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Remove struct workaround in CControllerConfigManager

This commit is contained in:
Sergeanur 2020-04-26 20:11:19 +03:00
parent 1a44bcccd5
commit b7ee3792df
2 changed files with 6 additions and 9 deletions

View file

@ -1,5 +1,9 @@
#pragma once #pragma once
#if defined RW_D3D9 || defined RWLIBS
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#endif
// based on x-gtasa // based on x-gtasa
@ -126,14 +130,8 @@ public:
GlfwJoyState m_OldState; GlfwJoyState m_OldState;
GlfwJoyState m_NewState; GlfwJoyState m_NewState;
#else #else
#ifdef __DINPUT_INCLUDED__
DIJOYSTATE2 m_OldState; DIJOYSTATE2 m_OldState;
DIJOYSTATE2 m_NewState; DIJOYSTATE2 m_NewState;
#else
// this is here to fix the size of a struct
// TODO: find a better was a remove this
uint32 ___padd[0x110 / 4 * 2];
#endif
#endif #endif
wchar m_aActionNames[MAX_CONTROLLERACTIONS][ACTIONNAME_LENGTH]; wchar m_aActionNames[MAX_CONTROLLERACTIONS][ACTIONNAME_LENGTH];
bool m_aButtonStates[MAX_BUTTONS]; bool m_aButtonStates[MAX_BUTTONS];

View file

@ -63,7 +63,6 @@ struct tJoy
bool m_bInitialised; bool m_bInitialised;
bool m_bHasAxisZ; bool m_bHasAxisZ;
bool m_bHasAxisR; bool m_bHasAxisR;
char _pad0;
int m_nVendorID; int m_nVendorID;
int m_nProductID; int m_nProductID;
}; };