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Even more small audio cleanup

This commit is contained in:
Sergeanur 2020-05-23 23:25:14 +03:00
parent f2790f610b
commit ac208ce02c
2 changed files with 5 additions and 5 deletions

View file

@ -1158,7 +1158,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
static int16 LastBrake = 0;
static uint8 CurrentPretendGear = 1;
static bool bLostTractionLastFrame = false;
static bool bHandbrakeOnLastFrame = 0;
static bool bHandbrakeOnLastFrame = false;
static int32 nCruising = 0;
static bool bAccelSampleStopped = true;
@ -1171,7 +1171,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
LastAccel = 0;
bLostTractionLastFrame = false;
LastBrake = 0;
bHandbrakeOnLastFrame = 0;
bHandbrakeOnLastFrame = false;
CurrentPretendGear = 1;
}
if (CReplay::IsPlayingBack()) {
@ -1720,7 +1720,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
doorState = automobile->Doors[i].m_nDoorState;
if (doorState == DOOR_STATUS_SMASHED || doorState == DOOR_STATUS_SWINGING) {
if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
if (velocity > 0.0035f) {
emittingVol = (100.f * velocity * 10.f / 3.f);

View file

@ -39,8 +39,8 @@ cAudioManager::cAudioManager()
}
m_nAudioEntitiesTotal = 0;
m_FrameCounter = 0;
m_bFifthFrameFlag = 0;
m_bTimerJustReset = 0;
m_bFifthFrameFlag = false;
m_bTimerJustReset = false;
m_nTimer = 0;
}