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some less certainly fps fixes

This commit is contained in:
aap 2020-05-18 16:55:38 +02:00
parent a8f4f74a76
commit abd230dcdd
2 changed files with 16 additions and 0 deletions

View file

@ -865,8 +865,14 @@ CAutomobile::ProcessControl(void)
CVector wheelFwd = GetForward(); CVector wheelFwd = GetForward();
CVector wheelRight = GetRight(); CVector wheelRight = GetRight();
#ifdef FIX_BUGS
// Not sure if this is needed, but brake usually has timestep as a factor
if(bIsHandbrakeOn)
brake = 20000.0f * CTimer::GetTimeStepFix();
#else
if(bIsHandbrakeOn) if(bIsHandbrakeOn)
brake = 20000.0f; brake = 20000.0f;
#endif
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))

View file

@ -494,6 +494,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(contactSpeedRight != 0.0f){ if(contactSpeedRight != 0.0f){
// exert opposing force // exert opposing force
right = -contactSpeedRight/wheelsOnGround; right = -contactSpeedRight/wheelsOnGround;
#ifdef FIX_BUGS
// contactSpeedRight is independent of framerate but right has timestep as a factor
// so we probably have to fix this
right *= CTimer::GetTimeStepFix();
#endif
if(wheelStatus == WHEEL_STATUS_BURST){ if(wheelStatus == WHEEL_STATUS_BURST){
float fwdspeed = Min(contactSpeedFwd, 0.3f); float fwdspeed = Min(contactSpeedFwd, 0.3f);
@ -514,6 +519,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
} }
}else if(contactSpeedFwd != 0.0f){ }else if(contactSpeedFwd != 0.0f){
fwd = -contactSpeedFwd/wheelsOnGround; fwd = -contactSpeedFwd/wheelsOnGround;
#ifdef FIX_BUGS
// contactSpeedFwd is independent of framerate but fwd has timestep as a factor
// so we probably have to fix this
fwd *= CTimer::GetTimeStepFix();
#endif
if(!bBraking){ if(!bBraking){
if(m_fGasPedal < 0.01f){ if(m_fGasPedal < 0.01f){