From ac7ea2b9fafca17900a9106c85dbbdb3b508c175 Mon Sep 17 00:00:00 2001 From: "Walied K. Yassen" Date: Mon, 30 Nov 2020 02:09:35 +0200 Subject: [PATCH] Implement the missing damage effects and fix the existing ones --- src/objects/Object.cpp | 458 ++++++++++++++++++++++++++++------------- src/objects/Object.h | 12 +- 2 files changed, 326 insertions(+), 144 deletions(-) diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index c5365920..42021054 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -21,10 +21,10 @@ int16 CObject::nNoTempObjects; //int16 CObject::nBodyCastHealth = 1000; float CObject::fDistToNearestTree; -void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); } -void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);}; -void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); } -void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); } +void* CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); } +void* CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle); }; +void CObject::operator delete(void* p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); } +void CObject::operator delete(void* p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); } CObject::CObject(void) { @@ -35,8 +35,8 @@ CObject::CObject(void) m_bCameraToAvoidThisObject = false; ObjectCreatedBy = UNKNOWN_OBJECT; m_nEndOfLifeTime = 0; -// m_nRefModelIndex = -1; // duplicate -// bUseVehicleColours = false; // duplicate + // m_nRefModelIndex = -1; // duplicate + // bUseVehicleColours = false; // duplicate m_colour2 = 0; m_colour1 = m_colour2; m_nBonusValue = 0; @@ -49,7 +49,7 @@ CObject::CObject(void) bHasBeenDamaged = false; m_nRefModelIndex = -1; bUseVehicleColours = false; -// bIsStreetLight = false; // duplicate + // bIsStreetLight = false; // duplicate m_pCurSurface = nil; m_pCollidingEntity = nil; m_nBeachballBounces = 0; @@ -66,7 +66,7 @@ CObject::CObject(int32 mi, bool createRW) Init(); } -CObject::CObject(CDummyObject *dummy) +CObject::CObject(CDummyObject* dummy) { SetModelIndexNoCreate(dummy->GetModelIndex()); @@ -86,10 +86,10 @@ CObject::~CObject(void) { CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this)); - if(m_nRefModelIndex != -1) + if (m_nRefModelIndex != -1) CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef(); - if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0) + if (ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0) nNoTempObjects--; } @@ -170,9 +170,9 @@ CObject::ProcessControl(void) } } -void +void CObject::Teleport(CVector vecPos) -{ +{ CWorld::Remove(this); m_matrix.GetPosition() = vecPos; m_matrix.UpdateRW(); @@ -187,7 +187,7 @@ CObject::Render(void) return; if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) { - CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex); + CVehicleModelInfo* mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex); assert(mi->GetModelType() == MITYPE_VEHICLE); mi->SetVehicleColour(m_colour1, m_colour2); } @@ -298,13 +298,15 @@ CObject::Render(void) bool CObject::SetupLighting(void) { - if(bRenderScorched){ + if (bRenderScorched) { WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); return true; - } else if (bIsPickup) { + } + else if (bIsPickup) { SetFullAmbient(); return true; - } else if (bIsWeapon) { + } + else if (bIsWeapon) { ActivateDirectional(); SetAmbientColoursForPedsCarsAndObjects(); return true; @@ -315,14 +317,14 @@ CObject::SetupLighting(void) void CObject::RemoveLighting(bool reset) { - if(reset) { + if (reset) { SetAmbientColours(); DeActivateDirectional(); } } -void -CObject::ObjectDamage(float amount) +void +CObject::ObjectDamage(float amount) { if (!m_nCollisionDamageEffect || !bUsesCollision) return; @@ -344,128 +346,308 @@ CObject::ObjectDamage(float amount) const float fDirectionZ = 0.0002f * amount; switch (m_nCollisionDamageEffect) { - case DAMAGE_EFFECT_CHANGE_MODEL: - bRenderDamaged = true; - break; - case DAMAGE_EFFECT_SPLIT_MODEL: - break; - case DAMAGE_EFFECT_SMASH_COMPLETELY: - bIsVisible = false; - bUsesCollision = false; - SetIsStatic(true); - bExplosionProof = true; - SetMoveSpeed(0.0f, 0.0f, 0.0f); - SetTurnSpeed(0.0f, 0.0f, 0.0f); - break; - case DAMAGE_EFFECT_CHANGE_THEN_SMASH: - if (!bRenderDamaged) { + case DAMAGE_EFFECT_CHANGE_MODEL: bRenderDamaged = true; + return; + case DAMAGE_EFFECT_SPLIT_MODEL: + return; + case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS: { + static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff }; + if (bRenderDamaged) { + break; + } + bRenderDamaged = true; + CBaseModelInfo* modelInfo = CModelInfo::GetModelInfo(GetModelIndex()); + CVector min = modelInfo->GetColModel()->boundingBox.min * 0.85f; + CVector max = modelInfo->GetColModel()->boundingBox.max * 0.85f; + min.z = max.z; + min = GetMatrix() * min; + max = GetMatrix() * max; + CVector temp = (max - min) * 0.02; + + for (int32 i = 0; i < 50; i++) { + float fDirX = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f); + float fDirY = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f); + float fDirZ = CGeneral::GetRandomNumberInRange(0.10f, 0.25f); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + CVector pos = min + temp * (float)i; + CVector dir = CVector(fDirX, fDirY, fDirZ); + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f); + RwRGBA color = debrisColor; + color.red *= fColorFactor; + color.green *= fColorFactor; + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, dir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min); + break; } - else { + case DAMAGE_EFFECT_SMASH_COMPLETELY: + case DAMAGE_EFFECT_CHANGE_THEN_SMASH: { + if (m_nCollisionDamageEffect == DAMAGE_EFFECT_CHANGE_THEN_SMASH && !bRenderDamaged) { + bRenderDamaged = true; + return; + } bIsVisible = false; bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); + break; } - break; - case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - SetIsStatic(true); - bExplosionProof = true; - SetMoveSpeed(0.0f, 0.0f, 0.0f); - SetTurnSpeed(0.0f, 0.0f, 0.0f); - const RwRGBA color = { 96, 48, 0, 255 }; - for (int32 i = 0; i < 25; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); - RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha }; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: + case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color = { 96, 48, 0, 255 }; + for (int32 i = 0; i < 25; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); + RwRGBA randomColor = color; + if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY) { + randomColor.red *= fRandom; + randomColor.green *= fRandom; + randomColor.blue *= fRandom; + } + else { + randomColor.red = 0xff; + randomColor.blue = 0xfc; + } + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); + break; } - PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); - break; - } - case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - SetIsStatic(true); - bExplosionProof = true; - SetMoveSpeed(0.0f, 0.0f, 0.0f); - SetTurnSpeed(0.0f, 0.0f, 0.0f); - const RwRGBA color = { 128, 128, 128, 255 }; - for (int32 i = 0; i < 45; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); - RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + static const RwRGBA color = { 128, 128, 128, 255 }; + CVector position = GetPosition(); + for (int32 i = 0; i < 45; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f); + RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos); + break; } - PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos); - break; - } - case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - SetIsStatic(true); - bExplosionProof = true; - SetMoveSpeed(0.0f, 0.0f, 0.0f); - SetTurnSpeed(0.0f, 0.0f, 0.0f); - const RwRGBA color1 = { 200, 0, 0, 255 }; - const RwRGBA color2 = { 200, 200, 200, 255 }; - for (int32 i = 0; i < 10; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - RwRGBA color = color2; - if (nFrameGen & 1) - color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: + case DAMAGE_EFFECT_BURST_BEACHBALL: { + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = { 200, 0, 0, 255 }; + const RwRGBA color2 = { 200, 200, 200, 255 }; + for (int32 i = 0; i < 10; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) { + PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos); + } + else { + PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos); + } + break; } - PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos); - break; - } - case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - SetIsStatic(true); - bExplosionProof = true; - SetMoveSpeed(0.0f, 0.0f, 0.0f); - SetTurnSpeed(0.0f, 0.0f, 0.0f); - const RwRGBA color1 = { 200, 0, 0, 255 }; - const RwRGBA color2 = { 200, 200, 200, 255 }; - for (int32 i = 0; i < 32; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - RwRGBA color = color2; - if (nFrameGen & 1) - color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = { 200, 0, 0, 255 }; + const RwRGBA color2 = { 200, 200, 200, 255 }; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + for (int32 i = 0; i < 32; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + const RwRGBA& color = nFrameGen & 1 ? color1 : color2; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); + break; } - PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); - break; - } + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1: + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2: + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3: + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4: + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5: { + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + CRGBA possibleColor1; + CRGBA possibleColor2; + switch (m_nCollisionDamageEffect) { + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1: + possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF); + possibleColor2 = possibleColor1; + break; + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2: + possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF); + possibleColor2 = possibleColor1; + break; + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3: + possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF); + possibleColor2 = possibleColor1; + break; + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4: + possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF); + possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF); + break; + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5: + possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF); + possibleColor2 = possibleColor1; + break; + } + for (int32 i = 0; i < 16; i++) { + CVector vecDir( + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ + ); + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + nFrameGen++; + int32 nCurFrame = nFrameGen & 0x3; + CRGBA& selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2; + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0); + if ((i % 7) == 0) + { + static CRGBA secondParticleColors[4] = { + CRGBA(0xA0, 0x60, 0x60, 0xFF), + CRGBA(0x60, 0xA0, 0x60, 0xFF), + CRGBA(0x60, 0x60, 0xA0, 0xFF), + CRGBA(0xA0, 0xA0, 0xA0, 0xFF) + }; + vecDir *= 0.5f; + CRGBA& secondParticleColor = secondParticleColors[nFrameGen & 3]; + int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0); + } + } + PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); + break; + } + case DAMAGE_EFFECT_SMASH_BLACKBAG: + case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD: + case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL: { + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + CRGBA possibleColor1; + CRGBA possibleColor2; + switch (m_nCollisionDamageEffect) + { + case DAMAGE_EFFECT_SMASH_BLACKBAG: + possibleColor1 = CRGBA(0, 0, 0, 0xFF); + possibleColor2 = possibleColor1; + break; + case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD: + possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF); + possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF); + break; + case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL: + possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF); + possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF); + break; + } + for (int32 i = 0; i < 16; i++) { + CVector vecDir( + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ + ); + nFrameGen++; + int32 nCurFrame = nFrameGen & 3; + CRGBA& selectedColor = nFrameGen & 1 ? possibleColor1 : possibleColor2; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0); + } + if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) + { + PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); + } + else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) + { + PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); + } + break; + } + default: + DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect); + return; } } } @@ -477,9 +659,9 @@ CObject::RefModelInfo(int32 modelId) CModelInfo::GetModelInfo(modelId)->AddRef(); } -void -CObject::Init(void) -{ +void +CObject::Init(void) +{ m_type = ENTITY_TYPE_OBJECT; CObjectData::SetObjectData(GetModelIndex(), *this); m_nEndOfLifeTime = 0; @@ -510,7 +692,7 @@ CObject::Init(void) if (GetModelIndex() == MI_BUOY) bTouchingWater = true; - if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON) + if (CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON) bIsWeapon = true; bIsStreetLight = IsLightObject(GetModelIndex()); @@ -549,8 +731,8 @@ CObject::DeleteAllMissionObjects() } } -void -CObject::DeleteAllTempObjects() +void +CObject::DeleteAllTempObjects() { CObjectPool* objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { @@ -562,12 +744,12 @@ CObject::DeleteAllTempObjects() } } -void -CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) +void +CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) { - CObjectPool *objectPool = CPools::GetObjectPool(); + CObjectPool* objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { - CObject *pObject = objectPool->GetSlot(i); + CObject* pObject = objectPool->GetSlot(i); CVector dist = point - pObject->GetPosition(); if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && dist.MagnitudeSqr() < fRadius * fRadius) { CWorld::Remove(pObject); diff --git a/src/objects/Object.h b/src/objects/Object.h index bc74b58b..80f3b4a1 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -32,23 +32,23 @@ enum CollisionDamageEffect DAMAGE_EFFECT_CHANGE_THEN_SMASH, DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50, - DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY, + DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY = 51, DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60, DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70, DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80, DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91, - DAMAGE_EFFECT_SMASH_NEWSTANDNEW21, - DAMAGE_EFFECT_SMASH_NEWSTANDNEW31, - DAMAGE_EFFECT_SMASH_NEWSTANDNEW41, - DAMAGE_EFFECT_SMASH_NEWSTANDNEW51, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW2 = 92, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW3 = 93, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW4 = 94, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW5 = 95, DAMAGE_EFFECT_SMASH_BLACKBAG = 100, DAMAGE_EFFECT_SMASH_VEGPALM = 110, DAMAGE_EFFECT_BURST_BEACHBALL = 120, DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131, - DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL, + DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL = 132, }; class CVehicle;