mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 16:40:01 +00:00
CStreaming done, hopefully
This commit is contained in:
parent
857cef776d
commit
a6fe606ce6
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@ -374,10 +374,10 @@ private:
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static int32 GetNewUniqueScriptSphereIndex(int32 index);
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static int32 GetNewUniqueScriptSphereIndex(int32 index);
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static void RemoveScriptSphere(int32 index);
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static void RemoveScriptSphere(int32 index);
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static void RemoveScriptTextureDictionary();
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static void RemoveScriptTextureDictionary();
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public:
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static void RemoveThisPed(CPed* pPed);
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static void RemoveThisPed(CPed* pPed);
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#ifdef MISSION_SWITCHER
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#ifdef MISSION_SWITCHER
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public:
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static void SwitchToMission(int32 mission);
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static void SwitchToMission(int32 mission);
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#endif
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#endif
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@ -616,10 +616,7 @@ void CGame::ShutDownForRestart(void)
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CWorld::ClearForRestart();
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CWorld::ClearForRestart();
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CGameLogic::ClearShortCut();
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CGameLogic::ClearShortCut();
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CTimer::Shutdown();
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CTimer::Shutdown();
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CStreaming::FlushRequestList();
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CStreaming::ReInit();
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CStreaming::DeleteAllRwObjects();
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CStreaming::RemoveAllUnusedModels();
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CStreaming::ms_disableStreaming = false;
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CRadar::RemoveRadarSections();
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CRadar::RemoveRadarSections();
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FrontEndMenuManager.UnloadTextures();
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FrontEndMenuManager.UnloadTextures();
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CParticleObject::RemoveAllExpireableParticleObjects();
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CParticleObject::RemoveAllExpireableParticleObjects();
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File diff suppressed because it is too large
Load diff
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@ -93,6 +93,7 @@ public:
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static CStreamingChannel ms_channel[2];
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static CStreamingChannel ms_channel[2];
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static int32 ms_channelError;
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static int32 ms_channelError;
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static int32 ms_numVehiclesLoaded;
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static int32 ms_numVehiclesLoaded;
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static int32 ms_numPedsLoaded;
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static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED];
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static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED];
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static int32 ms_lastVehicleDeleted;
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static int32 ms_lastVehicleDeleted;
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static bool ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP];
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static bool ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP];
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@ -110,6 +111,7 @@ public:
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static void Init(void);
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static void Init(void);
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static void Init2(void);
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static void Init2(void);
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static void ReInit(void);
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static void Shutdown(void);
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static void Shutdown(void);
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static void Update(void);
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static void Update(void);
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static void LoadCdDirectory(void);
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static void LoadCdDirectory(void);
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@ -149,6 +151,7 @@ public:
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static void RemoveAnim(int32 id) { RemoveModel(id + STREAM_OFFSET_ANIM); }
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static void RemoveAnim(int32 id) { RemoveModel(id + STREAM_OFFSET_ANIM); }
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static void RemoveUnusedBuildings(eLevelName level);
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static void RemoveUnusedBuildings(eLevelName level);
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static void RemoveBuildings(eLevelName level);
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static void RemoveBuildings(eLevelName level);
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static void RemoveBuildingsNotInArea(int32 area);
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static void RemoveUnusedBigBuildings(eLevelName level);
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static void RemoveUnusedBigBuildings(eLevelName level);
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static void RemoveIslandsNotUsed(eLevelName level);
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static void RemoveIslandsNotUsed(eLevelName level);
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static void RemoveBigBuildings(eLevelName level);
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static void RemoveBigBuildings(eLevelName level);
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@ -156,6 +159,7 @@ public:
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static bool RemoveLeastUsedModel(uint32 excludeMask);
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static bool RemoveLeastUsedModel(uint32 excludeMask);
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static void RemoveAllUnusedModels(void);
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static void RemoveAllUnusedModels(void);
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static void RemoveUnusedModelsInLoadedList(void);
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static void RemoveUnusedModelsInLoadedList(void);
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static bool RemoveLoadedZoneModel(void);
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static int32 GetAvailableVehicleSlot(void);
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static int32 GetAvailableVehicleSlot(void);
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static bool IsTxdUsedByRequestedModels(int32 txdId);
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static bool IsTxdUsedByRequestedModels(int32 txdId);
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static bool AreAnimsUsedByRequestedModels(int32 animId);
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static bool AreAnimsUsedByRequestedModels(int32 animId);
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@ -187,9 +191,9 @@ public:
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static void IHaveUsedStreamingMemory(void);
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static void IHaveUsedStreamingMemory(void);
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static void UpdateMemoryUsed(void);
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static void UpdateMemoryUsed(void);
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static void AddModelsToRequestList(const CVector &pos);
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static void AddModelsToRequestList(const CVector &pos, int32 flags);
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static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax);
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static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax, int32 flags);
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static void ProcessEntitiesInSectorList(CPtrList &list);
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static void ProcessEntitiesInSectorList(CPtrList &list, int32 flags);
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static void DeleteFarAwayRwObjects(const CVector &pos);
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static void DeleteFarAwayRwObjects(const CVector &pos);
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static void DeleteAllRwObjects(void);
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static void DeleteAllRwObjects(void);
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static void DeleteRwObjectsAfterDeath(const CVector &pos);
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static void DeleteRwObjectsAfterDeath(const CVector &pos);
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@ -113,6 +113,7 @@ enum Config {
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NUMPHONES = 50,
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NUMPHONES = 50,
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NUMPEDGROUPS = 67,
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NUMPEDGROUPS = 67,
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NUMMODELSPERPEDGROUP = 16,
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NUMMODELSPERPEDGROUP = 16,
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MAXZONEPEDSLOADED = 8,
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NUMSHOTINFOS = 100,
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NUMSHOTINFOS = 100,
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NUMROADBLOCKS = 300,
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NUMROADBLOCKS = 300,
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@ -609,17 +609,13 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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}
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}
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}
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}
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//--MIAMI: done
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void
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void
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LoadingIslandScreen(const char *levelName)
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LoadingIslandScreen(const char *levelName)
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{
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{
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CSprite2d *splash;
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CSprite2d *splash;
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wchar *name;
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char str[100];
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wchar wstr[80];
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CRGBA col;
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splash = LoadSplash(nil);
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splash = LoadSplash(nil);
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name = TheText.Get(levelName);
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if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
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if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
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return;
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return;
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@ -627,26 +623,10 @@ LoadingIslandScreen(const char *levelName)
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CSprite2d::InitPerFrame();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CFont::InitPerFrame();
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DefinedState();
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DefinedState();
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col = CRGBA(255, 255, 255, 255);
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CRGBA col = CRGBA(255, 255, 255, 255);
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CRGBA col2 = CRGBA(0, 0, 0, 255);
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col2);
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splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col);
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splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col);
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CFont::SetBackgroundOff();
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CFont::SetScale(1.5f, 1.5f);
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CFont::SetPropOn();
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CFont::SetRightJustifyOn();
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CFont::SetRightJustifyWrap(150.0f);
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CFont::SetFontStyle(FONT_HEADING);
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sprintf(str, "WELCOME TO");
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AsciiToUnicode(str, wstr);
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CFont::SetDropColor(CRGBA(0, 0, 0, 255));
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CFont::SetDropShadowPosition(3);
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CFont::SetColor(CRGBA(243, 237, 71, 255));
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CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
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CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
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TextCopy(wstr, name);
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TheText.UpperCase(wstr);
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CFont::SetColor(CRGBA(243, 237, 71, 255));
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CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
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CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
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CFont::DrawFonts();
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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DoRWStuffEndOfFrame();
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}
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}
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@ -3001,6 +3001,22 @@ CPed::CanBeDeleted(void)
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}
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}
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}
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}
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//--MIAMI: done
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bool
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CPed::CanBeDeletedEvenInVehicle(void)
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{
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switch (CharCreatedBy) {
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case RANDOM_CHAR:
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return true;
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case MISSION_CHAR:
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return false;
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case TODO_CHAR:
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return false;
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default:
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return true;
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}
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}
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// --MIAMI: Done
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// --MIAMI: Done
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bool
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bool
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CPed::CanPedDriveOff(void)
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CPed::CanPedDriveOff(void)
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@ -911,6 +911,7 @@ public:
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bool IsPedInControl(void);
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bool IsPedInControl(void);
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bool CanPedDriveOff(void);
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bool CanPedDriveOff(void);
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bool CanBeDeleted(void);
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bool CanBeDeleted(void);
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bool CanBeDeletedEvenInVehicle(void);
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bool CanStrafeOrMouseControl(void);
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bool CanStrafeOrMouseControl(void);
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bool CanPedReturnToState(void);
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bool CanPedReturnToState(void);
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void SetMoveState(eMoveState);
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void SetMoveState(eMoveState);
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@ -1,7 +1,9 @@
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#pragma warning( push )
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#pragma warning( push )
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#pragma warning( disable : 4005)
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#pragma warning( disable : 4005)
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#pragma warning( pop )
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#pragma warning( pop )
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#ifndef LIBRW
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#define WITHD3D
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#define WITHD3D
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#endif
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#include "common.h"
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#include "common.h"
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#ifndef LIBRW
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#ifndef LIBRW
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#include "rpanisot.h"
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#include "rpanisot.h"
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@ -221,7 +223,11 @@ CanVideoCardDoDXT(void)
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{
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{
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#ifdef LIBRW
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#ifdef LIBRW
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// TODO
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// TODO
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#ifdef RW_OPENGL
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return false
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#else
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return true;
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return true;
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#endif
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#else
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#else
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return _rwD3D8CheckValidTextureFormat(D3DFMT_DXT1) && _rwD3D8CheckValidTextureFormat(D3DFMT_DXT3);
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return _rwD3D8CheckValidTextureFormat(D3DFMT_DXT1) && _rwD3D8CheckValidTextureFormat(D3DFMT_DXT3);
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#endif
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#endif
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