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Even more small audio cleanup
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@ -1158,7 +1158,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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static int16 LastBrake = 0;
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static uint8 CurrentPretendGear = 1;
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static bool bLostTractionLastFrame = false;
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static bool bHandbrakeOnLastFrame = 0;
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static bool bHandbrakeOnLastFrame = false;
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static int32 nCruising = 0;
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static bool bAccelSampleStopped = true;
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@ -1171,7 +1171,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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LastAccel = 0;
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bLostTractionLastFrame = false;
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LastBrake = 0;
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bHandbrakeOnLastFrame = 0;
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bHandbrakeOnLastFrame = false;
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CurrentPretendGear = 1;
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}
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if (CReplay::IsPlayingBack()) {
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@ -1720,7 +1720,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
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for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
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if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
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doorState = automobile->Doors[i].m_nDoorState;
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if (doorState == DOOR_STATUS_SMASHED || doorState == DOOR_STATUS_SWINGING) {
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if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
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velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
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if (velocity > 0.0035f) {
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emittingVol = (100.f * velocity * 10.f / 3.f);
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@ -39,8 +39,8 @@ cAudioManager::cAudioManager()
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}
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m_nAudioEntitiesTotal = 0;
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m_FrameCounter = 0;
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m_bFifthFrameFlag = 0;
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m_bTimerJustReset = 0;
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m_bFifthFrameFlag = false;
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m_bTimerJustReset = false;
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m_nTimer = 0;
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}
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