diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp index 23c2293c..e848fb43 100644 --- a/src/render/WaterCannon.cpp +++ b/src/render/WaterCannon.cpp @@ -29,17 +29,17 @@ void CWaterCannon::Init(void) for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) m_abUsed[i] = false; - WaterCannonVertices[0].u = 0.0f; - WaterCannonVertices[0].v = 0.0f; + RwIm3DVertexSetU(&WaterCannonVertices[0], 0.0f); + RwIm3DVertexSetV(&WaterCannonVertices[0], 0.0f); - WaterCannonVertices[1].u = 1.0f; - WaterCannonVertices[1].v = 0.0f; + RwIm3DVertexSetU(&WaterCannonVertices[1], 1.0f); + RwIm3DVertexSetV(&WaterCannonVertices[1], 0.0f); - WaterCannonVertices[2].u = 0.0f; - WaterCannonVertices[2].v = 0.0f; + RwIm3DVertexSetU(&WaterCannonVertices[2], 0.0f); + RwIm3DVertexSetV(&WaterCannonVertices[2], 0.0f); - WaterCannonVertices[3].u = 1.0f; - WaterCannonVertices[3].v = 0.0f; + RwIm3DVertexSetU(&WaterCannonVertices[3], 1.0f); + RwIm3DVertexSetV(&WaterCannonVertices[3], 0.0f); WaterCannonIndexList[0] = 0; WaterCannonIndexList[1] = 1; @@ -118,11 +118,11 @@ void CWaterCannon::Render(void) RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster); float v = float(CGeneral::GetRandomNumber() & 255) / 256; - - WaterCannonVertices[0].v = v; - WaterCannonVertices[1].v = v; - WaterCannonVertices[2].v = v; - WaterCannonVertices[3].v = v; + + RwIm3DVertexSetV(&WaterCannonVertices[0], v); + RwIm3DVertexSetV(&WaterCannonVertices[1], v); + RwIm3DVertexSetV(&WaterCannonVertices[2], v); + RwIm3DVertexSetV(&WaterCannonVertices[3], v); int16 pointA = m_nCur % -NUM_SEGMENTPOINTS;