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fixed uzi/ak47/m16 trace
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@ -856,7 +856,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
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{
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{
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CGlass::WasGlassHitByBullet(victim, point->point);
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CGlass::WasGlassHitByBullet(victim, point->point);
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CVector traceTarget = *target;
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CVector traceTarget = point->point;
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CBulletTraces::AddTrace(source, &traceTarget);
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CBulletTraces::AddTrace(source, &traceTarget);
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if ( shooter != nil )
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if ( shooter != nil )
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