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@ -23,12 +23,18 @@
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#include "SceneEdit.h"
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#include "Debug.h"
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#include "Camera.h"
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#include "DMAudio.h"
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const float DefaultFOV = 70.0f; // beta: 80.0f
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bool PrintDebugCode = false;
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int16 &DebugCamMode = *(int16*)0x95CCF2;
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bool bFreeCam = false;
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#ifdef FREE_CAM
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bool bFreePadCam = false;
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bool bFreeMouseCam = false;
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int nPreviousMode = -1;
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#endif
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void
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CCam::Init(void)
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@ -140,7 +146,7 @@ CCam::Process(void)
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Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#ifdef FREE_CAM
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if(bFreeCam)
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if(bFreePadCam)
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Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#endif
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@ -180,7 +186,12 @@ CCam::Process(void)
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Process_FlyBy(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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case MODE_CAM_ON_A_STRING:
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Process_Cam_On_A_String(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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#ifdef FREE_CAM
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if(bFreeMouseCam || bFreePadCam)
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Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#endif
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Process_Cam_On_A_String(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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case MODE_REACTION:
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Process_ReactionCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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@ -192,7 +203,12 @@ CCam::Process(void)
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Process_Chris_With_Binding_PlusRotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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case MODE_BEHINDBOAT:
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Process_BehindBoat(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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#ifdef FREE_CAM
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if (bFreeMouseCam || bFreePadCam)
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Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#endif
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Process_BehindBoat(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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case MODE_PLAYER_FALLEN_WATER:
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Process_Player_Fallen_Water(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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@ -244,6 +260,9 @@ CCam::Process(void)
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Up = CVector(0.0f, 0.0f, 1.0f);
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}
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#ifdef FREE_CAM
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nPreviousMode = Mode;
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#endif
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CVector TargetToCam = Source - m_cvecTargetCoorsForFudgeInter;
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float DistOnGround = TargetToCam.Magnitude2D();
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m_fTrueBeta = CGeneral::GetATanOfXY(TargetToCam.x, TargetToCam.y);
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@ -1530,7 +1549,12 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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TargetCoors.z += fTranslateCamUp;
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TargetCoors = DoAverageOnVector(TargetCoors);
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// SA code
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#ifdef FREE_CAM
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if((bFreeMouseCam && Alpha > 0.0f) || (!bFreeMouseCam && Alpha > fBaseDist))
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#else
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if(Alpha > fBaseDist) // comparing an angle against a distance?
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#endif
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CamDist = fBaseDist + Cos(min(Alpha*fFalloff, HALFPI))*fAngleDist;
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else
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CamDist = fBaseDist + Cos(Alpha)*fAngleDist;
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@ -4441,7 +4465,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
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float MouseX = CPad::GetPad(0)->GetMouseX();
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float MouseY = CPad::GetPad(0)->GetMouseY();
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float LookLeftRight, LookUpDown;
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if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
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if(bFreeMouseCam && (MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
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UseMouse = true;
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LookLeftRight = -2.5f*MouseX;
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LookUpDown = 4.0f*MouseY;
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@ -4572,6 +4596,645 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
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GetVectorsReadyForRW();
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}
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// LCS cam hehe
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void
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CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float, float)
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{
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// Missing things on III CCam
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static CVector m_aTargetHistoryPosOne;
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static CVector m_aTargetHistoryPosTwo;
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static CVector m_aTargetHistoryPosThree;
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static int m_nCurrentHistoryPoints = 0;
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static float lastBeta = -9999.0f;
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static float lastAlpha = -9999.0f;
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static float stepsLeftToChangeBetaByMouse;
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static float dontCollideWithCars;
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static bool alphaCorrected;
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static float heightIncreaseMult;
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if (!CamTargetEntity->IsVehicle())
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return;
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CVehicle* car = (CVehicle*)CamTargetEntity;
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CVector TargetCoors = CameraTarget;
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uint8 camSetArrPos = 0;
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// We may need those later
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bool isPlane = car->m_modelIndex == MI_DODO;
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bool isHeli = false;
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bool isBike = false;
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bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike;
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CPad* pad = CPad::GetPad(0);
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// Next direction is non-existent in III
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uint8 nextDirectionIsForward = !(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight()) &&
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DirectionWasLooking == LOOKING_FORWARD;
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if (car->m_modelIndex == MI_FIRETRUCK) {
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camSetArrPos = 7;
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} else if (car->m_modelIndex == MI_RCBANDIT) {
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camSetArrPos = 5;
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} else if (car->IsBoat()) {
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camSetArrPos = 4;
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} else if (isBike) {
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camSetArrPos = 1;
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} else if (isPlane) {
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camSetArrPos = 3;
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} else if (isHeli) {
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camSetArrPos = 2;
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}
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// LCS one but index 1(firetruck) moved to last
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float CARCAM_SET[][15] = {
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{1.3f, 1.0f, 0.4f, 10.0f, 15.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.8f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // cars
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{1.1f, 1.0f, 0.1f, 10.0f, 11.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.75f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // bike
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{1.1f, 1.0f, 0.2f, 10.0f, 15.0f, 0.05f, 0.05f, 0.0f, 0.9f, 0.05f, 0.01f, 0.05f, 1.0f, DEGTORAD(10.0f), DEGTORAD(70.0f)}, // heli (SA values)
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{1.1f, 3.5f, 0.2f, 10.0f, 25.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(89.0f), DEGTORAD(89.0f)}, // plane (SA values)
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{0.9f, 1.0f, 0.1f, 10.0f, 15.0f, 0.5f, 1.0f, 0.0f, 0.9f, 0.05f, 0.005f, 0.05f, 1.0f, -0.2f, DEGTORAD(70.0f)}, // boat
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{1.1f, 1.0f, 0.2f, 10.0f, 5.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // rc cars
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{1.1f, 1.0f, 0.2f, 10.0f, 5.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(20.0f), DEGTORAD(70.0f)}, // rc heli/planes
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{1.3f, 1.0f, 0.4f, 10.0f, 15.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.8f, -0.18f, DEGTORAD(40.0f)}, // firetruck...
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};
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// RC Heli/planes use same alpha values with heli/planes (LCS firetruck will fallback to 0)
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uint8 alphaArrPos = (camSetArrPos > 4 ? (isPlane ? 3 : (isHeli ? 2 : 0)) : camSetArrPos);
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float zoomModeAlphaOffset = 0.0f;
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static float ZmOneAlphaOffsetLCS[] = { 0.12f, 0.08f, 0.15f, 0.08f, 0.08f };
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static float ZmTwoAlphaOffsetLCS[] = { 0.1f, 0.08f, 0.3f, 0.08f, 0.08f };
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static float ZmThreeAlphaOffsetLCS[] = { 0.065f, 0.05f, 0.15f, 0.06f, 0.08f };
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if (isHeli && car->m_status == STATUS_PLAYER_REMOTE)
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zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos];
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else {
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switch ((int)TheCamera.CarZoomIndicator) {
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// near
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case 1:
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zoomModeAlphaOffset = ZmOneAlphaOffsetLCS[alphaArrPos];
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break;
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// mid
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case 2:
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zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos];
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break;
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// far
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case 3:
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zoomModeAlphaOffset = ZmThreeAlphaOffsetLCS[alphaArrPos];
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break;
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default:
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break;
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}
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}
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CColModel* carCol = (CColModel*)car->GetColModel();
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float colMaxZ = carCol->boundingBox.max.z; // As opposed to LCS and SA, VC does this: carCol->boundingBox.max.z - carCol->boundingBox.min.z;
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float approxCarLength = 2.0f * Abs(carCol->boundingBox.min.y); // SA taxi min.y = -2.95, max.z = 0.883502f
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float newDistance = TheCamera.CarZoomValueSmooth + CARCAM_SET[camSetArrPos][1] + approxCarLength;
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float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3];
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if (!isHeli || car->m_status == STATUS_PLAYER_REMOTE) {
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float radiusToStayOutside = colMaxZ * CARCAM_SET[camSetArrPos][0] - CARCAM_SET[camSetArrPos][2];
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if (radiusToStayOutside > 0.0f) {
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TargetCoors.z += radiusToStayOutside;
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newDistance += radiusToStayOutside;
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zoomModeAlphaOffset += 0.3f / newDistance * radiusToStayOutside;
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}
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} else {
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// 0.6f = fTestShiftHeliCamTarget
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TargetCoors.x += 0.6f * car->GetUp().x * colMaxZ;
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TargetCoors.y += 0.6f * car->GetUp().y * colMaxZ;
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TargetCoors.z += 0.6f * car->GetUp().z * colMaxZ;
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}
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float minDistForVehType = CARCAM_SET[camSetArrPos][4];
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if ((int)TheCamera.CarZoomIndicator == 1 && (camSetArrPos < 2 || camSetArrPos == 7)) {
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minDistForVehType = minDistForVehType * 0.65f;
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}
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float nextDistance = max(newDistance, minDistForVehType);
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CA_MAX_DISTANCE = newDistance;
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CA_MIN_DISTANCE = 3.5f;
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if (ResetStatics) {
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FOV = DefaultFOV;
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// GTA 3 has this in veh. camera
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if (TheCamera.m_bIdleOn)
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TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds();
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} else {
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if (isCar || isBike) {
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// 0.4f: CAR_FOV_START_SPEED
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if (DotProduct(car->GetForward(), car->m_vecMoveSpeed) > 0.4f)
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FOV += (DotProduct(car->GetForward(), car->m_vecMoveSpeed) - 0.4f) * CTimer::GetTimeStep();
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}
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if (FOV > DefaultFOV)
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// 0.98f: CAR_FOV_FADE_MULT
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FOV = pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
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if (FOV <= DefaultFOV + 30.0f) {
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if (FOV < DefaultFOV)
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FOV = DefaultFOV;
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} else
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FOV = DefaultFOV + 30.0f;
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}
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// WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta)
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if (pad->GetLookBehindForCar())
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if (DirectionWasLooking == LOOKING_FORWARD || !LookingBehind)
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TheCamera.m_bCamDirectlyInFront = true;
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// Taken from RotCamIfInFrontCar, because we don't call it anymore
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if (!(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight()))
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if (DirectionWasLooking != LOOKING_FORWARD)
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TheCamera.m_bCamDirectlyBehind = true;
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// Called when we just entered the car, just started to look behind or returned back from looking left, right or behind
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if (ResetStatics || TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront) {
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ResetStatics = false;
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Rotating = false;
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m_bCollisionChecksOn = true;
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// TheCamera.m_bResetOldMatrix = 1;
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// Garage exit cam is not working well in III...
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// if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
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// {
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Alpha = 0.0f;
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Beta = car->GetForward().Heading() - HALFPI;
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if (TheCamera.m_bCamDirectlyInFront) {
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Beta += PI;
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}
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// }
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BetaSpeed = 0.0;
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AlphaSpeed = 0.0;
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Distance = 1000.0;
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Front.x = -(cos(Beta) * cos(Alpha));
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Front.y = -(sin(Beta) * cos(Alpha));
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|
Front.z = sin(Alpha);
|
|
|
|
|
|
|
|
|
|
m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front;
|
|
|
|
|
|
|
|
|
|
m_aTargetHistoryPosTwo = TargetCoors - newDistance * Front;
|
|
|
|
|
|
|
|
|
|
m_nCurrentHistoryPoints = 0;
|
|
|
|
|
if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
|
|
|
|
|
Alpha = -zoomModeAlphaOffset;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Front = TargetCoors - m_aTargetHistoryPosOne;
|
|
|
|
|
Front.Normalise();
|
|
|
|
|
|
|
|
|
|
// Code that makes cam rotate around the car
|
|
|
|
|
float camRightHeading = Front.Heading() - HALFPI;
|
|
|
|
|
if (camRightHeading < -PI)
|
|
|
|
|
camRightHeading = camRightHeading + TWOPI;
|
|
|
|
|
|
|
|
|
|
float velocityRightHeading;
|
|
|
|
|
if (car->m_vecMoveSpeed.Magnitude2D() <= 0.02f)
|
|
|
|
|
velocityRightHeading = camRightHeading;
|
|
|
|
|
else
|
|
|
|
|
velocityRightHeading = car->m_vecMoveSpeed.Heading() - HALFPI;
|
|
|
|
|
|
|
|
|
|
if (velocityRightHeading < camRightHeading - PI)
|
|
|
|
|
velocityRightHeading = velocityRightHeading + TWOPI;
|
|
|
|
|
else if (velocityRightHeading > camRightHeading + PI)
|
|
|
|
|
velocityRightHeading = velocityRightHeading - TWOPI;
|
|
|
|
|
|
|
|
|
|
float betaChangeMult1 = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][10];
|
|
|
|
|
float betaChangeLimit = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][11];
|
|
|
|
|
|
|
|
|
|
float betaChangeMult2 = (car->m_vecMoveSpeed - DotProduct(car->m_vecMoveSpeed, Front) * Front).Magnitude();
|
|
|
|
|
|
|
|
|
|
float betaChange = min(1.0f, betaChangeMult1 * betaChangeMult2) * (velocityRightHeading - camRightHeading);
|
|
|
|
|
if (betaChange <= betaChangeLimit) {
|
|
|
|
|
if (betaChange < -betaChangeLimit)
|
|
|
|
|
betaChange = -betaChangeLimit;
|
|
|
|
|
} else {
|
|
|
|
|
betaChange = betaChangeLimit;
|
|
|
|
|
}
|
|
|
|
|
float targetBeta = camRightHeading + betaChange;
|
|
|
|
|
|
|
|
|
|
if (targetBeta < Beta - HALFPI)
|
|
|
|
|
targetBeta += TWOPI;
|
|
|
|
|
else if (targetBeta > Beta + PI)
|
|
|
|
|
targetBeta -= TWOPI;
|
|
|
|
|
|
|
|
|
|
float carPosChange = (TargetCoors - m_aTargetHistoryPosTwo).Magnitude();
|
|
|
|
|
if (carPosChange < newDistance && newDistance > minDistForThisCar) {
|
|
|
|
|
newDistance = max(minDistForThisCar, carPosChange);
|
|
|
|
|
}
|
|
|
|
|
float maxAlphaAllowed = CARCAM_SET[camSetArrPos][13];
|
|
|
|
|
|
|
|
|
|
// Originally this is to prevent camera enter into car while we're stopping, but what about moving???
|
|
|
|
|
// This is also original LCS and SA bug, or some attempt to fix lag. We'll never know
|
|
|
|
|
|
|
|
|
|
// if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f))
|
|
|
|
|
if (car->m_modelIndex != MI_FIRETRUCK) {
|
|
|
|
|
// if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3)
|
|
|
|
|
// if (!isHeli && (!isPlane || car->GetWheelsOnGround())) {
|
|
|
|
|
|
|
|
|
|
CVector left = CrossProduct(car->GetForward(), CVector(0.0f, 0.0f, 1.0f));
|
|
|
|
|
left.Normalise();
|
|
|
|
|
CVector up = CrossProduct(left, car->GetForward());
|
|
|
|
|
up.Normalise();
|
|
|
|
|
float lookingUp = DotProduct(up, Front);
|
|
|
|
|
if (lookingUp > 0.0f) {
|
|
|
|
|
float v88 = Asin(Abs(Sin(Beta - (car->GetForward().Heading() - HALFPI))));
|
|
|
|
|
float v200;
|
|
|
|
|
if (v88 <= Atan2(carCol->boundingBox.max.x, -carCol->boundingBox.min.y)) {
|
|
|
|
|
v200 = (1.5f - carCol->boundingBox.min.y) / Cos(v88);
|
|
|
|
|
} else {
|
|
|
|
|
float a6g = 1.2f + carCol->boundingBox.max.x;
|
|
|
|
|
v200 = a6g / Cos(max(0.0f, HALFPI - v88));
|
|
|
|
|
}
|
|
|
|
|
maxAlphaAllowed = Cos(Beta - (car->GetForward().Heading() - HALFPI)) * Atan2(car->GetForward().z, car->GetForward().Magnitude2D())
|
|
|
|
|
+ Atan2(TargetCoors.z - car->GetPosition().z + car->GetHeightAboveRoad(), v200 * 1.2f);
|
|
|
|
|
|
|
|
|
|
if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1 && Abs(DotProduct(car->m_vecTurnSpeed, car->GetForward())) < 0.05f) {
|
|
|
|
|
maxAlphaAllowed += Cos(Beta - (car->GetForward().Heading() - HALFPI) + HALFPI) * Atan2(car->GetRight().z, car->GetRight().Magnitude2D());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float targetAlpha = Asin(clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
|
|
|
|
|
if (targetAlpha <= maxAlphaAllowed) {
|
|
|
|
|
if (targetAlpha < -CARCAM_SET[camSetArrPos][14])
|
|
|
|
|
targetAlpha = -CARCAM_SET[camSetArrPos][14];
|
|
|
|
|
} else {
|
|
|
|
|
targetAlpha = maxAlphaAllowed;
|
|
|
|
|
}
|
|
|
|
|
float maxAlphaBlendAmount = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][6];
|
|
|
|
|
float targetAlphaBlendAmount = (1.0f - pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha);
|
|
|
|
|
if (targetAlphaBlendAmount <= maxAlphaBlendAmount) {
|
|
|
|
|
if (targetAlphaBlendAmount < -maxAlphaBlendAmount)
|
|
|
|
|
targetAlphaBlendAmount = -maxAlphaBlendAmount;
|
|
|
|
|
} else {
|
|
|
|
|
targetAlphaBlendAmount = maxAlphaBlendAmount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
|
|
|
|
|
float stickX = -(pad->GetCarGunLeftRight());
|
|
|
|
|
float stickY = pad->GetCarGunUpDown();
|
|
|
|
|
|
|
|
|
|
// In SA this checks for m_bUseMouse3rdPerson so num2/num8 do not move camera when Keyboard & Mouse controls are used.
|
|
|
|
|
if (CCamera::m_bUseMouse3rdPerson)
|
|
|
|
|
stickY = 0.0f;
|
|
|
|
|
|
|
|
|
|
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
|
|
|
|
|
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;
|
|
|
|
|
|
|
|
|
|
bool correctAlpha = true;
|
|
|
|
|
// if (SA checks if we aren't in work car, why?) {
|
|
|
|
|
if (!isCar || car->m_modelIndex != MI_YARDIE) {
|
|
|
|
|
correctAlpha = false;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
xMovement = 0.0f;
|
|
|
|
|
yMovement = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
// } else
|
|
|
|
|
// yMovement = 0.0;
|
|
|
|
|
|
|
|
|
|
if (!nextDirectionIsForward) {
|
|
|
|
|
yMovement = 0.0;
|
|
|
|
|
xMovement = 0.0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (camSetArrPos == 0 || camSetArrPos == 7) {
|
|
|
|
|
// This is not working on cars as SA
|
|
|
|
|
// Because III/VC doesn't have any buttons tied to LeftStick if you're not in Classic Configuration, using Dodo or using GInput/Pad, so :shrug:
|
|
|
|
|
if (Abs(pad->GetSteeringUpDown()) > 120.0f) {
|
|
|
|
|
if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE) {
|
|
|
|
|
yMovement += Abs(pad->GetSteeringUpDown()) * (FOV / 80.0f * 3.f / 70.f) * pad->GetSteeringUpDown() * 0.007f * 0.007f * 0.5;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (yMovement > 0.0)
|
|
|
|
|
yMovement = yMovement * 0.5;
|
|
|
|
|
|
|
|
|
|
bool mouseChangesBeta = false;
|
|
|
|
|
|
|
|
|
|
// FIX: Disable mouse movement in drive-by, it's buggy. Original SA bug.
|
|
|
|
|
if (bFreeMouseCam && CCamera::m_bUseMouse3rdPerson && !pad->ArePlayerControlsDisabled() && nextDirectionIsForward) {
|
|
|
|
|
float mouseY = pad->GetMouseY() * 2.0f;
|
|
|
|
|
float mouseX = pad->GetMouseX() * -2.0f;
|
|
|
|
|
|
|
|
|
|
// If you want an ability to toggle free cam while steering with mouse, you can add an OR after DisableMouseSteering.
|
|
|
|
|
// There was a pad->NewState.m_bVehicleMouseLook in SA, which doesn't exists in III.
|
|
|
|
|
|
|
|
|
|
if ((mouseX != 0.0 || mouseY != 0.0) && (CVehicle::m_bDisableMouseSteering)) {
|
|
|
|
|
yMovement = mouseY * FOV / 80.0f * TheCamera.m_fMouseAccelHorzntl; // Same as SA, horizontal sensitivity.
|
|
|
|
|
BetaSpeed = 0.0;
|
|
|
|
|
AlphaSpeed = 0.0;
|
|
|
|
|
xMovement = mouseX * FOV / 80.0f * TheCamera.m_fMouseAccelHorzntl;
|
|
|
|
|
targetAlpha = Alpha;
|
|
|
|
|
stepsLeftToChangeBetaByMouse = 1.0f * 50.0f;
|
|
|
|
|
mouseChangesBeta = true;
|
|
|
|
|
} else if (stepsLeftToChangeBetaByMouse > 0.0f) {
|
|
|
|
|
// Finish rotation by decreasing speed when we stopped moving mouse
|
|
|
|
|
BetaSpeed = 0.0;
|
|
|
|
|
AlphaSpeed = 0.0;
|
|
|
|
|
yMovement = 0.0;
|
|
|
|
|
xMovement = 0.0;
|
|
|
|
|
targetAlpha = Alpha;
|
|
|
|
|
stepsLeftToChangeBetaByMouse = max(0.0f, stepsLeftToChangeBetaByMouse - CTimer::GetTimeStep());
|
|
|
|
|
mouseChangesBeta = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (correctAlpha) {
|
|
|
|
|
if (nPreviousMode != MODE_CAM_ON_A_STRING)
|
|
|
|
|
alphaCorrected = false;
|
|
|
|
|
|
|
|
|
|
if (!alphaCorrected && Abs(zoomModeAlphaOffset + Alpha) > 0.05f) {
|
|
|
|
|
yMovement = (-zoomModeAlphaOffset - Alpha) * 0.05f;
|
|
|
|
|
} else
|
|
|
|
|
alphaCorrected = true;
|
|
|
|
|
}
|
|
|
|
|
float alphaSpeedFromStickY = yMovement * CARCAM_SET[camSetArrPos][12];
|
|
|
|
|
float betaSpeedFromStickX = xMovement * CARCAM_SET[camSetArrPos][12];
|
|
|
|
|
|
|
|
|
|
float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9];
|
|
|
|
|
float angleChangeStep = pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep());
|
|
|
|
|
float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / max(CTimer::GetTimeStep(), 1.0f);
|
|
|
|
|
|
|
|
|
|
if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount)
|
|
|
|
|
targetBetaWithStickBlendAmount = -newAngleSpeedMaxBlendAmount;
|
|
|
|
|
else if (targetBetaWithStickBlendAmount > newAngleSpeedMaxBlendAmount)
|
|
|
|
|
targetBetaWithStickBlendAmount = newAngleSpeedMaxBlendAmount;
|
|
|
|
|
|
|
|
|
|
float angleChangeStepLeft = 1.0f - angleChangeStep;
|
|
|
|
|
BetaSpeed = targetBetaWithStickBlendAmount * angleChangeStepLeft + angleChangeStep * BetaSpeed;
|
|
|
|
|
if (Abs(BetaSpeed) < 0.0001f)
|
|
|
|
|
BetaSpeed = 0.0f;
|
|
|
|
|
|
|
|
|
|
float betaChangePerFrame;
|
|
|
|
|
if (mouseChangesBeta)
|
|
|
|
|
betaChangePerFrame = betaSpeedFromStickX;
|
|
|
|
|
else
|
|
|
|
|
betaChangePerFrame = CTimer::GetTimeStep() * BetaSpeed;
|
|
|
|
|
Beta = betaChangePerFrame + Beta;
|
|
|
|
|
|
|
|
|
|
if (TheCamera.m_bJustCameOutOfGarage) {
|
|
|
|
|
float invHeading = Atan2(Front.y, Front.x);
|
|
|
|
|
if (invHeading < 0.0f)
|
|
|
|
|
invHeading += TWOPI;
|
|
|
|
|
|
|
|
|
|
Beta = invHeading + PI;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Beta = CGeneral::LimitRadianAngle(Beta);
|
|
|
|
|
if (Beta < 0.0f)
|
|
|
|
|
Beta += TWOPI;
|
|
|
|
|
|
|
|
|
|
if ((camSetArrPos <= 1 || camSetArrPos == 7) && targetAlpha < Alpha && carPosChange >= newDistance) {
|
|
|
|
|
if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1)
|
|
|
|
|
// || isBike && GetMysteriousWheelRelatedThingBike(car) > 1)
|
|
|
|
|
alphaSpeedFromStickY += (targetAlpha - Alpha) * 0.075f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AlphaSpeed = angleChangeStepLeft * alphaSpeedFromStickY + angleChangeStep * AlphaSpeed;
|
|
|
|
|
float maxAlphaSpeed = newAngleSpeedMaxBlendAmount;
|
|
|
|
|
if (alphaSpeedFromStickY > 0.0f)
|
|
|
|
|
maxAlphaSpeed = maxAlphaSpeed * 0.5;
|
|
|
|
|
|
|
|
|
|
if (AlphaSpeed <= maxAlphaSpeed) {
|
|
|
|
|
float minAlphaSpeed = -maxAlphaSpeed;
|
|
|
|
|
if (AlphaSpeed < minAlphaSpeed)
|
|
|
|
|
AlphaSpeed = minAlphaSpeed;
|
|
|
|
|
} else {
|
|
|
|
|
AlphaSpeed = maxAlphaSpeed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Abs(AlphaSpeed) < 0.0001f)
|
|
|
|
|
AlphaSpeed = 0.0f;
|
|
|
|
|
|
|
|
|
|
float alphaWithSpeedAccounted;
|
|
|
|
|
if (mouseChangesBeta) {
|
|
|
|
|
alphaWithSpeedAccounted = alphaSpeedFromStickY + targetAlpha;
|
|
|
|
|
Alpha += alphaSpeedFromStickY;
|
|
|
|
|
} else {
|
|
|
|
|
alphaWithSpeedAccounted = CTimer::GetTimeStep() * AlphaSpeed + targetAlpha;
|
|
|
|
|
Alpha += targetAlphaBlendAmount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Alpha <= maxAlphaAllowed) {
|
|
|
|
|
float minAlphaAllowed = -CARCAM_SET[camSetArrPos][14];
|
|
|
|
|
if (minAlphaAllowed > Alpha) {
|
|
|
|
|
Alpha = minAlphaAllowed;
|
|
|
|
|
AlphaSpeed = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
Alpha = maxAlphaAllowed;
|
|
|
|
|
AlphaSpeed = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Prevent unsignificant angle changes
|
|
|
|
|
if (Abs(lastAlpha - Alpha) < 0.0001f)
|
|
|
|
|
Alpha = lastAlpha;
|
|
|
|
|
|
|
|
|
|
lastAlpha = Alpha;
|
|
|
|
|
|
|
|
|
|
if (Abs(lastBeta - Beta) < 0.0001f)
|
|
|
|
|
Beta = lastBeta;
|
|
|
|
|
|
|
|
|
|
lastBeta = Beta;
|
|
|
|
|
|
|
|
|
|
Front.x = -(cos(Beta) * cos(Alpha));
|
|
|
|
|
Front.y = -(sin(Beta) * cos(Alpha));
|
|
|
|
|
Front.z = sin(Alpha);
|
|
|
|
|
GetVectorsReadyForRW();
|
|
|
|
|
TheCamera.m_bCamDirectlyBehind = false;
|
|
|
|
|
TheCamera.m_bCamDirectlyInFront = false;
|
|
|
|
|
|
|
|
|
|
Source = TargetCoors - newDistance * Front;
|
|
|
|
|
|
|
|
|
|
m_cvecTargetCoorsForFudgeInter = TargetCoors;
|
|
|
|
|
m_aTargetHistoryPosThree = m_aTargetHistoryPosOne;
|
|
|
|
|
float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset;
|
|
|
|
|
float nextFrontX = -(cos(Beta) * cos(nextAlpha));
|
|
|
|
|
float nextFrontY = -(sin(Beta) * cos(nextAlpha));
|
|
|
|
|
float nextFrontZ = sin(nextAlpha);
|
|
|
|
|
|
|
|
|
|
m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance;
|
|
|
|
|
m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance;
|
|
|
|
|
m_aTargetHistoryPosOne.z = TargetCoors.z - nextFrontZ * nextDistance;
|
|
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m_aTargetHistoryPosTwo.x = TargetCoors.x - nextFrontX * newDistance;
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m_aTargetHistoryPosTwo.y = TargetCoors.y - nextFrontY * newDistance;
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m_aTargetHistoryPosTwo.z = TargetCoors.z - nextFrontZ * newDistance;
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// SA calls SetColVarsVehicle in here
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if (nextDirectionIsForward) {
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// This is new in LCS!
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float timestepFactor = Pow(0.99f, CTimer::GetTimeStep());
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dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude());
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// Move cam if on collision
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CColPoint foundCol;
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CEntity* foundEnt;
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CWorld::pIgnoreEntity = CamTargetEntity;
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if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
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float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
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float obstacleCamDist = newDistance - obstacleTargetDist;
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if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
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Source = foundCol.point;
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if (obstacleTargetDist < 1.2f) {
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RwCameraSetNearClipPlane(Scene.camera, max(0.05f, obstacleTargetDist - 0.3f));
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}
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} else {
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if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
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float lessClip = obstacleCamDist - 0.35f;
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if (lessClip <= 0.9f)
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RwCameraSetNearClipPlane(Scene.camera, lessClip);
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else
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RwCameraSetNearClipPlane(Scene.camera, 0.9f);
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} else {
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obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
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Source = foundCol.point;
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if (obstacleTargetDist < 1.2f) {
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float lessClip = obstacleTargetDist - 0.3f;
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if (lessClip >= 0.05f)
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RwCameraSetNearClipPlane(Scene.camera, lessClip);
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else
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RwCameraSetNearClipPlane(Scene.camera, 0.05f);
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}
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}
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}
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}
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CWorld::pIgnoreEntity = nil;
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float nearClip = RwCameraGetNearClipPlane(Scene.camera);
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float radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
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// If we're seeing blue hell due to camera intersects some surface, fix it.
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// SA and LCS have this unrolled.
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for (int i = 0;
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i <= 5 && CWorld::TestSphereAgainstWorld((nearClip * Front) + Source, radius * nearClip, nil, true, true, false, true, false, false);
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i++) {
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CVector surfaceCamDist = gaTempSphereColPoints->point - Source;
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CVector frontButInvertedIfTouchesSurface = DotProduct(surfaceCamDist, Front) * Front;
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float newNearClip = (surfaceCamDist - frontButInvertedIfTouchesSurface).Magnitude() / radius;
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if (newNearClip > nearClip)
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newNearClip = nearClip;
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if (newNearClip < 0.1f)
|
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newNearClip = 0.1f;
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if (nearClip > newNearClip)
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RwCameraSetNearClipPlane(Scene.camera, newNearClip);
|
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if (newNearClip == 0.1f)
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|
Source += (TargetCoors - Source) * 0.3f;
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nearClip = RwCameraGetNearClipPlane(Scene.camera);
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|
|
radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
|
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|
|
}
|
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|
|
}
|
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|
TheCamera.m_bCamDirectlyBehind = false;
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|
|
TheCamera.m_bCamDirectlyInFront = false;
|
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|
// ------- LCS specific part starts
|
|
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|
|
if (camSetArrPos == 5 && Source.z < 1.0f) // RC Bandit and Baron
|
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|
|
Source.z = 1.0f;
|
|
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|
|
// Obviously some specific place in LC
|
|
|
|
|
if (Source.x > 11.0f && Source.x < 91.0f) {
|
|
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|
|
if (Source.y > -680.0f && Source.y < -600.0f && Source.z < 24.4f)
|
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|
|
Source.z = 24.4f;
|
|
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|
|
}
|
|
|
|
|
|
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|
|
// CCam::FixSourceAboveWaterLevel
|
|
|
|
|
if (CameraTarget.z >= -2.0f) {
|
|
|
|
|
float level = -6000.0;
|
|
|
|
|
// +0.5f is needed for III
|
|
|
|
|
if (CWaterLevel::GetWaterLevelNoWaves(Source.x, Source.y, Source.z, &level)) {
|
|
|
|
|
if (Source.z < level + 0.5f)
|
|
|
|
|
Source.z = level + 0.5f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
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|
|
Front = TargetCoors - Source;
|
|
|
|
|
|
|
|
|
|
// -------- LCS specific part ends
|
|
|
|
|
|
|
|
|
|
GetVectorsReadyForRW();
|
|
|
|
|
// SA
|
|
|
|
|
// gTargetCoordsForLookingBehind = TargetCoors;
|
|
|
|
|
|
|
|
|
|
// SA code from CAutomobile::TankControl/FireTruckControl.
|
|
|
|
|
if (car->m_modelIndex == MI_RHINO || car->m_modelIndex == MI_FIRETRUCK) {
|
|
|
|
|
|
|
|
|
|
float &carGunLR = ((CAutomobile*)car)->m_fCarGunLR;
|
|
|
|
|
CVector hi = Multiply3x3(Front, car->GetMatrix());
|
|
|
|
|
|
|
|
|
|
// III/VC's firetruck turret angle is reversed
|
|
|
|
|
float angleToFace = (car->m_modelIndex == MI_FIRETRUCK ? -hi.Heading() : hi.Heading());
|
|
|
|
|
|
|
|
|
|
if (angleToFace <= carGunLR + PI) {
|
|
|
|
|
if (angleToFace < carGunLR - PI)
|
|
|
|
|
angleToFace = angleToFace + TWOPI;
|
|
|
|
|
} else {
|
|
|
|
|
angleToFace = angleToFace - TWOPI;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float neededTurn = angleToFace - carGunLR;
|
|
|
|
|
float turnPerFrame = CTimer::GetTimeStep() * (car->m_modelIndex == MI_FIRETRUCK ? 0.05f : 0.015f);
|
|
|
|
|
if (neededTurn <= turnPerFrame) {
|
|
|
|
|
if (neededTurn < -turnPerFrame)
|
|
|
|
|
angleToFace = carGunLR - turnPerFrame;
|
|
|
|
|
} else {
|
|
|
|
|
angleToFace = turnPerFrame + carGunLR;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (car->m_modelIndex == MI_RHINO && carGunLR != angleToFace) {
|
|
|
|
|
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(angleToFace - carGunLR));
|
|
|
|
|
}
|
|
|
|
|
carGunLR = angleToFace;
|
|
|
|
|
|
|
|
|
|
if (carGunLR < -PI) {
|
|
|
|
|
carGunLR += TWOPI;
|
|
|
|
|
} else if (carGunLR > PI) {
|
|
|
|
|
carGunLR -= TWOPI;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Because firetruk turret also has Y movement
|
|
|
|
|
if (car->m_modelIndex == MI_FIRETRUCK) {
|
|
|
|
|
float &carGunUD = ((CAutomobile*)car)->m_fCarGunUD;
|
|
|
|
|
|
|
|
|
|
float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f);
|
|
|
|
|
float neededAlphaTurn = alphaToFace - carGunUD;
|
|
|
|
|
float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f;
|
|
|
|
|
|
|
|
|
|
if (neededAlphaTurn > alphaTurnPerFrame) {
|
|
|
|
|
neededTurn = alphaTurnPerFrame;
|
|
|
|
|
carGunUD = neededTurn + carGunUD;
|
|
|
|
|
} else {
|
|
|
|
|
if (neededAlphaTurn >= -alphaTurnPerFrame) {
|
|
|
|
|
carGunUD = alphaToFace;
|
|
|
|
|
} else {
|
|
|
|
|
carGunUD = carGunUD - alphaTurnPerFrame;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float turretMinY = -DEGTORAD(20.0f);
|
|
|
|
|
float turretMaxY = DEGTORAD(20.0f);
|
|
|
|
|
if (turretMinY <= carGunUD) {
|
|
|
|
|
if (carGunUD > turretMaxY)
|
|
|
|
|
carGunUD = turretMaxY;
|
|
|
|
|
} else {
|
|
|
|
|
carGunUD = turretMinY;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
STARTPATCHES
|
|
|
|
|