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https://git.rip/DMCA_FUCKER/re3.git
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ProcessCarUpdate
This commit is contained in:
parent
647db5cf34
commit
b2b750bc90
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@ -1 +1,21 @@
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#include "common.h"
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#include "patcher.h"
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#include "DamageManager.h"
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#if 0
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WRAPPER void CDamageManager::SetDoorStatus(int door, unsigned int status) { EAXJMP(0x545920); }
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#else
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void CDamageManager::SetDoorStatus(int door, unsigned int status)
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{
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m_bDoorStatus[door] = status;
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}
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#endif
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#if 0
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WRAPPER unsigned int CDamageManager::GetDoorStatus(int door) { EAXJMP(0x545930); }
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#else
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unsigned int CDamageManager::GetDoorStatus(int door)
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{
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return m_bDoorStatus[door];
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}
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#endif
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@ -5,6 +5,16 @@
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class CDamageManager
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{
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public:
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enum {
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CAR_DOOR_BONNET = 0,
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CAR_DOOR_BUMPER,
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CAR_DOOR_LF,
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CAR_DOOR_RF,
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CAR_DOOR_LR,
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CAR_DOOR_RR
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};
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float field_0;
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char m_bEngineStatus;
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char m_bWheelStatus[4];
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@ -15,4 +25,7 @@ public:
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char field_25;
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char field_26;
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char field_27;
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void SetDoorStatus(int, unsigned int);
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unsigned int GetDoorStatus(int);
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};
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@ -1,6 +1,7 @@
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#include "common.h"
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#include "patcher.h"
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#include "AnimBlendAssociation.h"
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#include "Boat.h"
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#include "BulletTraces.h"
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#include "CarCtrl.h"
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#include "Clock.h"
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@ -411,7 +412,11 @@ WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressI
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void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
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{
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tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
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if (ped){
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if (!ped){
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debug("Replay:Ped wasn't there\n");
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buffer->m_nOffset += sizeof(tPedUpdatePacket);
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return;
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}
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ped->m_fRotationCur = pp->heading * M_PI / 128.0f;
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ped->m_fRotationDest = pp->heading * M_PI / 128.0f;
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CMatrix ped_matrix;
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@ -438,9 +443,6 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
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ped->AddWeaponModel(pp->weapon_model);
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CWorld::Remove(ped);
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CWorld::Add(ped);
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}else{
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debug("Replay:Ped wasn't there\n");
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}
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buffer->m_nOffset += sizeof(tPedUpdatePacket);
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}
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#endif
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@ -603,7 +605,81 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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Record.m_nOffset += sizeof(tVehicleUpdatePacket);
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}
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#endif
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#if 0
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WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
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#else
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void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer)
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{
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tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
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if (!vehicle){
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debug("Replay:Car wasn't there");
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return;
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}
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CMatrix vehicle_matrix;
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vp->matrix.DecompressIntoFullMatrix(vehicle_matrix);
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vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation);
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*vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation);
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vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix;
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vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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vehicle->m_fHealth = 4 * vp->health;
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vehicle->m_fGasPedal = vp->acceleration / 100.0f;
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if (vehicle->IsCar())
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ApplyPanelDamageToCar(vp->panels, (CAutomobile*)vehicle, true);
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vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f);
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if (vehicle->GetModelIndex() == MI_RHINO) {
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((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * M_PI / 128.0f;
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vehicle->m_fSteerAngle = 0.0f;
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}else{
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vehicle->m_fSteerAngle = vp->wheel_state / 50.0f;
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}
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if (vehicle->IsCar()) {
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CAutomobile* car = (CAutomobile*)vehicle;
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for (int i = 0; i < 4; i++) {
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car->m_afWheelSuspDist[i] = vp->wheel_susp_dist[i] / 50.0f;
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car->m_afWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
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}
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car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
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car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
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if (vp->door_angles[0])
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car->m_DamageManager.m_bDoorStatus[2] = 2;
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if (vp->door_angles[1])
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car->m_DamageManager.m_bDoorStatus[3] = 2;
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if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BONNET) != 3){
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car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BONNET, 3);
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car->SetDoorDamage(17, CDamageManager::CAR_DOOR_BONNET, true);
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}
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if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BUMPER) != 3) {
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car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BUMPER, 3);
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car->SetDoorDamage(18, CDamageManager::CAR_DOOR_BUMPER, true);
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}
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if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LF) != 3) {
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car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LF, 3);
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car->SetDoorDamage(15, CDamageManager::CAR_DOOR_LF, true);
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}
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if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RF) != 3) {
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car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RF, 3);
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car->SetDoorDamage(11, CDamageManager::CAR_DOOR_RF, true);
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}
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if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LR) != 3) {
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car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LR, 3);
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car->SetDoorDamage(16, CDamageManager::CAR_DOOR_LR, true);
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}
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if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RR) != 3) {
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car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RR, 3);
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car->SetDoorDamage(12, CDamageManager::CAR_DOOR_RR, true);
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}
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vehicle->m_veh_flagA10 = true;
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if (vehicle->IsCar())
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((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
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CWorld::Remove(vehicle);
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CWorld::Add(vehicle);
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if (vehicle->IsBoat())
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((CBoat*)vehicle)->m_bIsAnchored = false;
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}
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}
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#endif
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WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
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WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
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WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
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@ -912,6 +988,7 @@ InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
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InjectHook(0x593160, CReplay::EnableReplays, PATCH_JUMP);
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InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
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InjectHook(0x594050, CReplay::ProcessPedUpdate, PATCH_JUMP);
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InjectHook(0x594D10, CReplay::ProcessCarUpdate, PATCH_JUMP);
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InjectHook(0x593BB0, CReplay::StoreDetailedPedAnimation, PATCH_JUMP);
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InjectHook(0x5944B0, CReplay::RetrieveDetailedPedAnimation, PATCH_JUMP);
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//InjectHook(0x5966E0, CReplay::RestoreStuffFromMem, PATCH_JUMP);
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@ -257,26 +257,21 @@ public:
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inline static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
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inline static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
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private:
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//private:
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static void RecordThisFrame(void);
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static void StorePedUpdate(CPed *ped, int id);
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static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
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public:
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static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
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static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
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static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
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static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
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private:
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static void PlaybackThisFrame(void);
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static void StoreCarUpdate(CVehicle *vehicle, int id);
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static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
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static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
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static void ProcessReplayCamera(void);
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static void StoreStuffInMem(void);
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public: /* temp */
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static void RestoreStuffFromMem(void);
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private:
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static void EmptyPedsAndVehiclePools(void);
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static void EmptyAllPools(void);
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static void MarkEverythingAsNew(void);
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float m_afWheelRotation[4];
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uint8 stuff3[200];
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float m_fCarGunLR;
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uint8 stuff4[36];
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uint8 stuff4[13];
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uint8 m_nDriveWheelsOnGround;
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uint8 stuff5[22];
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void SetDoorDamage(int32, uint32, bool); /* TODO: eDoors */
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};
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@ -6,6 +6,8 @@ class CBoat : public CVehicle
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{
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public:
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// 0x288
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uint8 stuff[508];
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uint8 stuff1[57];
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bool m_bIsAnchored;
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uint8 stuff[450];
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};
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static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
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