mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-14 04:19:16 +00:00
Radar, WaterCannon, win/glfw skels
This commit is contained in:
parent
7bf2373fed
commit
b98864d134
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@ -332,15 +332,13 @@ project "reVC"
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links { "rw" }
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filter "platforms:*d3d9*"
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defines { "USE_D3D9" }
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links { "d3d9" }
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filter "platforms:*x86*d3d*"
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includedirs { "sdk/dx8sdk/include" }
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libdirs { "sdk/dx8sdk/lib" }
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filter "platforms:*amd64*d3d9*"
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defines { "USE_D3D9" }
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filter "platforms:win-x86*gl3_glfw*"
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
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libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
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@ -288,8 +288,8 @@ class CTheScripts
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static uint16 ScriptsUpdated;
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static uint32 LastMissionPassedTime;
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static uint16 NumberOfExclusiveMissionScripts;
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static bool bPlayerIsInTheStatium;
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public:
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static bool bPlayerIsInTheStatium;
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static uint8 RiotIntensity;
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static bool bPlayerHasMetDebbieHarry;
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public:
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@ -4578,19 +4578,13 @@ CMenuManager::UnloadTextures()
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CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown();
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}
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// --MIAMI: Done
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void
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CMenuManager::WaitForUserCD()
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{
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CSprite2d *splash;
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char *splashscreen = nil;
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#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
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if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
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splashscreen = "mainsc2";
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else
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splashscreen = "mainsc1";
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#endif
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splash = LoadSplash(splashscreen);
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if (RsGlobal.quit)
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@ -4742,6 +4736,53 @@ CMenuManager::PrintMap(void)
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}
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CRadar::DrawBlips();
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if (m_PrefsShowLegends) {
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
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CFont::SetRightJustifyWrap(SCREEN_SCALE_X(84.0f));
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetColor(CRGBA(255, 150, 225, FadeIn(255)));
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CFont::SetDropShadowPosition(2);
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CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
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CFont::SetCentreOn();
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f));
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int secondColumnStart = (CRadar::MapLegendCounter - 1) / 2;
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int boxBottom = MENU_Y(100.0f);
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// + 3, because we want 19*3 px padding
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for (int i = 0; i < secondColumnStart + 3; i++) {
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boxBottom += MENU_Y(19.f);
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}
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CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(95.0f), MENU_Y(100.0f), MENU_X_LEFT_ALIGNED(555.f), boxBottom),
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CRGBA(0, 0, 0, FadeIn(190)));
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CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(102.0f), TheText.Get("FE_MLG"));
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CFont::SetRightJustifyOff();
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
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if (m_PrefsLanguage == LANGUAGE_AMERICAN)
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CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.55f));
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else
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CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.55f));
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CFont::SetColor(CRGBA(225, 225, 225, FadeIn(255)));
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CFont::SetDropShadowPosition(0);
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int y = MENU_Y(127.0f);
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int x = MENU_X_LEFT_ALIGNED(160.0f);
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for (int16 i = 0; i < CRadar::MapLegendCounter; i++) {
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CRadar::DrawLegend(x, y, CRadar::MapLegendList[i]);
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if (i == secondColumnStart) {
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x = MENU_X_LEFT_ALIGNED(350.0f);
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y = MENU_Y(127.0f);
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} else {
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y += MENU_Y(19.0f);
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}
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}
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}
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#ifdef CUSTOM_MAP
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CVector2D mapPoint;
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@ -4820,7 +4861,7 @@ CMenuManager::PrintMap(void)
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#endif
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m_bMenuMapActive = false;
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CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f));
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CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(10.0f));
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CFont::SetRightJustifyWrap(SCREEN_SCALE_X(10.0f));
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DisplayHelperText("FEH_MPH");
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}
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File diff suppressed because it is too large
Load diff
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@ -96,6 +96,17 @@ enum eRadarSprite
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RADAR_SPRITE_COUNT
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};
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enum
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{
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RADAR_TRACE_RED,
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RADAR_TRACE_GREEN,
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RADAR_TRACE_LIGHT_BLUE,
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RADAR_TRACE_GRAY,
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RADAR_TRACE_YELLOW,
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RADAR_TRACE_MAGENTA,
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RADAR_TRACE_CYAN
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};
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enum
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{
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BLIP_MODE_TRIANGULAR_UP = 0,
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@ -104,6 +115,26 @@ enum
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};
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struct sRadarTrace
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{
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uint32 m_nColor;
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uint32 m_eBlipType; // eBlipType
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int32 m_nEntityHandle;
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CVector m_vec2DPos;
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CVector m_vecPos;
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uint16 m_BlipIndex;
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bool m_bDim;
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bool m_bInUse;
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bool m_bShortRange;
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bool m_unused;
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float m_Radius;
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int16 m_wScale;
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uint16 m_eBlipDisplay; // eBlipDisplay
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uint16 m_eRadarSprite; // eRadarSprite
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};
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// Either that was a thing while saving/loading blips, or they added sizes of each field one by one. I want to do the former.
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#pragma pack(push,1)
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struct sRadarTraceSave
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{
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uint32 m_nColor;
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uint32 m_eBlipType; // eBlipType
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@ -114,11 +145,13 @@ struct sRadarTrace
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bool m_bDim;
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bool m_bInUse;
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bool m_bShortRange;
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bool m_unused;
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float m_Radius;
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int16 m_wScale;
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uint16 m_eBlipDisplay; // eBlipDisplay
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uint16 m_eRadarSprite; // eRadarSprite
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};
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#pragma pack(pop)
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// Values for screen space
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#define RADAR_LEFT (40.0f)
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static CRGBA ArrowBlipColour1;
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static CRGBA ArrowBlipColour2;
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static int16 MapLegendList[NUM_MAP_LEGENDS];
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static uint16 MapLegendCounter;
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static int16 MapLegendCounter;
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#ifdef MAP_ENHANCEMENTS
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static int TargetMarkerId;
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@ -215,9 +248,9 @@ public:
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static void RemoveRadarSections();
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static void SaveAllRadarBlips(uint8*, uint32*);
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static void SetBlipSprite(int32 i, int32 icon);
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static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
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static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
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static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
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static int32 SetCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
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static int32 SetEntityBlip(eBlipType type, int32, uint32, eBlipDisplay);
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static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
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static void SetRadarMarkerState(int32 i, bool flag);
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static void ShowRadarMarker(CVector pos, uint32 color, float radius);
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static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
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@ -229,7 +262,8 @@ public:
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static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
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static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
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static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
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// no in CRadar in the game:
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static void CalculateCachedSinCos();
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static void DrawEntityBlip(int32 blipId);
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static void DrawCoordBlip(int32 blipId);
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static void DrawLegend(int32, int32, int32);
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};
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@ -172,7 +172,6 @@ enum Config {
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# define RANDOMSPLASH
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# define VU_COLLISION
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#elif defined GTA_PC
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# define GTA3_1_1_PATCH
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//# define GTA3_STEAM_PATCH
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//# define GTAVC_JP_PATCH
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# ifdef GTA_PS2_STUFF
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// Hud, frontend and radar
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//#define BETA_SLIDING_TEXT
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PC_MENU
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#ifndef PC_MENU
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@ -88,14 +88,10 @@ public:
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if(type == EFFECT_LIGHT){
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if(light.corona)
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RwTextureDestroy(light.corona);
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#ifdef GTA3_1_1_PATCH
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light.corona = nil;
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#endif
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if(light.shadow)
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RwTextureDestroy(light.shadow);
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#ifdef GTA3_1_1_PATCH
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light.shadow = nil;
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#endif
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}
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}
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};
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@ -11,6 +11,9 @@
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#include "Fire.h"
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#include "WaterLevel.h"
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#include "Camera.h"
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#include "Particle.h"
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// --MIAMI: file done
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#define WATERCANNONVERTS 4
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#define WATERCANNONINDEXES 12
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@ -64,7 +67,7 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
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if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
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{
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m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS;
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m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS;
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m_abUsed[m_nCur] = false;
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}
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@ -128,7 +131,7 @@ void CWaterCannon::Render(void)
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RwIm3DVertexSetV(&WaterCannonVertices[2], v);
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RwIm3DVertexSetV(&WaterCannonVertices[3], v);
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int16 pointA = m_nCur % -NUM_SEGMENTPOINTS;
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int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
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int16 pointB = pointA - 1;
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if ( (pointA - 1) < 0 )
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@ -235,11 +238,16 @@ void CWaterCannon::PushPeds(void)
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ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
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ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
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ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0);
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float pedSpeed2D = ped->m_vecMoveSpeed.Magnitude2D();
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CFire *fire = ped->m_pFire;
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if ( fire )
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fire->Extinguish();
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if ( pedSpeed2D > 0.2f ) {
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ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
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ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
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}
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ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0);
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CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
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CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);
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j = NUM_SEGMENTPOINTS;
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}
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@ -534,12 +534,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
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}
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}
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// BUG: game just changes camera raster's sizes, but this is a hack
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if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
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if (( origSize.w != rect->w ) || ( origSize.h != rect->h ))
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{
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RwRaster *raster;
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RwRaster *zRaster;
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// BUG: game just changes camera raster's sizes, but this is a hack
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#ifdef FIX_BUGS
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/*
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* Destroy rasters...
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*/
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@ -597,6 +598,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
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RwCameraSetRaster(camera, raster);
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RwCameraSetZRaster(camera, zRaster);
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}
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#else
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raster = RwCameraGetRaster(camera);
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zRaster = RwCameraGetZRaster(camera);
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raster->width = zRaster->width = rect->w;
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raster->height = zRaster->height = rect->h;
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#endif
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}
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/* Figure out the view window */
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@ -152,7 +152,7 @@ const char *_psGetUserFilesFolder()
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&KeycbData) == ERROR_SUCCESS )
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{
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RegCloseKey(hKey);
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strcat(szUserFiles, "\\GTA3 User Files");
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strcat(szUserFiles, "\\GTA Vice City User Files");
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_psCreateFolder(szUserFiles);
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return szUserFiles;
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}
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@ -386,10 +386,6 @@ psInitialize(void)
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InitialiseLanguage();
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#ifndef GTA3_1_1_PATCH
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FrontEndMenuManager.LoadSettings();
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#endif
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#endif
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gGameState = GS_START_UP;
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@ -422,7 +418,7 @@ psInitialize(void)
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}
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else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
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{
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if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
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if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
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{
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debug("Operating System is Win98\n");
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_dwOperatingSystemVersion = OS_WIN98;
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@ -439,13 +435,9 @@ psInitialize(void)
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#ifndef PS2_MENU
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#ifdef GTA3_1_1_PATCH
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FrontEndMenuManager.LoadSettings();
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#endif
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#endif
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#ifdef _WIN32
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MEMORYSTATUS memstats;
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@ -1250,14 +1242,17 @@ void resizeCB(GLFWwindow* window, int width, int height) {
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* memory things don't work.
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*/
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/* redraw window */
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if (RwInitialised && (gGameState == GS_PLAYING_GAME
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#ifndef MASTER
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|| gGameState == GS_ANIMVIEWER
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#endif
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))
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if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
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{
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RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
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RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
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}
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#else
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if (RwInitialised && gGameState == GS_PLAYING_GAME)
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{
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RsEventHandler(rsIDLE, (void *)TRUE);
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}
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#endif
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if (RwInitialised && height > 0 && width > 0) {
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RwRect r;
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@ -1765,6 +1760,7 @@ main(int argc, char *argv[])
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printf("Into TheGame!!!\n");
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#else
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LoadingScreen(nil, nil, "loadsc0");
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// LoadingScreen(nil, nil, "loadsc0"); // duplicate
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#endif
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if ( !CGame::InitialiseOnceAfterRW() )
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RsGlobal.quit = TRUE;
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@ -1781,6 +1777,7 @@ main(int argc, char *argv[])
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case GS_INIT_FRONTEND:
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{
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LoadingScreen(nil, nil, "loadsc0");
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// LoadingScreen(nil, nil, "loadsc0"); // duplicate
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FrontEndMenuManager.m_bGameNotLoaded = true;
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@ -8,7 +8,7 @@
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#define IDEXIT 1002
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#define IDC_SELECTDEVICE 1005
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#define IDI_MAIN_ICON 1042
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#define IDI_MAIN_ICON 100
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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|
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@ -189,7 +189,7 @@ const char *_psGetUserFilesFolder()
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&KeycbData) == ERROR_SUCCESS )
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{
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RegCloseKey(hKey);
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strcat(szUserFiles, "\\GTA3 User Files");
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strcat(szUserFiles, "\\GTA Vice City User Files");
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_psCreateFolder(szUserFiles);
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return szUserFiles;
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}
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|
@ -650,10 +650,6 @@ psInitialize(void)
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C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
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InitialiseLanguage();
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#ifndef GTA3_1_1_PATCH
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
gGameState = GS_START_UP;
|
||||
|
@ -688,7 +684,7 @@ psInitialize(void)
|
|||
}
|
||||
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
|
||||
{
|
||||
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
|
||||
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
|
||||
{
|
||||
debug("Operating System is Win98\n");
|
||||
_dwOperatingSystemVersion = OS_WIN98;
|
||||
|
@ -701,11 +697,7 @@ psInitialize(void)
|
|||
}
|
||||
|
||||
#ifndef PS2_MENU
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
dwDXVersion = GetDXVersion();
|
||||
|
@ -946,7 +938,6 @@ void HandleGraphEvent(void)
|
|||
/*
|
||||
*****************************************************************************
|
||||
*/
|
||||
|
||||
LRESULT CALLBACK
|
||||
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
|
@ -1016,10 +1007,17 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
RECT rect;
|
||||
|
||||
/* redraw window */
|
||||
#ifndef MASTER
|
||||
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
|
||||
{
|
||||
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
|
||||
}
|
||||
#else
|
||||
if (RwInitialised && gGameState == GS_PLAYING_GAME)
|
||||
{
|
||||
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Manually resize window */
|
||||
rect.left = rect.top = 0;
|
||||
|
@ -1327,7 +1325,7 @@ InitApplication(HANDLE instance)
|
|||
windowClass.cbClsExtra = 0;
|
||||
windowClass.cbWndExtra = 0;
|
||||
windowClass.hInstance = (HINSTANCE)instance;
|
||||
windowClass.hIcon = nil;
|
||||
windowClass.hIcon = LoadIcon((HINSTANCE)instance, (LPCSTR)IDI_MAIN_ICON);
|
||||
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
|
||||
windowClass.hbrBackground = nil;
|
||||
windowClass.lpszMenuName = NULL;
|
||||
|
@ -1382,17 +1380,17 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
|
|||
#endif
|
||||
if ( mode.Width == width && mode.Height == height && mode.Format == format )
|
||||
{
|
||||
if ( mode.RefreshRate == 0 )
|
||||
if ( mode.RefreshRate == 0 ) {
|
||||
d3d->Release();
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
|
||||
refreshRate = mode.RefreshRate;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
d3d->Release();
|
||||
#endif
|
||||
|
||||
if ( refreshRate == -1 )
|
||||
return -1;
|
||||
|
@ -2255,6 +2253,8 @@ WinMain(HINSTANCE instance,
|
|||
|
||||
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->NewState.CheckForInput() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetEnterJustDown() )
|
||||
|
@ -2292,6 +2292,8 @@ WinMain(HINSTANCE instance,
|
|||
|
||||
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->NewState.CheckForInput() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetEnterJustDown() )
|
||||
|
@ -2328,6 +2330,7 @@ WinMain(HINSTANCE instance,
|
|||
printf("Into TheGame!!!\n");
|
||||
#else
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||
#endif
|
||||
if ( !CGame::InitialiseOnceAfterRW() )
|
||||
RsGlobal.quit = TRUE;
|
||||
|
@ -2345,6 +2348,7 @@ WinMain(HINSTANCE instance,
|
|||
case GS_INIT_FRONTEND:
|
||||
{
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||
|
||||
FrontEndMenuManager.m_bGameNotLoaded = true;
|
||||
|
||||
|
|
Loading…
Reference in a new issue