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Enable GTA_BRIDGE

This commit is contained in:
Sergeanur 2021-01-23 03:09:15 +02:00
parent 6b54d04bfc
commit b35b0c598d
4 changed files with 25 additions and 3 deletions

View file

@ -9311,7 +9311,8 @@ cAudioManager::ProcessBridge()
void
cAudioManager::ProcessBridgeWarning()
{
if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
// TODO: LCS
/* if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
@ -9332,7 +9333,7 @@ cAudioManager::ProcessBridgeWarning()
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}*/
}
void

View file

@ -161,3 +161,23 @@ bool CBridge::ThisIsABridgeObjectMovingUp(int index)
return false;
#endif
}
void CBridge::ForceBridgeState(uint8 state)
{
#ifdef GTA_BRIDGE
State = state;
switch (state)
{
case STATE_BRIDGE_LOCKED:
case STATE_LIFT_PART_MOVING_DOWN:
case STATE_LIFT_PART_ABOUT_TO_MOVE_UP:
ThePaths.SetLinksBridgeLights(-330.0f, -230.0f, -700.0f, -588.0f, true);
break;
case STATE_BRIDGE_ALWAYS_UNLOCKED:
ThePaths.SetLinksBridgeLights(-330.0f, -230.0f, -700.0f, -588.0f, false);
break;
default:
break;
}
#endif
}

View file

@ -26,4 +26,5 @@ public:
static bool ShouldLightsBeFlashing();
static void FindBridgeEntities();
static bool ThisIsABridgeObjectMovingUp(int);
static void ForceBridgeState(uint8 state);
};

View file

@ -198,7 +198,7 @@ enum Config {
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
#define GTA_TRAIN
//#define GTA_BRIDGE
#define GTA_BRIDGE
#if defined GTA_PS2
# define GTA_PS2_STUFF