mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 16:40:01 +00:00
Credits & fixes
This commit is contained in:
parent
4cfc61da14
commit
a5d6c952a7
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@ -1869,6 +1869,13 @@ CPathFind::TakeWidthIntoAccountForWandering(CPathNode* nextNode, uint16 random)
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return CVector(newX, newY, pos.z);
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}
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void
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CPathFind::TakeWidthIntoAccountForCoors(CPathNode* node1, CPathNode* node2, uint16 random, float* x, float* y)
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{
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*x += (Min(node1->width, node2->width) * ((random % 16) - 7));
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*y += (Min(node1->width, node2->width) * (((random / 16) % 16) - 7));
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}
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CPathNode*
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CPathFind::GetNode(int16 index)
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{
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@ -255,6 +255,7 @@ public:
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void Load(uint8 *buf, uint32 size);
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static CVector TakeWidthIntoAccountForWandering(CPathNode*, uint16);
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static void TakeWidthIntoAccountForCoors(CPathNode*, CPathNode*, uint16, float*, float*);
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CPathNode *GetNode(int16 index);
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int16 GetIndex(CPathNode *node);
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@ -92,10 +92,16 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
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pCopPed->SetIdle();
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pCopPed->bKindaStayInSamePlace = true;
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pCopPed->bNotAllowedToDuck = false;
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pCopPed->bCrouchWhenShooting = roadBlockType != 2;
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pCopPed->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000;
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pCopPed->m_nRoadblockVeh = pVehicle;
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pCopPed->m_nRoadblockVeh->RegisterReference((CEntity**)&pCopPed->m_nRoadblockVeh);
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pCopPed->bCrouchWhenShooting = roadBlockType == 2 ? false : true;
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if (pEntityToAttack) {
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if (pCopPed->m_pPointGunAt)
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pCopPed->m_pPointGunAt->CleanUpOldReference(&pCopPed->m_pPointGunAt);
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pCopPed->m_pPointGunAt = pEntityToAttack;
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pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt);
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if (pEntityToAttack)
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pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt);
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pCopPed->SetAttack(pEntityToAttack);
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}
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pCopPed->m_pMyVehicle = pVehicle;
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@ -812,7 +812,7 @@ CMenuManager::DoSettingsBeforeStartingAGame()
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}
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void
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CMenuManager::DrawStandardMenus(bool drawCurrScreen)
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CMenuManager::DrawStandardMenus(bool activeScreen)
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{
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float nextYToUse = 0.0f; // III leftover, set but unused in VC
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#ifdef PS2_LIKE_MENU
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@ -1182,7 +1182,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
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}
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// Highlight trapezoid
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if (drawCurrScreen && i == m_nCurrOption && itemsAreSelectable && section == 0) {
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if (activeScreen && i == m_nCurrOption && itemsAreSelectable && section == 0) {
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int leftXMax, rightXMin;
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@ -2460,16 +2460,16 @@ CMenuManager::DrawBackground(bool transitionCall)
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m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha;
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switch (m_nCurrScreen) {
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case MENUPAGE_SKIN_SELECT:
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CMenuManager::DrawPlayerSetupScreen();
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DrawPlayerSetupScreen(false);
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break;
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case MENUPAGE_KEYBOARD_CONTROLS:
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CMenuManager::DrawControllerSetupScreen();
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DrawControllerSetupScreen();
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break;
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case MENUPAGE_OUTRO:
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CMenuManager::DrawQuitGameScreen();
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DrawQuitGameScreen();
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break;
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default:
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CMenuManager::DrawStandardMenus(false);
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DrawStandardMenus(false);
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break;
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}
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m_nCurrScreen = actualScreen;
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@ -2479,7 +2479,7 @@ CMenuManager::DrawBackground(bool transitionCall)
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switch (m_nCurrScreen) {
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case MENUPAGE_SKIN_SELECT:
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DrawPlayerSetupScreen();
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DrawPlayerSetupScreen(true);
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break;
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case MENUPAGE_KEYBOARD_CONTROLS:
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DrawControllerSetupScreen();
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@ -2530,7 +2530,7 @@ CMenuManager::DrawBackground(bool transitionCall)
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#endif
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void
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CMenuManager::DrawPlayerSetupScreen()
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CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
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{
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CFont::SetBackgroundOff();
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CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
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@ -2807,7 +2807,8 @@ CMenuManager::DrawPlayerSetupScreen()
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#endif
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}
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CPlayerSkin::RenderFrontendSkinEdit();
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if (activeScreen)
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CPlayerSkin::RenderFrontendSkinEdit();
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// Big apply button
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if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
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@ -4112,6 +4113,9 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
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int oldOption = m_nCurrOption;
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if (goDown) {
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if (m_nCurrScreen != MENUPAGE_MAP)
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
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m_nCurrOption++;
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if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) {
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m_nCurrOption = 0;
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@ -4120,6 +4124,9 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
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m_nOptionHighlightTransitionBlend = 0;
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}
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if (goUp) {
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if (m_nCurrScreen != MENUPAGE_MAP)
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
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if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) {
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while (m_nCurrOption != NUM_MENUROWS - 1
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&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption + 1].m_Action != MENUACTION_NOTHING) {
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@ -663,7 +663,7 @@ public:
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void DrawQuitGameScreen();
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void DrawFrontEnd();
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void DrawBackground(bool transitionCall);
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void DrawPlayerSetupScreen();
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void DrawPlayerSetupScreen(bool);
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int FadeIn(int alpha);
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void FilterOutColorMarkersFromString(wchar*);
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int GetStartOptionsCntrlConfigScreens();
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@ -3105,10 +3105,11 @@ void CPad::PrintErrorMessage(void)
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{
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if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
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{
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CFont::SetScale(0.85f, 1.0f);
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CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
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CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_WIDTH - 20);
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CFont::SetCentreSize(SCREEN_STRETCH_FROM_RIGHT(50.0f));
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CFont::SetCentreOn();
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CFont::SetPropOn();
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CFont::SetColor(CRGBA(255, 255, 200, 200));
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CFont::PrintString
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(
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SCREEN_WIDTH / 2,
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SCREEN_HEIGHT / 2,
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SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(40.0f),
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TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue
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);
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}
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else if ( bObsoleteControllerMessage )
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{
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CFont::SetScale(0.85f, 1.0f);
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CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
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CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_WIDTH - 20);
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CFont::SetCentreSize(SCREEN_STRETCH_FROM_RIGHT(50.0f));
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CFont::SetCentreOn();
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CFont::SetPropOn();
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CFont::SetColor(CRGBA(255, 255, 200, 200));
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CFont::PrintString
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(
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SCREEN_WIDTH / 2,
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SCREEN_HEIGHT / 2,
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SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(40.0f),
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TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
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);
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}
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@ -200,7 +200,7 @@ enum
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MI_WMYCR,
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MI_WFYST,
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MI_WFOST,
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MI_WMIST,
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MI_WMYST,
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MI_WMOST,
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MI_WFYRI,
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MI_WFORI,
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@ -214,6 +214,24 @@ enum
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MI_WMYGO,
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MI_WFOGO,
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MI_WMOGO,
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MI_WFYLG,
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MI_WMYLG,
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MI_WFYBU,
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MI_WMYBU,
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MI_WMOBU,
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MI_WFYPR,
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MI_WFOTR,
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MI_WMOTR,
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MI_WMYPI,
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MI_WMOCA,
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MI_WFYJG,
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MI_WMYJG,
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MI_WFYSK,
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MI_WMYSK,
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MI_WFYSH,
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MI_WFOSH,
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MI_JFOTO,
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MI_JMOTO,
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MI_CBA = 83,
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MI_CBB,
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@ -18,7 +18,8 @@
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#include <float.h>
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#endif
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// --MIAMI: Done
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// --MIAMI: file done except TODOs
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CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
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{
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SetModelIndex(mi);
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m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f);
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}
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// --MIAMI: Done
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void
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CCivilianPed::CivilianAI(void)
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{
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@ -221,7 +221,6 @@ CCivilianPed::CivilianAI(void)
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}
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}
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// --MIAMI: Done except comments
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void
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CCivilianPed::ProcessControl(void)
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{
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@ -504,7 +503,6 @@ bool CCivilianPed::IsAttractedTo(int8 type)
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return false;
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}
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// --MIAMI: Done
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void
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CCivilianPed::EnterVacantNearbyCars(void)
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{
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@ -20,6 +20,8 @@
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#include "Ropes.h"
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#include "Stinger.h"
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// --MIAMI: file done except TODOs
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CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
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{
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m_nCopType = copType;
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@ -83,10 +85,10 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
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m_attackTimer = 0;
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m_bBeatingSuspect = false;
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m_bStopAndShootDisabledZone = false;
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field_601 = false;
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m_bDragsPlayerFromCar = false;
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m_bZoneDisabled = false;
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field_628 = -1;
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m_nRoadblockNode = -1; // TODO(Miami): this will be nil
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m_nRoadblockVeh = nil;
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m_bThrowsSpikeTrap = false;
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m_pRopeEntity = nil;
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m_fAbseilPos = 0.0f;
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@ -106,7 +108,6 @@ CCopPed::~CCopPed()
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delete m_pStinger;
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}
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// --MIAMI: Done
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// Parameter should always be CPlayerPed, but it seems they considered making civilians arrestable at some point
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void
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CCopPed::SetArrestPlayer(CPed *player)
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@ -155,7 +156,6 @@ CCopPed::SetArrestPlayer(CPed *player)
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SetCurrentWeapon(WEAPONTYPE_COLT45);
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}
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// --MIAMI: Done
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void
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CCopPed::ClearPursuit(void)
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{
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@ -194,7 +194,7 @@ CCopPed::ClearPursuit(void)
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bNotAllowedToDuck = false;
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bKindaStayInSamePlace = false;
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m_bStopAndShootDisabledZone = false;
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field_601 = false;
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m_bDragsPlayerFromCar = false;
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m_bZoneDisabled = false;
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ClearObjective();
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if (IsPedInControl()) {
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@ -212,7 +212,6 @@ CCopPed::ClearPursuit(void)
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}
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}
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// --MIAMI: Done
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// TODO: I don't know why they needed that parameter.
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void
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CCopPed::SetPursuit(bool ignoreCopLimit)
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@ -245,7 +244,6 @@ CCopPed::SetPursuit(bool ignoreCopLimit)
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}
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}
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// --MIAMI: Done
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void
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CCopPed::ArrestPlayer(void)
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{
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@ -311,7 +309,6 @@ CCopPed::ScanForCrimes(void)
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}
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}
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// --MIAMI: Done
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void
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CCopPed::CopAI(void)
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{
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@ -465,17 +462,13 @@ CCopPed::CopAI(void)
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bNotAllowedToDuck = false;
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bDuckAndCover = false;
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} else {
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// TODO(Miami): Roadblock system is still III
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float dotProd;
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if (m_nRoadblockNode != -1) {
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CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]];
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dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition());
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if (m_nRoadblockVeh) {
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dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - m_nRoadblockVeh->GetPosition(), GetPosition() - m_nRoadblockVeh->GetPosition());
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} else
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dotProd = -1.0f;
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if(dotProd >= 0.0f) {
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bIsPointingGunAt = true;
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} else {
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if(dotProd < 0.0f) {
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if (bIsDucking)
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ClearDuck();
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m_bIsDisabledCop = false;
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@ -484,6 +477,8 @@ CCopPed::CopAI(void)
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bCrouchWhenShooting = false;
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bDuckAndCover = false;
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SetPursuit(false);
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} else {
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bIsPointingGunAt = true;
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}
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}
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}
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@ -601,7 +596,6 @@ CCopPed::CopAI(void)
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}
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}
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// --MIAMI: Done
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void
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CCopPed::ProcessControl(void)
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{
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@ -822,7 +816,6 @@ CCopPed::ProcessControl(void)
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field_624 = 0;
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}
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// --MIAMI: Done
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void
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CCopPed::ProcessHeliSwat(void)
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{
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@ -858,7 +851,6 @@ CCopPed::ProcessHeliSwat(void)
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}
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}
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// --MIAMI: Done
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void
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CCopPed::ProcessStingerCop(void)
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{
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@ -14,14 +14,14 @@ enum eCopType
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class CCopPed : public CPed
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{
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public:
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int16 m_nRoadblockNode;
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CVehicle* m_nRoadblockVeh;
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float m_fDistanceToTarget;
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bool m_bIsInPursuit;
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bool m_bIsDisabledCop;
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int8 field_5FE;
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bool m_bBeatingSuspect;
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bool m_bStopAndShootDisabledZone;
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bool field_601; // set when police dragging player from car
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bool m_bDragsPlayerFromCar;
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bool m_bZoneDisabled;
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float m_fAbseilPos;
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eCopType m_nCopType;
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@ -67,6 +67,8 @@
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#include "CutsceneShadow.h"
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#include "Clock.h"
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// --MIAMI: file done except TODOs
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#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
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CPed *gapTempPedList[50];
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@ -10945,7 +10947,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
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pedToDragOut->RegisterThreatWithGangPeds(ped);
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if (ped->m_nPedType == PEDTYPE_COP && pedToDragOut == FindPlayerPed() && veh->IsBike())
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((CCopPed*)ped)->field_601 = 1;
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((CCopPed*)ped)->m_bDragsPlayerFromCar = 1;
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if (pedToDragOut == veh->pDriver) {
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if (veh->pPassengers[0])
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@ -20894,11 +20896,11 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
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}
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if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) {
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float maxArrestDist = 1.5f;
|
||||
if (((CCopPed*)this)->field_601) {
|
||||
if (((CCopPed*)this)->m_bDragsPlayerFromCar) {
|
||||
if (m_nPedState == PED_FALL) {
|
||||
maxArrestDist = 3.5f;
|
||||
} else if (m_nPedState != PED_DRAG_FROM_CAR) {
|
||||
((CCopPed*)this)->field_601 = 0;
|
||||
((CCopPed*)this)->m_bDragsPlayerFromCar = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -21139,11 +21141,11 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
|
|||
}
|
||||
if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) {
|
||||
float maxArrestDist = 1.5f;
|
||||
if (((CCopPed*)this)->field_601) {
|
||||
if (((CCopPed*)this)->m_bDragsPlayerFromCar) {
|
||||
if (m_nPedState == PED_FALL) {
|
||||
maxArrestDist = 3.5f;
|
||||
} else if (m_nPedState != PED_DRAG_FROM_CAR) {
|
||||
((CCopPed*)this)->field_601 = 0;
|
||||
((CCopPed*)this)->m_bDragsPlayerFromCar = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -14,9 +14,9 @@ enum ePedType
|
|||
PEDTYPE_GANG2,
|
||||
PEDTYPE_GANG3,
|
||||
PEDTYPE_GANG4,
|
||||
PEDTYPE_GANG5,
|
||||
PEDTYPE_GANG5, // Security - hardcoded
|
||||
PEDTYPE_GANG6,
|
||||
PEDTYPE_GANG7, // Vercetti gang
|
||||
PEDTYPE_GANG7, // Vercetti gang - hardcoded
|
||||
PEDTYPE_GANG8,
|
||||
PEDTYPE_GANG9,
|
||||
PEDTYPE_EMERGENCY,
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -84,7 +84,9 @@ enum eBeachToy
|
|||
BEACHTOY_2,
|
||||
BEACHTOY_3,
|
||||
BEACHTOY_4,
|
||||
BEACHTOY_LOUNGE = 5
|
||||
BEACHTOY_LOUNGE = 5,
|
||||
BEACHTOY_6,
|
||||
BEACHTOY_11 = 11
|
||||
};
|
||||
|
||||
extern RwRaster* gpWaterRaster;
|
||||
|
|
|
@ -826,12 +826,28 @@ void joysChangeCB(int jid, int event);
|
|||
|
||||
bool IsThisJoystickBlacklisted(int i)
|
||||
{
|
||||
const char *joyname = glfwGetJoystickName(i);
|
||||
if (glfwJoystickIsGamepad(i))
|
||||
return false;
|
||||
|
||||
const char* joyname = glfwGetJoystickName(i);
|
||||
|
||||
// this is just a keyboard and mouse
|
||||
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
|
||||
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
|
||||
if(strstr(joyname, "2.4GHz Transceiver"))
|
||||
if (strstr(joyname, "2.4GHz Transceiver"))
|
||||
return true;
|
||||
// COMPANY USB Device System Control
|
||||
// COMPANY USB Device Consumer Control
|
||||
if (strstr(joyname, "COMPANY USB"))
|
||||
return true;
|
||||
// i.e. Synaptics TM2438-005
|
||||
if (strstr(joyname, "Synaptics "))
|
||||
return true;
|
||||
// i.e. ELAN Touchscreen
|
||||
if (strstr(joyname, "ELAN "))
|
||||
return true;
|
||||
// i.e. Primax Electronics, Ltd HP Wireless Keyboard Mouse Kit Consumer Control
|
||||
if (strstr(joyname, "Keyboard"))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
@ -2031,11 +2047,11 @@ void CapturePad(RwInt32 padID)
|
|||
|
||||
// Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis.
|
||||
if ( glfwPad != -1 ) {
|
||||
leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 0 ? axes[0] : 0.0f;
|
||||
leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 1 ? axes[1] : 0.0f;
|
||||
leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 1 ? axes[0] : 0.0f;
|
||||
leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 2 ? axes[1] : 0.0f;
|
||||
|
||||
rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 2 ? axes[2] : 0.0f;
|
||||
rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 3 ? axes[3] : 0.0f;
|
||||
rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 3 ? axes[2] : 0.0f;
|
||||
rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 4 ? axes[3] : 0.0f;
|
||||
}
|
||||
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue