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CAutoPilot + CCarAI + fixes

This commit is contained in:
Nikolay Korolev 2020-05-05 14:40:35 +03:00
parent 131e8af174
commit ae0c83fa01
15 changed files with 402 additions and 31 deletions

View file

@ -8277,8 +8277,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
if (automobile->m_nCarHornTimer == 44)
automobile->field_22D = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
if (!hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer])
automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
return;
}

View file

@ -6,6 +6,7 @@
#include "Curves.h"
#include "PathFind.h"
//--MIAMI: done
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = Max(0.01f, speed);
@ -39,6 +40,7 @@ void CAutoPilot::ModifySpeed(float speed)
#endif
}
//--MIAMI: done
void CAutoPilot::RemoveOnePathNode()
{
--m_nPathFindNodesCount;
@ -47,6 +49,7 @@ void CAutoPilot::RemoveOnePathNode()
}
#ifdef COMPATIBLE_SAVES
//--MIAMI: TODO
void CAutoPilot::Save(uint8*& buf)
{
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
@ -86,6 +89,7 @@ void CAutoPilot::Save(uint8*& buf)
SkipSaveBuf(buf, 6);
}
//--MIAMI: TODO
void CAutoPilot::Load(uint8*& buf)
{
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);

View file

@ -26,6 +26,7 @@ enum eCarMission : uint8
MISSION_BLOCKCAR_FARAWAY,
MISSION_BLOCKCAR_CLOSE,
MISSION_BLOCKCAR_HANDBRAKESTOP,
#ifdef MIAMI
MISSION_HELI_FLYTOCOORS,
MISSION_ATTACKPLAYER,
MISSION_PLANE_FLYTOCOORS,
@ -33,6 +34,7 @@ enum eCarMission : uint8
MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
MISSION_BLOCKPLAYER_FORWARDANDBACK
#endif
};
enum eCarTempAction : uint8
@ -82,11 +84,18 @@ public:
uint32 m_nTimeTempAction;
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
#ifdef MIAMI
uint8 m_nCruiseSpeedMultiplierType;
float m_fCruiseSpeedMultiplier;
#endif
uint8 m_bSlowedDownBecauseOfCars : 1;
uint8 m_bSlowedDownBecauseOfPeds : 1;
uint8 m_bStayInCurrentLevel : 1;
uint8 m_bStayInFastLane : 1;
uint8 m_bIgnorePathfinding : 1;
#ifdef MIAMI
uint8 m_nSwitchDistance;
#endif
CVector m_vecDestinationCoors;
CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
int16 m_nPathFindNodesCount;
@ -116,6 +125,10 @@ public:
m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
m_nAntiReverseTimer = m_nTimeToStartMission;
m_bStayInFastLane = false;
#ifdef MIAMI
m_nCruiseSpeedMultiplierType = 0;
m_fCruiseSpeedMultiplier = 1.0f;
#endif
}
void ModifySpeed(float);
@ -126,4 +139,3 @@ public:
#endif
};
static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");

View file

@ -21,19 +21,49 @@
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
float CCarAI::FindSwitchDistanceClose(CVehicle*)
//--MIAMI: done
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
{
#ifndef MIAMI
return 30.0f;
#else
return pVehicle->AutoPilot.m_nSwitchDistance;
#endif
}
//--MIAMI: done
float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
{
return FindSwitchDistanceClose(pVehicle) + 5.0f;
}
//--MIAMI: done
float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
{
return pVehicle->bIsLawEnforcer ? 50.0f : 35.0f;
if (pVehicle->bIsLawEnforcer)
return 50.0f;
return FindSwitchDistanceFarNormalVehicle(pVehicle);
}
#ifdef MIAMI
//--MIAMI: done
void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
{
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
}
#endif
//--MIAMI: done
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
{
//return;
if (pVehicle->bIsLawEnforcer){
if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY ||
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
@ -61,14 +91,19 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
#ifndef MIAMI
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
#else
BackToCruisingIfNoWantedLevel(pVehicle);
#endif
break;
case MISSION_RAMPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@ -113,16 +148,24 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
#ifdef MIAMI
if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
BackToCruisingIfNoWantedLevel(pVehicle);
#else
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
else if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
#endif
break;
case MISSION_BLOCKPLAYER_FARAWAY:
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@ -131,14 +174,19 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
#ifndef MIAMI
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
#else
BackToCruisingIfNoWantedLevel(pVehicle);
#endif
break;
case MISSION_BLOCKPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@ -168,19 +216,30 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
#ifdef MIAMI
if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
BackToCruisingIfNoWantedLevel(pVehicle);
#else
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
else if (pVehicle->bIsLawEnforcer)
if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
#endif
break;
case MISSION_GOTOCOORDS:
#ifdef MIAMI
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
#else
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
#endif
pVehicle->AutoPilot.m_bIgnorePathfinding)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
break;
@ -192,8 +251,14 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 5.0f){
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
#ifdef MIAMI
if (pVehicle->bParking) {
TellOccupantsToLeaveCar(pVehicle);
pVehicle->bParking = false;
}
else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
#endif
}
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
@ -248,8 +313,14 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 1.0f) {
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
#ifdef MIAMI
if (pVehicle->bParking) {
TellOccupantsToLeaveCar(pVehicle);
pVehicle->bParking = false;
}
else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
#endif
}
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
MISSION_GOTO_COORDS_STRAIGHT_ACCURATE : MISSION_GOTOCOORDS_ACCURATE;
@ -267,6 +338,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
break;
case MISSION_RAMCAR_CLOSE:
if (pVehicle->AutoPilot.m_pTargetCar){
#ifndef MIAMI
if
#ifdef FIX_BUGS
(FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
@ -284,6 +356,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
#else
#ifdef FIX_BUGS // btw fixed in SA
if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar)
#endif
BackToCruisingIfNoWantedLevel(pVehicle);
#endif
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
pVehicle->AutoPilot.m_bIgnorePathfinding){
if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
@ -325,13 +403,53 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
#ifdef MIAMI
case MISSION_ATTACKPLAYER:
if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeedBoat(pVehicle);
BackToCruisingIfNoWantedLevel(pVehicle);
break;
case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f)
pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2;
BackToCruisingIfNoWantedLevel(pVehicle);
break;
case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
{
float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
if (distance < 13.0f) {
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
}
if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
}
break;
}
case MISSION_BLOCKPLAYER_FORWARDANDBACK:
{
CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition();
float distance = Max(0.001f, diff.Magnitude());
if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f)
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
BackToCruisingIfNoWantedLevel(pVehicle);
}
#endif
default:
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->AutoPilot.m_nCarMission = FindPoliceCarMissionForWantedLevel();
pVehicle->AutoPilot.m_nCarMission =
#ifdef MIAMI
pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() :
#endif
FindPoliceCarMissionForWantedLevel();
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
}else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
@ -352,6 +470,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
break;
}
#ifdef MIAMI
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
#endif
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
if (flatSpeed > SQR(0.018f)){
pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
@ -360,9 +485,17 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
#ifdef MIAMI
pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP &&
#endif
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS){
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
#ifdef MIAMI
&& pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS ||
pVehicle->VehicleCreatedBy == MISSION_VEHICLE
#endif
) {
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){
@ -393,6 +526,15 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
}
}
#ifdef MIAMI
if (pVehicle->bIsLawEnforcer) {
if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE)
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
}
}
#endif
if (pVehicle->GetUp().z < 0.7f){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
@ -432,13 +574,45 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
pVehicle->m_nCarHornTimer = 45;
}
#ifdef MIAMI
float target = 1.0f;
if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType);
float change = CTimer::GetTimeStep() * 0.01f;
if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change)
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target;
else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target)
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change;
else
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
if (!FindPlayerVehicle() ||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR ||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) {
if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
}
}
else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) {
if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR ||
pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
}
}
}
#endif
}
//--MIAMI: done
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
//--MIAMI: done
float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
{
if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
@ -456,10 +630,23 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
}
void CCarAI::AddPoliceOccupants(CVehicle* pVehicle)
#ifdef MIAMI
//--MIAMI: done
float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
{
GetCarToGoToCoors(pVehicle, pTarget);
pVehicle->bParking = true;
pVehicle->AutoPilot.m_nCruiseSpeed = 10;
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
}
#endif
//--MIAMI: TODO: MI_VICECHEE
void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
{
if (pVehicle->bOccupantsHaveBeenGenerated)
return;
pVehicle->bOccupantsHaveBeenGenerated = true;
switch (pVehicle->GetModelIndex()){
case MI_FBICAR:
case MI_ENFORCER:
@ -474,36 +661,85 @@ void CCarAI::AddPoliceOccupants(CVehicle* pVehicle)
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
pVehicle->SetupPassenger(0);
return;
#ifdef MIAMI
case MI_PREDATOR:
pVehicle->SetUpDriver();
return;
//TODO(MIAMI) uncomment this when we have MI_VICECHEE
/*
case MI_VICECHEE:
{
pVehicle->SetUpDriver()->bIsMiamiViceCop = true;
pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true;
CPopulation::NumMiamiViceCops += 2;
CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4;
CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds();
return;
}
*/
#endif
default:
return;
}
}
//--MIAMI: done
void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(1);
}
//--MIAMI: done
void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(0);
}
//--MIAMI: done
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver){
pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
if (pVehicle->GetModelIndex())
if (pVehicle->GetModelIndex() == MI_AMBULAN)
pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
}
int timer = 100;
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
if (pVehicle->pPassengers[i])
if (pVehicle->pPassengers[i]) {
#ifdef MIAMI
pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
timer += CGeneral::GetRandomNumberInRange(200, 400);
#else
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
#endif
}
}
}
#ifdef MIAMI
//--MIAMI: done
void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN)
pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
}
int timer = 100;
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
if (pVehicle->pPassengers[i]) {
pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
timer += CGeneral::GetRandomNumberInRange(200, 400);
}
}
}
#endif
//--MIAMI: done
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@ -513,6 +749,7 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
//--MIAMI: done
void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@ -521,6 +758,8 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->bEngineOn = true;
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
//--MIAMI: done
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
@ -535,6 +774,24 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
}
}
#ifdef MIAMI
//--MIAMI: done
eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
case 0:
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
case 2:
case 3:
case 4:
case 5:
case 6: return MISSION_ATTACKPLAYER;
default: return MISSION_BLOCKPLAYER_FARAWAY;
}
}
#endif
//--MIAMI: done
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@ -549,6 +806,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
}
}
//--MIAMI: done
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
{
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
@ -587,8 +845,31 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
}
}
#ifdef MIAMI
if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) {
if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f)
pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed);
}
#endif
}
#ifdef MIAMI
//--MIAMI: done
void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break;
case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break;
case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break;
case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break;
}
}
#endif
//--MIAMI: done
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
{
float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
@ -601,7 +882,7 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!vehicle)
continue;
if (vehicle->m_vehType != VEHICLE_TYPE_CAR && vehicle->m_vehType != VEHICLE_TYPE_BIKE)
if (!vehicle->IsCar() && !vehicle->IsBike())
continue;
if (vehicle->GetStatus() != STATUS_SIMPLE && vehicle->GetStatus() != STATUS_PHYSICS)
continue;
@ -611,6 +892,10 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
continue;
if (vehicle == pVehicle)
continue;
#ifdef MIAMI
if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
return;
#endif
if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
continue;
CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();

View file

@ -8,18 +8,34 @@ class CCarAI
{
public:
static float FindSwitchDistanceClose(CVehicle*);
static float FindSwitchDistanceFarNormalVehicle(CVehicle*);
static float FindSwitchDistanceFar(CVehicle*);
#ifdef MIAMI
static void BackToCruisingIfNoWantedLevel(CVehicle*);
#endif
static void UpdateCarAI(CVehicle*);
static void CarHasReasonToStop(CVehicle*);
static float GetCarToGoToCoors(CVehicle*, CVector*);
static void AddPoliceOccupants(CVehicle*);
#ifdef MIAMI
static float GetCarToParkAtCoors(CVehicle*, CVector*);
#endif
static void AddPoliceCarOccupants(CVehicle*);
static void AddAmbulanceOccupants(CVehicle*);
static void AddFiretruckOccupants(CVehicle*);
static void TellOccupantsToLeaveCar(CVehicle*);
#ifdef MIAMI
static void TellOccupantsToFleeCar(CVehicle*);
#endif
static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
static eCarMission FindPoliceCarMissionForWantedLevel();
#ifdef MIAMI
static eCarMission FindPoliceBoatMissionForWantedLevel();
#endif
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
static void MellowOutChaseSpeed(CVehicle*);
#ifdef MIAMI
static void MellowOutChaseSpeedBoat(CVehicle*);
#endif
static void MakeWayForCarWithSiren(CVehicle *veh);
};

View file

@ -531,7 +531,7 @@ CCarCtrl::GenerateOneRandomCar()
pVehicleModel->AvoidSameVehicleColour(&pCar->m_currentColour1, &pCar->m_currentColour2);
CWorld::Add(pCar);
if (carClass == COPS)
CCarAI::AddPoliceOccupants(pCar);
CCarAI::AddPoliceCarOccupants(pCar);
else
pCar->SetUpDriver();
if ((CGeneral::GetRandomNumber() & 0x3F) == 0){ /* 1/64 probability */
@ -2751,3 +2751,15 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
return false;
#endif
}
#ifdef MIAMI
float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
{
switch (type)
{
case 1: return 1.5f;
case 2: return 2.0f;
}
return 1.0f;
}
#endif

View file

@ -104,6 +104,9 @@ public:
static void ClearInterestingVehicleList();
static void FindLinksToGoWithTheseNodes(CVehicle*);
static bool GenerateOneEmergencyServicesCar(uint32, CVector);
#ifdef MIAMI
static float FindSpeedMultiplierWithSpeedFromNodes(int8);
#endif
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{

View file

@ -122,4 +122,9 @@ public:
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
static void CompressIndicesArray() {};// todo
#ifdef MIAMI
//--MIAMI: TODO
static bool PoliceAbandonCars(void) { return false; }
#endif
};

View file

@ -197,8 +197,6 @@ public:
static void SetAllTaxiLights(bool set);
};
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
inline uint8 GetCarDoorFlag(int32 carnode) {
switch (carnode) {
case CAR_DOOR_LF:

View file

@ -72,8 +72,6 @@ public:
};
static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
extern float MAX_WAKE_LENGTH;
extern float MIN_WAKE_INTERVAL;
extern float WAKE_LIFETIME;

View file

@ -95,4 +95,3 @@ public:
static void ActivateHeli(bool activate);
};
static_assert(sizeof(CHeli) == 0x33C, "CHeli: error");

View file

@ -63,7 +63,6 @@ public:
static bool HasCesnaBeenDestroyed(void);
static bool HasDropOffCesnaBeenShotDown(void);
};
static_assert(sizeof(CPlane) == 0x29C, "CPlane: error");
extern float LandingPoint;
extern float TakeOffPoint;

View file

@ -91,4 +91,3 @@ public:
float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail);
static void UpdateTrains(void);
};
static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error");

View file

@ -98,7 +98,10 @@ CVehicle::CVehicle(uint8 CreatedBy)
bHasAlreadyBeenRecorded = false;
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
field_22D = 0;
m_nCarHornPattern = 0;
#ifdef MIAMI
bParking = false;
#endif
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
@ -118,6 +121,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
AutoPilot.m_bStayInCurrentLevel = false;
AutoPilot.m_bIgnorePathfinding = false;
#ifdef MIAMI
AutoPilot.m_nSwitchDistance = 20;
#endif
}
CVehicle::~CVehicle()
@ -1347,3 +1353,23 @@ CVehicle::Load(uint8*& buf)
SkipSaveBuf(buf, 99);
}
#endif
#ifdef MIAMI
eVehicleAppearance
//--MIAMI: TODO, implement VC version, appearance != type
// This would work for cars, boats and bikes but not for planes and helis
CVehicle::GetVehicleAppearance(void)
{
if (IsCar())
return VEHICLE_CAR;
if (IsBoat())
return VEHICLE_BOAT;
if (IsBike())
return VEHICLE_BIKE;
if (IsPlane())
return VEHICLE_PLANE;
if (IsHeli())
return VEHICLE_HELI;
return VEHICLE_NONE;
}
#endif

View file

@ -109,6 +109,18 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
#ifdef MIAMI
enum eVehicleAppearance
{
VEHICLE_NONE,
VEHICLE_CAR,
VEHICLE_BIKE,
VEHICLE_HELI,
VEHICLE_BOAT,
VEHICLE_PLANE,
};
#endif
// Or Weapon.h?
void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
@ -172,6 +184,10 @@ public:
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
#ifdef MIAMI
uint8 bParking : 1;
#endif;
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
@ -193,7 +209,7 @@ public:
uint8 m_bRainAudioCounter;
uint8 m_bRainSamplesCounter;
uint8 m_nCarHornTimer;
uint8 field_22D; // last horn?
uint8 m_nCarHornPattern; // last horn?
bool m_bSirenOrAlarm;
int8 m_comedyControlState;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
@ -236,6 +252,9 @@ public:
virtual void Load(uint8*& buf);
#endif
#ifdef MIAMI
eVehicleAppearance GetVehicleAppearance(void);
#endif
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
@ -274,6 +293,7 @@ public:
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
void DoFixedMachineGuns(void);
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
@ -290,9 +310,4 @@ public:
static bool m_bDisableMouseSteering;
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);