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rename var
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@ -56,7 +56,7 @@ CExplosion::ClearAllExplosions()
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gaExplosion[i].m_nIteration = 0;
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gaExplosion[i].m_fStartTime = 0.0f;
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gaExplosion[i].m_bIsBoat = false;
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gaExplosion[i].m_bIsMakeSound = true;
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gaExplosion[i].m_bMakeSound = true;
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}
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}
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@ -92,7 +92,7 @@ CExplosion::GetExplosionType(uint8 id)
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bool
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CExplosion::DoesExplosionMakeSound(uint8 id)
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{
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return gaExplosion[id].m_bIsMakeSound;
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return gaExplosion[id].m_bMakeSound;
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};
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CVector *
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@ -140,7 +140,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
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explosion.m_nIteration = 1;
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explosion.m_nActiveCounter = 1;
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explosion.m_bIsBoat = false;
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explosion.m_bIsMakeSound = makeSound;
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explosion.m_bMakeSound = makeSound;
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explosion.m_nParticlesExpireTime = lifetime != 0 ? CTimer::GetTimeInMilliseconds() + lifetime : 0;
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switch (type)
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{
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@ -31,7 +31,7 @@ class CExplosion
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uint8 m_nIteration;
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uint8 m_nActiveCounter;
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bool m_bIsBoat;
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bool m_bIsMakeSound;
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bool m_bMakeSound;
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float m_fStartTime;
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uint32 m_nParticlesExpireTime;
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float m_fPower;
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