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Merge remote-tracking branch 'origin/master' into opus

This commit is contained in:
Sergeanur 2020-05-22 17:41:03 +03:00
commit ab161d12d8
23 changed files with 352 additions and 377 deletions

15
.travis.yml Normal file
View file

@ -0,0 +1,15 @@
language: cpp
os: linux
dist: focal
matrix:
include:
- env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
- env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
script:
- sudo apt-get update
- sudo apt-get -y install linux-libc-dev libopenal-dev libglew-dev libglfw3-dev libsndfile1-dev libmpg123-dev gcc-8-multilib g++-8-multilib
- mkdir -p "$TRAVIS_BUILD_DIR/build"
- cd "$TRAVIS_BUILD_DIR"
- ./premake5Linux --with-librw gmake2
- cd build
- CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1

View file

@ -73,7 +73,7 @@ ALDeviceList::ALDeviceList()
if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
memset(&ALDeviceInfo, 0, sizeof(ALDEVICEINFO));
ALDeviceInfo.bSelected = true;
ALDeviceInfo.strDeviceName.assign(actualDeviceName, strlen(actualDeviceName));
ALDeviceInfo.strDeviceName = actualDeviceName;
alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion);
alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion);

View file

@ -1445,7 +1445,7 @@ cSampleManager::IsSampleBankLoaded(uint8 nBank)
bool
cSampleManager::IsPedCommentLoaded(uint32 nComment)
{
uint8 slot;
int8 slot;
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
@ -1464,11 +1464,15 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
int32
cSampleManager::_GetPedCommentSlot(uint32 nComment)
{
uint8 slot;
int8 slot;
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
slot = nCurrentPedSlot - i - 1;
#ifdef FIX_BUGS
if (slot < 0)
slot += ARRAY_SIZE(nPedSlotSfx);
#endif
if ( nComment == nPedSlotSfx[slot] )
return slot;
}

View file

@ -809,7 +809,7 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
{
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
uint8 slot;
int8 slot;
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
@ -829,11 +829,15 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
int32
cSampleManager::_GetPedCommentSlot(uint32 nComment)
{
uint8 slot;
int8 slot;
for (int32 i = 0; i < _TODOCONST(3); i++)
{
slot = nCurrentPedSlot - i - 1;
#ifdef FIX_BUGS
if (slot < 0)
slot += ARRAY_SIZE(nPedSlotSfx);
#endif
if (nComment == nPedSlotSfx[slot])
return slot;
}

View file

@ -759,6 +759,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
case COMMAND_WAIT:
CollectParameters(&m_nIp, 1);
m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
m_bSkipWakeTime = false;
return 1;
case COMMAND_GOTO:
CollectParameters(&m_nIp, 1);
@ -2997,9 +2998,9 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
pCarGen->SwitchOff();
}else if (ScriptParams[1] <= 100){
pCarGen->SwitchOn();
pCarGen->SetUsesRemaining(ScriptParams[1]);
}else{
pCarGen->SwitchOn();
pCarGen->SetUsesRemaining(ScriptParams[1]);
}
return 0;
}
@ -6862,7 +6863,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
float heading = LimitAngleOnCircle(
RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y)));
float headingTarget = *(float*)&ScriptParams[1];
#ifdef FIX_BUGS
float rotateBy = *(float*)&ScriptParams[2] * CTimer::GetTimeStepFix();
#else
float rotateBy = *(float*)&ScriptParams[2];
#endif
if (headingTarget == heading) { // using direct comparasion here is fine
UpdateCompareFlag(true);
return 0;
@ -6911,7 +6916,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
assert(pObject);
CVector pos = pObject->GetPosition();
CVector posTarget = *(CVector*)&ScriptParams[1];
#ifdef FIX_BUGS
CVector slideBy = *(CVector*)&ScriptParams[4] * CTimer::GetTimeStepFix();
#else
CVector slideBy = *(CVector*)&ScriptParams[4];
#endif
if (posTarget == pos) { // using direct comparasion here is fine
UpdateCompareFlag(true);
return 0;
@ -8213,7 +8222,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
car->SetHeading(DEGTORAD(*(float*)&ScriptParams[3]));
CTheScripts::ClearSpaceForMissionEntity(pos, car);
car->SetStatus(STATUS_ABANDONED);
car->bIsLocked = true;
car->bIsLocked = false;
car->bIsCarParkVehicle = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
@ -8687,6 +8696,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CTimer::Resume();
pMissionScript->m_bIsMissionScript = true;
pMissionScript->m_bMissionFlag = true;
CTheScripts::bAlreadyRunningAMissionScript = true;
return 0;
}
case COMMAND_SET_OBJECT_DRAW_LAST:

View file

@ -10,7 +10,7 @@ public:
TOTAL_HIGHEST_SCORES = 16
};
static int32 DaysPassed;
static int32 HeadsPopped;
static int32 HeadsPopped;
static int32 CommercialPassed;
static int32 IndustrialPassed;
static int32 SuburbanPassed;
@ -52,14 +52,14 @@ public:
static int32 LongestFlightInDodo;
static int32 TimeTakenDefuseMission;
static int32 TotalNumberKillFrenzies;
static int32 TotalNumberMissions;
static int32 RoundsFiredByPlayer;
static int32 KgsOfExplosivesUsed;
static int32 InstantHitsFiredByPlayer;
static int32 InstantHitsHitByPlayer;
static int32 BestTimeBombDefusal;
static int32 mmRain;
static int32 CarsCrushed;
static int32 TotalNumberMissions;
static int32 RoundsFiredByPlayer;
static int32 KgsOfExplosivesUsed;
static int32 InstantHitsFiredByPlayer;
static int32 InstantHitsHitByPlayer;
static int32 BestTimeBombDefusal;
static int32 mmRain;
static int32 CarsCrushed;
static int32 FastestTimes[TOTAL_FASTEST_TIMES];
static int32 HighestScores[TOTAL_HIGHEST_SCORES];

View file

@ -56,40 +56,40 @@ int
CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
{
switch(surfaceType){
case SURFACE_0: return ADHESIVE_ROAD;
case SURFACE_1: return ADHESIVE_ROAD;
case SURFACE_2: return ADHESIVE_LOOSE;
case SURFACE_3: return ADHESIVE_LOOSE;
case SURFACE_4: return ADHESIVE_HARD;
case SURFACE_5: return ADHESIVE_ROAD;
case SURFACE_6: return ADHESIVE_HARD;
case SURFACE_7: return ADHESIVE_HARD;
case SURFACE_8: return ADHESIVE_HARD;
case SURFACE_9: return ADHESIVE_HARD;
case SURFACE_10: return ADHESIVE_HARD;
case SURFACE_11: return ADHESIVE_HARD;
case SURFACE_12: return ADHESIVE_HARD;
case SURFACE_13: return ADHESIVE_HARD;
case SURFACE_14: return ADHESIVE_HARD;
case SURFACE_15: return ADHESIVE_HARD;
case SURFACE_16: return ADHESIVE_HARD;
case SURFACE_17: return ADHESIVE_RUBBER;
case SURFACE_18: return ADHESIVE_LOOSE;
case SURFACE_19: return ADHESIVE_WET;
case SURFACE_20: return ADHESIVE_ROAD;
case SURFACE_21: return ADHESIVE_ROAD;
case SURFACE_22: return ADHESIVE_ROAD;
case SURFACE_23: return ADHESIVE_RUBBER;
case SURFACE_24: return ADHESIVE_HARD;
case SURFACE_25: return ADHESIVE_LOOSE;
case SURFACE_26: return ADHESIVE_LOOSE;
case SURFACE_27: return ADHESIVE_HARD;
case SURFACE_28: return ADHESIVE_HARD;
case SURFACE_29: return ADHESIVE_RUBBER;
case SURFACE_30: return ADHESIVE_LOOSE;
case SURFACE_31: return ADHESIVE_HARD;
case SURFACE_32: return ADHESIVE_HARD;
default: return ADHESIVE_ROAD;
case SURFACE_DEFAULT: return ADHESIVE_ROAD;
case SURFACE_TARMAC: return ADHESIVE_ROAD;
case SURFACE_GRASS: return ADHESIVE_LOOSE;
case SURFACE_DIRT: return ADHESIVE_LOOSE;
case SURFACE_DIRTTRACK: return ADHESIVE_HARD;
case SURFACE_PAVEMENT: return ADHESIVE_ROAD;
case SURFACE_METAL6: return ADHESIVE_HARD;
case SURFACE_GLASS: return ADHESIVE_HARD;
case SURFACE_SCAFFOLD: return ADHESIVE_HARD;
case SURFACE_METAL_DOOR: return ADHESIVE_HARD;
case SURFACE_BILLBOARD: return ADHESIVE_HARD;
case SURFACE_STEEL: return ADHESIVE_HARD;
case SURFACE_METAL_POLE: return ADHESIVE_HARD;
case SURFACE_STREET_LIGHT: return ADHESIVE_HARD;
case SURFACE_METAL14: return ADHESIVE_HARD;
case SURFACE_METAL15: return ADHESIVE_HARD;
case SURFACE_METAL_FENCE: return ADHESIVE_HARD;
case SURFACE_FLESH: return ADHESIVE_RUBBER;
case SURFACE_SAND: return ADHESIVE_LOOSE;
case SURFACE_PUDDLE: return ADHESIVE_WET;
case SURFACE_WOOD: return ADHESIVE_ROAD;
case SURFACE_WOOD_BOX: return ADHESIVE_ROAD;
case SURFACE_WOOD_PLANK: return ADHESIVE_ROAD;
case SURFACE_TIRE: return ADHESIVE_RUBBER;
case SURFACE_HARD24: return ADHESIVE_HARD;
case SURFACE_HEDGE: return ADHESIVE_LOOSE;
case SURFACE_STONE: return ADHESIVE_LOOSE;
case SURFACE_METAL27: return ADHESIVE_HARD;
case SURFACE_METAL28: return ADHESIVE_HARD;
case SURFACE_RUBBER29: return ADHESIVE_RUBBER;
case SURFACE_LOOSE30: return ADHESIVE_LOOSE;
case SURFACE_BOLLARD: return ADHESIVE_HARD;
case SURFACE_GATE: return ADHESIVE_HARD;
default: return ADHESIVE_ROAD;
}
}
@ -97,38 +97,38 @@ float
CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
{
switch(surfaceType){
case SURFACE_0:
case SURFACE_1:
case SURFACE_4:
case SURFACE_5:
case SURFACE_8:
case SURFACE_20:
case SURFACE_21:
case SURFACE_22:
case SURFACE_25:
case SURFACE_30:
case SURFACE_31:
case SURFACE_DEFAULT:
case SURFACE_TARMAC:
case SURFACE_DIRTTRACK:
case SURFACE_PAVEMENT:
case SURFACE_SCAFFOLD:
case SURFACE_WOOD:
case SURFACE_WOOD_BOX:
case SURFACE_WOOD_PLANK:
case SURFACE_HEDGE:
case SURFACE_LOOSE30:
case SURFACE_BOLLARD:
return 1.0f - CWeather::WetRoads*0.25f;
case SURFACE_2:
case SURFACE_6:
case SURFACE_7:
case SURFACE_9:
case SURFACE_10:
case SURFACE_11:
case SURFACE_12:
case SURFACE_13:
case SURFACE_14:
case SURFACE_15:
case SURFACE_16:
case SURFACE_17:
case SURFACE_23:
case SURFACE_24:
case SURFACE_26:
case SURFACE_27:
case SURFACE_28:
case SURFACE_29:
case SURFACE_32:
case SURFACE_GRASS:
case SURFACE_METAL6:
case SURFACE_GLASS:
case SURFACE_METAL_DOOR:
case SURFACE_BILLBOARD:
case SURFACE_STEEL:
case SURFACE_METAL_POLE:
case SURFACE_STREET_LIGHT:
case SURFACE_METAL14:
case SURFACE_METAL15:
case SURFACE_METAL_FENCE:
case SURFACE_FLESH:
case SURFACE_TIRE:
case SURFACE_HARD24:
case SURFACE_STONE:
case SURFACE_METAL27:
case SURFACE_METAL28:
case SURFACE_RUBBER29:
case SURFACE_GATE:
return 1.0f - CWeather::WetRoads*0.4f;
default:

View file

@ -1,47 +1,6 @@
#pragma once
enum
{
SURFACE_0,
SURFACE_1,
SURFACE_2,
SURFACE_3,
SURFACE_4,
SURFACE_5,
SURFACE_6,
SURFACE_7,
SURFACE_8,
SURFACE_9,
SURFACE_10,
SURFACE_11,
SURFACE_12,
SURFACE_13,
SURFACE_14,
SURFACE_15,
SURFACE_16,
SURFACE_17,
SURFACE_18,
SURFACE_19,
SURFACE_20,
SURFACE_21,
SURFACE_22,
SURFACE_23,
SURFACE_24,
SURFACE_25,
SURFACE_26,
SURFACE_27,
SURFACE_28,
SURFACE_29,
SURFACE_30,
SURFACE_31,
SURFACE_32,
NUMSURFACETYPES
};
// From nick
// TODO: check and use this
// TODO: check this
enum eSurfaceType
{
SURFACE_DEFAULT,

View file

@ -58,7 +58,7 @@ public:
friend bool GenericSave(int file);
#ifdef FIX_BUGS
static float GetDefaultTimeStep(void) { return 5.0f / 3.0f; }
static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }
static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
#endif
};

View file

@ -1823,7 +1823,7 @@ void
CWorld::RepositionOneObject(CEntity *pEntity)
{
int16 modelId = pEntity->GetModelIndex();
if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
if (IsStreetLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||

View file

@ -65,8 +65,6 @@ enum Config {
NUMATTRIBZONES = 288,
NUMZONEINDICES = 55000,
NUMHANDLINGS = 57,
PATHNODESIZE = 4500,
NUMWEATHERS = 4,

View file

@ -683,7 +683,7 @@ CEntity::ProcessLightsForEntity(void)
lightOn = true;
break;
case LIGHT_FLICKER_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else

View file

@ -45,9 +45,9 @@ CPhysical::CPhysical(void)
bUsesCollision = true;
m_audioEntityId = -5;
unk1 = 100.0f;
m_phys_unused1 = 100.0f;
m_vecCentreOfMass = CVector(0.0f, 0.0f, 0.0f);
field_EC = 0;
m_phys_unused2 = 0;
bIsHeavy = false;
bAffectedByGravity = true;
@ -527,26 +527,26 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
bool ispedcontactA = false;
bool ispedcontactB = false;
float timestepA;
float massFactorA;
if(B->bPedPhysics){
timestepA = 10.0f;
massFactorA = 10.0f;
if(B->IsPed() && ((CPed*)B)->m_pCurrentPhysSurface == A)
ispedcontactA = true;
}else
timestepA = A->bIsHeavy ? 2.0f : 1.0f;
massFactorA = A->bIsHeavy ? 2.0f : 1.0f;
float timestepB;
float massFactorB;
if(A->bPedPhysics){
if(A->IsPed() && ((CPed*)A)->IsPlayer() && B->IsVehicle() &&
(B->GetStatus() == STATUS_ABANDONED || B->GetStatus() == STATUS_WRECKED || A->bHasHitWall))
timestepB = 2200.0f / B->m_fMass;
massFactorB = 2200.0f / B->m_fMass;
else
timestepB = 10.0f;
massFactorB = 10.0f;
if(A->IsPed() && ((CPed*)A)->m_pCurrentPhysSurface == B)
ispedcontactB = true;
}else
timestepB = B->bIsHeavy ? 2.0f : 1.0f;
massFactorB = B->bIsHeavy ? 2.0f : 1.0f;
float speedA, speedB;
if(B->IsStatic()){
@ -646,14 +646,17 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
// positive if B is moving towards A
// not interested in how much B moves into A apparently?
// only interested in cases where A collided into B
speedB = Max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal));
speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal);
float speedSum = Max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal));
// A has moved into B
if(speedA < speedB){
if(!A->bHasHitWall)
speedB -= (speedA - speedB) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
impulseA = (speedB-speedA) * A->m_fMass * timestepA;
if(speedA < speedSum){
if(A->bHasHitWall)
eA = speedSum;
else
eA = speedSum - (speedA - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
impulseA = (eA-speedA) * A->m_fMass * massFactorA;
if(!A->bInfiniteMass)
A->ApplyMoveForce(colpoint.normal*(impulseA/timestepA));
A->ApplyMoveForce(colpoint.normal*(impulseA/massFactorA));
return true;
}
}else if(A->bPedPhysics){
@ -661,9 +664,9 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal);
speedB = DotProduct(B->GetSpeed(pointposB), colpoint.normal);
float a = A->m_fMass*timestepA;
float b = B->GetMassTime(pointposB, colpoint.normal, timestepB);
float speedSum = (b*speedB + a*speedA)/(a + b);
float mA = A->m_fMass*massFactorA;
float mB = B->GetMassTweak(pointposB, colpoint.normal, massFactorB);
float speedSum = (mB*speedB + mA*speedA)/(mA + mB);
if(speedA < speedSum){
if(A->bHasHitWall)
eA = speedSum;
@ -673,10 +676,10 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
eB = speedSum;
else
eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
impulseA = (eA - speedA) * a;
impulseB = -(eB - speedB) * b;
CVector fA = colpoint.normal*(impulseA/timestepA);
CVector fB = colpoint.normal*(-impulseB/timestepB);
impulseA = (eA - speedA) * mA;
impulseB = -(eB - speedB) * mB;
CVector fA = colpoint.normal*(impulseA/massFactorA);
CVector fB = colpoint.normal*(-impulseB/massFactorB);
if(!A->bInfiniteMass){
if(fA.z < 0.0f) fA.z = 0.0f;
if(ispedcontactB){
@ -696,9 +699,9 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
speedA = DotProduct(A->GetSpeed(pointposA), colpoint.normal);
speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal);
float a = A->GetMassTime(pointposA, colpoint.normal, timestepA);
float b = B->m_fMass*timestepB;
float speedSum = (b*speedB + a*speedA)/(a + b);
float mA = A->GetMassTweak(pointposA, colpoint.normal, massFactorA);
float mB = B->m_fMass*massFactorB;
float speedSum = (mB*speedB + mA*speedA)/(mA + mB);
if(speedA < speedSum){
if(A->bHasHitWall)
eA = speedSum;
@ -708,10 +711,10 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
eB = speedSum;
else
eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
impulseA = (eA - speedA) * a;
impulseB = -(eB - speedB) * b;
CVector fA = colpoint.normal*(impulseA/timestepA);
CVector fB = colpoint.normal*(-impulseB/timestepB);
impulseA = (eA - speedA) * mA;
impulseB = -(eB - speedB) * mB;
CVector fA = colpoint.normal*(impulseA/massFactorA);
CVector fB = colpoint.normal*(-impulseB/massFactorB);
if(!A->bInfiniteMass && !ispedcontactA){
if(fA.z < 0.0f) fA.z = 0.0f;
A->ApplyMoveForce(fA);
@ -736,9 +739,9 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
CVector pointposB = colpoint.point - B->GetPosition();
speedA = DotProduct(A->GetSpeed(pointposA), colpoint.normal);
speedB = DotProduct(B->GetSpeed(pointposB), colpoint.normal);
float a = A->GetMassTime(pointposA, colpoint.normal, timestepA);
float b = B->GetMassTime(pointposB, colpoint.normal, timestepB);
float speedSum = (b*speedB + a*speedA)/(a + b);
float mA = A->GetMassTweak(pointposA, colpoint.normal, massFactorA);
float mB = B->GetMassTweak(pointposB, colpoint.normal, massFactorB);
float speedSum = (mB*speedB + mA*speedA)/(mA + mB);
if(speedA < speedSum){
if(A->bHasHitWall)
eA = speedSum;
@ -748,10 +751,10 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
eB = speedSum;
else
eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
impulseA = (eA - speedA) * a;
impulseB = -(eB - speedB) * b;
CVector fA = colpoint.normal*(impulseA/timestepA);
CVector fB = colpoint.normal*(-impulseB/timestepB);
impulseA = (eA - speedA) * mA;
impulseB = -(eB - speedB) * mB;
CVector fA = colpoint.normal*(impulseA/massFactorA);
CVector fB = colpoint.normal*(-impulseB/massFactorB);
if(A->IsVehicle() && !A->bHasHitWall){
fA.x *= 1.4f;
fA.y *= 1.4f;
@ -767,7 +770,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(B->IsVehicle() && !B->bHasHitWall){
fB.x *= 1.4f;
fB.y *= 1.4f;
if(colpoint.normal.z < 0.7f)
if(-colpoint.normal.z < 0.7f)
fB.z *= 0.3f;
if(B->GetStatus() == STATUS_PLAYER)
pointposB *= 0.8f;
@ -813,7 +816,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
speed = GetSpeed(pointpos);
normalSpeed = DotProduct(speed, colpoint.normal);
if(normalSpeed < 0.0f){
float minspeed = 0.0104f * CTimer::GetTimeStep();
float minspeed = 1.3f*GRAVITY * CTimer::GetTimeStep();
#ifdef GTA3_1_1_PATCH
if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED))) &&
#else
@ -1015,7 +1018,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos);
if(fOtherSpeed > 0.1f &&
colpoint.surfaceB != SURFACE_2 && colpoint.surfaceB != SURFACE_4 &&
colpoint.surfaceB != SURFACE_GRASS && colpoint.surfaceB != SURFACE_DIRTTRACK &&
CSurfaceTable::GetAdhesionGroup(colpoint.surfaceA) == ADHESIVE_HARD){
CVector v = frictionDir * fOtherSpeed * 0.25f;
for(int i = 0; i < 4; i++)
@ -1064,7 +1067,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
canshift = true;
else
canshift = A->IsPed() &&
B->IsObject() && B->bInfiniteMass && !Bobj->bHasBeenDamaged;
B->IsObject() && B->bIsStatic && !Bobj->bHasBeenDamaged;
if(B == A ||
B->m_scanCode == CWorld::GetCurrentScanCode() ||
!B->bUsesCollision ||
@ -1076,15 +1079,14 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
if(B->IsBuilding())
skipShift = false;
else if(IsTrafficLight(A->GetModelIndex()) &&
else if(IsStreetLight(A->GetModelIndex()) &&
(B->IsVehicle() || B->IsPed()) &&
A->GetUp().z < 0.66f)
skipShift = true;
else if((A->IsVehicle() || A->IsPed()) &&
B->GetUp().z < 0.66f &&
IsTrafficLight(B->GetModelIndex()))
IsStreetLight(B->GetModelIndex()))
skipShift = true;
// TODO: maybe flip some ifs here
else if(A->IsObject() && B->IsVehicle()){
CObject *Aobj = (CObject*)A;
if(Aobj->ObjectCreatedBy != TEMP_OBJECT &&
@ -1407,7 +1409,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(B->IsBuilding())
skipCollision = false;
else if(IsTrafficLight(A->GetModelIndex()) &&
else if(IsStreetLight(A->GetModelIndex()) &&
(B->IsVehicle() || B->IsPed()) &&
A->GetUp().z < 0.66f){
skipCollision = true;
@ -1415,7 +1417,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
Aobj->m_pCollidingEntity = B;
}else if((A->IsVehicle() || A->IsPed()) &&
B->GetUp().z < 0.66f &&
IsTrafficLight(B->GetModelIndex())){
IsStreetLight(B->GetModelIndex())){
skipCollision = true;
A->bSkipLineCol = true;
Bobj->m_pCollidingEntity = A;
@ -1699,16 +1701,16 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
}
if(B->IsPed() && A->IsVehicle() &&
(!Bped->IsPlayer() || B->bHasHitWall && A->m_vecMoveSpeed.MagnitudeSqr() > 0.0025f))
(!Bped->IsPlayer() || B->bHasHitWall && A->m_vecMoveSpeed.MagnitudeSqr() > SQR(0.05f)))
Bped->KillPedWithCar((CVehicle*)A, maxImpulseB);
else if(B->GetModelIndex() == MI_TRAIN && A->IsPed() &&
(!Aped->IsPlayer() || A->bHasHitWall))
Aped->KillPedWithCar((CVehicle*)B, maxImpulseA*2.0f);
else if(B->IsObject() && B->bUsesCollision && A->IsVehicle()){
// BUG? not impulseA?
if(Bobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f)
Bobj->ObjectDamage(maxImpulseB);
}else if(A->IsObject() && A->bUsesCollision && B->IsVehicle()){
// BUG? not impulseA?
if(Aobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f)
Aobj->ObjectDamage(maxImpulseB);
}
@ -1774,7 +1776,7 @@ CPhysical::ProcessShift(void)
m_bIsVehicleBeingShifted = true;
CEntryInfoNode *node;
bool hasshifted = false; // whatever that means...
bool hasshifted = false;
for(node = m_entryInfoList.first; node; node = node->next)
hasshifted |= ProcessShiftSectorList(node->sector->m_lists);
m_bIsVehicleBeingShifted = false;
@ -1831,7 +1833,7 @@ CPhysical::ProcessCollision(void)
int8 n = 1; // The number of steps we divide the time step into
float step = 0.0f; // divided time step
float distSq = GetDistanceSq();
float distSq = m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep());
if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){
if(ped->IsPlayer())
@ -1920,8 +1922,11 @@ CPhysical::ProcessCollision(void)
bSkipLineCol = false;
if(!m_vecMoveSpeed.IsZero() ||
!m_vecTurnSpeed.IsZero() ||
#ifdef GTA_TRAIN
bHitByTrain ||
GetStatus() == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
#endif
GetStatus() == STATUS_PLAYER ||
IsPed() && ped->IsPlayer()){
if(IsVehicle())
((CVehicle*)this)->bVehicleColProcessed = true;
if(CheckCollision()){

View file

@ -18,7 +18,7 @@ public:
// The not properly indented fields haven't been checked properly yet
int32 m_audioEntityId;
float unk1;
float m_phys_unused1;
CTreadable *m_treadable[2]; // car and ped
uint32 m_nLastTimeCollided;
CVector m_vecMoveSpeed; // velocity
@ -37,7 +37,7 @@ public:
CEntryInfoList m_entryInfoList;
CPtrNode *m_movingListNode;
char field_EC;
int8 m_phys_unused2;
uint8 m_nStaticFrames;
uint8 m_nCollisionRecords;
bool m_bIsVehicleBeingShifted;
@ -86,7 +86,6 @@ public:
void RemoveRefsToEntity(CEntity *ent);
static void PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos);
float GetDistanceSq(void) { return m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep()); }
// get speed of point p relative to entity center
CVector GetSpeed(const CVector &r);
CVector GetSpeed(void) { return GetSpeed(CVector(0.0f, 0.0f, 0.0f)); }
@ -94,7 +93,7 @@ public:
return 1.0f / (CrossProduct(pos, dir).MagnitudeSqr()/m_fTurnMass +
1.0f/m_fMass);
}
float GetMassTime(const CVector &pos, const CVector &dir, float t) {
float GetMassTweak(const CVector &pos, const CVector &dir, float t) {
return 1.0f / (CrossProduct(pos, dir).MagnitudeSqr()/(m_fTurnMass*t) +
1.0f/(m_fMass*t));
}

View file

@ -3,14 +3,14 @@
#include "General.h"
#include "ModelIndices.h"
#define X(name, var, addr) int16 var;
#define X(name, var) int16 var;
MODELINDICES
#undef X
void
InitModelIndices(void)
{
#define X(name, var, addr) var = -1;
#define X(name, var) var = -1;
MODELINDICES
#undef X
}
@ -18,7 +18,7 @@ InitModelIndices(void)
void
MatchModelString(const char *modelname, int16 id)
{
#define X(name, var, addr) \
#define X(name, var) \
if(!CGeneral::faststrcmp(name, modelname)){ \
var = id; \
return; \

View file

@ -1,164 +1,164 @@
#pragma once
#define MODELINDICES \
X("fire_hydrant", MI_FIRE_HYDRANT, 0x5F5A00) \
X("bagelstnd02", MI_BAGELSTAND2, 0x5F59FC) \
X("fish01", MI_FISHSTALL01, 0x5F59EC) \
X("fishstall02", MI_FISHSTALL02, 0x5F59F0) \
X("fishstall03", MI_FISHSTALL03, 0x5F59F4) \
X("fishstall04", MI_FISHSTALL04, 0x5F59F8) \
X("taxisign", MI_TAXISIGN, 0x5F59E8) \
X("phonesign", MI_PHONESIGN, 0x5F59E4) \
X("noparkingsign1", MI_NOPARKINGSIGN1, 0x5F59E0) \
X("bussign1", MI_BUSSIGN1, 0x5F59DC) \
X("roadworkbarrier1", MI_ROADWORKBARRIER1, 0x5F59D8) \
X("dump1", MI_DUMP1, 0x5F59D4) \
X("trafficcone", MI_TRAFFICCONE, 0x5F59D0) \
X("newsstand1", MI_NEWSSTAND, 0x5F59CC) \
X("postbox1", MI_POSTBOX1, 0x5F59C8) \
X("bin1", MI_BIN, 0x5F59C4) \
X("wastebin", MI_WASTEBIN, 0x5F59C0) \
X("phonebooth1", MI_PHONEBOOTH1, 0x5F59BC) \
X("parkingmeter", MI_PARKINGMETER, 0x5F59B8) \
X("trafficlight1", MI_TRAFFICLIGHTS, 0x5F5958) \
X("lamppost1", MI_SINGLESTREETLIGHTS1, 0x5F595C) \
X("lamppost2", MI_SINGLESTREETLIGHTS2, 0x5F5960) \
X("lamppost3", MI_SINGLESTREETLIGHTS3, 0x5F5964) \
X("doublestreetlght1", MI_DOUBLESTREETLIGHTS, 0x5F5968) \
X("rd_Road2A10", MI_ROADSFORROADBLOCKSSTART, 0x5F596C) \
X("rd_Road1A30", MI_ROADSFORROADBLOCKSEND, 0x5F5970) \
X("veg_tree1", MI_TREE1, 0x5F5974) \
X("veg_tree3", MI_TREE2, 0x5F5978) \
X("veg_treea1", MI_TREE3, 0x5F597C) \
X("veg_treenew01", MI_TREE4, 0x5F5980) \
X("veg_treenew05", MI_TREE5, 0x5F5984) \
X("veg_treeb1", MI_TREE6, 0x5F5988) \
X("veg_treenew10", MI_TREE7, 0x5F598C) \
X("veg_treea3", MI_TREE8, 0x5F5990) \
X("veg_treenew09", MI_TREE9, 0x5F5994) \
X("veg_treenew08", MI_TREE10, 0x5F5998) \
X("veg_treenew03", MI_TREE11, 0x5F599C) \
X("veg_treenew16", MI_TREE12, 0x5F59A0) \
X("veg_treenew17", MI_TREE13, 0x5F59A4) \
X("veg_treenew06", MI_TREE14, 0x5F59A8) \
X("doc_crane_cab", MODELID_CRANE_1, 0x5F59AC) \
X("cranetopb", MODELID_CRANE_2, 0x5F59B0) \
X("cranetopa", MODELID_CRANE_3, 0x5F59B4) \
X("package1", MI_COLLECTABLE1, 0x5F5A04) \
X("Money", MI_MONEY, 0x5F5A08) \
X("barrel1", MI_CARMINE, 0x5F5A0C) \
X("oddjgaragdoor", MI_GARAGEDOOR1, 0x5F5A10) \
X("bombdoor", MI_GARAGEDOOR2, 0x5F5A14) \
X("door_bombshop", MI_GARAGEDOOR3, 0x5F5A18) \
X("vheistlocdoor", MI_GARAGEDOOR4, 0x5F5A1C) \
X("door2_garage", MI_GARAGEDOOR5, 0x5F5A20) \
X("ind_slidedoor", MI_GARAGEDOOR6, 0x5F5A24) \
X("bankjobdoor", MI_GARAGEDOOR7, 0x5F5A28) \
X("door_jmsgrage", MI_GARAGEDOOR9, 0x5F5A2C) \
X("jamesgrge_kb", MI_GARAGEDOOR10, 0x5F5A30) \
X("door_sfehousegrge", MI_GARAGEDOOR11, 0x5F5A34) \
X("shedgaragedoor", MI_GARAGEDOOR12, 0x5F5A38) \
X("door4_garage", MI_GARAGEDOOR13, 0x5F5A3C) \
X("door_col_compnd_01", MI_GARAGEDOOR14, 0x5F5A40) \
X("door_col_compnd_02", MI_GARAGEDOOR15, 0x5F5A44) \
X("door_col_compnd_03", MI_GARAGEDOOR16, 0x5F5A48) \
X("door_col_compnd_04", MI_GARAGEDOOR17, 0x5F5A4C) \
X("door_col_compnd_05", MI_GARAGEDOOR18, 0x5F5A50) \
X("impex_door", MI_GARAGEDOOR19, 0x5F5A54) \
X("SalvGarage", MI_GARAGEDOOR20, 0x5F5A58) \
X("door3_garage", MI_GARAGEDOOR21, 0x5F5A5C) \
X("leveldoor2", MI_GARAGEDOOR22, 0x5F5A60) \
X("double_garage_dr", MI_GARAGEDOOR23, 0x5F5A64) \
X("amcogaragedoor", MI_GARAGEDOOR24, 0x5F5A68) \
X("towergaragedoor1", MI_GARAGEDOOR25, 0x5F5A6C) \
X("towergaragedoor2", MI_GARAGEDOOR26, 0x5F5A70) \
X("towergaragedoor3", MI_GARAGEDOOR27, 0x5F5A74) \
X("plysve_gragedoor", MI_GARAGEDOOR28, 0x5F5A78) \
X("impexpsubgrgdoor", MI_GARAGEDOOR29, 0x5F5A7C) \
X("Sub_sprayshopdoor", MI_GARAGEDOOR30, 0x5F5A80) \
X("ind_plyrwoor", MI_GARAGEDOOR31, 0x5F5A84) \
X("8ballsuburbandoor", MI_GARAGEDOOR32, 0x5F5A88) \
X("barrel2", MI_NAUTICALMINE, 0x5F5A8C) \
X("crushercrush", MI_CRUSHERBODY, 0x5F5A90) \
X("crushertop", MI_CRUSHERLID, 0x5F5A94) \
X("donkeymag", MI_DONKEYMAG, 0x5F5A98) \
X("bullion", MI_BULLION, 0x5F5A9C) \
X("floatpackge1", MI_FLOATPACKAGE1, 0x5F5AA0) \
X("briefcase", MI_BRIEFCASE, 0x5F5AA4) \
X("chinabanner1", MI_CHINABANNER1, 0x5F5AA8) \
X("chinabanner2", MI_CHINABANNER2, 0x5F5AAC) \
X("chinabanner3", MI_CHINABANNER3, 0x5F5AB0) \
X("chinabanner4", MI_CHINABANNER4, 0x5F5AB4) \
X("iten_chinatown5", MI_CHINABANNER5, 0x5F5AB8) \
X("iten_chinatown7", MI_CHINABANNER6, 0x5F5ABC) \
X("iten_chinatown3", MI_CHINABANNER7, 0x5F5AC0) \
X("iten_chinatown2", MI_CHINABANNER8, 0x5F5AC4) \
X("iten_chinatown4", MI_CHINABANNER9, 0x5F5AC8) \
X("iten_washline01", MI_CHINABANNER10, 0x5F5ACC) \
X("iten_washline02", MI_CHINABANNER11, 0x5F5AD0) \
X("iten_washline03", MI_CHINABANNER12, 0x5F5AD4) \
X("chinalanterns", MI_CHINALANTERN, 0x5F5AD8) \
X("glassfx1", MI_GLASS1, 0x5F5ADC) \
X("glassfx2", MI_GLASS2, 0x5F5AE0) \
X("glassfx3", MI_GLASS3, 0x5F5AE4) \
X("glassfx4", MI_GLASS4, 0x5F5AE8) \
X("glassfx55", MI_GLASS5, 0x5F5AEC) \
X("glassfxsub1", MI_GLASS6, 0x5F5AF0) \
X("glassfxsub2", MI_GLASS7, 0x5F5AF4) \
X("glassfx_composh", MI_GLASS8, 0x5F5AF8) \
X("bridge_liftsec", MI_BRIDGELIFT, 0x5F5AFC) \
X("bridge_liftweight", MI_BRIDGEWEIGHT, 0x5F5B00) \
X("subbridge_lift", MI_BRIDGEROADSEGMENT, 0x5F5B04) \
X("barrel4", MI_EXPLODINGBARREL, 0x5F5B08) \
X("flagsitaly", MI_ITALYBANNER1, 0x5F5B0C) \
X("adrenaline", MI_PICKUP_ADRENALINE, 0x5F5B10) \
X("bodyarmour", MI_PICKUP_BODYARMOUR, 0x5F5B14) \
X("info", MI_PICKUP_INFO, 0x5F5B18) \
X("health", MI_PICKUP_HEALTH, 0x5F5B1C) \
X("bonus", MI_PICKUP_BONUS, 0x5F5B20) \
X("bribe", MI_PICKUP_BRIBE, 0x5F5B24) \
X("killfrenzy", MI_PICKUP_KILLFRENZY, 0x5F5B28) \
X("camerapickup", MI_PICKUP_CAMERA, 0x5F5B2C) \
X("bollardlight", MI_BOLLARDLIGHT, 0x5F5B30) \
X("magnet", MI_MAGNET, 0x5F5B34) \
X("streetlamp1", MI_STREETLAMP1, 0x5F5B38) \
X("streetlamp2", MI_STREETLAMP2, 0x5F5B3C) \
X("railtrax_lo4b", MI_RAILTRACKS, 0x5F5B40) \
X("bar_barrier10", MI_FENCE, 0x5F5B44) \
X("bar_barrier12", MI_FENCE2, 0x5F5B48) \
X("petrolpump", MI_PETROLPUMP, 0x5F5B4C) \
X("bodycast", MI_BODYCAST, 0x5F5B50) \
X("backdoor", MI_BACKDOOR, 0x5F5B54) \
X("coffee", MI_COFFEE, 0x5F5B58) \
X("bouy", MI_BUOY, 0x5F5B5C) \
X("parktable1", MI_PARKTABLE, 0x5F5B60) \
X("sbwy_tunl_start", MI_SUBWAY1, 0x5F5B64) \
X("sbwy_tunl_bit", MI_SUBWAY2, 0x5F5B68) \
X("sbwy_tunl_bend", MI_SUBWAY3, 0x5F5B6C) \
X("sbwy_tunl_cstm6", MI_SUBWAY4, 0x5F5B70) \
X("sbwy_tunl_cstm7", MI_SUBWAY5, 0x5F5B74) \
X("sbwy_tunl_cstm8", MI_SUBWAY6, 0x5F5B78) \
X("sbwy_tunl_cstm10", MI_SUBWAY7, 0x5F5B7C) \
X("sbwy_tunl_cstm9", MI_SUBWAY8, 0x5F5B80) \
X("sbwy_tunl_cstm11", MI_SUBWAY9, 0x5F5B84) \
X("sbwy_tunl_cstm1", MI_SUBWAY10, 0x5F5B88) \
X("sbwy_tunl_cstm2", MI_SUBWAY11, 0x5F5B8C) \
X("sbwy_tunl_cstm4", MI_SUBWAY12, 0x5F5B90) \
X("sbwy_tunl_cstm3", MI_SUBWAY13, 0x5F5B94) \
X("sbwy_tunl_cstm5", MI_SUBWAY14, 0x5F5B98) \
X("subplatform_n2", MI_SUBWAY15, 0x5F5B9C) \
X("suby_tunl_start", MI_SUBWAY16, 0x5F5BA0) \
X("sbwy_tunl_start2", MI_SUBWAY17, 0x5F5BA4) \
X("indy_tunl_start", MI_SUBWAY18, 0x5F5BA8) \
X("indsubway03", MI_SUBPLATFORM_IND, 0x5F5BAC) \
X("comerside_subway", MI_SUBPLATFORM_COMS, 0x5F5BB0) \
X("subplatform", MI_SUBPLATFORM_COMS2, 0x5F5BB4) \
X("subplatform_n", MI_SUBPLATFORM_COMN, 0x5F5BB8) \
X("Otherside_subway", MI_SUBPLATFORM_SUB, 0x5F5BBC) \
X("subplatform_sub", MI_SUBPLATFORM_SUB2, 0x5F5BC0) \
X("files", MI_FILES, 0x5F5BC4)
X("fire_hydrant", MI_FIRE_HYDRANT) \
X("bagelstnd02", MI_BAGELSTAND2) \
X("fish01", MI_FISHSTALL01) \
X("fishstall02", MI_FISHSTALL02) \
X("fishstall03", MI_FISHSTALL03) \
X("fishstall04", MI_FISHSTALL04) \
X("taxisign", MI_TAXISIGN) \
X("phonesign", MI_PHONESIGN) \
X("noparkingsign1", MI_NOPARKINGSIGN1) \
X("bussign1", MI_BUSSIGN1) \
X("roadworkbarrier1", MI_ROADWORKBARRIER1) \
X("dump1", MI_DUMP1) \
X("trafficcone", MI_TRAFFICCONE) \
X("newsstand1", MI_NEWSSTAND) \
X("postbox1", MI_POSTBOX1) \
X("bin1", MI_BIN) \
X("wastebin", MI_WASTEBIN) \
X("phonebooth1", MI_PHONEBOOTH1) \
X("parkingmeter", MI_PARKINGMETER) \
X("trafficlight1", MI_TRAFFICLIGHTS) \
X("lamppost1", MI_SINGLESTREETLIGHTS1) \
X("lamppost2", MI_SINGLESTREETLIGHTS2) \
X("lamppost3", MI_SINGLESTREETLIGHTS3) \
X("doublestreetlght1", MI_DOUBLESTREETLIGHTS) \
X("rd_Road2A10", MI_ROADSFORROADBLOCKSSTART) \
X("rd_Road1A30", MI_ROADSFORROADBLOCKSEND) \
X("veg_tree1", MI_TREE1) \
X("veg_tree3", MI_TREE2) \
X("veg_treea1", MI_TREE3) \
X("veg_treenew01", MI_TREE4) \
X("veg_treenew05", MI_TREE5) \
X("veg_treeb1", MI_TREE6) \
X("veg_treenew10", MI_TREE7) \
X("veg_treea3", MI_TREE8) \
X("veg_treenew09", MI_TREE9) \
X("veg_treenew08", MI_TREE10) \
X("veg_treenew03", MI_TREE11) \
X("veg_treenew16", MI_TREE12) \
X("veg_treenew17", MI_TREE13) \
X("veg_treenew06", MI_TREE14) \
X("doc_crane_cab", MODELID_CRANE_1) \
X("cranetopb", MODELID_CRANE_2) \
X("cranetopa", MODELID_CRANE_3) \
X("package1", MI_COLLECTABLE1) \
X("Money", MI_MONEY) \
X("barrel1", MI_CARMINE) \
X("oddjgaragdoor", MI_GARAGEDOOR1) \
X("bombdoor", MI_GARAGEDOOR2) \
X("door_bombshop", MI_GARAGEDOOR3) \
X("vheistlocdoor", MI_GARAGEDOOR4) \
X("door2_garage", MI_GARAGEDOOR5) \
X("ind_slidedoor", MI_GARAGEDOOR6) \
X("bankjobdoor", MI_GARAGEDOOR7) \
X("door_jmsgrage", MI_GARAGEDOOR9) \
X("jamesgrge_kb", MI_GARAGEDOOR10) \
X("door_sfehousegrge", MI_GARAGEDOOR11) \
X("shedgaragedoor", MI_GARAGEDOOR12) \
X("door4_garage", MI_GARAGEDOOR13) \
X("door_col_compnd_01", MI_GARAGEDOOR14) \
X("door_col_compnd_02", MI_GARAGEDOOR15) \
X("door_col_compnd_03", MI_GARAGEDOOR16) \
X("door_col_compnd_04", MI_GARAGEDOOR17) \
X("door_col_compnd_05", MI_GARAGEDOOR18) \
X("impex_door", MI_GARAGEDOOR19) \
X("SalvGarage", MI_GARAGEDOOR20) \
X("door3_garage", MI_GARAGEDOOR21) \
X("leveldoor2", MI_GARAGEDOOR22) \
X("double_garage_dr", MI_GARAGEDOOR23) \
X("amcogaragedoor", MI_GARAGEDOOR24) \
X("towergaragedoor1", MI_GARAGEDOOR25) \
X("towergaragedoor2", MI_GARAGEDOOR26) \
X("towergaragedoor3", MI_GARAGEDOOR27) \
X("plysve_gragedoor", MI_GARAGEDOOR28) \
X("impexpsubgrgdoor", MI_GARAGEDOOR29) \
X("Sub_sprayshopdoor", MI_GARAGEDOOR30) \
X("ind_plyrwoor", MI_GARAGEDOOR31) \
X("8ballsuburbandoor", MI_GARAGEDOOR32) \
X("barrel2", MI_NAUTICALMINE) \
X("crushercrush", MI_CRUSHERBODY) \
X("crushertop", MI_CRUSHERLID) \
X("donkeymag", MI_DONKEYMAG) \
X("bullion", MI_BULLION) \
X("floatpackge1", MI_FLOATPACKAGE1) \
X("briefcase", MI_BRIEFCASE) \
X("chinabanner1", MI_CHINABANNER1) \
X("chinabanner2", MI_CHINABANNER2) \
X("chinabanner3", MI_CHINABANNER3) \
X("chinabanner4", MI_CHINABANNER4) \
X("iten_chinatown5", MI_CHINABANNER5) \
X("iten_chinatown7", MI_CHINABANNER6) \
X("iten_chinatown3", MI_CHINABANNER7) \
X("iten_chinatown2", MI_CHINABANNER8) \
X("iten_chinatown4", MI_CHINABANNER9) \
X("iten_washline01", MI_CHINABANNER10) \
X("iten_washline02", MI_CHINABANNER11) \
X("iten_washline03", MI_CHINABANNER12) \
X("chinalanterns", MI_CHINALANTERN) \
X("glassfx1", MI_GLASS1) \
X("glassfx2", MI_GLASS2) \
X("glassfx3", MI_GLASS3) \
X("glassfx4", MI_GLASS4) \
X("glassfx55", MI_GLASS5) \
X("glassfxsub1", MI_GLASS6) \
X("glassfxsub2", MI_GLASS7) \
X("glassfx_composh", MI_GLASS8) \
X("bridge_liftsec", MI_BRIDGELIFT) \
X("bridge_liftweight", MI_BRIDGEWEIGHT) \
X("subbridge_lift", MI_BRIDGEROADSEGMENT) \
X("barrel4", MI_EXPLODINGBARREL) \
X("flagsitaly", MI_ITALYBANNER1) \
X("adrenaline", MI_PICKUP_ADRENALINE) \
X("bodyarmour", MI_PICKUP_BODYARMOUR) \
X("info", MI_PICKUP_INFO) \
X("health", MI_PICKUP_HEALTH) \
X("bonus", MI_PICKUP_BONUS) \
X("bribe", MI_PICKUP_BRIBE) \
X("killfrenzy", MI_PICKUP_KILLFRENZY) \
X("camerapickup", MI_PICKUP_CAMERA) \
X("bollardlight", MI_BOLLARDLIGHT) \
X("magnet", MI_MAGNET) \
X("streetlamp1", MI_STREETLAMP1) \
X("streetlamp2", MI_STREETLAMP2) \
X("railtrax_lo4b", MI_RAILTRACKS) \
X("bar_barrier10", MI_FENCE) \
X("bar_barrier12", MI_FENCE2) \
X("petrolpump", MI_PETROLPUMP) \
X("bodycast", MI_BODYCAST) \
X("backdoor", MI_BACKDOOR) \
X("coffee", MI_COFFEE) \
X("bouy", MI_BUOY) \
X("parktable1", MI_PARKTABLE) \
X("sbwy_tunl_start", MI_SUBWAY1) \
X("sbwy_tunl_bit", MI_SUBWAY2) \
X("sbwy_tunl_bend", MI_SUBWAY3) \
X("sbwy_tunl_cstm6", MI_SUBWAY4) \
X("sbwy_tunl_cstm7", MI_SUBWAY5) \
X("sbwy_tunl_cstm8", MI_SUBWAY6) \
X("sbwy_tunl_cstm10", MI_SUBWAY7) \
X("sbwy_tunl_cstm9", MI_SUBWAY8) \
X("sbwy_tunl_cstm11", MI_SUBWAY9) \
X("sbwy_tunl_cstm1", MI_SUBWAY10) \
X("sbwy_tunl_cstm2", MI_SUBWAY11) \
X("sbwy_tunl_cstm4", MI_SUBWAY12) \
X("sbwy_tunl_cstm3", MI_SUBWAY13) \
X("sbwy_tunl_cstm5", MI_SUBWAY14) \
X("subplatform_n2", MI_SUBWAY15) \
X("suby_tunl_start", MI_SUBWAY16) \
X("sbwy_tunl_start2", MI_SUBWAY17) \
X("indy_tunl_start", MI_SUBWAY18) \
X("indsubway03", MI_SUBPLATFORM_IND) \
X("comerside_subway", MI_SUBPLATFORM_COMS) \
X("subplatform", MI_SUBPLATFORM_COMS2) \
X("subplatform_n", MI_SUBPLATFORM_COMN) \
X("Otherside_subway", MI_SUBPLATFORM_SUB) \
X("subplatform_sub", MI_SUBPLATFORM_SUB2) \
X("files", MI_FILES)
#define X(name, var, addr) extern int16 var;
#define X(name, var) extern int16 var;
MODELINDICES
#undef X
@ -255,7 +255,9 @@ enum
MI_BUSKER4,
// three more peds possible
MI_FIRST_VEHICLE = 90,
MI_LAST_PED = 89,
MI_FIRST_VEHICLE,
MI_LANDSTAL = MI_FIRST_VEHICLE,
MI_IDAHO,
MI_STINGER,
@ -382,7 +384,7 @@ IsGlass(int16 id)
}
inline bool
IsTrafficLight(int16 id)
IsStreetLight(int16 id)
{
return id == MI_TRAFFICLIGHTS ||
id == MI_SINGLESTREETLIGHTS1 ||
@ -410,7 +412,7 @@ IsBoatModel(int16 id)
inline bool
IsPedModel(int16 id)
{
return id >= 0 && id <= 89;
return id >= MI_PLAYER && id <= MI_LAST_PED;
}
inline bool

View file

@ -55,14 +55,7 @@ public:
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;
bool m_bCameraToAvoidThisObject;
// this batch is unused
int8 field_17B;
int8 field_17C;
int8 field_17D;
int8 field_17E;
int8 field_17F;
uint32 m_obj_unused1;
uint32 m_nEndOfLifeTime;
int16 m_nRefModelIndex;
CEntity *m_pCurSurface;

View file

@ -966,18 +966,11 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
if (!obj)
return;
bool makeInvisible;
CWorld::Remove(dummy);
delete dummy;
CWorld::Add(obj);
int16 mi = obj->GetModelIndex();
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
makeInvisible = true;
else
makeInvisible = false;
if (makeInvisible) {
if (IsGlass(obj->GetModelIndex())) {
obj->bIsVisible = false;
} else if (obj->GetModelIndex() == MI_BUOY) {
obj->bIsStatic = false;
@ -996,17 +989,8 @@ CPopulation::ConvertToDummyObject(CObject *obj)
dummy->GetMatrix().UpdateRW();
dummy->UpdateRwFrame();
bool makeInvisible;
int16 mi = obj->GetModelIndex();
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
makeInvisible = true;
else
makeInvisible = false;
if (makeInvisible) {
if (IsGlass(obj->GetModelIndex()))
dummy->bIsVisible = false;
}
CWorld::Remove(obj);
delete obj;

View file

@ -122,7 +122,7 @@ public:
static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
static int GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
static float GetFarClip(void) { return m_fCurrentFarClip; }
static float GetFogStart(void) { return m_fCurrentFogStart; }

View file

@ -79,7 +79,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
bIsInWater = true;
unk1 = 0.0f;
m_phys_unused1 = 0.0f;
m_bIsAnchored = true;
m_fOrientation = INVALID_ORIENTATION;
bTouchingWater = true;

View file

@ -78,7 +78,7 @@ cHandlingDataMgr::Initialise(void)
{
LoadHandlingData();
field_0 = 0.1f;
field_4 = 0.9f;
fWheelFriction = 0.9f;
field_8 = 1.0f;
field_C = 0.8f;
field_10 = 0.98f;

View file

@ -60,7 +60,9 @@ enum eHandlingId
HANDLING_PANLANT,
HANDLING_FLATBED,
HANDLING_YANKEE,
HANDLING_BORGNINE
HANDLING_BORGNINE,
NUMHANDLINGS
};
enum
@ -120,7 +122,7 @@ class cHandlingDataMgr
{
float field_0; // unused it seems
public:
float field_4; // wheel related
float fWheelFriction; // wheel related
private:
float field_8; //
float field_C; // unused it seems

View file

@ -521,9 +521,9 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(!bBraking){
if(m_fGasPedal < 0.01f){
if(GetModelIndex() == MI_RCBANDIT)
brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass;
else
brake = mod_HandlingManager.field_4 / m_fMass;
brake = mod_HandlingManager.fWheelFriction / m_fMass;
#ifdef FIX_BUGS
brake *= CTimer::GetTimeStepFix();
#endif