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Merge pull request #72 from Nick007J/master

more replay stuff
This commit is contained in:
aap 2019-06-29 17:17:53 +02:00 committed by GitHub
commit aec122e890
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 164 additions and 10 deletions

View file

@ -67,8 +67,8 @@ public:
static bool &bForceProcessControl;
static bool &bProcessCutsceneOnly;
static void Remove(CEntity *entity);
static void Add(CEntity *entity);
static void Remove(CEntity *ent);
static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; }
static CPtrList &GetBigBuildingList(eLevelName i) { return ms_bigBuildingsList[i]; }

View file

@ -165,8 +165,6 @@ void CReplay::Init(void)
bDoLoadSceneWhenDone = false;
}
WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
void CReplay::DisableReplays(void)
{
bReplayEnabled = false;
@ -373,7 +371,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
state->aFunctionCallbackID[i] = 0;
}
}else{
state->aAnimId[i] = 173; /* TODO: enum */
state->aAnimId[i] = NUM_ANIMS;
state->aCurTime[i] = 0;
state->aSpeed[i] = 85;
state->aFunctionCallbackID[i] = 0;
@ -397,7 +395,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
}
}
else {
state->aAnimId2[i] = 173; /* TODO: enum */
state->aAnimId2[i] = NUM_ANIMS;
state->aCurTime2[i] = 0;
state->aSpeed2[i] = 85;
state->aFunctionCallbackID2[i] = 0;
@ -406,9 +404,135 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
}
}
#endif
#if 0
WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
#else
void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
{
tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
if (ped){
ped->m_fRotationCur = pp->heading * M_PI / 128.0f;
ped->m_fRotationDest = pp->heading * M_PI / 128.0f;
CMatrix ped_matrix;
pp->matrix.DecompressIntoFullMatrix(ped_matrix);
ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation);
*ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
ped->GetMatrix() += CMatrix(interpolation) * ped_matrix;
if (pp->vehicle_index) {
ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1);
ped->bInVehicle = pp->vehicle_index;
}
else {
ped->m_pMyVehicle = nil;
ped->bInVehicle = false;
}
if (pp->assoc_group_id != ped->m_animGroup) {
ped->m_animGroup = (AssocGroupId)pp->assoc_group_id;
if (ped == FindPlayerPed())
((CPlayerPed*)ped)->ReApplyMoveAnims();
}
RetrievePedAnimation(ped, &pp->anim_state);
ped->RemoveWeaponModel(-1);
if (pp->weapon_model != (uint8)-1)
ped->AddWeaponModel(pp->weapon_model);
CWorld::Remove(ped);
CWorld::Add(ped);
}else{
debug("Replay:Ped wasn't there\n");
}
buffer->m_nOffset += sizeof(tPedUpdatePacket);
}
#endif
#if 0
WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
#else
void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject,
(state->animId > 3) ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->animId, 100.0f);
anim1->SetCurrentTime(state->time * 4.0f / 255.0f);
anim1->speed = state->speed * 3.0f / 255.0f;
anim1->SetBlend(1.0f, 1.0f);
anim1->callbackType = CAnimBlendAssociation::CB_NONE;
if (state->blendAmount && state->secAnimId){
float time = state->secTime * 4.0f / 255.0f;
float speed = state->secSpeed * 3.0f / 255.0f;
float blend = state->blendAmount * 2.0f / 255.0f;
CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject,
(state->secAnimId > 3) ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->secAnimId, 100.0f);
anim2->SetCurrentTime(time);
anim2->speed = speed;
anim2->SetBlend(blend, 1.0f);
anim2->callbackType = CAnimBlendAssociation::CB_NONE;
}
RpAnimBlendClumpRemoveAssociations((RpClump*)ped->m_rwObject, 0x10);
if (state->partAnimId){
float time = state->partAnimTime * 4.0f / 255.0f;
float speed = state->partAnimSpeed * 3.0f / 255.0f;
float blend = state->partBlendAmount * 2.0f / 255.0f;
if (blend > 0.0f && state->partAnimId != ANIM_IDLE_STANCE){
CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject, ASSOCGRP_STD, (AnimationId)state->partAnimId, 1000.0f);
anim3->SetCurrentTime(time);
anim3->speed = speed;
anim3->SetBlend(blend, 0.0f);
}
}
}
#endif
#if 0
WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
#else
void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
for (int i = 0; i < 3; i++){
if (state->aAnimId[i] == NUM_ANIMS)
continue;
CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject,
state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->aAnimId[i], 100.0f);
anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f);
anim->speed = state->aSpeed[i] * 3.0f / 255.0f;
/* Lack of commented out calculation causes megajump */
anim->SetBlend(state->aBlendAmount[i] /* * 2.0f / 255.0f */, 1.0f);
anim->flags = state->aFlags[i];
uint8 callback = state->aFunctionCallbackID[i];
if (!callback)
anim->callbackType = CAnimBlendAssociation::CB_NONE;
else if (callback & 0x80)
anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
else
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
}
for (int i = 0; i < 6; i++) {
if (state->aAnimId2[i] == NUM_ANIMS)
continue;
CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject,
state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->aAnimId2[i], 100.0f);
anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f);
anim->speed = state->aSpeed2[i] * 3.0f / 255.0f;
/* Lack of commented out calculation causes megajump */
anim->SetBlend(state->aBlendAmount2[i] /* * 2.0f / 255.0f */, 1.0f);
anim->flags = state->aFlags2[i];
uint8 callback = state->aFunctionCallbackID2[i];
if (!callback)
anim->callbackType = CAnimBlendAssociation::CB_NONE;
else if (callback & 0x80)
anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
else
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
}
}
#endif
WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
#if 0
@ -453,7 +577,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
#if 0
@ -756,7 +880,9 @@ STARTPATCHES
InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP);
InjectHook(0x593160, CReplay::EnableReplays, PATCH_JUMP);
InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
InjectHook(0x594050, CReplay::ProcessPedUpdate, PATCH_JUMP);
InjectHook(0x5944B0, CReplay::RetrieveDetailedPedAnimation, PATCH_JUMP);
//InjectHook(0x5966E0, CReplay::RestoreStuffFromMem, PATCH_JUMP);
ENDPATCHES

View file

@ -155,7 +155,7 @@ class CReplay
int8 vehicle_index;
CStoredAnimationState anim_state;
CCompressedMatrixNotAligned matrix;
uint8 assoc_group_id;
int8 assoc_group_id;
uint8 weapon_model;
};
static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error");
@ -244,12 +244,11 @@ private:
public:
static void Init(void);
static void EmptyReplayBuffer(void);
static void DisableReplays(void);
static void EnableReplays(void);
static void Update(void);
static void FinishPlayback(void);
static void Shutdown(void);
static void EmptyReplayBuffer(void);
static void Display(void);
static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
static void StreamAllNecessaryCarsAndPeds(void);
@ -263,9 +262,11 @@ private:
static void StorePedUpdate(CPed *ped, int id);
static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
public:
static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
private:
static void PlaybackThisFrame(void);
static void StoreCarUpdate(CVehicle *vehicle, int id);
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);

View file

@ -0,0 +1,5 @@
#include "common.h"
#include "patcher.h"
#include "PlayerPed.h"
WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }

View file

@ -38,6 +38,8 @@ public:
int32 field_1488[6];
float field_1512;
float m_fFPSMoveHeading;
void ReApplyMoveAnims(void);
};
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");

View file

@ -20,6 +20,11 @@ public:
m_attachment = nil;
Attach(matrix, owner);
}
CMatrix(float scale){
m_attachment = nil;
m_hasRwMatrix = false;
SetScale(scale);
}
~CMatrix(void){
if(m_hasRwMatrix && m_attachment)
RwMatrixDestroy(m_attachment);
@ -57,6 +62,21 @@ public:
if(m_attachment)
UpdateRW();
}
CMatrix& operator+=(CMatrix const &rhs){
m_matrix.right.x += rhs.m_matrix.right.x;
m_matrix.up.x += rhs.m_matrix.up.x;
m_matrix.at.x += rhs.m_matrix.at.x;
m_matrix.right.y += rhs.m_matrix.right.y;
m_matrix.up.y += rhs.m_matrix.up.y;
m_matrix.at.y += rhs.m_matrix.at.y;
m_matrix.right.z += rhs.m_matrix.right.z;
m_matrix.up.z += rhs.m_matrix.up.z;
m_matrix.at.z += rhs.m_matrix.at.z;
m_matrix.pos.x += rhs.m_matrix.pos.x;
m_matrix.pos.y += rhs.m_matrix.pos.y;
m_matrix.pos.z += rhs.m_matrix.pos.z;
return *this;
}
CVector *GetPosition(void){ return (CVector*)&m_matrix.pos; }
CVector *GetRight(void) { return (CVector*)&m_matrix.right; }