mirror of
https://git.rip/DMCA_FUCKER/re3.git
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removed some goto
This commit is contained in:
parent
1d22c78f9f
commit
b3cbe3d338
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@ -3072,9 +3072,8 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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CBoat* boat; // [esp+1Ch] [ebp-C0h]
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CBoat* boat; // [esp+1Ch] [ebp-C0h]
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signed int volume; // ebx
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signed int volume; // ebx
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float volumeTmp; // st5
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unsigned int freqModifier; // eax
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unsigned int freqModifier; // eax
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signed int v30; // ebx
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signed int volume; // ebx
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uint32 freq_6; // eax
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uint32 freq_6; // eax
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signed int volume_3; // ebx
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signed int volume_3; // ebx
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@ -3104,335 +3103,212 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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const float CarHeliDistance = 250.0f;
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const float CarHeliDistance = 250.0f;
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boat = 0;
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boat = nil;
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hunterBool = 0;
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hunterBool = false;
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automobile = 0;
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automobile = nil;
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cameraMatrix.m_attachment = 0;
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cameraMatrix.m_attachment = 0;
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cameraMatrix.m_hasRwMatrix = 0;
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cameraMatrix.m_hasRwMatrix = 0;
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if (params->m_fDistance < SQR(CarHeliDistance)) {//!!
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if (params->m_fDistance >= SQR(CarHeliDistance)) {//!!
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playerVeh = FindPlayerVehicle();
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cameraMatrix.~CMatrix();
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veh = params->m_pVehicle;
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return;
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if (playerVeh == veh) {
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}
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accelerate = Pads[0].GetAccelerate();
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playerVeh = FindPlayerVehicle();
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brake = Pads[0].GetBrake();
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veh = params->m_pVehicle;
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} else {
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if (playerVeh == veh) {
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accelerate = veh->m_fGasPedal * 255.0f;
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accelerate = Pads[0].GetAccelerate();
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brake = veh->m_fBrakePedal * 255.0f;
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brake = Pads[0].GetBrake();
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}
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} else {
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cameraMatrix = TheCamera.m_matrix;
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accelerate = veh->m_fGasPedal * 255.0f;
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vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
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brake = veh->m_fBrakePedal * 255.0f;
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vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f;
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}
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cameraMatrix = TheCamera.m_matrix;
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vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
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vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f;
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if (veh->m_modelIndex == MI_SKIMMER) {//!!
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boat = (CBoat*)params->m_pVehicle;
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speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
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} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!!
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speedMultiplied = 1.0f;
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} else {
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automobile = (CAutomobile*)params->m_pVehicle;
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speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
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}
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if (speedMultiplied == 0.0f) {//??
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cameraMatrix.~CMatrix();
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return;
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}
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speedMultiplied = Min(1.0f, speedMultiplied);
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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//123-139
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if (veh->m_modelIndex == MI_SKIMMER) {//!!
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if (m_sQueueSample.m_fDistance >= 40.0f)
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boat = (CBoat*)params->m_pVehicle;
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volume = speedMultiplied * 75.0f;
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speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
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else if (m_sQueueSample.m_fDistance >= 25.0f)
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} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!!
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volume = 0;
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speedMultiplied = 1.0;
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else
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} else {
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volume = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * speedMultiplied);
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automobile = (CAutomobile*)params->m_pVehicle;
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speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
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//173-243
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if (volume != 0) {//!!
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m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) { //!!
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m_sQueueSample.m_nCounter = 88;
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if (boat != nil) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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if (accelerate <= 0 && brake <= 0) { //!!
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freqModifier = Min(1.0f, vehAtYAbs) * 949;//???
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m_sQueueSample.m_nFrequency = 3651 + freqModifier;
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} else {
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freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563;
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m_sQueueSample.m_nFrequency = 4600 + freqModifier;
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}
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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}
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 2;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 250.0f;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}
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}
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//140-162
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}
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if (0.0 == speedMultiplied) {//??
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//244-
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cameraMatrix.~CMatrix();
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if (automobile) { //!!
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return;
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automobile->GetComponentWorldPosition(CAR_BOOT, pos);
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}
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} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!!
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speedMultiplied = Min(1.0f, speedMultiplied);
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//MatrixMultiplier.z = 0.0;
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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//MatrixMultiplier.x = 0.0;
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//163-
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//MatrixMultiplier.y = -10.0;
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if (m_sQueueSample.m_fDistance >= 40.0f) {//??
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//multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier;
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volumeTmp = speedMultiplied * 75.0f;
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} else {
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pos = m_sQueueSample.m_vecPos;
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}
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//263-270
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if (params->m_fDistance >= 19600.0f) { //??
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cameraMatrix.~CMatrix();
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return;
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}
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if (speedMultiplied >= 0.4f) //??
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volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
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else
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volumeModifier = 0.0f;
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//270-286
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if (!boat) { //!!
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freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
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if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!!
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freqModifier_2 = 1300;
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if (veh->m_modelIndex == MI_HUNTER) //!!
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hunterBool = true;
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}
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volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
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//288-339
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if (boat) { //!!
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if (accelerate <= 0 && brake <= 0) { //!!
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//freqModifier_4 = 3713.0 * vehAtYAbs;
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//if (freqModifier_4 > 3713)//!!
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// freqModifier_4 = 3713;
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
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} else {
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} else {
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if (m_sQueueSample.m_fDistance >= 25.0f) {//!!
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
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volume = 0;
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}
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LABEL_34:
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//173-243
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if (speedMultiplied < 1.0) { //??
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if (volume != 0) {//!!
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//v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
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m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
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//this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
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if (m_sQueueSample.m_nVolume != 0) { //!!
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
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m_sQueueSample.m_nCounter = 88;
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}
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if (boat != nil) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
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m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
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Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
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freqPrev = m_sQueueSample.m_nFrequency;
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//TODO maybe clamp!!!
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}
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m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume) { //!!
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LABEL_105:
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if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0f) { //!!
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if (automobile->bEngineOn) {
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if (speedMultiplied >= 1.0f) {
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volume = (1.0f - 0.5f * speedMultiplied) * 70.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume, 30.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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if (accelerate <= 0 && brake <= 0) { //!!
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freq_6 = 3000.0f * speedMultiplied + 30000;
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freqModifier = Min(1.0f, vehAtYAbs) * 949;//???
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m_sQueueSample.m_nFrequency = 3651 + freqModifier;
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} else {
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freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563;
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m_sQueueSample.m_nFrequency = 4600 + freqModifier;
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}
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} else {
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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freq_6 = 3000.0f * speedMultiplied + 6000;
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}
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}
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m_sQueueSample.m_nFrequency = freq_6;
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m_sQueueSample.m_nCounter = 12;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 2;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 250.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}
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}
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//244-
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if (automobile) { //!!
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automobile->GetComponentWorldPosition(CAR_BOOT, pos);
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} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!!
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//MatrixMultiplier.z = 0.0;
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//MatrixMultiplier.x = 0.0;
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//MatrixMultiplier.y = -10.0;
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//multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier;
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} else {
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pos = m_sQueueSample.m_vecPos;
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}
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//263-270
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if (params->m_fDistance >= 19600.0f) //??
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goto LABEL_EXIT;
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if (speedMultiplied >= 0.4f) //??
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volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
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else
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volumeModifier = 0.0f;
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//270-286
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if (!boat) { //!!
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freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
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if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!!
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freqModifier_2 = 1300;
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if (veh->m_modelIndex == MI_HUNTER) //!!
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hunterBool = true;
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}
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volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
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//288-339
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if (boat) { //!!
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if (accelerate <= 0 && brake <= 0) { //!!
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//freqModifier_4 = 3713.0 * vehAtYAbs;
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//if (freqModifier_4 > 3713)//!!
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// freqModifier_4 = 3713;
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
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} else {
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
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}
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if (speedMultiplied < 1.0) { //??
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//v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
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//this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
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}
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m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
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Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
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freqPrev = m_sQueueSample.m_nFrequency;
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//TODO maybe clamp!!!
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}
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m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume) { //!!
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LABEL_105:
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if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0) { //!!
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if (automobile->bEngineOn) {
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if (speedMultiplied >= 1.0) {
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v30 = (signed int)((1.0 - 0.5 * speedMultiplied) * 70.0f);
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m_sQueueSample.m_nVolume = ComputeVolume(v30, 30.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = 456;
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m_sQueueSample.m_nBankIndex = 0;
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freq_6 = 3000.0 * speedMultiplied + 30000;
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} else {
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m_sQueueSample.m_nSampleIndex = 11;
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m_sQueueSample.m_nBankIndex = 0;
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freq_6 = 3000.0 * speedMultiplied + 6000;
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}
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m_sQueueSample.m_nFrequency = freq_6;
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m_sQueueSample.m_nCounter = 12;
|
|
||||||
m_sQueueSample.m_bIs2D = 0;
|
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
||||||
m_sQueueSample.m_nLoopCount = 0;
|
|
||||||
m_sQueueSample.m_nEmittingVolume = v30;
|
|
||||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
||||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
||||||
m_sQueueSample.m_fSpeedMultiplier = 6.0;
|
|
||||||
m_sQueueSample.m_fSoundIntensity = 30.0;
|
|
||||||
m_sQueueSample.m_bReleasingSoundFlag = 0;
|
|
||||||
m_sQueueSample.m_nReleasingVolumeDivider = 30;
|
|
||||||
m_sQueueSample.m_bReverbFlag = 1;
|
|
||||||
m_sQueueSample.m_bRequireReflection = 0;
|
|
||||||
AddSampleToRequestedQueue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
|
|
||||||
if (boat) {
|
|
||||||
if (accelerate <= 0 && brake <= 0) //!!
|
|
||||||
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
|
|
||||||
else
|
|
||||||
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
|
|
||||||
|
|
||||||
if (speedMultiplied < 1.0) //??
|
|
||||||
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
|
|
||||||
|
|
||||||
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
|
|
||||||
freqPrev_1 = m_sQueueSample.m_nFrequency;
|
|
||||||
}
|
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
|
|
||||||
if (!m_sQueueSample.m_nVolume)
|
|
||||||
goto LABEL_147;
|
|
||||||
m_sQueueSample.m_nCounter = 1;
|
|
||||||
if (hunterBool) { //488 andro
|
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
|
|
||||||
} else {
|
|
||||||
if (boat) {
|
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
|
|
||||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
||||||
LABEL_146:
|
|
||||||
m_sQueueSample.m_bIs2D = false;
|
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
||||||
m_sQueueSample.m_nLoopCount = 0;
|
|
||||||
m_sQueueSample.m_nEmittingVolume = volume_4;
|
|
||||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
||||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
||||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
||||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
|
||||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
||||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
||||||
m_sQueueSample.m_bReverbFlag = true;
|
|
||||||
m_sQueueSample.m_bRequireReflection = false;
|
|
||||||
AddSampleToRequestedQueue();
|
|
||||||
LABEL_147:
|
|
||||||
if (boat) {
|
|
||||||
//489-568
|
|
||||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
|
|
||||||
volume_3 = speedMultiplied * 100.0f;
|
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
|
|
||||||
if (accelerate <= 0 && brake <= 0)//!!
|
|
||||||
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
|
|
||||||
else
|
|
||||||
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
|
|
||||||
if (speedMultiplied < 1.0) //??
|
|
||||||
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
|
|
||||||
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
|
|
||||||
freqPrev_0 = m_sQueueSample.m_nFrequency;
|
|
||||||
if (m_sQueueSample.m_nVolume) {
|
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
|
|
||||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
||||||
m_sQueueSample.m_nCounter = 12;
|
|
||||||
m_sQueueSample.m_bIs2D = false;
|
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
||||||
m_sQueueSample.m_nLoopCount = 0;
|
|
||||||
m_sQueueSample.m_nEmittingVolume = volume_3;
|
|
||||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
|
|
||||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
|
|
||||||
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
|
|
||||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
||||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
||||||
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
|
||||||
m_sQueueSample.m_bReverbFlag = true;
|
|
||||||
m_sQueueSample.m_bRequireReflection = false;
|
|
||||||
AddSampleToRequestedQueue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
//573-645
|
|
||||||
posBackup = m_sQueueSample.m_vecPos;
|
|
||||||
distCalcBool = params->m_bDistanceCalculated;
|
|
||||||
distance_3 = params->m_fDistance;
|
|
||||||
|
|
||||||
m_sQueueSample.m_vecPos = pos;
|
|
||||||
params->m_bDistanceCalculated = false;
|
|
||||||
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
|
|
||||||
if (params->m_fDistance < 729.0f) { //!!
|
|
||||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
|
|
||||||
volume_2 = 25.0f * volumeModifier;
|
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
|
|
||||||
if (m_sQueueSample.m_nVolume) {//!!
|
|
||||||
m_sQueueSample.m_nCounter = 2;
|
|
||||||
if (hunterBool)//!!
|
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
|
|
||||||
else
|
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
|
|
||||||
m_sQueueSample.m_nBankIndex = 0;
|
|
||||||
m_sQueueSample.m_bIs2D = 0;
|
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
||||||
m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
|
|
||||||
m_sQueueSample.m_nLoopCount = 0;
|
|
||||||
m_sQueueSample.m_nEmittingVolume = volume_2;
|
|
||||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
||||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
||||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
||||||
m_sQueueSample.m_fSoundIntensity = 27.0f;
|
|
||||||
m_sQueueSample.m_bReleasingSoundFlag = 0;
|
|
||||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
||||||
m_sQueueSample.m_bReverbFlag = 1;
|
|
||||||
m_sQueueSample.m_bRequireReflection = 0;
|
|
||||||
AddSampleToRequestedQueue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_sQueueSample.m_vecPos = posBackup;
|
|
||||||
params->m_bDistanceCalculated = distCalcBool;
|
|
||||||
params->m_fDistance = distance_3;
|
|
||||||
}
|
|
||||||
LABEL_EXIT:
|
|
||||||
cameraMatrix.~CMatrix();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
m_sQueueSample.m_nSampleIndex = 9;
|
|
||||||
}
|
|
||||||
m_sQueueSample.m_nBankIndex = 0;
|
|
||||||
m_sQueueSample.m_nFrequency = (unsigned __int64)(signed __int64)(16000.0 * volumeModifier)
|
|
||||||
+ 16000;
|
|
||||||
m_sQueueSample.m_nFrequency += freqModifier_2;
|
|
||||||
goto LABEL_146;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
m_sQueueSample.m_nCounter = 3; //347 andro
|
|
||||||
if (hunterBool) { //!!
|
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
|
|
||||||
} else {
|
|
||||||
if (boat) { //!!
|
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
|
|
||||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
||||||
//LABEL_104:
|
|
||||||
m_sQueueSample.m_bIs2D = false;
|
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
||||||
m_sQueueSample.m_nLoopCount = 0;
|
|
||||||
m_sQueueSample.m_nEmittingVolume = volume_1;
|
|
||||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
||||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
||||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
||||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
|
||||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
m_sQueueSample.m_nReleasingVolumeDivider = 30;
|
||||||
m_sQueueSample.m_bReverbFlag = true;
|
m_sQueueSample.m_bReverbFlag = true;
|
||||||
m_sQueueSample.m_bRequireReflection = false;
|
m_sQueueSample.m_bRequireReflection = false;
|
||||||
AddSampleToRequestedQueue();
|
AddSampleToRequestedQueue();
|
||||||
goto LABEL_105;
|
|
||||||
}
|
}
|
||||||
m_sQueueSample.m_nSampleIndex = 8;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
|
||||||
|
if (boat) {
|
||||||
|
if (accelerate <= 0 && brake <= 0) //!!
|
||||||
|
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
|
||||||
|
else
|
||||||
|
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
|
||||||
|
|
||||||
|
if (speedMultiplied < 1.0) //??
|
||||||
|
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
|
||||||
|
|
||||||
|
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
|
||||||
|
freqPrev_1 = m_sQueueSample.m_nFrequency;
|
||||||
|
}
|
||||||
|
m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
|
||||||
|
if (!m_sQueueSample.m_nVolume)
|
||||||
|
goto LABEL_147;
|
||||||
|
m_sQueueSample.m_nCounter = 1;
|
||||||
|
if (hunterBool) { //488 andro
|
||||||
|
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
|
||||||
|
} else {
|
||||||
|
if (boat) {
|
||||||
|
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
|
||||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
m_sQueueSample.m_nFrequency = (16000.0 * volumeModifier) + 16000;
|
LABEL_146:
|
||||||
m_sQueueSample.m_nFrequency += freqModifier_2;
|
|
||||||
//goto LABEL_104;
|
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||||
m_sQueueSample.m_nLoopCount = 0;
|
m_sQueueSample.m_nLoopCount = 0;
|
||||||
m_sQueueSample.m_nEmittingVolume = volume_1;
|
m_sQueueSample.m_nEmittingVolume = volume_4;
|
||||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||||
|
@ -3442,14 +3318,137 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
|
||||||
m_sQueueSample.m_bReverbFlag = true;
|
m_sQueueSample.m_bReverbFlag = true;
|
||||||
m_sQueueSample.m_bRequireReflection = false;
|
m_sQueueSample.m_bRequireReflection = false;
|
||||||
AddSampleToRequestedQueue();
|
AddSampleToRequestedQueue();
|
||||||
goto LABEL_105;
|
LABEL_147:
|
||||||
|
if (boat) {
|
||||||
|
//489-568
|
||||||
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
|
||||||
|
volume_3 = speedMultiplied * 100.0f;
|
||||||
|
m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
|
||||||
|
if (accelerate <= 0 && brake <= 0)//!!
|
||||||
|
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
|
||||||
|
else
|
||||||
|
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
|
||||||
|
if (speedMultiplied < 1.0) //??
|
||||||
|
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
|
||||||
|
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
|
||||||
|
freqPrev_0 = m_sQueueSample.m_nFrequency;
|
||||||
|
if (m_sQueueSample.m_nVolume) {
|
||||||
|
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
|
||||||
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
|
m_sQueueSample.m_nCounter = 12;
|
||||||
|
m_sQueueSample.m_bIs2D = false;
|
||||||
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
|
m_sQueueSample.m_nLoopCount = 0;
|
||||||
|
m_sQueueSample.m_nEmittingVolume = volume_3;
|
||||||
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
|
||||||
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
|
||||||
|
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
|
||||||
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||||
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||||
|
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
||||||
|
m_sQueueSample.m_bReverbFlag = true;
|
||||||
|
m_sQueueSample.m_bRequireReflection = false;
|
||||||
|
AddSampleToRequestedQueue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
//573-645
|
||||||
|
posBackup = m_sQueueSample.m_vecPos;
|
||||||
|
distCalcBool = params->m_bDistanceCalculated;
|
||||||
|
distance_3 = params->m_fDistance;
|
||||||
|
|
||||||
|
m_sQueueSample.m_vecPos = pos;
|
||||||
|
params->m_bDistanceCalculated = false;
|
||||||
|
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
|
||||||
|
if (params->m_fDistance < 729.0f) { //!!
|
||||||
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
|
||||||
|
volume_2 = 25.0f * volumeModifier;
|
||||||
|
m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
|
||||||
|
if (m_sQueueSample.m_nVolume) {//!!
|
||||||
|
m_sQueueSample.m_nCounter = 2;
|
||||||
|
if (hunterBool)//!!
|
||||||
|
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
|
||||||
|
else
|
||||||
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
|
||||||
|
m_sQueueSample.m_nBankIndex = 0;
|
||||||
|
m_sQueueSample.m_bIs2D = 0;
|
||||||
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||||
|
m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
|
||||||
|
m_sQueueSample.m_nLoopCount = 0;
|
||||||
|
m_sQueueSample.m_nEmittingVolume = volume_2;
|
||||||
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||||
|
m_sQueueSample.m_fSoundIntensity = 27.0f;
|
||||||
|
m_sQueueSample.m_bReleasingSoundFlag = 0;
|
||||||
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||||
|
m_sQueueSample.m_bReverbFlag = 1;
|
||||||
|
m_sQueueSample.m_bRequireReflection = 0;
|
||||||
|
AddSampleToRequestedQueue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_sQueueSample.m_vecPos = posBackup;
|
||||||
|
params->m_bDistanceCalculated = distCalcBool;
|
||||||
|
params->m_fDistance = distance_3;
|
||||||
|
}
|
||||||
|
cameraMatrix.~CMatrix();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
volumeTmp = (m_sQueueSample.m_fDistance - 25.0) * 0.06666667 * (75.0 * speedMultiplied);
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
|
||||||
}
|
}
|
||||||
volume = (signed int)volumeTmp;
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
goto LABEL_34;
|
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
|
||||||
|
goto LABEL_146;
|
||||||
}
|
}
|
||||||
cameraMatrix.~CMatrix();
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
m_sQueueSample.m_nCounter = 3; //347 andro
|
||||||
|
if (hunterBool) { //!!
|
||||||
|
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
|
||||||
|
} else {
|
||||||
|
if (boat) { //!!
|
||||||
|
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
|
||||||
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
|
//LABEL_104:
|
||||||
|
m_sQueueSample.m_bIs2D = false;
|
||||||
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||||
|
m_sQueueSample.m_nLoopCount = 0;
|
||||||
|
m_sQueueSample.m_nEmittingVolume = volume_1;
|
||||||
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||||
|
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||||
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||||
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||||
|
m_sQueueSample.m_bReverbFlag = true;
|
||||||
|
m_sQueueSample.m_bRequireReflection = false;
|
||||||
|
AddSampleToRequestedQueue();
|
||||||
|
goto LABEL_105;
|
||||||
|
}
|
||||||
|
m_sQueueSample.m_nSampleIndex = 8;
|
||||||
|
}
|
||||||
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
|
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
|
||||||
|
//goto LABEL_104;
|
||||||
|
m_sQueueSample.m_bIs2D = false;
|
||||||
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||||
|
m_sQueueSample.m_nLoopCount = 0;
|
||||||
|
m_sQueueSample.m_nEmittingVolume = volume_1;
|
||||||
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||||
|
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||||
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||||
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||||
|
m_sQueueSample.m_bReverbFlag = true;
|
||||||
|
m_sQueueSample.m_bRequireReflection = false;
|
||||||
|
AddSampleToRequestedQueue();
|
||||||
|
goto LABEL_105;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO use it in ProcessVehicle
|
//TODO use it in ProcessVehicle
|
||||||
|
|
Loading…
Reference in a new issue