mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 11:20:07 +00:00
CAutoPilot + CCarAI + fixes
This commit is contained in:
parent
131e8af174
commit
ae0c83fa01
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@ -8277,8 +8277,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
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if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
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automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
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if (automobile->m_nCarHornTimer == 44)
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automobile->field_22D = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
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if (!hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer])
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automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
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if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
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return;
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}
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@ -6,6 +6,7 @@
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#include "Curves.h"
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#include "PathFind.h"
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//--MIAMI: done
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void CAutoPilot::ModifySpeed(float speed)
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{
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m_fMaxTrafficSpeed = Max(0.01f, speed);
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@ -39,6 +40,7 @@ void CAutoPilot::ModifySpeed(float speed)
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#endif
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}
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//--MIAMI: done
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void CAutoPilot::RemoveOnePathNode()
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{
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--m_nPathFindNodesCount;
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@ -47,6 +49,7 @@ void CAutoPilot::RemoveOnePathNode()
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}
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#ifdef COMPATIBLE_SAVES
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//--MIAMI: TODO
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void CAutoPilot::Save(uint8*& buf)
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{
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WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
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@ -86,6 +89,7 @@ void CAutoPilot::Save(uint8*& buf)
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SkipSaveBuf(buf, 6);
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}
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//--MIAMI: TODO
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void CAutoPilot::Load(uint8*& buf)
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{
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m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
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@ -26,6 +26,7 @@ enum eCarMission : uint8
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MISSION_BLOCKCAR_FARAWAY,
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MISSION_BLOCKCAR_CLOSE,
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MISSION_BLOCKCAR_HANDBRAKESTOP,
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#ifdef MIAMI
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MISSION_HELI_FLYTOCOORS,
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MISSION_ATTACKPLAYER,
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MISSION_PLANE_FLYTOCOORS,
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@ -33,6 +34,7 @@ enum eCarMission : uint8
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MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
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MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
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MISSION_BLOCKPLAYER_FORWARDANDBACK
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#endif
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};
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enum eCarTempAction : uint8
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@ -82,11 +84,18 @@ public:
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uint32 m_nTimeTempAction;
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float m_fMaxTrafficSpeed;
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uint8 m_nCruiseSpeed;
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#ifdef MIAMI
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uint8 m_nCruiseSpeedMultiplierType;
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float m_fCruiseSpeedMultiplier;
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#endif
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uint8 m_bSlowedDownBecauseOfCars : 1;
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uint8 m_bSlowedDownBecauseOfPeds : 1;
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uint8 m_bStayInCurrentLevel : 1;
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uint8 m_bStayInFastLane : 1;
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uint8 m_bIgnorePathfinding : 1;
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#ifdef MIAMI
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uint8 m_nSwitchDistance;
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#endif
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CVector m_vecDestinationCoors;
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CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
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int16 m_nPathFindNodesCount;
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@ -116,6 +125,10 @@ public:
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m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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m_nAntiReverseTimer = m_nTimeToStartMission;
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m_bStayInFastLane = false;
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#ifdef MIAMI
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m_nCruiseSpeedMultiplierType = 0;
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m_fCruiseSpeedMultiplier = 1.0f;
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#endif
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}
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void ModifySpeed(float);
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@ -126,4 +139,3 @@ public:
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#endif
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};
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static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
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@ -21,19 +21,49 @@
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#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
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float CCarAI::FindSwitchDistanceClose(CVehicle*)
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//--MIAMI: done
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float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
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{
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#ifndef MIAMI
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return 30.0f;
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#else
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return pVehicle->AutoPilot.m_nSwitchDistance;
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#endif
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}
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//--MIAMI: done
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float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
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{
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return FindSwitchDistanceClose(pVehicle) + 5.0f;
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}
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//--MIAMI: done
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float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
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{
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return pVehicle->bIsLawEnforcer ? 50.0f : 35.0f;
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if (pVehicle->bIsLawEnforcer)
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return 50.0f;
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return FindSwitchDistanceFarNormalVehicle(pVehicle);
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}
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#ifdef MIAMI
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//--MIAMI: done
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void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
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{
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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}
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#endif
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//--MIAMI: done
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void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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{
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//return;
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if (pVehicle->bIsLawEnforcer){
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if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY ||
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pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
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@ -61,14 +91,19 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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pVehicle->m_bSirenOrAlarm = true;
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}
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#ifndef MIAMI
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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#else
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BackToCruisingIfNoWantedLevel(pVehicle);
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#endif
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break;
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case MISSION_RAMPLAYER_CLOSE:
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if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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@ -113,16 +148,24 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->m_nCarHornTimer = 0;
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}
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#ifdef MIAMI
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if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeed(pVehicle);
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BackToCruisingIfNoWantedLevel(pVehicle);
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#else
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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else if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeed(pVehicle);
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#endif
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break;
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case MISSION_BLOCKPLAYER_FARAWAY:
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if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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@ -131,14 +174,19 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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pVehicle->m_bSirenOrAlarm = true;
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}
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#ifndef MIAMI
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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#else
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BackToCruisingIfNoWantedLevel(pVehicle);
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#endif
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break;
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case MISSION_BLOCKPLAYER_CLOSE:
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if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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@ -168,19 +216,30 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->m_nCarHornTimer = 0;
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}
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#ifdef MIAMI
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if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeed(pVehicle);
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BackToCruisingIfNoWantedLevel(pVehicle);
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#else
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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else if (pVehicle->bIsLawEnforcer)
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if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeed(pVehicle);
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#endif
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break;
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case MISSION_GOTOCOORDS:
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#ifdef MIAMI
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if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
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#else
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if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
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#endif
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pVehicle->AutoPilot.m_bIgnorePathfinding)
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pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
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break;
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@ -192,8 +251,14 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (distance < 5.0f){
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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#ifdef MIAMI
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if (pVehicle->bParking) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->bParking = false;
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}
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#endif
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}
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else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
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else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
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MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
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@ -248,8 +313,14 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (distance < 1.0f) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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#ifdef MIAMI
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if (pVehicle->bParking) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->bParking = false;
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}
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#endif
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}
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else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
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else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
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MISSION_GOTO_COORDS_STRAIGHT_ACCURATE : MISSION_GOTOCOORDS_ACCURATE;
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@ -267,6 +338,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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break;
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case MISSION_RAMCAR_CLOSE:
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if (pVehicle->AutoPilot.m_pTargetCar){
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#ifndef MIAMI
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if
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#ifdef FIX_BUGS
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(FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
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@ -284,6 +356,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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#else
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#ifdef FIX_BUGS // btw fixed in SA
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if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar)
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#endif
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BackToCruisingIfNoWantedLevel(pVehicle);
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#endif
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if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
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pVehicle->AutoPilot.m_bIgnorePathfinding){
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if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
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@ -325,13 +403,53 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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break;
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#ifdef MIAMI
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case MISSION_ATTACKPLAYER:
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if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeedBoat(pVehicle);
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BackToCruisingIfNoWantedLevel(pVehicle);
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break;
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case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
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if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f)
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pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2;
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BackToCruisingIfNoWantedLevel(pVehicle);
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break;
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case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
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{
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float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
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if (distance < 13.0f) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCruiseSpeed = 0;
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pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
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}
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if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCruiseSpeed = 0;
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pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
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}
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break;
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}
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case MISSION_BLOCKPLAYER_FORWARDANDBACK:
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{
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CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition();
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float distance = Max(0.001f, diff.Magnitude());
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if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f)
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
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BackToCruisingIfNoWantedLevel(pVehicle);
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}
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#endif
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default:
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if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
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if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
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ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
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pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
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pVehicle->SetStatus(STATUS_PHYSICS);
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pVehicle->AutoPilot.m_nCarMission = FindPoliceCarMissionForWantedLevel();
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pVehicle->AutoPilot.m_nCarMission =
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#ifdef MIAMI
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pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() :
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||||
#endif
|
||||
FindPoliceCarMissionForWantedLevel();
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
||||
}else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
|
||||
|
@ -352,6 +470,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
break;
|
||||
}
|
||||
#ifdef MIAMI
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
#endif
|
||||
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
|
||||
if (flatSpeed > SQR(0.018f)){
|
||||
pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
||||
|
@ -360,9 +485,17 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
|
||||
#ifdef MIAMI
|
||||
pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP &&
|
||||
#endif
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
|
||||
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
|
||||
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS){
|
||||
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
|
||||
#ifdef MIAMI
|
||||
&& pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS ||
|
||||
pVehicle->VehicleCreatedBy == MISSION_VEHICLE
|
||||
#endif
|
||||
) {
|
||||
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){
|
||||
|
@ -393,6 +526,15 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
|
||||
}
|
||||
}
|
||||
#ifdef MIAMI
|
||||
if (pVehicle->bIsLawEnforcer) {
|
||||
if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
|
||||
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
|
||||
if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (pVehicle->GetUp().z < 0.7f){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
|
@ -432,13 +574,45 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
|
||||
pVehicle->m_nCarHornTimer = 45;
|
||||
}
|
||||
#ifdef MIAMI
|
||||
float target = 1.0f;
|
||||
if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
|
||||
target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType);
|
||||
float change = CTimer::GetTimeStep() * 0.01f;
|
||||
if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change)
|
||||
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target;
|
||||
else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target)
|
||||
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change;
|
||||
else
|
||||
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
|
||||
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
|
||||
if (!FindPlayerVehicle() ||
|
||||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR ||
|
||||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) {
|
||||
if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) {
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
}
|
||||
}
|
||||
else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) {
|
||||
if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR ||
|
||||
pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) {
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
|
||||
{
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
|
||||
|
@ -456,10 +630,23 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
|
|||
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
|
||||
}
|
||||
|
||||
void CCarAI::AddPoliceOccupants(CVehicle* pVehicle)
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: done
|
||||
float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
|
||||
{
|
||||
GetCarToGoToCoors(pVehicle, pTarget);
|
||||
pVehicle->bParking = true;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 10;
|
||||
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
|
||||
}
|
||||
#endif
|
||||
|
||||
//--MIAMI: TODO: MI_VICECHEE
|
||||
void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->bOccupantsHaveBeenGenerated)
|
||||
return;
|
||||
pVehicle->bOccupantsHaveBeenGenerated = true;
|
||||
switch (pVehicle->GetModelIndex()){
|
||||
case MI_FBICAR:
|
||||
case MI_ENFORCER:
|
||||
|
@ -474,36 +661,85 @@ void CCarAI::AddPoliceOccupants(CVehicle* pVehicle)
|
|||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
|
||||
pVehicle->SetupPassenger(0);
|
||||
return;
|
||||
#ifdef MIAMI
|
||||
case MI_PREDATOR:
|
||||
pVehicle->SetUpDriver();
|
||||
return;
|
||||
//TODO(MIAMI) uncomment this when we have MI_VICECHEE
|
||||
/*
|
||||
case MI_VICECHEE:
|
||||
{
|
||||
pVehicle->SetUpDriver()->bIsMiamiViceCop = true;
|
||||
pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true;
|
||||
CPopulation::NumMiamiViceCops += 2;
|
||||
CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4;
|
||||
CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds();
|
||||
return;
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->SetUpDriver();
|
||||
pVehicle->SetupPassenger(1);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->SetUpDriver();
|
||||
pVehicle->SetupPassenger(0);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->pDriver){
|
||||
pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
|
||||
if (pVehicle->GetModelIndex())
|
||||
if (pVehicle->GetModelIndex() == MI_AMBULAN)
|
||||
pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
|
||||
}
|
||||
int timer = 100;
|
||||
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
|
||||
if (pVehicle->pPassengers[i])
|
||||
if (pVehicle->pPassengers[i]) {
|
||||
#ifdef MIAMI
|
||||
pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
|
||||
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
|
||||
timer += CGeneral::GetRandomNumberInRange(200, 400);
|
||||
#else
|
||||
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: done
|
||||
void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
|
||||
pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
|
||||
if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN)
|
||||
pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
|
||||
}
|
||||
int timer = 100;
|
||||
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
|
||||
if (pVehicle->pPassengers[i]) {
|
||||
pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
|
||||
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
|
||||
timer += CGeneral::GetRandomNumberInRange(200, 400);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
||||
{
|
||||
pVehicle->AutoPilot.m_pTargetCar = pTarget;
|
||||
|
@ -513,6 +749,7 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
|||
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
||||
{
|
||||
pVehicle->AutoPilot.m_pTargetCar = pTarget;
|
||||
|
@ -521,6 +758,8 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
|||
pVehicle->bEngineOn = true;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
|
||||
|
@ -535,6 +774,24 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: done
|
||||
eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
case 0:
|
||||
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6: return MISSION_ATTACKPLAYER;
|
||||
default: return MISSION_BLOCKPLAYER_FARAWAY;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//--MIAMI: done
|
||||
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
|
@ -549,6 +806,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
|
|||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
||||
{
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
|
||||
|
@ -587,8 +845,31 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
|||
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
|
||||
}
|
||||
}
|
||||
#ifdef MIAMI
|
||||
if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) {
|
||||
if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: done
|
||||
void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
|
||||
case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
|
||||
case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
|
||||
case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break;
|
||||
case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break;
|
||||
case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break;
|
||||
case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
|
||||
{
|
||||
float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
|
||||
|
@ -601,7 +882,7 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
|
|||
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!vehicle)
|
||||
continue;
|
||||
if (vehicle->m_vehType != VEHICLE_TYPE_CAR && vehicle->m_vehType != VEHICLE_TYPE_BIKE)
|
||||
if (!vehicle->IsCar() && !vehicle->IsBike())
|
||||
continue;
|
||||
if (vehicle->GetStatus() != STATUS_SIMPLE && vehicle->GetStatus() != STATUS_PHYSICS)
|
||||
continue;
|
||||
|
@ -611,6 +892,10 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
|
|||
continue;
|
||||
if (vehicle == pVehicle)
|
||||
continue;
|
||||
#ifdef MIAMI
|
||||
if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
|
||||
return;
|
||||
#endif
|
||||
if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
|
||||
continue;
|
||||
CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();
|
||||
|
|
|
@ -8,18 +8,34 @@ class CCarAI
|
|||
{
|
||||
public:
|
||||
static float FindSwitchDistanceClose(CVehicle*);
|
||||
static float FindSwitchDistanceFarNormalVehicle(CVehicle*);
|
||||
static float FindSwitchDistanceFar(CVehicle*);
|
||||
#ifdef MIAMI
|
||||
static void BackToCruisingIfNoWantedLevel(CVehicle*);
|
||||
#endif
|
||||
static void UpdateCarAI(CVehicle*);
|
||||
static void CarHasReasonToStop(CVehicle*);
|
||||
static float GetCarToGoToCoors(CVehicle*, CVector*);
|
||||
static void AddPoliceOccupants(CVehicle*);
|
||||
#ifdef MIAMI
|
||||
static float GetCarToParkAtCoors(CVehicle*, CVector*);
|
||||
#endif
|
||||
static void AddPoliceCarOccupants(CVehicle*);
|
||||
static void AddAmbulanceOccupants(CVehicle*);
|
||||
static void AddFiretruckOccupants(CVehicle*);
|
||||
static void TellOccupantsToLeaveCar(CVehicle*);
|
||||
#ifdef MIAMI
|
||||
static void TellOccupantsToFleeCar(CVehicle*);
|
||||
#endif
|
||||
static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
|
||||
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
|
||||
static eCarMission FindPoliceCarMissionForWantedLevel();
|
||||
#ifdef MIAMI
|
||||
static eCarMission FindPoliceBoatMissionForWantedLevel();
|
||||
#endif
|
||||
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
|
||||
static void MellowOutChaseSpeed(CVehicle*);
|
||||
#ifdef MIAMI
|
||||
static void MellowOutChaseSpeedBoat(CVehicle*);
|
||||
#endif
|
||||
static void MakeWayForCarWithSiren(CVehicle *veh);
|
||||
};
|
||||
|
|
|
@ -531,7 +531,7 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
pVehicleModel->AvoidSameVehicleColour(&pCar->m_currentColour1, &pCar->m_currentColour2);
|
||||
CWorld::Add(pCar);
|
||||
if (carClass == COPS)
|
||||
CCarAI::AddPoliceOccupants(pCar);
|
||||
CCarAI::AddPoliceCarOccupants(pCar);
|
||||
else
|
||||
pCar->SetUpDriver();
|
||||
if ((CGeneral::GetRandomNumber() & 0x3F) == 0){ /* 1/64 probability */
|
||||
|
@ -2751,3 +2751,15 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
|
|||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case 1: return 1.5f;
|
||||
case 2: return 2.0f;
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -104,6 +104,9 @@ public:
|
|||
static void ClearInterestingVehicleList();
|
||||
static void FindLinksToGoWithTheseNodes(CVehicle*);
|
||||
static bool GenerateOneEmergencyServicesCar(uint32, CVector);
|
||||
#ifdef MIAMI
|
||||
static float FindSpeedMultiplierWithSpeedFromNodes(int8);
|
||||
#endif
|
||||
|
||||
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
|
||||
{
|
||||
|
|
|
@ -122,4 +122,9 @@ public:
|
|||
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
|
||||
|
||||
static void CompressIndicesArray() {};// todo
|
||||
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: TODO
|
||||
static bool PoliceAbandonCars(void) { return false; }
|
||||
#endif
|
||||
};
|
||||
|
|
|
@ -197,8 +197,6 @@ public:
|
|||
static void SetAllTaxiLights(bool set);
|
||||
};
|
||||
|
||||
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
|
||||
|
||||
inline uint8 GetCarDoorFlag(int32 carnode) {
|
||||
switch (carnode) {
|
||||
case CAR_DOOR_LF:
|
||||
|
|
|
@ -72,8 +72,6 @@ public:
|
|||
|
||||
};
|
||||
|
||||
static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
|
||||
|
||||
extern float MAX_WAKE_LENGTH;
|
||||
extern float MIN_WAKE_INTERVAL;
|
||||
extern float WAKE_LIFETIME;
|
|
@ -95,4 +95,3 @@ public:
|
|||
|
||||
static void ActivateHeli(bool activate);
|
||||
};
|
||||
static_assert(sizeof(CHeli) == 0x33C, "CHeli: error");
|
||||
|
|
|
@ -63,7 +63,6 @@ public:
|
|||
static bool HasCesnaBeenDestroyed(void);
|
||||
static bool HasDropOffCesnaBeenShotDown(void);
|
||||
};
|
||||
static_assert(sizeof(CPlane) == 0x29C, "CPlane: error");
|
||||
|
||||
extern float LandingPoint;
|
||||
extern float TakeOffPoint;
|
||||
|
|
|
@ -91,4 +91,3 @@ public:
|
|||
float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail);
|
||||
static void UpdateTrains(void);
|
||||
};
|
||||
static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error");
|
||||
|
|
|
@ -98,7 +98,10 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
|||
bHasAlreadyBeenRecorded = false;
|
||||
m_bSirenOrAlarm = 0;
|
||||
m_nCarHornTimer = 0;
|
||||
field_22D = 0;
|
||||
m_nCarHornPattern = 0;
|
||||
#ifdef MIAMI
|
||||
bParking = false;
|
||||
#endif
|
||||
m_nAlarmState = 0;
|
||||
m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
m_nLastWeaponDamage = -1;
|
||||
|
@ -118,6 +121,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
|||
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
||||
AutoPilot.m_bStayInCurrentLevel = false;
|
||||
AutoPilot.m_bIgnorePathfinding = false;
|
||||
#ifdef MIAMI
|
||||
AutoPilot.m_nSwitchDistance = 20;
|
||||
#endif
|
||||
}
|
||||
|
||||
CVehicle::~CVehicle()
|
||||
|
@ -1347,3 +1353,23 @@ CVehicle::Load(uint8*& buf)
|
|||
SkipSaveBuf(buf, 99);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef MIAMI
|
||||
eVehicleAppearance
|
||||
//--MIAMI: TODO, implement VC version, appearance != type
|
||||
// This would work for cars, boats and bikes but not for planes and helis
|
||||
CVehicle::GetVehicleAppearance(void)
|
||||
{
|
||||
if (IsCar())
|
||||
return VEHICLE_CAR;
|
||||
if (IsBoat())
|
||||
return VEHICLE_BOAT;
|
||||
if (IsBike())
|
||||
return VEHICLE_BIKE;
|
||||
if (IsPlane())
|
||||
return VEHICLE_PLANE;
|
||||
if (IsHeli())
|
||||
return VEHICLE_HELI;
|
||||
return VEHICLE_NONE;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -109,6 +109,18 @@ enum eFlightModel
|
|||
FLIGHT_MODEL_SEAPLANE
|
||||
};
|
||||
|
||||
#ifdef MIAMI
|
||||
enum eVehicleAppearance
|
||||
{
|
||||
VEHICLE_NONE,
|
||||
VEHICLE_CAR,
|
||||
VEHICLE_BIKE,
|
||||
VEHICLE_HELI,
|
||||
VEHICLE_BOAT,
|
||||
VEHICLE_PLANE,
|
||||
};
|
||||
#endif
|
||||
|
||||
// Or Weapon.h?
|
||||
void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
|
||||
|
||||
|
@ -172,6 +184,10 @@ public:
|
|||
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
|
||||
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
|
||||
|
||||
#ifdef MIAMI
|
||||
uint8 bParking : 1;
|
||||
#endif;
|
||||
|
||||
int8 m_numPedsUseItAsCover;
|
||||
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
|
||||
int8 m_nPacManPickupsCarried;
|
||||
|
@ -193,7 +209,7 @@ public:
|
|||
uint8 m_bRainAudioCounter;
|
||||
uint8 m_bRainSamplesCounter;
|
||||
uint8 m_nCarHornTimer;
|
||||
uint8 field_22D; // last horn?
|
||||
uint8 m_nCarHornPattern; // last horn?
|
||||
bool m_bSirenOrAlarm;
|
||||
int8 m_comedyControlState;
|
||||
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
|
||||
|
@ -236,6 +252,9 @@ public:
|
|||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
|
||||
#ifdef MIAMI
|
||||
eVehicleAppearance GetVehicleAppearance(void);
|
||||
#endif
|
||||
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
|
||||
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
|
||||
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
|
||||
|
@ -274,6 +293,7 @@ public:
|
|||
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
|
||||
void DoFixedMachineGuns(void);
|
||||
|
||||
|
||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
||||
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
|
||||
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
|
||||
|
@ -290,9 +310,4 @@ public:
|
|||
static bool m_bDisableMouseSteering;
|
||||
};
|
||||
|
||||
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
|
||||
|
||||
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);
|
||||
|
|
Loading…
Reference in a new issue