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little cleanup and synch on templates and config

This commit is contained in:
aap 2020-12-18 13:50:26 +01:00
parent 1af5065df7
commit a7050458ae
16 changed files with 91 additions and 83 deletions

View file

@ -1,7 +1,7 @@
#include "common.h" #include "common.h"
#include "SceneEdit.h" #include "SceneEdit.h"
#ifdef GTA_SCENE_EDIT
#include "Automobile.h" #include "Automobile.h"
#include "Camera.h" #include "Camera.h"
#include "CarCtrl.h" #include "CarCtrl.h"
@ -1098,3 +1098,4 @@ bool CSceneEdit::SelectWeapon(void)
} }
return false; return false;
} }
#endif

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@ -287,9 +287,11 @@ CCam::Process(void)
case MODE_FIGHT_CAM_RUNABOUT: case MODE_FIGHT_CAM_RUNABOUT:
Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break; break;
#ifdef GTA_SCENE_EDIT
case MODE_EDITOR: case MODE_EDITOR:
Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break; break;
#endif
default: default:
Source = CVector(0.0f, 0.0f, 0.0f); Source = CVector(0.0f, 0.0f, 0.0f);
Front = CVector(0.0f, 1.0f, 0.0f); Front = CVector(0.0f, 1.0f, 0.0f);
@ -4033,6 +4035,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
} }
#endif #endif
#ifdef GTA_SCENE_EDIT
void void
CCam::Process_Editor(const CVector&, float, float, float) CCam::Process_Editor(const CVector&, float, float, float)
{ {
@ -4111,6 +4114,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z); sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z);
} }
} }
#endif
void void
CCam::Process_ModelView(const CVector &CameraTarget, float, float, float) CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)

View file

@ -1602,8 +1602,10 @@ CCamera::CamControl(void)
switchByJumpCut = true; switchByJumpCut = true;
} }
} }
#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn) if(CSceneEdit::m_bEditOn)
ReqMode = CCam::MODE_EDITOR; ReqMode = CCam::MODE_EDITOR;
#endif
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){ if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
if(switchByJumpCut){ if(switchByJumpCut){

View file

@ -209,7 +209,9 @@ public:
void PrintMode(void); void PrintMode(void);
void Process_Debug(const CVector&, float, float, float); void Process_Debug(const CVector&, float, float, float);
#ifdef GTA_SCENE_EDIT
void Process_Editor(const CVector&, float, float, float); void Process_Editor(const CVector&, float, float, float);
#endif
void Process_ModelView(const CVector &CameraTarget, float, float, float); void Process_ModelView(const CVector &CameraTarget, float, float, float);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);

View file

@ -994,7 +994,7 @@ CFileLoader::Load2dEffect(const char *line)
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle")); CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
mi = CModelInfo::GetModelInfo(id); mi = CModelInfo::GetModelInfo(id);
effect = CModelInfo::Get2dEffectStore().alloc(); effect = CModelInfo::Get2dEffectStore().Alloc();
mi->Add2dEffect(effect); mi->Add2dEffect(effect);
effect->pos = CVector(x, y, z); effect->pos = CVector(x, y, z);
effect->col = CRGBA(r, g, b, a); effect->col = CRGBA(r, g, b, a);

View file

@ -427,7 +427,9 @@ bool CGame::Initialise(const char* datFile)
CAntennas::Init(); CAntennas::Init();
CGlass::Init(); CGlass::Init();
gPhoneInfo.Initialise(); gPhoneInfo.Initialise();
#ifdef GTA_SCENE_EDIT
CSceneEdit::Initialise(); CSceneEdit::Initialise();
#endif
LoadingScreen("Loading the Game", "Load scripts", nil); LoadingScreen("Loading the Game", "Load scripts", nil);
CTheScripts::Init(); CTheScripts::Init();
CGangs::Initialise(); CGangs::Initialise();
@ -781,7 +783,9 @@ void CGame::Process(void)
CSkidmarks::Update(); CSkidmarks::Update();
CAntennas::Update(); CAntennas::Update();
CGlass::Update(); CGlass::Update();
#ifdef GTA_SCENE_EDIT
CSceneEdit::Update(); CSceneEdit::Update();
#endif
CSetPieces::Update(); CSetPieces::Update();
CEventList::Update(); CEventList::Update();
CParticle::Update(); CParticle::Update();

View file

@ -36,7 +36,7 @@ enum Config {
NUMDUMMIES = 2340, NUMDUMMIES = 2340,
NUMAUDIOSCRIPTOBJECTS = 192, NUMAUDIOSCRIPTOBJECTS = 192,
NUMCOLMODELS = 4400, NUMCOLMODELS = 4400,
NUMCUTSCENEOBJECTS = 50, // does not exist in VC NUMCUTSCENEOBJECTS = 50, // not a pool in VC
NUMANIMBLOCKS = 35, NUMANIMBLOCKS = 35,
NUMANIMATIONS = 450, NUMANIMATIONS = 450,
@ -146,10 +146,6 @@ enum Config {
NUM_SHORTCUT_START_POINTS = 16 NUM_SHORTCUT_START_POINTS = 16
}; };
// We'll use this once we're ready to become independent of the game
// Use it to mark bugs in the code that will prevent the game from working then
//#define STANDALONE
// We don't expect to compile for PS2 or Xbox // We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes // but it might be interesting for documentation purposes
#define GTA_PC #define GTA_PC
@ -176,6 +172,19 @@ enum Config {
#define FINAL #define FINAL
#endif #endif
// Version defines
#define GTAVC_PS2 400
#define GTAVC_PC_10 410
#define GTAVC_PC_11 411
#define GTAVC_PC_JAP 412
// TODO? maybe something for xbox or android?
#define GTA_VERSION GTAVC_PC_11
// TODO(MIAMI): someone ought to find and check out uses of these defines:
//#define GTA3_STEAM_PATCH
//#define GTAVC_JP_PATCH
// quality of life fixes that should also be in FINAL // quality of life fixes that should also be in FINAL
#define NASTY_GAME // nasty game for all languages #define NASTY_GAME // nasty game for all languages
#define NO_CDCHECK #define NO_CDCHECK
@ -188,14 +197,13 @@ enum Config {
# define RANDOMSPLASH # define RANDOMSPLASH
# define VU_COLLISION # define VU_COLLISION
#elif defined GTA_PC #elif defined GTA_PC
//# define GTA3_STEAM_PATCH
//# define GTAVC_JP_PATCH
# ifdef GTA_PS2_STUFF # ifdef GTA_PS2_STUFF
# define USE_PS2_RAND # define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2 # define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX # define PS2_MATFX
# endif # endif
# define GTA_REPLAY # define GTA_REPLAY
# define GTA_SCENE_EDIT
#elif defined GTA_XBOX #elif defined GTA_XBOX
#endif #endif
@ -259,8 +267,6 @@ enum Config {
#endif #endif
// Water & Particle // Water & Particle
#define PC_PARTICLE
//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
// #define PC_WATER // #define PC_WATER
#define WATER_CHEATS #define WATER_CHEATS
@ -283,7 +289,6 @@ enum Config {
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls //#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar // Hud, frontend and radar
//#define BETA_SLIDING_TEXT
#define PC_MENU #define PC_MENU
#ifndef PC_MENU #ifndef PC_MENU
@ -362,5 +367,4 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#ifdef SQUEEZE_PERFORMANCE #ifdef SQUEEZE_PERFORMANCE
#undef PS2_ALPHA_TEST #undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING #undef NO_ISLAND_LOADING
#define PC_PARTICLE
#endif #endif

View file

@ -1108,9 +1108,11 @@ Render2dStuff(void)
MusicManager.DisplayRadioStationName(); MusicManager.DisplayRadioStationName();
TheConsole.Display(); TheConsole.Display();
#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn) if(CSceneEdit::m_bEditOn)
CSceneEdit::Draw(); CSceneEdit::Draw();
else else
#endif
CHud::Draw(); CHud::Draw();
CSpecialFX::Render2DFXs(); CSpecialFX::Render2DFXs();

View file

@ -649,7 +649,9 @@ extern bool gbRenderWorld2;
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil); DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil); DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#endif
#ifdef MAP_ENHANCEMENTS #ifdef MAP_ENHANCEMENTS
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif #endif

View file

@ -4,28 +4,28 @@ template<typename T, int n>
class CStore class CStore
{ {
public: public:
int allocPtr; int32 allocPtr;
T store[n]; T store[n];
T *alloc(void){ T *Alloc(void){
if(this->allocPtr >= n){ if(allocPtr >= n){
printf("Size of this thing:%d needs increasing\n", n); printf("Size of this thing:%d needs increasing\n", n);
assert(0); assert(0);
} }
return &this->store[this->allocPtr++]; return &store[allocPtr++];
} }
void clear(void){ void Clear(void){
this->allocPtr = 0; allocPtr = 0;
} }
int getIndex(T *item){ int32 GetIndex(T *item){
assert(item >= &this->store[0]); assert(item >= &store[0]);
assert(item < &this->store[n]); assert(item < &store[n]);
return item - this->store; return item - store;
} }
T *getItem(int index){ T *GetItem(int32 index){
assert(index >= 0); assert(index >= 0);
assert(index < n); assert(index < n);
return &this->store[index]; return &store[index];
} }
}; };
@ -40,15 +40,13 @@ class CPool
}; };
uint8 u; uint8 u;
} *m_flags; } *m_flags;
int m_size; int32 m_size;
int m_allocPtr; int32 m_allocPtr;
public: public:
// TODO(MIAMI): remove ctor without name argument CPool(int32 size, const char *name){
CPool(int size, const char *name){ m_entries = (U*)new uint8[sizeof(U)*size];
// TODO: use new here m_flags = (Flags*)new uint8[sizeof(Flags)*size];
m_entries = (U*)malloc(sizeof(U)*size);
m_flags = (Flags*)malloc(sizeof(Flags)*size);
m_size = size; m_size = size;
m_allocPtr = -1; m_allocPtr = -1;
for(int i = 0; i < size; i++){ for(int i = 0; i < size; i++){
@ -61,15 +59,15 @@ public:
} }
void Flush() { void Flush() {
if (m_size > 0) { if (m_size > 0) {
free(m_entries); delete[] (uint8*)m_entries;
free(m_flags); delete[] (uint8*)m_flags;
m_entries = nil; m_entries = nil;
m_flags = nil; m_flags = nil;
m_size = 0; m_size = 0;
m_allocPtr = 0; m_allocPtr = 0;
} }
} }
int GetSize(void) const { return m_size; } int32 GetSize(void) const { return m_size; }
T *New(void){ T *New(void){
bool wrapped = false; bool wrapped = false;
do do
@ -93,12 +91,12 @@ public:
m_flags[m_allocPtr].id++; m_flags[m_allocPtr].id++;
return (T*)&m_entries[m_allocPtr]; return (T*)&m_entries[m_allocPtr];
} }
T *New(int handle){ T *New(int32 handle){
T *entry = (T*)&m_entries[handle>>8]; T *entry = (T*)&m_entries[handle>>8];
SetNotFreeAt(handle); SetNotFreeAt(handle);
return entry; return entry;
} }
void SetNotFreeAt(int handle){ void SetNotFreeAt(int32 handle){
int idx = handle>>8; int idx = handle>>8;
m_flags[idx].free = 0; m_flags[idx].free = 0;
m_flags[idx].id = handle & 0x7F; m_flags[idx].id = handle & 0x7F;
@ -123,22 +121,22 @@ public:
return m_flags[handle>>8].u == (handle & 0xFF) ? return m_flags[handle>>8].u == (handle & 0xFF) ?
(T*)&m_entries[handle >> 8] : nil; (T*)&m_entries[handle >> 8] : nil;
} }
int GetIndex(T* entry) { int32 GetIndex(T* entry) {
int i = GetJustIndex_NoFreeAssert(entry); int i = GetJustIndex_NoFreeAssert(entry);
return m_flags[i].u + (i << 8); return m_flags[i].u + (i << 8);
} }
int GetJustIndex(T* entry) { int32 GetJustIndex(T* entry) {
int index = GetJustIndex_NoFreeAssert(entry); int index = GetJustIndex_NoFreeAssert(entry);
assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
assert(!IsFreeSlot(index)); assert(!IsFreeSlot(index));
return index; return index;
} }
int GetJustIndex_NoFreeAssert(T* entry) { int32 GetJustIndex_NoFreeAssert(T* entry) {
int index = ((U*)entry - m_entries); int index = ((U*)entry - m_entries);
// Please don't add unsafe assert here, because at least one func. use this to check if entity is ped or vehicle. // Please don't add unsafe assert here, because at least one func. use this to check if entity is ped or vehicle.
return index; return index;
} }
int GetNoOfUsedSpaces(void) const { int32 GetNoOfUsedSpaces(void) const {
int i; int i;
int n = 0; int n = 0;
for(i = 0; i < m_size; i++) for(i = 0; i < m_size; i++)
@ -148,8 +146,8 @@ public:
} }
bool IsFreeSlot(int i) { return !!m_flags[i].free; } bool IsFreeSlot(int i) { return !!m_flags[i].free; }
void ClearStorage(uint8 *&flags, U *&entries){ void ClearStorage(uint8 *&flags, U *&entries){
free(flags); delete[] (uint8*)flags;
free(entries); delete[] (uint8*)entries;
flags = nil; flags = nil;
entries = nil; entries = nil;
} }
@ -163,8 +161,8 @@ public:
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */ debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
} }
void Store(uint8 *&flags, U *&entries){ void Store(uint8 *&flags, U *&entries){
flags = (uint8*)malloc(sizeof(uint8)*m_size); flags = (uint8*)new uint8[sizeof(uint8)*m_size];
entries = (U*)malloc(sizeof(U)*m_size); entries = (U*)new uint8[sizeof(U)*m_size];
memcpy(flags, m_flags, sizeof(uint8)*m_size); memcpy(flags, m_flags, sizeof(uint8)*m_size);
memcpy(entries, m_entries, sizeof(U)*m_size); memcpy(entries, m_entries, sizeof(U)*m_size);
debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */ debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
@ -243,7 +241,7 @@ public:
link->Remove(); // remove from list link->Remove(); // remove from list
freeHead.Insert(link); // insert into free list freeHead.Insert(link); // insert into free list
} }
int Count(void){ int32 Count(void){
int n = 0; int n = 0;
CLink<T> *lnk; CLink<T> *lnk;
for(lnk = head.next; lnk != &tail; lnk = lnk->next) for(lnk = head.next; lnk != &tail; lnk = lnk->next)

View file

@ -88,7 +88,7 @@ CBaseModelInfo::Add2dEffect(C2dEffect *fx)
if(m_2dEffectsID >= 0) if(m_2dEffectsID >= 0)
m_num2dEffects++; m_num2dEffects++;
else{ else{
m_2dEffectsID = CModelInfo::Get2dEffectStore().getIndex(fx); m_2dEffectsID = CModelInfo::Get2dEffectStore().GetIndex(fx);
m_num2dEffects = 1; m_num2dEffects = 1;
} }
} }
@ -97,7 +97,7 @@ C2dEffect*
CBaseModelInfo::Get2dEffect(int n) CBaseModelInfo::Get2dEffect(int n)
{ {
if(m_2dEffectsID >= 0) if(m_2dEffectsID >= 0)
return CModelInfo::Get2dEffectStore().getItem(m_2dEffectsID+n); return CModelInfo::Get2dEffectStore().GetItem(m_2dEffectsID+n);
else else
return nil; return nil;
} }

View file

@ -33,13 +33,13 @@ CModelInfo::Initialise(void)
for(i = 0; i < MODELINFOSIZE; i++) for(i = 0; i < MODELINFOSIZE; i++)
ms_modelInfoPtrs[i] = nil; ms_modelInfoPtrs[i] = nil;
ms_2dEffectStore.clear(); ms_2dEffectStore.Clear();
ms_simpleModelStore.clear(); ms_simpleModelStore.Clear();
ms_timeModelStore.clear(); ms_timeModelStore.Clear();
ms_weaponModelStore.clear(); ms_weaponModelStore.Clear();
ms_clumpModelStore.clear(); ms_clumpModelStore.Clear();
ms_pedModelStore.clear(); ms_pedModelStore.Clear();
ms_vehicleModelStore.clear(); ms_vehicleModelStore.Clear();
m = AddSimpleModel(MI_CAR_DOOR); m = AddSimpleModel(MI_CAR_DOOR);
m->SetColModel(&CTempColModels::ms_colModelDoor1); m->SetColModel(&CTempColModels::ms_colModelDoor1);
@ -109,20 +109,20 @@ CModelInfo::ShutDown(void)
for(i = 0; i < ms_2dEffectStore.allocPtr; i++) for(i = 0; i < ms_2dEffectStore.allocPtr; i++)
ms_2dEffectStore.store[i].Shutdown(); ms_2dEffectStore.store[i].Shutdown();
ms_2dEffectStore.clear(); ms_2dEffectStore.Clear();
ms_simpleModelStore.clear(); ms_simpleModelStore.Clear();
ms_timeModelStore.clear(); ms_timeModelStore.Clear();
ms_weaponModelStore.clear(); ms_weaponModelStore.Clear();
ms_pedModelStore.clear(); ms_pedModelStore.Clear();
ms_clumpModelStore.clear(); ms_clumpModelStore.Clear();
ms_vehicleModelStore.clear(); ms_vehicleModelStore.Clear();
} }
CSimpleModelInfo* CSimpleModelInfo*
CModelInfo::AddSimpleModel(int id) CModelInfo::AddSimpleModel(int id)
{ {
CSimpleModelInfo *modelinfo; CSimpleModelInfo *modelinfo;
modelinfo = CModelInfo::ms_simpleModelStore.alloc(); modelinfo = CModelInfo::ms_simpleModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo; CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init(); modelinfo->Init();
return modelinfo; return modelinfo;
@ -132,7 +132,7 @@ CTimeModelInfo*
CModelInfo::AddTimeModel(int id) CModelInfo::AddTimeModel(int id)
{ {
CTimeModelInfo *modelinfo; CTimeModelInfo *modelinfo;
modelinfo = CModelInfo::ms_timeModelStore.alloc(); modelinfo = CModelInfo::ms_timeModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo; CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init(); modelinfo->Init();
return modelinfo; return modelinfo;
@ -142,7 +142,7 @@ CWeaponModelInfo*
CModelInfo::AddWeaponModel(int id) CModelInfo::AddWeaponModel(int id)
{ {
CWeaponModelInfo *modelinfo; CWeaponModelInfo *modelinfo;
modelinfo = CModelInfo::ms_weaponModelStore.alloc(); modelinfo = CModelInfo::ms_weaponModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo; CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init(); modelinfo->Init();
return modelinfo; return modelinfo;
@ -152,7 +152,7 @@ CClumpModelInfo*
CModelInfo::AddClumpModel(int id) CModelInfo::AddClumpModel(int id)
{ {
CClumpModelInfo *modelinfo; CClumpModelInfo *modelinfo;
modelinfo = CModelInfo::ms_clumpModelStore.alloc(); modelinfo = CModelInfo::ms_clumpModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo; CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil; modelinfo->m_clump = nil;
return modelinfo; return modelinfo;
@ -162,7 +162,7 @@ CPedModelInfo*
CModelInfo::AddPedModel(int id) CModelInfo::AddPedModel(int id)
{ {
CPedModelInfo *modelinfo; CPedModelInfo *modelinfo;
modelinfo = CModelInfo::ms_pedModelStore.alloc(); modelinfo = CModelInfo::ms_pedModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo; CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil; modelinfo->m_clump = nil;
return modelinfo; return modelinfo;
@ -172,7 +172,7 @@ CVehicleModelInfo*
CModelInfo::AddVehicleModel(int id) CModelInfo::AddVehicleModel(int id)
{ {
CVehicleModelInfo *modelinfo; CVehicleModelInfo *modelinfo;
modelinfo = CModelInfo::ms_vehicleModelStore.alloc(); modelinfo = CModelInfo::ms_vehicleModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo; CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil; modelinfo->m_clump = nil;
modelinfo->m_vehicleType = -1; modelinfo->m_vehicleType = -1;
@ -251,7 +251,7 @@ CModelInfo::IsPlaneModel(int32 id)
void void
CModelInfo::ReInit2dEffects() CModelInfo::ReInit2dEffects()
{ {
ms_2dEffectStore.clear(); ms_2dEffectStore.Clear();
for (int i = 0; i < MODELINFOSIZE; i++) { for (int i = 0; i < MODELINFOSIZE; i++) {
if (ms_modelInfoPtrs[i]) if (ms_modelInfoPtrs[i])

View file

@ -1558,15 +1558,8 @@ void CHud::DrawAfterFade()
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetDropShadowPosition(2); CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropColor(CRGBA(0, 0, 0, 255));
#ifdef BETA_SLIDING_TEXT
CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_SCALE_Y(217.0f), m_BigMessage[5]);
#else
CFont::SetColor(ODDJOB2_COLOR); CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(217.0f), m_BigMessage[5]); CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(217.0f), m_BigMessage[5]);
#endif
} }
} }
@ -1615,11 +1608,7 @@ void CHud::DrawAfterFade()
CFont::SetDropShadowPosition(2); CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[1])); CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[1]));
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
#ifdef BETA_SLIDING_TEXT
CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]); CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]);
#else
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]);
#endif
} else { } else {
m_ZoneFadeTimer = 0; m_ZoneFadeTimer = 0;
BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f); BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);

2
vendor/ogg vendored

@ -1 +1 @@
Subproject commit 31bd3f2707fb7dbae539a7093ba1fc4b2b37d84e Subproject commit 684c73773e7e2683245ffd6aa75f04115b51123a

2
vendor/opus vendored

@ -1 +1 @@
Subproject commit c2b542b6c02bafbe7a83b2eeec6cb5a0bfa3ed0d Subproject commit 6bae366f9fef25191fc812c430e8abd40a13a233

2
vendor/opusfile vendored

@ -1 +1 @@
Subproject commit 4174c26e0aaab19d01afdea0a46f7f95fdc6b3e6 Subproject commit 6452e838e68e8f4fc0b3599523c760ac6276ce89