..7d81fd57 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -10,6 +10,7 @@ #include "Coronas.h" #include "World.h" #include "Ped.h" +#include "DMAudio.h" #include "HandlingMgr.h" #include "Train.h" @@ -691,6 +692,8 @@ CTrain::UpdateTrains(void) } } +#include + class CTrain_ : public CTrain { public: diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 90848d6c..adeba19e 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -16,6 +16,8 @@ #include "Renderer.h" #include "DMAudio.h" #include "Radar.h" +#include "Fire.h" +#include "Darkel.h" bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78; bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75; @@ -29,9 +31,17 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } -WRAPPER bool CVehicle::ShufflePassengersToMakeSpace(void) { EAXJMP(0x5528A0); } -// or Weapon.cpp? -WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); } +#ifdef FIX_BUGS +// I think they meant that +#define DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE (MYRAND_MAX * 35 / 100) +#define DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE (MYRAND_MAX * 70 / 100) +#else +#define DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE (35000) +#define DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE (70000) +#endif +#define DAMAGE_HEALTH_TO_FLEE_ALWAYS (200.0f) +#define DAMAGE_HEALTH_TO_CATCH_FIRE (250.0f) + CVehicle::CVehicle(uint8 CreatedBy) { @@ -358,6 +368,119 @@ CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVec return angularVelocity * CTimer::GetTimeStep(); } +void +CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage) +{ + if (!bCanBeDamaged) + return; + if (bOnlyDamagedByPlayer && (damagedBy != FindPlayerPed() && damagedBy != FindPlayerVehicle())) + return; + bool bFrightensDriver = false; + switch (weaponType) { + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_BASEBALLBAT: + if (bMeleeProof) + return; + break; + case WEAPONTYPE_COLT45: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_AK47: + case WEAPONTYPE_M16: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_TOTAL_INVENTORY_WEAPONS: + case WEAPONTYPE_UZI_DRIVEBY: + if (bBulletProof) + return; + bFrightensDriver = true; + break; + case WEAPONTYPE_ROCKETLAUNCHER: + case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_EXPLOSION: + if (bExplosionProof) + return; + bFrightensDriver = true; + break; + case WEAPONTYPE_FLAMETHROWER: + if (bFireProof) + return; + break; + case WEAPONTYPE_RAMMEDBYCAR: + if (bCollisionProof) + return; + break; + default: + break; + } + if (m_fHealth > 0.0f) { + if (VehicleCreatedBy == RANDOM_VEHICLE && pDriver && + (m_status == STATUS_SIMPLE || m_status == STATUS_PHYSICS) && + AutoPilot.m_nCarMission == MISSION_CRUISE) { + if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) { + CCarCtrl::SwitchVehicleToRealPhysics(this); + AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fUnkMaxVelocity; + m_status = STATUS_PHYSICS; + } + } + m_nLastWeaponDamage = weaponType; + float oldHealth = m_fHealth; + if (m_fHealth > damage) { + m_fHealth -= damage; + if (VehicleCreatedBy == RANDOM_VEHICLE && + (m_fHealth < DAMAGE_HEALTH_TO_FLEE_ALWAYS || + bFrightensDriver && m_randomSeed > DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE)) { + switch (m_status) { + case STATUS_SIMPLE: + case STATUS_PHYSICS: + if (pDriver) { + m_status = STATUS_ABANDONED; + pDriver->bFleeAfterExitingCar = true; + pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + } + for (int i = 0; i < m_nNumMaxPassengers; i++) { + if (pPassengers[i]) { + pPassengers[i]->bFleeAfterExitingCar = true; + pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + } + } + break; + default: + break; + } + } + if (oldHealth > DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) { + if (IsCar()) { + CAutomobile* pThisCar = (CAutomobile*)this; + pThisCar->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE); + pThisCar->m_pSetOnFireEntity = damagedBy; + if (damagedBy) + damagedBy->RegisterReference((CEntity**)&pThisCar->m_pSetOnFireEntity); + } + } + } + else { + m_fHealth = 0.0f; + if (weaponType == WEAPONTYPE_EXPLOSION) { + // between 1000 and 3047. Also not very nice: can't be saved by respray or cheat + m_nBombTimer = 1000 + CGeneral::GetRandomNumber() & 0x7FF; + m_pBlowUpEntity = damagedBy; + if (damagedBy) + damagedBy->RegisterReference((CEntity**)&m_pBlowUpEntity); + } + else + BlowUpCar(damagedBy); + } + } +#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level + if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer) +#else + if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed()) +#endif + FindPlayerPed()->SetWantedLevelNoDrop(1); +} + void CVehicle::ExtinguishCarFire(void) { @@ -372,6 +495,65 @@ CVehicle::ExtinguishCarFire(void) } } +bool +CVehicle::ShufflePassengersToMakeSpace(void) +{ + if (m_nNumPassengers >= m_nNumMaxPassengers) + return false; + if (pPassengers[1] && + !(m_nGettingInFlags & CAR_DOOR_FLAG_LR) && + IsRoomForPedToLeaveCar(COMPONENT_DOOR_REAR_LEFT, nil)) { + if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { + pPassengers[2] = pPassengers[1]; + pPassengers[1] = nil; + pPassengers[2]->m_vehEnterType = CAR_DOOR_RR; + return true; + } + if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { + pPassengers[0] = pPassengers[1]; + pPassengers[1] = nil; + pPassengers[0]->m_vehEnterType = CAR_DOOR_RF; + return true; + } + return false; + } + if (pPassengers[2] && + !(m_nGettingInFlags & CAR_DOOR_FLAG_RR) && + IsRoomForPedToLeaveCar(COMPONENT_DOOR_REAR_RIGHT, nil)) { + if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { + pPassengers[1] = pPassengers[2]; + pPassengers[2] = nil; + pPassengers[1]->m_vehEnterType = CAR_DOOR_LR; + return true; + } + if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { + pPassengers[0] = pPassengers[2]; + pPassengers[2] = nil; + pPassengers[0]->m_vehEnterType = CAR_DOOR_RF; + return true; + } + return false; + } + if (pPassengers[0] && + !(m_nGettingInFlags & CAR_DOOR_FLAG_RF) && + IsRoomForPedToLeaveCar(COMPONENT_DOOR_FRONT_RIGHT, nil)) { + if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { + pPassengers[1] = pPassengers[0]; + pPassengers[0] = nil; + pPassengers[1]->m_vehEnterType = CAR_DOOR_LR; + return true; + } + if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { + pPassengers[2] = pPassengers[0]; + pPassengers[0] = nil; + pPassengers[2]->m_vehEnterType = CAR_DOOR_RR; + return true; + } + return false; + } + return false; +} + void CVehicle::ProcessDelayedExplosion(void) { @@ -763,6 +945,29 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius) return true; } +void +DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle) +{ + if (pVehicle->pDriver) { +#ifndef FIX_BUGS + // this just isn't fair + CDarkel::RegisterKillByPlayer(pVehicle->pDriver, WEAPONTYPE_UNIDENTIFIED); +#endif + pVehicle->pDriver->FlagToDestroyWhenNextProcessed(); + } + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { + if (pVehicle->pPassengers[i]) { +#ifndef FIX_BUGS + // this just isn't fair + CDarkel::RegisterKillByPlayer(pVehicle->pPassengers[i], WEAPONTYPE_UNIDENTIFIED); +#endif + pVehicle->pPassengers[i]->FlagToDestroyWhenNextProcessed(); + } + } + CWorld::Remove(pVehicle); + delete pVehicle; +} + class CVehicle_ : public CVehicle { @@ -805,4 +1010,5 @@ STARTPATCHES InjectHook(0x551EB0, &CVehicle::RemovePassenger, PATCH_JUMP); InjectHook(0x5525A0, &CVehicle::ProcessCarAlarm, PATCH_JUMP); InjectHook(0x552620, &CVehicle::IsSphereTouchingVehicle, PATCH_JUMP); + InjectHook(0x551950, &CVehicle::InflictDamage, PATCH_JUMP); ENDPATCHES diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index bd8df694..4639f3e1 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -4,6 +4,7 @@ #include "AutoPilot.h" #include "ModelIndices.h" #include "AnimManager.h" +#include "Weapon.h" class CPed; class CFire; @@ -266,6 +267,7 @@ public: void ProcessCarAlarm(void); bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); bool ShufflePassengersToMakeSpace(void); + void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } @@ -300,3 +302,5 @@ public: }; static_assert(sizeof(cVehicleParams) == 0x18, "cVehicleParams: error"); + +void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle); diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 05087335..e99dc918 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -6,8 +6,6 @@ CExplosion(&gaExplosion)[48] = *(CExplosion(*)[48])*(uintptr*)0x64E208; WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); } -//WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); } -//WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); } int AudioHandle = AEHANDLE_NONE; diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp new file mode 100644 index 00000000..43d0579d --- /dev/null +++ b/src/weapons/ShotInfo.cpp @@ -0,0 +1,140 @@ +#include "common.h" +#include "patcher.h" +#include "ShotInfo.h" +#include "Entity.h" +#include "Weapon.h" +#include "World.h" +#include "WeaponInfo.h" +#include "General.h" +#include "Timer.h" +#include "Ped.h" +#include "Fire.h" + +CShotInfo gaShotInfo[NUMSHOTINFOS]; +float CShotInfo::ms_afRandTable[20]; + +// CShotInfo (&gaShotInfo)[100] = *(CShotInfo(*)[100])*(uintptr*)0x64F0D0; +// float (&CShotInfo::ms_afRandTable)[20] = *(float(*)[20])*(uintptr*)0x6E9878; + +/* + Used for flamethrower. I don't know why it's name is CShotInfo. + Has no relation with any visual, just calculates the area fire affects + (including spreading and slowing of fire) and make entities burn/flee. +*/ + +void +CShotInfo::Initialise() +{ + debug("Initialising CShotInfo...\n"); + for(int i=0; im_fRadius; + + if (weaponInfo->m_fSpread != 0.0f) { + gaShotInfo[slot].m_areaAffected.x += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] * weaponInfo->m_fSpread; + gaShotInfo[slot].m_areaAffected.y += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] * weaponInfo->m_fSpread; + gaShotInfo[slot].m_areaAffected.z += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)]; + } + gaShotInfo[slot].m_areaAffected.Normalise(); + if (weaponInfo->m_bRandSpeed) + gaShotInfo[slot].m_areaAffected *= CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] + weaponInfo->m_fSpeed; + else + gaShotInfo[slot].m_areaAffected *= weaponInfo->m_fSpeed; + + gaShotInfo[slot].m_sourceEntity = sourceEntity; + gaShotInfo[slot].m_timeout = CTimer::GetTimeInMilliseconds() + weaponInfo->m_fLifespan; + + return true; +} + +void +CShotInfo::Shutdown() +{ + debug("Shutting down CShotInfo...\n"); + debug("CShotInfo shut down\n"); +} + +void +CShotInfo::Update() +{ + for (int slot = 0; slot < ARRAY_SIZE(gaShotInfo); slot++) { + CShotInfo &shot = gaShotInfo[slot]; + if (shot.m_sourceEntity && shot.m_sourceEntity->IsPed() && !((CPed*)shot.m_sourceEntity)->IsPointerValid()) + shot.m_sourceEntity = nil; + + if (!shot.m_inUse) + continue; + + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(shot.m_weapon); + if (CTimer::GetTimeInMilliseconds() > shot.m_timeout) + shot.m_inUse = false; + + if (weaponInfo->m_bSlowsDown) + shot.m_areaAffected *= pow(0.96, CTimer::GetTimeStep()); // FRAMERATE + + if (weaponInfo->m_bExpands) + shot.m_radius += 0.075f * CTimer::GetTimeStep(); + + shot.m_startPos += CTimer::GetTimeStep() * shot.m_areaAffected; + if (shot.m_sourceEntity) { + assert(shot.m_sourceEntity->IsPed()); + CPed *ped = (CPed*) shot.m_sourceEntity; + float radius = max(1.0f, shot.m_radius); + + for (int i = 0; i < ped->m_numNearPeds; ++i) { + CPed *nearPed = ped->m_nearPeds[i]; + if (nearPed->IsPointerValid()) { + if (nearPed->IsPedInControl() && (nearPed->GetPosition() - shot.m_startPos).MagnitudeSqr() < radius && !nearPed->bFireProof) { + + if (!nearPed->IsPlayer()) { + nearPed->SetFindPathAndFlee(shot.m_sourceEntity, 10000); + nearPed->SetMoveState(PEDMOVE_SPRINT); + } + gFireManager.StartFire(nearPed, shot.m_sourceEntity, 0.8f, true); + } + } + } + } + if (!((CTimer::GetFrameCounter() + slot) & 3)) + CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity); + } +} + +STARTPATCHES + InjectHook(0x55BFF0, &CShotInfo::Update, PATCH_JUMP); + InjectHook(0x55BD70, &CShotInfo::AddShot, PATCH_JUMP); + InjectHook(0x55BC60, &CShotInfo::Initialise, PATCH_JUMP); + InjectHook(0x55BD50, &CShotInfo::Shutdown, PATCH_JUMP); +ENDPATCHES \ No newline at end of file diff --git a/src/weapons/ShotInfo.h b/src/weapons/ShotInfo.h new file mode 100644 index 00000000..a5e5fd35 --- /dev/null +++ b/src/weapons/ShotInfo.h @@ -0,0 +1,23 @@ +#pragma once + +class CEntity; +enum eWeaponType; + +class CShotInfo +{ +public: + eWeaponType m_weapon; + CVector m_startPos; + CVector m_areaAffected; + float m_radius; + CEntity *m_sourceEntity; + float m_timeout; + bool m_inUse; + + static float ms_afRandTable[20]; + + static void Initialise(void); + static bool AddShot(CEntity*, eWeaponType, CVector, CVector); + static void Shutdown(void); + static void Update(void); +}; diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 8019a1cf..0f41264f 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -6,6 +6,7 @@ #include "Ped.h" #include "World.h" +WRAPPER void CWeapon::ShutdownWeapons(void) { EAXJMP(0x55C2F0); } WRAPPER void CWeapon::UpdateWeapons(void) { EAXJMP(0x55C310); } WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); } WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); } @@ -13,6 +14,7 @@ WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, fl WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); } WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); } WRAPPER void CWeapon::InitialiseWeapons(void) { EAXJMP(0x55C2D0); } +WRAPPER void FireOneInstantHitRound(CVector* shotSource, CVector* shotTarget, int32 damage) { EAXJMP(0x563B00); } void CWeapon::Initialise(eWeaponType type, int ammo) diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index 1db66720..84760550 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -15,17 +15,19 @@ enum eWeaponType WEAPONTYPE_MOLOTOV, WEAPONTYPE_GRENADE, WEAPONTYPE_DETONATOR, - WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, - WEAPONTYPE_HELICANNON = 13, - WEAPONTYPE_TOTALWEAPONS, + WEAPONTYPE_HELICANNON, + WEAPONTYPE_LAST_WEAPONTYPE, WEAPONTYPE_ARMOUR, WEAPONTYPE_RAMMEDBYCAR, WEAPONTYPE_RUNOVERBYCAR, WEAPONTYPE_EXPLOSION, WEAPONTYPE_UZI_DRIVEBY, - WEAPONTYPE_WATER, - WEAPONTYPE_FALL_DAMAGE, + WEAPONTYPE_DROWNING, + WEAPONTYPE_FALL, WEAPONTYPE_UNIDENTIFIED, + + WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE, + WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, }; enum eWeaponFire { @@ -63,6 +65,7 @@ public: m_bAddRotOffset = false; } + static void ShutdownWeapons(void); void Initialise(eWeaponType type, int ammo); void Update(int32 audioEntity); void Reload(void); @@ -78,3 +81,5 @@ public: static void UpdateWeapons(void); }; static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error"); + +void FireOneInstantHitRound(CVector* shotSource, CVector* shotTarget, int32 damage); \ No newline at end of file diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp index 6884d347..a4a1a085 100644 --- a/src/weapons/WeaponInfo.cpp +++ b/src/weapons/WeaponInfo.cpp @@ -3,7 +3,9 @@ #include "main.h" #include "FileMgr.h" #include "WeaponInfo.h" +#include "AnimManager.h" #include "AnimBlendAssociation.h" +#include "Weapon.h" //CWeaponInfo (&CWeaponInfo::ms_apWeaponInfos)[14] = * (CWeaponInfo(*)[14]) * (uintptr*)0x6503EC; CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS]; diff --git a/src/weapons/WeaponInfo.h b/src/weapons/WeaponInfo.h index faa8bf7b..e2e71d23 100644 --- a/src/weapons/WeaponInfo.h +++ b/src/weapons/WeaponInfo.h @@ -1,7 +1,8 @@ #pragma once -#include "common.h" -#include "Weapon.h" -#include "AnimManager.h" + +enum AnimationId; +enum eWeaponFire; +enum eWeaponType; class CWeaponInfo { // static CWeaponInfo(&ms_apWeaponInfos)[14];