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Merge remote-tracking branch 'upstream/miami' into miami
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commit
a7f053776a
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@ -4354,7 +4354,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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m_sQueueSample.m_nFrequency = 20000;
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AddFightSound:
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{
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uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? stroring int as float
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uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
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uint8 damagerType = soundParams & 0xFF;
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uint32 weaponType = soundParams >> 8;
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@ -4402,7 +4402,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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case SOUND_WEAPON_BAT_ATTACK:
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case SOUND_WEAPON_KNIFE_ATTACK:
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{
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uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? stroring int as float
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uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
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uint8 damagerType = soundParams & 0xFF;
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uint32 weaponType = soundParams >> 8;
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if (damagerType == ENTITY_TYPE_PED) {
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@ -2021,9 +2021,9 @@ CPed::PlayHitSound(CPed *hitTo)
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if (weaponInfo->m_AnimToPlay == ASSOCGRP_KNIFE) {
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if (m_curFightMove >= FIGHTMOVE_MELEE1) {
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if (m_curFightMove == FIGHTMOVE_MELEE3) {
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (weapon << 8) | 3);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (weapon << 8) | ENTITY_TYPE_PED);
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} else {
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_KNIFE_ATTACK, (weapon << 8) | 3);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_KNIFE_ATTACK, (weapon << 8) | ENTITY_TYPE_PED);
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}
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return;
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}
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@ -2048,7 +2048,7 @@ CPed::PlayHitSound(CPed *hitTo)
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}
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if (soundId != NO_SND)
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DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | 3);
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DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | ENTITY_TYPE_PED);
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}
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// --MIAMI: Done
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@ -3567,7 +3567,7 @@ CPed::CollideWithPed(CPed *collideWith)
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animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
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collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 1000;
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if (m_nPedState == PED_ATTACK)
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, 0.0f);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_49, 0.0f);
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}
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} else {
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// We're at his right side
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@ -226,15 +226,15 @@ void CWeather::Update(void)
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// Rain
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float fNewRain;
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if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) {
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// if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s
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fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f;
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// if raining for >1 hour, values: 0, 0.33, switching every ~16.5s
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fNewRain = (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.33f;
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if (OldWeatherType != WEATHER_RAINY && OldWeatherType != WEATHER_HURRICANE) {
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if (InterpolationValue < 0.4f)
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// if rain has just started (<24 minutes), always 0.5
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fNewRain = 0.5f;
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else
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// if rain is ongoing for >24 minutes, values: 0.25, 0.5, 0.75, 1.0, switching every ~16.5s
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fNewRain = 0.25f + ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.25f;
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// if rain is ongoing for >24 minutes, values: 0.25, 0.5, switching every ~16.5s
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fNewRain = 0.25f + (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.25f;
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}
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fNewRain = Max(fNewRain, 0.5f);
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}
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@ -2694,7 +2694,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
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switch(direction){
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case 0: anim = ANIM_KO_SKID_BACK; break;
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case 1: anim = ANIM_KD_RIGHT; break;
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case 2: anim = ANIM_KO_SKID_FRONT; break;
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case 2: anim = ANIM_BIKE_FALL_R; break;
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case 3: anim = ANIM_KD_LEFT; break;
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}
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if(m_nWheelsOnGround == 0)
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