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CReplay::StorePedAnimation
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parent
3dd57c445e
commit
a87f3188e9
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@ -1,11 +1,13 @@
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#include "common.h"
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#include "patcher.h"
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#include "AnimBlendAssociation.h"
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#include "BulletTraces.h"
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#include "Clock.h"
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#include "Draw.h"
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#include "math/Matrix.h"
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#include "ModelIndices.h"
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#include "Replay.h"
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#include "RpAnimBlend.h"
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#include "Pad.h"
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#include "Pools.h"
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#include "CutsceneMgr.h"
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@ -45,7 +47,7 @@ bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76;
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void PrintElementsInPtrList(void)
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{
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for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
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// Most likely debug print was present here
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/* Most likely debug print was present here */
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}
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}
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@ -231,7 +233,49 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
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Record.m_nOffset += sizeof(tPedUpdatePacket);
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}
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#endif
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#if 0
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WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); }
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#else
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void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
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{
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CAnimBlendAssociation* second;
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float blend_amount;
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CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
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if (main){
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state->animId = main->animId;
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state->time = 255.0f / 4.0f * max(0.0f, min(4.0f, main->currentTime));
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state->speed = 255.0f / 3.0f * max(0.0f, min(3.0f, main->speed));
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}else{
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state->animId = 3;
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state->time = 0;
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state->speed = 85;
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}
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if (second) {
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state->secAnimId = second->animId;
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state->secTime = 255.0f / 4.0f * max(0.0f, min(4.0f, second->currentTime));
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state->secSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, second->speed));
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state->blendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, blend_amount));
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}else{
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state->secAnimId = 0;
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state->secTime = 0;
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state->secSpeed = 0;
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state->blendAmount = 0;
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}
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CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
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if (partial) {
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state->partAnimId = partial->animId;
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state->partAnimTime = 255.0f / 4.0f * max(0.0f, min(4.0f, partial->currentTime));
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state->partAnimSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, partial->speed));
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state->partBlendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, partial->blendAmount));
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}else{
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state->partAnimId = 0;
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state->partAnimTime = 0;
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state->partAnimSpeed = 0;
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state->partBlendAmount = 0;
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}
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}
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#endif
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WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
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WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
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WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
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@ -19,33 +19,33 @@ struct CAddressInReplayBuffer
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struct CStoredAnimationState
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{
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int8 animId;
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int8 time;
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int8 speed;
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int8 secAnimId;
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int8 secTime;
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int8 secSpeed;
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int8 blendAmount;
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int8 partAnimId;
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int8 partAnimTime;
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int8 partAnimSpeed;
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int8 partBlendAmount;
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uint8 animId;
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uint8 time;
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uint8 speed;
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uint8 secAnimId;
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uint8 secTime;
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uint8 secSpeed;
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uint8 blendAmount;
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uint8 partAnimId;
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uint8 partAnimTime;
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uint8 partAnimSpeed;
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uint8 partBlendAmount;
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};
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struct CStoredDetailedAnimationState
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{
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int8 m_abAnimId[3];
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int8 m_abCurTime[3];
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int8 m_abSpeed[3];
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int8 m_abBlendAmount[3];
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int8 m_abFunctionCallbackID[3];
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int16 m_awFlags[3];
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int8 m_abAnimId2[6];
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int8 m_abCurTime2[6];
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int8 m_abSpeed2[6];
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int8 m_abBlendAmount2[6];
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int8 m_abFunctionCallbackID2[6];
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int16 m_awFlags2[6];
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int8 aAnimId[3];
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int8 aCurTime[3];
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int8 aSpeed[3];
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int8 aBlendAmount[3];
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int8 aFunctionCallbackID[3];
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int16 aFlags[3];
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int8 aAnimId2[6];
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int8 aCurTime2[6];
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int8 aSpeed2[6];
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int8 aBlendAmount2[6];
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int8 aFunctionCallbackID2[6];
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int16 aFlags2[6];
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};
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class CReplay
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