mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 22:20:01 +00:00
Merge pull request #947 from withmorten/miami
fix CPed struct, GetWantedLevel
This commit is contained in:
commit
afcb794d59
|
@ -41,6 +41,7 @@ public:
|
|||
int32 NumOfHelisRequired();
|
||||
void SetWantedLevel(int32);
|
||||
void SetWantedLevelNoDrop(int32 level);
|
||||
int32 GetWantedLevel() { return m_nWantedLevel; }
|
||||
void CheatWantedLevel(int32 level);
|
||||
void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
|
||||
void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
|
||||
|
|
|
@ -492,10 +492,15 @@ public:
|
|||
uint32 bDonePositionOutOfCollision : 1;
|
||||
uint32 bCanAttackPlayerWithCops : 1;
|
||||
|
||||
#ifdef KANGAROO_CHEAT
|
||||
// our own flags
|
||||
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
|
||||
#endif
|
||||
|
||||
uint8 m_gangFlags;
|
||||
uint8 m_unused15D; // these 3 can't be padding but had to actually have been members ...
|
||||
uint8 m_unused15E;
|
||||
uint8 m_unused15F;
|
||||
uint8 CharCreatedBy;
|
||||
eObjective m_objective;
|
||||
eObjective m_prevObjective;
|
||||
|
@ -536,7 +541,7 @@ public:
|
|||
uint32 m_pathNodeTimer;
|
||||
CPathNode m_pathNodeObjPool[8];
|
||||
CPathNode* m_pCurPathNode;
|
||||
char m_nPathDir;
|
||||
int8 m_nPathDir;
|
||||
CPathNode* m_pLastPathNode;
|
||||
CPathNode* m_pNextPathNode;
|
||||
CVector m_followPathDestPos;
|
||||
|
|
|
@ -288,7 +288,7 @@ CAutomobile::ProcessControl(void)
|
|||
// Improve grip of vehicles in certain cases
|
||||
bool strongGrip1 = false;
|
||||
bool strongGrip2 = false;
|
||||
if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 3 &&
|
||||
if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 3 &&
|
||||
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
|
||||
AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) &&
|
||||
FindPlayerSpeed().Magnitude() > 0.3f){
|
||||
|
|
Loading…
Reference in a new issue