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fixed anim bug
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50122c2d0f
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ad12240586
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@ -139,7 +139,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump,
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DestroyAssociations();
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DestroyAssociations();
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animBlock = CAnimManager::GetAnimationBlock(blockName);
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animBlock = CAnimManager::GetAnimationBlock(blockName);
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assocList = new CAnimBlendAssociation[animBlock->numAnims];
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assocList = new CAnimBlendAssociation[numAssocs];
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numAssociations = 0;
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numAssociations = 0;
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for(i = 0; i < numAssocs; i++){
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for(i = 0; i < numAssocs; i++){
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@ -54,7 +54,7 @@ CAnimBlendAssociation::AllocateAnimBlendNodeArray(int n)
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void
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void
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CAnimBlendAssociation::FreeAnimBlendNodeArray(void)
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CAnimBlendAssociation::FreeAnimBlendNodeArray(void)
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{
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{
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ASSERT( nodes != NULL );
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assert(nodes != nil);
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RwFreeAlign(nodes);
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RwFreeAlign(nodes);
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}
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}
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