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@ -1,14 +1,95 @@
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#pragma once
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class CPed;
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class CVehicle;
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struct CMovieCommand
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{
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int32 m_nCommandId;
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CVector m_vecPosition;
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CVector m_vecCamera;
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int16 m_nActorId;
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int16 m_nActor2Id;
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int16 m_nVehicleId;
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int16 m_nModelIndex;
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};
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class CSceneEdit
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{
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public:
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static bool &m_bEditOn;
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static int32 &m_bCameraFollowActor;
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static bool &m_bRecording;
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static CVector &m_vecCurrentPosition;
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static CVector &m_vecCamHeading;
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static void Update(void);
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static void Init(void);
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enum {
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MOVIE_DO_NOTHING = 0,
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MOVIE_NEW_ACTOR,
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MOVIE_MOVE_ACTOR,
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MOVIE_SELECT_ACTOR,
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MOVIE_DELETE_ACTOR,
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MOVIE_NEW_VEHICLE,
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MOVIE_MOVE_VEHICLE,
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MOVIE_SELECT_VEHICLE,
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MOVIE_DELETE_VEHICLE,
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MOVIE_GIVE_WEAPON,
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MOVIE_GOTO,
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MOVIE_GOTO_WAIT,
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MOVIE_GET_IN_CAR,
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MOVIE_GET_OUT_CAR,
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MOVIE_KILL,
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MOVIE_FLEE,
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MOVIE_WAIT,
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MOVIE_POSITION_CAMERA,
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MOVIE_SET_CAMERA_TARGET,
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MOVIE_SELECT_CAMERA_MODE,
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MOVIE_SAVE_MOVIE,
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MOVIE_LOAD_MOVIE,
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MOVIE_PLAY_MOVIE,
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MOVIE_END,
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MOVIE_TOTAL_COMMANDS
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};
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enum {
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NUM_ACTORS_IN_MOVIE = 5,
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NUM_VEHICLES_IN_MOVIE = 5,
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NUM_COMMANDS_IN_MOVIE = 20
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};
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static int32 m_bCameraFollowActor;
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static CVector m_vecCurrentPosition;
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static CVector m_vecCamHeading;
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static CVector m_vecGotoPosition;
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static int32 m_nVehicle;
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static int32 m_nVehicle2;
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static int32 m_nActor;
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static int32 m_nActor2;
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static int32 m_nVehiclemodelId;
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static int32 m_nPedmodelId;
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static int16 m_nCurrentMovieCommand;
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static int16 m_nCurrentCommand;
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static int16 m_nCurrentVehicle;
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static int16 m_nCurrentActor;
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static bool m_bEditOn;
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static bool m_bRecording;
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static bool m_bCommandActive;
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static bool m_bActorSelected;
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static bool m_bActor2Selected;
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static bool m_bVehicleSelected;
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static int16 m_nNumActors;
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static int16 m_nNumVehicles;
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static int16 m_nNumMovieCommands;
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static int16 m_nWeaponType;
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static CPed* pActors[NUM_ACTORS_IN_MOVIE];
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static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE];
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static bool m_bDrawGotoArrow;
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static CMovieCommand Movie[NUM_COMMANDS_IN_MOVIE];
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static void LoadMovie(void);
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static void SaveMovie(void);
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static void Initialise(void);
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static void InitPlayback(void);
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static void ReInitialise(void);
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static void Update(void);
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static void Draw(void);
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static void ProcessCommand(void);
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static void PlayBack(void);
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static void ClearForNewCommand(void);
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static void SelectActor(void);
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static void SelectActor2(void);
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static void SelectVehicle(void);
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static bool SelectWeapon(void);
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};
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@ -350,7 +350,7 @@ bool CGame::Initialise(const char* datFile)
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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CSceneEdit::Init();
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CSceneEdit::Initialise();
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LoadingScreen("Loading the Game", "Load scripts", nil);
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CTheScripts::Init();
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CGangs::Initialise();
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@ -58,6 +58,7 @@
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#include "Console.h"
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#include "timebars.h"
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#include "GenericGameStorage.h"
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#include "SceneEdit.h"
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GlobalScene &Scene = *(GlobalScene*)0x726768;
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@ -864,11 +865,9 @@ Render2dStuff(void)
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MusicManager.DisplayRadioStationName();
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TheConsole.Display();
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/*
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if(CSceneEdit::m_bEditOn)
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CSceneEdit::Draw();
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else
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*/
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CHud::Draw();
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CUserDisplay::OnscnTimer.ProcessForDisplay();
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CMessages::Display();
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@ -22,6 +22,8 @@
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#include "Console.h"
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#include "Debug.h"
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#include "Hud.h"
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#include "SceneEdit.h"
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#include "Pad.h"
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#include <list>
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@ -332,6 +334,7 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
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DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil);
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DebugMenuAddVarBool8("Debug", "Edit on", (int8*)&CSceneEdit::m_bEditOn, nil);
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DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
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DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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