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two unused functions

This commit is contained in:
aap 2020-11-23 09:38:51 +01:00
parent 3289bfaa87
commit b2f9b3175b
2 changed files with 43 additions and 0 deletions

View file

@ -3,6 +3,7 @@
#include <rpworld.h> #include <rpworld.h>
#include "Lights.h" #include "Lights.h"
#include "Timer.h"
#include "Timecycle.h" #include "Timecycle.h"
#include "Coronas.h" #include "Coronas.h"
#include "Weather.h" #include "Weather.h"
@ -276,6 +277,46 @@ SetAmbientAndDirectionalColours(float f)
RpLightSetColor(pDirect, &DirectionalLightColour); RpLightSetColor(pDirect, &DirectionalLightColour);
} }
// unused
void
SetFlashyColours(float f)
{
if(CTimer::GetTimeInMilliseconds() & 0x100){
AmbientLightColour.red = 1.0f;
AmbientLightColour.green = 1.0f;
AmbientLightColour.blue = 1.0f;
DirectionalLightColour.red = DirectionalLightColourForFrame.red;
DirectionalLightColour.green = DirectionalLightColourForFrame.green;
DirectionalLightColour.blue = DirectionalLightColourForFrame.blue;
RpLightSetColor(pAmbient, &AmbientLightColour);
RpLightSetColor(pDirect, &DirectionalLightColour);
}else{
SetAmbientAndDirectionalColours(f * 0.75f);
}
}
// unused
void
SetFlashyColours_Mild(float f)
{
if(CTimer::GetTimeInMilliseconds() & 0x100){
AmbientLightColour.red = 0.65f;
AmbientLightColour.green = 0.65f;
AmbientLightColour.blue = 0.65f;
DirectionalLightColour.red = DirectionalLightColourForFrame.red;
DirectionalLightColour.green = DirectionalLightColourForFrame.green;
DirectionalLightColour.blue = DirectionalLightColourForFrame.blue;
RpLightSetColor(pAmbient, &AmbientLightColour);
RpLightSetColor(pDirect, &DirectionalLightColour);
}else{
SetAmbientAndDirectionalColours(f * 0.9f);
}
}
void void
SetBrightMarkerColours(float f) SetBrightMarkerColours(float f)
{ {

View file

@ -14,6 +14,8 @@ void WorldReplaceScorchedLightsWithNormal(RpWorld *world);
void AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue); void AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue);
void RemoveExtraDirectionalLights(RpWorld *world); void RemoveExtraDirectionalLights(RpWorld *world);
void SetAmbientAndDirectionalColours(float f); void SetAmbientAndDirectionalColours(float f);
void SetFlashyColours(float f);
void SetFlashyColours_Mild(float f);
void SetBrightMarkerColours(float f); void SetBrightMarkerColours(float f);
void ReSetAmbientAndDirectionalColours(void); void ReSetAmbientAndDirectionalColours(void);
void DeActivateDirectional(void); void DeActivateDirectional(void);