diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 16d29b26..3a0121ec 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -288,17 +288,17 @@ CAutomobile::ProcessControl(void) // Improve grip of vehicles in certain cases bool strongGrip1 = false; bool strongGrip2 = false; - if(FindPlayerVehicle() && this != FindPlayerVehicle() && + if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 3 && (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE || - AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE)){ - if(FindPlayerSpeed().Magnitude() > 0.3f){ - strongGrip1 = true; - if(FindPlayerSpeed().Magnitude() > 0.4f && - m_vecMoveSpeed.Magnitude() < 0.3f) - strongGrip2 = true; - else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) - strongGrip2 = true; - } + AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) && + FindPlayerSpeed().Magnitude() > 0.3f){ + + strongGrip1 = true; + if(FindPlayerSpeed().Magnitude() > 0.4f && + m_vecMoveSpeed.Magnitude() < 0.3f) + strongGrip2 = true; + else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) + strongGrip2 = true; }else if(GetModelIndex() == MI_RCBANDIT && GetStatus() != STATUS_PLAYER_REMOTE) strongGrip1 = true;