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added some missing functions
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@ -106,7 +106,7 @@ const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLL
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{ MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
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};
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const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }; // what is this?
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const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
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int32 CGarages::BankVansCollected;
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bool CGarages::BombsAreFree;
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@ -2357,3 +2357,41 @@ CGarages::IsModelIndexADoor(uint32 id)
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id == MI_GARAGEDOOR25 ||
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id == MI_GARAGEDOOR26;
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}
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void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)
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{
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pCar->m_fFireBlowUpTimer = 0.0f;
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pCar->m_fHealth = Max(pCar->m_fHealth, 300.0f);
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pCar->Damage.SetEngineStatus(Max(pCar->Damage.GetEngineStatus(), 275));
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}
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bool CGarage::Does60SecondsNeedThisCarAtAll(int mi)
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{
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for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
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if (gaCarsToCollectIn60Seconds[i] == mi)
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return true;
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}
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return false;
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}
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bool CGarage::Does60SecondsNeedThisCar(int mi)
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{
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for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
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if (gaCarsToCollectIn60Seconds[i] == mi)
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return m_bCollectedCarsState & BIT(i);
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}
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return false;
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}
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void CGarage::MarkThisCarAsCollectedFor60Seconds(int mi)
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{
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for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
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if (gaCarsToCollectIn60Seconds[i] == mi)
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m_bCollectedCarsState |= BIT(i);
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}
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}
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bool CGarage::IsPlayerEntirelyInsideGarage()
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{
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return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
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}
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@ -182,6 +182,10 @@ public:
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void FindDoorsEntities();
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void FindDoorsEntitiesSectorList(CPtrList&, bool);
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void PlayerArrestedOrDied();
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bool Does60SecondsNeedThisCarAtAll(int mi);
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bool Does60SecondsNeedThisCar(int mi);
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void MarkThisCarAsCollectedFor60Seconds(int mi);
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bool IsPlayerEntirelyInsideGarage();
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bool IsPointInsideGarage(CVector);
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bool IsPointInsideGarage(CVector, float);
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@ -254,6 +258,7 @@ public:
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static bool IsModelIndexADoor(uint32 id);
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static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
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static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
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static void StopCarFromBlowingUp(CAutomobile*);
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static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
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static bool IsCarSprayable(CVehicle*);
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