premake and appveyor update

This commit is contained in:
ThirteenAG 2019-07-20 16:13:16 +03:00
parent 2c647ef228
commit a8dfcc25c7
7 changed files with 427 additions and 37 deletions

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@ -1,20 +1,46 @@
image: Visual Studio 2017
version: 1.0.{build}
image: Visual Studio 2019
configuration:
- DebugCI
- ReleaseCI
platform:
- Win32
- Debug
- Release
platform: Win32
environment:
APPVEYOR_SAVE_CACHE_ON_ERROR: true
install:
- set PATH=%APPVEYOR_BUILD_FOLDER%/bin;%PATH%
before_build:
- mkdir "%APPVEYOR_BUILD_FOLDER%/build"
- cd "%APPVEYOR_BUILD_FOLDER%"
- premake5.exe vs2015
build:
project: c:\projects\re3\build\re3.sln
verbosity: minimal
artifacts:
path: bin/%CONFIGURATION%/re3.dll
- cmd: >-
git submodule update --init --recursive
premake-vs2019.cmd
build:
project: build/re3.sln
verbosity: minimal
after_build:
- ps: >-
$releases = "https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases"
$name = "Ultimate-ASI-Loader.zip"
$latestRelease = Invoke-WebRequest $releases/latest -Headers @{"Accept"="application/json"}
$json = $latestRelease.Content | ConvertFrom-Json
$latestVersion = $json.tag_name
$url = "$releases/download/$latestVersion/$name"
Start-FileDownload $url -FileName 'C:\Ultimate-ASI-Loader.zip'
7z e c:\Ultimate-ASI-Loader.zip -oc:\Projects\re3\bin\${env:CONFIGURATION}
cd "bin\${env:CONFIGURATION}"
copy re3.dll re3.asi
7z u "RE3_${env:CONFIGURATION}+UAL.zip" re3.asi dinput8.dll
Get-ChildItem .\*.zip | % { Push-AppveyorArtifact $_.FullName -FileName $_.Name }
artifacts:
- path: bin/%CONFIGURATION%/re3.dll
name: re3.dll

350
.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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[Rr]eleases/
x64/
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[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
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# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
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# in these scripts will be unencrypted
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1
premake-vs2019.cmd Normal file
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premake5 vs2019

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workspace "re3"
configurations { "DebugCI", "ReleaseCI", "Release", "ReleaseFH", "Debug" }
configurations { "Debug", "Release", "ReleaseFH" }
location "build"
files { "src/*.*" }
@ -37,6 +37,32 @@ workspace "re3"
includedirs { "rwsdk/include/d3d8" }
libdirs { "dxsdk/lib" }
pbcommands = {
"setlocal EnableDelayedExpansion",
"set file=$(TargetPath)",
"FOR %%i IN (\"%file%\") DO (",
"set filename=%%~ni",
"set fileextension=%%~xi",
"set target=!path!!filename!!fileextension!",
"if exist \"!target!\" copy /y \"!file!\" \"!target!\"",
")" }
function setpaths (gamepath, exepath, scriptspath)
scriptspath = scriptspath or "scripts/"
if (gamepath) then
cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" }
table.insert(cmdcopy, pbcommands)
postbuildcommands (cmdcopy)
debugdir (gamepath)
if (exepath) then
debugcommand (gamepath .. exepath)
dir, file = exepath:match'(.*/)(.*)'
debugdir (gamepath .. (dir or ""))
end
end
--targetdir ("bin/%{prj.name}/" .. scriptspath)
end
project "re3"
kind "SharedLib"
@ -51,31 +77,18 @@ project "re3"
defines { "DEBUG" }
staticruntime "on"
symbols "On"
debugdir "$(GTA_III_RE_DIR)"
debugcommand "$(GTA_III_RE_DIR)/gta3.exe"
postbuildcommands "copy /y \"$(TargetPath)\" \"$(GTA_III_RE_DIR)\\plugins\\re3.dll\""
setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
staticruntime "on"
debugdir "C:/Users/aap/games/gta3_re"
debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
postbuildcommands "copy /y \"$(TargetPath)\" \"$(GTA_III_RE_DIR)\\plugins\\re3.dll\""
setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
filter "configurations:ReleaseFH"
defines { "NDEBUG" }
symbols "Full"
optimize "off"
staticruntime "on"
debugdir "$(GTA_III_DIR)"
debugcommand "$(GTA_III_DIR)/gta3.exe"
targetextension ".asi"
targetdir "$(GTA_III_DIR)/scripts"
filter "configurations:DebugCI"
defines { "DEBUG" }
symbols "On"
staticruntime "on"
filter "configurations:ReleaseCI"
defines { "NDEBUG" }
optimize "On"
staticruntime "on"
setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "scripts/")

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//
// Generated from the TEXTINCLUDE 2 resource.
//
#if !defined(__GNU_C__)
#include "afxres.h"
#else
//#if !defined(__GNU_C__)
//#include "afxres.h"
//#else
#include "winresrc.h"
#endif /* !defined(__GNU_C__) */
//#endif /* !defined(__GNU_C__) */
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS