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Merge pull request #750 from erorcun/miami

Pad, BulletInfo, ProjectileInfo, fixes
This commit is contained in:
erorcun 2020-10-08 21:39:11 +03:00 committed by GitHub
commit b97f86deea
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GPG key ID: 4AEE18F83AFDEB23
20 changed files with 608 additions and 315 deletions

View file

@ -12020,7 +12020,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
script_assert(pVehicle);
bool bIsBurst = false;
CBike* pBike = (CBike*)pVehicle;
if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
if (pVehicle->IsBike()) {
if (ScriptParams[1] == 4) {
for (int i = 0; i < 2; i++) {
if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST)

View file

@ -1749,7 +1749,7 @@ CCamera::CamControl(void)
if(PrevMode != Cams[ActiveCam].Mode || switchedFromObbe ||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
if(CPad::GetPad(0)->CycleCameraModeUpJustDown() &&
if(CPad::GetPad(0)->CycleCameraModeJustDown() &&
!CReplay::IsPlayingBack() &&
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
!m_WideScreenOn &&

View file

@ -10,6 +10,8 @@
#include "main.h"
#include "Accident.h"
// --MIAMI: file done
int32 CEventList::ms_nFirstFreeSlotIndex;
CEvent gaEvent[NUMEVENTS];
@ -57,6 +59,7 @@ CEventList::Update(void)
}
}
// ok
void
CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout)
{
@ -195,7 +198,6 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event)
return found;
}
// --MIAMI: Done
void
CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCare)
{

View file

@ -352,7 +352,7 @@ CMenuManager::CMenuManager()
m_PrefsUseVibration = 0;
m_PrefsShowHud = 1;
m_PrefsRadarMode = 0;
field_10 = 0;
m_DisplayControllerOnFoot = false;
m_bShutDownFrontEndRequested = false;
m_bStartUpFrontEndRequested = false;
pEditString = nil;
@ -950,6 +950,13 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
break;
}
break;
// This one is still in enum and ProcessOnOffMenuOptions, but removed from other places
case MENUACTION_CTRLDISPLAY:
if (m_DisplayControllerOnFoot)
rightText = TheText.Get("FEC_ONF");
else
rightText = TheText.Get("FEC_INC");
break;
#endif
case MENUACTION_FRAMESYNC:
rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
@ -4206,6 +4213,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
}
}
// --MIAMI: Done
void
CMenuManager::ProcessOnOffMenuOptions()
{
@ -4213,78 +4221,78 @@ CMenuManager::ProcessOnOffMenuOptions()
#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_CTRLVIBRATION:
m_PrefsUseVibration = !m_PrefsUseVibration;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode++;
if (CPad::GetPad(0)->Mode > 3)
CPad::GetPad(0)->Mode = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
#endif
case MENUACTION_INVERTPADY:
CPad::bInvertLook4Pad = !CPad::bInvertLook4Pad;
SaveSettings(); // FIX: Why don't SaveSettings? Because of it's an hidden option? :(
break;
case MENUACTION_CTRLDISPLAY:
m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
break;
case MENUACTION_FRAMESYNC:
m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
SaveSettings(); // FIX: Again... This makes me very unhappy
break;
case MENUACTION_FRAMELIMIT:
m_PrefsFrameLimiter = !m_PrefsFrameLimiter;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_TRAILS:
CMBlur::BlurOn = !CMBlur::BlurOn;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
if (CMBlur::BlurOn)
CMBlur::MotionBlurOpen(Scene.camera);
else
CMBlur::MotionBlurClose();
break;
case MENUACTION_SUBTITLES:
m_PrefsShowSubtitles = !m_PrefsShowSubtitles;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#ifndef ASPECT_RATIO_SCALE
case MENUACTION_WIDESCREEN:
m_PrefsUseWideScreen = !m_PrefsUseWideScreen;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
case MENUACTION_LEGENDS:
m_PrefsShowLegends = !m_PrefsShowLegends;
break;
case MENUACTION_HUD:
m_PrefsShowHud = !m_PrefsShowHud;
SaveSettings();
break;
#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_SETDBGFLAG:
CTheScripts::InvertDebugFlag();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_COLLISIONPOLYS:
gbShowCollisionPolys = !gbShowCollisionPolys;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
#endif
case MENUACTION_SHOWHEADBOB:
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_INVVERT:
MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_DYNAMICACOUSTIC:
m_PrefsDMA = !m_PrefsDMA;
DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_MOUSESTEER:
CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
if (m_ControlMethod == CONTROL_STANDARD) {
CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
SaveSettings();
}
break;
}
}

View file

@ -207,8 +207,8 @@ enum eMenuAction
MENUACTION_YES,
MENUACTION_NO,
MENUACTION_CHANGEMENU,
MENUACTION_UNK5,
MENUACTION_INVERTPADY,
MENUACTION_CTRLDISPLAY,
MENUACTION_FRAMESYNC,
MENUACTION_FRAMELIMIT,
MENUACTION_TRAILS,
@ -466,7 +466,7 @@ public:
bool m_PrefsUseVibration;
bool m_PrefsShowHud;
int32 m_PrefsRadarMode;
uint8 field_10;
bool m_DisplayControllerOnFoot;
bool m_bShutDownFrontEndRequested;
bool m_bStartUpFrontEndRequested;
int32 m_KeyPressedCode;

View file

@ -54,6 +54,8 @@
#include "libpad.h"
#endif
// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff
CPad Pads[MAX_PADS];
#ifdef GTA_PS2
u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
@ -66,7 +68,9 @@ bool CPad::bDisplayNoControllerMessage;
bool CPad::bObsoleteControllerMessage;
bool CPad::bOldDisplayNoControllerMessage;
bool CPad::m_bMapPadOneToPadTwo;
bool CPad::m_bDebugCamPCOn;
bool CPad::bHasPlayerCheated;
bool CPad::bInvertLook4Pad;
#ifdef GTA_PS2
unsigned char act_direct[6];
unsigned char act_align[6];
@ -93,6 +97,74 @@ extern bool gbFastTime;
extern bool gGravityCheat;
#endif
void SpecialCarCheats()
{
if ( !CVehicle::bCheat9 )
{
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_INFERNUS))->m_wheelScale *= 1.3f;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHEETAH))->m_wheelScale *= 1.3f;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_PHEONIX))->m_wheelScale *= 1.3f;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_DELUXO))->m_wheelScale *= 1.3f;
mod_HandlingManager.GetHandlingData(HANDLING_LANDSTAL)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_PATRIOT)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BOBCAT)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BFINJECT)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_RANCHER)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_DESPERAD)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fMaxVelocity *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.InitGearRatios();
mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fMaxVelocity *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.InitGearRatios();
mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fTurnMass *= 4.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fTurnMass *= 4.0f;
mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fTurnMass *= 4.0f;
mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fTurnMass *= 4.0f;
mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fTurnMass *= 4.0f;
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bCheat9 = true;
CPad::bHasPlayerCheated = true;
}
}
void PickUpChicksCheat()
{
if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
{
CVehicle *vehicle = FindPlayerVehicle();
if ( FindPlayerVehicle()->m_vehType == 5 )
{
if ( vehicle->pPassengers[0] )
vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
}
CPed* someoneElse = (CPed*)CWorld::TestSphereAgainstWorld(vehicle->GetPosition(), 6.0f, FindPlayerPed(), false, false, true, false, false, false);
if ( someoneElse && someoneElse->m_nPedState != PED_DRIVING )
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
someoneElse->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, vehicle);
}
}
}
void WeaponCheat1()
{
CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
@ -127,6 +199,11 @@ void WeaponCheat1()
CStreaming::SetModelIsDeletable(MI_RUGER);
CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE);
CStreaming::SetModelIsDeletable(MI_FLAMETHROWER);
#ifdef MOBILE_IMPROVEMENTS
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
}
#endif
}
void WeaponCheat2()
@ -162,6 +239,11 @@ void WeaponCheat2()
CStreaming::SetModelIsDeletable(MI_M4);
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER);
#ifdef MOBILE_IMPROVEMENTS
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
}
#endif
}
void WeaponCheat3()
@ -197,6 +279,12 @@ void WeaponCheat3()
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
CStreaming::SetModelIsDeletable(MI_MINIGUN);
CStreaming::SetModelIsDeletable(MI_MINIGUN2);
#ifdef MOBILE_IMPROVEMENTS
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
}
#endif
}
void HealthCheat()
@ -213,6 +301,7 @@ void HealthCheat()
}
}
// TODO(Miami): this is HELLA different on mobile, although it mostly has debug oriented things like player exiting it's current car and enters spawned one etc.
void VehicleCheat(int model)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@ -232,7 +321,7 @@ void VehicleCheat(int model)
#ifdef FIX_BUGS
CAutomobile* vehicle = new CAutomobile(model, RANDOM_VEHICLE);
#else
CAutomobile* vehicle = new CAutomobile(MI_RHINO, MISSION_VEHICLE);
CAutomobile* vehicle = new CAutomobile(model, MISSION_VEHICLE);
#endif
if (vehicle != nil) {
CVector pos = ThePaths.m_pathNodes[node].GetPosition();
@ -249,6 +338,7 @@ void VehicleCheat(int model)
CPad::bHasPlayerCheated = true;
}
void BlowUpCarsCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@ -262,7 +352,8 @@ void BlowUpCarsCheat()
void ChangePlayerCheat()
{
int modelId;
// I don't know wtf is going on in here...
int modelId, anotherModelId;
if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) {
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@ -270,21 +361,22 @@ void ChangePlayerCheat()
AssocGroupId AnimGrp = ped->m_animGroup;
do
{
do
modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2+1);
while (!CModelInfo::GetModelInfo(modelId));
} while (modelId == MI_TAXI_D);
do {
modelId = CGeneral::GetRandomNumberInRange(0, MI_PGA);
anotherModelId = modelId+1;
} while (!CModelInfo::GetModelInfo(anotherModelId));
} while (anotherModelId >= MI_SPECIAL01 && anotherModelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags;
uint8 flags = CStreaming::ms_aInfoForModel[anotherModelId].m_flags;
ped->DeleteRwObject();
CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(anotherModelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
ped->m_modelIndex = -1;
ped->SetModelIndex(modelId);
ped->SetModelIndex(anotherModelId);
ped->m_animGroup = AnimGrp;
if (modelId != MI_PLAYER) {
if (modelId != -1) {
if (!(flags & STREAMFLAGS_DONT_REMOVE))
CStreaming::SetModelIsDeletable(modelId);
CStreaming::SetModelIsDeletable(anotherModelId);
}
}
}
@ -430,11 +522,6 @@ void StrongGripCheat()
CPad::bHasPlayerCheated = true;
}
void NastyLimbsCheat()
{
CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat;
}
void FannyMagnetCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@ -566,6 +653,7 @@ void FlyingFishCheat(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bCheat8 = !CVehicle::bCheat8;
CPad::bHasPlayerCheated = true;
}
void DoShowChaseStatCheat(void) {
@ -643,6 +731,8 @@ void CPad::Initialise(void)
bObsoleteControllerMessage = false;
bOldDisplayNoControllerMessage = false;
bDisplayNoControllerMessage = false;
m_bMapPadOneToPadTwo = false;
m_bDebugCamPCOn = false;
}
#endif
@ -675,9 +765,9 @@ void CPad::Clear(bool bResetPlayerControls)
if ( bResetPlayerControls )
DisablePlayerControls = PLAYERCONTROL_ENABLED;
JustOutOfFrontend = 0;
bApplyBrakes = false;
for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
bHornHistory[i] = false;
@ -703,6 +793,14 @@ void CPad::ClearMouseHistory()
OldMouseControllerState.Clear();
}
// unused
void CPad::ClearKeyBoardHistory()
{
NewKeyState.Clear();
OldKeyState.Clear();
TempKeyState.Clear();
}
CMouseControllerState::CMouseControllerState()
{
LMB = 0;
@ -1101,9 +1199,6 @@ void CPad::AddToCheatString(char c)
else if ( !_CHEATCMP("T33L1413") )
StrongGripCheat();
// "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
else if ( !_CHEATCMP("X1RT31DC1S") )
NastyLimbsCheat();
#undef _CHEATCMP
}
#endif
@ -1120,6 +1215,7 @@ int Cheat_strncmp(char* sourceStr, char* origCheatStr)
return 0;
}
// TODO(Miami): Mobile has changed some of the cheats to include debugging things
void CPad::AddToPCCheatString(char c)
{
for (int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i--)
@ -1394,6 +1490,16 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
BackToTheFuture();
}
// LOADSOFLITTLETHINGS
else if (!Cheat_strncmp(KeyBoardCheatString, "VLUJUoHSU_VTMo`J]bV")) {
KeyBoardCheatString[0] = ' ';
SpecialCarCheats();
}
// HOPINGIRL
else if (!Cheat_strncmp(KeyBoardCheatString, "OWPH[dSVI")) {
KeyBoardCheatString[0] = ' ';
PickUpChicksCheat();
}
//CERTAINDEATH
else if (!Cheat_strncmp(KeyBoardCheatString, "KYHFQiLHU]RK")) {
KeyBoardCheatString[0] = ' ';
@ -1410,10 +1516,6 @@ void CPad::AddToPCCheatString(char c)
FannyMagnetCheat();
}
// "NASTYLIMBSCHEAT"
if (!_CHEATCMP("TAEHCSBMILYTSAN"))
NastyLimbsCheat();
#ifdef KANGAROO_CHEAT
// "KANGAROO"
if (!_CHEATCMP("OORAGNAK"))
@ -1861,6 +1963,9 @@ void CPad::Update(int16 pad)
if ( !bDisplayNoControllerMessage )
CGame::bDemoMode = false;
if ( JustOutOfFrontend != 0 )
--JustOutOfFrontend;
}
void CPad::DoCheats(void)
@ -1945,7 +2050,6 @@ CPad *CPad::GetPad(int32 pad)
#define CURMODE (Mode)
#endif
int16 CPad::GetSteeringLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
@ -2108,7 +2212,6 @@ int16 CPad::GetPedWalkLeftRight(void)
return 0;
}
int16 CPad::GetPedWalkUpDown(void)
{
if ( ArePlayerControlsDisabled() )
@ -2172,6 +2275,36 @@ int16 CPad::GetAnalogueUpDown(void)
return 0;
}
int16 CPad::GetAnalogueLeftRight(void)
{
switch (CURMODE)
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
break;
}
case 1:
case 3:
{
return NewState.LeftStickX;
break;
}
}
return 0;
}
bool CPad::GetLookLeft(void)
{
if ( ArePlayerControlsDisabled() )
@ -2283,7 +2416,6 @@ bool CPad::HornJustDown(void)
return false;
}
bool CPad::GetCarGunFired(void)
{
if ( ArePlayerControlsDisabled() )
@ -2414,6 +2546,10 @@ bool CPad::GetExitVehicle(void)
if ( ArePlayerControlsDisabled() )
return false;
if ( JustOutOfFrontend != 0 )
return false;
switch (CURMODE)
{
case 0:
@ -2441,6 +2577,9 @@ bool CPad::ExitVehicleJustDown(void)
if ( ArePlayerControlsDisabled() )
return false;
if ( JustOutOfFrontend != 0 )
return false;
switch (CURMODE)
{
case 0:
@ -2567,6 +2706,53 @@ int16 CPad::GetAccelerate(void)
return 0;
}
bool CPad::CycleCameraModeJustDown(void)
{
bool result;
switch (CURMODE)
{
case 0:
case 2:
case 3:
{
result = !!(NewState.Select && !OldState.Select);
break;
}
case 1:
{
result = !!(NewState.DPadUp && !OldState.DPadUp);
break;
}
default:
{
result = false;
break;
}
}
if (!result)
{
switch (CURMODE)
{
case 1:
{
result = !!(NewState.DPadDown && !OldState.DPadDown);
break;
}
default:
{
result = false;
break;
}
}
}
return result;
}
bool CPad::CycleCameraModeUpJustDown(void)
{
switch (CURMODE)
@ -2654,7 +2840,6 @@ bool CPad::ChangeStationJustDown(void)
return false;
}
bool CPad::CycleWeaponLeftJustDown(void)
{
if ( ArePlayerControlsDisabled() )
@ -2813,23 +2998,23 @@ bool CPad::ShiftTargetRightJustDown(void)
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1) || !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
}
bool CPad::GetAnaloguePadUp(void)
{
static int16 oldfStickY = 0;
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
if ( Y < 0 && oldfStickY >= 0 )
if ( leftStickY < -15 && oldfStickY >= -5 )
{
oldfStickY = Y;
oldfStickY = leftStickY;
return true;
}
else
{
oldfStickY = Y;
oldfStickY = leftStickY;
return false;
}
}
@ -2838,16 +3023,16 @@ bool CPad::GetAnaloguePadDown(void)
{
static int16 oldfStickY = 0;
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
if ( Y > 0 && oldfStickY <= 0 )
if ( leftStickY > 15 && oldfStickY <= 5 )
{
oldfStickY = Y;
oldfStickY = leftStickY;
return true;
}
else
{
oldfStickY = Y;
oldfStickY = leftStickY;
return false;
}
}
@ -2856,16 +3041,16 @@ bool CPad::GetAnaloguePadLeft(void)
{
static int16 oldfStickX = 0;
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
if ( X < 0 && oldfStickX >= 0 )
if ( leftStickX < -15 && oldfStickX >= -5 )
{
oldfStickX = X;
oldfStickX = leftStickX;
return true;
}
else
{
oldfStickX = X;
oldfStickX = leftStickX;
return false;
}
}
@ -2874,16 +3059,16 @@ bool CPad::GetAnaloguePadRight(void)
{
static int16 oldfStickX = 0;
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
if ( X > 0 && oldfStickX <= 0 )
if ( leftStickX > 15 && oldfStickX <= 5 )
{
oldfStickX = X;
oldfStickX = leftStickX;
return true;
}
else
{
oldfStickX = X;
oldfStickX = leftStickX;
return false;
}
}
@ -2896,7 +3081,7 @@ bool CPad::GetAnaloguePadLeftJustUp(void)
if ( X == 0 && oldfStickX < 0 )
{
oldfStickX = X;
oldfStickX = 0;
return true;
}
@ -2916,7 +3101,7 @@ bool CPad::GetAnaloguePadRightJustUp(void)
if ( X == 0 && oldfStickX > 0 )
{
oldfStickX = X;
oldfStickX = 0;
return true;
}
@ -3022,23 +3207,35 @@ int16 CPad::SniperModeLookLeftRight(void)
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
if ( Abs(axis) > Abs(dpad) ) {
if ( Abs(axis) > 35.0f ) {
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
} else {
return 0;
}
} else
return dpad;
}
int16 CPad::SniperModeLookUpDown(void)
{
int16 axis = NewState.LeftStickY;
#ifdef FIX_BUGS
axis = -axis;
#endif
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
int16 dpad;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
if (CPad::bInvertLook4Pad) {
axis = -axis;
dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
} else {
dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
}
if ( Abs(axis) > Abs(dpad) ) {
if ( Abs(axis) > 35.0f ) {
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
} else {
return 0;
}
} else
return dpad;
}
@ -3061,9 +3258,8 @@ int16 CPad::LookAroundUpDown(void)
{
int16 axis = GetPad(0)->NewState.RightStickY;
#ifdef FIX_BUGS
axis = -axis;
#endif
if (CPad::bInvertLook4Pad)
axis = -axis;
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
@ -3076,7 +3272,6 @@ int16 CPad::LookAroundUpDown(void)
return 0;
}
void CPad::ResetAverageWeapon(void)
{
AverageWeapon = GetWeapon();
@ -3085,6 +3280,9 @@ void CPad::ResetAverageWeapon(void)
void CPad::PrintErrorMessage(void)
{
if (TheCamera.m_WideScreenOn)
return;
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
@ -3135,29 +3333,33 @@ void CPad::ResetCheats(void)
{
CWeather::ReleaseWeather();
gbFastTime = false;
CPopulation::ms_bGivePedsWeapons = false;
CPed::bNastyLimbsCheat = false;
CPed::bFannyMagnetCheat = false;
CPed::bPedCheat2 = false;
CPed::bPedCheat3 = false;
CTimer::SetTimeScale(1.0f);
CVehicle::bWheelsOnlyCheat = false;
CVehicle::bAllDodosCheat = false;
CVehicle::bCheat3 = false;
CVehicle::bCheat4 = false;
CVehicle::bCheat5 = false;
CVehicle::bAllTaxisHaveNitro = false;
CVehicle::bHoverCheat = false;
CVehicle::bCheat8 = false;
CVehicle::bCheat9 = false;
CVehicle::bCheat10 = false;
#ifdef RESTORE_ALLCARSHELI_CHEAT
bAllCarCheat = false;
#endif
gbBlackCars = false;
gbPinkCars = false;
CCarCtrl::bMadDriversCheat = false;
CTrafficLights::bGreenLightsCheat = false;
CStats::ShowChaseStatOnScreen = 0;
gbFastTime = false;
CTimer::SetTimeScale(1.0f);
CPed::bNastyLimbsCheat = false;
CPed::bFannyMagnetCheat = false;
CPed::bPedCheat3 = false;
}
char *CPad::EditString(char *pStr, int32 nSize)
@ -3362,3 +3564,13 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
return pRsKeys;
}
void CPad::FixPadsAfterSave(void)
{
UpdatePads();
if ( bObsoleteControllerMessage )
{
bObsoleteControllerMessage = false;
GetPad(0)->Phase = 0;
}
}

View file

@ -158,6 +158,7 @@ public:
uint8 ShakeFreq;
bool bHornHistory[HORNHISTORY_SIZE];
uint8 iCurrHornHistory;
int8 JustOutOfFrontend;
int8 bApplyBrakes;
char CheatString[12];
int32 LastTimeTouched;
@ -174,7 +175,9 @@ public:
static bool bObsoleteControllerMessage;
static bool bOldDisplayNoControllerMessage;
static bool m_bMapPadOneToPadTwo;
static bool m_bDebugCamPCOn;
static bool bHasPlayerCheated;
static bool bInvertLook4Pad;
static CKeyboardState OldKeyState;
static CKeyboardState NewKeyState;
@ -190,6 +193,7 @@ public:
#endif
void Clear(bool bResetPlayerControls);
void ClearMouseHistory();
void ClearKeyBoardHistory();
void UpdateMouse();
CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
void StartShake(int16 nDur, uint8 nFreq);
@ -219,6 +223,7 @@ public:
int16 GetPedWalkLeftRight(void);
int16 GetPedWalkUpDown(void);
int16 GetAnalogueUpDown(void);
int16 GetAnalogueLeftRight(void);
bool GetLookLeft(void);
bool GetLookRight(void);
bool GetLookBehindForCar(void);
@ -234,6 +239,7 @@ public:
int32 GetWeapon(void);
bool WeaponJustDown(void);
int16 GetAccelerate(void);
bool CycleCameraModeJustDown(void);
bool CycleCameraModeUpJustDown(void);
bool CycleCameraModeDownJustDown(void);
bool ChangeStationJustDown(void);
@ -261,6 +267,7 @@ public:
int16 LookAroundLeftRight(void);
int16 LookAroundUpDown(void);
void ResetAverageWeapon(void);
static void FixPadsAfterSave(void);
static void PrintErrorMessage(void);
static void ResetCheats(void);
static char *EditString(char *pStr, int32 nSize);

View file

@ -750,9 +750,7 @@ void CRadar::DrawBlips()
void CRadar::DrawMap()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
#if 1 // from VC
CalculateCachedSinCos();
#endif
if (FindPlayerVehicle()) {
float speed = FindPlayerSpeed().Magnitude();
if (speed < RADAR_MIN_SPEED)
@ -1366,33 +1364,8 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
#if 1
s = -cachedSin;
c = cachedCos;
#else
// Original code
s = -Sin(TheCamera.GetForward().Heading());
c = Cos(TheCamera.GetForward().Heading());
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
s = 0.0f;
c = 1.0f;
}
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
CVector forward;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
forward.Normalise(); // a bit useless...
}
else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
s = -Sin(forward.Heading());
c = Cos(forward.Heading());
}
#endif
out.x = s * in.y + c * in.x;
out.y = c * in.y - s * in.x;
@ -1419,35 +1392,8 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
#if 1
s = cachedSin;
c = cachedCos;
#else
// Original code
float s, c;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
s = 0.0f;
c = 1.0f;
}
else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
s = Sin(TheCamera.GetForward().Heading());
c = Cos(TheCamera.GetForward().Heading());
}
else {
CVector forward;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
forward.Normalise(); // a bit useless...
}
else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
s = Sin(forward.Heading());
c = Cos(forward.Heading());
}
#endif
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
@ -1534,10 +1480,10 @@ CRadar::ToggleTargetMarker(float x, float y)
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
ms_RadarTrace[nextBlip].m_bDim = 1;

View file

@ -100,7 +100,8 @@ void FastWeatherCheat();
void OnlyRenderWheelsCheat();
void ChittyChittyBangBangCheat();
void StrongGripCheat();
void NastyLimbsCheat();
void SpecialCarCheats();
void PickUpChicksCheat();
DebugMenuEntry *carCol1;
DebugMenuEntry *carCol2;
@ -370,7 +371,8 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats);
DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat);
static int spawnCarId = MI_LANDSTAL;
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);

View file

@ -257,6 +257,9 @@ enum
MI_VICE8,
MI_WFYG2 = 106, // last regular ped
MI_SPECIAL01 = 109,
MI_SPECIAL02 = 110,
MI_SPECIAL03 = 111,
MI_SPECIAL04 = 112,
MI_SPECIAL21 = 129,
MI_LAST_PED = MI_SPECIAL21,

View file

@ -137,7 +137,7 @@ public:
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);
CVector GetFrontSeatPosn(void) { return m_positions[m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; };
const CVector &GetFrontSeatPosn(void) { return m_vehicleType == VEHICLE_TYPE_BOAT ? m_positions[BOAT_POS_FRONTSEAT] : m_positions[CAR_POS_FRONTSEAT]; }
int32 ChooseComponent(void);
int32 ChooseSecondComponent(void);

View file

@ -136,7 +136,6 @@ CVector vecPedBikeKickAnimOffset;
bool CPed::bNastyLimbsCheat;
bool CPed::bFannyMagnetCheat;
bool CPed::bPedCheat2;
bool CPed::bPedCheat3;
CVector2D CPed::ms_vec2DFleePosition;
@ -14404,7 +14403,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
return true;
}
extern CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
// --MIAMI: Done
void

View file

@ -1114,7 +1114,6 @@ public:
static bool bNastyLimbsCheat;
static bool bFannyMagnetCheat;
static bool bPedCheat2;
static bool bPedCheat3;
static CVector2D ms_vec2DFleePosition;

View file

@ -213,9 +213,7 @@ GenericSave(int file)
#endif
WriteDataToBufferPointer(buf, CGame::currArea);
WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
// TODO(Miami): Pad invert Y
bool invertY = 0;
WriteDataToBufferPointer(buf, invertY);
WriteDataToBufferPointer(buf, CPad::bInvertLook4Pad);
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour);
WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
@ -280,6 +278,7 @@ GenericSave(int file)
return false;
}
CPad::FixPadsAfterSave();
return true;
}
@ -352,9 +351,7 @@ GenericLoad()
#endif
ReadDataFromBufferPointer(buf, CGame::currArea);
ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
// TODO(Miami): Pad invert Y
bool invertY = 0;
ReadDataFromBufferPointer(buf, invertY);
ReadDataFromBufferPointer(buf, CPad::bInvertLook4Pad);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour);
ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);

View file

@ -9,6 +9,8 @@
#include "events.h"
// --MIAMI: file done
/*
*****************************************************************************
*/

View file

@ -959,17 +959,24 @@ CBoat::PreRender(void)
matrix.Translate(pos);
matrix.UpdateRW();
}
// FIX: Planes can also be controlled with GetCarGunUpDown
#ifdef FIX_BUGS
static float steeringUpDown = 0.0f;
steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown() / 128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown() / 128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep() / 5.f);
#else
float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
#endif
if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
pos = matrix.GetPosition();
matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
matrix.SetRotateX(steeringUpDown);
matrix.Translate(pos);
matrix.UpdateRW();
}
if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
pos = matrix.GetPosition();
matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
matrix.SetRotateX(steeringUpDown);
matrix.Translate(pos);
matrix.UpdateRW();
}

View file

@ -41,6 +41,8 @@ bool CVehicle::bCheat3;
bool CVehicle::bCheat4;
bool CVehicle::bCheat5;
bool CVehicle::bCheat8;
bool CVehicle::bCheat9;
bool CVehicle::bCheat10;
bool CVehicle::bHoverCheat;
bool CVehicle::bAllTaxisHaveNitro;
bool CVehicle::m_bDisableMouseSteering = true;

View file

@ -400,6 +400,8 @@ public:
static bool bCheat4;
static bool bCheat5;
static bool bCheat8;
static bool bCheat9;
static bool bCheat10;
static bool bHoverCheat;
static bool bAllTaxisHaveNitro;
static bool m_bDisableMouseSteering;

View file

@ -23,6 +23,9 @@
#include "WeaponInfo.h"
#include "World.h"
#include "SurfaceTable.h"
#include "Heli.h"
// --MIAMI: file done
#ifdef SQUEEZE_PERFORMANCE
uint32 bulletInfoInUse;
@ -32,9 +35,14 @@ uint32 bulletInfoInUse;
#define NUM_PED_BLOOD_PARTICLES (8)
#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f))
#define NUM_VEHICLE_SPARKS (16)
#define NUM_TYRE_POP_SMOKES (4)
#define NUM_OTHER_SPARKS (8)
#define BULLET_HIT_FORCE (7.5f)
#define MAP_BORDER (1960.0f)
#define BULLET_BOUNDARY_MIN_X -2400.0f
#define BULLET_BOUNDARY_MAX_X 1600.0f
#define BULLET_BOUNDARY_MIN_Y -2000.0f
#define BULLET_BOUNDARY_MAX_Y 2000.0f
CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS];
bool bPlayerSniperBullet;
@ -106,14 +114,18 @@ void CBulletInfo::Update(void)
}
CVector vecOldPos = pBullet->m_vecPosition;
CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f;
CWorld::bIncludeCarTyres = true;
if ( vecNewPos.x <= BULLET_BOUNDARY_MIN_X || vecNewPos.x >= BULLET_BOUNDARY_MAX_X || vecNewPos.y <= BULLET_BOUNDARY_MIN_Y || vecNewPos.y >= BULLET_BOUNDARY_MAX_Y ) {
pBullet->m_bInUse = false;
continue;
}
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeBikers = true;
CWorld::bIncludeCarTyres = true;
CWorld::pIgnoreEntity = pBullet->m_pSource;
CColPoint point;
CEntity* pHitEntity;
if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) {
if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle()))
CStats::BulletsThatHit++;
CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos);
if (pHitEntity->IsPed()) {
@ -128,7 +140,7 @@ void CBulletInfo::Update(void)
CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
pBullet->m_bInUse = false;
#ifdef SQUEEZE_PERFORMANCE
bulletInfoInUse--;
bulletInfoInUse--;
#endif
vecNewPos = point.point;
}
@ -159,13 +171,24 @@ void CBulletInfo::Update(void)
}
}
else if (pHitEntity->IsVehicle()) {
CVehicle* pVehicle = (CVehicle*)pHitEntity;
pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage);
if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh?
gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true);
else {
for (int j = 0; j < NUM_VEHICLE_SPARKS; j++)
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
CEntity *source = pBullet->m_pSource;
if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
if ( point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR ) {
((CVehicle*)pHitEntity)->BurstTyre(point.pieceB, true);
for (int j=0; j<NUM_TYRE_POP_SMOKES; j++) {
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal / 20);
}
} else {
// CVector sth(0.0f, 0.0f, 0.0f); // unused
((CVehicle*)pHitEntity)->InflictDamage(source, pBullet->m_eWeaponType, pBullet->m_nDamage);
if ( pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ) {
gFireManager.StartFire(pHitEntity, pBullet->m_pSource, 0.8f, 1);
} else {
for (int j=0; j<NUM_VEHICLE_SPARKS; j++) {
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
}
}
}
}
#ifdef FIX_BUGS
pBullet->m_bInUse = false;
@ -174,19 +197,28 @@ void CBulletInfo::Update(void)
#endif
vecNewPos = point.point;
#endif
}
else {
} else {
for (int j = 0; j < NUM_OTHER_SPARKS; j++)
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
if (pHitEntity->IsObject()) {
CObject* pObject = (CObject*)pHitEntity;
if (!pObject->bInfiniteMass) {
if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
pObject->bIsStatic = false;
pObject->AddToMovingList();
CEntity *source = pBullet->m_pSource;
if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
if (pHitEntity->IsObject()) {
CObject *pHitObject = (CObject*)pHitEntity;
if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
bool notStatic = !pHitObject->IsStatic();
if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
pHitObject->bIsStatic = false;
pHitObject->AddToMovingList();
}
notStatic = !pHitObject->IsStatic();
if (!notStatic) {
CVector moveForce = point.normal * -BULLET_HIT_FORCE;
pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
}
} else if (pHitObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) {
pHitObject->ObjectDamage(50.f);
}
if (!pObject->IsStatic())
pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
}
}
#ifdef FIX_BUGS
@ -200,35 +232,52 @@ void CBulletInfo::Update(void)
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
cAudioScriptObject* pAudio;
switch (pHitEntity->GetType()) {
case ENTITY_TYPE_BUILDING:
pAudio = new cAudioScriptObject();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_OBJECT:
pAudio = new cAudioScriptObject();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_DUMMY:
pAudio = new cAudioScriptObject();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_PED:
DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
break;
case ENTITY_TYPE_VEHICLE:
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
break;
default: break;
case ENTITY_TYPE_BUILDING:
if (!DMAudio.IsAudioInitialised())
break;
pAudio = new cAudioScriptObject();
if (pAudio)
pAudio->Reset();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_OBJECT:
if (!DMAudio.IsAudioInitialised())
break;
pAudio = new cAudioScriptObject();
if (pAudio)
pAudio->Reset();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_DUMMY:
if (!DMAudio.IsAudioInitialised())
break;
pAudio = new cAudioScriptObject();
if (pAudio)
pAudio->Reset();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_PED:
++CStats::BulletsThatHit;
DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
break;
case ENTITY_TYPE_VEHICLE:
++CStats::BulletsThatHit;
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
break;
default: break;
}
}
CGlass::WasGlassHitByBullet(pHitEntity, point.point);
@ -237,19 +286,14 @@ void CBulletInfo::Update(void)
CWorld::pIgnoreEntity = nil;
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
CWorld::bIncludeBikers = false;
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
bPlayerSniperBullet = true;
PlayerSniperBulletStart = pBullet->m_vecPosition;
PlayerSniperBulletEnd = vecNewPos;
}
pBullet->m_vecPosition = vecNewPos;
if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER ||
pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) {
pBullet->m_bInUse = false;
#ifdef SQUEEZE_PERFORMANCE
bulletInfoInUse--;
#endif
}
CHeli::TestSniperCollision(&PlayerSniperBulletStart, &PlayerSniperBulletEnd);
}
}

View file

@ -17,9 +17,16 @@
uint32 projectileInUse;
#endif
// --MIAMI: file done except TODOs
CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
#define PROJECTILE_BOUNDARY_MIN_X -2390.0f
#define PROJECTILE_BOUNDARY_MAX_X 1590.0f
#define PROJECTILE_BOUNDARY_MIN_Y -1990.0f
#define PROJECTILE_BOUNDARY_MAX_Y 1990.0f
void
CProjectileInfo::Initialise()
{
@ -53,7 +60,6 @@ CProjectileInfo::GetProjectileInfo(int32 id)
return &gaProjectileInfo[id];
}
// --MIAMI: Mostly done
bool
CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed)
{
@ -67,70 +73,87 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
switch (weapon)
{
case WEAPONTYPE_ROCKET:
{
float vy = 0.35f;
time = CTimer::GetTimeInMilliseconds() + 2000;
if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
matrix = ped->GetMatrix();
matrix.GetPosition() = pos;
CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
} else {
if (ped->IsPlayer()) {
matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
matrix.GetPosition() = pos;
} else if (ped->m_pSeekTarget != nil) {
float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
vy = 0.35f * speed + 0.15f;
matrix.SetTranslate(0.0f, 1.0f, 1.0f);
matrix.Rotate(0.0f, ry, rz);
matrix.GetPosition() += pos;
} else {
case WEAPONTYPE_ROCKET:
{
float vy = 0.35f;
time = CTimer::GetTimeInMilliseconds() + 2000;
if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
matrix = ped->GetMatrix();
matrix.GetPosition() = pos;
CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
} else {
if (ped->IsPlayer()) {
matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
matrix.GetPosition() = pos;
} else if (ped->m_pSeekTarget != nil) {
float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
vy = 0.35f * speed + 0.15f;
matrix.SetTranslate(0.0f, 1.0f, 1.0f);
matrix.Rotate(0.0f, ry, rz);
matrix.GetPosition() += pos;
} else {
matrix = ped->GetMatrix();
}
}
velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
gravity = false;
break;
}
velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
gravity = false;
break;
}
case WEAPONTYPE_MOLOTOV:
{
time = CTimer::GetTimeInMilliseconds() + 2000;
float scale = 0.22f * speed + 0.15f;
if (scale < 0.2f)
scale = 0.2f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.2f * speed + 0.4f) * scale;
break;
}
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
{
time = CTimer::GetTimeInMilliseconds() + 2000;
float scale = 0.0f;
if (speed != 0.0f)
scale = 0.22f * speed + 0.15f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.4f * speed + 0.4f) * scale;
elasticity = 0.5f;
break;
}
default:
case WEAPONTYPE_MOLOTOV:
{
time = CTimer::GetTimeInMilliseconds() + 2000;
float scale = 0.22f * speed + 0.15f;
if (scale < 0.2f)
scale = 0.2f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.2f * speed + 0.4f) * scale;
break;
}
case WEAPONTYPE_TEARGAS:
{
time = CTimer::GetTimeInMilliseconds() + 20000;
float scale = 0.0f;
if (speed != 0.0f)
scale = 0.22f * speed + 0.15f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.4f * speed + 0.4f) * scale;
elasticity = 0.5f;
break;
}
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
{
time = CTimer::GetTimeInMilliseconds() + 2000;
float scale = 0.0f;
if (speed != 0.0f)
scale = 0.22f * speed + 0.15f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.4f * speed + 0.4f) * scale;
elasticity = 0.5f;
break;
}
default:
Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp");
break;
}
@ -143,19 +166,20 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
switch (weapon)
{
case WEAPONTYPE_ROCKET:
case WEAPONTYPE_ROCKET:
ms_apProjectile[i] = new CProjectile(MI_MISSILE);
break;
case WEAPONTYPE_FLAMETHROWER:
case WEAPONTYPE_TEARGAS:
ms_apProjectile[i] = new CProjectile(MI_TEARGAS);
break;
case WEAPONTYPE_MOLOTOV:
case WEAPONTYPE_MOLOTOV:
ms_apProjectile[i] = new CProjectile(MI_MOLOTOV);
break;
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
ms_apProjectile[i] = new CProjectile(MI_GRENADE);
break;
default: break;
default: break;
}
if (ms_apProjectile[i] == nil)
@ -189,7 +213,18 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
void
CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile)
{
RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition());
// TODO(Miami): New parameter: 1
switch (info->m_eWeaponType) {
case WEAPONTYPE_GRENADE:
CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_GRENADE, projectile->GetPosition(), 0);
break;
case WEAPONTYPE_MOLOTOV:
CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_MOLOTOV, projectile->GetPosition(), 0);
break;
case WEAPONTYPE_ROCKET:
CExplosion::AddExplosion(nil, info->m_pSource->IsVehicle() ? ((CVehicle*)info->m_pSource)->pDriver : info->m_pSource, EXPLOSION_ROCKET, projectile->GetPosition(), 0);
break;
}
#ifdef SQUEEZE_PERFORMANCE
projectileInUse--;
#endif
@ -202,18 +237,17 @@ CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile
void
CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos)
{
switch (weaponType)
{
case WEAPONTYPE_GRENADE:
CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
break;
case WEAPONTYPE_MOLOTOV:
CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
break;
case WEAPONTYPE_ROCKET:
CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
break;
default: break;
// TODO(Miami): New parameter: 1
switch (weaponType) {
case WEAPONTYPE_GRENADE:
CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
break;
case WEAPONTYPE_MOLOTOV:
CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
break;
case WEAPONTYPE_ROCKET:
CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
break;
}
}
@ -225,6 +259,8 @@ CProjectileInfo::Update()
return;
#endif
int tearGasOffset = -0.0f; // unused
for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) {
if (!gaProjectileInfo[i].m_bInUse) continue;
@ -240,21 +276,48 @@ CProjectileInfo::Update()
gaProjectileInfo[i].m_bInUse = false;
continue;
}
if ( (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS) && ms_apProjectile[i]->m_fElasticity > 0.1f ) {
if ( Abs(ms_apProjectile[i]->m_vecMoveSpeed.x) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.y) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.z) < 0.05f ) {
ms_apProjectile[i]->m_fElasticity = 0.03f;
}
}
const CVector &projectilePos = ms_apProjectile[i]->GetPosition();
CVector nextPos = CTimer::GetTimeStep() * ms_apProjectile[i]->m_vecMoveSpeed + projectilePos;
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f));
if ( nextPos.x <= PROJECTILE_BOUNDARY_MIN_X || nextPos.x >= PROJECTILE_BOUNDARY_MAX_X || nextPos.y <= PROJECTILE_BOUNDARY_MIN_Y || nextPos.y >= PROJECTILE_BOUNDARY_MAX_Y ) {
// Not RemoveProjectile, because we don't want no explosion
gaProjectileInfo[i].m_bInUse = false;
CWorld::Remove(ms_apProjectile[i]);
delete ms_apProjectile[i];
continue;
}
if ( gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS && CTimer::GetTimeInMilliseconds() > gaProjectileInfo[i].m_nExplosionTime - 19500 ) {
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(-0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(tearGasOffset, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
// TODO(Miami): SetPedsChoking
/*if ( CTimer::GetTimeInMilliseconds() & 0x200 )
CWorld::SetPedsChoking(projectilePos.x, projectilePos.y, projectilePos.z, 6.0f, gaProjectileInfo[i].m_pSource);
*/
}
if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) {
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
CParticle::AddParticlesAlongLine(PARTICLE_ROCKET_SMOKE, gaProjectileInfo[i].m_vecPos, projectilePos, CVector(0.0f, 0.0f, 0.0f), 0.7f, 0, 0, 0, 3000);
}
if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime || gaProjectileInfo[i].m_nExplosionTime == 0) {
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
CVector pos = ms_apProjectile[i]->GetPosition();
CWorld::pIgnoreEntity = ms_apProjectile[i];
if (ms_apProjectile[i]->bHasCollided
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
|| CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos)) {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
}
CWorld::pIgnoreEntity = nil;
ms_apProjectile[i]->m_vecMoveSpeed *= 1.07f;
} else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) {
CVector pos = ms_apProjectile[i]->GetPosition();
CWorld::pIgnoreEntity = ms_apProjectile[i];
@ -263,8 +326,7 @@ CProjectileInfo::Update()
|| ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f))
{
if (ms_apProjectile[i]->bHasCollided
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)) {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
}
}
@ -315,13 +377,12 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo
return result;
}
// --MIAMI: Done
void
CProjectileInfo::RemoveDetonatorProjectiles()
{
for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
if (gaProjectileInfo[i].m_bInUse && gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) {
CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter (1)
CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter: 1
gaProjectileInfo[i].m_bInUse = false;
CWorld::Remove(ms_apProjectile[i]);
delete ms_apProjectile[i];