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Add VEHICLE_FIREWEAPON (disabled by default)

This commit is contained in:
Sergeanur 2020-08-20 19:40:35 +03:00
parent 0f5a771292
commit b5ccc721ae
4 changed files with 55 additions and 3 deletions

View file

@ -208,7 +208,10 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
#endif
SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_LEFT, rsPADDEL, KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_RIGHT, rsPADENTER, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
@ -276,6 +279,9 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
{
m_bMouseAssociated = true;
SetMouseButtonAssociatedWithAction(PED_FIREWEAPON, 1);
#ifdef BIND_VEHICLE_FIREWEAPON
SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
#endif
}
if (availableButtons.RMB)
@ -361,6 +367,9 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
case 2:
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
#endif
case 1:
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
/*******************************************************************************************/
@ -411,6 +420,9 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
case 1:
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
#endif
/*******************************************************************************************/
}
}
@ -449,6 +461,9 @@ void CControllerConfigManager::InitialiseControllerActionNameArray()
SETACTIONNAME(SHOW_MOUSE_POINTER_TOGGLE);
SETACTIONNAME(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
SETACTIONNAME(PED_FIREWEAPON);
#ifdef BIND_VEHICLE_FIREWEAPON
SETACTIONNAME(VEHICLE_FIREWEAPON);
#endif
SETACTIONNAME(VEHICLE_ENTER_EXIT);
SETACTIONNAME(GO_LEFT);
SETACTIONNAME(GO_RIGHT);
@ -644,6 +659,10 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button,
void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32 button, eControllerType type, CControllerState &state)
{
#ifdef BIND_VEHICLE_FIREWEAPON
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type))
state.Circle = 255;
#endif
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type))
{
state.LeftShoulder2 = 255;
@ -788,7 +807,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnl
void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state)
{
CPad *pad = CPad::GetPad(PAD1);
#ifdef BIND_VEHICLE_FIREWEAPON
if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
state.Circle = 255;
#endif
if (button == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type))
state.RightShoulder1 = 255;
@ -870,8 +893,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_AllStates(int3
{
if (button == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type))
state.Select = 255;
#ifndef BIND_VEHICLE_FIREWEAPON
if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
state.Circle = 255;
#endif
if (button == GetControllerKeyAssociatedWithAction(GO_LEFT, type))
{
@ -1593,8 +1619,10 @@ void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction a
{
if (key == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS,type))
ClearSettingsAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type);
#ifndef BIND_VEHICLE_FIREWEAPON
if (key == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
ClearSettingsAssociatedWithAction(PED_FIREWEAPON, type);
#endif
if (key == GetControllerKeyAssociatedWithAction(GO_LEFT, type))
ClearSettingsAssociatedWithAction(GO_LEFT, type);
if (key == GetControllerKeyAssociatedWithAction(GO_RIGHT, type))
@ -1643,6 +1671,10 @@ void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerA
{
if (!GetIsKeyBlank(key, type))
{
#ifdef BIND_VEHICLE_FIREWEAPON
if (key == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
ClearSettingsAssociatedWithAction(PED_FIREWEAPON, type);
#endif
if (key == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type))
ClearSettingsAssociatedWithAction(PED_LOCK_TARGET, type);
if (key == GetControllerKeyAssociatedWithAction(GO_FORWARD, type))
@ -1668,6 +1700,10 @@ void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction
{
if (!GetIsKeyBlank(key, type))
{
#ifdef BIND_VEHICLE_FIREWEAPON
if (key == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type))
ClearSettingsAssociatedWithAction(VEHICLE_FIREWEAPON, type);
#endif
if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type))
ClearSettingsAssociatedWithAction(VEHICLE_LOOKBEHIND, type);
if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, type))
@ -1797,7 +1833,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
switch (action)
{
case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
#ifndef BIND_VEHICLE_FIREWEAPON
case PED_FIREWEAPON:
#endif
case GO_LEFT:
case GO_RIGHT:
case NETWORK_TALK:
@ -1819,6 +1857,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
return ACTIONTYPE_3RDPERSON;
break;
#ifdef BIND_VEHICLE_FIREWEAPON
case VEHICLE_FIREWEAPON:
#endif
case VEHICLE_LOOKBEHIND:
case VEHICLE_LOOKLEFT:
case VEHICLE_LOOKRIGHT:
@ -1839,6 +1880,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
return ACTIONTYPE_VEHICLE_3RDPERSON;
break;
#ifdef BIND_VEHICLE_FIREWEAPON
case PED_FIREWEAPON:
#endif
case PED_LOCK_TARGET:
case GO_FORWARD:
case GO_BACK:

View file

@ -32,6 +32,9 @@ enum e_ControllerAction
PED_JUMPING,
PED_SPRINT,
PED_LOOKBEHIND,
#ifdef BIND_VEHICLE_FIREWEAPON
VEHICLE_FIREWEAPON,
#endif
VEHICLE_ACCELERATE,
VEHICLE_BRAKE,
VEHICLE_CHANGE_RADIO_STATION,

View file

@ -1634,7 +1634,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
} else if (column == CONTSETUP_VEHICLE_COLUMN) {
switch (optionIdx) {
case 0:
controllerAction = PED_FIREWEAPON;
#ifdef BIND_VEHICLE_FIREWEAPON
controllerAction = VEHICLE_FIREWEAPON;
#else
controllerAction = PED_FIREWEAPON;
#endif
break;
case 1:
case 2:

View file

@ -231,6 +231,7 @@ enum Config {
#define ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT
#define REGISTER_START_BUTTON
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.