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Added CUTSCENEDIRSIZE to Config enum and CUTSCENENAMESIZE macro
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@ -123,7 +123,7 @@ int32 &CCutsceneMgr::ms_numCutsceneObjs = *(int32*)0x942FA4;
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bool &CCutsceneMgr::ms_loaded = *(bool*)0x95CD95;
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bool &CCutsceneMgr::ms_animLoaded = *(bool*)0x95CDA0;
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bool &CCutsceneMgr::ms_useLodMultiplier = *(bool*)0x95CD74;
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char(&CCutsceneMgr::ms_cutsceneName)[8] = *(char(*)[8]) *(uintptr*)0x70D9D0;
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char(&CCutsceneMgr::ms_cutsceneName)[CUTSCENENAMESIZE] = *(char(*)[CUTSCENENAMESIZE]) *(uintptr*)0x70D9D0;
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CAnimBlendAssocGroup &CCutsceneMgr::ms_cutsceneAssociations = *(CAnimBlendAssocGroup*)0x709C58;
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CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C;
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float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548;
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@ -141,7 +141,7 @@ CCutsceneMgr::Initialise(void)
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ms_cutsceneProcessing = false;
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ms_useLodMultiplier = false;
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ms_pCutsceneDir = new CDirectory(512);
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ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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}
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@ -224,7 +224,7 @@ void
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CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
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{
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CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
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char szAnim[16];
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char szAnim[CUTSCENENAMESIZE * 2];
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sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
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pCutsceneHead->PlayAnimation(szAnim);
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@ -1,6 +1,8 @@
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#pragma once
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#include "CutsceneObject.h"
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#define CUTSCENENAMESIZE 8
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class CDirectory;
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class CAnimBlendAssocGroup;
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class CCutsceneHead;
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@ -16,7 +18,7 @@ class CCutsceneMgr
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static bool &ms_animLoaded;
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static bool &ms_useLodMultiplier;
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static char(&ms_cutsceneName)[8];
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static char(&ms_cutsceneName)[CUTSCENENAMESIZE];
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static CAnimBlendAssocGroup &ms_cutsceneAssociations;
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static CVector &ms_cutsceneOffset;
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static float &ms_cutsceneTimer;
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@ -8,6 +8,7 @@ enum Config {
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MODELINFOSIZE = 5500,
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TXDSTORESIZE = 850,
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EXTRADIRSIZE = 128,
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CUTSCENEDIRSIZE = 512,
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SIMPLEMODELSIZE = 5000,
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TIMEMODELSIZE = 30,
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