From a844cbbc3d1dade48a7de6112ae1a9b092d9c3e8 Mon Sep 17 00:00:00 2001 From: erorcun Date: Wed, 13 Jan 2021 23:07:12 +0300 Subject: [PATCH] hud ammo fix --- src/render/Hud.cpp | 18 ++++++------------ 1 file changed, 6 insertions(+), 12 deletions(-) diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index ae7b7eb3..b718c163 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -509,10 +509,10 @@ void CHud::Draw() /* DrawAmmo */ - uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition; - uint32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip; - uint32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal; - uint32 Ammo, Clip; + int32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition; + int32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip; + int32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal; + int32 Ammo, Clip; if (AmmoAmount <= 1 || AmmoAmount >= 1000) sprintf(sTemp, "%d", TotalAmmo); @@ -520,18 +520,12 @@ void CHud::Draw() if (WeaponType == WEAPONTYPE_FLAMETHROWER) { Clip = AmmoInClip / 10; - if ((TotalAmmo - AmmoInClip) / 10 <= 9999) - Ammo = (TotalAmmo - AmmoInClip) / 10; - else - Ammo = 9999; + Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999); } else { Clip = AmmoInClip; - if ((TotalAmmo - AmmoInClip) > 9999) - Ammo = 9999; - else - Ammo = TotalAmmo - AmmoInClip; + Ammo = Min(TotalAmmo - AmmoInClip, 9999); } sprintf(sTemp, "%d-%d", Ammo, Clip);